User:MattTheFicus

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Revision as of 19:43, 16 March 2022 by MattTheFicus (talk | contribs)
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Use of Deadly Force Laser Gun.png

As a member of the station's Security force, you are one of the best armed and protected people on the station and equipped with the latest in non-lethal weaponry.

Situations that warrant the use of Deadly Force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools which are many times more effective than lethal options to defuse a situation.

In general, if it is possible to capture personnel non-lethally you should. Detained individuals should NOT be killed unless they are Kill-on-Sight/Uncontainable. If you do not, expect to have to justify yourself to Internal Affairs to not get fired and to Administrators to not be Jobbanned.

There are however certain circumstances where deadly force is permissible:

Non-EOCs / Petty Criminals
Should lethal force be levied against a target that is not an EoC (such as a cultist), is not set to DNR, or is not set to Execute/Kill on Sight via lawful order the person is to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.
Lethals Authorised - Post-Combat Treatment/Revival Required
Armed and Dangerous
(Stun Weapons, Lethals, etc.)
Multiple Assailants
(Armed or Otherwise)
Cultists
(Flag Robes, Highly Armed, etc.)
Possessing Explosives
(Grenades, TTVs, etc.)
Enhanced Individuals
(Stimulants, Implants, etc.)
Thralls
(Shadowling or Otherwise)
Revolutionaries
(Non-Heads)
Armoury Trespassers
(Armed or Otherwise)
Hostile Environment
(N2O, Fire, Space)
Lethals Recommended - Posthumous Revival Potentially Required
Vampires
(Shadowstep)
Heavily Armed
(.357, eSword, etc.)
Cultists
(Halos)
Holoparasite Users
(Irrespective of Type)
Hostile Exosuits
(Any Chassis)
Non-Crew
(Golems, Ash Walkers, etc.)
Uncontainable Individuals
(Bloodcrawl, Jaunt, etc.)
Lethals Authorised - Kill on Sight
Fully Powered Vampires
(Irrespective of Hostilities)
Nuclear Operatives
(Including Infiltration Teams)
Cultists
(Summoning Deity)
Perma Escapees
(Outside Permabrig/Isolation)
Exogenous Threats
(Xenomorphs, Terror Spiders, Changelings, etc.)
Abductors
(Including Other Hostile Aliens)
Swarmers
(Lavaland or Otherwise)
Cult Constructs
(Irrespective of Type)
Bluespace Entities
(Demons, Wizards, Revenants)
Shadowlings
(Including Thralls at Critical Mass)
Revolutionary Heads
(Non-Standard Revolutionaries)