Difference between revisions of "Guide to Chemistry"
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!style='background-color:#FFEE88;'|{{anchor|Ammonia}}[[#Ammonia|Ammonia]] | !style='background-color:#FFEE88;'|{{anchor|Ammonia}}[[#Ammonia|Ammonia]] | ||
| | |{{RecursiveChem/Ammonia}} | ||
|An alternative fertilizer for botany and a key component for many common meds (results in 3 units instead of 4). Less effective than [[#Diethylamine|Diethylamine]]. | |An alternative fertilizer for botany and a key component for many common meds (results in 3 units instead of 4). Less effective than [[#Diethylamine|Diethylamine]]. | ||
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!style='background-color:#FFEE88;'|{{anchor|Sulphuric Acid}}[[#Sulphuric Acid|Sulphuric Acid]] | !style='background-color:#FFEE88;'|{{anchor|Sulphuric Acid}}[[#Sulphuric Acid|Sulphuric Acid]] | ||
| | |{{RecursiveChem/Sulphuric Acid}} | ||
|An acid that's utilized as a building block in a lot of medical chemicals (results in 2 units instead of 3). It's also useful for etching circuits....etching permanent scars in your coworker's face. | |An acid that's utilized as a building block in a lot of medical chemicals (results in 2 units instead of 3). It's also useful for etching circuits....etching permanent scars in your coworker's face. | ||
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!style='background-color:#FFEE88;'|{{anchor|Ash}}[[#Ash|Ash]] | !style='background-color:#FFEE88;'|{{anchor|Ash}}[[#Ash|Ash]] | ||
| | |{{RecursiveChem/Ash}} | ||
|Basic ingredient in a couple of recipes. | |Basic ingredient in a couple of recipes. | ||
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!style='background-color:#FFEE88;'|{{anchor|Carpet}}[[#Carpet|Carpet]] | !style='background-color:#FFEE88;'|{{anchor|Carpet}}[[#Carpet|Carpet]] | ||
| | |{{RecursiveChem/Carpet}} | ||
|Creates a dirty carpet on the floor. | |Creates a dirty carpet on the floor. | ||
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!style='background-color:#FFEE88;'|{{anchor|Oil}}[[#Oil|Oil]] | !style='background-color:#FFEE88;'|{{anchor|Oil}}[[#Oil|Oil]] | ||
| | |{{RecursiveChem/Oil}} | ||
|Burns in a small smoky fire, mostly used to get Ash. | |Burns in a small smoky fire, mostly used to get Ash. | ||
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!style='background-color:#FFEE88;'|{{anchor|Phenol}}[[#Phenol|Phenol]] | !style='background-color:#FFEE88;'|{{anchor|Phenol}}[[#Phenol|Phenol]] | ||
| | |{{RecursiveChem/Phenol}} | ||
|Used for certain medical recipes. | |Used for certain medical recipes. | ||
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!style='background-color:#FFEE88;'|{{anchor|Acetone}}[[#Acetone|Acetone]] | !style='background-color:#FFEE88;'|{{anchor|Acetone}}[[#Acetone|Acetone]] | ||
| | |{{RecursiveChem/Acetone}} | ||
|Common ingredient in other recipes. | |Common ingredient in other recipes. | ||
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!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}[[#Diethylamine|Diethylamine]] | !style='background-color:#FFEE88;'|{{anchor|Diethylamine}}[[#Diethylamine|Diethylamine]] | ||
| | |{{RecursiveChem/Diethylamine}} | ||
|A very potent fertilizer, and the base component of some medicines. | |A very potent fertilizer, and the base component of some medicines. | ||
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!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}[[#Saltpetre|Saltpetre]] | !style='background-color:#FFEE88;'|{{anchor|Saltpetre}}[[#Saltpetre|Saltpetre]] | ||
| | |{{RecursiveChem/Saltpetre}} | ||
|Ingredient for [[#Bath Salts|Bath Salts]] and [[#Black Powder|Black Powder]]. | |Ingredient for [[#Bath Salts|Bath Salts]] and [[#Black Powder|Black Powder]]. | ||
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!style='background-color:#FFEE88;'|{{anchor|Welding Fuel}}[[#Welding Fuel|Welding Fuel]] | !style='background-color:#FFEE88;'|{{anchor|Welding Fuel}}[[#Welding Fuel|Welding Fuel]] | ||
| | |{{RecursiveChem/Welding Fuel}} | ||
|A highly flammable blend of basic hydrocarbons, mostly Acetylene. Useful for both welding and organic chemistry. | |A highly flammable blend of basic hydrocarbons, mostly Acetylene. Useful for both welding and organic chemistry. | ||
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!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}[[#Silver Sulfadiazine|Silver Sulfadiazine]] | !style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}[[#Silver Sulfadiazine|Silver Sulfadiazine]] | ||
| | |{{RecursiveChem/Silver Sulfadiazine}} | ||
|Burn | |Burn | ||
|On touch, instantly heals burn damage equal to the volume in units. | |On touch, instantly heals burn damage equal to the volume in units. | ||
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!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}[[#Styptic Powder|Styptic Powder]] | !style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}[[#Styptic Powder|Styptic Powder]] | ||
| | |{{RecursiveChem/Styptic Powder}} | ||
|Brute | |Brute | ||
|On touch, instantly heals brute damage equal to the volume in units. | |On touch, instantly heals brute damage equal to the volume in units. | ||
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!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}[[#Saline-Glucose Solution|Saline-Glucose Solution]] | !style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}[[#Saline-Glucose Solution|Saline-Glucose Solution]] | ||
| | |{{RecursiveChem/Saline-Glucose Solution}} | ||
|Brute, burn | |Brute, burn | ||
|Has a 33% chance per metabolism cycle to heal 2 points of brute and burn damage each. Has another 33% chance per cycle to restore a bit of blood. | |Has a 33% chance per metabolism cycle to heal 2 points of brute and burn damage each. Has another 33% chance per cycle to restore a bit of blood. | ||
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!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}[[#Synthflesh|Synthflesh]] | !style='background-color:#FFEE88;'|{{anchor|Synthflesh}}[[#Synthflesh|Synthflesh]] | ||
| | |{{RecursiveChem/Synthflesh}} | ||
|Brute, burn | |Brute, burn | ||
|On touch, heals 1.5 times the applied volume in brute and burn damage.<br>Touch based only - no effects per-cycle | |On touch, heals 1.5 times the applied volume in brute and burn damage.<br>Touch based only - no effects per-cycle | ||
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!style='background-color:#FFEE88;'|{{anchor|Charcoal}}[[#Charcoal|Charcoal]] | !style='background-color:#FFEE88;'|{{anchor|Charcoal}}[[#Charcoal|Charcoal]] | ||
| | |{{RecursiveChem/Charcoal}} | ||
|Toxin | |Toxin | ||
|Heals 1.5 points of toxins damage per cycle, and has a 50% chance of removing 1u of all other chems present per cycle. | |Heals 1.5 points of toxins damage per cycle, and has a 50% chance of removing 1u of all other chems present per cycle. | ||
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!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}[[#Salbutamol|Salbutamol]] | !style='background-color:#FFEE88;'|{{anchor|Salbutamol}}[[#Salbutamol|Salbutamol]] | ||
| | |{{RecursiveChem/Salbutamol}} | ||
|Suffocation | |Suffocation | ||
|Heals 6 points of oxygen damage per cycle while capping suffocation at 4 points. Great for stabilizing critical patients! | |Heals 6 points of oxygen damage per cycle while capping suffocation at 4 points. Great for stabilizing critical patients! | ||
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!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}[[#Cryoxadone|Cryoxadone]] | !style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}[[#Cryoxadone|Cryoxadone]] | ||
| | |{{RecursiveChem/Cryoxadone}} | ||
|All types | |All types | ||
|Required for the proper function of cryogenics. It heals, per cycle: | |Required for the proper function of cryogenics. It heals, per cycle: | ||
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!style='background-color:#FFEE88;'|{{anchor|Synth Meat}}[[#Synth Meat|Synth Meat]] | !style='background-color:#FFEE88;'|{{anchor|Synth Meat}}[[#Synth Meat|Synth Meat]] | ||
| | |{{RecursiveChem/Synth Meat}} | ||
| Synthetic Meat | | Synthetic Meat | ||
|Creates a piece of synthetic meat at location of reaction---largely used to help restock the cloner's biomass. | |Creates a piece of synthetic meat at location of reaction---largely used to help restock the cloner's biomass. | ||
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!style='background-color:#FFEE88;'|{{anchor|Mannitol}}[[#Mannitol|Mannitol]] | !style='background-color:#FFEE88;'|{{anchor|Mannitol}}[[#Mannitol|Mannitol]] | ||
| | |{{RecursiveChem/Mannitol}} | ||
|Brain | |Brain | ||
|Heals 3 points of brain damage per cycle. Use it in cryo tubes alongside Cryoxadone. | |Heals 3 points of brain damage per cycle. Use it in cryo tubes alongside Cryoxadone. | ||
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!style='background-color:#FFEE88;'|{{anchor|Salicylic Acid}}[[#Salicylic Acid|Salicylic Acid]] | !style='background-color:#FFEE88;'|{{anchor|Salicylic Acid}}[[#Salicylic Acid|Salicylic Acid]] | ||
| | |{{RecursiveChem/Salicylic Acid}} | ||
|Brute and painkiller | |Brute and painkiller | ||
|If you have less than 50 brute damage, there is a 50% chance to heal one unit.<br>If overdosed it will have a 50% chance to deal 2 brute damage if the patient has less than 50 brute damage already. | |If you have less than 50 brute damage, there is a 50% chance to heal one unit.<br>If overdosed it will have a 50% chance to deal 2 brute damage if the patient has less than 50 brute damage already. | ||
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!style='background-color:#FFEE88;'|{{anchor|Omnizine}}[[#Omnizine|Omnizine]] | !style='background-color:#FFEE88;'|{{anchor|Omnizine}}[[#Omnizine|Omnizine]] | ||
| | |{{RecursiveChem/Omnizine}} | ||
|Brute, burn, toxin and suffocation | |Brute, burn, toxin and suffocation | ||
|Heals 1 of each damage type a cycle, no side effects or restrictions. Found in warmed up donk pockets. Only eating them will produce the reagent. Grinding won't help.<br>If overdosed it will deal significant amounts of each damage type. | |Heals 1 of each damage type a cycle, no side effects or restrictions. Found in warmed up donk pockets. Only eating them will produce the reagent. Grinding won't help.<br>If overdosed it will deal significant amounts of each damage type. | ||
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!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}[[#Pentetic Acid|Pentetic Acid]] | !style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}[[#Pentetic Acid|Pentetic Acid]] | ||
| | |{{RecursiveChem/Pentetic Acid}} | ||
|Radiation, toxin | |Radiation, toxin | ||
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage. | |Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage. | ||
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!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}[[#Perfluorodecalin|Perfluorodecalin]] | !style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}[[#Perfluorodecalin|Perfluorodecalin]] | ||
| | |{{RecursiveChem/Perfluorodecalin}} | ||
|Suffocation | |Suffocation | ||
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well. | |Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well. | ||
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!style='background-color:#FFEE88;'|{{anchor|Atropine}}[[#Atropine|Atropine]] | !style='background-color:#FFEE88;'|{{anchor|Atropine}}[[#Atropine|Atropine]] | ||
| | |{{RecursiveChem/Atropine}} | ||
|Brute, burn and suffocation | |Brute, burn and suffocation | ||
|If subject's health is below -25 it will: | |If subject's health is below -25 it will: | ||
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!style='background-color:#FFEE88;'|{{anchor|Calomel}}[[#Calomel|Calomel]] | !style='background-color:#FFEE88;'|{{anchor|Calomel}}[[#Calomel|Calomel]] | ||
| | |{{RecursiveChem/Calomel}} | ||
|Purge | |Purge | ||
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt. | |Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt. | ||
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!style='background-color:#FFEE88;'|{{anchor|Mutadone}}[[#Mutadone|Mutadone]] | !style='background-color:#FFEE88;'|{{anchor|Mutadone}}[[#Mutadone|Mutadone]] | ||
| | |{{RecursiveChem/Mutadone}} | ||
|Genetic | |Genetic | ||
|Heals your genetic defects. | |Heals your genetic defects. | ||
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!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}[[#Potassium Iodide|Potassium Iodide]] | !style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}[[#Potassium Iodide|Potassium Iodide]] | ||
| | |{{RecursiveChem/Potassium Iodide}} | ||
|Radiation | |Radiation | ||
|Reduces low radiation damage very effectively. | |Reduces low radiation damage very effectively. | ||
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!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}[[#Ephedrine|Ephedrine]] | !style='background-color:#FFEE88;'|{{anchor|Ephedrine}}[[#Ephedrine|Ephedrine]] | ||
| | |{{RecursiveChem/Ephedrine}} | ||
|Stun | |Stun | ||
|Reduces stun times, increases run speed, and stabilizes crit.<br>If overdosed it will deal toxin and oxyloss damage. | |Reduces stun times, increases run speed, and stabilizes crit.<br>If overdosed it will deal toxin and oxyloss damage. | ||
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!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}[[#Diphenhydramine|Diphenhydramine]] | !style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}[[#Diphenhydramine|Diphenhydramine]] | ||
| | |{{RecursiveChem/Diphenhydramine}} | ||
|Histamine Overdose | |Histamine Overdose | ||
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness. | |Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness. | ||
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!style='background-color:#FFEE88;'|{{anchor|Morphine}}[[#Morphine|Morphine]] | !style='background-color:#FFEE88;'|{{anchor|Morphine}}[[#Morphine|Morphine]] | ||
| | |{{RecursiveChem/Morphine}} | ||
|Painkiller | |Painkiller | ||
|Will allow you to walk faster. Will eventually knock you out if you take too much.<br>If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage | |Will allow you to walk faster. Will eventually knock you out if you take too much.<br>If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage | ||
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!style='background-color:#FFEE88;'|{{anchor|Ether}}[[#Ether|Ether]] | !style='background-color:#FFEE88;'|{{anchor|Ether}}[[#Ether|Ether]] | ||
| | |{{RecursiveChem/Ether}} | ||
|Sedative | |Sedative | ||
|A non-addictive alternative to morphine. Can be useful when performing surgery on species who require unique breathing equipment such as Vox or Plasmamen. | |A non-addictive alternative to morphine. Can be useful when performing surgery on species who require unique breathing equipment such as Vox or Plasmamen. | ||
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!style='background-color:#FFEE88;'|{{anchor|Hydrocodone}}[[#Hydrocodone|Hydrocodone]] | !style='background-color:#FFEE88;'|{{anchor|Hydrocodone}}[[#Hydrocodone|Hydrocodone]] | ||
| | |{{RecursiveChem/Hydrocodone}} | ||
|Painkiller | |Painkiller | ||
|An extremely strong painkiller that allows you to ignore almost any amount of pain | |An extremely strong painkiller that allows you to ignore almost any amount of pain | ||
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!style='background-color:#FFEE88;'|{{anchor|Oculine}}[[#Oculine|Oculine]] | !style='background-color:#FFEE88;'|{{anchor|Oculine}}[[#Oculine|Oculine]] | ||
| | |{{RecursiveChem/Oculine}} | ||
|Eye and Ear | |Eye and Ear | ||
|Cures blindness and heals eye damage over time, also cures deafness and heals ear damage. | |Cures blindness and heals eye damage over time, also cures deafness and heals ear damage. | ||
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!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}[[#Epinephrine|Epinephrine]] | !style='background-color:#FFEE88;'|{{anchor|Epinephrine}}[[#Epinephrine|Epinephrine]] | ||
| | |{{RecursiveChem/Epinephrine}} | ||
|Stun + Brute, burn, suffocation and toxin | |Stun + Brute, burn, suffocation and toxin | ||
|Attempts to cap oxygen damage at 35. If the patient is in low to severe crit, heals toxins, brute, and burn very effectively. Will not heal patients who are almost dead.<br>If overdosed will stun and deal toxin damage | |Attempts to cap oxygen damage at 35. If the patient is in low to severe crit, heals toxins, brute, and burn very effectively. Will not heal patients who are almost dead.<br>If overdosed will stun and deal toxin damage | ||
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!style='background-color:#FFEE88;'|{{anchor|Antihol}}[[#Antihol|Antihol]] | !style='background-color:#FFEE88;'|{{anchor|Antihol}}[[#Antihol|Antihol]] | ||
| | |{{RecursiveChem/Antihol}} | ||
|Alcohol | |Alcohol | ||
|Helps remove Alcohol from someone's body, as well as eliminating its side effects. | |Helps remove Alcohol from someone's body, as well as eliminating its side effects. | ||
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!style='background-color:#FFEE88;'|{{anchor|Stimulants}}[[#Stimulants|Stimulants]] | !style='background-color:#FFEE88;'|{{anchor|Stimulants}}[[#Stimulants|Stimulants]] | ||
| | |{{RecursiveChem/Stimulants}} | ||
|Stun | |Stun | ||
|A traitor only reagent; it makes the user impervious to stuns and rapidly heals their body; when it wears off it deals tox and brute damage in addition to a stun. | |A traitor only reagent; it makes the user impervious to stuns and rapidly heals their body; when it wears off it deals tox and brute damage in addition to a stun. | ||
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!style='background-color:#FFEE88;'|{{anchor|Insulin}}[[#Insulin|Insulin]] | !style='background-color:#FFEE88;'|{{anchor|Insulin}}[[#Insulin|Insulin]] | ||
| | |{{RecursiveChem/Insulin}} | ||
|Sugar Dependency | |Sugar Dependency | ||
|Increases sugar depletion | |Increases sugar depletion | ||
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!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}[[#Spaceacillin|Spaceacillin]] | !style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}[[#Spaceacillin|Spaceacillin]] | ||
| | |{{RecursiveChem/Spaceacillin}} | ||
|Diseases and Infections | |Diseases and Infections | ||
|A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases. Treats infections. | |A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases. Treats infections. | ||
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!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}[[#Strange Reagent|Strange Reagent]] | !style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}[[#Strange Reagent|Strange Reagent]] | ||
| | |{{RecursiveChem/Strange Reagent}} | ||
|Death | |Death | ||
|A miracle drug that can bring a dead body back to life! <span style="color:#FF0000">'''WARNING: if the corpse has suffered more than 150 points combined of brute and burn, they will instead explode in a shower of gore.'''</span><br>If used on a living person it will deal Brute and Tox damage. | |A miracle drug that can bring a dead body back to life! <span style="color:#FF0000">'''WARNING: if the corpse has suffered more than 150 points combined of brute and burn, they will instead explode in a shower of gore.'''</span><br>If used on a living person it will deal Brute and Tox damage. | ||
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!style='background-color:#FFEE88;'|{{anchor|Simethicone}}[[#Simethicone|Simethicone]] | !style='background-color:#FFEE88;'|{{anchor|Simethicone}}[[#Simethicone|Simethicone]] | ||
| | |{{RecursiveChem/Simethicone}} | ||
|Methane reliever | |Methane reliever | ||
|Prevents farting. | |Prevents farting. | ||
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!style='background-color:#FFEE88;'|{{anchor|Teporone}}[[#Teporone|Teporone]] | !style='background-color:#FFEE88;'|{{anchor|Teporone}}[[#Teporone|Teporone]] | ||
| | |{{RecursiveChem/Teporone}} | ||
|Body temperature stabilization | |Body temperature stabilization | ||
|Attempts to return the body's temperature to 98F in 10 degree increments. | |Attempts to return the body's temperature to 98F in 10 degree increments. | ||
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!style='background-color:#FFEE88;'|{{anchor|Haloperidol}}[[#Haloperidol|Haloperidol]] | !style='background-color:#FFEE88;'|{{anchor|Haloperidol}}[[#Haloperidol|Haloperidol]] | ||
| | |{{RecursiveChem/Haloperidol}} | ||
|Anti-psychotic and Stimulant Purgative | |Anti-psychotic and Stimulant Purgative | ||
|Will rapidly purge hallucinogenic and stimulative chemical while reducing jitteriness and the drugs various negative effects. Can also cause drowsiness and brain damage. | |Will rapidly purge hallucinogenic and stimulative chemical while reducing jitteriness and the drugs various negative effects. Can also cause drowsiness and brain damage. | ||
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!style='background-color:#FFEE88;'|{{anchor|Rezadone}}[[#Rezadone|Rezadone]] | !style='background-color:#FFEE88;'|{{anchor|Rezadone}}[[#Rezadone|Rezadone]] | ||
| | |{{RecursiveChem/Rezadone}} | ||
|Clone Damage Healing | |Clone Damage Healing | ||
|Heals Clone damage, only way besides Cyroxadone. Can melt your face and be poisonous if left in the body for a long time. | |Heals Clone damage, only way besides Cyroxadone. Can melt your face and be poisonous if left in the body for a long time. | ||
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!style='background-color:#FFEE88;'|{{anchor|Mitocholide}}[[#Mitocholide|Mitocholide]] | !style='background-color:#FFEE88;'|{{anchor|Mitocholide}}[[#Mitocholide|Mitocholide]] | ||
| | |{{RecursiveChem/Mitocholide}} | ||
|Internal Damage Healing, limb revival | |Internal Damage Healing, limb revival | ||
|Heals internal organ damage by .4 points each per cycle; a slow-acting alternative to surgery. Great in a cryo mix! Also can fix septic or dead limbs if splashed on them. | |Heals internal organ damage by .4 points each per cycle; a slow-acting alternative to surgery. Great in a cryo mix! Also can fix septic or dead limbs if splashed on them. | ||
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!style='background-color:#FFEE88;'|{{anchor|Liquid Solder}}[[#Liquid Solder|Liquid Solder]] | !style='background-color:#FFEE88;'|{{anchor|Liquid Solder}}[[#Liquid Solder|Liquid Solder]] | ||
| | |{{RecursiveChem/Liquid Solder}} | ||
|Heals Synthetic Posibrain damage. | |Heals Synthetic Posibrain damage. | ||
|Same thing as Mannitol, but for Synthetics! | |Same thing as Mannitol, but for Synthetics! | ||
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!style='background-color:#FFEE88;'|{{anchor|Degreaser}}[[#Degreaser|Degreaser]] | !style='background-color:#FFEE88;'|{{anchor|Degreaser}}[[#Degreaser|Degreaser]] | ||
| | |{{RecursiveChem/Degreaser}} | ||
|Cleans Residue from IPC's. | |Cleans Residue from IPC's. | ||
|Basically the IPC version of Charcoal. Purges all chemicals faster, with Space Lube and Ultra-Lube being purged at even higher rates. | |Basically the IPC version of Charcoal. Purges all chemicals faster, with Space Lube and Ultra-Lube being purged at even higher rates. | ||
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!style='background-color:#FFEE88;'|{{anchor|Fliptonium}}[[#Fliptonium|Fliptonium]] | !style='background-color:#FFEE88;'|{{anchor|Fliptonium}}[[#Fliptonium|Fliptonium]] | ||
| | |{{RecursiveChem/Fliptonium}} | ||
|Causes the imbider to start spinning! | |Causes the imbider to start spinning! | ||
|When ingested or applied the sprite starts spinning in circles. Also helps against stuns. | |When ingested or applied the sprite starts spinning in circles. Also helps against stuns. | ||
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!style='background-color:#FFEE88;'|{{anchor|Nicotine}}[[#Nicotine|Nicotine]] | !style='background-color:#FFEE88;'|{{anchor|Nicotine}}[[#Nicotine|Nicotine]] | ||
| | |{{RecursiveChem/Nicotine}} | ||
|Slightly reduces stun times.<br>If overdosed it will deal toxin and oxygen damage. | |Slightly reduces stun times.<br>If overdosed it will deal toxin and oxygen damage. | ||
|0.4 units per cycle | |0.4 units per cycle | ||
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!style='background-color:#FFEE88;'|{{anchor|Krokodil}}[[#Krokodil|Krokodil]] | !style='background-color:#FFEE88;'|{{anchor|Krokodil}}[[#Krokodil|Krokodil]] | ||
| | |{{RecursiveChem/Krokodil}} | ||
|Provides messages of calmness and protection.<br>If overdosed it will deal significant Brain and Toxin damage.<br>If addicted to it will begin to deal fatal amounts of Brute damage as the subjects skin falls off. | |Provides messages of calmness and protection.<br>If overdosed it will deal significant Brain and Toxin damage.<br>If addicted to it will begin to deal fatal amounts of Brute damage as the subjects skin falls off. | ||
|0.4 units per cycle | |0.4 units per cycle | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Jenkem}}[[#Jenkem|Jenkem]] | !style='background-color:#FFEE88;'|{{anchor|Jenkem}}[[#Jenkem|Jenkem]] | ||
| | |{{RecursiveChem/Jenkem}} | ||
|Jenkem is a prison drug made from organic waste. Extremely disgusting.<br> | |Jenkem is a prison drug made from organic waste. Extremely disgusting.<br> | ||
|0.4 units per cycle | |0.4 units per cycle | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Crank}}[[#Crank|Crank]] | !style='background-color:#FFEE88;'|{{anchor|Crank}}[[#Crank|Crank]] | ||
| | |{{RecursiveChem/Crank}} | ||
|Reduces stun times by about 200%.<br>If overdosed or addicted it will deal significant Toxin, Brute and Brain damage. Explodes on mixing, so stay clear of the heater. | |Reduces stun times by about 200%.<br>If overdosed or addicted it will deal significant Toxin, Brute and Brain damage. Explodes on mixing, so stay clear of the heater. | ||
|0.4 units per cycle | |0.4 units per cycle | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}[[#Methamphetamine|Methamphetamine]] | !style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}[[#Methamphetamine|Methamphetamine]] | ||
| | |{{RecursiveChem/Methamphetamine}} | ||
|Reduces stun times by about 200% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.<br>If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage. | |Reduces stun times by about 200% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.<br>If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage. | ||
|0.6 units per cycle | |0.6 units per cycle | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}[[#Bath Salts|Bath Salts]] | !style='background-color:#FFEE88;'|{{anchor|Bath Salts}}[[#Bath Salts|Bath Salts]] | ||
| | |{{RecursiveChem/Bath Salts}} | ||
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lost motor control.<br>If overdosed the subject will lost even more motor control, drool and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage. Hint: If the cook isn't being cooperative, there is a 1/5 chance a cup of ramen will have 3 units of enzyme in it. | |Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lost motor control.<br>If overdosed the subject will lost even more motor control, drool and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage. Hint: If the cook isn't being cooperative, there is a 1/5 chance a cup of ramen will have 3 units of enzyme in it. | ||
|0.6 units per cycle | |0.6 units per cycle | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}[[#Aranesp|Aranesp]] | !style='background-color:#FFEE88;'|{{anchor|Aranesp}}[[#Aranesp|Aranesp]] | ||
| | |{{RecursiveChem/Aranesp}} | ||
|Cause a significant stamina regeneration boost per cycle-however the drug causes toxin damage in addition to having a chance to induce heavy oxygen damage. | |Cause a significant stamina regeneration boost per cycle-however the drug causes toxin damage in addition to having a chance to induce heavy oxygen damage. | ||
|0.4 units per cycle | |0.4 units per cycle | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}[[#Space Drugs|Space Drugs]] | !style='background-color:#FFEE88;'|{{anchor|Space Drugs}}[[#Space Drugs|Space Drugs]] | ||
| | |{{RecursiveChem/Space Drugs}} | ||
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. | |An illegal compound which induces a number of effects such as loss of balance and visual artefacts. | ||
|0.2 units per cycle | |0.2 units per cycle | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Lysergic acid diethylamide}}[[#Lysergic acid diethylamide|Lysergic acid diethylamide]] | !style='background-color:#FFEE88;'|{{anchor|Lysergic acid diethylamide}}[[#Lysergic acid diethylamide|Lysergic acid diethylamide]] | ||
| | |{{RecursiveChem/Lysergic acid diethylamide}} | ||
|Also known as LSD. This is a potent hallucinogenic compound that is illegal under space law. Contrary to what you may believe, this is not an enjoyable chem to be subject to. | |Also known as LSD. This is a potent hallucinogenic compound that is illegal under space law. Contrary to what you may believe, this is not an enjoyable chem to be subject to. | ||
|0.4 units per cycle | |0.4 units per cycle | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Ultra Lube}}[[#Ultra Lube|Ultra Lube]] | !style='background-color:#FFEE88;'|{{anchor|Ultra Lube}}[[#Ultra Lube|Ultra Lube]] | ||
| | |{{RecursiveChem/Ultra Lube}} | ||
|Ultra-Lube is an enhanced lubricant which induces effect similar to Methamphetamine in synthetic users by drastically reducing internal friction and increasing cooling capabilities. | |Ultra-Lube is an enhanced lubricant which induces effect similar to Methamphetamine in synthetic users by drastically reducing internal friction and increasing cooling capabilities. | ||
|0.6 units per cycle | |0.6 units per cycle | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Surge}}[[#Surge|Surge]] | !style='background-color:#FFEE88;'|{{anchor|Surge}}[[#Surge|Surge]] | ||
| | |{{RecursiveChem/Surge}} | ||
|A sketchy superconducting gel that overloads processors, causing an effect reportedly similar to opiates in synthetic units. It is very similar to space drugs, with the added fun of being electrocuted and killed in higher doses. | |A sketchy superconducting gel that overloads processors, causing an effect reportedly similar to opiates in synthetic units. It is very similar to space drugs, with the added fun of being electrocuted and killed in higher doses. | ||
|0.4 units per cycle | |0.4 units per cycle | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}[[#Stabilizing Agent|Stabilizing Agent]] | !style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}[[#Stabilizing Agent|Stabilizing Agent]] | ||
| | |{{RecursiveChem/Stabilizing Agent}} | ||
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. '''This does not work on everything, so be warned!''' | |When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. '''This does not work on everything, so be warned!''' | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Fluorosurfactant}}[[#Fluorosurfactant|Fluorosurfactant]] | !style='background-color:#FFEE88;'|{{anchor|Fluorosurfactant}}[[#Fluorosurfactant|Fluorosurfactant]] | ||
| | |{{RecursiveChem/Fluorosurfactant}} | ||
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. | |Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Smoke}}[[#Smoke|Smoke]] | !style='background-color:#FFEE88;'|{{anchor|Smoke}}[[#Smoke|Smoke]] | ||
| | |{{RecursiveChem/Smoke}} | ||
|This creates a large butt of smoke that will take on the properties of everything (if anything) in the container of the reaction. The smoke will transfer the contained reagents into any mobs caught within the smoke butt, and will apply the reagents to the mobs. Great for distributing toxins in a crowded area. | |This creates a large butt of smoke that will take on the properties of everything (if anything) in the container of the reaction. The smoke will transfer the contained reagents into any mobs caught within the smoke butt, and will apply the reagents to the mobs. Great for distributing toxins in a crowded area. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}[[#Flash Powder|Flash Powder]] | !style='background-color:#FFEE88;'|{{anchor|Flash Powder}}[[#Flash Powder|Flash Powder]] | ||
| | |{{RecursiveChem/Flash Powder}} | ||
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate. | |Flashes in a radius that scales up with the amount detonated. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}[[#Phlogiston|Phlogiston]] | !style='background-color:#FFEE88;'|{{anchor|Phlogiston}}[[#Phlogiston|Phlogiston]] | ||
| | |{{RecursiveChem/Phlogiston}} | ||
|Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. | |Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Napalm}}[[#Napalm|Napalm]] | !style='background-color:#FFEE88;'|{{anchor|Napalm}}[[#Napalm|Napalm]] | ||
| | |{{RecursiveChem/Napalm}} | ||
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human. | |A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}[[#Sonic Powder|Sonic Powder]] | !style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}[[#Sonic Powder|Sonic Powder]] | ||
| | |{{RecursiveChem/Sonic Powder}} | ||
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate. | |Deafens in a radius that scales up with the amount detonated. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}[[#Pyrosium|Pyrosium]] | !style='background-color:#FFEE88;'|{{anchor|Pyrosium}}[[#Pyrosium|Pyrosium]] | ||
| | |{{RecursiveChem/Pyrosium}} | ||
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions. | |Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}[[#Cryostylane|Cryostylane]] | !style='background-color:#FFEE88;'|{{anchor|Cryostylane}}[[#Cryostylane|Cryostylane]] | ||
| | |{{RecursiveChem/Cryostylane}} | ||
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions. | |Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}[[#Chlorine Trifluoride|Chlorine Trifluoride]] | !style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}[[#Chlorine Trifluoride|Chlorine Trifluoride]] | ||
| | |{{RecursiveChem/Chlorine Trifluoride}} | ||
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. | |When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Sorium}}[[#Sorium|Sorium]] | !style='background-color:#FFEE88;'|{{anchor|Sorium}}[[#Sorium|Sorium]] | ||
| | |{{RecursiveChem/Sorium}} | ||
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate. | |When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}[[#Liquid Dark Matter|Liquid Dark Matter]] | !style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}[[#Liquid Dark Matter|Liquid Dark Matter]] | ||
| | |{{RecursiveChem/Liquid Dark Matter}} | ||
|When detonated it will suck in any movable object or person. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate. | |When detonated it will suck in any movable object or person. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}[[#Black Powder|Black Powder]] | !style='background-color:#FFEE88;'|{{anchor|Black Powder}}[[#Black Powder|Black Powder]] | ||
| | |{{RecursiveChem/Black Powder}} | ||
|Sparks, and then creates a violent explosion when heated to 474K. | |Sparks, and then creates a violent explosion when heated to 474K. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}[[#Nitroglycerin|Nitroglycerin]] | !style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}[[#Nitroglycerin|Nitroglycerin]] | ||
| | |{{RecursiveChem/Nitroglycerin}} | ||
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). | |A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Explosion}}[[#Explosion|Explosion]] | !style='background-color:#FFEE88;'|{{anchor|Explosion}}[[#Explosion|Explosion]] | ||
| | |{{RecursiveChem/Explosion}} | ||
|This explodes immediately on mixing, which may knock you over or even kill you. Cannot be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. Only useful in grenade production. | |This explodes immediately on mixing, which may knock you over or even kill you. Cannot be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. Only useful in grenade production. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Firefighting Foam}}[[#Firefighting Foam|Firefighting Foam]] | !style='background-color:#FFEE88;'|{{anchor|Firefighting Foam}}[[#Firefighting Foam|Firefighting Foam]] | ||
| | |{{RecursiveChem/Firefighting Foam}} | ||
|Also known as carbon tetrachloride; this is an excellent reagent for putting out fires; more effect effective than water---and no slipping. | |Also known as carbon tetrachloride; this is an excellent reagent for putting out fires; more effect effective than water---and no slipping. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Azide}}[[#Azide|Azide]] | !style='background-color:#FFEE88;'|{{anchor|Azide}}[[#Azide|Azide]] | ||
| | |{{RecursiveChem/Azide}} | ||
|Results in 1 unit. Creates a violent explosion at the source. Cannot be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. | |Results in 1 unit. Creates a violent explosion at the source. Cannot be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Teslium}}[[#Teslium|Teslium]] | !style='background-color:#FFEE88;'|{{anchor|Teslium}}[[#Teslium|Teslium]] | ||
| | |{{RecursiveChem/Teslium}} | ||
|An unstable, electrically-charged metallic slurry. Increases the conductance of living things. | |An unstable, electrically-charged metallic slurry. Increases the conductance of living things. | ||
|} | |} | ||
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!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}[[#Condensed Capsaicin|Condensed Capsaicin]] | !style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}[[#Condensed Capsaicin|Condensed Capsaicin]] | ||
| | |{{RecursiveChem/Condensed Capsaicin}} | ||
|A chemical agent used for self-defense and in police work. (Results in 1 unit of Condensed Capsaicin Oil and does not consume Plasma.) | |A chemical agent used for self-defense and in police work. (Results in 1 unit of Condensed Capsaicin Oil and does not consume Plasma.) | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|EMP}}[[#EMP|EMP]] | !style='background-color:#FFEE88;'|{{anchor|EMP}}[[#EMP|EMP]] | ||
| | |{{RecursiveChem/EMP}} | ||
|This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos. | |This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Synthanol}}[[#Synthanol|Synthanol]] | !style='background-color:#FFEE88;'|{{anchor|Synthanol}}[[#Synthanol|Synthanol]] | ||
| | |{{RecursiveChem/Synthanol}} | ||
|What IPCs can drink to get drunk. Robo-booze. | |What IPCs can drink to get drunk. Robo-booze. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Shock Explosion}}[[#Shock Explosion|Shock Explosion]] | !style='background-color:#FFEE88;'|{{anchor|Shock Explosion}}[[#Shock Explosion|Shock Explosion]] | ||
| | |{{RecursiveChem/Shock Explosion}} | ||
|This reacts immediately on mixing, it creates an area-of-effect shock that will stun and very very minorly damage all who are not wearing insulated gloves. | |This reacts immediately on mixing, it creates an area-of-effect shock that will stun and very very minorly damage all who are not wearing insulated gloves. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|FluoroSulphuric Acid}}[[#FluoroSulphuric Acid|FluoroSulphuric Acid]] | !style='background-color:#FFEE88;'|{{anchor|FluoroSulphuric Acid}}[[#FluoroSulphuric Acid|FluoroSulphuric Acid]] | ||
| | |{{RecursiveChem/FluoroSulphuric Acid}} | ||
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes. | |A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}[[#Glycerol|Glycerol]] | !style='background-color:#FFEE88;'|{{anchor|Glycerol}}[[#Glycerol|Glycerol]] | ||
| | |{{RecursiveChem/Glycerol}} | ||
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water. | |Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}[[#Metal Foam|Metal Foam]] | !style='background-color:#FFEE88;'|{{anchor|Metal Foam}}[[#Metal Foam|Metal Foam]] | ||
| | |{{RecursiveChem/Metal Foam}} | ||
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium. | |Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Liquid Gibs}}[[#Liquid Gibs|Liquid Gibs]] | !style='background-color:#FFEE88;'|{{anchor|Liquid Gibs}}[[#Liquid Gibs|Liquid Gibs]] | ||
| | |{{RecursiveChem/Liquid Gibs}} | ||
|Useful in recipes requiring animal fat such as candles or soap. | |Useful in recipes requiring animal fat such as candles or soap. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}[[#Sodium Chloride|Sodium Chloride]] | !style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}[[#Sodium Chloride|Sodium Chloride]] | ||
| | |{{RecursiveChem/Sodium Chloride}} | ||
|Commonly known as salt, Sodium Chloride is often used to season food. | |Commonly known as salt, Sodium Chloride is often used to season food. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}[[#Space Cleaner|Space Cleaner]] | !style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}[[#Space Cleaner|Space Cleaner]] | ||
| | |{{RecursiveChem/Space Cleaner}} | ||
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills. | |This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}[[#Space Lube|Space Lube]] | !style='background-color:#FFEE88;'|{{anchor|Space Lube}}[[#Space Lube|Space Lube]] | ||
| | |{{RecursiveChem/Space Lube}} | ||
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3). | |Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3). | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}[[#Sterilizine|Sterilizine]] | !style='background-color:#FFEE88;'|{{anchor|Sterilizine}}[[#Sterilizine|Sterilizine]] | ||
| | |{{RecursiveChem/Sterilizine}} | ||
|Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever. | |Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Thermite}}[[#Thermite|Thermite]] | !style='background-color:#FFEE88;'|{{anchor|Thermite}}[[#Thermite|Thermite]] | ||
| | |{{RecursiveChem/Thermite}} | ||
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited with a welding tool. Causes minor burn damage to humans when ingested. | |A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited with a welding tool. Causes minor burn damage to humans when ingested. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}[[#Unstable Mutagen|Unstable Mutagen]] | !style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}[[#Unstable Mutagen|Unstable Mutagen]] | ||
| | |{{RecursiveChem/Unstable Mutagen}} | ||
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Genetics. | |Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Genetics. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Virus Food}} [[#Virus Food|Virus Food]] | !style='background-color:#FFEE88;'|{{anchor|Virus Food}}[[#Virus Food|Virus Food]] | ||
| | |{{RecursiveChem/Virus Food}} | ||
|A chemical which allows viruses and bacteria to quickly grow. | |A chemical which allows viruses and bacteria to quickly grow. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Holy Water}}[[#Holy Water|Holy Water]] | !style='background-color:#FFEE88;'|{{anchor|Holy Water}}[[#Holy Water|Holy Water]] | ||
| | |{{RecursiveChem/Holy Water}} | ||
|When ingested by a cultist, they will eventually revert back to their old ways and stop following Nar-Sie. For Vampires, having this reagent in them will nullify their powers. | |When ingested by a cultist, they will eventually revert back to their old ways and stop following Nar-Sie. For Vampires, having this reagent in them will nullify their powers. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor| | !style='background-color:#FFEE88;'|{{anchor|Colorful Reagent}}[[#Colorful Reagent|Colorful Reagent]] | ||
| | |{{RecursiveChem/Colorful Reagent}} | ||
|When applied to turfs or objects it will color them a random color. | |When applied to turfs or objects it will color them a random color. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Hairgrownium}}[[#Hairgrownium|Hairgrownium]] | !style='background-color:#FFEE88;'|{{anchor|Hairgrownium}}[[#Hairgrownium|Hairgrownium]] | ||
| | |{{RecursiveChem/Hairgrownium}} | ||
|When applied topically (on touch), it will give the person it's applied to a random hair style and random facial hair. | |When applied topically (on touch), it will give the person it's applied to a random hair style and random facial hair. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Super Hairgrownium}}[[#Super Hairgrownium|Super Hairgrownium]] | !style='background-color:#FFEE88;'|{{anchor|Super Hairgrownium}}[[#Super Hairgrownium|Super Hairgrownium]] | ||
| | |{{RecursiveChem/Super Hairgrownium}} | ||
|When injected this will cause the person to not only grow a huge set of hair, but a fake moustache as well; the fake moustache will continue to grow and regrow as long as it's in the person's system. | |When injected this will cause the person to not only grow a huge set of hair, but a fake moustache as well; the fake moustache will continue to grow and regrow as long as it's in the person's system. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Quantum Hair Dye}}[[#Quantum Hair Dye|Quantum Hair Dye]] | !style='background-color:#FFEE88;'|{{anchor|Quantum Hair Dye}}[[#Quantum Hair Dye|Quantum Hair Dye]] | ||
| | |{{RecursiveChem/Quantum Hair Dye}} | ||
|When applied topically (on touch), it will color a person's hair a random color. Perfect for coloring those with distasteful hair colors. | |When applied topically (on touch), it will color a person's hair a random color. Perfect for coloring those with distasteful hair colors. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Plastification}}[[#Plastification|Plastification]] | !style='background-color:#FFEE88;'|{{anchor|Plastification}}[[#Plastification|Plastification]] | ||
| | |{{RecursiveChem/Plastification}} | ||
|Creates 10 sheets of plastic at source of reaction. | |Creates 10 sheets of plastic at source of reaction. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Life}}[[#Life|Life]] | !style='background-color:#FFEE88;'|{{anchor|Life}}[[#Life|Life]] | ||
| | |{{RecursiveChem/Life}} | ||
|Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby. | |Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Corgium}}[[#Corgium|Corgium]] | !style='background-color:#FFEE88;'|{{anchor|Corgium}}[[#Corgium|Corgium]] | ||
| | |{{RecursiveChem/Corgium}} | ||
|Creates a corgi at location of the reaction. D'awwwww. | |Creates a corgi at location of the reaction. D'awwwww. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Flaptonium}}[[#Flaptonium|Flaptonium]] | !style='background-color:#FFEE88;'|{{anchor|Flaptonium}}[[#Flaptonium|Flaptonium]] | ||
| | |{{RecursiveChem/Flaptonium}} | ||
|Creates a parrot at the location of the reaction. Squawk! | |Creates a parrot at the location of the reaction. Squawk! | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Lye}}[[#Lye|Lye]] | !style='background-color:#FFEE88;'|{{anchor|Lye}}[[#Lye|Lye]] | ||
| | |{{RecursiveChem/Lye}} | ||
|Also known as sodium hydroxide. Useful in creating homemade soap and candles. | |Also known as sodium hydroxide. Useful in creating homemade soap and candles. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Soapification}}[[#Soapification|Soapification]] | !style='background-color:#FFEE88;'|{{anchor|Soapification}}[[#Soapification|Soapification]] | ||
| | |{{RecursiveChem/Soapification}} | ||
|Results in 1 bar of soap. | |Results in 1 bar of soap. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Candlefication}}[[#Candlefication|Candlefication]] | !style='background-color:#FFEE88;'|{{anchor|Candlefication}}[[#Candlefication|Candlefication]] | ||
| | |{{RecursiveChem/Candlefication}} | ||
|Results in 1 candle. | |Results in 1 candle. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Meatification}}[[#Meatification|Meatification]] | !style='background-color:#FFEE88;'|{{anchor|Meatification}}[[#Meatification|Meatification]] | ||
| | |{{RecursiveChem/Meatification}} | ||
|Results in 1 slab of meat. | |Results in 1 slab of meat. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Toilet Water}}[[#Toilet Water|Toilet Water]] | !style='background-color:#FFEE88;'|{{anchor|Toilet Water}}[[#Toilet Water|Toilet Water]] | ||
| | |{{RecursiveChem/Toilet Water}} | ||
|Filthy water scoured from a nasty toilet bowl. Absolutely disgusting. Has no use other than to make you to vomit green goo. | |Filthy water scoured from a nasty toilet bowl. Absolutely disgusting. Has no use other than to make you to vomit green goo. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Fish Water}}[[#Fish Water|Fish Water]] | !style='background-color:#FFEE88;'|{{anchor|Fish Water}}[[#Fish Water|Fish Water]] | ||
| | |{{RecursiveChem/Fish Water}} | ||
|Smelly water from a fish tank. Gross! Has no use other than to make you to vomit green goo. | |Smelly water from a fish tank. Gross! Has no use other than to make you to vomit green goo. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Fartonium}}[[#Fartonium|Fartonium]] | !style='background-color:#FFEE88;'|{{anchor|Fartonium}}[[#Fartonium|Fartonium]] | ||
| | |{{RecursiveChem/Fartonium}} | ||
|Results in 2 units. Does exactly what it says on the tin. This does not play nice if someone ingests [[#Simethicone|Simethicone]] as well. | |Results in 2 units. Does exactly what it says on the tin. This does not play nice if someone ingests [[#Simethicone|Simethicone]] as well. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}[[#Drying Agent|Drying Agent]] | !style='background-color:#FFEE88;'|{{anchor|Drying Agent}}[[#Drying Agent|Drying Agent]] | ||
| | |{{RecursiveChem/Drying Agent}} | ||
|Results in 3 units, used to dry wet floors. | |Results in 3 units, used to dry wet floors. | ||
|} | |} | ||
Line 767: | Line 767: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Cola}}[[#Cola|Cola]] | !style='background-color:#FFEE88;'|{{anchor|Cola}}[[#Cola|Cola]] | ||
| | |{{RecursiveChem/Cola}} | ||
|Space Cola! Helps makes you less drowsy. | |Space Cola! Helps makes you less drowsy. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Corn Syrup}}[[#Corn Syrup|Corn Syrup]] | !style='background-color:#FFEE88;'|{{anchor|Corn Syrup}}[[#Corn Syrup|Corn Syrup]] | ||
| | |{{RecursiveChem/Corn Syrup}} | ||
|Decays into 1.2 units of sugar each cycle--basically a more highly concentrated version of sugar. | |Decays into 1.2 units of sugar each cycle--basically a more highly concentrated version of sugar. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Very High Fructose Corn Syrup}}[[#Very High Fructose Corn Syrup|Very High Fructose Corn Syrup]] | !style='background-color:#FFEE88;'|{{anchor|Very High Fructose Corn Syrup}}[[#Very High Fructose Corn Syrup|Very High Fructose Corn Syrup]] | ||
| | |{{RecursiveChem/Very High Fructose Corn Syrup}} | ||
|Decays into 2.4 units of sugar each cycle--basically a very highly concentrated version of sugar. | |Decays into 2.4 units of sugar each cycle--basically a very highly concentrated version of sugar. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Triple Citrus}}[[#Triple Citrus|Triple Citrus]] | !style='background-color:#FFEE88;'|{{anchor|Triple Citrus}}[[#Triple Citrus|Triple Citrus]] | ||
| | |{{RecursiveChem/Triple Citrus}} | ||
|Heals 1-2 Tox damage per sip (not per cycle). | |Heals 1-2 Tox damage per sip (not per cycle). | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Tofu}}[[#Tofu|Tofu]] | !style='background-color:#FFEE88;'|{{anchor|Tofu}}[[#Tofu|Tofu]] | ||
| | |{{RecursiveChem/Tofu}} | ||
|Creates a piece of tofu at location of reaction | |Creates a piece of tofu at location of reaction | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Chocolate Bar}}[[#Chocolate Bar|Chocolate Bar]] | !style='background-color:#FFEE88;'|{{anchor|Chocolate Bar}}[[#Chocolate Bar|Chocolate Bar]] | ||
| | |{{RecursiveChem/Chocolate Bar}} | ||
|Creates a chocolate bar at location of reaction | |Creates a chocolate bar at location of reaction | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Soy Sauce}}[[#Soy Sauce|Soy Sauce]] | !style='background-color:#FFEE88;'|{{anchor|Soy Sauce}}[[#Soy Sauce|Soy Sauce]] | ||
| | |{{RecursiveChem/Soy Sauce}} | ||
|Soy Sauce is a delicious condiment used in cooking recipes. | |Soy Sauce is a delicious condiment used in cooking recipes. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Mugwort}}[[#Mugwort|Mugwort]] | !style='background-color:#FFEE88;'|{{anchor|Mugwort}}[[#Mugwort|Mugwort]] | ||
| | |{{RecursiveChem/Mugwort}} | ||
|A rather bitter herb once thought to hold magical protective properties. | |A rather bitter herb once thought to hold magical protective properties. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Monosodium Glutamate}}[[#Monosodium Glutamate|Monosodium Glutamate]] | !style='background-color:#FFEE88;'|{{anchor|Monosodium Glutamate}}[[#Monosodium Glutamate|Monosodium Glutamate]] | ||
| | |{{RecursiveChem/Monosodium Glutamate}} | ||
|Monosodium Glutamate is a sodium salt known chiefly for its use as a controversial flavor enhancer. | |Monosodium Glutamate is a sodium salt known chiefly for its use as a controversial flavor enhancer. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Neuro-toxin}}[[#Neuro-toxin|Neuro-toxin]] | !style='background-color:#FFEE88;'|{{anchor|Neuro-toxin}}[[#Neuro-toxin|Neuro-toxin]] | ||
| | |{{RecursiveChem/Neuro-toxin}} | ||
|A strong alcoholic drink that puts the subject into a death-like state. The only reagent able to instantly incapacitate someone non-lethally. | |A strong alcoholic drink that puts the subject into a death-like state. The only reagent able to instantly incapacitate someone non-lethally. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Pan-Galactic Gargle Blaster}}[[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]] | !style='background-color:#FFEE88;'|{{anchor|Pan-Galactic Gargle Blaster}}[[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]] | ||
| | |{{RecursiveChem/Pan-Galactic Gargle Blaster}} | ||
|Alcoholic drink required in the production of Neuro-toxin. Note: Vodka = Tunguska Triple Distilled and Whiskey = Uncle Git's Special Reserve. | |Alcoholic drink required in the production of Neuro-toxin. Note: Vodka = Tunguska Triple Distilled and Whiskey = Uncle Git's Special Reserve. | ||
|} | |} | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|?????}}[[#?????|?????]] | !style='background-color:#FFEE88;'|{{anchor|?????}}[[#?????|?????]] | ||
| | |{{RecursiveChem/?????}} | ||
|Toxin | |Toxin | ||
|Will deal a minor amount of Toxin damage. Used in several other recipes. | |Will deal a minor amount of Toxin damage. Used in several other recipes. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}[[#Initropidril|Initropidril]] | !style='background-color:#FFEE88;'|{{anchor|Initropidril}}[[#Initropidril|Initropidril]] | ||
| | |{{RecursiveChem/Initropidril}} | ||
|Cardiac Arrest | |Cardiac Arrest | ||
|33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods. | |33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Polonium}}[[#Polonium|Polonium]] | !style='background-color:#FFEE88;'|{{anchor|Polonium}}[[#Polonium|Polonium]] | ||
| | |{{RecursiveChem/Polonium}} | ||
|Radiation | |Radiation | ||
|Cause significant Radiation damage over time. | |Cause significant Radiation damage over time. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}[[#Pancuronium|Pancuronium]] | !style='background-color:#FFEE88;'|{{anchor|Pancuronium}}[[#Pancuronium|Pancuronium]] | ||
| | |{{RecursiveChem/Pancuronium}} | ||
|Paralysis and Suffocation | |Paralysis and Suffocation | ||
|Paralyses you after 10 cycles, with a 7% chance to cause 3-5 seconds of loss of breath. | |Paralyses you after 10 cycles, with a 7% chance to cause 3-5 seconds of loss of breath. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}[[#Sodium Thiopental|Sodium Thiopental]] | !style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}[[#Sodium Thiopental|Sodium Thiopental]] | ||
| | |{{RecursiveChem/Sodium Thiopental}} | ||
|Knockout and Stamina | |Knockout and Stamina | ||
|Knocks you out after 10 cycles, and destroys your stamina. | |Knocks you out after 10 cycles, and destroys your stamina. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}[[#Sulfonal|Sulfonal]] | !style='background-color:#FFEE88;'|{{anchor|Sulfonal}}[[#Sulfonal|Sulfonal]] | ||
| | |{{RecursiveChem/Sulfonal}} | ||
|Knockout and Toxin | |Knockout and Toxin | ||
| Deals toxin damage and knocks you out after 22 cycles. | | Deals toxin damage and knocks you out after 22 cycles. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Sarin}}[[#Sarin|Sarin]] | !style='background-color:#FFEE88;'|{{anchor|Sarin}}[[#Sarin|Sarin]] | ||
| | |{{RecursiveChem/Sarin}} | ||
| Toxin, Burn, and Brain | | Toxin, Burn, and Brain | ||
| Deals damage that increases the longer and longer it's in you; if it's not fully eliminated after roughly ~2 minutes, it'll knock you out. | | Deals damage that increases the longer and longer it's in you; if it's not fully eliminated after roughly ~2 minutes, it'll knock you out. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Amanitin}}[[#Amanitin|Amanitin]] | !style='background-color:#FFEE88;'|{{anchor|Amanitin}}[[#Amanitin|Amanitin]] | ||
| | |{{RecursiveChem/Amanitin}} | ||
|Delayed Toxin Damage | |Delayed Toxin Damage | ||
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage. | |On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}[[#Lipolicide|Lipolicide]] | !style='background-color:#FFEE88;'|{{anchor|Lipolicide}}[[#Lipolicide|Lipolicide]] | ||
| | |{{RecursiveChem/Lipolicide}} | ||
|Weight Loss | |Weight Loss | ||
| +1 toxin damage unless you have nutriment in you. It also will help you lose weight if you've overstuffed yourself. | | +1 toxin damage unless you have nutriment in you. It also will help you lose weight if you've overstuffed yourself. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Coniine}}[[#Coniine|Coniine]] | !style='background-color:#FFEE88;'|{{anchor|Coniine}}[[#Coniine|Coniine]] | ||
| | |{{RecursiveChem/Coniine}} | ||
|Toxin and breath loss | |Toxin and breath loss | ||
| +2 toxin damage and +5 seconds of loss of breath. | | +2 toxin damage and +5 seconds of loss of breath. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Curare}}[[#Curare|Curare]] | !style='background-color:#FFEE88;'|{{anchor|Curare}}[[#Curare|Curare]] | ||
| | |{{RecursiveChem/Curare}} | ||
|Knockout, Oxygen, and Toxin | |Knockout, Oxygen, and Toxin | ||
|Does 1 unit of toxin and 1 unit of oxygen damage and knocks you out after 11 cycles. | |Does 1 unit of toxin and 1 unit of oxygen damage and knocks you out after 11 cycles. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Histamine}}[[#Histamine|Histamine]] | !style='background-color:#FFEE88;'|{{anchor|Histamine}}[[#Histamine|Histamine]] | ||
| | |{{RecursiveChem/Histamine}} | ||
|Brute, toxin, oxyloss and eyesight | |Brute, toxin, oxyloss and eyesight | ||
|Causes a moderatre amount of Brute damage over time, will also impair eyesight<br>If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage. | |Causes a moderatre amount of Brute damage over time, will also impair eyesight<br>If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}[[#Formaldehyde|Formaldehyde]] | !style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}[[#Formaldehyde|Formaldehyde]] | ||
| | |{{RecursiveChem/Formaldehyde}} | ||
|Toxin | |Toxin | ||
|Causes a moderatre amount of Toxin damage over time. Has a chance to turn into 10 to 15 units of Histamine. If injected into corpses, it will prevent them from decaying. | |Causes a moderatre amount of Toxin damage over time. Has a chance to turn into 10 to 15 units of Histamine. If injected into corpses, it will prevent them from decaying. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Venom}}[[#Venom|Venom]] | !style='background-color:#FFEE88;'|{{anchor|Venom}}[[#Venom|Venom]] | ||
| | |{{RecursiveChem/Venom}} | ||
|Brute, toxin | |Brute, toxin | ||
|Will deal scaling amounts of Toxin and Brute damage over time. Has a chance to turn into 5 to 10 units of Histamine. If there's over 40 units in someone's blood stream it has a chance to gib the person outright. | |Will deal scaling amounts of Toxin and Brute damage over time. Has a chance to turn into 5 to 10 units of Histamine. If there's over 40 units in someone's blood stream it has a chance to gib the person outright. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Neurotoxin}}[[#Neurotoxin|Neurotoxin]] | !style='background-color:#FFEE88;'|{{anchor|Neurotoxin}}[[#Neurotoxin|Neurotoxin]] | ||
| | |{{RecursiveChem/Neurotoxin}} | ||
|Toxin, brain | |Toxin, brain | ||
|Deals toxin damage every cycle. It additionally deals Brain damage up to around 60 points of damage each, if the drug is not removed after around 17 cycles it will knock the user unconscious. | |Deals toxin damage every cycle. It additionally deals Brain damage up to around 60 points of damage each, if the drug is not removed after around 17 cycles it will knock the user unconscious. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}[[#Cyanide|Cyanide]] | !style='background-color:#FFEE88;'|{{anchor|Cyanide}}[[#Cyanide|Cyanide]] | ||
| | |{{RecursiveChem/Cyanide}} | ||
|Toxin, oxyloss | |Toxin, oxyloss | ||
|Deals random amounts of toxin damage while slowly suffocating its target. | |Deals random amounts of toxin damage while slowly suffocating its target. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}[[#Itching Powder|Itching Powder]] | !style='background-color:#FFEE88;'|{{anchor|Itching Powder}}[[#Itching Powder|Itching Powder]] | ||
| | |{{RecursiveChem/Itching Powder}} | ||
|Brute, annoyance | |Brute, annoyance | ||
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slights amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine. | |Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slights amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Atrazine}} [[#Atrazine|Atrazine]] | !style='background-color:#FFEE88;'|{{anchor|Atrazine}}[[#Atrazine|Atrazine]] | ||
| | |{{RecursiveChem/Atrazine}} | ||
|Tox damage | |Tox damage | ||
|Kills weeds, causes minor toxin damage to humans. | |Kills weeds, causes minor toxin damage to humans. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Capulettium}} [[#Capulettium|Capulettium]] | !style='background-color:#FFEE88;'|{{anchor|Capulettium}}[[#Capulettium|Capulettium]] | ||
| | |{{RecursiveChem/Capulettium}} | ||
|Blurry vision, knockout, faked death. | |Blurry vision, knockout, faked death. | ||
|Knocks out after a short duration and keep them out for a fixed short while; when they pass out, it makes it look as though they've died; excellent for faking deaths. | |Knocks out after a short duration and keep them out for a fixed short while; when they pass out, it makes it look as though they've died; excellent for faking deaths. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Capulettium Plus}} [[#Capulettium Plus|Capulettium Plus]] | !style='background-color:#FFEE88;'|{{anchor|Capulettium Plus}}[[#Capulettium Plus|Capulettium Plus]] | ||
| | |{{RecursiveChem/Capulettium Plus}} | ||
|silences and allows for faking of death. | |silences and allows for faking of death. | ||
|Silences for as long as the chem is in the body; also allows for faking death. | |Silences for as long as the chem is in the body; also allows for faking death. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Ketamine}} [[#Ketamine|Ketamine]] | !style='background-color:#FFEE88;'|{{anchor|Ketamine}}[[#Ketamine|Ketamine]] | ||
| | |{{RecursiveChem/Ketamine}} | ||
|Yawning, blurry vision, causes target to fall asleep | |Yawning, blurry vision, causes target to fall asleep | ||
|After 11 seconds, the target falls asleep for as long as chem is in the body | |After 11 seconds, the target falls asleep for as long as chem is in the body |
Revision as of 20:01, 4 April 2017
This guide will primarily be useful for chemists and scientists but may come in handy to any player and especially traitors.
What's all this new stuff then?
Confused by all the new strange stuff? Where's your tricordazine? Recently, we added a whole bunch of special chemicals, mostly taken from Goonstation. These are either weaker, more specialised, or vastly more powerful than the old chems, usually being made in several stages. A few of the older chemicals have remained, but Tricordrazine, Ryetalyn, Dexalin, Bicaridine, Dex Plus, Kelotane, Dermaline, and more are all gone.
Mixing these special chemicals often requires a new tool called the Chemical Heater. With this, you enter a given temperature (in degrees Kelvin) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful!
Additionally, the chemical dispenser has three new reagents. Plasma, Iodine, and Bromine.
Oh and there is a welding fuel tank on your wall. Dont go on a trip to steal one from somewhere
Chemicals
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, plasma, sugar, sulfur, and water. These can be produced from the Chem Dispenser in Chemistry.
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.
Grinding minerals from mining will also get you Uranium.
The NanoMed Plus Vending Machines are your main source of generic toxin.
Active Pure Chemicals
A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect. All active pure chemicals have a metabolism rate of .4 units per cycle.
- Chlorine: Causes minor physical damage to various body parts.
- Ethanol: The most potent alcoholic "beverage", with the fastest toxicity.
- Fluorine: Causes minor toxin damage.
- Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
- Mercury: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
- Radium: Causes irradiation.
- Sugar: Gives nutrition, has a chance to reduce stuns, and has a rare chance to decay into a small amount of epinephrine. Overdosing on this will put you into diabetic shock.
- Plasma: Causes major toxin damage.
- Uranium: Causes slight irradiation.
- Toxin: Causes moderate toxin damage.
- Iron: Helps slowly restore blood
Components
These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.
Name | Formula | Description |
---|---|---|
Ammonia | 3 parts Hydrogen 1 part Nitrogen |
An alternative fertilizer for botany and a key component for many common meds (results in 3 units instead of 4). Less effective than Diethylamine. |
Sulphuric Acid | 1 part Sulfur 1 part Oxygen 1 part Hydrogen |
An acid that's utilized as a building block in a lot of medical chemicals (results in 2 units instead of 3). It's also useful for etching circuits....etching permanent scars in your coworker's face. |
Ash | Obtained by burning paper or safely superheating . | Basic ingredient in a couple of recipes. |
Carpet | 1 part Fungus Found growing on walls in maintenance. Can be collected with a container. 1 part Blood |
Creates a dirty carpet on the floor. |
Oil | 1 part Welding Fuel Found in welding fuel tanks. 1 part Carbon 1 part Hydrogen |
Burns in a small smoky fire, mostly used to get Ash. |
Phenol | 1 part Water 1 part Chlorine 1 part |
Used for certain medical recipes. |
Acetone | 1 part 1 part Welding Fuel Found in welding fuel tanks. 1 part Oxygen |
Common ingredient in other recipes. |
Diethylamine | 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol Temperature 374 K |
A very potent fertilizer, and the base component of some medicines. |
Saltpetre | 1 part Potassium 1 part Nitrogen 3 parts Oxygen |
Ingredient for Bath Salts and Black Powder. |
Welding Fuel | Found in welding fuel tanks. | A highly flammable blend of basic hydrocarbons, mostly Acetylene. Useful for both welding and organic chemistry. |
Medicines
"And that's how I lost my medical license!" Don't be this guy. Make these. Lots of these.
See Guide to Medicine for more information on what to use when.
Core Healing Medicines
These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Chance |
---|---|---|---|---|---|---|
Silver Sulfadiazine | 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Silver 1 part Sulfur 1 part Oxygen 1 part Chlorine |
Burn | On touch, instantly heals burn damage equal to the volume in units.
Basic anti-burn healing drug. On ingestion, deals toxins damage equal to half the consumed volume. Heals 2 burn per cycle. |
3 units per cycle | N/A | N/A |
Styptic Powder | 1 part Aluminum 1 part Hydrogen 1 part Oxygen 1 part Sulphuric Acid
1 part Sulfur 1 part Oxygen 1 part Hydrogen |
Brute | On touch, instantly heals brute damage equal to the volume in units.
Basic anti-brute healing drug. On ingestion, deals toxins damage equal to half the consumed volume. Heals 2 brute per cycle. |
3 units per cycle | N/A | N/A |
Saline-Glucose Solution | 1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water 1 part Water 1 part Sugar |
Brute, burn | Has a 33% chance per metabolism cycle to heal 2 points of brute and burn damage each. Has another 33% chance per cycle to restore a bit of blood. | 0.15 units per cycle | N/A | N/A |
Synthflesh | 1 part Blood 1 part Carbon 1 part Styptic Powder
1 part Aluminum 1 part Hydrogen 1 part Oxygen 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen |
Brute, burn | On touch, heals 1.5 times the applied volume in brute and burn damage. Touch based only - no effects per-cycle |
0.4 units per cycle | N/A | N/A |
Charcoal | 1 part 5 parts Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water Temperature 374 K |
Toxin | Heals 1.5 points of toxins damage per cycle, and has a 50% chance of removing 1u of all other chems present per cycle. | 0.4 units per cycle | N/A | N/A |
Salbutamol | 1 part Salicylic Acid 1 part Sodium 1 part 1 part Carbon 1 part Oxygen 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Lithium 1 part Aluminum 1 part Bromine 1 part Ammonia
3 parts Hydrogen 1 part Nitrogen |
Suffocation | Heals 6 points of oxygen damage per cycle while capping suffocation at 4 points. Great for stabilizing critical patients! | 0.2 units per cycle | N/A | N/A |
Cryoxadone | 1 part Plasma 1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Cryostylane
1 part Water 1 part Plasma 1 part Nitrogen |
All types | Required for the proper function of cryogenics. It heals, per cycle:
However, this functions only when the person's body temperature is below 265 Kelvin. |
0.4 units per cycle | N/A | N/A |
Synth Meat | 1 part Cryoxadone 1 part Plasma 1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Cryostylane 1 part Water 1 part Plasma 1 part Nitrogen 5 parts Blood |
Synthetic Meat | Creates a piece of synthetic meat at location of reaction---largely used to help restock the cloner's biomass. | N/A | N/A | N/A |
Mannitol | 1 part Hydrogen 1 part Water 1 part Sugar |
Brain | Heals 3 points of brain damage per cycle. Use it in cryo tubes alongside Cryoxadone. | 0.4 units per cycle | N/A | N/A |
Superior Healing Medicines
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Chance |
---|---|---|---|---|---|---|
Salicylic Acid | 1 part Sodium 1 part 1 part Carbon 1 part Oxygen 1 part Sulphuric Acid
1 part Sulfur 1 part Oxygen 1 part Hydrogen |
Brute and painkiller | If you have less than 50 brute damage, there is a 50% chance to heal one unit. If overdosed it will have a 50% chance to deal 2 brute damage if the patient has less than 50 brute damage already. |
0.1 units per cycle | 25 units | N/A |
Omnizine | Found in warm Donk Pockets or rainbow cotton candy. | Brute, burn, toxin and suffocation | Heals 1 of each damage type a cycle, no side effects or restrictions. Found in warmed up donk pockets. Only eating them will produce the reagent. Grinding won't help. If overdosed it will deal significant amounts of each damage type. |
0.2 units per cycle | 30 | Low |
Pentetic Acid | 1 part Welding Fuel Found in welding fuel tanks. 1 part Chlorine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Formaldehyde 1 part Ethanol 1 part Oxygen 1 part Silver Temperature 425 K 1 part Sodium 1 part |
Radiation, toxin | Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage. | 0.4 units per cycle | N/A | N/A |
Perfluorodecalin | 1 part Hydrogen 1 part Fluorine 1 part Temperature 374 K |
Suffocation | Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well. | 0.2 units per cycle | N/A | Medium |
Atropine | 1 part Ethanol 1 part Acetone 1 part 1 part 1 part Sulphuric Acid
1 part Sulfur 1 part Oxygen 1 part Hydrogen |
Brute, burn and suffocation | If subject's health is below -25 it will:
Good for stabilizing critical patients. If overdosed it will deal toxin damage. It also aggressively purges Sarin. |
0.2 units per cycle | 25 | N/A |
Calomel | 1 part Mercury 1 part Chlorine Temperature 374 K |
Purge | Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt. | 0.8 units per cycle | N/A | N/A |
Mutadone | 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Acetone 1 part Bromine |
Genetic | Heals your genetic defects. | 0.4 units per cycle | N/A | N/A |
Unique Healing Medicines
These healing drugs preform a unique function that is not commonly used or seen in game.
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Chance |
---|---|---|---|---|---|---|
Potassium Iodide | 1 part Potassium 1 part Iodine |
Radiation | Reduces low radiation damage very effectively. | 0.4 units per cycle | N/A | N/A |
Ephedrine | 1 part 1 part Sugar 1 part 1 part Hydrogen |
Stun | Reduces stun times, increases run speed, and stabilizes crit. If overdosed it will deal toxin and oxyloss damage. |
0.3 units per cycle | 35 | Medium |
Diphenhydramine | 1 part 1 part Carbon 1 part Bromine 1 part 1 part Ethanol |
Histamine Overdose | Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness. | 0.4 units per cycle | N/A | Low |
Morphine | None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus | Painkiller | Will allow you to walk faster. Will eventually knock you out if you take too much. If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage |
0.4 units per cycle | 30 | High |
Ether | 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Ethanol 1 part Oxygen |
Sedative | A non-addictive alternative to morphine. Can be useful when performing surgery on species who require unique breathing equipment such as Vox or Plasmamen. | 0.4 units per cycle | N/A | N/A |
Hydrocodone | 1 part Morphine None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Water 1 part |
Painkiller | An extremely strong painkiller that allows you to ignore almost any amount of pain | 0.3 units per cycle | N/A | N/A |
Oculine | 1 part Atropine 1 part Ethanol 1 part Acetone 1 part 1 part 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part 1 part |
Eye and Ear | Cures blindness and heals eye damage over time, also cures deafness and heals ear damage. | 0.4 units per cycle | N/A | N/A |
Epinephrine | 1 part 1 part Acetone 1 part 1 part Oxygen 1 part Chlorine 1 part Hydrogen |
Stun + Brute, burn, suffocation and toxin | Attempts to cap oxygen damage at 35. If the patient is in low to severe crit, heals toxins, brute, and burn very effectively. Will not heal patients who are almost dead. If overdosed will stun and deal toxin damage |
0.2 units per cycle | 20 | N/A |
Antihol | 1 part Ethanol 1 part Charcoal 1 part 5 parts Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water Temperature 374 K |
Alcohol | Helps remove Alcohol from someone's body, as well as eliminating its side effects. | 0.4 units per cycle | N/A | N/A |
Stimulants | Traitor uplink | Stun | A traitor only reagent; it makes the user impervious to stuns and rapidly heals their body; when it wears off it deals tox and brute damage in addition to a stun. | 0.4 units per cycle | 60 | N/A |
Insulin | None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus | Sugar Dependency | Increases sugar depletion | 0.4 units per cycle | N/A | N/A |
Spaceacillin | 1 part Fungus Found growing on walls in maintenance. Can be collected with a container. 1 part Ethanol |
Diseases and Infections | A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases. Treats infections. | 0.2 units per cycle | N/A | N/A |
Strange Reagent | 1 part Omnizine Found in warm Donk Pockets or rainbow cotton candy. 1 part Holy Water 1 part Water 1 part Mercury 1 part Wine 1 part Unstable Mutagen
1 part Chlorine 1 part Plasma 1 part Radium |
Death | A miracle drug that can bring a dead body back to life! WARNING: if the corpse has suffered more than 150 points combined of brute and burn, they will instead explode in a shower of gore. If used on a living person it will deal Brute and Tox damage. |
0.2 units per cycle | N/A | N/A |
Simethicone | Template:RecursiveChem/Simethicone | Methane reliever | Prevents farting. | 0.4 units per cycle | N/A | N/A |
Teporone | 1 part Acetone 1 part Silicon 1 part Plasma |
Body temperature stabilization | Attempts to return the body's temperature to 98F in 10 degree increments. | 0.4 units per cycle | 50 | Medium |
Haloperidol | 1 part Potassium Iodide 1 part Potassium 1 part Iodine 1 part Aluminum 1 part Chlorine 1 part Fluorine 1 part |
Anti-psychotic and Stimulant Purgative | Will rapidly purge hallucinogenic and stimulative chemical while reducing jitteriness and the drugs various negative effects. Can also cause drowsiness and brain damage. | 0.4 units per cycle | N/A | N/A |
Rezadone | 1 part Carpotoxin Extracted from carp or koibeans. 1 part 1 part Copper |
Clone Damage Healing | Heals Clone damage, only way besides Cyroxadone. Can melt your face and be poisonous if left in the body for a long time. | 0.4 units per cycle | 30 | N/A |
Mitocholide | 1 part Cryoxadone 1 part Plasma 1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Cryostylane 1 part Water 1 part Plasma 1 part Nitrogen 1 part Synthflesh 1 part Blood 1 part Carbon 1 part Styptic Powder 1 part Aluminum 1 part Hydrogen 1 part Oxygen 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Plasma |
Internal Damage Healing, limb revival | Heals internal organ damage by .4 points each per cycle; a slow-acting alternative to surgery. Great in a cryo mix! Also can fix septic or dead limbs if splashed on them. | 0.4 units per cycle | N/A | N/A |
Liquid Solder | 1 part Ethanol 1 part Copper 1 part Silver Temperature 374k |
Heals Synthetic Posibrain damage. | Same thing as Mannitol, but for Synthetics! | 0.4 units per cycle | N/A | N/A |
Degreaser | 1 part 1 part Sterilizine
2 parts Antihol 1 part Ethanol 1 part Charcoal 1 part 5 parts Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water Temperature 374 K 1 part Chlorine |
Cleans Residue from IPC's. | Basically the IPC version of Charcoal. Purges all chemicals faster, with Space Lube and Ultra-Lube being purged at even higher rates. | 0.4 units per cycle | N/A | N/A |
Fliptonium | 1 Part Ephedrine 1 Part Liquid Dark Matter 1 part Plasma 1 part Radium 1 part Carbon 1 Part Chocolate Grind 1 Pile of Chocolate Cut 1 Chocolate Bar Combine 2u Cocoa Powder , 2u Milk (or Soy Milk), 2u Grind Cocoa Pods Sugar Grind White Beets or Sugar Cane in the food processor 1 Part Gin and Sonic
1 part Gin and Tonic 2 Parts Gin 1 Part Tonic 1 part Methamphetamine 1 part Ephedrine 1 part Iodine 1 part Phosphorus 1 part Hydrogen Temperature 374 k |
Causes the imbider to start spinning! | When ingested or applied the sprite starts spinning in circles. Also helps against stuns. | 0.2 units per cycle | 15 | Low |
Narcotics
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
Name | Recipe | Description | Metabolism Rate | Overdose Threshold | Addiction Chance |
---|---|---|---|---|---|
Nicotine | Can be found in cigarettes and nicotine patches in the vending machines, or made by grinding tobacco grown in botany. | Slightly reduces stun times. If overdosed it will deal toxin and oxygen damage. |
0.4 units per cycle | 35 | High |
Krokodil | 1 part Diphenhydramine 1 part Morphine None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus 1 part 1 part Potassium 1 part Phosphorus 1 part Welder Fuel Temperature 390 K |
Provides messages of calmness and protection. If overdosed it will deal significant Brain and Toxin damage. If addicted to it will begin to deal fatal amounts of Brute damage as the subjects skin falls off. |
0.4 units per cycle | 20 | High |
Jenkem | 1 part Toilet Water None: Can be harvested from any toilet. 1 part Water 1 part Ammonia
3 parts Hydrogen 1 part Nitrogen |
Jenkem is a prison drug made from organic waste. Extremely disgusting. |
0.4 units per cycle | 20 | Medium/High |
Crank | 1 part Diphenhydramine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Lithium 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Welding Fuel Found in welding fuel tanks. Temperature 390 K |
Reduces stun times by about 200%. If overdosed or addicted it will deal significant Toxin, Brute and Brain damage. Explodes on mixing, so stay clear of the heater. |
0.4 units per cycle | 20 | High |
Methamphetamine | 1 part Ephedrine 1 part Iodine 1 part Phosphorus 1 part Hydrogen Temperature 374 k |
Reduces stun times by about 200% and allows the user to quickly recover stamina while dealing a small amount of Brain damage. If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage. If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage. |
0.6 units per cycle | 20 | High |
Bath Salts | 1 part ????? From trying to microwave or bake improper food recipes. 1 part Saltpetre 1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Monosodium Glutamate Found in food from Chang's 1 part 1 part Universal Enzyme Combine equal amounts of Sugar and Vomit OR Green Vomit, heat it to 754 KGrind White Beets or Sugar Cane in the food processor 1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water 1 part Mercury Temperature 374k |
Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lost motor control. If overdosed the subject will lost even more motor control, drool and drop items in their hand. If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage. Hint: If the cook isn't being cooperative, there is a 1/5 chance a cup of ramen will have 3 units of enzyme in it. |
0.6 units per cycle | 20 | High |
Aranesp | 1 part Epinephrine 1 part 1 part Acetone 1 part 1 part Oxygen 1 part Chlorine 1 part Hydrogen 1 part Atropine 1 part Ethanol 1 part Acetone 1 part 1 part 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Insulin
None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus |
Cause a significant stamina regeneration boost per cycle-however the drug causes toxin damage in addition to having a chance to induce heavy oxygen damage. | 0.4 units per cycle | N/A | N/A |
Space Drugs | 1 part Lithium 1 part Mercury 1 part Sugar |
An illegal compound which induces a number of effects such as loss of balance and visual artefacts. | 0.2 units per cycle | N/A | High |
Lysergic acid diethylamide | 1 part 1 part Fungus
Found growing on walls in maintenance. Can be collected with a container. |
Also known as LSD. This is a potent hallucinogenic compound that is illegal under space law. Contrary to what you may believe, this is not an enjoyable chem to be subject to. | 0.4 units per cycle | N/A | N/A |
Ultra Lube | 2 parts Space Lube 1 part Oxygen 1 part Silicon 1 part Water 1 part Formaldehyde 1 part Ethanol 1 part Oxygen 1 part Silver Temperature 425 K 1 part Cryostylane
1 part Water 1 part Plasma 1 part Nitrogen |
Ultra-Lube is an enhanced lubricant which induces effect similar to Methamphetamine in synthetic users by drastically reducing internal friction and increasing cooling capabilities. | 0.6 units per cycle | 20 | High |
Surge | 3 parts Thermite 1 part Aluminum 1 part Iron 1 part Oxygen 1 part Uranium 1 part 1 part Sulphuric Acid
1 part Sulfur 1 part Oxygen 1 part Hydrogen |
A sketchy superconducting gel that overloads processors, causing an effect reportedly similar to opiates in synthetic units. It is very similar to space drugs, with the added fun of being electrocuted and killed in higher doses. | 0.4 units per cycle | 20 | High |
Pyrotechnics
The manipulation of fire and matter.
Name | Recipe | Description |
---|---|---|
Stabilizing Agent | 1 part Iron 1 part Oxygen 1 part Hydrogen |
When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. This does not work on everything, so be warned! |
Fluorosurfactant | 2 parts Carbon 2 parts Fluorine 1 part Sulphuric Acid
1 part Sulfur 1 part Oxygen 1 part Hydrogen |
Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. |
Smoke | 1 part Phosphorus 1 part Potassium 1 part Sugar |
This creates a large butt of smoke that will take on the properties of everything (if anything) in the container of the reaction. The smoke will transfer the contained reagents into any mobs caught within the smoke butt, and will apply the reagents to the mobs. Great for distributing toxins in a crowded area. |
Flash Powder | 1 part Aluminum 1 part Chlorine 1 part Potassium 1 part Sulphur |
Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent. If stabilized, heat to 374K to activate. |
Phlogiston | 1 part Phosphorus 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Plasma |
Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Agent. |
Napalm | 1 part Sugar 1 part Welding Fuel Found in welding fuel tanks. 1 part Ethanol |
A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human. |
Sonic Powder | 1 part Oxygen 1 part Cola 1 part Carbon 1 part Oxygen 1 part Water 1 part Sugar 1 part Phosphorus |
Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent. If stabilized, heat to 374K to activate. |
Pyrosium | 1 part Plasma 1 part Radium 1 part Phosphorus |
Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions. |
Cryostylane | 1 part Water 1 part Plasma 1 part Nitrogen |
Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions. |
Chlorine Trifluoride | 1 part Chlorine 3 parts Fluorine Temperature 424k |
When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. |
Sorium | 1 part Mercury 1 part Oxygen 1 part Nitrogen 1 part Carbon |
When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Agent. If stabilized, heat to 374K to activate. |
Liquid Dark Matter | 1 part Plasma 1 part Radium 1 part Carbon |
When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Agent. If stabilized, heat to 374K to activate. |
Black Powder | 1 part Saltpetre 1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Charcoal 1 part 5 parts Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water Temperature 374 K 1 part Sulfur |
Sparks, and then creates a violent explosion when heated to 474K. |
Nitroglycerin | 1 part Glycerol 3 parts Corn Oil 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part FluoroSulphuric Acid 1 part Fluorine 1 part Hydrogen 1 part Potassium 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen Temperature 374 K 1 part Sulphuric Acid
1 part Sulfur 1 part Oxygen 1 part Hydrogen |
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). |
Explosion | 1 part Potassium 1 part Water |
This explodes immediately on mixing, which may knock you over or even kill you. Cannot be stabilized with Stabilizing Agent. Only useful in grenade production. |
Firefighting Foam | 1 part Chlorine 1 part Carbon 1 part Sulfur |
Also known as carbon tetrachloride; this is an excellent reagent for putting out fires; more effect effective than water---and no slipping. |
Azide | 1 part Chlorine 1 part Oxygen 1 part Nitrogen 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Sodium 1 part Silver |
Results in 1 unit. Creates a violent explosion at the source. Cannot be stabilized with Stabilizing Agent. |
Teslium | 1 part Plasma 1 part Silver 1 part Black Powder 1 part Saltpetre 1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Charcoal 1 part 5 parts Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water Temperature 374 K 1 part Sulfur Temperature 323k |
An unstable, electrically-charged metallic slurry. Increases the conductance of living things. |
Other Recipes
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.
Name | Formula | Description |
---|---|---|
Condensed Capsaicin | 2 parts Capsaicin Oil 5u Plasma (catalyst) |
A chemical agent used for self-defense and in police work. (Results in 1 unit of Condensed Capsaicin Oil and does not consume Plasma.) |
EMP | 1 part Iron 1 part Uranium |
This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos. |
Synthanol | 1 part Plasma 1 part Welding Fuel Found in welding fuel tanks. 1 part Space Lube
1 part Oxygen 1 part Silicon 1 part Water |
What IPCs can drink to get drunk. Robo-booze. |
Shock Explosion | 5 part Teslium 1 part Plasma 1 part Silver 1 part Black Powder 1 part Saltpetre 1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Charcoal 1 part 5 parts Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water Temperature 374 K 1 part Sulfur Temperature 323k 5 part Uranium |
This reacts immediately on mixing, it creates an area-of-effect shock that will stun and very very minorly damage all who are not wearing insulated gloves. |
FluoroSulphuric Acid | 1 part Fluorine 1 part Hydrogen 1 part Potassium 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen Temperature 374 K |
A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes. |
Glycerol | 3 parts Corn Oil 1 part Sulphuric Acid
1 part Sulfur 1 part Oxygen 1 part Hydrogen |
Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water. |
Metal Foam | 3 parts Iron/Aluminum 1 part 1 part Sulphuric Acid
1 part Sulfur 1 part Oxygen 1 part Hydrogen |
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium. |
Liquid Gibs | None: Can be found on the floor after a living creature has been gibbed. | Useful in recipes requiring animal fat such as candles or soap. |
Sodium Chloride | 1 part Sodium 1 part Chlorine 1 part Water |
Commonly known as salt, Sodium Chloride is often used to season food. |
Space Cleaner | 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Water 1 part Ethanol |
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills. |
Space Lube | 1 part Oxygen 1 part Silicon 1 part Water |
Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3). |
Sterilizine | 2 parts Antihol 1 part Ethanol 1 part Charcoal 1 part 5 parts Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water Temperature 374 K 1 part Chlorine |
Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever. |
Thermite | 1 part Aluminum 1 part Iron 1 part Oxygen |
A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited with a welding tool. Causes minor burn damage to humans when ingested. |
Unstable Mutagen | 1 part Chlorine 1 part Plasma 1 part Radium |
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Genetics. |
Virus Food | 1 part Water 1 part Milk 1 part Oxygen |
A chemical which allows viruses and bacteria to quickly grow. |
Holy Water | 1 part Water 1 part Mercury 1 part Wine |
When ingested by a cultist, they will eventually revert back to their old ways and stop following Nar-Sie. For Vampires, having this reagent in them will nullify their powers. |
Colorful Reagent | 1 part Plasma 1 part Radium 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Sugar 1 part Cryoxadone 1 part Plasma 1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Cryostylane 1 part Water 1 part Plasma 1 part Nitrogen 1 part Triple Citrus 1 part Orange Juice 1 part Lime Juice 1 part Lemon Juice 1 part Stabilizing Agent
1 part Iron 1 part Oxygen 1 part Hydrogen |
When applied to turfs or objects it will color them a random color. |
Hairgrownium | 1 part Carpet 1 part Fungus Found growing on walls in maintenance. Can be collected with a container. 1 part Blood 1 part Synthflesh 1 part Blood 1 part Carbon 1 part Styptic Powder 1 part Aluminum 1 part Hydrogen 1 part Oxygen 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Ephedrine
|
When applied topically (on touch), it will give the person it's applied to a random hair style and random facial hair. |
Super Hairgrownium | 1 part Hairgrownium 1 part Carpet 1 part Fungus Found growing on walls in maintenance. Can be collected with a container. 1 part Blood 1 part Synthflesh 1 part Blood 1 part Carbon 1 part Styptic Powder 1 part Aluminum 1 part Hydrogen 1 part Oxygen 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Ephedrine 1 part Iron 1 part Methamphetamine
1 part Ephedrine 1 part Iodine 1 part Phosphorus 1 part Hydrogen Temperature 374 k |
When injected this will cause the person to not only grow a huge set of hair, but a fake moustache as well; the fake moustache will continue to grow and regrow as long as it's in the person's system. |
Quantum Hair Dye | 1 part Hairgrownium 1 part Carpet 1 part Fungus Found growing on walls in maintenance. Can be collected with a container. 1 part Blood 1 part Synthflesh 1 part Blood 1 part Carbon 1 part Styptic Powder 1 part Aluminum 1 part Hydrogen 1 part Oxygen 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Ephedrine 1 part Colorful Reagent
1 part Plasma 1 part Radium 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Sugar 1 part Cryoxadone 1 part Plasma 1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Cryostylane 1 part Water 1 part Plasma 1 part Nitrogen 1 part Triple Citrus 1 part Orange Juice 1 part Lime Juice 1 part Lemon Juice 1 part Stabilizing Agent 1 part Iron 1 part Oxygen 1 part Hydrogen |
When applied topically (on touch), it will color a person's hair a random color. Perfect for coloring those with distasteful hair colors. |
Plastification | Template:RecursiveChem/Plastification | Creates 10 sheets of plastic at source of reaction. |
Life | 1 part Lazarus Reagent 1 part Omnizine Found in warm Donk Pockets or rainbow cotton candy. 1 part Holy Water 1 part Water 1 part Mercury 1 part Wine 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Synthflesh 1 part Blood 1 part Carbon 1 part Styptic Powder 1 part Aluminum 1 part Hydrogen 1 part Oxygen 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Blood Temperature 374 K |
Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby. |
Corgium | 1 part Nutriment 1 part Lazarus Reagent 1 part Omnizine Found in warm Donk Pockets or rainbow cotton candy. 1 part Holy Water 1 part Water 1 part Mercury 1 part Wine 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Colorful Reagent 1 part Plasma 1 part Radium 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Sugar 1 part Cryoxadone 1 part Plasma 1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Cryostylane 1 part Water 1 part Plasma 1 part Nitrogen 1 part Triple Citrus 1 part Orange Juice 1 part Lime Juice 1 part Lemon Juice 1 part Stabilizing Agent 1 part Iron 1 part Oxygen 1 part Hydrogen 1 part Blood Temperature 374 K |
Creates a corgi at location of the reaction. D'awwwww. |
Flaptonium | 1 part Egg 1 part Colorful Reagent 1 part Plasma 1 part Radium 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Sugar 1 part Cryoxadone 1 part Plasma 1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Cryostylane 1 part Water 1 part Plasma 1 part Nitrogen 1 part Triple Citrus 1 part Orange Juice 1 part Lime Juice 1 part Lemon Juice 1 part Stabilizing Agent 1 part Iron 1 part Oxygen 1 part Hydrogen 1 part Lazarus Reagent 1 part Omnizine Found in warm Donk Pockets or rainbow cotton candy. 1 part Holy Water 1 part Water 1 part Mercury 1 part Wine 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Chicken Noodle Soup 1 part Blood Temperature 374k |
Creates a parrot at the location of the reaction. Squawk! |
Lye | 1 part Sodium 1 part Hydrogen 1 part Oxygen |
Also known as sodium hydroxide. Useful in creating homemade soap and candles. |
Soapification | 10 parts Lye 1 part Sodium 1 part Hydrogen 1 part Oxygen 10 parts Liquid Gibs None: Can be found on the floor after a living creature has been gibbed. Temperature 374 K |
Results in 1 bar of soap. |
Candlefication | 1 part Oxygen 1 part Liquid Gibs None: Can be found on the floor after a living creature has been gibbed. Temperature 374 K |
Results in 1 candle. |
Meatification | 1 part Nutriment 1 part Carbon 1 part Liquid Gibs
None: Can be found on the floor after a living creature has been gibbed. |
Results in 1 slab of meat. |
Toilet Water | None: Can be harvested from any toilet. | Filthy water scoured from a nasty toilet bowl. Absolutely disgusting. Has no use other than to make you to vomit green goo. |
Fish Water | None: Can be harvested from any fish tank. | Smelly water from a fish tank. Gross! Has no use other than to make you to vomit green goo. |
Fartonium | Template:RecursiveChem/Fartonium | Results in 2 units. Does exactly what it says on the tin. This does not play nice if someone ingests Simethicone as well. |
Drying Agent | 2 parts Plasma 1 part Ethanol 1 part Sodium |
Results in 3 units, used to dry wet floors. |
Food Recipes
These reactions relate to food and various food products, both tasty and disgusting.
Name | Formula | Description |
---|---|---|
Cola | 1 part Carbon 1 part Oxygen 1 part Water 1 part Sugar |
Space Cola! Helps makes you less drowsy. |
Corn Syrup | 1 part Corn Starch Juice Corn in a grinder 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen Temperature 374 K |
Decays into 1.2 units of sugar each cycle--basically a more highly concentrated version of sugar. |
Very High Fructose Corn Syrup | 1 part Corn Syrup 1 part Corn Starch Juice Corn in a grinder 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen Temperature 374 K 1 part Universal Enzyme (catalyst)
1 part Sugar 1 part Vomit or Green Vomit Temperature 754 K |
Decays into 2.4 units of sugar each cycle--basically a very highly concentrated version of sugar. |
Triple Citrus | 1 part Orange Juice 1 part Lime Juice 1 part Lemon Juice |
Heals 1-2 Tox damage per sip (not per cycle). |
Tofu | 10 parts Soy Milk 5 parts Enzyme |
Creates a piece of tofu at location of reaction |
Chocolate Bar | 2 parts Milk OR Soy Milk 2 parts Coco 2 parts Sugar |
Creates a chocolate bar at location of reaction |
Soy Sauce | 2 parts Soy Milk 1 part Flour 1 part Salt 3 parts Water |
Soy Sauce is a delicious condiment used in cooking recipes. |
Mugwort | Occasionally found in Duke Purple Tea. | A rather bitter herb once thought to hold magical protective properties. |
Monosodium Glutamate | Found in food from Chang's | Monosodium Glutamate is a sodium salt known chiefly for its use as a controversial flavor enhancer. |
Neuro-toxin | 1 part 1 part Pan-Galactic Gargle Blaster
1 part Gin 1 part Vodka 1 part Whiskey 1 part Cognac 1 part Lime Juice |
A strong alcoholic drink that puts the subject into a death-like state. The only reagent able to instantly incapacitate someone non-lethally. |
Pan-Galactic Gargle Blaster | 1 part Gin 1 part Vodka 1 part Whiskey 1 part Cognac 1 part Lime Juice |
Alcoholic drink required in the production of Neuro-toxin. Note: Vodka = Tunguska Triple Distilled and Whiskey = Uncle Git's Special Reserve. |
Toxins
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. If you are not an antagonist, mixing and using these may qualify as self-antagging, and may result in a ban or job ban.
Name | Recipe | Damage dealt | Description |
---|---|---|---|
????? | From trying to microwave or bake improper food recipes. | Toxin | Will deal a minor amount of Toxin damage. Used in several other recipes. |
Initropidril | Traitor uplink or 1 part Crank 1 part Diphenhydramine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Lithium 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Welding Fuel Found in welding fuel tanks. Temperature 390 K 1 part Histamine Traitor Uplink, breakdown of Formaldehyde , 1 part Ethanol 1 part Oxygen 1 part Silver Temperature 425 K Itching Powder , and 1 part Welding Fuel Found in welding fuel tanks. 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Fungus Found growing on walls in maintenance. Can be collected with a container. Venom when metabolizedTraitor Uplink 1 part Krokodil 1 part Diphenhydramine 1 part Morphine None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus 1 part 1 part Potassium 1 part Phosphorus 1 part Welder Fuel Temperature 390 K 1 part Bath Salts 1 part ????? From trying to microwave or bake improper food recipes. 1 part Saltpetre 1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Monosodium Glutamate Found in food from Chang's 1 part 1 part Universal Enzyme Combine equal amounts of Sugar and Vomit OR Green Vomit, heat it to 754 KGrind White Beets or Sugar Cane in the food processor 1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water 1 part Mercury Temperature 374k 1 part Atropine 1 part Ethanol 1 part Acetone 1 part 1 part 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Nicotine Can be found in cigarettes and nicotine patches in the vending machines, or made by grinding tobacco grown in botany. 1 part Morphine
None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus |
Cardiac Arrest | 33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods. |
Polonium | Traitor Uplink | Radiation | Cause significant Radiation damage over time. |
Pancuronium | 1 part 1 part Bromine 1 part Capulettium
1 part Neurotoxin 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Sugar Temperature 674 K 1 part Hydrogen 1 part Chlorine |
Paralysis and Suffocation | Paralyses you after 10 cycles, with a 7% chance to cause 3-5 seconds of loss of breath. |
Sodium Thiopental | Traitor Uplink | Knockout and Stamina | Knocks you out after 10 cycles, and destroys your stamina. |
Sulfonal | 1 part Acetone 1 part 1 part Sulfur |
Knockout and Toxin | Deals toxin damage and knocks you out after 22 cycles. |
Sarin | 1 part Acetone 1 part Atrazine 1 part Chlorine 1 part Hydrogen 1 part Nitrogen 1 part Welding Fuel Found in welding fuel tanks. 1 part Chlorine 1 part Fluorine 1 part Hydrogen 1 part Oxygen 1 part Phosphorus Temperature 374 K |
Toxin, Burn, and Brain | Deals damage that increases the longer and longer it's in you; if it's not fully eliminated after roughly ~2 minutes, it'll knock you out. |
Amanitin | Traitor Uplink and Amanita Mushrooms | Delayed Toxin Damage | On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage. |
Lipolicide | 1 part Mercury 1 part 1 part Ephedrine
|
Weight Loss | +1 toxin damage unless you have nutriment in you. It also will help you lose weight if you've overstuffed yourself. |
Coniine | Extracted from Death Berries. | Toxin and breath loss | +2 toxin damage and +5 seconds of loss of breath. |
Curare | Traitor Uplink | Knockout, Oxygen, and Toxin | Does 1 unit of toxin and 1 unit of oxygen damage and knocks you out after 11 cycles. |
Histamine | Traitor Uplink, breakdown of Formaldehyde , 1 part Ethanol 1 part Oxygen 1 part Silver Temperature 425 K Itching Powder , and 1 part Welding Fuel Found in welding fuel tanks. 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Fungus Found growing on walls in maintenance. Can be collected with a container. Venom when metabolized
Traitor Uplink |
Brute, toxin, oxyloss and eyesight | Causes a moderatre amount of Brute damage over time, will also impair eyesight If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage. |
Formaldehyde | 1 part Ethanol 1 part Oxygen 1 part Silver Temperature 425 K |
Toxin | Causes a moderatre amount of Toxin damage over time. Has a chance to turn into 10 to 15 units of Histamine. If injected into corpses, it will prevent them from decaying. |
Venom | Traitor Uplink | Brute, toxin | Will deal scaling amounts of Toxin and Brute damage over time. Has a chance to turn into 5 to 10 units of Histamine. If there's over 40 units in someone's blood stream it has a chance to gib the person outright. |
Neurotoxin | 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Sugar Temperature 674 K |
Toxin, brain | Deals toxin damage every cycle. It additionally deals Brain damage up to around 60 points of damage each, if the drug is not removed after around 17 cycles it will knock the user unconscious. |
Cyanide | 1 part 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Oxygen Temperature 374 K |
Toxin, oxyloss | Deals random amounts of toxin damage while slowly suffocating its target. |
Itching Powder | 1 part Welding Fuel Found in welding fuel tanks. 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Fungus
Found growing on walls in maintenance. Can be collected with a container. |
Brute, annoyance | Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slights amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine. |
Atrazine | 1 part Chlorine 1 part Hydrogen 1 part Nitrogen |
Tox damage | Kills weeds, causes minor toxin damage to humans. |
Capulettium | 1 part Neurotoxin 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Sugar Temperature 674 K 1 part Hydrogen 1 part Chlorine |
Blurry vision, knockout, faked death. | Knocks out after a short duration and keep them out for a fixed short while; when they pass out, it makes it look as though they've died; excellent for faking deaths. |
Capulettium Plus | 1 part Capulettium 1 part Neurotoxin 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Sugar Temperature 674 K 1 part Hydrogen 1 part Chlorine 1 part Ephedrine 1 part Methamphetamine
1 part Ephedrine 1 part Iodine 1 part Phosphorus 1 part Hydrogen Temperature 374 k |
silences and allows for faking of death. | Silences for as long as the chem is in the body; also allows for faking death. |
Ketamine | Sleepy Pen | Yawning, blurry vision, causes target to fall asleep | After 11 seconds, the target falls asleep for as long as chem is in the body |
Beyond the Dispenser
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.