Difference between revisions of "Guide to Chemistry"

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|This creates a large butt of smoke that will take on the properties of everything (if anything) in the container of the reaction. The smoke will transfer the contained reagents into any mobs caught within the smoke butt, and will apply the reagents to the mobs. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Agent. If stabilized, heat to 373.15K to activate.
|This creates a large puff of smoke that will take on the properties of everything (if anything) in the container of the reaction. The smoke will transfer the contained reagents into any mobs caught within the smoke puff, and will apply the reagents to the mobs. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Agent. If stabilized, heat to 373.15K to activate.
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!style='background-color:#FFEE88;'|{{anchor|Sorium}}[[#Sorium|Sorium]]

Revision as of 11:38, 5 January 2022

This guide will primarily be useful for chemists and scientists but may come in handy to any player and especially traitors.

Protip! You can hover over reagents needed in the formula to see how to create them

Chemicals

The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, plasma, sugar, sulfur, and water. These can be produced from the Chem Dispenser in Chemistry. Grinding minerals from mining will also get you Uranium.

You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

Mixing these chemicals often requires a device called the Chemical heater.png Chemical Heater. With this, you enter a given temperature (in degrees Kelvin) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful!

Oh and there is a welding fuel tank on your wall. Dont go on a trip to steal one from somewhere.

All the recipes and reagents listed below are sorted by category and alphabetical order.

Active Pure Chemicals

A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect. All active pure chemicals have a metabolism rate of .4 units per cycle unless stated otherwise.

  • Chlorine: Causes 1 burn damage.
  • Ethanol: The most potent alcoholic "beverage", with the fastest toxicity.
  • Fluorine: Causes 1 toxin and 1 burn damage.
  • Iron: Helps slowly restore blood at a rate of 0.8cl per cycle.
  • Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
  • Mercury: Has a 70% chance to cause 1 brain damage, metabolizes at 0.2u per cycle.
  • Plasma: Causes 1 toxin damage. Heals plasmamen. Purges 2 units of Epinephrine from the body.
  • Radium: Causes 4 radiation damage up to a cap of 80.
  • Sugar: Gives nutrition, has a chance to reduce stuns, and has a rare chance to decay into a small amount of epinephrine. Overdosing on this will put you into diabetic shock.
  • Toxin: Causes 2 toxin damage.
  • Uranium: Causes 2 radiation damage.

Beyond the obvious

You can heat up beakers with cheap lighters, welders, et cetera. You can get a cheap lighter at the very start of the shift via enabling it in your loadout (character creation screen), or from a vendomat. Each click heats the beaker up by around 20-30 degrees, which means you can achieve desired temperatures in 2–3 seconds. This makes chemical heaters entirely redundant.

Some chemicals emit toxin vapors upon mixing. If you breath from the atmosphere, wear a gaskmask (no internals needed) or apply internals.

You can label beakers with a pen. One is available in your PDA (rightclick -> remove pen). The hand labeller will not work.

You can get access to an additional chem (Toxin) by opening the chem dispenser's panel with a screwdriver, multitooling it and then applying the screwdriver again.

"Metabolism rate" indicates how much of a substance gets "absorbed" by a body every 2~ seconds (that's called a cycle) to trigger the effect's of a given substance. In majority of the cases, if the substance metabolization rate isn't specified it's most likely 0.4.
If you are well-fed, denoted by "Feeling Vigorous", you metabolize chems 25% faster. This does not mean that chemicals work faster on the body, but rather that they are purged at a quicker pace.

Components

These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.

Hover over the names of the reagents in the recipe column to see their chemical formulas!
Name Formula Description
Acetone 1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen
Common ingredient in other recipes. Causes toxin damage when ingested.
Ammonia 3 parts Hydrogen
1 part Nitrogen
An alternative fertilizer for botany and a key component for many common meds (results in 3 units instead of 4). Less effective than Diethylamine.
Ash Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.
Basic ingredient in a couple of recipes. You can also create it by heating up
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
to 874K, but if it's 30u of oil or more, this WILL result in a large fire, which if done in chemistry will likely blow the welding tanks and ignite everyone nearby. Burning paper and scooping it up is a much safer method of making ash.
Carpet 1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Blood
Creates a dirty carpet on the floor.
Diethylamine 1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K
A very potent fertilizer, and the base component of some medicines.
Meat Slurry 1 part
Corn Starch
Juice Corn in a grinder

1 part Blood
Ingredient in Heparin
Oil 1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
Used to make a variety of different chemicals, including Perfluorodecalin and Ephedrine. Will cause a large fire if heated to 874k or higher.
Phenol 1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
Used for certain medical recipes.
Saltpetre 1 part Potassium
1 part Nitrogen
3 parts Oxygen
Ingredient for Bath Salts and Black Powder. Also adds potency to plants as well as increasing production speed.
Sulphuric Acid 1 part Sulfur
1 part Oxygen
1 part Hydrogen
An acid that's utilized as a building block in a lot of medical chemicals (results in 2 units instead of 3). It's also useful for etching circuits....etching permanent scars in your coworker's face.
Welding Fuel Found in welding fuel tanks. A highly flammable blend of basic hydrocarbons, mostly Acetylene. Useful for both welding and organic chemistry.

Medicines

"And that's how I lost my medical license!" Don't be this guy. Make these. Lots of these.

See Guide to Medicine for more information on what to use when.

Core Healing Medicines

These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.

Hover over the names of the reagents in the recipe column to see their chemical formulas!
Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Chance
Charcoal 1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 380 K
Toxin Heals 1.5 points of toxins damage per cycle, and has a 50% chance of removing 1u of all other chems present per cycle. 0.4 units per cycle N/A N/A
Cryoxadone 1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen
Cellular, Oxygen, Brute, Burn, Toxin Required for the proper function of cryogenics. It heals, per cycle:
  • 4 points of cellular damage
  • 10 points of oxy damage
  • 12 points of brute and burn damage
  • 3 points of toxin damage

However, this functions only when the atmosphere outside the patient is cold like in space or cryotube.

0.4 units per cycle N/A N/A
Mannitol 1 part Hydrogen
1 part Water
1 part Sugar
Brain Heals 3 points of brain damage per cycle. Use it in cryo tubes alongside Cryoxadone. 0.4 units per cycle N/A N/A
Salbutamol 1 part
Salicylic Acid
1 part Sodium
1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Lithium
1 part Aluminum
1 part Bromine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen
Suffocation Heals 6 points of oxygen damage per cycle and reduces losebreath by 4 points. Great for stabilizing critical patients! 0.2 units per cycle N/A N/A
Saline-Glucose Solution 1 part
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

1 part Water
1 part Sugar
Brute, burn Has a 33% chance per metabolism cycle to heal 2 points of brute and burn damage each. Has another 33% chance per cycle to restore 1cl of blood.

Used to treat patients in shock.

0.15 units per cycle N/A N/A
Silver Sulfadiazine 1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Silver
1 part Sulfur
1 part Oxygen
1 part Chlorine
Burn On touch, instantly heals burn damage equal to the volume in units.

Basic anti-burn healing drug. On ingestion, deals toxins damage equal to half the consumed volume. Heals 2 burn per cycle.

3 units per cycle N/A N/A
Styptic Powder 1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Brute On touch, instantly heals brute damage equal to the volume in units.

Basic anti-brute healing drug. On ingestion, deals toxins damage equal to half the consumed volume. Heals 2 brute per cycle.

3 units per cycle N/A N/A
Synthflesh 1 part Blood
1 part Carbon
1 part
Styptic Powder
1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Brute, burn On touch, heals 1.5 times the applied volume in brute and burn damage.
Touch based only - no effects ingested. When 100u is splashed on a body with under 50 damage, it can un-husk a corpse.
0.4 units per cycle N/A N/A
Synth Meat 1 part
Cryoxadone
1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen

5 parts Blood
Synthetic Meat Creates a piece of synthetic meat at location of reaction---largely used to help restock the cloner's biomass. N/A N/A N/A

Superior Healing Medicines

These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.

Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.

Hover over the names of the reagents in the recipe column to see their chemical formulas!
Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Chance
Atropine 1 part Ethanol
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Brute, burn and suffocation Heals 10 oxygen damage if above 65, caps loss of breath at 5 cycles, attempts to resolve cardiac failure, but causes dizziness and confusion. If the patient's health is below -25 it will heal 3 brute and burn damage per cycle, but above -25, causes 1 toxin damage per cycle.

Good for stabilising critical patients and treating cardiac failure. It also aggressively purges Sarin at a rate of 20 units per cycle.

0.2 units per cycle 25 N/A
Calomel 1 part Mercury
1 part Chlorine
Temperature 374 K
Purge Purges the body of all chemicals at a rate of 5u per cycle. If your health is above 20, large amounts (5 per cycle) of toxin damage is dealt. 0.8 units per cycle N/A N/A
Menthol 1 part
Mint
Grind up a mint plant.

1 part Ethanol
Temperature 324 K
Burn and high body temperature Has a 55% chance per cycle to heal 2 points of burn damage. Attempts to cool the body's temperature to 280K in 10 degree decrements. Results in 1 unit instead of 2. 0.1 units per cycle N/A N/A
Mutadone 1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part Bromine
Genetic Heals your genetic defects. Will not alter any gene that a character has at the start of the round, disabilities included. Just 1u is enough - grinding up vendor pills and repackaging them into 1u pills is more efficient than making it from scratch. 0.4 units per cycle N/A N/A
Omnizine Found in warm Donk Pockets, rainbow cotton candy, the Chief Medical Officer's hypospray, and Lifeweed. Brute, burn, toxin and suffocation Heals 1 point each of toxin and suffocation damage, and two of brute and burn damage each cycle, with the side effect of somewhat crippling addiction. Has a 50% chance of reducing losebreath by 1. If overdosed it will deal significant amounts of each damage type.

Found in warmed up donk pockets. Simply grinding the donk pockets will not work. You will need to have a person or animal eat them, and then dialysis it out of them using a sleeper. Botany can grow Lifeweed which can then be ground up for omnizine.

0.2 units per cycle 30 Low
Pentetic Acid 1 part
Welding Fuel
Found in welding fuel tanks.

1 part Chlorine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part
Formaldehyde
1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K

1 part Sodium
1 part
Cyanide
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Oxygen
Temperature 380 K
Radiation, toxin Reduces rads by 70 and toxin damage by 4 while purging other chemicals from the body almost as fast as calomel (4u per cycle). Has a 33% chance of dealing 1 brute and burn damage, however it can easily be outhealed by saline-glucose solution which heals at double this rate. 0.4 units per cycle N/A N/A
Perfluorodecalin 1 part Hydrogen
1 part Fluorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

Temperature 374 K
Suffocation Heals suffocation damage so quickly that you could have a spacewalk, but if 4 or more units are administered it mutes your voice and causes losebreath. Has a 33% chance of healing brute and burn damage per cycle as well. 0.2 units per cycle N/A Medium
Salicylic Acid 1 part Sodium
1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Brute and painkiller Has a 55% chance per cycle to heal 2 points of brute damage. Deals toxin damage when overdosed. Has a 15% fail rate during surgery. Attempts to cool the body's temperature to 310.15K in 10 degree decrements. 0.1 units per cycle 25 units N/A

Unique Healing Medicines

These healing drugs preform a unique function that is not commonly used or seen in game.

Hover over the names of the reagents in the recipe column to see their chemical formulas!
Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Chance
Antihol 1 part Ethanol
1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 380 K

Alcohol Helps remove Alcohol from someone's body, as well as eliminating its side effects. 0.4 units per cycle N/A N/A
Bicaridine Grown in botany. Brute Heals 2 brute damage per cycle. Overdose deals 4 instead. 0.4 units per cycle 30 N/A
Degreaser 1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Sterilizine
2 parts
Antihol
1 part Ethanol
1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 380 K


1 part Chlorine
Cleans Residue from IPC's. Basically the IPC version of Charcoal. Purges all chemicals at 1u per cycle, except Space Lube and Ultra-Lube which are removed at 5u per cycle. In addition to that, reduces paralysis, stuns, weakening, and confusion. 0.4 units per cycle N/A N/A
Diluted Omnizine Found in lukewarm donk pockets and grown in botany Brute, burn, toxin and suffocation Heals 0.5 of each damage type a cycle. If overdosed it will deal 1.5 of each damage type.
0.1 units per cycle 30 Low
Diphenhydramine 1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Ethanol
Histamine Overdose Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness. 0.4 units per cycle N/A Low
Earthsblood Grown in botany. Brute, Burn, Toxin, Oxygen, Cellular Prevents the user from attacking other people in most ways as long as it is in their system, but heals 0.5 oxygen, 0.5 toxin, 1 brute, 1 burn, 0.1 cellular, and 0.5 stamina damage while dealing 1 brain damage per cycle for the first 25 cycles. Afterwards, the effects accelerate to healing 3 oxygen, 3 toxin, 5 brute, 5 burn, 1 cellular, and 3 stamina damage while dealing 2 brain damage per cycle. In addition, makes the user high, and causes jitteriness after 25 cycles. When overdosed causes hallucinations, and after 25 cycles deals 4 toxin per cycle. This damage increases to 6 toxin per cycle after 100 cycles. 0.4 units per cycle 25 N/A
Ephedrine 1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen
Stun reduction Caps losebreath at 5 and if oxyloss is above 75, heals 1 oxyloss damage.

If patient's health is below 0, heals 1 toxin, 1 brute and 1 burn damage. If patient's health is above 0, has a 33% chance to heal 1 toxin, 1 brute and 1 burn damage. Reduces stun times and stabilises crit.
If overdosed it will deal toxin and oxyloss damage.

0.3 units per cycle 35 Medium
Epinephrine 1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Oxygen
1 part Chlorine
1 part Hydrogen
Stun, brute, burn, suffocation and toxin If subject's health is below -10 but above -65 it will:
  • Heal 1 toxin, 1 brute and 1 burn damage per cycle.
  • Attempt to cap oxyloss at 35 and losebreath at 3.

Also used to treat patients experiencing cardiac failure. Will not heal patients who are almost dead.
If overdosed will stun and deal toxin damage.
Aggressively purges Histamine.

0.2 units per cycle 20 N/A
Ether 1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Ethanol
1 part Oxygen
Sedative A non-addictive alternative to morphine. Can be useful when performing surgery on species who require unique breathing equipment such as Vox or Plasmamen. 0.1 units per cycle N/A N/A
Haloperidol 1 part
Potassium Iodide
1 part Potassium
1 part Iodine

1 part Aluminum
1 part Chlorine
1 part Fluorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
Anti-psychotic and Stimulant Purgative Will rapidly (5u per cycle) purge hallucinogenic and stimulative chemicals while reducing jitteriness and the drugs' various negative effects. Randomly causes drowsiness, drooling, and small amounts of brain damage. This is what is contained within tranquilizer darts. 0.4 units per cycle N/A N/A
Heparin 1 part
Meat Slurry
1 part
Corn Starch
Juice Corn in a grinder

1 part Blood

1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Sugar
Heart Failure Has a chance to stop heart failures each tick. Will worsen(not cause)any internal or normal bleeding. If overdosed, causes extreme amounts of bleeding. 0.4 units per cycle 20 N/A
Hydrocodone 1 part
Morphine
None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Water
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
Painkiller An extremely strong painkiller that allows you to ignore almost any amount of pain. Has a 1% fail rate during surgery. 0.3 units per cycle N/A N/A
Insulin None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus Sugar overdose Purges 5 units of sugar 0.4 units per cycle N/A N/A
Kelotane Grown in botany. Burn Heals 2 burn damage per cycle. Overdose deals 4 instead. 0.4 units per cycle 30 N/A
Lavaland Extract Found in survival medipens. Brute and Burn Heals brute and burn damage at an astounding rate of 5 per cycle. If overdosed, however, deals 3 brute, 3 burn, and 3 toxin in addition to causing confusion. 0.4 units per cycle 3 N/A
Liquid Solder 1 part Ethanol
1 part Copper
1 part Silver
Temperature 374k
Heals Synthetic Posibrain damage. Same thing as Mannitol, but for Synthetics! 0.4 units per cycle N/A N/A
Mitocholide 1 part
Cryoxadone
1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen

1 part
Synthflesh
1 part Blood
1 part Carbon
1 part
Styptic Powder
1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Plasma
Internal Damage Healing, limb revival Heals internal organ damage by .4 points each per cycle; a slow-acting alternative to surgery. Great in a cryo mix! Also can fix septic or dead limbs if splashed on them. 0.4 units per cycle N/A N/A
Morphine None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus Painkiller Will allow you to walk faster. Will eventually knock you out if you take too much.
If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage. Has a 1% fail rate during surgery.
0.4 units per cycle 30 High
Nanocalcium Traitor Uplink Broken Bones Causes jitteriness, then weakness and confusion, before stunning the user. Has a 50% chance per cycle to mend a random bone during the stun-phase. Reacts with narcotics and stimulants, causing massive toxins damage and halting bone repair. 0.5 units per cycle N/A N/A
Oculine 1 part
Atropine
1 part Ethanol
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Spaceacillin
1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Ethanol

1 part
Saline-Glucose Solution
1 part
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

1 part Water
1 part Sugar
Eye and Ear Cures blindness and heals eye damage over time, also cures deafness and heals ear damage. 0.4 units per cycle N/A N/A
Potassium Iodide 1 part Potassium
1 part Iodine
Radiation Reduces 10 radiation contamination per cycle. 0.4 units per cycle N/A N/A
Restorative Nanites Syndicate Cyborg Hypospray Everything A nuclear operative only reagent, injected by their cyborgs' hyposprays; Heals 15 oxygen, 5 tox, 5 brute, and 5 burn, 15 brain, and 3 cellular damage. 0.4 units per cycle N/A N/A
Rezadone 1 part
Carpotoxin
Extracted from carp or koibeans.

1 part
Spaceacillin
1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Ethanol

1 part Copper
Cellular Damage Healing Instantly heals all cellular damage (the only way to heal it besides Cryoxadone or Earthsblood, and much more efficient as even 1u is enough and the effect is immediate), as well as healing 1 brute and burn per tick. 0.4 units per cycle 30 N/A
Spaceacillin 1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Ethanol
Diseases and Infections A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases. Treats infections.

Fungus can be either scooped off the walls of maintenance with a container, or it be grown by Botany.

0.2 units per cycle N/A N/A
Stimulants Traitor uplink Stun A traitor only reagent; it makes the user completely impervious to stuns and heals 5 oxygen, 5 tox, 10 brute, and 10 burn, as well as resets stamina damage to 0; when it wears off (under 5 units remaining) it deals tox and brute damage in addition to a stun. 0.4 units per cycle N/A N/A
Stimulative Agent Traitor uplink Stun A traitor only reagent, this is partially what adrenal implants inject; it reduces the duration of stuns, weakening, and paralysis, increases the user's speed, heals 1 of oxygen toxin, brute, and burn damage if below 50 health but above 0, as well as 5 stamina damage regardless of health. If overdosed - which would require more than six adrenals activations - causes 2.5 stamina and 1 tox damage in addition to 1 cycle of loss of breath with 33% probability every cycle. 0.5 units per cycle 60 N/A
Strange Reagent 1 part
Omnizine
Found in warm Donk Pockets or rainbow cotton candy.

1 part
Holy Water
1 part Water
1 part Mercury
1 part Wine

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium
Death A miracle drug that can bring a dead body back to life! WARNING: if the corpse has suffered more than 150 points combined of brute, burn, and cellular damage they will instead explode in a shower of gore. Deals gene damage and randomly causes organ and limb necrosis on successful revival, based on how long they have been dead (0% chance within the first minute, up to 40% after 20 minutes).
If used on a living person it will deal Brute and Tox damage.
0.2 units per cycle N/A N/A
Synaptizine None: Can only be grown in botany. Brain, stimulant Has a 50% chance to heal 1 brain damage every cycle. Reduces the duration of stuns, paralysis, weakening, drowsiness, and sleep. If overdosed, randomly deals toxin damage, causes vomiting, weakening, and dizziness. 0.4 units per cycle 40 N/A
Teporone 1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part Silicon
1 part Plasma
Body temperature stabilization Attempts to return the body's temperature to 310K in 10 degree increments. 0.4 units per cycle 50 Medium

Narcotics

Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.

As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.

People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.

Hover over the names of the reagents in the recipe column to see their chemical formulas!
Name Recipe Description Metabolism Rate Overdose Threshold Addiction Chance
Aranesp 1 part
Epinephrine
1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Oxygen
1 part Chlorine
1 part Hydrogen

1 part
Atropine
1 part Ethanol
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Insulin
None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus
Regenerates a whopping 40 stamina per cycle. However, the drug causes toxin damage in addition to having a chance to induce heavy oxygen damage and a short stun. 0.4 units per cycle N/A N/A
Bath Salts 1 part
?????
From trying to microwave or bake improper food recipes.

1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Monosodium Glutamate
Found in food from Chang's

1 part
Space Cleaner
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Water
1 part Ethanol

1 part
Universal Enzyme
Combine equal amounts of
Sugar
Grind White Beets or Sugar Cane in the food processor
and Vomit OR Green Vomit, heat it to 754 K

1 part
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

1 part Mercury
Temperature 374k
Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.
If overdosed the subject will lose even more motor control, drool and drop items in their hand, as well as be infected with a disease that causes them to punch people randomly.
If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage. Hint: If the cook isn't being cooperative, there is a 1/5 chance a cup of ramen will have 3 units of enzyme in it.
0.6 units per cycle 20 High
Cannabidiol Grown in botany. Also known as CBD, this is one of the active substances in cannabis, has a 10% chance to reduce weakening and confusion, as well as a 25% chance to heal 2 brute and burn damage. 0.4 units per cycle N/A N/A
Crank 1 part
Diphenhydramine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Ethanol

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Lithium
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

Temperature 390 K
Reduces stun times by about 200%.
If overdosed on or addicted to, will deal significant Toxin, Brute and Brain damage. Explodes on mixing, so stay clear of the heater.
0.4 units per cycle 20 High
Fliptonium 1 Part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 Part
Liquid Dark Matter
1 part Plasma
1 part Radium
1 part Carbon

1 Part
Chocolate
Grind 1
Pile of Chocolate
Cut 1
Chocolate Bar
Combine 2u
Cocoa Powder
Grind Cocoa Pods
, 2u Milk (or Soy Milk), 2u
Sugar
Grind White Beets or Sugar Cane in the food processor

1 Part
Gin and Sonic
1 part
Gin and Tonic
2 Parts Gin
1 Part Tonic

1 part
Methamphetamine
1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Iodine
1 part Phosphorus
1 part Hydrogen
Temperature 374 k
Causes the imbiber to start spinning! When ingested or applied the sprite starts spinning in circles. Also helps against stuns, paralysis, weakening, drowsiness, as well as heals 1.5 stamina per cycle. If overdosed, causes confusion and makes you drop items. 0.2 units per cycle 20 Low
Jenkem 1 part
Toilet Water
None: Can be harvested from any toilet.

1 part Water
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen
Jenkem is a prison drug made from organic waste. Extremely disgusting.
0.4 units per cycle 20 Medium/High
Krokodil 1 part
Diphenhydramine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Ethanol

1 part
Morphine
None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus

1 part
Space Cleaner
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Water
1 part Ethanol

1 part Potassium
1 part Phosphorous
1 part Welder Fuel
Temperature 390 K
Provides messages of calmness and protection.
If overdosed it will deal significant Brain and Toxin damage.
If addicted to it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.
0.4 units per cycle 20 High
Lysergic acid diethylamide 1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.
Also known as LSD. This is a potent hallucinogenic compound that is illegal under space law. Contrary to what you may believe, this is not an enjoyable chem to be subject to. 0.4 units per cycle N/A N/A
Methamphetamine 1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Iodine
1 part Phosphorus
1 part Hydrogen
Temperature 374 k
Reduces stun times by about 200% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.
If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.
If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.
0.6 units per cycle 20 High
Nicotine Can be found in cigarettes and nicotine patches in the vending machines, or made by grinding tobacco grown in botany. Slightly reduces stun times.
If overdosed it will deal toxin and oxygen damage.
0.4 units per cycle 35 High
Psilocybin Grown in botany. A strong psychotropic drug derived from certain species of mushrooms. Causes a large host of symptoms such as stuttering, jitteriness, and visual effects. 0.4 units per cycle N/A N/A
Rotatium 1 part
Lysergic acid diethylamide
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part
Teslium
1 part Plasma
1 part Silver
1 part
Black Powder
1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 380 K

1 part Sulfur

Temperature 323k

1 part
Methamphetamine
1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Iodine
1 part Phosphorus
1 part Hydrogen
Temperature 374 k

After 20 cycles, causes the victim's screen to display a rocking motion. 0.6 units per cycle N/A N/A
Space Drugs 1 part Lithium
1 part Mercury
1 part Sugar
An illegal compound which induces a number of effects such as loss of balance and visual artefacts. 0.2 units per cycle N/A High
Surge 3 parts
Thermite
1 part Aluminum
1 part Iron
1 part Oxygen

1 part Uranium
1 part
Fluorosurfactant
2 parts Carbon
2 parts Fluorine
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
A sketchy superconducting gel that overloads processors, causing an effect reportedly similar to opiates in synthetic units. It is very similar to space drugs, with the added fun of being electrocuted and killed in higher doses. 0.4 units per cycle 20 High
Tetrahydrocannabinol Grown in botany. One of the active substances in cannabis, causes stuttering, yawning, confusion, and in high doses (over 50 units), drowsiness. 0.4 units per cycle N/A N/A
Ultra Lube 2 parts
Space Lube
1 part Oxygen
1 part Silicon
1 part Water

1 part
Formaldehyde
1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen
Ultra-Lube is an enhanced lubricant which induces effect similar to Methamphetamine in synthetic users by drastically reducing internal friction and increasing cooling capabilities. 0.6 units per cycle 20 High

Toxins

The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. If you are not an antagonist, mixing and using these may qualify as self-antagging, and may result in a ban or job ban.

Hover over the names of the reagents in the recipe column to see their chemical formulas!
Name Recipe Damage Dealt Description Metabolism Rate Overdose Threshold
????? From trying to microwave or bake improper food recipes. Food poisoning Causes food poisoning, which is cured by sleeping. Used in several other recipes. 0.4 units per cycle N/A
Amanitin Traitor Uplink and Amanita Mushrooms Delayed Toxin Damage Once none remains in your body, instantly deals 2-4 toxin damage multiplied by how many cycles it was in you. Larger doses means a longer waiting period, but more damage. 0.4 units per cycle N/A
Ants Found under food left on the floor. Brute Deals 4 brute damage when initially applied, then 2 brute damage every cycle. Causes screaming. 0.4 units per cycle N/A
Atrazine 1 part Chlorine
1 part Hydrogen
1 part Nitrogen
Toxin Kills weeds, deals 2 toxin damage, and additional, massive toxin damage to Dionae. 0.4 units per cycle N/A
Black Terror Venom Injected 30u at a time by Black Terrors Toxin Under 30 units, deals 1 Toxin damage per cycle. Above 30 but under 60, the damage increases to 2 and eye blur is caused. Above 60 but under 90, the damage increases to 4, and the venom causes confusion. Above 90 units, the venom deals 8 toxin damage per cycle and causes paralysis. 0.1 units per cycle N/A
Capulettium 1 part
Neurotoxin
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

Temperature 674 K

1 part Hydrogen
1 part Chlorine
Blurry vision, knockout, faked death. Knocks out after 10 cycles and keeps them out for a fixed short while; when they pass out, it makes it look as though they've died to everything including medical HUDs; excellent for faking death and briefly knocking people out. 0.4 units per cycle N/A
Capulettium Plus 1 part
Capulettium
1 part
Neurotoxin
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

Temperature 674 K

1 part Hydrogen
1 part Chlorine

1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part
Methamphetamine
1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Iodine
1 part Phosphorus
1 part Hydrogen
Temperature 374 k
Silences. Allows for faking of death at will via resting while the reagent is in the bloodstream. Also silences. 0.4 units per cycle N/A
Carpotoxin Extracted from carp or koibeans. Toxin A deadly neurotoxin produced by the dreaded space carp, which deals 2 toxin damage per cycle. 0.4 units per cycle N/A
Coniine Extracted from Death Berries. Toxin and breath loss Deals 2 toxin damage and causes 5 cycles of loss of breath. 0.05 units per cycle N/A
Curare Traitor Uplink Knockout, Oxygen, and Toxin Deals 1 toxin damage, 1 oxygen damage, and knocks you out after 11 cycles. 0.1 units per cycle N/A
Cyanide 1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Oxygen
Temperature 380 K
Toxin, Suffocation Deals 1.5 toxin damage per cycle, randomly causes loss of breath, stuns, and extra toxin damage. 0.1 units per cycle N/A
Formaldehyde 1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K
Toxin Causes 1 Toxin damage per cycle. Has a chance to turn into 10 to 15 units of Histamine. If injected into corpses, it will prevent them from decaying. 0.4 units per cycle N/A
Glyphosate 1 part Chlorine
1 part Phosphorus
1 part
Formaldehyde
1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen
Toxin A herbicide. Removes fungus, kills space vines very quickly and deals huge amounts of Toxin damage to Dionae. 0.4 units per cycle N/A
Histamine Traitor Uplink, breakdown of
Formaldehyde
1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K
,
Itching Powder
1 part
Welding Fuel
Found in welding fuel tanks.

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.
, and
Venom
Traitor Uplink
when metabolized
Brute, toxin, oxyloss and eyesight Randomly causes Brute damage and blurred vision. If overdosed, it will also deal a significant amount of Brute, Toxin and Oxygen damage. 0.2 units per cycle 40
Initropidril Traitor uplink or
1 part
Crank
1 part
Diphenhydramine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Ethanol

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Lithium
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

Temperature 390 K

1 part
Histamine
Traitor Uplink, breakdown of
Formaldehyde
1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K
,
Itching Powder
1 part
Welding Fuel
Found in welding fuel tanks.

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.
, and
Venom
Traitor Uplink
when metabolized

1 part
Krokodil
1 part
Diphenhydramine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Ethanol

1 part
Morphine
None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus

1 part
Space Cleaner
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Water
1 part Ethanol

1 part Potassium
1 part Phosphorous
1 part Welder Fuel
Temperature 390 K

1 part
Bath Salts
1 part
?????
From trying to microwave or bake improper food recipes.

1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Monosodium Glutamate
Found in food from Chang's

1 part
Space Cleaner
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Water
1 part Ethanol

1 part
Universal Enzyme
Combine equal amounts of
Sugar
Grind White Beets or Sugar Cane in the food processor
and Vomit OR Green Vomit, heat it to 754 K

1 part
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

1 part Mercury
Temperature 374k

1 part
Atropine
1 part Ethanol
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Nicotine
Can be found in cigarettes and nicotine patches in the vending machines, or made by grinding tobacco grown in botany.

1 part
Morphine
None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus
Cardiac Arrest 33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods. 0.4 units per cycle N/A
Itching Powder 1 part
Welding Fuel
Found in welding fuel tanks.

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.
Brute, annoyance Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine. 0.3 units per cycle N/A
Ketamine Sleepy Pen Yawning, blurry vision, causes target to fall asleep After 11 cycles, the target falls asleep for as long as it remains in the body. 0.8 units per cycle N/A
Lipolicide 1 part Mercury
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen
Weight Loss 1/3 chance of dealing 1 toxin damage unless you have nutriment in you. It also will help you lose weight if you've overstuffed yourself. 0.2 units per cycle N/A
Mint Toxin Found in Mints. Toxin Gibs fat people. 0.4 units per cycle N/A
Neurotoxin 1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

Temperature 674 K
Toxin, brain Deals 1 Toxin damage every cycle. It additionally deals 1 Brain damage per cycle up to 80 damage, after which the brain damage is significantly decreased. If the toxin is not removed after 14 cycles it will knock the victim unconscious. 1 unit per cycle N/A
Pancuronium Traitor Uplink Paralysis and Suffocation Also found in lethal injection syringes from the locker in execution, or a hacked Nanomed Plus. Paralyses you after 10 cycles, with a small chance to cause some loss of breath. 0.2 units per cycle N/A
Pest Killer 1 part Toxin
4 parts Ethanol
Toxin Also found in hydroponics Pest Killer spray bottles. Deals large toxin damage against Kidan. 0.4 units per cycle N/A
Polonium Traitor Uplink Radiation Causes 8 Radiation damage every cycle. 0.1 units per cycle N/A
Sarin 1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Atrazine
1 part Chlorine
1 part Hydrogen
1 part Nitrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Chlorine
1 part Fluorine
1 part Hydrogen
1 part Oxygen
1 part Phosphorus
Temperature 374 K
Toxin, Burn, and Brain Deals 1 Toxin, Burn, and Brain damage every cycle, after 60 cycles weakens you, causes loss of breath, and deals additional 1 Toxin and Brain damage. 0.2 units per cycle N/A
Sodium Thiopental Traitor Uplink Knockout and Stamina Knocks you out after 6 cycles. Might cause slight brain damage. 0.7 units per cycle N/A
Spider Venom Injected by some Giant Spiders. Toxin Causes 1.5 Toxin damage per cycle. 0.4 units per cycle N/A
Sulfonal 1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sulfur
Knockout and Toxin Deals 1 Toxin damage per cycle and knocks you out after 22 cycles. 0.1 units per cycle N/A
Venom Traitor Uplink Brute, toxin Will deal between 1 to 2 Toxin and Brute damage over time depending on volume. Has a chance to turn into 5 to 10 units of Histamine. If overdosed, it has a chance to gib the person outright. 0.2 units per cycle 40
Tirizene Death berries or poison berries from botany Stamina Deals large amount of Stamina damage initially but the effect diminishes with time. 0.4 units per cycle N/A

Pyrotechnics

The manipulation of fire and matter. These are the most obvious candidates for making grenades, but you can see the Guide to Chemical Research for details and creative suggestions.

Hover over the names of the reagents in the recipe column to see their chemical formulas!
Name Recipe Description
Azide 1 part Chlorine
1 part Oxygen
1 part Nitrogen
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Sodium
1 part Silver
Results in 1 unit. Creates a violent explosion at the source. Cannot be stabilized with Stabilizing Agent.
Black Powder 1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 380 K

1 part Sulfur
Sparks, and then creates a violent explosion when heated to 473.15K.
Chlorine Trifluoride 1 part Chlorine
3 parts Fluorine
Temperature 424k
When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.
Cryostylane 1 part Water
1 part Plasma
1 part Nitrogen
Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.
Explosion 1 part Potassium
1 part Water
This explodes immediately on mixing, which may knock you over or even kill you. Cannot be stabilized with Stabilizing Agent. Only useful in grenade production.
Firefighting Foam 1 part Chlorine
1 part Carbon
1 part Sulfur
Also known as carbon tetrachloride; this is an excellent reagent for putting out fires; more effective than water---and no slipping.
Flash Powder 1 part Aluminum
1 part Chlorine
1 part Potassium
1 part Sulphur
Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent. If stabilized, heat to 373.15K to activate.
Fluorosurfactant 2 parts Carbon
2 parts Fluorine
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam.
Liquid Dark Matter 1 part Plasma
1 part Radium
1 part Carbon
When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Agent. If stabilized, heat to 473.15K to activate.
Napalm 1 part Sugar
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Ethanol
A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
Nitroglycerin 1 part
Glycerol
3 parts Corn Oil
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
FluoroSulphuric Acid
1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

Temperature 380 K

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3).
Phlogiston 1 part Phosphorus
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Plasma
Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Agent.
Phlogiston Dust 1 part
Phlogiston
1 part Phosphorus
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Plasma

1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 380 K

1 part Phosphorus
1 part Sulfur
A more condensed version of Phlogiston. Will burn at a lower heat and will deal less fire damage to mobs but will create a bigger blast when used on a turf. (results in 2 units instead of 4).
Pyrosium 1 part Plasma
1 part Radium
1 part Phosphorus
Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.
Sonic Powder 1 part Oxygen
1 part
Cola
1 part Carbon
1 part Oxygen
1 part Water
1 part Sugar

1 part Phosphorus
Deafens in a radius of 5 tiles. Can be stabilized with Stabilizing Agent. If stabilized, heat to 373.15K to activate.
Smoke 1 part Phosphorous
1 part Potassium
1 part Sugar
This creates a large puff of smoke that will take on the properties of everything (if anything) in the container of the reaction. The smoke will transfer the contained reagents into any mobs caught within the smoke puff, and will apply the reagents to the mobs. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Agent. If stabilized, heat to 373.15K to activate.
Sorium 1 part Mercury
1 part Oxygen
1 part Nitrogen
1 part Carbon
When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Agent. If stabilized, heat to 473.15K to activate.
Stabilizing Agent 1 part Iron
1 part Oxygen
1 part Hydrogen
When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. It is required only during the exact moment of mixing to inhibit the chem's reaction. As soon as you're done mixing the dangerous substance, you're free to dispose of SA.This does not work on everything, so be warned!
Teslium 1 part Plasma
1 part Silver
1 part
Black Powder
1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 380 K

1 part Sulfur

Temperature 323k
An unstable, electrically-charged metallic slurry. Increases the conductance of living things and will randomly shock people. Causes an electrical arc if mixed with uranium.

Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

Hover over the names of the reagents in the recipe column to see their chemical formulas!
Name Formula Description
Acetaldehyde 1 part Chromium
1 part Copper
1 part Ethanol
1 part Oxygen
Temperature 549 K
An ingredient for Acetic Acid. Deals small amounts of burn damage over time, and can be absorbed through the skin.
Acetic Acid 1 part
Acetaldehyde
1 part Chromium
1 part Copper
1 part Ethanol
1 part Oxygen
Temperature 549 K

1 part Oxygen
4 parts Nitrogen
A weak acid. Harmless with amounts under 25u; splashing more than 50u deals minor brute and burn damage with a high chance of disfigurement.
Bee Explosion 1 part Honey
1 part
Lazarus Reagent
1 part
Omnizine
Found in warm Donk Pockets or rainbow cotton candy.

1 part
Holy Water
1 part Water
1 part Mercury
1 part Wine

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part Radium
Results in 1 bee per 5 units created on reaction. Will round the number of bees created. The bees created will each have a random reagent assigned to them which was available in the reagent holder when the reaction happened.
Brassification Splash atleast 1u of Copper onto metal sheets Results in a stack of metal being turned into a stack of brass sheets.
Candlefication 1 part Oxygen
1 part
Liquid Gibs
None: Can be found on the floor after a living creature has been gibbed.

Temperature 374 K
Results in 1 candle.
Colorful Reagent 1 part Plasma
1 part Radium
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

1 part
Cryoxadone
1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen

1 part
Triple Citrus
1 part Orange Juice
1 part Lime Juice
1 part Lemon Juice

1 part
Stabilizing Agent
1 part Iron
1 part Oxygen
1 part Hydrogen
When applied to turfs or objects it will color them a random color.
Condensed Capsaicin 2 parts Capsaicin Oil
5u Plasma (catalyst)
A chemical agent used for self-defence and in police work. (Results in 1 unit of Condensed Capsaicin Oil and does not consume Plasma.)
Corgium 1 part Nutriment
1 part
Lazarus Reagent
1 part
Omnizine
Found in warm Donk Pockets or rainbow cotton candy.

1 part
Holy Water
1 part Water
1 part Mercury
1 part Wine

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Colorful Reagent
1 part Plasma
1 part Radium
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

1 part
Cryoxadone
1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen

1 part
Triple Citrus
1 part Orange Juice
1 part Lime Juice
1 part Lemon Juice

1 part
Stabilizing Agent
1 part Iron
1 part Oxygen
1 part Hydrogen

1 part Blood
Temperature 374 K
Creates a corgi at location of the reaction. D'awwwww.
Drying Agent 2 parts Plasma
1 part Ethanol
1 part Sodium
Results in 3 units, used to dry wet floors.
EMP 1 part Iron
1 part Uranium
This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos.
Fish Water None: Can be harvested from any fish tank. Smelly water from a fish tank. Gross! Has no use other than to make you to vomit green goo.
Flaptonium 1 part Egg
1 part
Colorful Reagent
1 part Plasma
1 part Radium
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

1 part
Cryoxadone
1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen

1 part
Triple Citrus
1 part Orange Juice
1 part Lime Juice
1 part Lemon Juice

1 part
Stabilizing Agent
1 part Iron
1 part Oxygen
1 part Hydrogen

1 part
Lazarus Reagent
1 part
Omnizine
Found in warm Donk Pockets or rainbow cotton candy.

1 part
Holy Water
1 part Water
1 part Mercury
1 part Wine

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part Chicken Noodle Soup
1 part Blood
Temperature 374k
Creates a parrot at the location of the reaction. Squawk!
FluoroSulphuric Acid 1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

Temperature 380 K
A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes. On contact, each unit deals 2 burn damage. Note that a single body part can accumulate no more than 75 damage this way. Useful for burning pesky horse masks off people's faces.
Glycerol 3 parts Corn Oil
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.
Hairgrownium 1 part
Carpet
1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Blood

1 part
Synthflesh
1 part Blood
1 part Carbon
1 part
Styptic Powder
1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen
When applied topically (on touch), it will give the person it's applied to a random hair style and random facial hair.
Holy Water 1 part Water
1 part Mercury
1 part Wine
When ingested by a cultist, they will eventually revert back to their old ways and stop following Nar-Sie. For Vampires, having this reagent in them will nullify their powers and slowly flush out their usable blood.
Jestosterone 1 part Blood
1 part Banana Juice
1 part
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

1 part
Space Lube
1 part Oxygen
1 part Silicon
1 part Water

Temperature 374K
Has the following effects:
  • Makes you squeak when you are hit or when you move.
  • Heals 1.5 points of brute damage per cycle for clowns and honksquad members.
  • Deals 1.5 points of toxin damage per cycle to mimes.
  • In non-clowns and non-honksquad crew, it also induces effects similar to space drugs.
Life 1 part
Lazarus Reagent
1 part
Omnizine
Found in warm Donk Pockets or rainbow cotton candy.

1 part
Holy Water
1 part Water
1 part Mercury
1 part Wine

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Synthflesh
1 part Blood
1 part Carbon
1 part
Styptic Powder
1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Blood
Temperature 374 K
Creates hostile life forms, which will likely result in chaos. Replace the blood with sugar to have them be friendly instead!
Liquid Gibs None: Can be found on the floor after a living creature has been gibbed. Useful in recipes requiring animal fat such as candles or soap.
Lye 1 part Sodium
1 part Hydrogen
1 part Oxygen
Also known as sodium hydroxide. Useful in creating homemade soap and candles.
Meatification 1 part Nutriment
1 part Carbon
1 part
Liquid Gibs
None: Can be found on the floor after a living creature has been gibbed.
Results in 1 slab of meat.
Metal Foam 3 parts Iron/Aluminum
1 part
Fluorosurfactant
2 parts Carbon
2 parts Fluorine
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.
Plastic Polymers 5 parts
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

2 parts
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

3 parts
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

Temperature 374 K
Creates 1 sheet of plastic at the location of the reaction.
Quantum Hair Dye 1 part
Hairgrownium
1 part
Carpet
1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Blood

1 part
Synthflesh
1 part Blood
1 part Carbon
1 part
Styptic Powder
1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part
Colorful Reagent
1 part Plasma
1 part Radium
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

1 part
Cryoxadone
1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen

1 part
Triple Citrus
1 part Orange Juice
1 part Lime Juice
1 part Lemon Juice

1 part
Stabilizing Agent
1 part Iron
1 part Oxygen
1 part Hydrogen
When applied topically (on touch), it will color a person's hair a random color. Perfect for coloring those with distasteful hair colors.
Shock Explosion 5 part
Teslium
1 part Plasma
1 part Silver
1 part
Black Powder
1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 380 K

1 part Sulfur

Temperature 323k

5 part Uranium
This reacts immediately on mixing, it creates an area-of-effect shock that will stun and very very minorly damage all who are not wearing insulated gloves.
Soapification 10 parts
Lye
1 part Sodium
1 part Hydrogen
1 part Oxygen

10 parts
Liquid Gibs
None: Can be found on the floor after a living creature has been gibbed.

Temperature 374 K
Results in 1 bar of soap.
Sodium Chloride 1 part Sodium
1 part Chlorine
1 part Water
Commonly known as salt, Sodium Chloride is often used to season food.
Space Cleaner 1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Water
1 part Ethanol
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
Space Lube 1 part Oxygen
1 part Silicon
1 part Water
Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment.
Sterilizine 2 parts
Antihol
1 part Ethanol
1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 380 K


1 part Chlorine
Helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens.
Super Hairgrownium 1 part
Hairgrownium
1 part
Carpet
1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Blood

1 part
Synthflesh
1 part Blood
1 part Carbon
1 part
Styptic Powder
1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Iron
1 part
Methamphetamine
1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Iodine
1 part Phosphorus
1 part Hydrogen
Temperature 374 k
When injected this will cause the person to not only grow a huge set of hair, but a fake moustache as well; the fake moustache will continue to grow and regrow as long as it's in the person's system.
Synthanol 1 part Plasma
1 part
Welding Fuel
Found in welding fuel tanks.

1 part
Space Lube
1 part Oxygen
1 part Silicon
1 part Water
What IPCs can drink to get drunk. Robo-booze.
Thermite 1 part Aluminum
1 part Iron
1 part Oxygen
A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited with a welding tool. Causes minor burn damage to humans when ingested.
Toilet Water None: Can be harvested from any toilet. Filthy water scoured from a nasty toilet bowl. Absolutely disgusting. Has no use other than to make you to vomit green goo.
Unstable Mutagen 1 part Chlorine
1 part Plasma
1 part Radium
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Genetics.
Virus Food 1 part Water
1 part Milk
1 part Oxygen
A chemical which allows viruses and bacteria to quickly grow.

Food Recipes

These reactions relate to food and various food products, both tasty and disgusting.

Hover over the names of the reagents in the recipe column to see their chemical formulas!
Name Formula Description
Corn Syrup 1 part
Corn Starch
Juice Corn in a grinder

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

Temperature 374 K
Decays into 1.2 units of sugar each cycle—basically a more highly concentrated version of sugar.
Mugwort Occasionally found in Duke Purple Tea. A rather bitter herb once thought to hold magical protective properties. 20% proc chance per cycle when drinking Duke Purple Tea.
Universal Enzyme 1 part Sugar
1 part Vomit or Green Vomit
Temperature 754 K
Used for many recipes.
Very High Fructose Corn Syrup 1 part
Corn Syrup
1 part
Corn Starch
Juice Corn in a grinder

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

Temperature 374 K

1 part
Universal Enzyme
1 part Sugar
1 part Vomit or Green Vomit
Temperature 754 K
(catalyst)
Decays into 2.4 units of sugar each cycle—basically a very highly concentrated version of sugar.

Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.

You can move beyond beakers too. Bottles, cups, even your own stomach (if you don't have a particularly strong survival instinct) work as beakers!