User:Carl Perkins

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I'm making my own stuff and shorthand recipes so yeah, I'm Awesome!

Core Healing Medicines

These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.

Hover over the names of the reagents in the recipe column to see their chemical formulas!
Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Chance
Charcoal 5 part Welding Fuel
5 part Carbon
5 part Hydrogen
20 part Sodium
20 part Chlorine
20 part Water
Temperature 874 K
Temperature 374 K
Toxin Heals 1.5 points of toxins damage per cycle, and has a 50% chance of removing 1u of all other chems present per cycle.
Need to heat up oil to get Ash and then Heat up again get Charcoal. Note, Oil doubles in size then shrinks to 60% of the amount.
0.4 units per cycle N/A N/A
Cryoxadone 10 Welding Fuel
25 Plasma
5 Carbon
5 Hydrogen
5 Chlorine
5 Radium
5 Water
5 Nitrogen
5 Oxygen
Cellular, brute, burn, toxin, respiratory Required for the proper function of cryogenics. Only functions when transferred via touch reaction. While subject's body temperature is below 215 K (about -58°C), each cycle:
  • stuns the subject for 4 seconds,
  • heals 4 points of cellular damage,
  • heals 12 points of brute and burn damage,
  • heals 3 points of toxin damage,
  • heals 10 points of respiratory damage,
  • mends disfiguration of subject's face.
0.4 units per cycle N/A N/A
Mannitol 30 part Hydrogen
30 part Water
30 part Sugar
Brain Heals 3 points of brain damage per cycle. 0.4 units per cycle N/A N/A
Salbutamol 2 part Welding Fuel
5 part Carbon
20 part Hydrogen
2 part Water
2 part Chlorine
5 part Oxygen
2 part Sulfur
5 part sodium
5 Nitrogen
15 part Lithium
15 part Aluminum
15 part Bromine
Suffocation Each cycle heals 6 points of respiratory damage and shortens loss of breath by 8 seconds. Great for stabilizing critical patients! 0.2 units per cycle N/A N/A
Saline-Glucose Solution 10 Chlorine
10 Sodium
40 water
30 Sugar
Brute, burn Has a 33% chance per metabolism cycle to heal 2 points of brute and burn damage each. Has another 33% chance per cycle to restore 1cl of blood.

Used to treat patients in shock.

0.15 units per cycle N/A N/A
Silver Sulfadiazine 30 parts Hydrogen
10 part Nitrogen
Dump 10 Ammonia
20 part Silver
20 part Sulfur
20 part Oxygen
20 part Chlorine
Burn On touch, instantly heals burn damage equal to the volume in units.

Basic anti-burn healing drug. On ingestion, deals toxins damage equal to half the consumed volume. Heals 2 burn per cycle.

3 units per cycle N/A N/A
Styptic Powder 20 part Sulfur
40 part Oxygen
40 part Hydrogen
20 part Aluminum
Brute On touch, instantly heals brute damage equal to the volume in units.

Basic anti-brute healing drug. On ingestion, deals toxins damage equal to half the consumed volume. Heals 2 brute per cycle.

3 units per cycle N/A N/A
Synthflesh 1 part Blood
1 part Carbon
1 part
Styptic Powder
1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Brute, burn, un-husking On touch, instantly heals brute and burn damage equal to 1.5× the volume in units.

Heals 1.25 brute and burn damage per cycle.

Gets absorbed into subject's bloodstream through their skin on touch reactions.
When the concentration in a body's bloodstream reaches 100 units while it has less than 50 burn damage, can mend burn-induced husking.

0.4 units per cycle N/A N/A
Synth Meat 1 part
Cryoxadone
1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen

5 parts Blood
Synthetic Meat Creates a piece of synthetic meat at location of reaction - largely used to help restock the cloner's biomass. N/A N/A N/A