Difference between revisions of "Space Law"

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(mistakingly added no-slip chameleons to C class)
(implant -> bio-chip)
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* '''Sentencing Conflicts''' - In instances where a conflict of opinion arises over the sentence of a prisoner, the following chain should be followed, in order of authority: Magistrate > Captain > Head of Security > Warden > Officer / Detective.
* '''Sentencing Conflicts''' - In instances where a conflict of opinion arises over the sentence of a prisoner, the following chain should be followed, in order of authority: Magistrate > Captain > Head of Security > Warden > Officer / Detective.


== Use of Deadly Force [[file:laser.png|32px]]==
== Use of Deadly Force [[File:Laser Gun.png|32px]]==


As a member of the station's Security force, you are one of the best armed and protected people on the station and equipped with the latest in non-lethal weaponry.
As a member of the station's Security force, you are one of the best armed and protected people on the station and equipped with the latest in non-lethal weaponry.
   
   
Situations that warrant the use of Deadly Force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools which are many times more effective than lethal options to defuse a situation.
Situations that warrant the use of Deadly Force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools which are many times more effective than lethal options to defuse a situation. In general, if it is possible to capture personnel non-lethally you should. If you do not, expect to have to justify yourself to Internal Affairs to not get fired and to Administrators to not be Jobbanned.
   
   
There are however certain circumstances where deadly force is permissible:
There are however certain circumstances where deadly force is permissible:
   
   
* '''Non-Lethal Weapons Ineffective''' - Targets impervious to non-lethal weapons such as Exosuits, Holo Parasites and their owner, Xenomorphs, Cyborgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
{| class="wikitable" style="text-align: center; width: 70%; background-color: #ffee99;"
! colspan="1" style="font-weight: bold; text-align: center; background-color: #6FD15C;" | Non-EOCs / Petty Criminals
* '''Severe Personal Risk''' - Scenarios in which significant personal risk is present should an arrest be attempted. Changelings, Wizards, situations with multiple hostiles, criminals in hostile environments (space, fire, plasma leaks, etc.), and criminals in possession of high explosives all fall into this category.
|- style="background-color: #B4FFA5;
| style="width:100%;" | Should lethal force be levied against a target that is not an EoC (such as a cultist), is not set to DNR, or is not set to Execute/Kill on Sight via lawful order the person is to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.
* '''Armed and Dangerous''' - Suspects in possession of weapons, including stun weapons, with reasonable suspicion that they will utilize them. In the majority of cases, it is still preferable to attempt to detain them non-lethally. Unauthorized personnel in the Armory are considered by default to be Armed and Dangerous. Maximum force is permitted to subdue such targets.
|-}
 
{| class="wikitable" style="text-align: center; width: 70%; background-color: #ffee99;"
* '''Posthumous Revival''' - Should lethal force be levied against a target that is not an EoC, such as a cultist, the person is to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.
! colspan="7" style="font-weight: bold; text-align: center; background-color: #EAD672;" | Lethals Authorised - Post-Combat Treatment/Revival Required
|-
In general, if it is possible to capture personnel non-lethally you should. If you do not, expect to have to justify yourself to Internal Affairs to not get fired and to Administrators to not be Jobbanned.
| style="width:20%;" | '''Armed and Dangerous'''<br>(Stun Weapons, Lethals, etc.)
| style="width:20%;" | '''Multiple Assailants'''<br>(Armed or Otherwise)
| style="width:20%;" | '''Cultists'''<br>(Flag Robes, Highly Armed, etc.)
| style="width:20%;" | '''Possessing Explosives'''<br>(Grenades, TTVs, etc.)
| style="width:20%;" | '''Enhanced Individuals'''<br>(Stimulants, Implants, Bio-Chips, etc.)
|-
| '''Revolutionaries'''<br>(Non-Heads)
| '''Armoury Trespassers'''<br>(Armed or Otherwise)
| '''Thralls'''<br>(Vampires or Otherwise)
| '''Hostile Environment'''<br>(N2O, Fire, Space)
|
|-
! colspan="7" style="font-weight: bold; text-align: center; background-color: #ff6655;" | Lethals Recommended - Posthumous Revival Potentially Required
|- style="background-color: #ffaa99;"
| '''Vampires'''<br>(Shadowstep)
| '''Heavily Armed'''<br>(.357, eSword, etc.)
| '''Cultists'''<br>(Halos)
| '''Holoparasite Users'''<br>(Irrespective of Type)
| '''Hostile Exosuits'''<br>(Any Chassis)
|- style="background-color: #ffaa99;"
| '''Non-Crew'''<br>(Golems, Ash Walkers, etc.)
| '''Uncontainable Individuals'''<br>(Bloodcrawl, Jaunt, etc.)
|
|
|
|-
! colspan="7" style="font-weight: bold; text-align: center; background-color: #000000; color: white" | Lethals Authorised - Kill on Sight
|- style="background-color: #CCCCCC;"
| '''Fully Powered Vampires'''<br>(Irrespective of Hostilities)
| '''Nuclear Operatives'''<br>(Including Infiltration Teams)
| '''Cultists'''<br>(Summoning Deity)
| '''Perma Escapees'''<br>(Outside Permabrig/Isolation)
| '''Exogenous Threats'''<br>(Xenomorphs, Terror Spiders, Changelings, etc.)
|- style="background-color: #CCCCCC;"
| '''Abductors'''<br>(Including Other Hostile Aliens)
| '''Cult Constructs'''<br>(Irrespective of Type)
| '''Bluespace Entities'''<br>(Demons, Wizards, Revenants)
|'''Revolutionary Heads'''<br>(Non-Standard Revolutionaries)
|'''Abominations'''<br>(cluwnes)
|}


== Enemies of the Corporation [[file:emag.png|32px]]==
== Enemies of the Corporation [[file:emag.png|32px]]==
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Occasionally, you will encounter personnel that are working for an enemy of Nanotrasen (such as the Syndicate) and/or are working to undermine Nanotrasen's operations.
Occasionally, you will encounter personnel that are working for an enemy of Nanotrasen (such as the Syndicate) and/or are working to undermine Nanotrasen's operations.


Current enemies of Nanotrasen include but are not limited to: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), the Space Wizards Federation, Changelings, Shadowlings, Vampires, and other intelligent hostile forms of life that seek to cause major damage to the station and or crew.
Current enemies of Nanotrasen include but are not limited to: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), the Space Wizards Federation, Changelings, Vampires, and other intelligent hostile forms of life that seek to cause major damage to the station and or crew.


* '''Execution/Imprisonment''' - If an Enemy of the Corporation has not committed any [[#Capital Crimes|Capital Crimes]] they are to be placed in Permanent Imprisonment (Permabrig/Solitary/Labor Camp/Exile) without exception. Otherwise, Execution is permitted at the discretion of the Magistrate. If no Magistrate has been assigned, or is otherwise unable to authorize an execution, the Captain may authorize executions in accordance with [[Legal Standard Operating Procedure]].
* '''Execution/Imprisonment''' - If an Enemy of the Corporation has not committed any [[#Capital Crimes|Capital Crimes]] they are to be placed in Permanent Imprisonment (Permabrig/Solitary/Labor Camp/Exile) without exception. Otherwise, Execution is permitted at the discretion of the Magistrate. If no Magistrate has been assigned, or is otherwise unable to authorize an execution, the Captain may authorize executions in accordance with [[Legal Standard Operating Procedure]].


* '''Uncontainable EoCs''' - Hatched Shadowlings are to be killed on sight. Powered Vampires, or any other Enemies of the Corporation that cannot be contained safely in the Brig, are to be executed or exiled irrespective of their crimes. Head Revolutionaries are to be executed or exiled as soon as they are positively identified. Being a space-proof species does not constitute being impossible to contain.
* '''Uncontainable EoCs''' - Powered Vampires, or any other Enemies of the Corporation that cannot be contained safely in the Brig, are to be executed or exiled irrespective of their crimes. Head Revolutionaries are to be executed or exiled as soon as they are positively identified. Being a space-proof species does not constitute being impossible to contain.


* '''Changelings''' - All changelings are to be considered hostile alien lifeforms and a direct threat to all personnel. All changelings are to be killed on sight and immediately cremated. Forensic evidence and/or direct testimony from Mindshielded personnel is necessary to establish proof they are a changeling. Personnel who provide false testimony are to be charged with Murder if the supposed changeling is killed and attempted murder if it is not.
* '''Changelings''' - All changelings are to be considered hostile alien lifeforms and a direct threat to all personnel. All changelings are to be killed on sight and immediately cremated. Forensic evidence and/or direct testimony from Mindshielded personnel is necessary to establish proof they are a changeling. Personnel who provide false testimony are to be charged with Murder if the supposed changeling is killed and attempted murder if it is not.
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|[[File:SL_Posession of a Restricted Weapon.png]]{{anchor|Possession of a Restricted Weapon}}
|[[File:SL_Posession of a Restricted Weapon.png]]{{anchor|Possession of a Restricted Weapon}}
|'''Possession of a Restricted Weapon'''
|'''Possession of a Restricted Weapon'''
| To be in possession of a restricted weapon without authorization such as: Guns, Batons, Non-Beneficial Grenades/Explosives, Combat Implants (anti-drop, CNS rebooter), etc.
| To be in unauthorized possession of restricted weapons such as: Guns, Batons, Harmful Chemicals, Non-Beneficial Explosives, Combat Implants (anti-drop, CNS rebooter), etc.
| Any item that can cause severe bodily harm carried by an unauthorized person. The Bartender is permitted their shotgun and beanbag rounds. The Captain and Head of Security can issue weapon permits. For non-restricted weapons, see [[#Possession of a Weapon|Possession of a Weapon]]. For detonation of explosives, see [[#Sabotage|Sabotage]] or [[#Grand Sabotage|Grand Sabotage]].
| Any item carried by an unauthorized person, including chemicals, that can cause severe bodily harm. The Bartender is permitted their shotgun and beanbag rounds. The Captain and Head of Security can issue weapon permits. For non-restricted weapons, see [[#Possession of a Weapon|Possession of a Weapon]]. For detonation of explosives, see [[#Sabotage|Sabotage]] or [[#Grand Sabotage|Grand Sabotage]].
|-
|-
! 305
! 305
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|'''Inciting a Riot'''
|'''Inciting a Riot'''
| To attempt to stir the crew into a riot.
| To attempt to stir the crew into a riot.
| The offender should also have restrictions placed on their radio traffic and be given a tracking implant. For second offenses or violent uprisings, see [[#Mutiny|Mutiny]].
| The offender should also have restrictions placed on their radio traffic and be given a tracking bio-chip. For second offenses or violent uprisings, see [[#Mutiny|Mutiny]].
|-
|-
! 306
! 306
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|'''Possession of Contraband'''
|'''Possession of Contraband'''
|To be in the possession of contraband items. Being in possession of S-grade contraband, or committing a major crime with contraband, makes you an [[#Enemies of the Corporation|Enemy of the Corporation]].
|To be in the possession of contraband items. Being in possession of S-grade contraband, or committing a major crime with contraband, makes you an [[#Enemies of the Corporation|Enemy of the Corporation]].
| For information on what items are contraband, see [[#Contraband|Contraband]]. Contraband from outside the station (e.g: [[Gateway]], [[Lavaland]]) is still illegal under this law. Personnel turning in contraband to Security of their own volition are exempt from this law.
| For information on what items are contraband, see [[#Contraband|Contraband]]. Contraband obtained from non-Syndicate sources ([[Gateway]], [[Lavaland]], etc.) is still illegal under this law. Personnel turning in contraband to Security of their own volition are exempt from this law. For non-Syndicate derived poisons, see [[#Possession of a Restricted Weapon|Possession of a Restricted Weapon]].
|-
|-
! 307
! 307
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|-
|-
!'''Hostile Brainwashing'''
!'''Hostile Brainwashing'''
| To be under the mind control of a Cult, Shadowling, or other mind-controlling circumstances.
| To be under the mind control of a Cult, Head Revolutionary, Vampire, or other mind-controlling circumstances.
| Any brainwashed person is to be detained non-lethally and deconverted or dethralled. Deconverted/dethralled persons are to be immediately pardoned of their crimes and released. Any contraband or dangerous items found at the time of deconversion are to be confiscated without punishment. {{anchor|Immediate Threat to Prisoner}}
| Any brainwashed person is to be detained non-lethally and deconverted or dethralled. Deconverted/dethralled persons are to be immediately pardoned of their crimes and released. Any contraband or dangerous items found at the time of deconversion are to be confiscated without punishment. {{anchor|Immediate Threat to Prisoner}}
| Deconversion & Release
| Deconversion & Release
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! colspan="7" style="font-weight: bold; text-align: center; background-color: #6FD15C;" | Non-Contraband Items (NC)
! colspan="7" style="font-weight: bold; text-align: center; background-color: #6FD15C;" | Non-Contraband Items (NC)
|-  
|-  
| [[File:Cardboard_Cutout.png|32px]]
Adaptive Cardboard Cutout
| width = 130px | [[File:Securebriefcase.png|32px]]
| width = 130px | [[File:Securebriefcase.png|32px]]
Briefcase Full of Cash
Briefcase Full of Cash
| [[File:Chameleon_jumpsuit.gif|32px]]
Chameleon Clothing (jumpsuit, hat, etc.)
| width = 130px | [[File:ContractorBalloon.png|32px]]
| width = 130px | [[File:ContractorBalloon.png|32px]]
Contractor Balloon
Contractor Balloon
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| width = 130px | [[File:DonksBox.png|32px]]
| width = 130px | [[File:DonksBox.png|32px]]
Donk Pockets (Stimulants)
Donk Pockets (Stimulants)
| width = 130px | [[File:FoamPistol.png|32px]]
Foam Force Riot Pistol
|-
| width = 130px | [[File:SyndicateShoes.png|32px]]
| width = 130px | [[File:SyndicateShoes.png|32px]]
No-Slip Shoes
No-Slip Shoes
| [[File:SyndicateBox.png|32px]]
Safe Cracking Kit
| width = 130px | [[File:Syndicate Playing Cards.png|32px]]
| width = 130px | [[File:Syndicate Playing Cards.png|32px]]
Sharpened Playing Cards
Sharpened Playing Cards
| width = 130px | [[File:Smuggler's_Satchel.png|32px]]
| width = 130px | [[File:Smuggler's_Satchel.png|32px]]
Smuggler's Satchel
Smuggler's Satchel
|-
| width = 130px | [[File:SyndicateSuit.png|32px]]
| width = 130px | [[File:SyndicateSuit.png|32px]]
Space Suit
Space Suit
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| [[File:SyndieTank.png|32px]]
| [[File:SyndieTank.png|32px]]
Suspicious Oxygen Tank
Suspicious Oxygen Tank
|-
| [[File:SyndicateToolbox.png|32px]]
| [[File:SyndicateToolbox.png|32px]]
Suspicious Toolbox
Suspicious Toolbox
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| [[File:SWATmask.png|32px]]
| [[File:SWATmask.png|32px]]
Syndicate Mask
Syndicate Mask
|-
| [[File:SyndicateSoap.png|32px]]
| [[File:SyndicateSoap.png|32px]]
Syndicate Soap
Syndicate Soap
|
|
|
|
|
|
|
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! colspan="7" style="font-weight: bold; text-align: center; background-color: #EAD672;" | Contraband Items (C)
! colspan="7" style="font-weight: bold; text-align: center; background-color: #EAD672;" | Contraband Items (C)
|- style="background-color: #ffee99;"
|- style="background-color: #ffee99;"
| [[File:Implant.png|32px]]
Adrenal Implant
| [[File:Cardboard_Cutout.png|32px]]
Adaptive Cardboard Cutout
| [[File:Pinpointer.png|32px]]
| [[File:Pinpointer.png|32px]]
Advanced Pinpointer
Advanced Pinpointer
| [[File:Multitool.png|32px]]
| [[File:Multitool.png|32px]]
AI Detector
AI Detector
| [[File:Ambrosiavulgarisseed.png|32px]]
Ambrosia Cruciatus
| [[File:Grenade.png|32px]]
| [[File:Grenade.png|32px]]
Banana Grenade
Banana Grenade
| [[File:SyndiKey.png|32px]]
| [[File:SyndiKey.png|32px]]
Binary Translator Key
Binary Translator Key
|- style="background-color: #ffee99;"
| [[File:SyndicateBox.png|32px]]
| [[File:SyndicateBox.png|32px]]
Boozy Shotgun Shells
Boozy Shotgun Shells
| [[File:Chameleon_jumpsuit.gif|32px]]
Chameleon Clothing (jumpsuit, hat, etc)
| [[File:Camera_Bug.png|32px]]
| [[File:Camera_Bug.png|32px]]
Camera Bug
Camera Bug
| [[File:Camera.png|32px]]
Camera Flash
|- style="background-color: #ffee99;"
| [[File:Ntflag.png|32px]]
Chameleon Flag
| [[File:Chameleon_Stamp.png|32px]]
| [[File:Chameleon_Stamp.png|32px]]
Chameleon Stamp
Chameleon Stamp
| [[File:Shoesclown.png|32px]]
Clown Acrobatic Shoes
| width = 130px | [[File:ContractorPinpointer.png|32px]]
| width = 130px | [[File:ContractorPinpointer.png|32px]]
Contractor Pinpointer
Contractor Pinpointer
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| [[File:DartPistol.png|32px]]
| [[File:DartPistol.png|32px]]
Dart Pistol
Dart Pistol
|- style="background-color: #ffee99;"
| [[File:DNA_Scrambler.png|32px]]
| [[File:DNA_Scrambler.png|32px]]
DNA Scrambler
DNA Scrambler
|- style="background-color: #ffee99;"
| [[File:Flashlight.png|32px]]
| [[File:Flashlight.png|32px]]
EMP Flashlight
EMP Flashlight
| [[File:FoamPistol.png|32px]]
| [[File:Briefcase.png|32px]]
Foam Force Riot Pistol
False-Bottomed Briefcase
| [[File:RiotDart.png|32px]]
| [[File:RiotDart.png|32px]]
Foam Force Riot Foam Dart Including Sniper Rounds
Foam Force Riot Foam Dart Including Sniper Rounds
| [[File:Implant.png|32px]]
| [[File:BioChip Syndicate.png|32px]]
Freedom Implant
Freedom Bio-Chip
| [[File:Kineticacceleratormod.png|32px]]
KA Pressure Mod
| [[File:Traitorbelt.gif|32px]]
| [[File:Traitorbelt.gif|32px]]
Military/Traitor Belt
Military/Traitor Belt
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| [[File:Ammo.gif|32px]]
| [[File:Ammo.gif|32px]]
Standard Ammunition
Standard Ammunition
| [[File:Stimulants.png|32px]]
| [[File:BioChip Syndicate.png|32px]]
Stimulants
Storage Biochips
| [[File:Implant.png|32px]]
Storage Implants
| [[File:SyndiPistol.png|32px]]
| [[File:SyndiPistol.png|32px]]
Syndicate Pistol
Syndicate Pistol
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| [[File:ThermalDrill.png|32px]]
| [[File:ThermalDrill.png|32px]]
Thermal Safe Drill
Thermal Safe Drill
| [[File:SyndiRevolver.png|32px]]
Trick Revolver
|- style="background-color: #ffee99;"
|- style="background-color: #ffee99;"
| [[File:UniversalSuppressor.png|32px]]
| [[File:UniversalSuppressor.png|32px]]
Universal Supressor
Universal Suppressor
| [[File:Gas mask.png|32px]]
| [[File:Gas mask.png|32px]]
Voice Changer
Voice Changer
| [[File:VoodooDoll.png|32px]]
| [[File:Ritual_Dagger_All.gif|32px]]
Voodoo Doll
Cultist Items (Non-Chaplain)
| colspan="2" | [[File:Ritual_Dagger_All.gif|32px]]
| [[File:Voice Modulator.png|32px]]
All Cultist Items (e.g. cult sword, blade, dagger, tome, robes, hardsuit, soulstones except chaplain's, etc)
Voice Modulator
|  
|
|
|
|
|-
|-
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| [[File:AccessTuner.gif|32px]]
| [[File:AccessTuner.gif|32px]]
Access Tuner
Access Tuner
| [[File:BioChip Syndicate.png|32px]]
Adrenal Bio-Chip
| [[File:Advanced_Mimery.png|32px]]
| [[File:Advanced_Mimery.png|32px]]
Advanced Mimery
Advanced Mimery
| [[File:Id_card.png|32px]]
| [[File:Id regular.png|32px]]
Agent ID Card
Agent ID Card
| [[File:Artistic_Toolbox.png|32px]]
| [[File:Artistic_Toolbox.png|32px]]
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| [[File:clustergrenade.png|32px]]
| [[File:clustergrenade.png|32px]]
Atmos Grenades
Atmos Grenades
|- style="background-color: #ffaa99;"
| [[File:Syndi_Hardsuit.png|32px]]
| [[File:Syndi_Hardsuit.png|32px]]
Blood Red Hardsuit
Blood Red Hardsuit
|- style="background-color: #ffaa99;"
| [[File:Syndi_Magboots.png|32px]]
Blood Red Magboots
| [[File:Ninjastar.png|32px]]
| [[File:Ninjastar.png|32px]]
Box of Throwing Weapons
Box of Throwing Weapons
| [[File:Briefcase.png|32px]]
Briefcase Full of Bees
| [[File:Shotguncane.png|32px]]
| [[File:Shotguncane.png|32px]]
Cane Shotgun
Cane Shotgun
| [[File:Ntflag.png|32px]]
Chameleon Flag
| [[File:Chameleon_projector.gif|32px]]
| [[File:Chameleon_projector.gif|32px]]
Chameleon Projector
Chameleon Projector
| [[File:SecHud.png|32px]]
| [[File:SecHud.png|32px]]
Chameleon Security HUD
Chameleon Security HUD
|- style="background-color: #ffaa99;"
| [[File:MiscCondiment.png|32px]]
| [[File:MiscCondiment.png|32px]]
Chef's Excellence Special Sauce
Chef's Excellence Special Sauce
| [[File:Emag.png|32px]]
| [[File:Emag.png|32px]]
Cryptographic Sequencer (Emag)
Cryptographic Sequencer (Emag)
|- style="background-color: #ffaa99;"
| [[File:C4.gif|32px]]
| [[File:C4.gif|32px]]
Composition C4
Composition C4
| [[File:X4.png|32px]]
Composition X4
| [[File:ContractorBaton.png|32px]]
| [[File:ContractorBaton.png|32px]]
Contractor Baton
Contractor Baton
Line 766: Line 817:
| [[File:ContractorUplink.gif|32px]]
| [[File:ContractorUplink.gif|32px]]
Contractor Uplink
Contractor Uplink
|- style="background-color: #ffaa99;"
| [[File:cqcmanual.png|32px]]
| [[File:cqcmanual.png|32px]]
CQC Manual
CQC Manual
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| [[File:Pda_cartrige.png|32px]]
| [[File:Pda_cartrige.png|32px]]
Detomatix Cartridge
Detomatix Cartridge
|- style="background-color: #ffaa99;"
| [[File:ContractorFlare.png|32px]]
Emergency Extraction Flare
| [[File:Emp_bomb.gif|32px]]
EMP Bomb
| [[File:SyndicateBox.png|32px]]
| [[File:SyndicateBox.png|32px]]
EMP Kit
EMP Kit
| [[File:Fireaxe.png|32px]]
Energized Fire Axe
|- style="background-color: #ffaa99;"
| [[File:Energy_crossbow.png|32px]]
| [[File:Energy_crossbow.png|32px]]
Mini Energy Crossbow
Mini Energy Crossbow
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| [[File:Sword.gif|32px]]
| [[File:Sword.gif|32px]]
Energy Sword
Energy Sword
| [[File:Desword.gif|32px]]
Double Energy Sword
| [[File:d20.png|32px]]
| [[File:d20.png|32px]]
E20
E20
Line 798: Line 858:
| [[File:Meat_Cleaver.png|32px]]
| [[File:Meat_Cleaver.png|32px]]
Meat Cleaver
Meat Cleaver
| [[File:Mindbatterer.png|32px]]
| [[File:BioChip Syndicate.png|32px]]
Mind Batterer
Mindslave Bio-chip
| [[File:Implant.png|32px]]
| [[File:Combatgloves.png|32px]]
Mindslave Implant
Experimental Krav Gloves
|- style="background-color: #ffaa99;"
|- style="background-color: #ffaa99;"
| [[File:godstaff_blue.png|32px]]
| [[File:godstaff_blue.png|32px]]
Line 815: Line 875:
| [[File:Poison.png|32px]]
| [[File:Poison.png|32px]]
Poison Bottle (Lethal)
Poison Bottle (Lethal)
| [[File:Pen.png|32px]]
Poison Pen
|- style="background-color: #ffaa99;"
| [[File:SingularityBeacon.gif|32px]]
| [[File:SingularityBeacon.gif|32px]]
Power Beacon
Power Beacon
|- style="background-color: #ffaa99;"
| [[File:Powerfist.png|32px]]
| [[File:Powerfist.png|32px]]
Powerfist
Powerfist
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| [[File:Rjammer.png|32px]]
| [[File:Rjammer.png|32px]]
Radio Jammer
Radio Jammer
|- style="background-color: #ffaa99;"
| [[File:Rawtelecrystal.png|32px]]
| [[File:Rawtelecrystal.png|32px]]
Raw Telecrystal
Raw Telecrystal
|- style="background-color: #ffaa99;"
| [[File:Scissors.png|32px]]
| [[File:Scissors.png|32px]]
Safety Scissors
Safety Scissors
| [[File:Pen.png|32px]]
| [[File:Pen.png|32px]]
Sleepy Pen
Sleepy Pen
| [[File:Stimulants.png|32px]]
Stimulants
| [[File:Syndicate_Bomb.png|32px]]
| [[File:Syndicate_Bomb.png|32px]]
Syndicate Bomb
Syndicate Bomb
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Syndicate Documents
Syndicate Documents
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Syndicate Encryption Key
Syndicate Encryption Key
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Syndicate Long Arms
Syndicate Long Arms
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Syndicate Minibomb
Syndicate Minibomb
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Telegun
Telegun
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Uplink Implant
Uplink Bio-Chip
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Viral Injector
Viral Injector
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Syndicate Teleporter
Syndicate Teleporter
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Nuclear Screwdriver
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Supermatter Extraction Tools
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Supermatter or Plutonium Container
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[[Category:Guides]]
[[Category:Guides]]
[[Category:Standard Operating Procedure]]

Revision as of 20:17, 3 October 2022

Useful Resources

Space Law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their Space Stations.

Space Law applies to all NT employees and authorized visitors of the station. Anyone aboard the station legally is both protected by, and expected to follow, Space Law. Any individuals that forcefully board the station are not protected by Space Law.

Central Command can authorize pardons for crimes as they see fit.

Great cases of RP may excuse certain crimes. Adminhelp if you wish to intentionally break a law. Just remember, you may get fired if you can't cover it up.


Interpretation of the Law Documents.png

In order to ensure workplace productivity, an operating knowledge of Space Law is important for Nanotrasen employees. More in-depth knowledge of Space Law is required for positions such as Magistrate, Internal Affairs Agent, Warden, and Head of Security.

For certain crimes, the intention of the accused is important. The difference between Murder and Manslaughter can be hard to ascertain. When in doubt, you should default to the lesser crime.

Multiple Counts - Charging someone with multiple counts of a crime is disallowed. Even if someone steals every toolbox on the station, it is only one count of Petty Theft.

Knowingly aiding a criminal is Aiding and Abetting. Offenders are to be charged with the same sentence as the person they helped with a minimum charge of five minutes.

Crime Stacking

The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:

  • Crimes with the same last 2 digits in their crime number (e.g: 102/202/302) can never be stacked together.
  • Crimes with notes that say they don't stack with another crime, obviously cannot be stacked with that crime.
  • Crimes which are very similar (e.g: contraband and drug possession, for the same item) cannot be stacked together. Charge only the most serious crime.
  • Otherwise, crimes CAN be stacked together. e.g: you can charge someone with BOTH 208 breaking and entering AND 107 petty theft for breaking in and stealing something. The timers are added together.

Brig Procedures Handcuffs.png

See Legal Standard Operating Procedure.

Special precautions are to be taken aside from Standard Brigging Procedures:

  • Ask Vox or Plasmamen prisoners where their Internals Tank is located. Do not remove this tank, as it will kill them. In such a case where their clothes have to be changed, expedience is mandatory.
  • All Contraband is to be confiscated and placed in Evidence Storage, this includes tools used in a crime. These are not to be returned.
  • Make routine checks on the Permabrig, Solitary or Labor Camp areas if they happen to be occupied.

Legal Representation and Trials Gavel.png

See Legal Standard Operating Procedure.

While prisoners are permitted to seek legal representation, Security is under no obligation to provide or allow it unless otherwise specified by the Magistrate.

Internal Affairs Agents, and by extension the Magistrate, exist to serve as a guiding hand and the voice of reason within the sentencing process. However, Internal Affairs Agents have zero authority over the Brig, Security personnel, prisoners, or sentencing. Internal Affairs Agents attempting to throw their weight around can, and should be, ignored.

  • Disruptive IAA - If the IAA is asked to leave the brig by the Magistrate, HoS, Warden or Captain, they must do so, and cannot return until one of those four people allows it. If they return without permission, or are otherwise disruptive, Security may ask the Magistrate for permission to demote them. If no Magistrate is present, the Captain may approve their demotion instead.
  • Sentencing Conflicts - In instances where a conflict of opinion arises over the sentence of a prisoner, the following chain should be followed, in order of authority: Magistrate > Captain > Head of Security > Warden > Officer / Detective.

Use of Deadly Force Laser Gun.png

As a member of the station's Security force, you are one of the best armed and protected people on the station and equipped with the latest in non-lethal weaponry.

Situations that warrant the use of Deadly Force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools which are many times more effective than lethal options to defuse a situation. In general, if it is possible to capture personnel non-lethally you should. If you do not, expect to have to justify yourself to Internal Affairs to not get fired and to Administrators to not be Jobbanned.

There are however certain circumstances where deadly force is permissible:

Non-EOCs / Petty Criminals
Should lethal force be levied against a target that is not an EoC (such as a cultist), is not set to DNR, or is not set to Execute/Kill on Sight via lawful order the person is to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.
Lethals Authorised - Post-Combat Treatment/Revival Required
Armed and Dangerous
(Stun Weapons, Lethals, etc.)
Multiple Assailants
(Armed or Otherwise)
Cultists
(Flag Robes, Highly Armed, etc.)
Possessing Explosives
(Grenades, TTVs, etc.)
Enhanced Individuals
(Stimulants, Implants, Bio-Chips, etc.)
Revolutionaries
(Non-Heads)
Armoury Trespassers
(Armed or Otherwise)
Thralls
(Vampires or Otherwise)
Hostile Environment
(N2O, Fire, Space)
Lethals Recommended - Posthumous Revival Potentially Required
Vampires
(Shadowstep)
Heavily Armed
(.357, eSword, etc.)
Cultists
(Halos)
Holoparasite Users
(Irrespective of Type)
Hostile Exosuits
(Any Chassis)
Non-Crew
(Golems, Ash Walkers, etc.)
Uncontainable Individuals
(Bloodcrawl, Jaunt, etc.)
Lethals Authorised - Kill on Sight
Fully Powered Vampires
(Irrespective of Hostilities)
Nuclear Operatives
(Including Infiltration Teams)
Cultists
(Summoning Deity)
Perma Escapees
(Outside Permabrig/Isolation)
Exogenous Threats
(Xenomorphs, Terror Spiders, Changelings, etc.)
Abductors
(Including Other Hostile Aliens)
Cult Constructs
(Irrespective of Type)
Bluespace Entities
(Demons, Wizards, Revenants)
Revolutionary Heads
(Non-Standard Revolutionaries)
Abominations
(cluwnes)

Enemies of the Corporation Emag.png

Occasionally, you will encounter personnel that are working for an enemy of Nanotrasen (such as the Syndicate) and/or are working to undermine Nanotrasen's operations.

Current enemies of Nanotrasen include but are not limited to: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), the Space Wizards Federation, Changelings, Vampires, and other intelligent hostile forms of life that seek to cause major damage to the station and or crew.

  • Execution/Imprisonment - If an Enemy of the Corporation has not committed any Capital Crimes they are to be placed in Permanent Imprisonment (Permabrig/Solitary/Labor Camp/Exile) without exception. Otherwise, Execution is permitted at the discretion of the Magistrate. If no Magistrate has been assigned, or is otherwise unable to authorize an execution, the Captain may authorize executions in accordance with Legal Standard Operating Procedure.
  • Uncontainable EoCs - Powered Vampires, or any other Enemies of the Corporation that cannot be contained safely in the Brig, are to be executed or exiled irrespective of their crimes. Head Revolutionaries are to be executed or exiled as soon as they are positively identified. Being a space-proof species does not constitute being impossible to contain.
  • Changelings - All changelings are to be considered hostile alien lifeforms and a direct threat to all personnel. All changelings are to be killed on sight and immediately cremated. Forensic evidence and/or direct testimony from Mindshielded personnel is necessary to establish proof they are a changeling. Personnel who provide false testimony are to be charged with Murder if the supposed changeling is killed and attempted murder if it is not.
  • Surrendering EoCs - Enemies of the Corporation that willingly turn themselves into Security of their own accord are to be kept in Permanent Imprisonment so long as they aren't impossible to contain. Defectors and captives are to be transported to Central Command via the Crew Transfer Shuttle; they are to be treated as dangerous enemies, but also protected from retribution and provided for.


Escape, Escape Attempts & In-Cell Vandalism

  • Temporary Prisoners who escape are to be re-brigged for the full timer they had before, plus an additional 10 minutes.
  • Permanent & Exiled Prisoners who escape may be detained, executed or killed on sight at the discretion of security.
  • *Execute* Status Prisoners who escape are to be killed on sight.
  • Escape is defined as leaving the area they're confined to, without permission from security. Breaking internal windows, without leaving the space they are confined to, does not count. E.g: temporary brig prisoners must be outside their own cell, permabrig prisoners must be outside of the prisoner-accessible area of the permabrig, and isolation cell prisoners must be outside of their specific isolation cell (moving into the other isolation cell does count).
  • Attempted Escape is defined as attempting to break the barriers that keep the prisoner contained (e.g: cell windows, airlocks), or attacking any member of security in their cell. Temporary prisoners guilty of this can have their timer reset, and/or be moved to isolation for the rest of their sentence, at the discretion of security. Permanent prisoners guilty of this should be moved to isolation. Permanent prisoners already in isolation who are guilty of this can be executed.
  • Vandalizing their cell is defined as breaking things in their environment in a way that does not help them escape. E.g: breaking their light. Temporary prisoners guilty of this should have their timer reset. Permabrig prisoners guilty of this should be moved to isolation. Isolation prisoners guilty of this can be left in a straightjacket for the remainder of their sentence.

Additional Clarifications Filingcabopen.png

Executions can be done only by electric chair, lethal injection, firing squad, gas inhalation or asphyxiation. Other means of Execution are illegal unless a prisoner requests them. Cyborgification, either as a means of execution or posthumously, is also a valid option. See Legal Standard Operating Procedure for more information regarding executions.

  • In cases where the final sentence is equal to or greater than 60 minutes, it is to be changed to a Permanent Imprisonment sentence.
  • The greater good of the station should be considered when sentencing. If someone breaks into the AI Core to destroy a malfunctioning AI there is no need to charge them. Likewise, if the station is under attack by Nuclear Operatives you probably shouldn't be brigging people for trespassing. The intent of Space Law is to protect the station and the crew, not to hinder them.

Space Law File:SpaceLaw.png

Crime Codes Quick Reference

An internal affairs agent argues for his client's acquital based on a technicality.

Use this to quickly find Crime Code Numbers. You can click on the name of a crime to immediately navigate to it.

Crime codes are organized by a Category Code (_xx) which is a collection of non-stackable crimes on a row, prefixed by the Severity Number (X__).

Code 1XX - Minor
(0–5 minutes)
2XX - Medium
(5–10 minutes)
3XX - Major
(10–15 minutes)
4XX - Exceptional
(Permabrig)
5XX - Capital
(Permabrig/Execution)
00 Damage to Station Assets Workplace Hazard Sabotage Grand Sabotage
01 Kidnapping Kidnapping of an Officer Manslaughter
02 Battery Assault Aggravated Assault Attempted Murder Murder
03 Drug Possession Narcotics Distribution
04 Possession of a Weapon Possession of a Restricted Weapon
05 Indecent Exposure Rioting Inciting a Riot Mutiny
06 Abuse of Equipment Abuse of Confiscated Equipment Possession of Contraband
07 Petty Theft Robbery Theft Grand Theft
08 Trespass Breaking and Entering Major Trespass
09 Resisting Arrest Assault of an Officer

Modifiers Quick Reference

Use this to quickly find Modifiers and their values. You can click on the name of a modifier to immediately navigate to it.

Some modifiers, such as Repeat Offender, Aiding and Abetting, and Parole have special clauses and conditions.

Situation Modifier Situation Modifier
Aiding and Abetting Partner's sentence; minimum 5 Medical Attention Running Timer
Central Command Directive Sentence Overridden Parole Parole Until Release
Cooperation with Security 50% reduction Refusal to Cooperate 50% addition
Repeat Offender +10 mins on 3rd same offense Hostile Brainwashing Deconversion & Release
Self Defense Immediate Release Immediate Threat to Prisoner Immediate Release/Relocation
Surrender 50% reduction

Minor Crimes


All of these crimes are punishable by a warning or sentence up to 5 minutes at the discretion of Security.

The detective files a report during his investigation on Punpun's murder.
Security temporarily transfers a permabrig prisoner to a smaller cell due to safety concerns.
Code Image Crime Description Notes
100 SL Damage to Station Assets.png Damage to Station Assets To deliberately damage the station or station property to a minor degree with malicious intent. Departmental Pets, Cyborgs, Xenobio golems, and personal pets are station property. Graffiti is not considered Damage to Station Assets, but destruction of personal belongings or property is. For serious damage to station property, see Sabotage.
102 SL Battery.png Battery To use minor physical force against someone without intent to seriously injure them. Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.
103 SL Drug Posession.png Drug Possession To possess space drugs, ambrosia, krokodil, crank, meth, aranesp, bath salts, THC, or other narcotics, by unauthorized personnel. Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation. For distribution, see Narcotics Distribution.
105 SL Indecent Exposure.png Indecent Exposure To be intentionally and publicly unclothed. Running around the station naked or otherwise unclothed.
106 SL Abuse of Equipment.png Abuse of Equipment To utilize security/non-lethal equipment in an illegitimate fashion. The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one's assigned duties.
107 SL Petty Theft.png Petty Theft To take items from areas one lacks access to, or to take items belonging to others or the station as a whole. Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. Resisting demotion is considered Petty Theft. For more serious cases, see Theft or Robbery.
108 SL Trespass.png Trespass To be in an area which a person lacks authorized ID access for. This counts for general areas of the station. Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.
109 SL Resisting Arrest.png Resisting Arrest To resist an officer who attempts a proper arrest or search. Personnel that have been illegitimately arrested cannot be charged with this law. Screaming over comms is not Resisting Arrest. The person must be actively attempting to either run away, or attack the arresting officer.

Medium Crimes


All of these crimes are punishable by a sentence of 5 to 10 minutes at the discretion of Security.

Security processing a suspected cultist.
Sentencing Modifiers
Aiding and Abetting
Partner's sentence; minimum 5
Medical Attention
Running Timer
Central Command Directive
Sentence Overridden
Cooperation with Security
50% reduction (3-15 mins)
Hostile Brainwashing
Deconversion & Release
Immediate Threat to Prisoner
Immediate Release/Relocation
Offense Against an Officer
+5 minutes to sentence
Parole
Parole Until Release
Refusal to Cooperate
50% addition (3-15 mins)
Repeat Offender
+10 mins on 2nd same offense
Self Defense
Immediate Release
Surrender
50% reduction (3-15 mins)
Code Image Crime Description Notes
200 SL Creating A Workplace Hazard.png Creating a Workplace Hazard To endanger the crew or station through negligent but not deliberately malicious actions. Examples of this crime involve accidental plasma leaks, slipping hazards, accidentally shocking doors, breaking windows to space, or Security personnel not keeping their equipment secure. A banana peel in the corridor is not a hazard. A banana peel in front of the singularity is. For Workplace Hazards that lead to death, see Manslaughter. Failure to follow legal security orders during Code Red may constitute Creating a Workplace Hazard, see Code Red SOP.
201 SL Kidnapping.png Kidnapping To hold a crewmember under duress or against their will. Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping. For kidnapping of Command/Security see Kidnapping of an Officer.
202 SL Assault.png Assault To use excessive physical force against someone without the apparent intent to kill them. To cause serious but non-critical harm to another crewmember including, but not limited to, forcible/deceptive ingestion of toxic or illicit substances. For life-threatening harm, see Aggravated Assault.
203 SL Narcotics Distribution.png Narcotics Distribution To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown. Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.
204 SL Weapon Posession.png Possession of a Weapon To be in possession of a dangerous item that is not part of one's job. Items capable of a high level of damage such as saws, axes, spears, stunprods, and hatchets fit into this category. If the item is part of someone's assigned duties they are permitted to carry it. For restricted weapons, see Possession of a Restricted Weapon.
205 SL Rioting.png Rioting To partake in an unauthorized and disruptive assembly of crewmen. It is required to order the crowd to disperse; failure to disperse is the crime, not the assembly itself. Crimes committed during the riot are considered separate offenses. For the ringleader of a riot, see Inciting a Riot.
206 SL Abuse of Confiscated Equipment.png Abuse of Confiscated Equipment To take and use equipment confiscated as evidence. Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.
207 SL Robbery.png Robbery To steal items from another's person. Remember to return the stolen items to the lawful owner. Stealing an ID is the most common and serious form of robbery. If the victim was SSD, ahelp it - this isn't allowed. For robbery of more valuable items, see Theft or Grand Theft.
208 SL Breaking & Entering.png Breaking and Entering Forced entry to areas where the subject does not have access to. This counts for general areas. Actual entry needs to occur for this law to apply. Damage to external surfaces without entry is to be considered Damage to Station Assets. Does not stack with Damage to Station Assets unless damages also occurred after entry. For secure areas, see Major Trespass.

Major Crimes


All of these crimes are punishable by a sentence of 10 to 15 minutes at the discretion of Security.

Code Image Crime Description Notes
300 SL Sabotage.png Sabotage To hinder the work of the crew or station through malicious actions. Deliberately releasing N2O, bolting doors, disabling power for a small area of the station, destroying cyborgs, and constructing barricades are all examples of sabotage. For more violent forms, see Grand Sabotage.
301 SL Kidnapping of an Officer.png Kidnapping of an Officer To hold a member of Command, Security, or any Central Command VIP under duress or against their will. Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping of an Officer. For kidnapping of non-Command/Security, see Kidnapping.
302 SL Aggravated Assault.png Aggravated Assault To use excessive physical force resulting in severe or life-threatening harm. Breaking bones, disfiguring, causing internal bleeding, or otherwise putting someone into a critical state. If the victim dies as a result of their injuries, see Manslaughter or Murder.
304 SL Posession of a Restricted Weapon.png Possession of a Restricted Weapon To be in unauthorized possession of restricted weapons such as: Guns, Batons, Harmful Chemicals, Non-Beneficial Explosives, Combat Implants (anti-drop, CNS rebooter), etc. Any item carried by an unauthorized person, including chemicals, that can cause severe bodily harm. The Bartender is permitted their shotgun and beanbag rounds. The Captain and Head of Security can issue weapon permits. For non-restricted weapons, see Possession of a Weapon. For detonation of explosives, see Sabotage or Grand Sabotage.
305 SL Inciting a Riot.png Inciting a Riot To attempt to stir the crew into a riot. The offender should also have restrictions placed on their radio traffic and be given a tracking bio-chip. For second offenses or violent uprisings, see Mutiny.
306 SL Posession of Contraband.png Possession of Contraband To be in the possession of contraband items. Being in possession of S-grade contraband, or committing a major crime with contraband, makes you an Enemy of the Corporation. For information on what items are contraband, see Contraband. Contraband obtained from non-Syndicate sources (Gateway, Lavaland, etc.) is still illegal under this law. Personnel turning in contraband to Security of their own volition are exempt from this law. For non-Syndicate derived poisons, see Possession of a Restricted Weapon.
307 SL Theft.png Theft To steal restricted or dangerous items from either an area or one's person. Weapons fall into this category, as do valuable items that are in limited supply such as spacesuits, and jetpacks.
Breaking open Cargo crates to illegally arm/armor one's self, or cracking/drilling restricted area safes, is theft. For theft of minor valuables, see Petty Theft.
308 SL Major Trespass.png Major Trespass Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research. To enter an area one lacks authorized ID access for through either forcible entry or an existing opening. For non-restricted areas, see Trespass.
309 SL Assault of an Officer.png Assault of an Officer To use excessive physical force against a member of Command or Security without the apparent intent to kill them. To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest. Battery, Assault, and Aggravated Assault do not stack with this charge.

Exceptional Crimes


All of these crimes can result in Permanent Prison Time, Exile, or Permanent Labor Camp Time.

The Chief Engineer ransacks the RD's office and blows the borgs in an act of Grand Sabotage.
  • Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.
  • If a prisoner requests an Execution or Cyborgization, they may be given one.
Code Image Crime Description Notes
400 Compromising Station Integrity.PNG Grand Sabotage To engage in maliciously destructive actions which endanger the crew or station. Releasing damaging/lethal viruses, hotwiring the engine, disabling the gravity generator, disabling power for a department or equivalently large portion of the station, subverting or destroying the AI, opening several holes in the station hull, setting fire to large areas, detonating multiple cyborgs, and activating high-yield explosives all count as Grand Sabotage. For lesser acts, see Sabotage. If death was caused, see Murder.
401 SL Manslaughter.png Manslaughter To cause death to a person via deliberate attack or excessive negligence, without any intent to kill. Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.
402 Attempted Murder.PNG Attempted Murder To use excessive physical force with intention to cause death. Use of lethal weaponry such as firearms and explosives are considered as intent to murder. If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter.
407 SL Grand Theft.png Grand Theft To steal items of high value or sensitive nature from either an area or one's person. Theft of cutting-edge technology, documents, and research samples. Examples include the nuke, hand teleporters, the Captain/Head of Security's Antique Laser, Captain/HoP level ID cards, mechas, and departmental door remotes. Almost all High-Risk Items fall in this category. For theft of less important property, see Theft or Petty Theft.

Capital Crimes


All of these crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, Exile or Cyborgization.

  • Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.
  • Only the Magistrate or Captain can authorize an Execution or Forced Cyborgization.
  • If a prisoner requests an Execution or Cyborgization, they may be given one.
Code Image Crime Description Notes
502 Murder.PNG Murder To deliberately and maliciously cause the death of another crewmember via direct or indirect means. Any effort to prevent the resuscitation or cloning of the victim is to be considered proof of Murder. Unauthorised executions are also considered Murder. If there is no evidence of intent, see Manslaughter.
505 SL Mutiny.png Mutiny To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause. Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator's actions are for the betterment of Nanotrasen, consider a lesser sentence, pardon, or promotion.

Modifiers & Special Situations


Situation Description Notes Modifier
Aiding and Abetting To knowingly assist a criminal. Knowingly assisting a criminal is a crime. This includes but is not limited to: interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, and willingly rendering medical aid. If the aided prisoner ends up receiving no charges, apply five minutes to the offender. The original criminal's sentence; 5 minute minimum
Central Command Directive To be issued a pardon/sentence modification by Central Command. Central Command may, under certain circumstances, legally waive sections of Space Law. Irrespective of the original crime, if a pardon or modification to a sentence is issued it is to be followed immediately. Immediate Release/Modification
Cooperation with Security Being helpful to the members of security, revealing things during questioning. Note that the information must be true in order for this modifier to apply. Prisoners giving false information to officers should not be awarded time off. 50% reduction
Hostile Brainwashing To be under the mind control of a Cult, Head Revolutionary, Vampire, or other mind-controlling circumstances. Any brainwashed person is to be detained non-lethally and deconverted or dethralled. Deconverted/dethralled persons are to be immediately pardoned of their crimes and released. Any contraband or dangerous items found at the time of deconversion are to be confiscated without punishment. Deconversion & Release
Immediate Threat to Prisoner A severe threat to a prisoner's person. The singularity eats something near the brig, an explosion goes off, etc. Officer must relocate the prisoner(s) to a safe location or otherwise immediately release them. Immediate Release/Relocation
Medical Attention A sick or injured prisoner requires medical aid. Prisoners are entitled to medical aid if injured or sick. In cases of self-harm, aid may be rendered at the discretion of Security. The timer continues to run during this time. Running Timer
Parole To be released, under parole, before the allotted sentence for a crime is up. Several requirements must be met in order for parole to be granted. See: Legal SOP, Parole Section Parole Until Release
Refusal to Cooperate Non-cooperative behaviour While already detained inside the brig and awaiting a sentence, acting in a manner which makes security waste time processing you. Fleeing from processing also counts as refusal to cooperate. This modifier can result in Permanent Imprisonment if it brings the sentence above 60 minutes. 50% addition
Repeat Offender To be brigged for the same offense more than twice. Offenses must not be committed as part of one crime spree, and must be separate repeat offenses. Upon the third sentencing for the same crime, ten minutes is to be added. An additional ten minutes is to be added for every successive imprisonment. After three applications of this modifier (on their fifth same-crime offense), the perpetrator is to be permabrigged. 10 minute cumulative addition on 3rd offense.

Permabrig on 5th offense.

Self Defence Acting to protect one's self, coworkers, or workplace. Persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, not self-defence. Self-defence typically involves attempts to disarm or disengage, beating someone while they're down should be considered Assault unless the defender's life was in danger. Immediate Release
Surrender Willfully surrendering to Security. Coming to the brig, confessing what you've done, and taking the punishment. Getting arrested without a fuss is not surrender. 50% reduction

Contraband


  • It is the duty of everyone on station to turn in C or S grade Contraband when found. Failure to turn in Contraband will result in charges.
  • Conversely, personnel turning in contraband to Security of their own volition should not be charged.
Code Explanation Standard Charges For Possession Exceptions
NC Non-Contraband items. Having one of these is not a crime. No charges, but can still be confiscated IF directly used in the commission of a crime. None
C Standard Contraband items. Confiscate the item, AND charge the owner with 306. Possession of Contraband. The amount or variety of C-grade Contraband is irrelevant to the charge, it only applies once. If used in committing a non-contraband related Major Crime, the charge is automatically upgraded to Enemy of the Corporation. Can be possessed legally IF they were found in maintenance or off-station, AND the owner is authorized to have them by the Magistrate, Captain, or HoS, AND it was not used in any crime.
S Dangerous Contraband items. Confiscate the item, AND charge the owner as Enemy of the Corporation. Security may legally use syndicate headset keys. All other S-class contraband can ONLY be used with direct permission from Central Command.
Non-Contraband Items (NC)
Cardboard Cutout.png

Adaptive Cardboard Cutout

Securebriefcase.png

Briefcase Full of Cash

Chameleon jumpsuit.gif

Chameleon Clothing (jumpsuit, hat, etc.)

ContractorBalloon.png

Contractor Balloon

ContractorZippo.png

Contractor Zippo

DonksBox.png

Donk Pockets (Stimulants)

FoamPistol.png

Foam Force Riot Pistol

SyndicateShoes.png

No-Slip Shoes

SyndicateBox.png

Safe Cracking Kit

Syndicate Playing Cards.png

Sharpened Playing Cards

Smuggler's Satchel.png

Smuggler's Satchel

SyndicateSuit.png

Space Suit

DuffleSyndiMed.png

Surgery Duffelbag

SyndieTank.png

Suspicious Oxygen Tank

SyndicateToolbox.png

Suspicious Toolbox

SyndicateBalloon.png

Syndicate Balloon

Syndicate Smoke.png

Syndicate Cigarettes

SWATmask.png

Syndicate Mask

SyndicateSoap.png

Syndicate Soap

Contraband Items (C)
Pinpointer.png

Advanced Pinpointer

Multitool.png

AI Detector

Grenade.png

Banana Grenade

SyndiKey.png

Binary Translator Key

SyndicateBox.png

Boozy Shotgun Shells

Camera Bug.png

Camera Bug

Camera.png

Camera Flash

Ntflag.png

Chameleon Flag

Chameleon Stamp.png

Chameleon Stamp

Shoesclown.png

Clown Acrobatic Shoes

ContractorPinpointer.png

Contractor Pinpointer

Atmosjumpsuit.png

Contortionist's Jumpsuit

DartPistol.png

Dart Pistol

DNA Scrambler.png

DNA Scrambler

Flashlight.png

EMP Flashlight

Briefcase.png

False-Bottomed Briefcase

RiotDart.png

Foam Force Riot Foam Dart Including Sniper Rounds

File:BioChip Syndicate.png

Freedom Bio-Chip

Kineticacceleratormod.png

KA Pressure Mod

Traitorbelt.gif

Military/Traitor Belt

Black Gloves.png

Pickpocket's Gloves

Poison.png

Poison Bottle (Non-Lethal)

Ammo.gif

Standard Ammunition

File:BioChip Syndicate.png

Storage Biochips

SyndiPistol.png

Syndicate Pistol

Sunglasses.png

Thermal Imaging Glasses

ThermalDrill.png

Thermal Safe Drill

SyndiRevolver.png

Trick Revolver

UniversalSuppressor.png

Universal Suppressor

Gas mask.png

Voice Changer

Ritual Dagger All.gif

Cultist Items (Non-Chaplain)

Voice Modulator.png

Voice Modulator

Dangerous Contraband Items (S)
SyndiRevolver.png

.357 Revolver

AccessTuner.gif

Access Tuner

File:BioChip Syndicate.png

Adrenal Bio-Chip

Advanced Mimery.png

Advanced Mimery

Id regular.png

Agent ID Card

Artistic Toolbox.png

His Grace

Clustergrenade.png

Atmos Grenades

Syndi Hardsuit.png

Blood Red Hardsuit

Syndi Magboots.png

Blood Red Magboots

Ninjastar.png

Box of Throwing Weapons

Briefcase.png

Briefcase Full of Bees

Shotguncane.png

Cane Shotgun

Chameleon projector.gif

Chameleon Projector

SecHud.png

Chameleon Security HUD

MiscCondiment.png

Chef's Excellence Special Sauce

Emag.png

Cryptographic Sequencer (Emag)

C4.gif

Composition C4

X4.png

Composition X4

ContractorBaton.png

Contractor Baton

ContractorSuitAndHelmet.png

Contractor Space Suit

ContractorUplink.gif

Contractor Uplink

Cqcmanual.png

CQC Manual

PlushieCarp.png

Dehydrated Space Carp

Pda cartrige.png

Detomatix Cartridge

ContractorFlare.png

Emergency Extraction Flare

Emp bomb.gif

EMP Bomb

SyndicateBox.png

EMP Kit

Fireaxe.png

Energized Fire Axe

Energy crossbow.png

Mini Energy Crossbow

Edagger.gif

Energy Dagger

Sword.gif

Energy Sword

Desword.gif

Double Energy Sword

D20.png

E20

Grenade.png

Feral Cat Grenade

Garrote.png

Fibre Wire Garrote

Pda cartrige.png

F.R.A.M.E Cartridge

Fingerless.png

Gloves of the North Star

Uploadmodule.png

Hacked AI Upload Module

Combathypo.gif

Holoparasites

Meat Cleaver.png

Meat Cleaver

File:BioChip Syndicate.png

Mindslave Bio-chip

Combatgloves.png

Experimental Krav Gloves

Godstaff blue.png

Missionary Starter Kit

Scroll1.png

Mysterious Scroll (Sleeping Carp)

Nanocalciuminjector.png

Nanocalcium Injector

Ammo2.gif

Non-Standard Ammunition

PizzaBomb.gif

Pizza Bomb

Poison.png

Poison Bottle (Lethal)

Pen.png

Poison Pen

SingularityBeacon.gif

Power Beacon

Powerfist.png

Powerfist

Yellowgloves.png

Power Gloves

Powersink.gif

Powersink

WetFloorSign.png

Proximity Mine

Healthanalyzer.png

Radiation Laser

Rjammer.png

Radio Jammer

Rawtelecrystal.png

Raw Telecrystal

Scissors.png

Safety Scissors

Pen.png

Sleepy Pen

Stimulants.png

Stimulants

Syndicate Bomb.png

Syndicate Bomb

Chainsaw.gif

Syndicate Chainsaw

Syndicatedocs.gif

Syndicate Documents

SyndiKey.png

Syndicate Encryption Key

GunContra.gif

Syndicate Long Arms

SyndiMinibomb.png

Syndicate Minibomb

MMI empty.png

Syndicate MMI

SyndiPDA.png

Syndicate Uplink

GunTele.png

Telegun

File:BioChip Syndicate.png

Uplink Bio-Chip

Pipette.png

Viral Injector

Syndi Teleporter.gif

Syndicate Teleporter

Nuclear Screwdriver.png

Nuclear Screwdriver

Supermatter Theft Tools.gif

Supermatter Extraction Tools

Supermatter Plutonium Core Containers.gif

Supermatter or Plutonium Container