EMP effects

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Revision as of 00:01, 25 April 2020 by Shaw (talk | contribs) (minor edit)
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This page needs to be reviewed/updated:
REASON:
WIP. This page is new and needs additional entries.


This page is a work in progress list of all objects that can be interacted with to a further extent than just turning off powered items with an EMP (Electromagnetic Pulse) and the result of using it on them. If a powered item is not on this list, it either hasn't been added yet or is not effected by EMPs.

Item Item location Usage
Airlock
Airlock.gif
All over the station has a chance to force open, remove power to, or electrify airlocks.
APC
APC.png
All areas that have power Reduces amount of power stored in the APC's battery.
Arcade Machines/Claw Game
Arcademachine.png
Arcade Has a chance to turn off, blow up, or spit out tickets/prizes
Computers
Consoles.gif
varying departments Has a chance to break computers entirely
lockers
Locker.png
All around the station Has a 50% to force open the lock on a locked locker
Defibrillator
Defrib.gif
Medbay Will instantly stun someone on harm intent, also has a 10% chance to cause a heart attack
Chameleon Clothing
Chameleon jumpsuit.gif
Traitor Uplink, maint loot Will cause the clothing to malfunction, changing outfits rapidly and randomly for a few seconds.
Flashes
Flash.png
Security, robotics Causes flashes to burn out instantly
IPC
IPC.png
All over the station EMPing an IPC kills them instantly, leaves no evidence to who did it.