Identifying Antagonists

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The following can all be assumed IC knowledge. NT briefs on all major antagonists. All personnel employed by NT can be assumed to know at least this much about them.

Metagaming rules still apply - asking a vampire to punch someone in the head to see if they bite or not is clearly metagaming, for instance.


The Syndicate

All staff may know the Syndicate as a dangerous organisation, working against NanoTrasen.

Never forget SS12. We all know of the Syndicate's evil motives. Being alert for terrorism is a duty for all. But how do you be an alert, aware, employee?

Unauthorized Equipment

Energy Swords, Crossbows, and hacked ID cards are all part of the Syndicate's arsenal. Report any illegal modifications of ID cards at once!

More detail is available at identifying items.

Spreading Dissent

Syndicate agents may spread lies and rumours to make you loose confidence in NT and your superiors. Report anyone attempting to bring NT into disrepute. This may be as simple as taking a jumpsuit from a Head, to fabricating stories of NT running illegal black-op Death Squads.

Revolutionaries

Under the guise of a "revolution" the Syndicate have brainwashed some poor employees into attempting a revolution! Despite all employees being well paid and in the safest working conditions in the known galaxy, they blame the Heads for the "dangers" of the station.

Beware anyone fermenting revolutionary thoughts, and report any sudden changes in personality. Security staff have methods of removing the brainwashing - don't fear!

Cult

While NT prides itself on the inclusive and tolerant workplaces it provides, recently some cults have been labelled as "Dangerous" by CentComm for practices such as blood sacrifice.

The following have been labelled as terrorist groups

Messa Rises, Galactic Gate, Any Nar-Sie related religious group, The Church of the Holy Steve Jobs, Scientology.

Things to watch for

Runes written in blood, Speaking strange tongues, Promises of payment being returned 20% per year.

Wizard

The Space Wizard Federation is an organization known to terrorize innocent stations, particularly NT.

Officially they are an enemy of NT. Command staff are to treat them as hostile agents unless authorised by CC to engage in diplomacy.

AI Malfunction

AI's and Cyborgs are not normally known to malfunction. However, many, many reports, rumours, and movies have shown them to, and it is known they can be subverted.

It is known APCs turn dark blue if subverted, however this is not proof the AI is rogue, it is merely proof that the APC has been subverted - this can be done by Space Ninjas, Emags, and other things.

Changeling

Beware the Ling! Recent NT data has shown the Syndicate have begun hiring aliens capable of changing their appearance to that of anyone they have sucked the life out of! These aliens are able to survive almost any damage - so cut the head off and burn the body as soon as you can confirm it - or hand it over to those friendly folks at R&D!

Vampires

Haemophilic Bluespace Entities (Known as Vampires) are a recent phenomena, that has caused much controversy in NT stations and throughout the colonies. NT has been working hard to research this phenomena, and our legal teams have worked with Magistrates to address the legal and employment positions of them.

Their psychosomatic reactions to the bluespace properties of holy-water and starlight is dangerous to them, and safety regulations should be obeyed.

NT has worked with many governments to provide safe havens for vampires being hunted for their nature, however it is believed that many of them are working with the Syndicate.

1: It is not illegal to be a Vampire.

2: Any Vampire may be suspected as a Syndicate agent.

3: Any NT employee who is a Vampire must reveal their nature.

4: Any Vampire is prohibited from holding a Command position with NT.

5: Any Vampire aboard an NT vessel is to be outfitted with a tracking implant.

6: Any Vampire aboard an NT vessel may be held indefintaly if Command staff believe they are a possible threat to crew.

7: Any Vampire who does not reveal their nature is to be held as a suspected terrorist.

Cortical Borer

A being which controls the minds of intelligent life and bends them to their will. They have no clear goal. Look for any sudden changes in behaviour.

Although understandably killed on sight, the reason they are on-board and their reasons for taking control of crew are unknown.