Difference between revisions of "Implants"
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* [[NanoTrasen Recruiter]] | * [[NanoTrasen Recruiter]] | ||
* [[NanoTrasen Representative]] | * [[NanoTrasen Representative]] | ||
'''Important Tidbit:''' People are not to be promoted to roles such as Blueshield Officer or NanoTrasen Representative. | |||
; Notes: | ; Notes: |
Revision as of 03:50, 11 November 2014
Implants come as one of a variety of types, from the loyalty-inducing to more destructive types, and they are generally used to control subjects somehow.
Loyalty Implants
Those with loyalty implants are unable to act against NanoTrasen's wishes. Orders from their command staff must be obeyed without question. Breaking Space Law can only be done if it is in the interests of NanoTrasen. They are an invaluable tool for NT, who deny that they have agents use them on enemy CEOs.
The following jobs mandate loyalty implants, to ensure security. Do not force loyalty implants for people signing up for jobs unless there's extreme suspicion involved, or they're signing up as one of the following:
- Blueshield Officers
- Captain
- Detective
- Head of Personnel
- Head of Security
- Internal Affairs
- NanoTrasen Recruiter
- NanoTrasen Representative
Important Tidbit: People are not to be promoted to roles such as Blueshield Officer or NanoTrasen Representative.
- Notes
- Changelings: Changelings with a loyalty implant become loyal to NanoTrasen.
- Cultists: Loyalty to Nar-Sie cannot be overridden by a simple implant, however it can stop conversions. Hope you kept the chaplain safe.
- Syndicate Operatives/Traitors: Loyalty implants override loyalty to the Syndicate.
- Revolutionaries: Loyalty implants de-convert them. Revolution Heads, howvever, cannot be loyalty implanted:
"(Name) resists the loyalty implant!"
- Vampires: Vampires with a loyalty implant become loyal to NanoTrasen.
- Wizards: Loyalty implants override their loyalty to the Space Wizard Federation.
Remember, if in doubt, adminhelp
.