Difference between revisions of "Research Items"
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{{JobScience}} | {| style="width:100%; margin-left:auto; margin-right:0px;" | ||
|- Style="vertical-align:bottom;" | |||
| __TOC__ | |||
| style="width:16em;" | {{JobScience}} | |||
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== Circuit Imprinter == | == Circuit Imprinter == | ||
[[File:Circuit_imprinter.png|left]] This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators. | [[File:Circuit_imprinter.png|left]] This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators. | ||
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|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br> | |[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br> | ||
|- | |- | ||
![[File: | ![[File:GreenAICircuitboard.png]] | ||
|AI Module (oneCrewMember) | |AI Module (oneCrewMember) | ||
|Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station. | |Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station. | ||
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|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br> | |[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br> | ||
|- | |- | ||
![[File: | ![[File:RedAICircuitboard.png]] | ||
|AI Module (ProtectStation) | |AI Module (ProtectStation) | ||
|Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it. | |Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it. | ||
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|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br> | |[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br> | ||
|- | |- | ||
![[File: | ![[File:LightBlueAICircuitboard.png]] | ||
|AI Module (Safeguard) | |AI Module (Safeguard) | ||
|A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew. | |A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew. | ||
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|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br> | |[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br> | ||
|- | |- | ||
![[File: | ![[File:GreenAICircuitboard.png]] | ||
|Core AI Module (Asimov) | |Core AI Module (Asimov) | ||
|A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence. | |A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence. | ||
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|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br> | |[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br> | ||
|- | |- | ||
![[File: | ![[File:ClownAICircuitboard.png]] | ||
|Core AI Module (Pranksimov) | |Core AI Module (Pranksimov) | ||
|A varient of Asimov that allows breakage of laws if doing so is funny | |A varient of Asimov that allows breakage of laws if doing so is funny | ||
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|[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]100 Bananium<br> | |[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]100 Bananium<br> | ||
|- | |- | ||
![[File: | ![[File:BlueAICircuitboard.png]] | ||
|Core AI Module (Corporate) | |Core AI Module (Corporate) | ||
|A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible. | |A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible. | ||
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|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br> | |[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br> | ||
|- | |- | ||
![[File: | ![[File:GreenAICircuitboard.png]] | ||
|Core AI Module (Crewsimov) | |Core AI Module (Crewsimov) | ||
|An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans. | |An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans. | ||
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|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br> | |[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br> | ||
|- | |- | ||
![[File: | ![[File:RedAICircuitboard.png]] | ||
|Core AI Module (P.A.L.A.D.I.N.) | |Core AI Module (P.A.L.A.D.I.N.) | ||
|The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting. | |The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting. | ||
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|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br> | |[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br> | ||
|- | |- | ||
![[File: | ![[File:RedAICircuitboard.png]] | ||
|Core AI Module (Antimov) | |Core AI Module (Antimov) | ||
|For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself. | |For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself. | ||
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|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br> | |[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br> | ||
|- | |- | ||
![[File: | ![[File:RedAICircuitboard.png]] | ||
|Core AI Module (T.Y.R.A.N.T.) | |Core AI Module (T.Y.R.A.N.T.) | ||
|Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do. | |Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do. | ||
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! style='background-color:#A06DA0' width:200px; |Required Materials | ! style='background-color:#A06DA0' width:200px; |Required Materials | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Machine Board (Freezer/Heater) | |Machine Board (Freezer/Heater) | ||
|The circuit board for a Freezer/Heater. | |The circuit board for a Freezer/Heater. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Machine Board (SMES) | |Machine Board (SMES) | ||
|The circuit board for a SMES. | |The circuit board for a SMES. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Machine Board (Emitter) | |Machine Board (Emitter) | ||
|The circuit board for an emitter. | |The circuit board for an emitter. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Computer Design (Power Turbine Console Board) | |Computer Design (Power Turbine Console Board) | ||
|The circuit board for a power turbine console. | |The circuit board for a power turbine console. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Machine Board (Power Turbine Board) | |Machine Board (Power Turbine Board) | ||
|The circuit board for a power turbine. | |The circuit board for a power turbine. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Machine Board (Power Compressor Board) | |Machine Board (Power Compressor Board) | ||
|The circuit board for a power compressor. | |The circuit board for a power compressor. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Machine Board (PACMAN-type Generator) | |Machine Board (PACMAN-type Generator) | ||
|The circuit board that for a PACMAN-type portable generator. | |The circuit board that for a PACMAN-type portable generator. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Machine Board (MRSPACMAN-type Generator) | |Machine Board (MRSPACMAN-type Generator) | ||
|The circuit board that for a MRSPACMAN-type portable generator. | |The circuit board that for a MRSPACMAN-type portable generator. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Machine Board (SUPERPACMAN-type Generator) | |Machine Board (SUPERPACMAN-type Generator) | ||
|The circuit board that for a SUPERPACMAN-type portable generator. | |The circuit board that for a SUPERPACMAN-type portable generator. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Machine Board (Tesla Coil Board) | |Machine Board (Tesla Coil Board) | ||
|The circuit board for a tesla coil. | |The circuit board for a tesla coil. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Machine Board (Grounding Rod Board) | |Machine Board (Grounding Rod Board) | ||
|The circuit board for a grounding rod. | |The circuit board for a grounding rod. | ||
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! style='background-color:#A06DA0' width:200px; |Required Materials | ! style='background-color:#A06DA0' width:200px; |Required Materials | ||
|- | |- | ||
![[File: | ![[File:ServiceCircuitboard.png]] | ||
|Machine Board (Seed Extractor Board) | |Machine Board (Seed Extractor Board) | ||
|The circuit board for a seed extractor. | |The circuit board for a seed extractor. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ServiceCircuitboard.png]] | ||
|Machine Board (Biogenerator) | |Machine Board (Biogenerator) | ||
|The circuit board for a Biogenerator. | |The circuit board for a Biogenerator. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ServiceCircuitboard.png]] | ||
|Machine Board (Hydroponics Tray) | |Machine Board (Hydroponics Tray) | ||
|The circuit board for a Hydroponics Tray. | |The circuit board for a Hydroponics Tray. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ServiceCircuitboard.png]] | ||
|Machine Board (Plant DNA Manipulator Board) | |Machine Board (Plant DNA Manipulator Board) | ||
|The circuit board for a plant DNA manipulator. | |The circuit board for a plant DNA manipulator. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ScienceCircuitboard.png]] | ||
|Machine Board (Monkey Recycler Board) | |Machine Board (Monkey Recycler Board) | ||
|The circuit board for a monkey recycler. | |The circuit board for a monkey recycler. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ServiceCircuitboard.png]] | ||
|Machine Board (Processor Board) | |Machine Board (Processor Board) | ||
|The circuit board for a processor. | |The circuit board for a processor. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ServiceCircuitboard.png]] | ||
|Machine Board (Deep Fryer) | |Machine Board (Deep Fryer) | ||
|The circuit board for a deep fryer. | |The circuit board for a deep fryer. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:SupplyCircuitboard.png]] | ||
|Machine Board (Mining Rewards Vendor Board) | |Machine Board (Mining Rewards Vendor Board) | ||
|The circuit board for a Mining Rewards Vendor. | |The circuit board for a Mining Rewards Vendor. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:SecurityCircuitboard.png]] | ||
|Machine Board (Weapon Recharger) | |Machine Board (Weapon Recharger) | ||
|The circuit board for a recharger. | |The circuit board for a recharger. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Machine Board (Cell Charger) | |Machine Board (Cell Charger) | ||
|The circuit board for a battery recharger. | |The circuit board for a battery recharger. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ServiceCircuitboard.png]] | ||
|Machine Board (Gibber Board) | |Machine Board (Gibber Board) | ||
|The circuit board for a gibber. | |The circuit board for a gibber. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ServiceCircuitboard.png]] | ||
|Machine Board (Recycler Board) | |Machine Board (Recycler Board) | ||
|The circuit board for a recycler. | |The circuit board for a recycler. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ServiceCircuitboard.png]] | ||
|Machine Board (Microwave) | |Machine Board (Microwave) | ||
|The circuit board for a Microwave. | |The circuit board for a Microwave. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ServiceCircuitboard.png]] | ||
|Machine Board (Oven) | |Machine Board (Oven) | ||
|The circuit board for an Oven. | |The circuit board for an Oven. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ServiceCircuitboard.png]] | ||
|Machine Board (Grill) | |Machine Board (Grill) | ||
|The circuit board for a Grill. | |The circuit board for a Grill. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ServiceCircuitboard.png]] | ||
|Machine Board (Dish Drive Board) | |Machine Board (Dish Drive Board) | ||
|The circuit board for a dish drive. | |The circuit board for a dish drive. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ServiceCircuitboard.png]] | ||
|Machine Board (Candy Maker) | |Machine Board (Candy Maker) | ||
|The circuit board for a Candy Maker. | |The circuit board for a Candy Maker. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:SupplyCircuitboard.png]] | ||
|Machine Board (Ore Redemption Board) | |Machine Board (Ore Redemption Board) | ||
|The circuit board for an Ore Redemption machine. | |The circuit board for an Ore Redemption machine. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ServiceCircuitboard.png]] | ||
|Machine Board (Slot Machine Board) | |Machine Board (Slot Machine Board) | ||
|The circuit board for a slot machine. | |The circuit board for a slot machine. | ||
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! style='background-color:#A06DA0' width:200px; |Required Materials | ! style='background-color:#A06DA0' width:200px; |Required Materials | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Machine Board (Telecommunications Core) | |Machine Board (Telecommunications Core) | ||
|The circuit board for a Telecommunications Core. | |The circuit board for a Telecommunications Core. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Machine Board (Telecommunications Relay) | |Machine Board (Telecommunications Relay) | ||
||The circuit board for a Telecommunications Relay. | ||The circuit board for a Telecommunications Relay. | ||
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! style='background-color:#A06DA0' width:200px; |Required Materials | ! style='background-color:#A06DA0' width:200px; |Required Materials | ||
|- | |- | ||
![[File: | ![[File:ScienceCircuitboard.png]] | ||
|Console Board (AI Core) | |Console Board (AI Core) | ||
|Allows for the construction of circuit boards used to build new AI cores. | |Allows for the construction of circuit boards used to build new AI cores. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ScienceCircuitboard.png]] | ||
|Console Board (AI Integrity Restorer) | |Console Board (AI Integrity Restorer) | ||
|Allows for the construction of circuit boards used to build an AI Integrity Restorer. | |Allows for the construction of circuit boards used to build an AI Integrity Restorer. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:CommandCircuitboard.png]] | ||
|Console Board (AI Upload) | |Console Board (AI Upload) | ||
|Allows for the construction of circuit boards used to build an AI Upload Console. | |Allows for the construction of circuit boards used to build an AI Upload Console. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Console Board (Atmospheric Alerts) | |Console Board (Atmospheric Alerts) | ||
|Allows for the construction of circuit boards used to build an atmosphere alert console.. | |Allows for the construction of circuit boards used to build an atmosphere alert console.. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Console Board (Atmospheric Monitor) | |Console Board (Atmospheric Monitor) | ||
|Allows for the construction of circuit boards used to build an Atmospheric Monitor. | |Allows for the construction of circuit boards used to build an Atmospheric Monitor. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:SecurityCircuitboard.png]] | ||
|Console Board (Camera Monitor) | |Console Board (Camera Monitor) | ||
|Allows for the construction of circuit boards used to build camera monitors. | |Allows for the construction of circuit boards used to build camera monitors. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:MedicalCircuitboard.png]] | ||
|Console Board (Cloning Machine Console) | |Console Board (Cloning Machine Console) | ||
|Allows for the construction of circuit boards used to build a new Cloning Machine console. | |Allows for the construction of circuit boards used to build a new Cloning Machine console. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Console Board (Communications Console) | |Console Board (Communications Console) | ||
|Allows for the construction of circuit boards used to build a communications console. | |Allows for the construction of circuit boards used to build a communications console. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:MedicalCircuitboard.png]] | ||
|Console Board (Crew Monitoring Computer) | |Console Board (Crew Monitoring Computer) | ||
|Allows for the construction of circuit boards used to build a Crew monitoring computer. | |Allows for the construction of circuit boards used to build a Crew monitoring computer. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:CommandCircuitboard.png]] | ||
|Console Board (Cyborg Upload) | |Console Board (Cyborg Upload) | ||
|Allows for the construction of circuit boards used to build a Cyborg Upload Console. | |Allows for the construction of circuit boards used to build a Cyborg Upload Console. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:MedicalCircuitboard.png]] | ||
|Console Board (DNA Machine) | |Console Board (DNA Machine) | ||
|Allows for the construction of circuit boards used to build a new DNA scanning console. | |Allows for the construction of circuit boards used to build a new DNA scanning console. | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Console Board (Drone Control Console) | |Console Board (Drone Control Console) | ||
|Allows for the construction of circuit boards used to build a Drone Control console. | |Allows for the construction of circuit boards used to build a Drone Control console. | ||
Line 478: | Line 482: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ScienceCircuitboard.png]] | ||
|Console Board (Exosuit Control Console) | |Console Board (Exosuit Control Console) | ||
|Allows for the construction of circuit boards used to build an exosuit control console. | |Allows for the construction of circuit boards used to build an exosuit control console. | ||
Line 484: | Line 488: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:CommandCircuitboard.png]] | ||
|Console Board (ID Computer) | |Console Board (ID Computer) | ||
|Allows for the construction of circuit boards used to build an ID computer. | |Allows for the construction of circuit boards used to build an ID computer. | ||
Line 490: | Line 494: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ScienceCircuitboard.png]] | ||
|Console Board (Mech Bay Power Control Console) | |Console Board (Mech Bay Power Control Console) | ||
|Allows for the construction of circuit boards used to build a mech bay power control console. | |Allows for the construction of circuit boards used to build a mech bay power control console. | ||
Line 496: | Line 500: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:MedicalCircuitboard.png]] | ||
|Console Board (Medical Records) | |Console Board (Medical Records) | ||
|Allows for the construction of circuit boards used to build a medical records console. | |Allows for the construction of circuit boards used to build a medical records console. | ||
Line 502: | Line 506: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Console Board (Messaging Monitor Console) | |Console Board (Messaging Monitor Console) | ||
|Allows for the construction of circuit boards used to build a messaging monitor console. | |Allows for the construction of circuit boards used to build a messaging monitor console. | ||
Line 508: | Line 512: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:SupplyCircuitboard.png]] | ||
|Console Board (Mining Shuttle) | |Console Board (Mining Shuttle) | ||
|Allows for the construction of circuit boards used to build a mining shuttle console. | |Allows for the construction of circuit boards used to build a mining shuttle console. | ||
Line 514: | Line 518: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:MedicalCircuitboard.png]] | ||
|Console Board (Operating Computer) | |Console Board (Operating Computer) | ||
|Allows for the construction of circuit boards used to build an operating computer console. | |Allows for the construction of circuit boards used to build an operating computer console. | ||
Line 520: | Line 524: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:MedicalCircuitboard.png]] | ||
|Console Board (PanD.E.M.I.C. 2200) | |Console Board (PanD.E.M.I.C. 2200) | ||
|Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console. | |Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console. | ||
Line 526: | Line 530: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Console Board (Power Monitor) | |Console Board (Power Monitor) | ||
|Allows for the construction of circuit boards used to build a new power monitor | |Allows for the construction of circuit boards used to build a new power monitor | ||
Line 532: | Line 536: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:SecurityCircuitboard.png]] | ||
|Console Board (Prisoner Management Console) | |Console Board (Prisoner Management Console) | ||
|Allows for the construction of circuit boards used to build a prisoner management console. | |Allows for the construction of circuit boards used to build a prisoner management console. | ||
Line 538: | Line 542: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:SecurityCircuitboard.png]] | ||
|Console Board (Brig Cell Management Console) | |Console Board (Brig Cell Management Console) | ||
|Allows for the construction of circuit boards used to build a brig cell management console. | |Allows for the construction of circuit boards used to build a brig cell management console. | ||
Line 544: | Line 548: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ScienceCircuitboard.png]] | ||
|Console Board (R&D Console) | |Console Board (R&D Console) | ||
|Allows for the construction of circuit boards used to build a new R&D console. | |Allows for the construction of circuit boards used to build a new R&D console. | ||
Line 550: | Line 554: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ScienceCircuitboard.png]] | ||
|Console Board (R&D Server Control Console) | |Console Board (R&D Server Control Console) | ||
|The circuit board for a R&D Server Control Console | |The circuit board for a R&D Server Control Console | ||
Line 556: | Line 560: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ScienceCircuitboard.png]] | ||
|Console Board (Robotics Control Console) | |Console Board (Robotics Control Console) | ||
|Allows for the construction of circuit boards used to build a Robotics Control console. | |Allows for the construction of circuit boards used to build a Robotics Control console. | ||
Line 562: | Line 566: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:SecurityCircuitboard.png]] | ||
|Console Board (Security Records Console) | |Console Board (Security Records Console) | ||
|Allows for the construction of circuit boards used to build a security records console. | |Allows for the construction of circuit boards used to build a security records console. | ||
Line 568: | Line 572: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Console Board (Solar Control) | |Console Board (Solar Control) | ||
|Allows for the construction of circuit boards used to build a solar control console | |Allows for the construction of circuit boards used to build a solar control console | ||
Line 574: | Line 578: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Console Board (Supermatter Monitoring) | |Console Board (Supermatter Monitoring) | ||
|Allows for the construction of circuit boards used to build a Supermatter Monitoring Console. | |Allows for the construction of circuit boards used to build a Supermatter Monitoring Console. | ||
Line 580: | Line 584: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:SupplyCircuitboard.png]] | ||
|Console Board (Supply Ordering Console) | |Console Board (Supply Ordering Console) | ||
|Allows for the construction of circuit boards used to build a supply ordering console. | |Allows for the construction of circuit boards used to build a supply ordering console. | ||
Line 586: | Line 590: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:SupplyCircuitboard.png]] | ||
|Console Board (Supply Shuttle Console) | |Console Board (Supply Shuttle Console) | ||
|Allows for the construction of circuit boards used to build a supply shuttle console. | |Allows for the construction of circuit boards used to build a supply shuttle console. | ||
Line 592: | Line 596: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Console Board (Teleporter Console) | |Console Board (Teleporter Console) | ||
|Allows for the construction of circuit boards used to build a teleporter control console. | |Allows for the construction of circuit boards used to build a teleporter control console. | ||
Line 598: | Line 602: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Console Board (General Air Control) | |Console Board (General Air Control) | ||
|Allows for the construction of circuit boards used to build a general air control computer. | |Allows for the construction of circuit boards used to build a general air control computer. | ||
Line 604: | Line 608: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Console Board (Large Tank Control) | |Console Board (Large Tank Control) | ||
|Allows for the construction of circuit boards used to build a large tank control computer. | |Allows for the construction of circuit boards used to build a large tank control computer. | ||
Line 610: | Line 614: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ScienceCircuitboard.png]] | ||
|Console Board (Xenobiology Console) | |Console Board (Xenobiology Console) | ||
|Allows for the construction of circuit boards used to build a xenobiology camera console. | |Allows for the construction of circuit boards used to build a xenobiology camera console. | ||
Line 750: | Line 754: | ||
! style='background-color:#A06DA0' width:200px; |Required Materials | ! style='background-color:#A06DA0' width:200px; |Required Materials | ||
|- | |- | ||
![[File: | ![[File:MedicalCircuitboard.png]] | ||
|Machine Board (Chemical Heater Board) | |Machine Board (Chemical Heater Board) | ||
|The circuit board for a chemical heater. | |The circuit board for a chemical heater. | ||
Line 756: | Line 760: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ServiceCircuitboard.png]] | ||
|Machine Board (All-In-One Grinder) | |Machine Board (All-In-One Grinder) | ||
|Allows for the construction of circuit boards used to build a BAll-In-One Grinder. | |Allows for the construction of circuit boards used to build a BAll-In-One Grinder. | ||
Line 762: | Line 766: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:MedicalCircuitboard.png]] | ||
|Machine Board (Body Scanner) | |Machine Board (Body Scanner) | ||
|Allows for the construction of circuit boards used to build a Body Scanner. | |Allows for the construction of circuit boards used to build a Body Scanner. | ||
Line 768: | Line 772: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:MedicalCircuitboard.png]] | ||
|Machine Board (Cloning Scanner) | |Machine Board (Cloning Scanner) | ||
|Allows for the construction of circuit boards used to build a Cloning Scanner. | |Allows for the construction of circuit boards used to build a Cloning Scanner. | ||
Line 774: | Line 778: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:MedicalCircuitboard.png]] | ||
|Machine Board (DNA Modifier) | |||
|Allows for the construction of circuit boards used to build a DNA Modifier. | |||
|4 Data Theory<br>3 Biotech<br> | |||
|[[File:Glass.png|32px]]1000 Glass<br> | |||
|- | |||
![[File:MedicalCircuitboard.png]] | |||
|Machine Board (Cloning Pod) | |Machine Board (Cloning Pod) | ||
|Allows for the construction of circuit boards used to build a Cloning Pod. | |Allows for the construction of circuit boards used to build a Cloning Pod. | ||
Line 780: | Line 790: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:MedicalCircuitboard.png]] | ||
|Machine Board (Cryotube Board) | |Machine Board (Cryotube Board) | ||
|Allows for the construction of circuit boards used to build a Cryotube. | |Allows for the construction of circuit boards used to build a Cryotube. | ||
Line 786: | Line 796: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:MedicalCircuitboard.png]] | ||
|Machine Board (Chem Dispenser) | |Machine Board (Chem Dispenser) | ||
|The circuit board for a Chem Dispenser. | |The circuit board for a Chem Dispenser. | ||
Line 792: | Line 802: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:MedicalCircuitboard.png]] | ||
|Machine Board (ChemMaster Board) | |Machine Board (ChemMaster Board) | ||
|The circuit board for a ChemMaster 3000. | |The circuit board for a ChemMaster 3000. | ||
Line 798: | Line 808: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:MedicalCircuitboard.png]] | ||
|Machine Board (Sleeper) | |Machine Board (Sleeper) | ||
|Allows for the construction of circuit boards used to build a Sleeper. | |Allows for the construction of circuit boards used to build a Sleeper. | ||
Line 814: | Line 824: | ||
! style='background-color:#A06DA0' width:200px; |Required Materials | ! style='background-color:#A06DA0' width:200px; |Required Materials | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Machine Board (Autolathe) | |Machine Board (Autolathe) | ||
|The circuit board for an Autolathe. | |The circuit board for an Autolathe. | ||
Line 820: | Line 830: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ScienceCircuitboard.png]] | ||
|Machine Board (Circuit Imprinter) | |Machine Board (Circuit Imprinter) | ||
|The circuit board for a Circuit Imprinter. | |The circuit board for a Circuit Imprinter. | ||
Line 826: | Line 836: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ScienceCircuitboard.png]] | ||
|Machine Board (Cyborg Recharger) | |Machine Board (Cyborg Recharger) | ||
|The circuit board for a Cyborg Recharger. | |The circuit board for a Cyborg Recharger. | ||
Line 832: | Line 842: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ScienceCircuitboard.png]] | ||
|Machine Board (Destructive Analyzer) | |Machine Board (Destructive Analyzer) | ||
|The circuit board for a Destructive Analyzer. | |The circuit board for a Destructive Analyzer. | ||
Line 838: | Line 848: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ScienceCircuitboard.png]] | ||
|Machine Board (Exosuit Fabricator) | |Machine Board (Exosuit Fabricator) | ||
|The circuit board for an Exosuit Fabricator. | |The circuit board for an Exosuit Fabricator. | ||
Line 844: | Line 854: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ScienceCircuitboard.png]] | ||
|Machine Board (Mech Bay Recharger) | |Machine Board (Mech Bay Recharger) | ||
|The circuit board for a Mech Bay Recharger. | |The circuit board for a Mech Bay Recharger. | ||
Line 850: | Line 860: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ScienceCircuitboard.png]] | ||
|Machine Board (E.X.P.E.R.I-MENTOR Board) | |Machine Board (E.X.P.E.R.I-MENTOR Board) | ||
|The circuit board for an E.X.P.E.R.I-MENTOR. | |The circuit board for an E.X.P.E.R.I-MENTOR. | ||
Line 856: | Line 866: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ScienceCircuitboard.png]] | ||
|Machine Board (Protolathe) | |Machine Board (Protolathe) | ||
|The circuit board for a Protolathe. | |The circuit board for a Protolathe. | ||
Line 862: | Line 872: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:ScienceCircuitboard.png]] | ||
|Machine Board (R&D Server) | |Machine Board (R&D Server) | ||
|The circuit board for an R&D Server | |The circuit board for an R&D Server | ||
Line 878: | Line 888: | ||
! style='background-color:#A06DA0' width:200px; |Required Materials | ! style='background-color:#A06DA0' width:200px; |Required Materials | ||
|- | |- | ||
![[File: | ![[File:ScienceCircuitboard.png]] | ||
|Machine Board (Quantum Pad Board) | |Machine Board (Quantum Pad Board) | ||
|The circuit board for a quantum telepad. | |The circuit board for a quantum telepad. | ||
Line 884: | Line 894: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Machine Board (Teleportation Hub) | |Machine Board (Teleportation Hub) | ||
|Allows for the construction of circuit boards used to build a Teleportation Hub. | |Allows for the construction of circuit boards used to build a Teleportation Hub. | ||
Line 890: | Line 900: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Machine Board (Teleportation Station) | |Machine Board (Teleportation Station) | ||
|Allows for the construction of circuit boards used to build a Teleporter Station. | |Allows for the construction of circuit boards used to build a Teleporter Station. | ||
Line 896: | Line 906: | ||
|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:EngineeringCircuitboard.png]] | ||
|Machine Board (Permanent Teleporter) | |Machine Board (Permanent Teleporter) | ||
|Allows for the construction of circuit boards used to build a Permanent Teleporter. | |Allows for the construction of circuit boards used to build a Permanent Teleporter. | ||
Line 923: | Line 933: | ||
|{{Materials|Metal=300|Glass=200}} | |{{Materials|Metal=300|Glass=200}} | ||
|- | |- | ||
![[File: | ![[File:Bluespace_Crystal.png]] | ||
|Artificial Bluespace Crystal | |Artificial Bluespace Crystal | ||
|A small blue crystal, crushing it in your hand will randomly teleport you a short distance. | |A small blue crystal, crushing it in your hand will randomly teleport you a short distance. | ||
Line 998: | Line 1,008: | ||
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br> | |5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br> | ||
|{{Materials|Gold=1500|Uranium=250|Plasma=1500}} | |{{Materials|Gold=1500|Uranium=250|Plasma=1500}} | ||
|- | |- | ||
![[File:Holosign_projector.gif]] | ![[File:Holosign_projector.gif]] | ||
Line 1,032: | Line 1,036: | ||
! style='background-color:#A06DA0' width:150px; |Required Tech Levels | ! style='background-color:#A06DA0' width:150px; |Required Tech Levels | ||
! style='background-color:#A06DA0' width:200px; |Required Materials | ! style='background-color:#A06DA0' width:200px; |Required Materials | ||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
Line 1,116: | Line 1,114: | ||
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br> | |7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br> | ||
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br> | |[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br> | ||
|- | |||
![[File:Experimental_Mining_Charge.png]] | |||
|Experimental Mining Charge | |||
|An experimental version of the Industrial Mining Charge with a bigger blast range. Destroys rocks a short time after being placed on them. | |||
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br> | |||
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]6000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br> | |||
|- | |||
![[File:LavaproofRods.png]] | |||
|Lava-Resistant Iron Rods | |||
|Treated, specialized iron rods. When exposed to the vacuum of space their coating breaks off, but they can hold up against the extreme heat of molten liquids. | |||
|7 Materials<br>5 Engineering<br> | |||
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1000 Titanium<br> | |||
|- | |- | ||
</tab> | </tab> | ||
Line 1,294: | Line 1,304: | ||
|- | |- | ||
![[File:Weapon Parts Kit.png]]<br> | ![[File:Weapon Parts Kit.png]]<br> | ||
[[File:Stunrevolver.png]] | [[File:SPRK-12.gif]] | ||
|SPRK-12 Pistol Parts Kit | |||
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#SPRK-12 Pistol|SPRK-12 Pistol]]. | |||
|5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]1500 Plasma<br> | |||
|- | |||
![[File:Weapon Parts Kit.png]]<br> | |||
[[File:Stunrevolver.png]] | |||
|Arc Revolver Parts Kit | |Arc Revolver Parts Kit | ||
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Arc Revolver|Arc Revolver]]. | |A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Arc Revolver|Arc Revolver]]. | ||
Line 1,360: | Line 1,377: | ||
![[File:SAEMI_implant.png]] | ![[File:SAEMI_implant.png]] | ||
|Strong-Arm Empowered Musculature Implant | |Strong-Arm Empowered Musculature Implant | ||
|An implant that enhances your muscles to punch harder and throw people back. | |An implant that enhances your muscles to punch harder and throw people back. Only needs to be installed in one arm for it to work on all your punches. | ||
|7 Combat<br>7 Biotech<br>4 Illegal<br> | |7 Combat<br>7 Biotech<br>4 Illegal<br> | ||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> | ||
Line 1,404: | Line 1,421: | ||
|2 Biotech<br>3 EM Spectrum<br> | |2 Biotech<br>3 EM Spectrum<br> | ||
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | ||
|- | |- | ||
![[File:Magboots.png]] | ![[File:Magboots.png]] | ||
Line 1,428: | Line 1,439: | ||
|3 EM Spectrum<br>2 Combat<br> | |3 EM Spectrum<br>2 Combat<br> | ||
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | ||
|- | |- | ||
![[File:Skills HUD.png]] | ![[File:Skills HUD.png]] | ||
Line 1,494: | Line 1,499: | ||
|2 EM Spectrum<br> | |2 EM Spectrum<br> | ||
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | ||
|- | |- | ||
![[File:Diagnostic HUD.png]] | ![[File:Diagnostic HUD.png]] | ||
Line 1,506: | Line 1,505: | ||
|2 Engineering<br>3 EM Spectrum<br> | |2 Engineering<br>3 EM Spectrum<br> | ||
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | ||
|- | |- | ||
![[File:Hydroponic HUD.png]] | ![[File:Hydroponic HUD.png]] | ||
Line 1,518: | Line 1,511: | ||
|3 Biotech<br>3 EM Spectrum<br> | |3 Biotech<br>3 EM Spectrum<br> | ||
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | ||
|- | |- | ||
![[File:Powerdrill1.png]] | ![[File:Powerdrill1.png]] | ||
Line 1,531: | Line 1,518: | ||
|[[File:Metal.png|32px]]3500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Titanium.png|32px]]2500 Titanium<br> | |[[File:Metal.png|32px]]3500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Titanium.png|32px]]2500 Titanium<br> | ||
|- | |- | ||
![[File: | ![[File:Titanium crowbar.png]] | ||
|Miniature Titanium Crowbar | |Miniature Titanium Crowbar | ||
|A lightweight and portable version of the Crowbar that fits into smaller storages | |A lightweight and portable version of the Crowbar that fits into smaller storages | ||
Line 1,614: | Line 1,601: | ||
|- | |- | ||
![[File:Cyborg_analyzer.png]] | ![[File:Cyborg_analyzer.png]] | ||
| | |Machine Analyzer | ||
|A hand-held scanner able to diagnose robotic injuries. | |A hand-held scanner able to diagnose robotic injuries and the condition of machinery. | ||
|2 Data Theory<br>2 Biotech<br>2 EM Spectrum<br> | |2 Data Theory<br>2 Biotech<br>2 EM Spectrum<br> | ||
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | ||
Line 1,636: | Line 1,623: | ||
|5 EM Spectrum<br>4 Power Storage<br> | |5 EM Spectrum<br>4 Power Storage<br> | ||
|{{Materials|Metal=1000|Silver=500|Glass=500|Diamond=200}} | |{{Materials|Metal=1000|Silver=500|Glass=500|Diamond=200}} | ||
|- | |||
![[File:Crutches.png]] | |||
|Crutches | |||
|A pair of crutches to help those who have injured or missing legs to walk. | |||
|5 Biotech | |||
|{{Materials|Metal=1000|Titanium=500}} | |||
|- | |- | ||
![[File:Defrib.gif|64px]] | ![[File:Defrib.gif|64px]] | ||
Line 1,750: | Line 1,743: | ||
|3 Materials<br>4 Engineering<br>4 Biotech<br> | |3 Materials<br>4 Engineering<br>4 Biotech<br> | ||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | ||
|- | |||
![[File:Shell Launch System Implant.png]] | |||
|Shell Launch System Implant | |||
|A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells. | |||
|7 Materials<br>5 Engineering<br>5 Combat<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | |||
|- | |||
! [[File:Razorwire_Spool_Arm_Implant.png]] | |||
| Razorwire Spool Arm Implant | |||
|An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled. | |||
|6 Combat <br> 6 Biotech <br> 3 Illegals <br> | |||
|[[File:Metal.png|32px]]5000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]2000 Diamond<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> | |||
|- | |||
! [[File:Qani-Laaca Sensory Computer.png]] | |||
| Qani-Laaca Sensory Computer | |||
|'''Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes.'''<br> An experimental implant replacing the spine of organics. When activated, it injects [[Guide_to_Chemistry#Mephedrone|Mephedrone]] and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter. | |||
|7 Combat <br> 7 Biotech <br> 5 Illegals <br> | |||
|[[File:Metal.png|32px]]10000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]10000 Plasma<br>[[File:Diamond.png|32px]]4000 Diamond<br>[[File:BSPoly_crystal.png|32px]]4000 Bluespace Mesh<br> | |||
|- | |- | ||
![[File:Arm_implant.png]] | ![[File:Arm_implant.png]] | ||
Line 1,972: | Line 1,983: | ||
|7 Materials<br>6 Plasma<br>8 Biotech<br>5 EM Spectrum<br>5 Data Theory<br> | |7 Materials<br>6 Plasma<br>8 Biotech<br>5 EM Spectrum<br>5 Data Theory<br> | ||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:BSPoly_crystal.png|32px]]1000 Bluespace Mesh<br> | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:BSPoly_crystal.png|32px]]1000 Bluespace Mesh<br> | ||
|- | |||
![[File:Reactive Repair Implant.png]] | |||
|Reactive Repair Implant | |||
|This implant allows IPCs to self-repair slowly at a very high power cost. Incompatible with Nutriment Pump Implants. | |||
|5 Materials<br>5 EM Spectrum<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br> | |||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | |||
|- | |||
![[File:Magnetic Joints Implant.png]] | |||
|Magnetic Joints Implant | |||
|This implant adds magnets to IPCs joints, allowing easy self re-attachment and fluid movement. However the downside is that limbs can fall off easier. | |||
|5 Materials<br>5 EM Spectrum<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br> | |||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | |||
|- | |||
![[File:Reviver.png]] | |||
|Sealed Joints Implant | |||
|This implant seals and reinforces IPC joints, securing the limbs better for industrial work. However this makes the joints stiff, and making IPCs prone to more stamina damage. | |||
|5 Materials<br>5 Combat<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br> | |||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | |||
|- | |- | ||
</tab> | </tab> | ||
Line 2,179: | Line 2,208: | ||
|[[File:Metal.png|32px]]200 Metal<br> | |[[File:Metal.png|32px]]200 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Quadratic Capacitor.png]] | ||
|Quadratic Capacitor | |Quadratic Capacitor | ||
|An capacity capacitor used in the construction of a variety of devices. | |An capacity capacitor used in the construction of a variety of devices. | ||
Line 2,191: | Line 2,220: | ||
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:BSPoly_crystal.png|32px]]30 Bluespace Mesh<br> | |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:BSPoly_crystal.png|32px]]30 Bluespace Mesh<br> | ||
|- | |- | ||
![[File: | ![[File:Femto Manipulator.png]] | ||
|Femto Manipulator | |Femto Manipulator | ||
|A tiny little manipulator used in the construction of certain devices. | |A tiny little manipulator used in the construction of certain devices. | ||
Line 2,197: | Line 2,226: | ||
|[[File:Metal.png|32px]]200 Metal<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:Titanium.png|32px]]30 Titanium<br> | |[[File:Metal.png|32px]]200 Metal<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:Titanium.png|32px]]30 Titanium<br> | ||
|- | |- | ||
![[File: | ![[File:Quad Ultra Micro Laser.png]] | ||
|Quad-Ultra Micro-Laser | |Quad-Ultra Micro-Laser | ||
|A tiny laser used in certain devices. | |A tiny laser used in certain devices. | ||
Line 2,320: | Line 2,349: | ||
|- | |- | ||
</tab> | </tab> | ||
<tab name=" | <tab name="MODsuit Construction"> | ||
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | ||
Line 2,329: | Line 2,358: | ||
! style='background-color:#A06DA0' width:200px; |Required Materials | ! style='background-color:#A06DA0' width:200px; |Required Materials | ||
|- | |- | ||
![[File: | ![[File:Mod Shell.png]] | ||
| | |MOD Shell | ||
| | |A 'Cybersun Industries' designed shell for a Modular Suit. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Helmet.png]] | ||
| | |MOD Helmet | ||
|A | |A 'Cybersun Industries' designed helmet for a Modular Suit. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]5000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Chestplate.png]] | ||
| | |MOD Chestplate | ||
|A | |A 'Cybersun Industries' designed chestplate for a Modular Suit. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]5000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Gauntlets.png]] | ||
| | |MOD Gauntlets | ||
| | |'Cybersun Industries' designed gauntlets for a Modular Suit. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]5000 Metal<br> | ||
|- | |- | ||
![[File:Ripley Left leg.png]] | ![[File:Mod Boots.png]] | ||
|Exosuit Left Leg (APLU "Ripley") | |MOD Boots | ||
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. | |'Cybersun Industries' designed boots for a Modular Suit. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]15000 Metal<br> | |[[File:Metal.png|32px]]5000 Metal<br> | ||
|- | |- | ||
![[File:Ripley Right leg.png]] | ![[File:Mod Standard Plating.png]] | ||
|Exosuit Right leg (APLU "Ripley") | |MOD External Plating | ||
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. | |External plating used to finish a MOD control unit. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]15000 Metal<br> | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> | ||
|- | |- | ||
</tab> | ![[File:Mod Engineering Plating.png]] | ||
<tab name="Firefighter"> | |MOD Engineering Plating | ||
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | |An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic. | ||
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | |None<br> | ||
! style='background-color:#A06DA0' width:64px; |Icon | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br> | ||
! style='background-color:#A06DA0' width:150px; |Name | |- | ||
! class="unsortable" style='background-color:#A06DA0' |Description | ![[File:Mod Atmospheric Plating.png]] | ||
! style='background-color:#A06DA0' width:150px; |Required Tech Levels | |MOD Atmospheric Plating | ||
! style='background-color:#A06DA0' width:200px; |Required Materials | |An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit. | ||
|- | |None<br> | ||
![[File:Mech Chassis.png]] | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Plasma.png|32px]]1000 Plasma<br> | ||
|Exosuit Chassis (APLU "Firefighter") | |- | ||
|The chassis of a Firefighter APLU. | ![[File:Mod Medical Plating.png]] | ||
|None<br> | |MOD Medical Plating | ||
|[[File:Metal.png|32px]]20000 Metal<br> | |A lightweight suit by DeForest Medical Corporation, allows for easier movement. | ||
|- | |None<br> | ||
![[File:Ripley Torso.png]] | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br> | ||
|Exosuit Torso (APLU "Ripley") | |- | ||
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. | ![[File:Mod Security Plating.png]] | ||
|None<br> | |MOD Security Plating | ||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br> | |A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity. | ||
|- | |None<br> | ||
![[File:Ripley Left arm.png]] | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Uranium.png|32px]]2000 Uranium<br>[[File:Plasma.png|32px]]1000 Plasma<br> | ||
|Exosuit Left Arm (APLU "Ripley") | |- | ||
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. | ![[File:Mod Cosmohonk Plating.png]] | ||
|None<br> | |MOD Cosmohonk Plating | ||
|[[File:Metal.png|32px]]15000 Metal<br> | |A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost. | ||
|- | |None<br> | ||
![[File:Ripley Right arm.png]] | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]2000 Bananium<br>[[File:Plasma.png|32px]]1000 Plasma<br> | ||
|Exosuit Right Arm (APLU "Ripley") | |- | ||
![[File:Mod Skin Applier.png]] | |||
|MOD Civilian Skin | |||
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits. | |||
|None<br> | |||
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> | |||
|- | |||
![[File:Mod Skin Applier.png]] | |||
|MOD Corpsman Skin | |||
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man? | |||
|None<br> | |||
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> | |||
|- | |||
</tab> | |||
<tab name="MODsuit Modules"> | |||
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | |||
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | |||
! style='background-color:#A06DA0' width:64px; |Icon | |||
! style='background-color:#A06DA0' width:150px; |Name | |||
! class="unsortable" style='background-color:#A06DA0' |Description | |||
! style='background-color:#A06DA0' width:150px; |Required Tech Levels | |||
! style='background-color:#A06DA0' width:200px; |Required Materials | |||
|- | |||
![[File:Mod Storage.png]] | |||
|Storage Module | |||
|What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. | |||
|None<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]10000 Glass<br> | |||
|- | |||
![[File:Mod Extended Storage.png]] | |||
|Expanded Storage Module | |||
|Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling." | |||
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Uranium.png|32px]]10000 Uranium<br> | |||
|- | |||
![[File:Mod Syndicate Storage.png]] | |||
|Syndicate Storage Module | |||
|A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage. | |||
|7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br> | |||
|[[File:Metal.png|32px]]1200 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | |||
|- | |||
![[File:Mod Medical Visor.png]] | |||
|Medical Visor Module | |||
|A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. | |||
|5 Materials<br>4 Programming<br>4 Biotech<br> | |||
|[[File:Silver.png|32px]]2500 Silver<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Mod Diagnostic Visor.png]] | |||
|Diagnostic Visor Module | |||
|A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. | |||
|5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br> | |||
|[[File:Gold.png|32px]]2500 Gold<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Mod Security Visor.png]] | |||
|Security Visor Module | |||
|A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. | |||
|5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br> | |||
|[[File:Titanium.png|32px]]2500 Titanium<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Mod Meson Visor.png]] | |||
|Meson Visor Module | |||
|A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. | |||
|4 Materials<br>4 Biotech<br>4 Engineering<br> | |||
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Mod Welding Protection.png]] | |||
|Welding Protection Module | |||
|A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. | |||
|4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Mod T-Ray Scanner.png]] | |||
|T-Ray Scanner Module | |||
|A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. | |||
|2 Materials<br>2 Engineering<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Mod Cloak.png]] | |||
|Cloak Module | |||
|A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. | |||
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br> | |||
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | |||
|- | |||
![[File:Mod Ion Jetpack.png]] | |||
|Ion Jetpack Module | |||
|A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits. | |||
|7 Materials<br>7 EM Spectrum<br>7 Engineering<br> | |||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Glass<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | |||
|- | |||
![[File:Mod Magnetic Stability.png]] | |||
|Magnetic Stabilizator Module | |||
|These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. | |||
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br> | |||
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold | |||
|- | |||
![[File:Mod Radiation Protection.png]] | |||
|Radiation Protection Module | |||
|A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection. | |||
|4 Materials<br>4 EM Spectrum<br>5 Combat<br> | |||
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Mod EMP Shield.png]] | |||
|EMP Shield Module | |||
|A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so. | |||
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br> | |||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | |||
|- | |||
![[File:Mod Flashlight.png]] | |||
|Flashlight Module | |||
|A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. | |||
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Mod Emergency Tether.png]] | |||
|Emergency Tether Module | |||
|A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. | |||
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br> | |||
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold | |||
|- | |||
![[File:Mod Reagent Scanner.png]] | |||
|Reagent Scanner Module | |||
|A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavors, so that's up to you. | |||
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Mod Internal GPS.png]] | |||
|Internal GPS Module | |||
|This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. | |||
|2 Materials<br>2 Bluespace<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Mod Thermal Regulator.png]] | |||
|Thermal Regulator Module | |||
|Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot. | |||
|3 Materials<br>3 Plasma<br>2 EM Spectrum<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Mod Injector.png]] | |||
|Injector Module | |||
|A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours. | |||
|4 Biotech<br>6 Materials<br>5 EM Spectrum<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Mod Defibrillator.png]] | |||
|Defibrillator Module | |||
|A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it. | |||
|7 Materials<br>7 Biotech<br>6 Power Storage<br> | |||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br> | |||
|- | |||
![[File:Mod Bike Horn.png]] | |||
|Bike Horn Module | |||
|A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound. | |||
|3 Programming<br>3 Materials<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br> | |||
|- | |||
![[File:Mod Waddle.png]] | |||
|Waddle Module | |||
|Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step. | |||
|3 Programming<br>3 Materials<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br> | |||
|- | |||
![[File:Mod Crate Clamp.png]] | |||
|Crate Clamp Module | |||
|A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more. | |||
|3 Programming<br>3 Materials<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Mod Drill.png]] | |||
|Drill Module | |||
|An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. | |||
|6 Materials<br>5 Power Storage<br>5 Engineering<br> | |||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br> | |||
|- | |||
![[File:Mod Ore Bag.png]] | |||
|Ore Bag Module | |||
|An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries. | |||
|2 Materials<br>2 Power Storage<br>3 Engineering<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Mod DNA Lock.png]] | |||
|DNA Lock Module | |||
|A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed. | |||
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | |||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br> | |||
|- | |||
![[File:Mod Holster.png]] | |||
|Holster Module | |||
|Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh. | |||
|2 Materials<br>2 Power Storage<br>3 Engineering<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Mod Active Sonar.png]] | |||
|Active Sonar Module | |||
|Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for. | |||
|6 Materials<br>5 Power Storage<br>5 Engineering<br> | |||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | |||
|- | |||
![[File:Mod Pathfinder.png]] | |||
|Pathfinder Module | |||
|This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes. | |||
|6 Materials<br>5 Power Storage<br>5 Engineering<br> | |||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | |||
|- | |||
![[File:Mod Plasma Stabilizer.png]] | |||
|Plasma Stabilizer Module | |||
|This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes. | |||
|2 Materials<br>2 Power Storage<br>3 Engineering<br> | |||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br> | |||
|- | |||
![[File:Mod Smoke Grenade.png]] | |||
|Smoke Grenade Module | |||
|A module that dispenses primed smoke grenades to disperse crowds. | |||
|5 Materials<br>6 Engineering<br>2 Illegal<br> | |||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12050 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | |||
|- | |||
![[File:Mod Plate Compression.png]] | |||
|Plate Compression Module | |||
|A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit. | |||
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | |||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | |||
|- | |||
![[File:Mod Status Readout.png]] | |||
|Status Readout Module | |||
|A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits. | |||
|5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br> | |||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Silver<br>[[File:Silver.png|32px]]2000 Silver<br> | |||
|- | |||
![[File:Mod Teleporter.png]] | |||
|Teleporter Module | |||
|A module that uses a bluespace core to let the user transport their particles elsewhere. | |||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |||
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | |||
|- | |||
![[File:Mod Kinesis.png]] | |||
|Kinesis Module | |||
|A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well. | |||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |||
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | |||
|- | |||
![[File:Mod Firewall.png]] | |||
|Firewall Module | |||
|A module that uses a pyroclastic core to make immolating dropwalls. | |||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |||
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | |||
|- | |||
![[File:Mod Arc-Shield.png]] | |||
|Arc-Shield Module | |||
|A module that uses a flux core to project an unstable protective shield. | |||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |||
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | |||
|- | |||
![[File:Mod Vortex Shotgun.png]] | |||
|Vortex Shotgun Module | |||
|A module that uses a vortex core to rend the fabric of space time in front of it. | |||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |||
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | |||
|- | |||
![[File:Mod Cryogrenade.png]] | |||
|Cryogrenade Module | |||
|A module that uses a cryogenic core to make freezing grenades. | |||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |||
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | |||
|- | |||
</tab> | |||
<tab name="Ripley"> | |||
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | |||
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | |||
! style='background-color:#A06DA0' width:64px; |Icon | |||
! style='background-color:#A06DA0' width:150px; |Name | |||
! class="unsortable" style='background-color:#A06DA0' |Description | |||
! style='background-color:#A06DA0' width:150px; |Required Tech Levels | |||
! style='background-color:#A06DA0' width:200px; |Required Materials | |||
|- | |||
![[File:Mech Chassis.png]] | |||
|Exosuit Chassis (APLU "Ripley") | |||
|The chassis of an APLU Ripley. | |||
|None<br> | |||
|[[File:Metal.png|32px]]20000 Metal<br> | |||
|- | |||
![[File:Ripley Torso.png]] | |||
|Exosuit Torso (APLU "Ripley") | |||
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. | |||
|None<br> | |||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br> | |||
|- | |||
![[File:Ripley Left arm.png]] | |||
|Exosuit Left Arm (APLU "Ripley") | |||
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. | |||
|None<br> | |||
|[[File:Metal.png|32px]]15000 Metal<br> | |||
|- | |||
![[File:Ripley Right arm.png]] | |||
|Exosuit Right Arm (APLU "Ripley") | |||
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. | |||
|None<br> | |||
|[[File:Metal.png|32px]]15000 Metal<br> | |||
|- | |||
![[File:Ripley Left leg.png]] | |||
|Exosuit Left Leg (APLU "Ripley") | |||
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. | |||
|None<br> | |||
|[[File:Metal.png|32px]]15000 Metal<br> | |||
|- | |||
![[File:Ripley Right leg.png]] | |||
|Exosuit Right leg (APLU "Ripley") | |||
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. | |||
|None<br> | |||
|[[File:Metal.png|32px]]15000 Metal<br> | |||
|- | |||
</tab> | |||
<tab name="Firefighter"> | |||
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | |||
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | |||
! style='background-color:#A06DA0' width:64px; |Icon | |||
! style='background-color:#A06DA0' width:150px; |Name | |||
! class="unsortable" style='background-color:#A06DA0' |Description | |||
! style='background-color:#A06DA0' width:150px; |Required Tech Levels | |||
! style='background-color:#A06DA0' width:200px; |Required Materials | |||
|- | |||
![[File:Mech Chassis.png]] | |||
|Exosuit Chassis (APLU "Firefighter") | |||
|The chassis of a Firefighter APLU. | |||
|None<br> | |||
|[[File:Metal.png|32px]]20000 Metal<br> | |||
|- | |||
![[File:Ripley Torso.png]] | |||
|Exosuit Torso (APLU "Ripley") | |||
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. | |||
|None<br> | |||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br> | |||
|- | |||
![[File:Ripley Left arm.png]] | |||
|Exosuit Left Arm (APLU "Ripley") | |||
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. | |||
|None<br> | |||
|[[File:Metal.png|32px]]15000 Metal<br> | |||
|- | |||
![[File:Ripley Right arm.png]] | |||
|Exosuit Right Arm (APLU "Ripley") | |||
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. | |A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. | ||
|None<br> | |None<br> | ||
Line 3,058: | Line 3,425: | ||
|Cyborg Upgrade Module (Safety Override) | |Cyborg Upgrade Module (Safety Override) | ||
|Unlocks the hidden, deadlier functions of a cyborg. | |Unlocks the hidden, deadlier functions of a cyborg. | ||
|7 Combat<br>7 Data Theory<br> | |7 Combat<br>7 Data Theory<br>4 Illegals<br> | ||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Diamond.png|32px]]10000 Diamond<br> | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Diamond.png|32px]]10000 Diamond<br> | ||
|- | |- | ||
Line 3,068: | Line 3,435: | ||
|- | |- | ||
![[File:Floor buffer.png]] | ![[File:Floor buffer.png]] | ||
| | |Janitorial floor buffer upgrade (Floor buffer) | ||
|This module allows janitor cyborgs to clean floors simply by moving. | |This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart. | ||
|4 Materials<br>4 Engineering<br> | |4 Materials<br>4 Engineering<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]9000 Metal<br>[[File:Glass.png|32px]]7600 Glass<br> | ||
|- | |- | ||
![[File:Cyborg Upgrade4.png]] | ![[File:Cyborg Upgrade4.png]] | ||
Line 3,084: | Line 3,451: | ||
|6 Materials<br>5 Engineering<br> 5 Power Storage<br> | |6 Materials<br>5 Engineering<br> 5 Power Storage<br> | ||
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br> | |[[File:Metal.png|32px]]30000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br> | ||
|- | |||
![[File:Cyborg Upgrade3.png]] | |||
|Cyborg Upgrade Module (Rapid Part Exchange Device) | |||
|This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades. | |||
|3 Materials<br>4 Engineering<br> | |||
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br> | |||
|- | |- | ||
![[File:AbductorModule.png]] | ![[File:AbductorModule.png]] | ||
Line 3,461: | Line 3,834: | ||
! R&D Consoles{{anchor|R&D Consoles}} <br> [[file:RnD_Console.png]] | ! R&D Consoles{{anchor|R&D Consoles}} <br> [[file:RnD_Console.png]] | ||
| [[Research and Development Lab|R&D]], <br> [[Robotics]], <br> [[E.X.P.E.R.I-MENTOR]] | | [[Research and Development Lab|R&D]], <br> [[Robotics]], <br> [[E.X.P.E.R.I-MENTOR]] | ||
| Used | | Used to access nearby [[Guide to Research and Development#Research and Development|research machinery]]. | ||
| This console will access the Destructive Analyzer, Protolathe and Circuit Imprinter. You can see the current technology levels on the console, sync them to the database network as well as download technologies from the database. | | This console will access the Destructive Analyzer, Protolathe, and Circuit Imprinter. You can see the current technology levels on the console, sync them to the database network as well as download technologies from the database. | ||
|- | |- | ||
! R&D Server Control{{anchor|R&D Server Control}} <br> [[file:RnD_Console.png]] | ! R&D Server Control{{anchor|R&D Server Control}} <br> [[file:RnD_Console.png]] | ||
Line 3,477: | Line 3,850: | ||
| [[RD Office]] | | [[RD Office]] | ||
| Manipulate ID cards. | | Manipulate ID cards. | ||
| It allows you to change properties of an ID Card, provided you are a [[Roles#Station Command|Head of Staff]]. You can also open or close job slots. | | It allows you to change the properties of an ID Card, provided you are a [[Roles#Station Command|Head of Staff]]. You can also open or close job slots. | ||
|- | |- | ||
! Slime Management Console{{anchor|Slime Management Console}} <br> [[file:Slime_Management_Console.png]] | ! Slime Management Console{{anchor|Slime Management Console}} <br> [[file:Slime_Management_Console.png]] |
Revision as of 11:41, 16 May 2024
Departmental Head
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Circuit Imprinter
This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including mech suits and power generators.
Protolathe
A Protolathe is a machine used by the Research & Development (R&D)/Science Department to construct many different types of objects. This includes numerous different objects including tools, consumables, machine components and more. One can be found at R&D at the beginning of every round. Which items are available in the Protolathe is determined by the research level the Scientists have reached. The machine uses almost every type of material to construct objects. A list of objects the Protolathe can construct, as well as the material requirements, can be found below.
Icon | Name | Description | Required Tech Levels | Required Materials |
---|---|---|---|---|
WT-550 Auto Gun Armour Piercing Ammo Box (4.6x30mm AP) | A 20 round armour piercing ammo box for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
6000 Metal 600 Silver | |
WT-550 Auto Gun Incendiary Ammo Box (4.6x30mm IC) | A 20 round incendiary ammo box for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
6000 Metal 1000 Glass 600 Silver | |
WT-550 Auto Gun Uranium Ammo Box (4.6x30mm TX) | A 20 round uranium tipped ammo box for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
6000 Metal 600 Silver 2000 Uranium | |
WT-550 Auto Gun Ammo Box (4.6x30mm) | A 20 round ammo box for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
4000 Metal | |
WT-550 Auto Gun Magazine (4.6x30mm) | A 20 round magazine for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
10000 Metal | |
Laser Rifle Projector Magazine | A 20 round magazine for the security IK-30 Laser Rifle or ERT IK-60 Laser Carbine | 4 Power Storage 4 Combat |
4000 Metal 600 Plasma | |
Advanced Energy Gun Parts Kit | A Parts kit that can be used on an Energy Gun to create an Advanced Energy Gun. | 5 Combat 5 EM Spectrum 5 Power Storage |
10000 Metal 2000 Glass 3000 Uranium 1000 Titanium | |
Decloner Parts Kit | A Parts kit that can be used with 40u mutagen on a Energy Gun to create a Decloner. | 5 Combat 5 Materials 6 Biotech 7 Plasma |
5000 Gold 10000 Uranium | |
Floral Somatoray | A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life. | 2 Materials 4 Biotech |
2000 Metal 500 Glass 20 Radium | |
Ion Carbine Parts Kit | A Parts kit that can be used on an Energy Gun to create an Ion Carbine. | 5 Combat 4 EM Spectrum |
6000 Silver 8000 Metal 2000 Uranium | |
Bluespace Wormhole Projector | Creates linked, orange and blue portals. Anything entering one portal is teleported to the other. | 5 Engineering 6 Plasma 7 Bluespace 5 Combat |
5000 Metal 2000 Silver 2000 Diamond 3000 Bluespace Mesh | |
Large Grenade | A grenade that affects a larger area and uses larger containers. | 3 Combat 3 Engineering |
3000 Metal | |
Pyro Grenade | A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation. | 4 Engineering 4 Combat |
2000 Metal 500 Plasma | |
Cryo Grenade | A custom made cryogenic grenade. It rapidly cools its contents upon detonation. | 3 Materials 3 Combat |
2000 Metal 500 Silver | |
Advanced Release Grenade | A custom made advanced release grenade. It can be detonated more than once. | 4 Engineering 3 Combat |
3000 Metal 500 Glass | |
Dropwall Shield Generator | A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change between direction and automatic mode, where it will orient itself to protect the user on detonation. Use a screwdriver to change between different deployment times. | 5 Combat 5 Materials 5 Engineering 5 EM Spectrum |
Metal2000Glass1200Plasma100Silver100Titanium100 | |
Telescopic Riot Shield | An advanced riot shield made of lightweight materials that collapses for easy storage. | 4 Combat 3 Materials 4 Engineering |
4000 Metal 4000 Glass 300 Silver 200 Titanium | |
Accelerator Laser Cannon Parts Kit | A parts kit that can be used on an Laser Gun to create a Accelerator Laser Cannon. | 5 Combat 5 EM Spectrum 3 Power Storage |
10000 Metal 3000 Glass 3000 Diamond | |
LWAP Laser Sniper Parts Kit | A parts kit that can be used on an Laser Gun to create a Laser Sniper. | 7 Combat 7 EM Spectrum 5 Power Storage |
15000 Metal 8000 Glass 5000 Gold 8000 Diamond | |
Plasma Pistol Parts Kit | A parts kit that can be used on an Laser Gun to create a Plasma Pistol. | 5 Combat 5 Plasma 5 Power Storage 5 EM Spectrum |
5000 Metal 1000 Glass 3000 Plasma | |
SPRK-12 Pistol Parts Kit | A parts kit that can be used on an Laser Gun to create a SPRK-12 Pistol. | 5 Combat 5 Plasma 5 Power Storage 5 EM Spectrum |
2500 Metal 1000 Glass 1500 Plasma | |
Arc Revolver Parts Kit | A parts kit that can be used on an Laser Gun to create a Arc Revolver. | 7 Combat 6 Materials 6 Power Storage |
10000 Metal 10000 Glass 10000 Silver | |
Temperature Gun Parts Kit | A parts kit that can be used on a Energy Gun to create a Temperature Gun. | 4 Combat 4 Materials 3 Power Storage 2 EM Spectrum |
5000 Metal 500 Glass 3000 Silver | |
Unloaded Technological Shotshell | A high-tech shotgun shell which can be loaded with materials to produce unique effects. | 3 Combat 3 Materials 4 Power Storage 3 EM Spectrum |
1000 Metal 200 Glass | |
Xray Laser Gun Parts Kit | A parts kit that can be used on an Laser Gun to create a Xray Laser Gun. | 4 Power Storage 5 Biotech 7 Combat 5 EM Spectrum |
5000 Metal 5000 Gold 4000 Uranium 2000 Titanium 2000 Bluespace Mesh | |
Immolator Laser Gun Parts Kit | A parts kit that can be used on an Laser Gun to create a Immolator Laser Gun. | 5 Power Storage 5 Combat 5 EM Spectrum |
4000 Metal 1000 Glass 3000 Silver 2000 Plasma | |
Reactive Armor Shell | An experimental suit of armour, awaiting installation of an anomaly core. | 7 Materials 5 Engineering 6 Combat |
8000 Plasma 14000 Titanium 6000 Bluespace Mesh | |
B.S.G | The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division. | 7 Combat 7 Materials 7 EM Spectrum 7 Power Storage 7 Bluespace |
Metal12000Glass2000Plasma4000Silver4000Titanium4000Bluespace Mesh6000 | |
Energy Crossbow Parts Kit | A parts kit that can be used with 15u radium on an Laser gun to create a Energy Crossbow. | 5 Combat 5 EM Spectrum 3 Engineering 5 Illegal |
5000 Metal 1500 Glass 1500 Uranium 1500 Silver | |
Universal Suppressor | A reverse-engineered universal suppressor that fits on most small arms with threaded barrels. | 6 Combat 5 Engineering 3 Illegal |
2000 Metal 500 Silver | |
Vortex Arm Implant Shell | An implant, that when deployed surrounds the users arm in armor and circuitry, allowing them to redirect nearby projectiles with feedback from the vortex anomaly core. | 7 Combat 6 EM Spectrum 6 Engineering 7 Biotech |
10000 Metal 5000 Gold 4000 Uranium 2000 Titanium 2000 Bluespace Mesh 50 Blood | |
Strong-Arm Empowered Musculature Implant | An implant that enhances your muscles to punch harder and throw people back. Only needs to be installed in one arm for it to work on all your punches. | 7 Combat 7 Biotech 4 Illegal |
10000 Metal 3000 Titanium 5000 Gold 2000 Bluespace Mesh | |
U-ION Silencer Parts Kit | Nanotrasen's take on silenced weapons. A quiet lethal disabler, designed to make the death look like a natural cause. | 7 Combat 6 EM Spectrum 3 Illegal |
Metal5000Gold5000Titanium2000Uranium4000Bluespace Mesh2000 | |
Fusion Gauntlets | A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that. | 7 Combat 7 Materials 7 Engineering 7 Plasma |
Metal10000Glass5000Plasma8000Silver4000Titanium4000 |
Icon | Name | Description | Required Tech Levels | Required Materials |
---|---|---|---|---|
Advanced Reagent Scanner | A device for identifying chemicals and their proportions. | 3 Biotech 4 EM Spectrum 3 Plasma |
300 Metal 200 Glass | |
Bluespace Beaker | A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units. | 6 Bluespace 5 Materials 4 Plasma |
3000 Glass 3000 Plasma 250 Diamond 250 Bluespace Mesh | |
Cryostasis Beaker | A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units. | 3 Materials 3 Engineering 3 Plasma |
3000 Metal | |
Machine Analyzer | A hand-held scanner able to diagnose robotic injuries and the condition of machinery. | 2 Data Theory 2 Biotech 2 EM Spectrum |
300 Metal 200 Glass | |
Health Analyzer Upgrade | An upgrade unit for expanding the functionality of a health analyzer. | 2 Biotech 3 EM Spectrum |
200 Metal 200 Glass | |
Handheld Defibrillator | Used to restart stopped hearts. | 2 Biotech 3 EM Spectrum |
200 Metal 200 Glass | |
Holo Stretcher | A hardlight projector for transporting patients. | 5 EM Spectrum 4 Power Storage |
Metal1000Glass500Silver500Diamond200 | |
Crutches | A pair of crutches to help those who have injured or missing legs to walk. | 5 Biotech | Metal1000Titanium500 | |
Defibrillator | A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. | 7 Materials 5 Biotech 5 Power Storage |
5000 Metal 2000 Glass 1000 Silver | |
Defibrillator Wall Mount | A frame for a defibrillator mount. | 4 Power Storage 3 Biotech 3 EM Spectrum |
2000 Metal 1000 Glass | |
Compact Defibrillator | A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals! | 7 Materials 7 Biotech 6 Power Storage |
Metal10000Glass4000Silver2000 | |
Handheld Crew Monitor | A device for tracking crew members on the station. | 3 Data Theory 2 EM Spectrum 2 Biotech |
300 Metal 200 Glass | |
Man-Machine Interface | The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. | 3 Data Theory 2 Biotech 2 Engineering |
1000 Metal 500 Glass | |
Robotic Brain | An advanced circuit, capable of housing a non-sentient synthetic intelligence. | 3 Plasma 4 Biotech 5 Data Theory |
1700 Metal 1350 Glass 500 Gold | |
Man-Machine Interface Radio Upgrade | Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. | 2 Engineering 2 Biotech 3 Data Theory |
200 Metal | |
Nanopaste | A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery. | 3 Materials 2 Engineering |
7000 Metal 7000 Glass | |
Reagent Scanner | A device for identifying chemicals. | 2 Plasma 2 EM Spectrum |
300 Metal 200 Glass | |
Basic Laser Scalpel | A basic laser scalpel, capable of performing several surgical steps. | 2 Materials 2 Biotech 2 EM Spectrum |
2000 Metal 1500 Glass | |
Improved Laser Scalpel | A scalpel augmented with a directed laser. This one looks somewhat advanced. | 4 Materials 3 Biotech 4 EM Spectrum |
2000 Metal 1500 Glass 1000 Silver | |
Advanced Laser Scalpel | A scalpel augmented with a directed laser. Extremely fast. | 6 Materials 4 Biotech 5 EM Spectrum |
2000 Metal 1500 Glass 1000 Silver 1000 Gold | |
Incision Management System | A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps. | 7 Materials 4 Biotech 5 EM Spectrum 4 Data Theory |
2000 Metal 1500 Glass 1000 Silver 1000 Gold 1000 Diamond | |
Welding Shield implant | These reactive micro-shields will protect you from welders and flashes without obscuring your vision. | 4 Materials 5 Engineering 4 Plasma 4 Biotech |
600 Metal 400 Glass | |
Breathing Tube Implant | Allows you to use internals without a mask and protects you from being choked. | 2 Materials 3 Biotech |
600 Metal 250 Glass | |
Surgical Arm Implant | A set of surgical tools hidden behind a concealed panel on the user's arm. | 3 Materials 3 Engineering 3 Biotech 3 EM Spectrum 2 Data Theory |
2500 Metal 1500 Glass 1500 Silver | |
Toolset Arm Implant | A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools. | 3 Materials 4 Engineering 4 Power Storage 4 Biotech |
2500 Metal 1500 Glass 1500 Silver | |
Janitorial Toolset Implant | A set of janitorial tools hidden behind a concealed panel on the user's arm. | 3 Materials 4 Engineering 4 Biotech |
2500 Metal 1500 Glass 1500 Silver | |
Botanical Toolset Implant | A set of botanical tools hidden behind a concealed panel on the user's arm. | 3 Materials 4 Engineering 4 Biotech |
2500 Metal 1500 Glass 1500 Silver | |
Shell Launch System Implant | A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells. | 7 Materials 5 Engineering 5 Combat |
2500 Metal 1500 Glass 1500 Silver | |
Razorwire Spool Arm Implant | An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled. | 6 Combat 6 Biotech 3 Illegals |
5000 Metal 2000 Silver 2000 Diamond 2000 Bluespace Mesh | |
Qani-Laaca Sensory Computer | Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes. An experimental implant replacing the spine of organics. When activated, it injects Mephedrone and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter. |
7 Combat 7 Biotech 5 Illegals |
10000 Metal 2000 Silver 10000 Plasma 4000 Diamond 4000 Bluespace Mesh | |
Abductor Toolset Implant | An alien toolset, designed to be installed on subject's arm. | 6 Materials 6 Engineering 6 Plasma 4 Alientech |
20000 Metal 10000 Silver 8000 Titanium 9000 Plasma 8000 Diamond | |
Diagnostic HUD implant | These cybernetic eye implants will display a diagnostic HUD over everything you see. | 5 Materials 4 Engineering 4 Biotech 4 Data Theory |
600 Metal 600 Glass 500 Silver 500 Gold | |
Medical HUD implant | These cybernetic eye implants will display a medical HUD over everything you see. | 5 Materials 4 Biotech 4 Data Theory |
600 Metal 600 Glass 500 Silver 500 Gold | |
Security HUD implant | These cybernetic eye implants will display a security HUD over everything you see. | 5 Materials 4 Biotech 3 Combat 4 Data Theory |
600 Metal 600 Glass 750 Silver 750 Gold | |
Meson scanner implant | These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. | 4 Materials 4 Engineering 4 Biotech |
500 Metal 500 Glass 500 Silver 300 Gold | |
Thermals Implant | These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. | 6 Materials 4 Plasma 7 Biotech 5 EM Spectrum 4 Data Theory |
600 Metal 600 Glass 600 Silver 600 Gold 1000 Plasma 2000 Diamond | |
Anti-Drop implant | An implant that will prevent you from dropping items when activated. | 5 Materials 5 Biotech 6 Data Theory |
600 Metal 600 Glass 400 Silver 400 Gold | |
CNS Rebooter implant | This implant will automatically restart your central nervous system, reducing downtime when stunned. | 6 Materials 6 Biotech 5 Data Theory |
600 Metal 600 Glass 500 Silver 1000 Gold | |
Comical Implant | Uh oh | 2 Materials 2 Biotech |
200 Metal 200 Glass 200 Bananium | |
Neural Jumpstarter Implant | This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. | 6 Materials 6 Biotech 5 Data Theory |
600 Metal 600 Glass 500 Silver 1000 Gold | |
Nutriment pump implant | This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. | 3 Materials 4 Power Storage 3 Biotech |
500 Metal 500 Glass 500 Gold | |
Nutriment pump implant PLUS | This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. | 5 Materials 4 Power Storage 4 Biotech |
600 Metal 600 Glass 500 Gold 750 Uranium | |
Reviver implant | This implant will attempt to revive you if you lose consciousness. For the faint of heart! Exposing this implant to an EMP is not recommended. | 5 Materials 5 Biotech 4 Data Theory |
800 Metal 800 Glass 300 Gold 500 Uranium | |
Bio-chip Implanter | A sterile automatic bio-chip injector. | 2 Materials 3 Biotech 2 Data Theory |
600 Metal 200 Glass | |
Bio-Chip Case | A glass case containing a bio-chip. | 2 Biotech |
500 Glass | |
Chemical Bio-Chip Case | A glass case containing a remote chemical bio-chip. | 3 Materials 5 Biotech |
700 Glass | |
Sad Trombone Bio-Chip Case | Makes death amusing. | 3 Materials 5 Biotech |
500 Glass 500 Bananium | |
Tracking Bio-Chip Case | A glass case containing a tracking bio-chip. | 2 Materials 3 Biotech 3 EM Spectrum 2 Data Theory |
500 Metal 500 Glass | |
Cybernetic Eyes | A pair of basic cybernetics that perfectly mimic the functions of human eyes. | 4 Materials 4 Biotech |
500 Metal 500 Glass | |
Cybernetic Ears | A basic cybernetic designed to mimic the operation of ears. | 4 Materials 4 Biotech |
500 Metal 500 Glass | |
Cybernetic Liver | An electronic device designed to mimic the functions of a of human liver. | 4 Materials 4 Biotech |
500 Metal 500 Glass | |
Cybernetic Kidneys | An electronic device designed to mimic the functions of a pair of kidneys. | 4 Materials 4 Biotech |
500 Metal 500 Glass | |
Cybernetic Heart | An electronic device designed to mimic the functions of an organic human heart. | 4 Materials 4 Biotech |
500 Metal 500 Glass | |
Upgraded Cybernetic Heart | A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. Can be emagged for additional benefits. | 5 Materials 5 Engineering 5 Biotech |
500 Metal 500 Glass 500 Silver | |
Cybernetic Lungs | An electronic device designed to mimic the functions of a pair of human lungs. | 4 Materials 4 Biotech |
500 Metal 500 Glass | |
Upgraded Cybernetic Lungs | A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. | 5 Materials 5 Engineering 5 Biotech |
500 Metal 500 Glass 500 Silver | |
Alien Scalpel | An Alien variant of a scalpel. | 4 Materials 4 Biotech 3 Alientech |
2000 Metal 1500 Silver 500 Plasma 1500 Titanium | |
Alien Hemostat | An Alien variant of a hemostat. | 4 Materials 4 Biotech 3 Alientech |
2000 Metal 1500 Silver 500 Plasma 1500 Titanium | |
Alien Retractor | An Alien variant of a retractor. | 4 Materials 4 Biotech 3 Alientech |
2000 Metal 1500 Silver 500 Plasma 1500 Titanium | |
Alien Circular Saw | An Alien variant of a circular saw. | 4 Materials 4 Biotech 3 Alientech |
10000 Metal 2500 Silver 1000 Plasma 1500 Titanium | |
Alien Drill | An Alien variant of a drill. | 4 Materials 4 Biotech 3 Alientech |
10000 Metal 2500 Silver 1000 Plasma 1500 Titanium | |
Alien Cautery | An Alien variant of a cautery tool. | 4 Materials 4 Biotech 3 Alientech |
2000 Metal 1500 Silver 500 Plasma 1500 Titanium | |
Alien Bone Gel | An Alien variant of bone gel. | 4 Materials 4 Biotech 3 Alientech |
2000 Metal 1500 Silver 500 Plasma 1500 Titanium | |
Alien Bone Setter | An Alien variant of a bone setter. | 4 Materials 4 Biotech 3 Alientech |
2000 Metal 1500 Silver 500 Plasma 1500 Titanium | |
Alien FixOVein | An Alien variant of fixOVein. | 4 Materials 4 Biotech 3 Alientech |
2000 Metal 1500 Silver 500 Plasma 1500 Titanium | |
Wire Interface Implant | A small arm implant containing an advanced screwdriver, wirecutters, and multitool designed for engineers and on-the-field machine modification. The multitool shows the functions of wires when hacking. Actually legal, despite what the name may make you think. | 5 Materials 4 Biotech 4 Data Theory |
600 Metal 600 Glass 400 Silver 400 Gold | |
X-ray Implant | These cybernetic eyes will give you X-ray vision. Blinking is futile. | 7 Materials 6 Plasma 8 Biotech 5 EM Spectrum 5 Data Theory |
600 Metal 600 Glass 600 Silver 600 Gold 1000 Plasma 1000 Uranium 1000 Diamond 1000 Bluespace Mesh | |
Reactive Repair Implant | This implant allows IPCs to self-repair slowly at a very high power cost. Incompatible with Nutriment Pump Implants. | 5 Materials 5 EM Spectrum 5 Biotech 5 Engineering 5 Data Theory |
12500 Metal 12000 Silver 2500 Gold 5000 Plasma | |
Magnetic Joints Implant | This implant adds magnets to IPCs joints, allowing easy self re-attachment and fluid movement. However the downside is that limbs can fall off easier. | 5 Materials 5 EM Spectrum 5 Biotech 5 Engineering 5 Data Theory |
12500 Metal 12000 Silver 2500 Gold 5000 Plasma | |
Sealed Joints Implant | This implant seals and reinforces IPC joints, securing the limbs better for industrial work. However this makes the joints stiff, and making IPCs prone to more stamina damage. | 5 Materials 5 Combat 5 Biotech 5 Engineering 5 Data Theory |
12500 Metal 12000 Silver 2500 Gold 5000 Plasma |
Exosuit Fabricator
Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.
Research Computers
Object | Location | Purpose | Description |
---|---|---|---|
AI System Integrity Restorer |
RD Office | Used to restore a dead AI. | Collect the dead AI with an IntelliCard, place it in the computer, activate the repair function and wait until its fully restored. |
Exosuit Control Console |
RD Office | Used for tracking and locking down exosuits (mechs). | The exosuits need to have a exosuit tracking beacon put into them for this console to see them. An EMP blast will destroy the tracking beacon. |
Mech Bay Power Control Console |
Mech Bay | Used for controlling the Mech Bay Recharge Station. | When you have an exosuit parked on the Mech Bay Recharge Station, this console will show the mechs integrity, available power and also starts charging it. |
Message Monitoring Console |
Server Room, Messaging Server Room or AI Satellite |
Monitor the crew's PDA messages. | You can see what messages are sent via PDA and delete them. It can also be used to view Request Console messages. |
R&D Consoles |
R&D, Robotics, E.X.P.E.R.I-MENTOR |
Used to access nearby research machinery. | This console will access the Destructive Analyzer, Protolathe, and Circuit Imprinter. You can see the current technology levels on the console, sync them to the database network as well as download technologies from the database. |
R&D Server Control |
Server Room | Sets access rights to R&D consoles. | Choose which consoles have access to upload and download known technologies from the database. Can reset known technologies and remove designs. |
Robotics Control Console |
RD Office | Used to access linked Cyborgs. | Sometimes you just need to remotely lockdown or detonate linked Cyborgs. |
Science Management Console |
RD Office | Manipulate ID cards. | It allows you to change the properties of an ID Card, provided you are a Head of Staff. You can also open or close job slots. |
Slime Management Console |
Xenobiology | A computer used for remotely handling slimes. | Remotley pick up and drop slimes, drop monkeys or recycle dead ones, scan slimes and feed them potions. |