Cryptographic Sequencer
Revision as of 09:09, 10 August 2018 by Dovixx (talk | contribs) (→Machines and computers: Puts the correct image for APC)
Template:OutOfDate This page is a more comprehensive list of all objects that can be interacted with in some way with the syndicate E-Mag(cryptographic sequencer) and the result of using it on them.
Machines and computers
Item | Usage |
---|---|
Airlock |
Opens the door, but leaving it unable to close until repaired. Warning: Emagging a bolted airlock will not cause it to open. |
APC |
Allows you to interact the APC interface without the required ID. But the APC's color will turn into blue. |
Air Alarm |
Disables the lock and safeties, then touch your ID on it to open the interface. Additionally unlocks the 'flood' setting under 'modes' which shuts off scrubbers and increases vent output without any pressure check. |
Arcade Machines/Claw Game |
Makes games more harder and dangerous, causing certain events that happen in the arcade game to manifest themselves outside of it in some way. Boss related arcade games will be renamed to 'Outbomb Cuban Pete', The Orion Trail will enable 'Realism Mode' and the Claw Game all flavors upon luck. |
Bar Sign |
Changes the bar sign outside the bar to a syndicate one. |
Camera Monitor |
Allows you to access all cameras available at that camera monitor. |
Check-In/Out Library Console |
Allows you to print out an Arcane Tome. |
Communications Console |
Allows you to send a message to the Syndicate. |
Deployable Barrier File:Deployable barrier.png |
Stops any ID cards, authorised or not, from being able to toggle the barrier off (and therefore move it). Must be repaired before it can be switched off and moved again. Can be repaired by a single tap from a wrench. |
Emergency Shuttle Control Console |
Causes the shuttle to launch 10 seconds after being emagged. |
Emitter |
Turn on/off locked emitters without the need for a valid ID. |
Fax Machine |
Realigns transmitters to the Syndicate, allowing anyone to message the Syndicate with a fax. |
Fire Alarm |
Disables the fire alarm's thermal sensors, stopping it from reacting to a fire. When emagged it will activate the alarm. |
Firelock |
Opens the firelock as if it's being pryed open by a crowbar. |
Holodeck Control Computer File:Holocomputer.png |
Unlocks more dangerous simulations. Simulations can also interact the outside world too. |
Labour/Mining Shuttle Console |
Allows usage of the labour shuttle console, without the use of a Security ID. |
Teleporter Control Console |
Allows you to teleport to Syndicate Beacons. |
Turret |
Emagging turrets will automatically set their guns to lethal regardless if it's non-lethal or not. This will shoot out anyone who dares to be in the turret's sight. |
AI/Cyborg Upload Consoles |
Allows the AI or Borgs to switch to your side. |
Locked Locker |
Similar to emagging an airlock. Allowing someone to open a locked locker without the required ID. |
Mass Driver File:Massdriver.png |
Launches items/people and other things at a much greater force. |
Message Monitoring Console File:Messagemonitoringconsole.png |
Encrypts messages. |
MULEbot |
Unlocks and relocks the Mulebot's controls. |
PACMAN Portable Generator File:Pacman32.png |
If emagged whilst running it can cause the generator to explode. |
Photocopier |
Overloads the laser printing mechanism. Causes burn damage to anyone who dares to print their posterior on it. |
Pool Controller |
Disables the temperature safeguards, allowing for the temperature settings 'frigid' and 'scalding' to become available. Not much useful though. |
Secure Safe File:Secure safe32.png |
Shorts out and unlocks the lock on the safe. Like an airlock, will leave unlocked and be obvious that it has been emagged. |
Supply Shuttle Console |
Unlocks additional, ‘special’, supplies, listed in the Emergency section. Notably the “ERROR_NULL_ENTRY” (Null Crate) and “Special Ops Supplies” crates. The former contains a random selection of Syndicate items inside a box. The latter contains 5 EMP grenades (inside a box), 3 smoke grenades, 1 incendiary grenade and a sleepy pen. |
Vending Machine |
Vend items you wouldn't normally have access to because of your job. |
Items and objects
Beacon
Beacon | |
---|---|
File:Tracking beacon32.png | Found in: Wherever the teleporter can ordinarily teleport to. Strategy: Put the emagged beacon wherever only you want to be able to teleport to and use an emagged teleporter. |
Description | |
Alters the beacon so that only emagged teleporters can lock onto it. |
Lazarus Injector
Lazarus Injector | |
---|---|
File:Lazarus.png | Found in: Mining reward Strategy: Use it to combat other people. |
Description | |
The Mob will be hostile to everyone else except you. |
Locked Briefcase
Lazarus Injector | |
---|---|
File:Lazarus.png | Found in: Mining reward Strategy: N/A |
Description | |
Opens the briefcase, breaking the locks. Similar to emagging airlocks in some ways. |
Security Gas Mask
Security Gas Mask | |
---|---|
Found in: Security storage areas. Strategy: Annoy the hell out of people. | |
Description | |
Changes the robotic phrase to the iconic Beepsky eat shit phrase. |
Light replacer
Megaphone
Rapid Crate Sender (RCS)
Robot parts
Robot parts | |
---|---|
Found in: Robotics Strategy: Unknown | |
Description | |
Shorts out the safeties. |
Recycler
Recycler | |
---|---|
File:Recycler.png | Found in: Disposal's Maint Strategy: Instantly killing people by throwing them into this machine. You can even wrench it and drag death right behind you! |
Description | |
Overrides the safety and allows for the machine to recycle crew members; it instakills anyone unfortunate enough to slide in. |