User:Nethiafin
/obj/item/weapon/card/emag
Emag actions for items:
Programmable unloader - can stack people and can be used on shredder type (wat?)
Emergency Shield Projector - field will slowly dissipate
ERT Shuttle - gives error and does nothing
Syndie Specops Shuttle - gives error and does nothing
Door - tries to switch it to open (if bolts allow) and breaks door in process
WindowDoor - tries to switch it to open (if bolts allow) and breaks door in process
Robot Parts - sabotages them
Lockbox - opens it and damages in process. It will show black "light" instead of green
Closet - opens it and damages in process
Crate - opens it and damages in process
EFTPOS - resets access code to 0
Temperature Gun - doubles temperature. Target will burst into flames
Defibrillator - disables/enables safety protocols
Bar Sign - puts syndicate sign
Sec-Hailer - spews beepskey's insult
Holobadge - allows you to imprint your ID onto holobadge even if you are not one of security
SmartFridge - allows using without ID restrictions
Lazarus Injector - makes revived mob hostile
Labor Claim Console - allows anyone to enter shuttle
Robot - allows to open cover. If cover opened - subverts the cyborg and unlocks special modules
Maint-Drone - subverts the drone and unlocks special modules
Cleanbot - wets floors randomly
Floorbot - removes floors
Medbot - injects whatever they have
Mulebot - unlocks all controls
Borgi - explodes the poor borgi
Spiderbot - explodes (thankfully) the spiderbot
Fax Machine - allows to message the syndicate
Photocopier - fries someone's ass if they try to scan their... posterior
APC - hacks the APC and unlocks it
PACMAN - has chance to explode if active, allows to use bigger power (2.5 times more)
Emitter - unlocks it
RnD Server - allows everyone to use it
Emergency Shuttle - forces it to launch in 10 seconds
Emergency Pod - allows it to be launched at any time
Any Shuttle (that is not stated yet) - allows anyone to use it
Supply Computer - allows Syndicate Packages to be ordered
Telescience - allows to teleport to Z-Level 7
Air Alarm - disables safeties
Cloning Vat - forces ejection
Deployable Barrier and Flash - breaks ID lock
Fire Alarm - disables thermal sensors
Mass Driver - increases speed at which it throws items to insane degree
Teleporter - allows it to lock on syndicate beacons
Turrets Control - unlocks controls and breaks lock in process
Vending Machines - allows to ignore ID restrictions
Games - make game MUCH more realistic
Central Atmospherics Computer - gives all access to it
Camera Monitor - gives access to all cameras
Communication computer - scrambles communication routing circuits
Holodeck Control - allows wild-carp room
Light Replacer - puts explosive lightbulbs instead of normal ones
Megaphone - gives megaphone a foul mouth
Tracking Beacon - only e-magged teleporters can use this beacon from now on