User:Dovixx

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This page is a more comprehensive list of all objects that can be interacted with in some way with the syndicate E-Mag(cryptographic sequencer) and the result of using it on them.

Machines and computers

Item Item location Usage Description
Airlock
Airlock.gif
All over the station Entering areas without required access or locking bolted doors behind you. Opens the door, but leaving it unable to close until repaired. Warning: Emagging a bolted airlock will cause it to stay bolted shut.
APC
APC.png
All areas that have power Turning off power to areas. Allows you to interact the APC interface without the required ID, but the APC's color turns into blue.
Air Alarm
AirAlarm.png
All areas that have working vents or scrubbers Killing people using air, causing distractions to AI or Engineering by giving them atmospheric alarms. Disables the lock and safeties, then touch your ID on it to open the interface. Additionally unlocks the 'flood' setting under 'modes' which shuts off scrubbers and increases vent output without any pressure check.
Arcade Machines/Claw Game
Arcademachine.png
Arcade Unique way of killing your target or causing chaos. Makes games more harder and dangerous, causing certain events that happen in the arcade game to manifest themselves outside of it in some way. Boss related arcade games will be renamed to 'Outbomb Cuban Pete', The Orion Trail will enable 'Realism Mode' and the Claw Game all flavors upon luck.
Bar Sign
Syndicatebarsign.png
Bar No real use other than decoration purpose. Changes the bar sign outside the bar to a syndicate one.
Camera Monitor
Cameraconsole3.png
Bridge, brig Viewing all cameras. Allows you to access all cameras available at that camera monitor.
Check-In/Out Library Console
Cameraconsole3.png
Library Causing a distraction for security. Allows you to print out an Arcane Tome.
Communications Console
Cameraconsole3.png
Bridge, captain's office Sending requests to the Syndicate. Allows you to send a message to the Syndicate.
Deployable Barrier
File:Deployable barrier.png
Warden's office backroom Blocking off areas Stops any ID cards, authorised or not, from being able to toggle the barrier off (and therefore move it). Must be repaired before it can be switched off and moved again. Can be repaired by a single tap from a wrench.
Emergency Shuttle Control Console
Shuttleconsole.png
Emergency shuttle Helps with hijack objective, because it doesn't let too many people get on the shuttle. Causes the shuttle to launch 10 seconds after being emagged.
Emitter
Emitter.png
Engine containment, secure storage Releasing the engine. Turn on/off locked emitters without the need for a valid ID.
Fax Machine
Faxmachine.gif
Department head offices Sending requests to the Syndicate in fax form. Realigns transmitters to the Syndicate, allowing anyone to message the Syndicate with a fax.
Fire Alarm
FireAlarm.png
All over the station Disables the fire alarm's thermal sensors, stopping it from reacting to a fire. When emagged it will activate the alarm.
Firelock
Firelock.png
All over the station Opening firelocks if you don't have a crowbar. Opens the firelock as if it's being pryed open by a crowbar.
Holodeck Control Computer
File:Holocomputer.png
Dorms Causing a distraction and a way to kill your target. Unlocks more dangerous simulations. Simulations can also interact the outside world too.
Labour/Mining Shuttle Console
Miningconsole.png
Brig Helping fellow agents escape from labour camp. Allows usage of the labour shuttle console, without the use of a Security ID.
Teleporter Control Console
Miningconsole.png
Teleporter room Teleporting to syndicate areas. Allows you to teleport to Syndicate Beacons.
Turret
Turret.PNG
AI upload, telecomms sat, building your own Making the turrets lethal Emagging turrets will automatically set their guns to lethal regardless if it's non-lethal or not. This will shoot out anyone who dares to be in the turret's sight.
Locked Locker
Locker.png
All departments, locker room Unlocking lockers to get to the stuff you want to steal Similar to emagging an airlock. Allowing someone to open a locked locker without the required ID.
Mass Driver
File:Massdriver.png
Disposal maint, chapel, toxins Spacing people harder. Launches items/people and other things at a much greater force.
Message Monitoring Console
File:Messagemonitoringconsole.png
Gravity generator area Hiding your PDA messages Encrypts messages.
MULEbot
Mulebot.png
Cargo Unlocking controls of the MULEbot. Unlocks and relocks the Mulebot's controls.
PACMAN Portable Generator
File:Pacman.png
Secure storage, engineering Exploding generators, distraction. If emagged whilst running it can cause the generator to explode.
Photocopier
Photocopier.png
All head offices, library, cargo Doesn't cause much damage, but enough to scare people off. Overloads the laser printing mechanism. Causes burn damage to anyone who dares to print their posterior on it.
Pool Controller
Poolcontroller.png
Dorms No real strategic use. Disables the temperature safeguards, allowing for the temperature settings 'frigid' and 'scalding' to become available. Not much useful though.
Secure Safe
Secure safe.png
Captain's office Unlocking the secure safe. Shorts out and unlocks the lock on the safe. Like an airlock, will leave unlocked and be obvious that it has been emagged.
Supply Shuttle Console
Supplyconsole.png
Cargo, Bridge Getting extra agent gear. Unlocks additional, ‘special’, supplies, listed in the Emergency section. Notably the “ERROR_NULL_ENTRY” (Null Crate) and “Special Ops Supplies” crates. The former contains a random selection of Syndicate items inside a box. The latter contains 5 EMP grenades (inside a box), 3 smoke grenades, 1 incendiary grenade and a sleepy pen.
Vending Machine
Vendcola.gif
All over the station Get items from vending machines you don't have access to. Vend items you wouldn't normally have access to because of your job.

Items and objects

Beacon

Beacon
Tracking beacon.png Found in: Wherever the teleporter can ordinarily teleport to.
Strategy: Put the emagged beacon wherever only you want to be able to teleport to and use an emagged teleporter.
Description

Alters the beacon so that only emagged teleporters can lock onto it.

Lazarus Injector

Lazarus Injector
File:Lazarus.png Found in: Mining reward
Strategy: Use it to combat other people.
Description

The Mob will be hostile to everyone else except you.

Locked Briefcase

Lazarus Injector
File:Lazarus.png Found in: Mining reward
Strategy: N/A
Description

Opens the briefcase, breaking the locks. Similar to emagging airlocks in some ways.

Security Gas Mask

Security Gas Mask
SecHailer.png Found in: Security storage areas.
Strategy: Annoy the hell out of people.
Description

Changes the robotic phrase to the iconic Beepsky eat shit phrase.

Light replacer

Light replacer
Emaggedlightreplacer.png Found in: Janitor's closet.
Strategy: Spread confusion and mayhem, possibly injure some people. Look for bulbs that are close to the light switch or build your own.
Description

Rigs light bulbs fitted with the device to explode when the light switch is turned on. Renames the device and changes it's appearance so that it will be obvious that it has been emagged.

Megaphone

Megaphone
Megaphone.png Found in: All the head of department offices.
Strategy: Potentially have security suspicious of the one who used the megaphone - but probably not.
Description

Forces the user to say one of several humorous phrases, regardless what they type when using it. Will only work a few times. E.g "FOR THE SYNDICATE!".

Rapid Crate Sender (RCS)

Rapid Crate Sender (RCS)
Rcs.png Found in: Cargo
Strategy: To quickly hide or remove items within crates/closets from the station. Put a GPS device inside so you can find it again later if you need to.
Description

Allows the user to toggle between calibrated and uncalibrated modes. The standard calibrated mode can send crates/closets/lockers to one of three cargo telepads. The uncalibrated mode teleports the same sorts of items to a random location - most likely space.

Robot parts

Robot parts
Robotleg.png Found in: Robotics
Strategy: Attach a sabotaged robotic arm or leg to someone. It will explode if it is ever removed.
Description

Shorts out the safeties.

Recycler

Recycler
Recycler.gif Found in: Disposal's Maint
Strategy: Instantly killing people by throwing them into this machine. You can even wrench it and drag death right behind you!
Description

Overrides the safety and allows for the machine to recycle crew members; it instakills anyone unfortunate enough to slide in.

Temperature gun

Temperature gun
Tempgun.png Found in: Printed at the protolathe in R&D.
Strategy: Cause death and destruction. Can only be fired a few times on the highest setting before needing recharging.
Description

Overrides the temperature cap, causing its beam to set people alight if the temperature is set high enough. Description changes to notify the examiner that it has been hacked.

Cyborgs and robots

Cyborgs and robots

Cyborgs and robots
Cyborg.png Found in: Robotics, all over the station.
Strategy: Create an army of cyborgs to do your bidding or robots to greytide the station on your behalf.
Description
Allows the user to enslave a cyborg by emagging open its cover lock. You then need to screwdriver it open and emag it again to override its laws, making you its master. Cyborgs and robots will also gain additional items and functions when emagged, depending on their type.

Cyborgs:

    Standard – an energy sword.
    Medical – 250 units of a fluorosulphuric acid (polyacid) spray.
    Engineering – a stun.
    Security – an energy laser gun.
    Janitorial – 250 units of space lube spray.
    Service – can dispense ‘Mickey Finn's Special Brew’.
    Mining – a stun.

Robots:

    Maintenance drone – a diamond drill.
    Cleaning bot – will wet floors randomly and spawn cleaning foam, slipping people over.
    Floorbot – will tear up floors, causing breaches to space.
    Medbot – will inject people with harmful or annoying chemicals.
    E-N – will shoot laser beams out of their eyes for a minute or less then explode.
    Beepsky/Securatron – will unlock its controls. Allowing it to arrest anyone on its way.
    ED-209 – fires lasers at anyone unfortunate enough to get in its way. If in melee range, stuns and cuffs your target.

Ripley

Ripley APLU
Ripley.png Found in: The mining outpost, or parked in the mech garage.
Strategy: Make yourself an armed mech that few people would suspect of being armed. Beware, though, as everyone examining it sees that something is wrong.
Description

Allows you to add military weapons to a Ripley. It will also display the message 'The mech's equipment slots spark dangerously!' in bold, red text to anyone that examines the Ripley, so don't count on stealth too much.