Difference between revisions of "User:Sadhorizon"

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Now, however, gotta test some stuff:
Now, however, gotta test some stuff:
<br><hr><br>
<br><hr><br>
[[File:Mod UI.png|right|thumb]]
==What are modsuits?==
==What are modsuits?==


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To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack. Deploy each part of the suit, and then activate it.  
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack. Deploy each part of the suit, and then activate it.  


To charge your MODsuit's cell, enter a cyborg charger [[File:borgrecharge.png|32px]] while wearing the suit
To charge your MODsuit's cell, enter a cyborg charger [[File:borgrecharge.png|32px]] while wearing the suit.


==Where to find one?==
==Roundstart MODsuits==


{|class="wikitable mw-collapsible" width="40%" style="text-align: center; background-color: #f0e8f0;"
{|class="wikitable mw-collapsible" width="40%" style="text-align: center; background-color: #f0e8f0;"
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* Stamper
* Stamper
|}
|}
==How to use one?==


==Building a MODsuit==
==Building a MODsuit==
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==Plating types==
==Plating types==


{|class="wikitable mw-collapsible" width="90%" style="text-align: center; background-color: #f0e8f0;"
{|class="wikitable mw-collapsible" width="80%" style="text-align: center; background-color: #f0e8f0;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
| rowspan=2 style="width: 15%;"                    | Item  
| rowspan=2 style="width: 15%;"                    | Item  
| rowspan=2 style="width: 5%;"                    | Complexity
| rowspan=2 style="width: 5%;"                    | Complexity
| colspan=8 style="width: 45%;"                    | damage resistances
| colspan=8 style="width: 45%;"                    | damage resistances
| rowspan=2 style="width: 5%;"                    | Cell Drain
| rowspan=2 style="width:20%;"                    | other functionality
| rowspan=2 style="width:20%;"                    | other functionality
| rowspan=2 style="width:15%;"                    | location
| rowspan=2 style="width:10%;"                    | alternate skins
| rowspan=2 style="width:10%;"                    | alternate skins
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
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| 15
| 15
| 15 || 5 || 5 || 5 || 0 || 25 || 33 || 33
| 15 || 5 || 5 || 5 || 0 || 25 || 33 || 33
|
| slightly faster than other MODsuits
| slightly faster than other MODsuits
| can be built by robotics
| civilian <br> [[file:Mod Civilian.png]]
| civilian <br> [[file:Mod Civilian.png]]
|-
|-
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| 15
| 15
| 20 || 5 || 5 || 5 || 30 || 150 || INF || 150
| 20 || 5 || 5 || 5 || 30 || 150 || INF || 150
|
| shock-proof and heat resistant
| shock-proof and heat resistant
| engineering
| N/A
| N/A
|-
|-
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| 15
| 15
| 20 || 5 || 5 || 5 || 15 || 15 || INF || 150
| 20 || 5 || 5 || 5 || 15 || 15 || INF || 150
|
| extreme heat resistance
| extreme heat resistance
| N/A
| N/A
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===Exchanging power cell===
===Exchanging power cell===


# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Explosivebombthatgoesboom.png|32px]] '''MODsuit central controller'''.
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''.
# Use [[File:Wrench.png|32px]] '''Wrench'''.
# Use [[File:Wrench.png|32px]] '''Wrench'''.
# Re-insert the [[File:GreyM.png|32px]] '''MODsuit core'''.
# Re-insert the [[File:Mod Core.png|32px]] '''MODsuit core'''.
# Insert the [[File:Powercell.png|32px]] '''Power Cell'''.
# Insert the [[File:Powercell.png|32px]] '''Power Cell'''.
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.
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'''Adding modules:'''
'''Adding modules:'''
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Explosivebombthatgoesboom.png|32px]] '''MODsuit central controller'''.
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''.
# Insert [[#Modules|modules of your choosing]].
# Insert [[#Modules|modules of your choosing]].
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.


'''Removing modules:'''
'''Removing modules:'''
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Explosivebombthatgoesboom.png|32px]] '''MODsuit central controller'''.
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''.
# Use [[File:Crowbar.png|32px]] '''Crowbar''' to take the modules out.
# Use [[File:Crowbar.png|32px]] '''Crowbar''' to take the modules out.
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.
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| style="width: 15%;"                    | Module
| style="width: 15%;"                    | Module
| style="width: 5%;"                      | Complexity
| style="width: 5%;"                      | Complexity
| style="width: 80%;"                    | Description
| style="width: 5%;"                      | Passive Cell Drain
| style="width: 5%;"                      | Active Cell Drain
| style="width: 5%;"                      | On-Use Cell Drain
| style="width: 65%;"                    | Description
|-
|-
! Active Sonar <br> [[File:Cluwne.png]]
! Active Sonar <br> [[File:Mod Active Sonar.png]]
| 2
| 2
| || ||
| Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for.
| Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for.
|-
! Advanced Ion Jetpack <br> [[File:Mod Ion Jetpack.png]]
| 3
| || ||
| An improvement on the previous model of electric thrusters. This one achieves better efficency through mounting of more jets and a red paint applied on it.
|-
! Advanced Magnetic Stability <br> [[File:Mod Magnetic Stability.png]]
| 0
| || ||
| '''NEEDS DESC'''
|-
! Advanced Reagent Scanner <br> [[File:Mod Reagent Scanner.png]]
| 0
| || ||
| '''NEEDS DESC'''
|-
! Armor Boo
|}

Revision as of 19:56, 29 June 2023

Heyo I am currently a mentor I guess
If you need to contact me, I'm on paracord under the same nick ^-^


Now, however, gotta test some stuff:




Mod UI.png

What are modsuits?

Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, put all of the parts together, extend each part of the armor and activate the suit!

To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack. Deploy each part of the suit, and then activate it.

To charge your MODsuit's cell, enter a cyborg charger Borgrecharge.png while wearing the suit.

Roundstart MODsuits

Item location Default Modules
Standard MODsuit
Generic assistant.png
Can be built by robotics N/A
Engineering MODsuit
Fille:Generic engineer.png
Engineering Suit Storage, can be built by robotics
  • Storage
  • Welding Protection
  • Radiation Detection
  • Flashlight
  • Magnetic Stability
Atmospheric MODsuit
Generic atmos.png
Atmospherics Suit Storage, can be built by robotics
Loader
Generic mime.png
Can be ordered from cargo
  • Loader Clamp
  • Loader Arms
  • Loader Magner
  • Expanded Storage
  • Flashlight
  • Stamper

Building a MODsuit

  1. Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
  2. File:Mod Core.png Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, Robotics Lab also starts with one.
  3. Mod Shell.png Add core to shell.
  4. Screwdriver tool.png Screwdriver core to shell.
  5. Mod Helmet.png Add helmet to assembly.
  6. Mod Chestplate.png Add chestplate to assembly.
  7. Mod Gauntlets.png Add gauntlets to assembly.
  8. Mod Boots.png Add boots to assembly.
  9. Wrench.png Wrench assembly.
  10. Screwdriver tool.png Screwdriver assembly.
  11. Mod Standard Plating.png Add external plating to assembly.
  12. Screwdriver tool.png Open modsuit panel with screwdriver.
  13. Powercell.png Insert a power cell.
  14. Screwdriver tool.png Close modsuit panel with screwdriver.

Plating types

Item Complexity damage resistances Cell Drain other functionality alternate skins
Melee Bullet Laser Energy Bio? Radiation Fire Acid?
Standard MODsuit
Mod Standard.png
15 15 5 5 5 0 25 33 33 slightly faster than other MODsuits civilian
Mod Civilian.png
Engineering MODsuit 15 20 5 5 5 30 150 INF 150 shock-proof and heat resistant N/A
Atmospheric MODsuit 15 20 5 5 5 15 15 INF 150 extreme heat resistance N/A
Advanced MODsuit

Modsuit maintenance

Exchanging power cell

  1. Use Screwdriver tool.png Screwdriver on the Mod Control.png MODsuit central controller.
  2. Use Wrench.png Wrench.
  3. Re-insert the File:Mod Core.png MODsuit core.
  4. Insert the Powercell.png Power Cell.
  5. Use Screwdriver tool.png Screwdriver.

Messing with wires

Upgrading the MODsuit

Adding modules:

  1. Use Screwdriver tool.png Screwdriver on the Mod Control.png MODsuit central controller.
  2. Insert modules of your choosing.
  3. Use Screwdriver tool.png Screwdriver.

Removing modules:

  1. Use Screwdriver tool.png Screwdriver on the Mod Control.png MODsuit central controller.
  2. Use Crowbar.png Crowbar to take the modules out.
  3. Use Screwdriver tool.png Screwdriver.

Modules

Module Complexity Passive Cell Drain Active Cell Drain On-Use Cell Drain Description
Active Sonar
Mod Active Sonar.png
2 Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for.
Advanced Ion Jetpack
Mod Ion Jetpack.png
3 An improvement on the previous model of electric thrusters. This one achieves better efficency through mounting of more jets and a red paint applied on it.
Advanced Magnetic Stability
Mod Magnetic Stability.png
0 NEEDS DESC
Advanced Reagent Scanner
Mod Reagent Scanner.png
0 NEEDS DESC
Armor Boo