User:Nethiafin

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/obj/item/weapon/card/emag

Emag actions for items:


Programmable unloader - can stack people and can be used on shredder type (wat?)

Emergency Shield Projector - field will slowly dissipate

ERT Shuttle - gives error and does nothing

Syndie Specops Shuttle - gives error and does nothing

Door - tries to switch it to open (if bolts allow) and breaks door in process

WindowDoor - tries to switch it to open (if bolts allow) and breaks door in process

Robot Parts - sabotages them

Lockbox - opens it and damages in process. It will show black "light" instead of green

Closet - opens it and damages in process

Crate - opens it and damages in process

EFTPOS - resets access code to 0

Temperature Gun - doubles temperature. Target will burst into flames

Defibrillator - disables/enables safety protocols

Bar Sign - puts syndicate sign

Sec-Hailer - spews beepskey's insult

Holobadge - allows you to imprint your ID onto holobadge even if you are not one of security

SmartFridge - allows using without ID restrictions

Lazarus Injector - makes revived mob hostile

Labor Claim Console - allows anyone to enter shuttle

Robot - allows to open cover. If cover opened - subverts the cyborg and unlocks special modules

Maint-Drone - subverts the drone and unlocks special modules

Cleanbot - wets floors randomly

Floorbot - removes floors

Medbot - injects whatever they have

Mulebot - unlocks all controls

Borgi - explodes the poor borgi

Spiderbot - explodes (thankfully) the spiderbot

Fax Machine - allows to message the syndicate

Photocopier - fries someone's ass if they try to scan their... posterior

APC - hacks the APC and unlocks it

PACMAN - has chance to explode if active, allows to use bigger power (2.5 times more)

Emitter - unlocks it

RnD Server - allows everyone to use it

Emergency Shuttle - forces it to launch in 10 seconds

Emergency Pod - allows it to be launched at any time

Any Shuttle (that is not stated yet) - allows anyone to use it

Supply Computer - allows Syndicate Packages to be ordered

Telescience - allows to teleport to Z-Level 7

Air Alarm - disables safeties

Cloning Vat - forces ejection

Deployable Barrier and Flash - breaks ID lock

Fire Alarm - disables thermal sensors

Mass Driver - increases speed at which it throws items to insane degree

Teleporter - allows it to lock on syndicate beacons

Turrets Control - unlocks controls and breaks lock in process

Vending Machines - allows to ignore ID restrictions

Games - make game MUCH more realistic

Central Atmospherics Computer - gives all access to it

Camera Monitor - gives access to all cameras

Communication computer - scrambles communication routing circuits

Holodeck Control - allows wild-carp room

Light Replacer - puts explosive lightbulbs instead of normal ones

Megaphone - gives megaphone a foul mouth

Tracking Beacon - only e-magged teleporters can use this beacon from now on