Difference between revisions of "Guide to Xenobiology"

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Xenobiology is the breeding and harvesting of slimes and their extracts for scientific purposes. This all takes place in the xenobiology lab where you spawn, and is <strike>arguably</strike> more dangerous than making bombs if you don't know what you are doing. Which is a good reason to read this!
{{JobScience}}
 
Xenobiology is the breeding and harvesting of slimes and their extracts for the purpose of creating resources, research and potions.  
== Home on the Range ==
== Home on the Range ==
[[File:xenobiology2.png|400px|thumb|Xenobiology]]
[[File:xenobiology2.png|400px|thumb|Xenobiology]]


As a Xenobiologist, you’re not going to get out <strike>much</strike> ever. You’re the most autonomous area on the entire station if you know what you're doing, and nobody ever bothers you [[Traitor#Assassination|(usually)]].
As a Xenobiologist, you’re not going to get out much. You’re the most autonomous area on the entire station if you know what you're doing, and nobody ever bothers you.


First, get familiar with your new home.
First, get familiar with your new home.


The workplace in the center includes a couple of closets with bio-hazard suits, a monkey recycling machine, a slime processor, and an All-In-One Grinder with several sheets of plasma. Also included is a smartfridge modified to hold slime extracts within easy arm reach from the slime processor. To the western end is a disposal unit that leads to space and right of this is the bread and butter of your job: The Slime Console, which will be covered later.
The workplace in the center includes a couple of closets with bio-hazard suits, a monkey recycling machine, a slime processor, and an All-In-One Grinder with several sheets of plasma. Also included is a SmartFridge modified to hold slime extracts within easy arm reach from the slime processor. To the eastern end is a disposal unit that leads to space and left of this is the bread and butter of your job: Slime management console, which will be covered later.
 
To the south is the slime containment area with six pens. Two of these pens start with a baby grey slime.
 
To the north is a special containment pen that's larger and more secure than the rest. This is ideal for containing and experimenting on [[Alien|other alien lifeforms]] should the station manage to capture/produce one. Usually though, it's just for storing extra slimes.
 
===Genocide Now: The Slime Console and You===


The Slime Console is a semi-new addition to the Xenobiology scene that makes your job roughly a hundred million times easier. With it you can move slimes, kill them, feed them, and process dead monkeys with mere clicks of a button! If for some reason however you want to do Xenobiology the old-fashioned way the way your pappy taught you, then this guide will still help you.
To the west is the slime containment area with six pens. Three of these pens start with a baby grey slime. Some laboratories also contain an additional pen that can be used for for golden slime extract mobs or slimes.


If you're using the console, I'd strongly advise grabbing the wrench next to the shield projectors and moving the fridge and slime processor within close range of the console you're using as to cut out a lot of unnecessary movement.
===Combatting Slimes in Xenobiology===


===General Advice on how to Not Get Eaten===
Slimes are mostly docile creatures, and will not seek to break out of their cells unless they have been left without food for a prolonged
period of time. Baby slimes will not be able to damage the glass, but in the case of Adult slimes, if left hungry a breach could occur.
If any Slimes do find themselves outside of their pens, you can either pick them up with the Slime Management Console and move them to a more
secure pen, or blast them with one of the numerous fire-extinguishers found in Xenobiology Lab. Slimes who are hostile will seek to latch onto the Scientist
and deal cellular damage if left on for too long. Cellular damage can be mended via Cryo Cells in Medbay.


Before you start breeding the slimes, make sure you have a fire extinguisher in your backpack. You'll rarely meet a ravenous, hungry slime if you're using the console, but it still happens and having an extinguisher could very well be the difference between a dead slime and a dead ''you''.
== Efficiently managing your slimes ==
 
If you aren't, then this goes doubly so as you'll be near a lot of slimes, usually before you cull their numbers, and while they're normally docile towards you whom are effectively their ''God'', they occasionally grow resentful for their species' exploitation and try to kill you for no particular reason. In that case, kill the blasphemers with a clear conscience, DEUS VULT!
 
== Exploiting Lesser Species Optimally: A Guide ==


You should always have 1-6 slimes, depending on how many pens you are using. More and you can't control them properly. Less and your job is inefficient.
You should always have 1-6 slimes, depending on how many pens you are using. More and you can't control them properly. Less and your job is inefficient.


=== It Hungers... For More! ===
===Feeding Slimes===
 
<s>Soak a monkey cube in water either by dipping it in the sink or by spraying it with an extinguisher and place it in the disposal of the slime pen you want to feed. Engage the disposal and watch as the slime eats the monkey.</s> Forget that, stuff the cube into the slime management console and use it to drop off a monkey into a slime pen. Wait for the slime to grow, then load another monkey and wait for the slime to split.
 
* As tempting as it may be, do not send in two monkeys at once. The slime might decide the second is a friend and refuse to eat it.
* Do NOT enter the pen and bash the monkey, the only thing that will happen is slime will get less food.
* Make sure to stay in sight of the slimes to keep an eye on when they grow and split.
 
=== Slaughter Time ===
 
Time to kill your darlings. This is the part of the job that's most likely to get you killed.
 
Decide which baby slimes you don't want to keep and proceed to drag them into the tiny 'airlock' of the pen with you.
 
Once you have the slimes in position, simply spray them with water. They should die immediately if you're spraying them in the enclosed space.


Or if you are a smart person, you probally made a killpen. The two windows to space in bottom side of xenobio are a good location.
Insert monkey cubes into the slime management console. You can now use the console to drop a monkey into a slime pen. The Slime will then move to feed off of the monkey.


=== Rip My Heart Out ===
* Dropping in two monkeys for one slime, will save time and be more efficient than dropping in one.
* Do not enter the pen and bash the monkey, the slime will get only less food.
* Use the time between feedings to multi-task and work on other tasks, such as collecting slime extracts.


Grab the dead slime, click on the slime processor and then click on it again to turn on the processor. After a few seconds, it'll output an extract of the color of slime in the processor. You can put more than one dead slime in at a time, however this will increase the processing time. Make sure to bug whoever is doing R&D to upgrade slime processor so you can get more extracts from less slimes. And if you ever happen to lose your slime processor, its just a renamed food processor so make that.
===Harvesting Extracts===


=== Genocide? ===
At this point, you should have grown several different types of slimes.


If all the slimes are dead, <strike>job's over man, job's over</strike> hope you have a grey slime extract, if not, then job's over man, job's over!
The basic method of killing slimes is using the kill chamber your laboratory is equipped with. The kill chamber is a giant freezer, where the temperature is low enough to kill all the slimes inside. Before usage make sure that the freezer in front of it is working and cooling. The downside of using this method is the need to manually move dead slimes to the processor with management console.


== Friendship and Slimes ==
The more efficient method of killing slimes however, is to create a make-shift kill box using the Slime Processor, Monkey Recycler and Slime Extract Storage in combination with a shower. Using either of those methods will reduce close contact with slimes and eliminate the threat of slimes harming you or getting loose.


If you've been following the guide and diligently breeding and culling the slimes, you may have noticed that while the slimes very quickly attack and eat the monkeys you offer them, they have little to no interest in eating you. This is because you've become their "friend", a status that can be earned by hanging around line of sight of the slime and feeding it. It's a bit strange sometimes, slimes will rarely attack you for seemingly no reason, but if you're doing a good job you won't need to work for this.
Machines such as the Slime Processor, Monkey Recycler and Slime Extract Storage can be un-wrenched and dragged, and wrenched again to anchor. A shower, found in the Xenobiology Lab Entrance,
can be welded off the wall, and then applied onto another wall. The showers temperature can be modified by wrenching it. For the purpose of Xenobiology, it is recommended that the shower be toggled to freezing,
as Slimes are weak to the cold and water.


There are, however, some commands you can issue as a slime's friend, including "follow" and "stop." Keep in mind however, these commands are exceedingly finicky, and are rarely used for a reason.
Extracts, Used Extracts and Monkey Cubes can be scooped up with a bio bag. The bio bag can then be used to apply all the monkey cubes to a Slime Management Console at once, or load all slimes extracts into the Slime Extract Storage
at once. Bio bags can be found in the level-3 biohazard suit closets.


=== THEY'RE EATING HER... AND THEN THEY'RE GOING TO EAT ME! OH MY GOOOOOOOOD! ===
===Aggressive Slimes===


So either by you not feeding the slime enough, the slime being a dick, or [[Guide_to_xenobiology#Tier_3|reas]][[Guide_to_xenobiology#So_You.27re_a_Traitor|ons]], a slime has tried to kill you. If the slime is a baby, this is annoying. If the slime is an adult, you may die if you don't know what you're doing.
If you are not feeding a slime enough or attack a slime. They will become aggressive towards you.


Slimes have three attacks: A glomp that does brute damage, with adults dealing more and a chance to stun, a shock attack that stuns and the most dangerous 'feeding' attack which deals clone damage and empowers the slime, a rare and very difficult to heal type of damage (that is, if medics are incompetent). If a slime starts feeding on you, wrestle it off with disarm intent and spray it down with an extinguisher (You DID get an extinguisher, right?) when you get it off until it dies. After that, hobble off to medbay for healing.
Slimes have three attacks: A glomp that does brute damage, with adults dealing more, and a chance to stun. A shocking attack that will stun you,  and a 'feeding' attack that empowers the slime and deals cellular damage, an uncommon and difficult to heal damage type. If a slime starts feeding on you, wrestle it off with disarm intent and spray it down with an extinguisher until it dies. After that, hobble off to Medbay for healing.


While this is generally more a tip for you when NOT playing Xenobiologist, in the event of a very rare slime outbreak, perhaps of sentient slimes, get an extinguisher and hide. A horde of angry slimes can multiply fast, and while slimes are normally unintelligent and docile, outbreaks of them are nearly always done on purpose by someone wanting to destroy the station, and are thus paired with usage of red extracts enraging slimes and/or light pink or black extracts making very deadly intelligent slimes. Pray that the AI is able to stop them, and that the xenobiologist who released the slimes doesn't follow up with [[Guide_to_xenobiology#So_You.27re_a_Traitor|something worse]].
==Slime Genealogy 101==


==Gotta Catch Em' All!==
There are several different types of slime. You begin with two grey slimes, but you can breed them to farm all kinds of different slimes! Each kind of slime has its extract with special properties.


There are <strike>several</strike> a fuckload of different flavors of slime. You begin with two grey slimes but, you can breed them to catch all the <strike>pokèmon!</strike> slimes! Each kind of slime has its own powers from its extract.
When a slime splits by being fed enough, it has a chance to mutate based on it's individual mutation chance; a stat discovered by either using a Slime Scanner on a slime, or the Slime Management Console Scanner. It usually varies between 25% and 35%, but sometimes you will encounter slimes whose mutation chance is more like 15% to 17.5%. Choose carefully which slimes to keep! If you're breeding greys for monkeys, you'll want less chance of mutation, and if you want to get Adamantine slimes, you'll want a higher mutation chance!
 
Every time a slime splits by being fed enough, it has a chance to mutate based on it's individual mutation chance, a stat discovered by taking a slime scanner from the fridge and using it on the slime. It usually varies between 25% and 35%, but sometimes you will encounter slimes whose mutation chance is more like 15% to 17.5%. Choose carefully which slimes to keep! If you're breeding greys for monkeys, you'll want less chance of mutations, and if you want to get adamantines, you want to evolve them a lot! Keep in mind however that slime scanners are utterly useless if you're using the console, as the console has no scanner function.


This flowchart shows the results of each slime's mutations when splitting, with options labeled "2x" having twice the chance of occurring.
This flowchart shows the results of each slime's mutations when splitting, with options labeled "2x" having twice the chance of occurring.


[[File:Slime_geneology2.png]]
[[File:Slime_geneology2.png|center|400px]]


== Formulas ==
== Formulas ==


All injections require one unit of reagent. Dropper is your friend.
All injections require one unit of reagent. Use a syringe to inject the extract. You may dilute the reagent with a chemical (such as oxygen) to use less of it. Use a 4:1 ratio (ex: 40u oxygen, 10u plasma dust).
 
=== Tier 0 ===
 
{{anchor|Grey Slime}}
'''Grey Slime'''
[[File:slimegrey.png]]
* Extract creates a grey slime when injected with plasma dust. Useful as a backup grey slime.
* Extract creates three monkey-cubes when injected with blood. Useful if you want to do your job for more than five minutes.
* Extract creates epinephrine when injected with water.
 
=== Tier 1 ===
 
{{anchor|Orange Slime}}
'''Orange Slime'''
[[File:slimeorange.png]]
* Extract creates a small fire when injected with plasma dust. Also increases the pressure of the air a fair amount.
* Extract creates capsaicin (pepper-spray) when injected with blood. Usable as a 'ghetto stun' if you can find a good way to apply it to to your <strike>victim</strike> test subject.
 
{{anchor|Purple Slime}}
'''Purple Slime'''
[[File:slimepurple.png]]
* Extract creates a bottle of slime steroid when injected with plasma dust. Slime steroid is a potent chemical mix that will cause a slime to produce one more extract when processed. Useful when used on dark purple slimes for that plasma or grey slimes for monkeys.
* Extract creates slime jelly, a highly toxic substance, when injected with sugar.
 
{{anchor|Blue Slime}}
'''Blue Slime'''
[[File:slimeblue.png]]
* Extract creates frost oil when injected with plasma dust.
* Extract creates slime stabilizer when injected with blood. Significantly reduces a slime's mutation chance, and carries through across generations.
 
{{anchor|Metal Slime}}
'''Metal Slime'''
[[File:slimemetal.png]]
* Extract creates several sheets of plasteel and metal when injected with plasma dust. Expect the roboticists to want the products.
 
=== Tier 2 ===
 
{{anchor|Yellow Slime}}
'''Yellow Slime'''
[[File:slimeyellow.png]]
* Extracts become 15k self-recharging Powercells when injected with plasma dust.
* Extract creates an EMP when injected with blood. It's a quite big blast as well, useful if that AI is onto your [[traitor|tricks]].
* Extracts emit light when injected with water.
 
{{anchor|Dark Purple Slime}}
'''Dark Purple Slime'''
[[File:slimedarkpurple.png]]
* Extract creates three sheets of Solid Plasma when injected with plasma dust. Yessir, NT can link anything to the production of plasma. Also useful for further experimenting.
 
{{anchor|Dark Blue Slime}}
'''Dark Blue Slime'''
[[File:slimedarkblue.png]]
* Extract creates a burst of cold when injected with plasma dust. Useful for countering those red slimes. Will kill most slimes dead, if you have 'population issues'.
* Extract creates a fireproofing potion when injected with water. You can use this potion on various articles of clothing to make it resistant to high temperatures.
 
{{anchor|Silver Slime}}
'''Silver Slime'''
[[File:slimesilver.png]]
* Extract creates a small amount of random food when injected with plasma dust, bork bork bork. Expect anything from a roburger to death berries.
* Extract creates a small amount of random drinks when injected with water, bork bork bork.
 
=== Tier 2.5 ===
 
{{anchor|Bluespace Slime}}
'''Bluespace Slime'''
[[File:slimebluespace.png]]
*Extract will, if injected with plasma dust, spawn a Bluespace Crystal. They will teleport you when crushed in your hand and teleport anyone you throw it at. It also has some good research levels.
*Extract will, if injected with blood, create Bluespace Floor Tiles, which speed up movement drastically.
 
{{anchor|Sepia Slime}}
'''Sepia Slime'''
[[File:slimesepia.png]]
* Extract stops time when injected with plasma dust. How? <strike>Spess</strike>Slime Magic!
* Extract creates some Film and a Camera when injected with blood. Fuck this is so useless.
* Extract creates sepia floor tiles when injected with blood, which lowers movement speed dramatically.
 
{{anchor|Cerulean Slime}}
'''Cerulean Slime'''
[[File:slimecerculean.png]]
* Extract creates a bottle of extract enhancer when injected with plasma dust. When used on a extract it increases the amount of uses a core has by 1. This even works on used slime extracts.
* Extract creates slime blueprints when injected with blood. This is a single use blueprint that can rename an area while also coloring it a blueish hue. Naming an area to "Xenobiology Lab" will expand your camera's range.
 
{{anchor|Pyrite Slime}}
'''Pyrite Slime'''
[[File:slimepyrite.png]]
* Extract creates a can of paint when injected with plasma dust. For the love of all that is holy, <s>don't</s> give it to the clown!
 
=== Tier 3 ===
 
{{anchor|Red Slime}}
'''Red Slime'''
[[File:slimered.png]]
* Extract creates a bottle of slime mutation potion when injected with plasma dust. Makes slimes more likely to mutate, the opposite of the slime stabilizer.
* Extract makes nearby slimes rabid when injected with blood. Has some [[traitor|fun]] uses.
* Extract creates a bottle of slime speed potion when injected with water. This potion can be used on objects to remove bulkiness and slowdown.
 
{{anchor|Green Slime}}
'''Green Slime'''
[[File:slimegreen.png]]
* Extract creates one unit of mutation toxin when injected with plasma dust. Injecting yourself with it will turn you into a shadow-(wo)man. This results in you becoming a species which takes damage in light, but regenerates in darkness. The toxin is found in the used extract.
 
{{anchor|Pink Slime}}
'''Pink Slime'''
[[File:slimepink.png]]
* Extract creates a bottle of docility potion when injected with plasma dust, a potent chemical mix that will nullify a slime's powers, causing it to become docile and tame. You too can have your own pet, just like the HoP!
 
{{anchor|Gold Slime}}
'''Gold Slime'''
[[File:slimegold.png]]
* Extract spawns a few random hostile mobs when injected with plasma dust. Aliens are common from this reaction, so you might be able to fill xenobiology with actual xenomorphs!
* Extract spawns three random mob when injected with blood. These mobs are not immediately hostile, but may be provoked by certain actions, proximity to other creatures (such as your slimes) or if they encounter a construct or mech. NOW you might be able to fill xenobiology with actual xenomorphs [[Beyond the impossible|without killing yourself!]]. Also you can help those nerds make DNA vault if your feeling benelovent.
* Extract spawns one random friendly critter when injected with water. Now you can fill xenobiology with mobs even if you're a giant pussy!
 
=== Tier 4 ===
 
{{anchor|Oil Slime}}
'''Oil Slime'''
[[File:slimeoil.png]]
* Extract creates an explosion after a moment when injected with plasma dust.


{{anchor|Black Slime}}
{| class="wikitable sortable" style="text-align: center;"
'''Black Slime'''
|-
[[File:slimeblack.png]]
! Name
* Extract creates one unit of advanced mutation toxin when injected with plasma dust. Turns you, or [[Traitor|others]], into a sentient slimeperson, then into pet slime. The transformation is considered a disease and can be canelled with frost oil.
! Tier
! class="unsortable" style="background: #ff4343;" | Blood
! class="unsortable" style="background: #ff45f8;" | Plasma Dust
! class="unsortable" style="background: #3bbcff;" | Water
|- style="border-style: solid; border-width: 0px 0px 2px 0; border-color: #aaa;"
! style="text-align:left;" | [[File:Slimegrey.png|32px]] Grey Slime
| 0
| style="background: #ffb4b4;" | Monkey Cubes
| style="background: #ffb7fc;" | Grey Slime
| style="background: #b7e6ff;" | [[Guide to Chemistry#Epinephrine|Epinephrine]]
|-
! style="text-align:left;" | [[File:Slimeorange.png|32px]] Orange Slime
| 1
| style="background: #ffb4b4;" | <span title="Can be used in peppersprays.">Capsaicin</span>{{Anchor|Capsaicin}}
| style="background: #ffb7fc;" | Small fire
| style="background: #b7e6ff;" |
|-
! style="text-align:left;" | [[File:Slimepurple.png|32px]] Purple Slime
| 1
| style="background: #ffb4b4;" |
| style="background: #ffb7fc;" | <span title="Will cause a slime to produce one more extract when processed.">Slime Steroid</span>
| style="background: #b7e6ff;" |
|-
! style="text-align:left;" | [[File:Slimeblue.png|32px]] Blue Slime
| 1
| style="background: #ffb4b4;" | <span title="Significantly reduces a slime's mutation chance, and carries through across generations.">Slime Stabilizer</span>
| style="background: #ffb7fc;" | <span title="It cures the slime transformation virus.">Frost Oil</span>
| style="background: #b7e6ff;" |
|- style="border-style: solid; border-width: 0px 0px 2px 0; border-color: #aaa;"
! style="text-align:left;" | [[File:Slimemetal.png|32px]] Metal Slime
| 1
| style="background: #ffb4b4;" |
| style="background: #ffb7fc;" | Metal and Plasteel
| style="background: #b7e6ff;" | Glass
|-
! style="text-align:left;" | [[File:Slimeyellow.png|32px]] Yellow Slime
| 2
| style="background: #ffb4b4;" | [[Guide to Chemistry#EMP|EMP]]
| style="background: #ffb7fc;" | <span title="A self-recharging battery of 10,000 power.">Yellow Slime Core</span>
| style="background: #b7e6ff;" | Light
|-
! style="text-align:left;" | [[File:Slimedarkpurple.png|32px]] Dark Purple Slime
| 2
| style="background: #ffb4b4;" |
| style="background: #ffb7fc;" | Solid Plasma
| style="background: #b7e6ff;" |
|-
! style="text-align:left;" | [[File:Slimedarkblue.png|32px]] Dark Blue Slime
| 2
| style="background: #ffb4b4;" |
| style="background: #ffb7fc;" | Burst of cold
| style="background: #b7e6ff;" | <span title="Makes articles of clothing heat-proof.">Fireproof Potion</span>
|- style="border-style: solid; border-width: 0px 0px 2px 0; border-color: #aaa;"
! style="text-align:left;" | [[File:Slimesilver.png|32px]] Silver Slime
| 2
| style="background: #ffb4b4;" |
| style="background: #ffb7fc;" | Random food
| style="background: #b7e6ff;" | Random drink
|-
! style="text-align:left;" | [[File:Slimebluespace.png|32px]] Bluespace Slime
| 2.5
| style="background: #ffb4b4;" | <span title="Increases movement speed.">Bluespace Floor</span>
| style="background: #ffb7fc;" | Bluespace Crystal
| style="background: #b7e6ff;" |
|-
! style="text-align:left;" | [[File:Slimesepia.png|32px]] Sepia Slime
| 2.5
| style="background: #ffb4b4;" | Film, Camera, <span title="Decreases movement speed.">Sepia Floor</span>
| style="background: #ffb7fc;" | Stops time
| style="background: #b7e6ff;" |
|-
! style="text-align:left;" | [[File:Slimecerculean.png|32px]] Cerulean Slime
| 2.5
| style="background: #ffb4b4;" | <span title="A single use blueprint that can rename an area while also coloring it a blueish hue. Naming an area to 'Xenobiology Lab' will expand your camera's range.">Slime Blueprints</span>
| style="background: #ffb7fc;" | <span title="Increases the uses of an extract by 1. It works on used slime extracts.">Extract Enhancer</span>
| style="background: #b7e6ff;" |
|- style="border-style: solid; border-width: 0px 0px 2px 0; border-color: #aaa;"
! style="text-align:left;" | [[File:Slimepyrite.png|32px]] Pyrite Slime
| 2.5
| style="background: #ffb4b4;" |
| style="background: #ffb7fc;" | <span title="Similar to Colorful Reagent. Use it on floor tile to paint it in certain, non-random, color">Can of Paint</span>
| style="background: #b7e6ff;" |
|-
! style="text-align:left;" | [[File:Slimegreen.png|32px]] Green Slime
| 3
| style="background: #ffb4b4;" |
| style="background: #ffb7fc;" | <span title="Turns the user into a shadowperson. Shadowpeople take damage in light, but regenerate in darkness.">Mutation Toxin</span>
| style="background: #b7e6ff;" |
|-
! style="text-align:left;" | [[File:Slimered.png|32px]] Red Slime
| 3
| style="background: #ffb4b4;" | Makes slimes rabid
| style="background: #ffb7fc;" | <span title="Adds 12% to the probability a slime will mutate.">Slime Mutation Potion</span>
| style="background: #b7e6ff;" |
|-
! style="text-align:left;" | [[File:Slimepink.png|32px]] Pink Slime
| 3
| style="background: #ffb4b4;" |
| style="background: #ffb7fc;" | <span title="Nullifies the power of a slime's.">Docility Potion</span>
| style="background: #b7e6ff;" |
|- style="border-style: solid; border-width: 0px 0px 2px 0; border-color: #aaa;"
! style="text-align:left;" | [[File:Slimegold.png|32px]] Gold Slime
| 3
| style="background: #ffb4b4;" | Spawns random mob
| style="background: #ffb7fc;" | Spawns hostile mob
| style="background: #b7e6ff;" | Spawns friendly critter
|-
! style="text-align:left;" | [[File:Slimeoil.png|32px]] Oil Slime
| 4
| style="background: #ffb4b4;" | Oil Slick Potion
| style="background: #ffb7fc;" | Explosion
| style="background: #b7e6ff;" |
|-
! style="text-align:left;" | [[File:Slimeblack.png|32px]] Black Slime
| 4
| style="background: #ffb4b4;" |
| style="background: #ffb7fc;" | <span title="Turns the user into a slimeperson, then into a pet slime It is cancelled by Frost Oil.">Advanced Mutation Toxin</span>
| style="background: #b7e6ff;" |
|-
! style="text-align:left;" | [[File:Slimelightpink.png|32px]] Light Pink Slime
| 4
| style="background: #ffb4b4;" |
| style="background: #ffb7fc;" | <span title="Offers sentience to any animal, slime, or monster it is used on. If it is accepted by a ghost/observing player, they will take control of them.">Sentience Potion</span>
| style="background: #b7e6ff;" |
|- style="border-style: solid; border-width: 0px 0px 2px 0; border-color: #aaa;"
! style="text-align:left;" | [[File:Slimeadamantine.png|32px]] Adamantine Slime
| 4
| style="background: #ffb4b4;" |
| style="background: #ffb7fc;" | <span title="Creates a Adamantine Bar that can be used to make or complete a golem shell. When completed a ghost/observing player can occupy it, they will play a golem that must serve its creator.">Adamantine Bar</span>
| style="background: #b7e6ff;" |
|-
! style="text-align:left;" | [[File:Slimerainbow.png|32px]] Rainbow Slime
| 5
| style="background: #ffb4b4;" | Consciousness Transfer Potion
| style="background: #ffb7fc;" | Spawns random slime
| style="background: #b7e6ff;" |
|-
|}


{{anchor|Light Pink Slime}}
===Notes===
'''Light Pink Slime'''
* [[File:Slimepurple.png|32px]] Purple Slimes, if injected with sugar, will produce slime jelly. It is used in [[Guide to Food|cooking]].
[[File:slimelightpink.png]]
* [[File:Slimerainbow.png|32px]] Rainbow Slimes can be bred by breeding and splitting a slime with 100% mutation chance. Reached by using Slime Mutation Potions.  
* Extract creates a bottle of sentience potion when injected with plasma dust, a potent chemical mix that will bring human level intelligence to any animal, slime, ape, monster or generally active thing you feed it to. Make [[Ian]] sentient! Create an army of gold slime minions! The possibilities are limited only by your own deviousness and the number of ghosts in the round.
* [[File:Slimeblack.png|32px]] Black Slimes can be used to make slimes or slime people. Injecting a black slime with plasma dust will create Advanced Mutation Toxin which can then be withdrawn into a usable form via an empty syringe from the core. Injecting another mob / player with an Advanced Mutation Toxin will turn them into a slime person then a slime given enough time. You can halt the process by administering Frost Oil, thus enabling you to turn someone into a slime person (if timed well) rather then a full slime.
 
* [[File:Slimesilver.png|32px]] Silver Slimes, when injected with plasma dust to create food, will additionally create a blinding flash, this can, and will blind you without proper eye protection, doubly so if you're one of the species that takes more of that damage.
{{anchor|Adamantine Slime}}
'''Adamantine Slime'''
[[File:slimeadamantine.png]]
* Extract creates an Adamantine Golem when injected with Plasma dust. It will follow its creator's orders much like a construct.
 
=== Special Slimes ===
 
{{anchor|Rainbow Slime}}
'''Rainbow Slime'''
[[File:slimerainbow.png]]
To attain this rare slime you must breed a slime with a 100% mutation chance!
 
* Extract will generate a randomly colored slime when injected with plasma dust. It's a good plan B if the slimes aren't cooperating in terms of colors. You can get any color slime this way, pray to the RNG!
* Extract will create a consicousness transfer potion when injected with blood. For becoming one of your creatures and making a mess.


== So You're a Traitor ==
== So You're a Traitor ==


What you can get here that can't be gotten easier elsewhere is an EMP and <strike>random hostile animals which include a few very deadly ones</strike> BEACONS SPACE BEARS ALIUMS SPIDERS HIVEBOTS PINE TREES OH GOD IT'S HORRIFYING. Releasing the slimes is somewhat viable, but you will likely get caught doing so, and baby slimes are rather tame (Unless you have Red Slime Essence. Then it's a party.)
As a Xenobiologist Antagonist, you have full access to a variety of interesting and powerful, if not situational tools. The internal and external air-locks affectively make your lab akin to a fortified bunker, and you'll always have a   
 
way out via your disposals chute, which leads into space. The many lockers in your lab provide several hiding spots for when you just can't risk having contraband found on you.  
On the plus side, you do have a disposal chute that goes directly to space. Pretty handy for disposing of evidence, or people.
 
Also remember the havoc with grenades and bombs you can cause! If you can get access to chemistry as well you can make some interesting grenades. Advanced mutation toxin with sugar in one beaker, phosphorus and potassium in the other. Set a timer in the [[Medbay]] and drop it and listen to all the people turning into Slimes. This is when you laugh to yourself and realize it backfires when all the slimes attack you.
 
A full guide to ruining someone's day with slimes:


* Red - Makes all slimes within sight range hyper aggressive. Also makes glycerol with blood in case you want to make a stupidly large hole in the station with a bluespace beaker grenade.
A prompt guide to ruining someone's day with slimes:
* Green - Turns people into a shadow person.  Keep in mind this is not the same as a shadowling.
* Black - Produces 1 unit of a chemical that turns into slimes (i.e. ''NOT'' slime people - just a regular old slime like the ones you're working with!)
* Orange - Ignites a large fire.
* Yellow - Huge EMP.
* Silver - Only way to get real roburgers (with nanites), kudzu seeds, and motherfucking GATFRUIT.
* Gold - We all know what this does.
* Sepia - Stops time in a small radius, allowing you to wreak many kinds of havoc.
* Oil - Explosion. Pretty meh considering there's materials for IEDs everywhere.
* Adamantium - Makes golems that can be converted to the cult/soul shard/revved. They have to follow orders given to them by their creator so feel free to make them suicide bomb with gold slime cores.
* Light pink - Enables you to make sentient beings, including anything a gold slime extract can produce.


{{Guides}}
* [[File:Slimered.png|32px]] Red - Makes all slimes within sight range hyper aggressive.
* [[File:Slimegreen.png|32px]] Green - Turns people into a shadow person.
* [[File:Slimeblack.png|32px]] Black - Produces 5 units of a chemical that turns a player into a Slime.
* [[File:Slimeorange.png|32px]] Orange - Ignites a large fire.
* [[File:Slimeyellow.png|32px]] Yellow - Huge EMP.
* [[File:Slimesilver.png|32px]] Silver - Only way to get Gatfruit, via spawning food, also emits a blinding flash.
* [[File:Slimegold.png|32px]] Gold - When injected with plasma dust spawns several dangerous aggressive mobs.
* [[File:Slimesepia.png|32px]] Sepia - Stops time in a small radius, allowing you to wreak havoc.
* [[File:Slimeoil.png|32px]] Oil - Ignites a mediocre explosive.
* [[File:Slimeadamantine.png|32px]] Adamantine - Golems must follow your orders, but cannot fire guns.
* [[File:Slimelightpink.png|32px]] Light pink - Enables you to make sentient mobs, including anything a gold slime extract can produce.


[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 18:04, 1 August 2024

Science Department


Xenobiology is the breeding and harvesting of slimes and their extracts for the purpose of creating resources, research and potions.

Home on the Range

Xenobiology

As a Xenobiologist, you’re not going to get out much. You’re the most autonomous area on the entire station if you know what you're doing, and nobody ever bothers you.

First, get familiar with your new home.

The workplace in the center includes a couple of closets with bio-hazard suits, a monkey recycling machine, a slime processor, and an All-In-One Grinder with several sheets of plasma. Also included is a SmartFridge modified to hold slime extracts within easy arm reach from the slime processor. To the eastern end is a disposal unit that leads to space and left of this is the bread and butter of your job: Slime management console, which will be covered later.

To the west is the slime containment area with six pens. Three of these pens start with a baby grey slime. Some laboratories also contain an additional pen that can be used for for golden slime extract mobs or slimes.

Combatting Slimes in Xenobiology

Slimes are mostly docile creatures, and will not seek to break out of their cells unless they have been left without food for a prolonged period of time. Baby slimes will not be able to damage the glass, but in the case of Adult slimes, if left hungry a breach could occur. If any Slimes do find themselves outside of their pens, you can either pick them up with the Slime Management Console and move them to a more secure pen, or blast them with one of the numerous fire-extinguishers found in Xenobiology Lab. Slimes who are hostile will seek to latch onto the Scientist and deal cellular damage if left on for too long. Cellular damage can be mended via Cryo Cells in Medbay.

Efficiently managing your slimes

You should always have 1-6 slimes, depending on how many pens you are using. More and you can't control them properly. Less and your job is inefficient.

Feeding Slimes

Insert monkey cubes into the slime management console. You can now use the console to drop a monkey into a slime pen. The Slime will then move to feed off of the monkey.

  • Dropping in two monkeys for one slime, will save time and be more efficient than dropping in one.
  • Do not enter the pen and bash the monkey, the slime will get only less food.
  • Use the time between feedings to multi-task and work on other tasks, such as collecting slime extracts.

Harvesting Extracts

At this point, you should have grown several different types of slimes.

The basic method of killing slimes is using the kill chamber your laboratory is equipped with. The kill chamber is a giant freezer, where the temperature is low enough to kill all the slimes inside. Before usage make sure that the freezer in front of it is working and cooling. The downside of using this method is the need to manually move dead slimes to the processor with management console.

The more efficient method of killing slimes however, is to create a make-shift kill box using the Slime Processor, Monkey Recycler and Slime Extract Storage in combination with a shower. Using either of those methods will reduce close contact with slimes and eliminate the threat of slimes harming you or getting loose.

Machines such as the Slime Processor, Monkey Recycler and Slime Extract Storage can be un-wrenched and dragged, and wrenched again to anchor. A shower, found in the Xenobiology Lab Entrance, can be welded off the wall, and then applied onto another wall. The showers temperature can be modified by wrenching it. For the purpose of Xenobiology, it is recommended that the shower be toggled to freezing, as Slimes are weak to the cold and water.

Extracts, Used Extracts and Monkey Cubes can be scooped up with a bio bag. The bio bag can then be used to apply all the monkey cubes to a Slime Management Console at once, or load all slimes extracts into the Slime Extract Storage at once. Bio bags can be found in the level-3 biohazard suit closets.

Aggressive Slimes

If you are not feeding a slime enough or attack a slime. They will become aggressive towards you.

Slimes have three attacks: A glomp that does brute damage, with adults dealing more, and a chance to stun. A shocking attack that will stun you, and a 'feeding' attack that empowers the slime and deals cellular damage, an uncommon and difficult to heal damage type. If a slime starts feeding on you, wrestle it off with disarm intent and spray it down with an extinguisher until it dies. After that, hobble off to Medbay for healing.

Slime Genealogy 101

There are several different types of slime. You begin with two grey slimes, but you can breed them to farm all kinds of different slimes! Each kind of slime has its extract with special properties.

When a slime splits by being fed enough, it has a chance to mutate based on it's individual mutation chance; a stat discovered by either using a Slime Scanner on a slime, or the Slime Management Console Scanner. It usually varies between 25% and 35%, but sometimes you will encounter slimes whose mutation chance is more like 15% to 17.5%. Choose carefully which slimes to keep! If you're breeding greys for monkeys, you'll want less chance of mutation, and if you want to get Adamantine slimes, you'll want a higher mutation chance!

This flowchart shows the results of each slime's mutations when splitting, with options labeled "2x" having twice the chance of occurring.

Slime geneology2.png

Formulas

All injections require one unit of reagent. Use a syringe to inject the extract. You may dilute the reagent with a chemical (such as oxygen) to use less of it. Use a 4:1 ratio (ex: 40u oxygen, 10u plasma dust).

Name Tier Blood Plasma Dust Water
Slimegrey.png Grey Slime 0 Monkey Cubes Grey Slime Epinephrine
Slimeorange.png Orange Slime 1 Capsaicin Small fire
Slimepurple.png Purple Slime 1 Slime Steroid
Slimeblue.png Blue Slime 1 Slime Stabilizer Frost Oil
Slimemetal.png Metal Slime 1 Metal and Plasteel Glass
Slimeyellow.png Yellow Slime 2 EMP Yellow Slime Core Light
Slimedarkpurple.png Dark Purple Slime 2 Solid Plasma
Slimedarkblue.png Dark Blue Slime 2 Burst of cold Fireproof Potion
Slimesilver.png Silver Slime 2 Random food Random drink
Slimebluespace.png Bluespace Slime 2.5 Bluespace Floor Bluespace Crystal
Slimesepia.png Sepia Slime 2.5 Film, Camera, Sepia Floor Stops time
Slimecerculean.png Cerulean Slime 2.5 Slime Blueprints Extract Enhancer
Slimepyrite.png Pyrite Slime 2.5 Can of Paint
Slimegreen.png Green Slime 3 Mutation Toxin
Slimered.png Red Slime 3 Makes slimes rabid Slime Mutation Potion
Slimepink.png Pink Slime 3 Docility Potion
Slimegold.png Gold Slime 3 Spawns random mob Spawns hostile mob Spawns friendly critter
Slimeoil.png Oil Slime 4 Oil Slick Potion Explosion
Slimeblack.png Black Slime 4 Advanced Mutation Toxin
Slimelightpink.png Light Pink Slime 4 Sentience Potion
Slimeadamantine.png Adamantine Slime 4 Adamantine Bar
Slimerainbow.png Rainbow Slime 5 Consciousness Transfer Potion Spawns random slime

Notes

  • Slimepurple.png Purple Slimes, if injected with sugar, will produce slime jelly. It is used in cooking.
  • Slimerainbow.png Rainbow Slimes can be bred by breeding and splitting a slime with 100% mutation chance. Reached by using Slime Mutation Potions.
  • Slimeblack.png Black Slimes can be used to make slimes or slime people. Injecting a black slime with plasma dust will create Advanced Mutation Toxin which can then be withdrawn into a usable form via an empty syringe from the core. Injecting another mob / player with an Advanced Mutation Toxin will turn them into a slime person then a slime given enough time. You can halt the process by administering Frost Oil, thus enabling you to turn someone into a slime person (if timed well) rather then a full slime.
  • Slimesilver.png Silver Slimes, when injected with plasma dust to create food, will additionally create a blinding flash, this can, and will blind you without proper eye protection, doubly so if you're one of the species that takes more of that damage.

So You're a Traitor

As a Xenobiologist Antagonist, you have full access to a variety of interesting and powerful, if not situational tools. The internal and external air-locks affectively make your lab akin to a fortified bunker, and you'll always have a way out via your disposals chute, which leads into space. The many lockers in your lab provide several hiding spots for when you just can't risk having contraband found on you.

A prompt guide to ruining someone's day with slimes:

  • Slimered.png Red - Makes all slimes within sight range hyper aggressive.
  • Slimegreen.png Green - Turns people into a shadow person.
  • Slimeblack.png Black - Produces 5 units of a chemical that turns a player into a Slime.
  • Slimeorange.png Orange - Ignites a large fire.
  • Slimeyellow.png Yellow - Huge EMP.
  • Slimesilver.png Silver - Only way to get Gatfruit, via spawning food, also emits a blinding flash.
  • Slimegold.png Gold - When injected with plasma dust spawns several dangerous aggressive mobs.
  • Slimesepia.png Sepia - Stops time in a small radius, allowing you to wreak havoc.
  • Slimeoil.png Oil - Ignites a mediocre explosive.
  • Slimeadamantine.png Adamantine - Golems must follow your orders, but cannot fire guns.
  • Slimelightpink.png Light pink - Enables you to make sentient mobs, including anything a gold slime extract can produce.