User:Nethiafin

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Revision as of 20:41, 10 September 2016 by Nethiafin (talk | contribs) (Created page with "/obj/item/weapon/card/emag Emag actions for items: Programmable unloader - can stack people and can be used on shredder type (wat?) Emergency Shield Projector - field will s...")
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/obj/item/weapon/card/emag

Emag actions for items:

Programmable unloader - can stack people and can be used on shredder type (wat?) Emergency Shield Projector - field will slowly dissipate ERT Shuttle - gives error and does nothing Syndie Specops Shuttle - gives error and does nothing Door - tries to switch it to open (if bolts allow) and breaks door in process WindowDoor - tries to switch it to open (if bolts allow) and breaks door in process Robot Parts - sabotages them Lockbox - opens it and damages in process. It will show black "light" instead of green Closet - opens it and damages in process Crate - opens it and damages in process EFTPOS - resets access code to 0 Temperature Gun - doubles temperature. Target will burst into flames Defibrillator - disables/enables safety protocols Bar Sign - puts syndicate sign Sec-Hailer - spews beepskey's insult Holobadge - allows you to imprint your ID onto holobadge even if you are not one of security SmartFridge - allows using without ID restrictions Lazarus Injector - makes revived mob hostile Labor Claim Console - allows anyone to enter shuttle Robot - allows to open cover. If cover opened - subverts the cyborg and unlocks special modules Maint-Drone - subverts the drone and unlocks special modules Cleanbot - wets floors randomly Floorbot - removes floors Medbot - injects whatever they have Mulebot - unlocks all controls Borgi - explodes the poor borgi Spiderbot - explodes (thankfully) the spiderbot Fax Machine - allows to message the syndicate Photocopier - fries someone's ass if they try to scan their... posterior APC - hacks the APC and unlocks it PACMAN - has chance to explode if active, allows to use bigger power (2.5 times more) Emitter - unlocks it RnD Server - allows everyone to use it Emergency Shuttle - forces it to launch in 10 seconds Emergency Pod - allows it to be launched at any time Any Shuttle (that is not stated yet) - allows anyone to use it Supply Computer - allows Syndicate Packages to be ordered Telescience - allows to teleport to Z-Level 7 Air Alarm - disables safeties Cloning Vat - forces ejection Deployable Barrier and Flash - breaks ID lock Fire Alarm - disables thermal sensors Mass Driver - increases speed at which it throws items to insane degree Teleporter - allows it to lock on syndicate beacons Turrets Control - unlocks controls and breaks lock in process Vending Machines - allows to ignore ID restrictions Games - make game MUCH more realistic Central Atmospherics Computer - gives all access to it Camera Monitor - gives access to all cameras Communication computer - scrambles communication routing circuits Holodeck Control - allows wild-carp room Light Replacer - puts explosive lightbulbs instead of normal ones Megaphone - gives megaphone a foul mouth Tracking Beacon - only e-magged teleporters can use this beacon from now on