MODsuits

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Modsuits
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What are modsuits?

Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, put all of the parts together, extend each part of the armor and activate the suit!

To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack. Deploy each part of the suit, and then activate it.

To charge your MODsuit's cell, enter a cyborg charger while wearing the suit.

Pre-Made MODsuits

Item location Default Modules
Standard MODsuit
File:MOD Standard.gif
Can be built by robotics N/A
Engineering MODsuit
Fille:MOD Engineering.png
Engineering Suit Storage, can be built by robotics
  • Storage
  • Welding Protection
  • Radiation Detection
  • Flashlight
  • Magnetic Stability
Atmospheric MODsuit
File:MOD Atmospheric.png
Atmospherics Suit Storage, can be built by robotics
Loader
Can be ordered from cargo
  • Loader Clamp
  • Loader Arms
  • Loader Magner
  • Expanded Storage
  • Flashlight
  • Stamper

Building a MODsuit

  1. Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
  2. File:Mod Core.png Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, Robotics Lab also starts with one.
  3. Add core to shell.
  4. Screwdriver core to shell.
  5. Add helmet to assembly.
  6. Add chestplate to assembly.
  7. Add gauntlets to assembly.
  8. Add boots to assembly.
  9. Wrench assembly.
  10. Screwdriver assembly.
  11. Add external plating to assembly.
  12. Open modsuit panel with screwdriver.
  13. Insert a power cell.
  14. Close modsuit panel with screwdriver.

Plating Types

Item Complexity Brute Bullet Laser Energy Bomb Bio Rad Cell Drain Other Traits In-Built Modules Alternate Skins
Standard MODsuit

File:Mod Standard Plating
15 5 Slightly faster than other MODsuits. N/A civilian

File:Mod Civilian Skin.png
Engineering MODsuit

15 5 shock-proof and heat resistant N/A N/A
Atmospheric MODsuit

15 5 extreme heat resistance N/A N/A
Advanced MODsuit
15 5 Acid and Fire resistant, insulated (?).
  • Advanced Magboots
N/A

Modsuit Maintenance

Exchanging the Power Cell

  1. Use Screwdriver on the MODsuit central controller.
  2. Use Wrench.
  3. Re-insert the File:Mod Core.png MODsuit core.
  4. Insert the Power Cell.
  5. Use Screwdriver.

Fixing Wiring

MODsuits wiring can malfunction after MODsuit is damaged by stuff.
Possible Malfunctions include:

  • stuff
  • stuff

In order to fix the wiring:

  1. Use a Screwdriver to expose the wiring.
  2. Hack using a Multitool or Wirecutters.
  3. Use a Screwdriver to hide the wires again when done.
Wire Effects Pulsing Cutting Mending Finding the Wire
Hacked Production (Blue Light) Enables more items to be built at the autolathe. Toggles hacked production for up to 5 seconds. Toggles the Blue Light. Enables hacked production. Disables hacked production. Pulse / Cut wires until the Blue light changes.
Shock / Electrify (Green Light) Delivers an electrical shock to anyone trying to build. Toggles shock mode for up to 5 seconds. Toggles the Green Light. Will shock anyone using the lathe until repaired. Returns normal operation. Pulse / Cut wires until the Green light changes.
Disable (Red Light) Disables the Autolathe, preventing anyone from building anything. Toggles Disabled mode for up to 5 seconds. Toggles the Red Light. Disables the autolathe until repaired. Returns the autolathe to normal function. Pulse / Cut wires until the Red light changes.
Dud Wires The remaining wires on the board are duds and have no effect. None None None Any wire that does not change the status lights

Upgrading the MODsuit

Module Addition:

  1. Use Screwdriver on the MODsuit central controller.
  2. Insert modules of your choosing.
  3. Use Screwdriver.

Module Removal:

  1. Use Screwdriver on the MODsuit central controller.
  2. Use Crowbar to take the modules out.
  3. Use Screwdriver.

Modules

Printable Modules

Module Complexity Passive Cell Drain Active Cell Drain On-Use Cell Drain Required Tech Levels Description
MOD Storage Module
3 0 0 0 N/A
MOD Extended Storage Module
3 0 0 0 6 Materials
5 Power
6 Engineering
2 EM Spectrum
2 Syndicate
MOD Medical Visor Module
2 0 1.5 0 5 Materials
4 Biotech
4 Data Theory

Maintenance Modules

Modules, that can be found in Maintenance.

Module Complexity Passive Cell Drain Active Cell Drain On-Use Cell Drain Description
MOD Springlock Module
3 0 0 0

Syndicate Modules

Modules that can be obtained through Syndicate Uplink.

Module Complexity Passive Cell Drain Active Cell Drain On-Use Cell Drain Telecrystal Cost Description

Other Modules

Modules obtainable via other means, as well as ones you cannot obtain.

Module Complexity Passive Cell Drain Active Cell Drain On-Use Cell Drain Where to find it Description
MOD Magnet Module 0 Pre-Equipped on Loader MODsuit.