Research Items: Difference between revisions

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m Exosuit Fabricator: updated to reflect PR#20449's changes (Engineering Cyborgs RCD removal and upgrade to utilize a RCD)
Circuit Imprinter: just ported over my edit of the circuit imprinters table, looked over it and no differences other than the tables and the addition of material condensation
(75 intermediate revisions by 15 users not shown)
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{{Missing Images|Missing=The Cyborg Abductor Upgrades.}}
 
{{JobScience}}
{| style="width:100%; margin-left:auto; margin-right:0px;"
|- Style="vertical-align:bottom;"
| __TOC__
| style="width:16em;" | {{JobScience}}
|}
== Circuit Imprinter ==
== Circuit Imprinter ==
[[File:Circuit_imprinter.png|left]]  This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators.
[[File:Circuit_imprinter.png|left]]  This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators.<div style="height:12px"></div>


<tabs>
<tabs style="width:91%;"><tab name="AI Modules" inline> <!--91% because the tab wouldnt fit otherwise-->
<tab name="AI Modules">
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#A06DA0'           |Description
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:AICircuitboard.png]]
![[File:AICircuitboard.png]]
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|An AI module that allows you to add a single low-priority custom law to an AI.
|An AI module that allows you to add a single low-priority custom law to an AI.
|5 Data Theory<br>4 Materials<br>
|5 Data Theory<br>4 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|{{Materials|Glass=1000|Gold=100}}<br>
|-
|-
![[File:AICircuitboard.png]]
![[File:GreenAICircuitboard.png]]
|AI Module (oneCrewMember)
|AI Module (oneCrewMember)
|Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station.
|Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station.
|6 Data Theory<br>4 Materials<br>
|6 Data Theory<br>4 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
![[File:AICircuitboard.png]]
![[File:AICircuitboard.png]]
Line 30: Line 33:
|A dangerous module that instructs an AI to remove all oxygen from the station.
|A dangerous module that instructs an AI to remove all oxygen from the station.
|4 Data Theory<br>2 Biotech<br>4 Materials<br>
|4 Data Theory<br>2 Biotech<br>4 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|{{Materials|Glass=1000|Gold=100}}<br>
|-
|-
![[File:AICircuitboard.png]]
![[File:RedAICircuitboard.png]]
|AI Module (ProtectStation)
|AI Module (ProtectStation)
|Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it.
|Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it.
|5 Data Theory<br>4 Materials<br>
|5 Data Theory<br>4 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|{{Materials|Glass=1000|Gold=100}}<br>
|-
|-
![[File:AICircuitboard.png]]
![[File:AICircuitboard.png]]
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|Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units.
|Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units.
|5 Data Theory<br>6 Materials<br>
|5 Data Theory<br>6 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
![[File:AICircuitboard.png]]
![[File:AICircuitboard.png]]
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|A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect.
|A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect.
|3 Data Theory<br>2 Biotech<br>4 Materials<br>
|3 Data Theory<br>2 Biotech<br>4 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|{{Materials|Glass=1000|Gold=100}}<br>
|-
|-
![[File:AICircuitboard.png]]
![[File:AICircuitboard.png]]
Line 54: Line 57:
|Purges all Freeform and Hacked laws from an AI, leaving core laws intact.
|Purges all Freeform and Hacked laws from an AI, leaving core laws intact.
|4 Data Theory<br>6 Materials<br>
|4 Data Theory<br>6 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|{{Materials|Glass=1000|Gold=100}}<br>
|-
|-
![[File:AICircuitboard.png]]
![[File:LightBlueAICircuitboard.png]]
|AI Module (Safeguard)
|AI Module (Safeguard)
|A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew.
|A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew.
|3 Data Theory<br>3 Materials<br>
|3 Data Theory<br>3 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|{{Materials|Glass=1000|Gold=100}}<br>
|-
|-
![[File:AICircuitboard.png]]
![[File:GreenAICircuitboard.png]]
|Core AI Module (Asimov)
|Core AI Module (Asimov)
|A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence.
|A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence.
|3 Data Theory<br>5 Materials<br>
|3 Data Theory<br>5 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
![[File:ClownAICircuitboard.png]]
|Core AI Module (Pranksimov)
|A varient of Asimov that allows breakage of laws if doing so is funny
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
|{{Materials|Glass=1000|Bananium=100}}<br>
|-
|-
![[File:AICircuitboard.png]]
![[File:BlueAICircuitboard.png]]
|Core AI Module (Corporate)
|Core AI Module (Corporate)
|A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible.
|A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible.
|5 Data Theory<br>5 Materials<br>
|5 Data Theory<br>5 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
![[File:AICircuitboard.png]]
![[File:GreenAICircuitboard.png]]
|Core AI Module (Crewsimov)
|Core AI Module (Crewsimov)
|An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans.
|An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans.
|3 Data Theory<br>5 Materials<br>
|3 Data Theory<br>5 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
![[File:AICircuitboard.png]]
![[File:RedAICircuitboard.png]]
|Core AI Module (P.A.L.A.D.I.N.)
|Core AI Module (P.A.L.A.D.I.N.)
|The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting.
|The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting.
|5 Data Theory<br>5 Materials<br>
|5 Data Theory<br>5 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
![[File:AICircuitboard.png]]
![[File:RedAICircuitboard.png]]
|Core AI Module (Antimov)
|Core AI Module (Antimov)
|For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself.  
|For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself.  
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
![[File:AICircuitboard.png]]
![[File:AICircuitboard.png]]
|Core AI Module (Freeform)
|An AI module that allows you to add a single high-priority custom law to an AI.
|6 Data Theory<br>6 Materials<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
![[File:RedAICircuitboard.png]]
|Core AI Module (T.Y.R.A.N.T.)
|Core AI Module (T.Y.R.A.N.T.)
|Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do.
|Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do.
|5 Data Theory<br>2 Illegal<br>5 Materials<br>
|5 Data Theory<br>2 Illegal<br>5 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
</tab>
</tab><tab name="Engineering Machinery" inline>
<tab name="Engineering Machinery">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#A06DA0'                              |Description
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Machine Board (Freezer/Heater)
|Machine Board (Freezer/Heater)
|The circuit board for a Freezer/Heater.
|The circuit board for a Freezer/Heater.
|3 Data Theory<br>3 Plasma<br>
|3 Data Theory<br>3 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Machine Board (SMES)
|Machine Board (SMES)
|The circuit board for a SMES.
|The circuit board for a SMES.
|4 Data Theory<br>5 Power<br>4 Engineering<br>
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Machine Board (Emitter)
|Machine Board (Emitter)
|The circuit board for an emitter.
|The circuit board for an emitter.
|3 Data Theory<br>5 Power<br>4 Engineering<br>
|3 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Machine Board (Power Turbine Console Board)
|Computer Design (Power Turbine Console Board)
|The circuit board for a power turbine console.
|The circuit board for a power turbine console.
|4 Data Theory<br>5 Power<br>4 Engineering<br>
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Machine Board (Power Turbine Board)
|Machine Board (Power Turbine Board)
|The circuit board for a power turbine.
|The circuit board for a power turbine.
|4 Data Theory<br>4 Power<br>5 Engineering<br>
|4 Data Theory<br>4 Power Storage<br>5 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Machine Board (Power Compressor Board)
|Machine Board (Power Compressor Board)
|The circuit board for a power compressor.
|The circuit board for a power compressor.
|4 Data Theory<br>5 Power<br>4 Engineering<br>
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Machine Board (PACMAN-type Generator)
|Machine Board (PACMAN-type Generator)
|The circuit board that for a PACMAN-type portable generator.
|The circuit board that for a PACMAN-type portable generator.
|2 Data Theory<br>3 Plasma<br>3 Power Storage<br>3 Engineering<br>
|2 Data Theory<br>3 Plasma<br>3 Power Storage<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Machine Board (MRSPACMAN-type Generator)
|Machine Board (MRSPACMAN-type Generator)
|The circuit board that for a MRSPACMAN-type portable generator.
|The circuit board that for a MRSPACMAN-type portable generator.
|3 Data Theory<br>5 Plasma<br>5 Power Storage<br>4 Engineering<br>
|3 Data Theory<br>4 Plasma<br>5 Power Storage<br>5 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Machine Board (SUPERPACMAN-type Generator)
|Machine Board (SUPERPACMAN-type Generator)
|The circuit board that for a SUPERPACMAN-type portable generator.
|The circuit board that for a SUPERPACMAN-type portable generator.
|3 Data Theory<br>4 Power Storage<br>4 Engineering<br>
|3 Data Theory<br>4 Power Storage<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Machine Board (Tesla Coil Board)
|Machine Board (Tesla Coil Board)
|The circuit board  for a tesla coil.
|The circuit board  for a tesla coil.
|3 Data Theory<br>3 Power Storage<br>3 EM Spectrum<br>
|3 Data Theory<br>3 Power Storage<br>3 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Machine Board (Grounding Rod Board)
|Machine Board (Grounding Rod Board)
|The circuit board  for a grounding rod.
|The circuit board  for a grounding rod.
|3 Data Theory<br>2 Plasma<br>3 Power Storage<br>3 EM Spectrum<br>
|3 Data Theory<br>2 Plasma<br>3 Power Storage<br>3 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
</tab><tab name="Hydroponics Machinery" inline>
<tab name="Hydroponics Machinery">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#A06DA0'           |Description
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Circuitboard.png]]
![[File:ServiceCircuitboard.png]]
|Machine Board (Seed Extractor Board)
|Machine Board (Seed Extractor Board)
|The circuit board for a seed extractor.
|The circuit board for a seed extractor.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ServiceCircuitboard.png]]
|Machine Board (Biogenerator)
|Machine Board (Biogenerator)
|The circuit board for a Biogenerator.
|The circuit board for a Biogenerator.
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ServiceCircuitboard.png]]
|Machine Board (Hydroponics Tray)
|Machine Board (Hydroponics Tray)
|The circuit board for a Hydroponics Tray.
|The circuit board for a Hydroponics Tray.
|2 Biotech<br>
|2 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ServiceCircuitboard.png]]
|Machine Board (Plant DNA Manipulator Board)
|Machine Board (Plant DNA Manipulator Board)
|The circuit board for a plant DNA manipulator.
|The circuit board for a plant DNA manipulator.
|4 Data Theory<br>3 Biotech
|4 Data Theory<br>3 Biotech
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
</tab><tab name="Misc Machinery" inline>
<tab name="Misc Machinery">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#A06DA0'           |Description
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
Line 222: Line 234:
|The circuit board for a smartfridge.
|The circuit board for a smartfridge.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Machine Board (Monkey Recycler Board)
|Machine Board (Monkey Recycler Board)
|The circuit board for a monkey recycler.
|The circuit board for a monkey recycler.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ServiceCircuitboard.png]]
|Machine Board (Processor Board)
|Machine Board (Processor Board)
|The circuit board for a processor.
|The circuit board for a processor.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
Line 240: Line 252:
|The circuit board for a holopad.
|The circuit board for a holopad.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
Line 246: Line 258:
|Allows for the construction of circuit boards used to build a new Arcade Machine.
|Allows for the construction of circuit boards used to build a new Arcade Machine.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ServiceCircuitboard.png]]
|Machine Board (Deep Fryer)
|Machine Board (Deep Fryer)
|The circuit board for a deep fryer.
|The circuit board for a deep fryer.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
Line 258: Line 270:
|Allows for the construction of circuit boards used to build a new Orion Trail machine.
|Allows for the construction of circuit boards used to build a new Orion Trail machine.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
Line 264: Line 276:
|The circuit board for a claw game.
|The circuit board for a claw game.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:SupplyCircuitboard.png]]
|Machine Board (Mining Rewards Vendor Board)
|Machine Board (Mining Rewards Vendor Board)
|The circuit board for a Mining Rewards Vendor.
|The circuit board for a Mining Rewards Vendor.
|3 Engineering<br>
|3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:SecurityCircuitboard.png]]
|Machine Board (Weapon Recharger)
|Machine Board (Weapon Recharger)
|The circuit board for a recharger.
|The circuit board for a recharger.
|3 Materials<br>4 Power Storage<br>
|3 Materials<br>3 Power Storage<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Machine Board (Cell Charger)
|The circuit board for a battery recharger.
|3 Materials<br>3 Power Storage<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Gibber Board)
|Machine Board (Gibber Board)
|The circuit board for a gibber.
|The circuit board for a gibber.
|2 Data Theory<br>2 Engineering<br>
|2 Data Theory<br>2 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ServiceCircuitboard.png]]
|Machine Board (Recycler Board)
|Machine Board (Recycler Board)
|The circuit board for a recycler.
|The circuit board for a recycler.
|2 Data Theory<br>2 Engineering<br>
|2 Data Theory<br>2 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ServiceCircuitboard.png]]
|Machine Board (Microwave)
|Machine Board (Microwave)
|The circuit board for a Microwave.
|The circuit board for a Microwave.
|2 Data Theory<br>2 EM Spectrum<br>
|2 Data Theory<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ServiceCircuitboard.png]]
|Machine Board (Oven)
|Machine Board (Oven)
|The circuit board for an Oven.
|The circuit board for an Oven.
|2 Data Theory<br>2 EM Spectrum<br>
|2 Data Theory<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ServiceCircuitboard.png]]
|Machine Board (Grill)
|Machine Board (Grill)
|The circuit board for a Grill.
|The circuit board for a Grill.
|2 Data Theory<br>2 EM Spectrum<br>
|2 Data Theory<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Dish Drive Board)
|The circuit board for a dish drive.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ServiceCircuitboard.png]]
|Machine Board (Candy Maker)
|Machine Board (Candy Maker)
|The circuit board for a Candy Maker.
|The circuit board for a Candy Maker.
|2 Data Theory<br>2 EM Spectrum<br>
|2 Data Theory<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:SupplyCircuitboard.png]]
|Machine Board (Ore Redemption Board)
|Machine Board (Ore Redemption Board)
|The circuit board for an Ore Redemption machine.
|The circuit board for an Ore Redemption machine.
|2 Data Theory<br>2 Engineering<br>3 Plasma<br>
|2 Data Theory<br>2 Engineering<br>3 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
Line 324: Line 348:
|The circuit board for a prize counter.
|The circuit board for a prize counter.
|2 Data Theory<br>2 Materials<br>
|2 Data Theory<br>2 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
|Machine Board (Virtual Gameboard)
|Machine Board (Virtual Gameboard)
|The circuit board for a Virtual Gameboard.
|The circuit board for a Virtual Gameboard.
|2 Programming<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Nanotrasen Merchandise Vendor)
|The circuit board for a Nanotrasen Merchandise Vendor.
|None<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
|Machine Board (Bottler Board)
|Machine Board (Bottler Board)
|The circuit board for a bottler.
|The circuit board for a bottler.
|2 Programming<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ServiceCircuitboard.png]]
|Machine Board (Slot Machine Board)
|Machine Board (Slot Machine Board)
|The circuit board for a slot machine.
|The circuit board for a slot machine.
|2 Programming<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
</tab><tab name="Subspace Telecomms" inline>
<tab name="Subspace Telecomms">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#A06DA0'           |Description
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Machine Board (Telecommunications Core)
|Machine Board (Telecommunications Core)
|The circuit board for a Telecommunications Core.
|The circuit board for a Telecommunications Core.
|2 Engineering<br>2 Data Theory<br>
|2 Engineering<br>2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Machine Board (Telecommunications Relay)
|Machine Board (Telecommunications Relay)
||The circuit board for a Telecommunications Relay.
||The circuit board for a Telecommunications Relay.
|2 Engineering<br>2 Bluespace<br>2 Data Theory<br>
|2 Engineering<br>2 Bluespace<br>2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
</tab><tab name="Computer Boards" inline>
<tab name="Computer Boards">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#A06DA0'           |Description
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Console Board (AI Core)
|Console Board (AI Core)
|Allows for the construction of circuit boards used to build new AI cores.
|Allows for the construction of circuit boards used to build new AI cores.
|3 Data Theory<br>
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Console Board (AI Integrity Restorer)
|Console Board (AI Integrity Restorer)
|Allows for the construction of circuit boards used to build an AI Integrity Restorer.
|Allows for the construction of circuit boards used to build an AI Integrity Restorer.
|4 Data Theory<br>3 EM Spectrum<br>
|4 Data Theory<br>3 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:CommandCircuitboard.png]]
|Console Board (AI Upload)
|Console Board (AI Upload)
|Allows for the construction of circuit boards used to build an AI Upload Console.
|Allows for the construction of circuit boards used to build an AI Upload Console.
|5 Data Theory<br>4 Engineering<br>
|5 Data Theory<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Console Board (Atmospheric Alerts)
|Console Board (Atmospheric Alerts)
|Allows for the construction of circuit boards used to build an atmosphere alert console..
|Allows for the construction of circuit boards used to build an atmosphere alert console..
|2 Data Theory<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Console Board (Atmospheric Monitor)
|Console Board (Atmospheric Monitor)
|Allows for the construction of circuit boards used to build an Atmospheric Monitor.
|Allows for the construction of circuit boards used to build an Atmospheric Monitor.
|2 Data Theory<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:SecurityCircuitboard.png]]
|Console Board (Camera Monitor)
|Console Board (Camera Monitor)
|Allows for the construction of circuit boards used to build camera monitors.
|Allows for the construction of circuit boards used to build camera monitors.
|2 Data Theory<br>2 Combat<br>
|2 Data Theory<br>2 Combat<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:MedicalCircuitboard.png]]
|Console Board (Cloning Machine Console)
|Console Board (Cloning Machine Console)
|Allows for the construction of circuit boards used to build a new Cloning Machine console.
|Allows for the construction of circuit boards used to build a new Cloning Machine console.
|4 Data Theory<br>3 Biotech<br>
|4 Data Theory<br>3 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Console Board (Communications Console)
|Console Board (Communications Console)
|Allows for the construction of circuit boards used to build a communications console.
|Allows for the construction of circuit boards used to build a communications console.
|3 Data Theory<br>3 EM Spectrum<br>
|3 Data Theory<br>3 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:MedicalCircuitboard.png]]
|Console Board (Crew Monitoring Computer)
|Console Board (Crew Monitoring Computer)
|Allows for the construction of circuit boards used to build a Crew monitoring computer.
|Allows for the construction of circuit boards used to build a Crew monitoring computer.
|3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br>
|3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:CommandCircuitboard.png]]
|Console Board (Cyborg Upload)
|Console Board (Cyborg Upload)
|Allows for the construction of circuit boards used to build a Cyborg Upload Console.
|Allows for the construction of circuit boards used to build a Cyborg Upload Console.
|5 Data Theory<br>4 Combat<br>
|5 Data Theory<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:MedicalCircuitboard.png]]
|Console Board (DNA Machine)
|Console Board (DNA Machine)
|Allows for the construction of circuit boards used to build a new DNA scanning console.
|Allows for the construction of circuit boards used to build a new DNA scanning console.
|2 Data Theory<br>2 Biotech<br>
|2 Data Theory<br>2 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Console Board (Drone Control Console)
|Console Board (Drone Control Console)
|Allows for the construction of circuit boards used to build a Drone Control console.
|Allows for the construction of circuit boards used to build a Drone Control console.
|4 Data Theory<br>
|4 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Console Board (Exosuit Control Console)
|Console Board (Exosuit Control Console)
|Allows for the construction of circuit boards used to build an exosuit control console.
|Allows for the construction of circuit boards used to build an exosuit control console.
|3 Data Theory<br>
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:CommandCircuitboard.png]]
|Console Board (ID Computer)
|Console Board (ID Computer)
|Allows for the construction of circuit boards used to build an ID computer.
|Allows for the construction of circuit boards used to build an ID computer.
|3 Data Theory<br>
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Console Board (Mech Bay Power Control Console)
|Console Board (Mech Bay Power Control Console)
|Allows for the construction of circuit boards used to build a mech bay power control console.
|Allows for the construction of circuit boards used to build a mech bay power control console.
|3 Data Theory<br>3 Power Storage<br>
|3 Data Theory<br>3 Power Storage<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:MedicalCircuitboard.png]]
|Console Board (Medical Records)
|Console Board (Medical Records)
|Allows for the construction of circuit boards used to build a medical records console.
|Allows for the construction of circuit boards used to build a medical records console.
|2 Data Theory<br>2 Biotech<br>
|2 Data Theory<br>2 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Console Board (Messaging Monitor Console)
|Console Board (Messaging Monitor Console)
|Allows for the construction of circuit boards used to build a messaging monitor console.
|Allows for the construction of circuit boards used to build a messaging monitor console.
|5 Data Theory<br>
|5 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:SupplyCircuitboard.png]]
|Console Board (Mining Shuttle)
|Console Board (Mining Shuttle)
|Allows for the construction of circuit boards used to build a mining shuttle console.
|Allows for the construction of circuit boards used to build a mining shuttle console.
|3 Data Theory<br>
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:MedicalCircuitboard.png]]
|Console Board (Operating Computer)
|Console Board (Operating Computer)
|Allows for the construction of circuit boards used to build an operating computer console.
|Allows for the construction of circuit boards used to build an operating computer console.
|2 Data Theory<br>3 Biotech<br>
|2 Data Theory<br>3 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:MedicalCircuitboard.png]]
|Console Board (PanD.E.M.I.C. 2200)
|Console Board (PanD.E.M.I.C. 2200)
|Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console.
|Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console.
|3 Data Theory<br>3 Biotech<br>
|3 Data Theory<br>3 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Console Board (Power Monitor)
|Console Board (Power Monitor)
|Allows for the construction of circuit boards used to build a new power monitor
|Allows for the construction of circuit boards used to build a new power monitor
|2 Data Theory<br>
|2 Data Theory<br>2 Power Storage<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:SecurityCircuitboard.png]]
|Console Board (Prisoner Management Console)
|Console Board (Prisoner Management Console)
|Allows for the construction of circuit boards used to build a prisoner management console.
|Allows for the construction of circuit boards used to build a prisoner management console.
|2 Data Theory<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:SecurityCircuitboard.png]]
|Console Board (Brig Cell Management Console)
|Console Board (Brig Cell Management Console)
|Allows for the construction of circuit boards used to build a brig cell management console.
|Allows for the construction of circuit boards used to build a brig cell management console.
|2 Data Theory<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Console Board (R&D Console)
|Console Board (R&D Console)
|Allows for the construction of circuit boards used to build a new R&D console.
|Allows for the construction of circuit boards used to build a new R&D console.
|4 Data Theory<br>
|4 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Console Board (R&D Server Control Console)
|Console Board (R&D Server Control Console)
|The circuit board for a R&D Server Control Console
|The circuit board for a R&D Server Control Console
|3 Data Theory<br>
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Console Board (Robotics Control Console)
|Console Board (Robotics Control Console)
|Allows for the construction of circuit boards used to build a Robotics Control console.
|Allows for the construction of circuit boards used to build a Robotics Control console.
|4 Data Theory<br>
|4 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:SecurityCircuitboard.png]]
|Console Board (Security Records Console)
|Console Board (Security Records Console)
|Allows for the construction of circuit boards used to build a security records console.
|Allows for the construction of circuit boards used to build a security records console.
|2 Data Theory<br>2 Combat<br>
|2 Data Theory<br>2 Combat<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Console Board (Solar Control)
|Console Board (Solar Control)
|Allows for the construction of circuit boards used to build a solar control console
|Allows for the construction of circuit boards used to build a solar control console
|2 Data Theory<br>2 Power Storage<br>
|2 Data Theory<br>2 Power Storage<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Console Board (Supermatter Monitoring Console)
|Console Board (Supermatter Monitoring)
|Allows for the construction of circuit boards used to build a Supermatter Monitoring Console.
|Allows for the construction of circuit boards used to build a Supermatter Monitoring Console.
|2 Power Storage<br>2 Data Theory<br>
|2 Power Storage<br>2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:SupplyCircuitboard.png]]
|Console Board (Supply Ordering Console)
|Console Board (Supply Ordering Console)
|Allows for the construction of circuit boards used to build a supply ordering console.
|Allows for the construction of circuit boards used to build a supply ordering console.
|2 Data Theory<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:SupplyCircuitboard.png]]
|Console Board (Supply Shuttle Console)
|Console Board (Supply Shuttle Console)
|Allows for the construction of circuit boards used to build a supply shuttle console.
|Allows for the construction of circuit boards used to build a supply shuttle console.
|3 Data Theory<br>
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Console Board (Teleporter Console)
|Console Board (Teleporter Console)
|Allows for the construction of circuit boards used to build a teleporter control console.
|Allows for the construction of circuit boards used to build a teleporter control console.
|3 Data Theory<br>2 Bluespace<br>4 Plasma<br>
|3 Data Theory<br>3 Bluespace<br>4 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Console Board (General Air Control)
|Console Board (General Air Control)
|Allows for the construction of circuit boards used to build a general air control computer.
|Allows for the construction of circuit boards used to build a general air control computer.
|3 Data Theory<br>2 EM Spectrum<br>
|3 Data Theory<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Console Board (Large Tank Control)
|Console Board (Large Tank Control)
|Allows for the construction of circuit boards used to build a large tank control computer.
|Allows for the construction of circuit boards used to build a large tank control computer.
|3 Data Theory<br>2 EM Spectrum<br>
|3 Data Theory<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Console Board (Xenobiology Console)
|Console Board (Xenobiology Console)
|Allows for the construction of circuit boards used to build a xenobiology camera console.
|Allows for the construction of circuit boards used to build a xenobiology camera console.
|3 Data Theory<br>3 Biotech<br>
|3 Data Theory<br>3 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
</tab><tab name="Exosuit Modules" inline>
<tab name="Exosuit Modules">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#A06DA0'           |Description
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Mainboard.png]]
![[File:Mainboard.png]]
Line 600: Line 627:
|Allows for the construction of a "Ripley" Central Control module.
|Allows for the construction of a "Ripley" Central Control module.
|2 Data Theory<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 606: Line 633:
|Allows for the construction of a  "Ripley" Peripheral Control module.
|Allows for the construction of a  "Ripley" Peripheral Control module.
|2 Data Theory<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mainboard.png]]
![[File:Mainboard.png]]
|Exosuit Board ("Odysseus" Central Control module)
|Exosuit Board ("Odysseus" Central Control module)
|Allows for the construction of a "Odysseus" Central Control module.
|Allows for the construction of a "Odysseus" Central Control module.
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 618: Line 645:
|Allows for the construction of a "Odysseus" Peripheral Control module.
|Allows for the construction of a "Odysseus" Peripheral Control module.
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mainboard.png]]
![[File:Mainboard.png]]
Line 624: Line 651:
|Allows for the construction of a "Gygax" Central Control module.
|Allows for the construction of a "Gygax" Central Control module.
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 630: Line 657:
|Allows for the construction of a "Gygax" Peripheral Control module.
|Allows for the construction of a "Gygax" Peripheral Control module.
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 636: Line 663:
|Allows for the construction of a "Gygax" Weapons & Targeting Control module.
|Allows for the construction of a "Gygax" Weapons & Targeting Control module.
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mainboard.png]]
![[File:Mainboard.png]]
Line 642: Line 669:
|Allows for the construction of a "Durand" Central Control module.
|Allows for the construction of a "Durand" Central Control module.
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 648: Line 675:
|Allows for the construction of a "Durand" Peripheral Control module.
|Allows for the construction of a "Durand" Peripheral Control module.
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 654: Line 681:
|Allows for the construction of a "Durand" Weapons & Targeting Control module.
|Allows for the construction of a "Durand" Weapons & Targeting Control module.
|5 Data Theory<br>4 Combat<br>4 Engineering<br>
|5 Data Theory<br>4 Combat<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mainboard.png]]
![[File:Mainboard.png]]
Line 660: Line 687:
|Allows for the construction of a "Phazon" Central Control module.
|Allows for the construction of a "Phazon" Central Control module.
|6 Data Theory<br>6 Materials<br>5 Plasma<br>
|6 Data Theory<br>6 Materials<br>5 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br>
|{{Materials|Glass=1000|Bluespace=100}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 666: Line 693:
|Allows for the construction of a "Phazon" Peripheral Control module.
|Allows for the construction of a "Phazon" Peripheral Control module.
|6 Data Theory<br>5 Bluespace<br>5 Plasma<br>
|6 Data Theory<br>5 Bluespace<br>5 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br>
|{{Materials|Glass=1000|Bluespace=100}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 672: Line 699:
|Allows for the construction of a "Phazon" Weapons & Targeting Control module.
|Allows for the construction of a "Phazon" Weapons & Targeting Control module.
|6 Data Theory<br>5 EM Spectrum<br>5 Plasma<br>
|6 Data Theory<br>5 EM Spectrum<br>5 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br>
|{{Materials|Glass=1000|Bluespace=100}}<br>
|-
|-
![[File:Mainboard.png]]
![[File:Mainboard.png]]
Line 678: Line 705:
|Allows for the construction of a "H.O.N.K" Central Control module.
|Allows for the construction of a "H.O.N.K" Central Control module.
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 684: Line 711:
|Allows for the construction of a "H.O.N.K" Peripheral Control module.
|Allows for the construction of a "H.O.N.K" Peripheral Control module.
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 690: Line 717:
|Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module.
|Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module.
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mainboard.png]]
![[File:Mainboard.png]]
Line 696: Line 723:
|Allows for the construction of a "Reticence" Central Control module.
|Allows for the construction of a "Reticence" Central Control module.
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 702: Line 729:
|Allows for the construction of a "Reticence" Peripheral Control module.
|Allows for the construction of a "Reticence" Peripheral Control module.
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 708: Line 735:
|Allows for the construction of a "Reticence" Weapons & Targeting Control module.
|Allows for the construction of a "Reticence" Weapons & Targeting Control module.
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
</tab><tab name="Medical Machinery" inline>
<tab name="Medical Machinery">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#A06DA0'           |Description
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Circuitboard.png]]
![[File:MedicalCircuitboard.png]]
|Machine Board (Chemical Heater Board)
|Machine Board (Chemical Heater Board)
|The circuit board for a chemical heater.
|The circuit board for a chemical heater.
|2 Data Theory<br>2 Biotech<br>2 Engineering<br>
|2 Data Theory<br>2 Biotech<br>2 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ServiceCircuitboard.png]]
|Machine Board (All-In-One Grinder)
|Machine Board (All-In-One Grinder)
|Allows for the construction of circuit boards used to build a BAll-In-One Grinder.
|Allows for the construction of circuit boards used to build a BAll-In-One Grinder.
|2 Materials<br>2 Engineering<br>2 Biotech<br>2 Data Theory<br>
|2 Materials<br>2 Biotech<br>2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:MedicalCircuitboard.png]]
|Machine Board (Body Scanner)
|Machine Board (Body Scanner)
|Allows for the construction of circuit boards used to build a Body Scanner.
|Allows for the construction of circuit boards used to build a Body Scanner.
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:MedicalCircuitboard.png]]
|Machine Board (Cloning Scanner)
|Machine Board (Cloning Scanner)
|Allows for the construction of circuit boards used to build a Cloning Scanner.
|Allows for the construction of circuit boards used to build a Cloning Scanner.
|4 Data Theory<br>3 Biotech<br>
|4 Data Theory<br>3 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:MedicalCircuitboard.png]]
|Machine Board (DNA Modifier)
|Allows for the construction of circuit boards used to build a DNA Modifier.
|4 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (Cloning Pod)
|Allows for the construction of circuit boards used to build a Cloning Pod.
|4 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (Cryotube Board)
|Machine Board (Cryotube Board)
|Allows for the construction of circuit boards used to build a Cryotube.
|Allows for the construction of circuit boards used to build a Cryotube.
|5 Data Theory<br>3 Biotech<br>4 Engineering<br>3 Plasma<br>
|5 Data Theory<br>3 Biotech<br>4 Engineering<br>3 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:MedicalCircuitboard.png]]
|Machine Board (Chem Dispenser)
|Machine Board (Chem Dispenser)
|The circuit board for a Chem Dispenser.
|The circuit board for a Chem Dispenser.
|5 Data Theory<br>3 Biotech<br>4 Materials<br>4 Plasma<br>
|5 Data Theory<br>3 Biotech<br>4 Materials<br>4 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:MedicalCircuitboard.png]]
|Machine Board (ChemMaster Board)
|Machine Board (ChemMaster Board)
|The circuit board for a ChemMaster 3000.
|The circuit board for a ChemMaster 3000.
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:MedicalCircuitboard.png]]
|Machine Board (Sleeper)
|Machine Board (Sleeper)
|Allows for the construction of circuit boards used to build a Sleeper.
|Allows for the construction of circuit boards used to build a Sleeper.
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
</tab><tab name="Research Machinery" inline>
<tab name="Research Machinery">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#A06DA0'           |Description
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Machine Board (Autolathe)
|Machine Board (Autolathe)
|The circuit board for an Autolathe.
|The circuit board for an Autolathe.
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Machine Board (Circuit Imprinter)
|Machine Board (Circuit Imprinter)
|The circuit board for a Circuit Imprinter.
|The circuit board for a Circuit Imprinter.
|2 Data Theory<br>2 Engineering<br>
|2 Data Theory<br>2 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Machine Board (Cyborg Recharger)
|Machine Board (Cyborg Recharger)
|The circuit board for a Cyborg Recharger.
|The circuit board for a Cyborg Recharger.
|3 Power Storage<br>3 Engineering<br>
|3 Power Storage<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Machine Board (Destructive Analyzer)
|Machine Board (Destructive Analyzer)
|The circuit board for a Destructive Analyzer.
|The circuit board for a Destructive Analyzer.
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Machine Board (Exosuit Fabricator)
|Machine Board (Exosuit Fabricator)
|The circuit board for an Exosuit Fabricator.
|The circuit board for an Exosuit Fabricator.
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Machine Board (Mech Bay Recharger)
|Machine Board (Mech Bay Recharger)
|The circuit board for a Mech Bay Recharger.
|The circuit board for a Mech Bay Recharger.
|3 Data Theory<br>4 Power Storage<br>3 Engineering<br>
|3 Data Theory<br>4 Power Storage<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Machine Board (E.X.P.E.R.I-MENTOR Board)
|Machine Board (E.X.P.E.R.I-MENTOR Board)
|The circuit board for an E.X.P.E.R.I-MENTOR.
|The circuit board for an E.X.P.E.R.I-MENTOR.
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>2 Bluespace<br>
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>2 Bluespace<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Machine Board (Protolathe)
|Machine Board (Protolathe)
|The circuit board for a Protolathe.
|The circuit board for a Protolathe.
|2 Data Theory<br>2 Engineering<br>
|2 Data Theory<br>2 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Machine Board (R&D Server)
|Machine Board (R&D Server)
|The circuit board for an R&D Server
|The circuit board for an R&D Server
|3 Data Theory<br>
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
</tab><tab name="Teleportation Machinery" inline>
<tab name="Teleportation Machinery">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#A06DA0'           |Description
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Machine Board (Quantum Pad Board)
|Machine Board (Quantum Pad Board)
|The circuit board for a quantum telepad.
|The circuit board for a quantum telepad.
|4 Data Theory<br>4 Bluespace<br>3 Plasma<br>4 Engineering<br>
|4 Data Theory<br>4 Bluespace<br>3 Plasma<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Machine Board (Teleportation Hub)
|Machine Board (Teleportation Hub)
|Allows for the construction of circuit boards used to build a Teleportation Hub.
|Allows for the construction of circuit boards used to build a Teleportation Hub.
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Machine Board (Teleportation Station)
|Machine Board (Teleportation Station)
|Allows for the construction of circuit boards used to build a Teleporter Station.
|Allows for the construction of circuit boards used to build a Teleporter Station.
|5 Data Theory<br>4 Bluespace<br>4 Plasma<br>4 Engineering<br>
|5 Data Theory<br>4 Bluespace<br>4 Plasma<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Machine Board (Permanent Teleporter)
|Machine Board (Permanent Teleporter)
|Allows for the construction of circuit boards used to build a Permanent Teleporter.
|Allows for the construction of circuit boards used to build a Permanent Teleporter.
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|}</tab></tabs>
|}</tab></tabs>
Line 873: Line 909:
<tabs>
<tabs>
<tab name="Bluespace">
<tab name="Bluespace">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:tracking_beacon.png]]
![[File:tracking_beacon.png]]
Line 885: Line 921:
|A bluespace tracking beacon. Teleporters can lock on to activated beacons.
|A bluespace tracking beacon. Teleporters can lock on to activated beacons.
|1 Bluespace<br>
|1 Bluespace<br>
|{{Materials|Metal=300|Glass=200}}
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
|-
![[File:bspace_crystal.png]]
![[File:Bluespace_Crystal.png]]
|Artificial Bluespace Crystal
|Artificial Bluespace Crystal
|A small blue crystal, crushing it in your hand will randomly teleport you a short distance.
|A small blue crystal, crushing it in your hand will randomly teleport you a short distance.
|3 Bluespace<br>6 Materials<br>4 Plasma<br>
|3 Bluespace<br>6 Materials<br>4 Plasma<br>
|{{Materials|Diamond=1500|Plasma=1500}}
|[[File:Diamond.png|32px]]1500 Diamond<br>[[File:Plasma.png|32px]]1500 Plasma<br>
|-
|-
![[File:Holdpack.gif]]
![[File:Holdpack.gif]]
|Bag of Holding
|Bag of Holding
|A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.
|A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.
|7 Bluespace<br>5 Materials<br>5 Engineering<br>6 Plasma<br>
|7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma<br>
|{{Materials|Gold=3000|Diamond=1500|Uranium=250}}[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh
|[[File:Gold.png|32px]]3000 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Diamond.png|32px]]1500 Diamond<br>[[File:Bluespace Crystal.png|32px]]2000 Bluespace Mesh<br>
|-
|-
![[File:Holdingbelt.gif]]
![[File:Holdingbelt.gif]]
|Belt of Holding
|Belt of Holding
|An astonishingly complex belt popularized by a rich blue-space technology magnate. Can hold larger items than it logically should be able to hold.
|An astonishingly complex belt popularized by a rich blue-space technology magnate. Can hold larger items than it logically should be able to hold.
|7 Bluespace<br>5 Materials<br>5 Engineering<br>6 Plasma<br>
|7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma<br>
|{{Materials|Gold=1500|Diamond=3000|Uranium=1000}}
|[[File:Gold.png|32px]]1500 Gold<br>[[File:Diamond.png|32px]]3000 Diamond<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
|-
![[File:GPS.gif]]
![[File:GPS.gif]]
Line 909: Line 945:
|A device that can track its position at all times. Can be used to track other GPS signals.
|A device that can track its position at all times. Can be used to track other GPS signals.
|2 Materials<br>2 Bluespace<br>
|2 Materials<br>2 Bluespace<br>
|{{Materials|Metal=500|Glass=1000}}
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:Satchel_holding.gif]]
![[File:Satchel_holding.gif]]
Line 915: Line 951:
|A mining satchel that can hold an infinite amount of ores.
|A mining satchel that can hold an infinite amount of ores.
|4 Bluespace<br>3 Materials<br>4 Engineering<br>
|4 Bluespace<br>3 Materials<br>4 Engineering<br>
|{{Materials|Gold=250|Uranium=500}}
|[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|-
|-
![[File:bsplacer.gif]]
![[File:bsplacer.gif]]
Line 921: Line 957:
|This device facilitates the rapid deployment of conveyor belts. This one is powered by bluespace.
|This device facilitates the rapid deployment of conveyor belts. This one is powered by bluespace.
|3 Bluespace<br>1 Materials<br>3 Engineering<br>
|3 Bluespace<br>1 Materials<br>3 Engineering<br>
|{{Materials|Metal=5000|Glass=1000|Silver=500}}
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
|-
![[File:tracking_beacon.png]]
![[File:tracking_beacon.png]]
Line 927: Line 963:
|Use to warp in a cargo telepad.
|Use to warp in a cargo telepad.
|5 Data Theory<br>4 Bluespace<br>4 Engineering<br>4 Plasma<br>
|5 Data Theory<br>4 Bluespace<br>4 Engineering<br>4 Plasma<br>
|{{Materials|Metal=2000|Glass=1750|Silver=500}}
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1750 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
|-
![[File:BRPD.gif]]
![[File:BRPD.gif]]
Line 933: Line 969:
|Similar to the Rapid Pipe Dispenser, lets you rapidly dispense pipes. Now at long range!
|Similar to the Rapid Pipe Dispenser, lets you rapidly dispense pipes. Now at long range!
|3 Bluespace<br>6 Toxins
|3 Bluespace<br>6 Toxins
|{{Materials|Metal=75000|Glass=37500|Silver=3000}}
|[[File:Metal.png|32px]]75000 Metal<br>[[File:Glass.png|32px]]37500 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>
|-
![[File:BluespaceShotglass.gif]]
|Bluespace Shot Glass
|A shot glass that holds up to 50 units.
|5 Bluespace<br>3 Materials<br>4 Plasma
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Bluespace Crystal.png|32px]]500 Bluespace Mesh<br>
|-
|-
</tab>
</tab>
<tab name="Janitorial">
<tab name="Janitorial">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Advanced_mop.png]]
![[File:Advanced_mop.png]]
Line 949: Line 991:
|An upgraded mop with a large internal capacity for holding water or other cleaning chemicals.
|An upgraded mop with a large internal capacity for holding water or other cleaning chemicals.
|4 Materials<br>3 Engineering<br>
|4 Materials<br>3 Engineering<br>
|{{Materials|Metal=2500|Glass=200}}
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
|-
![[File:Bluespace_trashbag.png]]
![[File:Bluespace_trashbag.png]]
|Trashbag of Holding
|Trash Bag of Holding
|The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage.
|The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage.
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
|{{Materials|Gold=1500|Uranium=250|Plasma=1500}}
|[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Plasma.png|32px]]1500 Plasma<br>
|-
![[File:Floor buffer.png]]
|Floor Buffer Upgrade
|An upgrade for mobile janicarts that lets them clean floors by simply driving over the offending stain.
|4 Materials<br>4 Engineering<br>
|{{Materials|Metal=3000|Glass=200}}
|-
|-
![[File:Holosign_projector.gif]]
![[File:Holosign_projector.gif]]
|Holographic Sign Projector
|Janitorial Holographic Sign Projector
|A holograpic projector used to project various warning signs.
|A holograpic projector used to project janitor warning signs.
|3 EM Spectrum<br>2 Power Storage<br>
|3 Data Theory<br>
|{{Materials|Metal=2000|Glass=1000}}
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:Lightreplacer.png]]
![[File:Lightreplacer.png]]
|Light Replacer
|Light Replacer
|A device to automatically replace lights. Refill with working lightbulbs or broken glass.
|A device to automatically replace lights. Refill with working lightbulbs or broken glass.
|3 EM Spectrum<br>4 Materials<br>
|3 EM Spectrum<br>4 Engineering<br>
|{{Materials|Metal=1500|Silver=150|Glass=3000}}
|[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]150 Silver<br>
|-
![[File:BluespaceLightReplacer.gif]]
| Bluespace Light Replacer
|A device to automatically replace lights from a distance. Refill with working light bulbs.
|7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma
|[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Bluespace Crystal.png|32px]]300 Bluespace Mesh<br>
|-
![[File:AlienMop.gif]]
| Alien Mop
|An advanced mop obtained through Abductor technology. It never runs out of water.
|5 Materials<br>5 Engineering<br>3 Alientech
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:AlienLightreplacer.gif]]
| Alien Light Replacer
|An advanced light replacer obtained through Abductor technology. It can hold twice as many lights as NT's version.
|7 Bluespace<br>5 Materials<br>5 Engineering<br>3 Alientech
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:Alien Flyswatter.png]]
| Alien Flyswatter
|An advanced flyswatter obtained through Abductor technology. It is twice as powerful.
|5 Combat<br>1 Alientech
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
|-
</tab>
</tab>
<tab name="Mining">
<tab name="Mining">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Offensive Mining Explosion Mod
|Kinetic Accelerator Rapid Repeater Mod
|Causes the kinetic accelerator to destroy rock and damage mobs in an AoE.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Rapid Repeater Mod
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
Line 1,002: Line 1,056:
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Death Syphon Mod
|Killing or assisting in killing a creature permanently increases your damage against that type of creature.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Gold.png|32px]]4000 Gold<br>[[File:BSPoly_crystal.png|32px]]4000 Bluespace Mesh<br>[[File:Bloodbag.png|32px]]40 Blood<br>
|-
|-
![[File:Mining_drill.png]]
![[File:Mining_drill.png]]
|Mining Drill
|Mining Drill
|Yours is the drill that will pierce through the rock walls.
|Yours is the drill that will pierce through the rock walls.
|2 Materials<br>3 Power Storage<br>2 Engineering<br>
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
Line 1,018: Line 1,066:
|Diamond Mining Drill
|Diamond Mining Drill
|Yours is the drill that will pierce the heavens!
|Yours is the drill that will pierce the heavens!
|6 Materials<br>4 Power Storage<br>4 Engineering<br>
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]3750 Diamond<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
![[File:Plasmacutter.png]]
![[File:Plasmacutter.png]]
|Plasma Cutter
|Plasma Cutter
|You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for quickly cutting through rock.
|You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for quickly cutting through rock.
|3 Materials<br>3 Plasma<br>3 EM spectrum<br>
|3 Materials<br>3 Plasma<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Plasma.png|32px]]500 Plasma<br>
|[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]400 Plasma<br>
|-
|-
![[File:Advancedplasmacutter.png]]
![[File:Advancedplasmacutter.png]]
|Advanced Plasma Cutter
|Advanced Plasma Cutter
|You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for effortlessly cutting through rock.
|You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for effortlessly cutting through rock.
|4 Materials<br> 2 Engineering<br> 4 Plasma<br> 3 Combat<br> 3 EM spectrum
|4 Materials<br> 2 Engineering<br> 4 Plasma<br> 3 Combat<br> 3 EM Spectrum
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]2000 Plasma<br>[[File:Gold.png|32px]]500 Gold
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]2000 Plasma<br>[[File:Gold.png|32px]]500 Gold
|-
|-
Line 1,036: Line 1,084:
|Sonic Jackhammer
|Sonic Jackhammer
|Cracks rocks with sonic blasts, perfect for killing cave lizards or breaking into places you shouldn't be.
|Cracks rocks with sonic blasts, perfect for killing cave lizards or breaking into places you shouldn't be.
|7 Materials<br>4 Plasma<br>2 Engineering<br>3 Combat<br>3 EM spectrum
|7 Materials<br>5 Power Storage<br>6 Engineering<br>5 EM Spectrum
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]6000 Diamond<br>
|-
|-
![[File:Superresonator.png]]
![[File:Superresonator.png]]
Line 1,074: Line 1,122:
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Experimental_Mining_Charge.png]]
|Experimental Mining Charge
|An experimental version of the Industrial Mining Charge with a bigger blast range. Destroys rocks a short time after being placed on them.
|5 Materials<br>5 Engineering<br>6 Plasma<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]6000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:LavaproofRods.png]]
|Lava-Resistant Iron Rods
|Treated, specialized iron rods. When exposed to the vacuum of space their coating breaks off, but they can hold up against the extreme heat of molten liquids.
|7 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1000 Titanium<br>
|-
|-
</tab>
</tab>
<tab name="Power">
<tab name="Power">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Powercell.png]]
![[File:Powercell.png]]
Line 1,112: Line 1,172:
|Bluespace Power cell
|Bluespace Power cell
|A near-magical powercell that holds 40000 units of energy
|A near-magical powercell that holds 40000 units of energy
|5 Materials<br> 5 Engineering<br> 6 Power storage<br> 5 Bluespace
|5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace
|[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh
|[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh
|-
|-
</tab>
</tab>
<tab name="Weapons">
<tab name="Weapons">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:WTammo.png]]
![[File:WTammo.png]]
|WT-550 Auto Gun Armour Piercing Magazine (4.6x30mm AP)
|WT-550 Auto Gun Armour Piercing Ammo Box (4.6x30mm AP)
|A 20 round armour piercing magazine for the security WT-550 Auto Rifle
|A 20 round armour piercing ammo box for the security WT-550 Auto Rifle
|1 Materials<br>1 Combat<br>
|1 Materials<br>1 Combat<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Silver.png|32px]]600 Silver<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Silver.png|32px]]600 Silver<br>
|-
|-
![[File:WTammo.png]]
![[File:WTammo.png]]
|WT-550 Auto Gun Incendiary Magazine (4.6x30mm IC)
|WT-550 Auto Gun Incendiary Ammo Box (4.6x30mm IC)
|A 20 round incendiary magazine for the security WT-550 Auto Rifle
|A 20 round incendiary ammo box for the security WT-550 Auto Rifle
|1 Materials<br>1 Combat<br>
|1 Materials<br>1 Combat<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]600 Silver<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]600 Silver<br>
|-
|-
![[File:WTammo.png]]
![[File:WTammo.png]]
|WT-550 Auto Gun Uranium Magazine (4.6x30mm TX)
|WT-550 Auto Gun Uranium Ammo Box (4.6x30mm TX)
|A 20 round uranium tipped magazine for the security WT-550 Auto Rifle
|A 20 round uranium tipped ammo box for the security WT-550 Auto Rifle
|1 Materials<br>1 Combat<br>
|1 Materials<br>1 Combat<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br>
|-
![[File:WTammo.png]]
|WT-550 Auto Gun Ammo Box (4.6x30mm)
|A 20 round ammo box for the security WT-550 Auto Rifle
|1 Materials<br>1 Combat<br>
|[[File:Metal.png|32px]]4000 Metal<br>
|-
|-
![[File:WTammo.png]]
![[File:WTammo.png]]
Line 1,147: Line 1,213:
|A 20 round magazine for the security WT-550 Auto Rifle
|A 20 round magazine for the security WT-550 Auto Rifle
|1 Materials<br>1 Combat<br>
|1 Materials<br>1 Combat<br>
|[[File:Metal.png|32px]]4000 Metal<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Lasermag.gif]]
|Laser Rifle Projector Magazine
|A 20 round magazine for the security IK-30 Laser Rifle or ERT IK-60 Laser Carbine
|4 Power Storage<br>4 Combat<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]600 Plasma<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Weapon Parts Kit.png]]<br>
[[File:Advanced_energy_gun.gif]]
[[File:Advanced_energy_gun.gif]]
|Advanced Energy Parts Kit {{Anchor|Advanced Energy Parts Kit}}
|Advanced Energy Gun Parts Kit
|A Parts kit that can be used on an [[Firearms#Energy Gun|Energy Gun]] to create an [[Firearms#Advanced Energy Gun|Advanced Energy Gun]].
|A Parts kit that can be used on an [[Firearms#Energy Gun|Energy Gun]] to create an [[Firearms#Advanced Energy Gun|Advanced Energy Gun]].
|5 Combat<br>5 Magnets<br>5 Power Storage<br>
|5 Combat<br>5 EM Spectrum<br>5 Power Storage<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Uranium.png|32px]]2000 Uranium<br>[[File:Titanium.png|32px]]1000 Titanium<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Uranium.png|32px]]3000 Uranium<br>[[File:Titanium.png|32px]]1000 Titanium<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Weapon Parts Kit.png]]<br>
Line 1,160: Line 1,232:
|Decloner Parts Kit
|Decloner Parts Kit
|A Parts kit that can be used with 40u mutagen on a [[Firearms#Energy Gun|Energy Gun]] to create a [[Firearms#Biological Demolecularisor|Decloner]].
|A Parts kit that can be used with 40u mutagen on a [[Firearms#Energy Gun|Energy Gun]] to create a [[Firearms#Biological Demolecularisor|Decloner]].
|6 Combat<br>7 Materials<br>5 Biotech<br>6 Power Storage<br>
|5 Combat<br>5 Materials<br>6 Biotech<br>7 Plasma<br>
|[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br>[[File:Beaker.png|32px]]40 Mutagen<br>
|[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br>
|-
|-
![[File:Floralsomatoray.png]]
![[File:Floralsomatoray.png]]
|Floral Somatoray
|Floral Somatoray
|A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life.
|A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life.
|2 Materials<br>3 Biotech<br>3 Power Storage<br>
|2 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Beaker.png|32px]]20 Radium<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Beaker.png|32px]]20 Radium<br>
|-
|-
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|Ion Carbine Parts Kit
|Ion Carbine Parts Kit
|A Parts kit that can be used on an [[Firearms#Energy Gun|Energy Gun]] to create an [[Firearms#Ion Carbine|Ion Carbine]].
|A Parts kit that can be used on an [[Firearms#Energy Gun|Energy Gun]] to create an [[Firearms#Ion Carbine|Ion Carbine]].
|5 Combat<br>4 Materials<br>4 EM Spectrum<br>
|5 Combat<br>4 EM Spectrum<br>
|[[File:Silver.png|32px]]4000 Silver<br>[[File:Metal.png|32px]]6000 Metal<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|[[File:Silver.png|32px]]6000 Silver<br>[[File:Metal.png|32px]]8000 Metal<br>[[File:Uranium.png|32px]]2000 Uranium<br>
|-
|-
![[File:Portalgun.png]]
![[File:Portalgun.png]]
Line 1,185: Line 1,257:
|Large Grenade
|Large Grenade
|A grenade that affects a larger area and uses larger containers.
|A grenade that affects a larger area and uses larger containers.
|3 Combat<br>2 Materials<br>
|3 Combat<br>3 Engineering<br>
|[[File:Metal.png|32px]]3000 Metal<br>
|[[File:Metal.png|32px]]3000 Metal<br>
|-
|-
Line 1,208: Line 1,280:
![[File:Dropwall_Shield_Generator.gif]]
![[File:Dropwall_Shield_Generator.gif]]
|Dropwall Shield Generator
|Dropwall Shield Generator
|A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change it's direction. Use a screwdriver to change between different deployment times.
|A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change between direction and automatic mode, where it will orient itself to protect the user on detonation. Use a screwdriver to change between different deployment times.
|5 Combat<br>5 Materials<br>5 Engineering<br>5 Magnets
|5 Combat<br>5 Materials<br>5 Engineering<br>5 EM Spectrum
|{{Materials|Metal=8000|Glass=5000|Silver=500|Titanium=500|Plasma=500}}
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1200 Glass<br>[[File:Silver.png|32px]]100 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]100 Plasma<br>[[File:Titanium.png|32px]]100 Titanium<br>
|-
|-
![[File:teleriot.gif]]
![[File:teleriot.gif]]
|Telescopic Riot Shield
|Telescopic Riot Shield
|An advanced riot shield made of lightweight materials that collapses for easy storage.
|An advanced riot shield made of lightweight materials that collapses for easy storage.
|4 Combat<br>3 Materials<br>3 Engineering<br>
|4 Combat<br>3 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]300 Silver<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]300 Silver<br>[[File:Titanium.png|32px]]200 Titanium<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Weapon Parts Kit.png]]<br>
Line 1,222: Line 1,294:
|Accelerator Laser Cannon Parts Kit
|Accelerator Laser Cannon Parts Kit
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Accelerator Laser Cannon|Accelerator Laser Cannon]].
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Accelerator Laser Cannon|Accelerator Laser Cannon]].
|4 Combat<br>3 Materials<br>3 Power Storage<br>
|5 Combat<br>5 EM Spectrum<br>3 Power Storage<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Diamond.png|32px]]3000 Diamond<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:Laser_sniper.png]]
|LWAP Laser Sniper Parts Kit
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Laser Sniper|Laser Sniper]].
|7 Combat<br>7 EM Spectrum<br>5 Power Storage<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]8000 Glass<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Weapon Parts Kit.png]]<br>
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|Plasma Pistol Parts Kit
|Plasma Pistol Parts Kit
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Plasma Pistol|Plasma Pistol]].
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Plasma Pistol|Plasma Pistol]].
|5 Combat<br>4 Plasma<br>
|5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]3000 Plasma<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]3000 Plasma<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:SPRK-12.gif]]
|SPRK-12 Pistol Parts Kit
|A parts kit that can be used on an [[Firearms#Laser Gun|Miniature Laser Gun]] to create a [[Firearms#SPRK-12 Pistol|SPRK-12 Pistol]].
|5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]1500 Plasma<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Weapon Parts Kit.png]]<br>
[[File:Stunrevolver.png]]
[[File:Stunrevolver.png]]
|Tesla Revolver Parts Kit
|Arc Revolver Parts Kit
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Tesla Revolver|Tesla Revolver]].
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Arc Revolver|Arc Revolver]].
|3 Combat<br>3 Materials<br>2 Power Storage<br>
|7 Combat<br>6 Materials<br>6 Power Storage<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Weapon Parts Kit.png]]<br>
[[File:Tempgun.png]]
[[File:Tempgun.png]]
|Temperature Parts Kit
|Temperature Gun Parts Kit
|A parts kit that can be used on a [[Firearms#Energy Gun|Energy Gun]] to create a [[Firearms#Temperature Gun|Temperature Gun]].
|A parts kit that can be used on a [[Firearms#Energy Gun|Energy Gun]] to create a [[Firearms#Temperature Gun|Temperature Gun]].
|3 Combat<br>4 Materials<br>3 Power Storage<br>2 EM Spectrum<br>
|4 Combat<br>4 Materials<br>3 Power Storage<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>
|-
|-
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|A high-tech shotgun shell which can be loaded with materials to produce unique effects.
|A high-tech shotgun shell which can be loaded with materials to produce unique effects.
|3 Combat<br>3 Materials<br>4 Power Storage<br>3 EM Spectrum<br>
|3 Combat<br>3 Materials<br>4 Power Storage<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Silver.png|32px]]300 Silver<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Weapon Parts Kit.png]]<br>
Line 1,275: Line 1,361:
|B.S.G
|B.S.G
|The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division.
|The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division.
| 7 Combat <br> 7 Materials <br> 7 Magnets <br> 7 Powerstorage <br> 7 Bluespace
| 7 Combat <br> 7 Materials <br> 7 EM Spectrum <br> 7 Power Storage <br> 7 Bluespace
|{{Materials|Metal=12000|Glass=2000|Silver=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:Bluespace Crystal.png|32px]]6000 Bluespace Mesh<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Weapon Parts Kit.png]]<br>
[[File:Energy_Crossbow_Large.png]]
[[File:Energy_Crossbow_Large.png]]
|Energy Crossbow Parts Kit
|Energy Crossbow Parts Kit
|A parts kit that can be used with 15u radium on an [[Firearms#Kinetic Accelerator|Kinetic Accelerator]] to create a [[Firearms#Energy Crossbow|Energy Crossbow]].
|A parts kit that can be used with 15u radium on an [[Firearms#Laser Gun|Laser gun]] to create a [[Firearms#Energy Crossbow|Energy Crossbow]].
|5 Combat<br>5 Magnets<br>3 Engineering<br>5 Illegal
|5 Combat<br>5 EM Spectrum<br>3 Engineering<br>5 Illegal
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Uranium.png|32px]]1500 Uranium<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Uranium.png|32px]]1500 Uranium<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
Line 1,294: Line 1,380:
|Vortex Arm Implant Shell
|Vortex Arm Implant Shell
|An implant, that when deployed surrounds the users arm in armor and circuitry, allowing them to redirect nearby projectiles with feedback from the vortex anomaly core.
|An implant, that when deployed surrounds the users arm in armor and circuitry, allowing them to redirect nearby projectiles with feedback from the vortex anomaly core.
|7 Combat<br>6 Magnets<br>6 Engineering<br>6 Biotech<br>
|7 Combat<br>6 EM Spectrum<br>6 Engineering<br>7 Biotech<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>[[File:Bloodbag.png|32px]]50 Blood
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>[[File:Bloodbag.png|32px]]50 Blood
|-
![[File:SAEMI_implant.png]]
|Strong-Arm Empowered Musculature Implant
|An implant that enhances your muscles to punch harder and throw people back. Only needs to be installed in one arm for it to work on all your punches.
|7 Combat<br>7 Biotech<br>4 Illegal<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Weapon Parts Kit.png]]<br>
[[File:U_Ion_Silencer.gif]]
[[File:U_Ion_Silencer.gif]]
|U-ION Silencer
|U-ION Silencer Parts Kit
|Nanotrasen's take on silenced weapons. A quiet lethal disabler, designed to make the death look like a natural cause.
|Nanotrasen's take on silenced weapons. A quiet lethal disabler, designed to make the death look like a natural cause.
|7 Combat<br>6 Magnets<br>3 Illegal
|7 Combat<br>6 EM Spectrum<br>3 Illegal
|{{Materials|Metal=5000|Gold=5000|Uranium=4000|Titanuim=2000|Bluespace=2000}}
|[[File:Metal.png|32px]]5000 Metal<br>[[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Bluespace Crystal.png|32px]]2000 Bluespace Mesh<br>
|-
|-
![[File:Fusion_Gauntlets.gif]]
![[File:Fusion_Gauntlets.gif]]
Line 1,308: Line 1,400:
|A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that.
|A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that.
|7 Combat<br>7 Materials<br>7 Engineering<br>7 Plasma
|7 Combat<br>7 Materials<br>7 Engineering<br>7 Plasma
|{{Materials|Metal=10000|Glass=5000|Silver=4000|Titanium=4000|Plasma=8000}}
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>
|-
|-
</tab>
</tab>
<tab name="Equipment">
<tab name="Equipment">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Gravitational Boots.gif]]
![[File:Gravitational Boots.gif]]
|Gravitational Boots
|Gravitational Boots
|Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and stop like they have krav maga.
|Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and stop like they have krav maga.
|7 Materials<br>7 Magnets<br>7 Engineering
|7 Materials<br>7 EM Spectrum<br>7 Engineering
|{{Materials|Silver = 4000|Titanium = 6000|Uranium = 4000|Plasma = 4000}}
|[[File:Silver.png|32px]]4000 Silver<br>[[File:Titanium.png|32px]]6000 Titanium<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Plasma.png|32px]]4000 Plasma<br>
|-
|-
![[File:Experiwelder.gif]]
![[File:Experiwelder.gif]]
Line 1,336: Line 1,428:
|A heads-up display that scans the humans in view and provides accurate data about their health status.
|A heads-up display that scans the humans in view and provides accurate data about their health status.
|2 Biotech<br>3 EM Spectrum<br>
|2 Biotech<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]50 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Health_hud_night.png]]
|Night Vision Health Scanner HUD
|An advanced medical head-up display that allows doctors to find patients in complete darkness.
|4 Biotech<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Silver.png|32px]]250 Silver<br>
|-
|-
![[File:Magboots.png]]
![[File:Magboots.png]]
Line 1,353: Line 1,439:
|Night Vision Goggles
|Night Vision Goggles
|Goggles that let you see through darkness unhindered.
|Goggles that let you see through darkness unhindered.
|4 EM Spectrum<br>
|5 EM Spectrum<br>5 Engineering<br>4 Plasma<br>4 Materials<br>
|[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]100 Glass<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Plasma.png|32px]]350 Plasma<br>
|-
|-
![[File:Sec_hud.png]]
![[File:Sec_hud.png]]
Line 1,360: Line 1,446:
|A heads-up display that scans the humans in view and provides accurate data about their ID status.
|A heads-up display that scans the humans in view and provides accurate data about their ID status.
|3 EM Spectrum<br>2 Combat<br>
|3 EM Spectrum<br>2 Combat<br>
|[[File:Metal.png|32px]]50 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Sec_hud_night.png]]
|Night Vision Security HUD
|A heads-up display which provides ID data and vision in complete darkness.
|5 EM Spectrum<br>4 Combat<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Gold.png|32px]]350 Gold<br>
|-
|-
![[File:Skills HUD.png]]
![[File:Skills HUD.png]]
Line 1,377: Line 1,457:
|Optical Meson Scanners
|Optical Meson Scanners
|Used for seeing walls, floors, and stuff through anything.
|Used for seeing walls, floors, and stuff through anything.
|3 Materials<br>3 EM Spectrum<br>3 Engineering<br>
|2 Plasma<br>2 EM Spectrum<br>2 Engineering<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]300 Glass<br>[[File:Plasma.png|32px]]100 Plasma<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Mesons_night.png]]
![[File:Mesons_night.png]]
|Night Vision Optical Meson Scanners
|Night Vision Optical Meson Scanners
|Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display.
|Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display.
|5 Materials<br>5 EM Spectrum<br>4 Engineering<br>
|5 Plasma<br>5 EM Spectrum<br>6 Engineering<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]400 Glass<br>[[File:Plasma.png|32px]]250 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Plasma.png|32px]]350 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
|-
![[File:Engineering Goggles.gif]]
![[File:Engineering Goggles.gif]]
Line 1,393: Line 1,473:
|-
|-
![[File:T-Ray Scanners.png]]
![[File:T-Ray Scanners.png]]
|T-Ray Scanners
|Optical T-Ray Scanners
|Used by engineering staff to see underfloor objects such as cables and pipes.
|Used by engineering staff to see underfloor objects such as cables and pipes.
|3 Materials<br>2 Engineering<br>2 EM Spectrum<br>
|3 Materials<br>2 Engineering<br>2 EM Spectrum<br>
Line 1,402: Line 1,482:
|Damn son, where'd you find this?
|Damn son, where'd you find this?
|4 Materials<br>4 Engineering<br>
|4 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]1000 Bananium<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Bananium.png|32px]]1000 Bananium<br>
|-
|-
![[File:BreathMask.png]]
![[File:BreathMask.png]]
|Breath mask
|Breath mask
|A close-fitting mask that can be connected to an air supply.
|A close-fitting mask that can be connected to an air supply.
|1 Materials<br>
|3 Toxins<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
|-
Line 1,427: Line 1,507:
|2 EM Spectrum<br>
|2 EM Spectrum<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Night Vision Science Goggles.png]]
|Night Vision Science Goggles
|A science HUD fitted with a light amplifier.
|6 Engineering<br>4 Plasma<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]250 Metal<br>[[File:Glass.png|32px]]300 Glass<br>[[File:Plasma.png|32px]]250 plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
|-
![[File:Diagnostic HUD.png]]
![[File:Diagnostic HUD.png]]
|Diagnostic HUD
|Diagnostic HUD
|A heads-up display capable of analyzing the integrity and status of robotics and exosuits.
|A heads-up display capable of analyzing the integrity and status of robotics and exosuits.
|2 Engineering<br>EM spectrum<br>
|2 Engineering<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Night Vision Diagnostic HUD.png]]
|Night Vision Diagnostic HUD
|A robotics diagnostic HUD fitted with a light amplifier.
|6 Engineering<br>4 Plasma<br>4 Power storage<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Plasma.png|32px]]300 Plasma<br>
|-
|-
![[File:Hydroponic HUD.png]]
![[File:Hydroponic HUD.png]]
Line 1,451: Line 1,519:
|3 Biotech<br>3 EM Spectrum<br>
|3 Biotech<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Night Vision Hydroponic HUD.png]]
|Night Vision Hydroponic HUD
|A hydroponic HUD fitted with a light amplifier.
|6 Engineering<br>4 Plasma<br>4 Biotech<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Plasma.png|32px]]200 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
|-
![[File:Powerdrill1.png]]
![[File:Powerdrill1.png]]
|Hand Drill
|Hand Drill
|A simple hand drill that can switch between a screwdriver and wrench drill bit.
|A simple hand drill that can switch between a screwdriver and wrench drill bit.
|4 Materials<br>6 Engineeering<br>
|4 Materials<br>6 Engineering<br>
|[[File:Metal.png|32px]]3500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Titanium.png|32px]]2500 Titanium<br>
|[[File:Metal.png|32px]]3500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Titanium.png|32px]]2500 Titanium<br>
|-
![[File:Titanium crowbar.png]]
|Miniature Titanium Crowbar
|A lightweight and portable version of the Crowbar that fits into smaller storages
|3 Materials<br>4 Engineering<br>
|[[File:Titanium.png|32px]]250 Titanium<br>
|-
|-
![[File:Jawsoflife.png]]
![[File:Jawsoflife.png]]
Line 1,502: Line 1,570:
![[File:Alien welding tool.png]]
![[File:Alien welding tool.png]]
|Alien Welding Tool
|Alien Welding Tool
|An Alien variant of a welding tool. Far faster than a normal welding tool, and automatically generates fuel.
|An Alien variant of a welding tool. Far faster than a normal welding tool, reduced flash, and automatically generates fuel.
|5 Engineering<br>5 Plasma<br>4 Alientech<br>
|5 Engineering<br>5 Plasma<br>4 Alientech<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
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</tab>
</tab>
<tab name="Medical">
<tab name="Medical">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Adv_mass_spec.png]]
![[File:Adv_mass_spec.png]]
|Advanced Reagent Scanner
|Advanced Reagent Scanner
|A device for identifying chemicals and their proportions.
|A device for identifying chemicals and their proportions.
|2 Biotech<br>4 EM Spectrum<br>
|3 Biotech<br>4 EM Spectrum<br>3 Plasma
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
|-
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|Bluespace Beaker
|Bluespace Beaker
|A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units.
|A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units.
|2 Bluespace<br>6 Materials<br>
|6 Bluespace<br>5 Materials<br>4 Plasma
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Plasma.png|32px]]3000 Plasma<br>[[File:Diamond.png|32px]]500 Diamond<br>
|[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]3000 Plasma<br>[[File:Diamond.png|32px]]250 Diamond<br>[[File:BSPoly_crystal.png|32px]]250 Bluespace Mesh<br>
|-
|-
![[File:Beakercryo.gif]]
![[File:Beakercryo.gif]]
|Cryostasis Beaker
|Cryostasis Beaker
|A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units.
|A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units.
|2 Materials<br>
|3 Materials<br>3 Engineering<br>3 Plasma<br>
|[[File:Metal.png|32px]]3000 Metal<br>
|[[File:Metal.png|32px]]3000 Metal<br>
|-
|-
![[File:Cyborg_analyzer.png]]
![[File:Cyborg_analyzer.png]]
|Cyborg Analyzer
|Machine Analyzer
|A hand-held scanner able to diagnose robotic injuries.
|A hand-held scanner able to diagnose robotic injuries and the condition of machinery.
|2 Data Theory<br>2 Biotech<br>2 EM Spectrum<br>
|2 Data Theory<br>2 Biotech<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
Line 1,549: Line 1,617:
|Health Analyzer Upgrade
|Health Analyzer Upgrade
|An upgrade unit for expanding the functionality of a health analyzer.
|An upgrade unit for expanding the functionality of a health analyzer.
|2 Biotech<br>2 EM Spectrum<br>
|2 Biotech<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
|-
Line 1,561: Line 1,629:
|Holo Stretcher
|Holo Stretcher
|A hardlight projector for transporting patients.
|A hardlight projector for transporting patients.
|2 Magnets<br>4 Power Storage<br>
|5 EM Spectrum<br>4 Power Storage<br>
|{{Materials|Metal=1000|Silver=500|Glass=500|Diamond=200}}
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Diamond.png|32px]]200 Diamond<br>
|-
![[File:Crutches.png]]
|Crutches
|A pair of crutches to help those who have injured or missing legs to walk.
|5 Biotech
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Titanium.png|32px]]500 Titanium<br>
|-
|-
![[File:Defrib.gif|64px]]
![[File:Defrib.gif|64px]]
Line 1,571: Line 1,645:
|-
|-
![[File:Defibrilator Wall Mount.png]]
![[File:Defibrilator Wall Mount.png]]
|Defibrilator Wall Mount
|Defibrillator Wall Mount
|A frame for a defibrillator mount.
|A frame for a defibrillator mount.
|4 Power Storage<br>3 Biotech<br>3 EM Spectrum<br>
|4 Power Storage<br>3 Biotech<br>3 EM Spectrum<br>
Line 1,580: Line 1,654:
|A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals!
|A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals!
|7 Materials<br>7 Biotech<br>6 Power Storage<br>
|7 Materials<br>7 Biotech<br>6 Power Storage<br>
|{{Materials|Metal=10000|Glass=5000|Silver=2000}}
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
|-
![[File:Crewmonitor.gif|64px]]
![[File:Crewmonitor.gif|64px]]
|Handheld Crew Monitor
|Handheld Crew Monitor
|A device for tracking crew members on the station.
|A device for tracking crew members on the station.
|4 Biotech<br>3 EM Spectrum<br>3 Materials<br>
|3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
|-
Line 1,591: Line 1,665:
|Man-Machine Interface
|Man-Machine Interface
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
|2 Data Theory<br>3 Biotech<br>
|3 Data Theory<br>2 Biotech<br>2 Engineering
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
Line 1,609: Line 1,683:
|Nanopaste
|Nanopaste
|A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery.
|A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery.
|4 Materials<br>3 Engineering<br>
|3 Materials<br>2 Engineering<br>
|[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]7000 Glass<br>
|[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]7000 Glass<br>
|-
|-
Line 1,615: Line 1,689:
|Reagent Scanner
|Reagent Scanner
|A device for identifying chemicals.
|A device for identifying chemicals.
|2 Biotech<br>2 EM Spectrum<br>
|2 Plasma<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]30 Metal<br>[[File:Glass.png|32px]]20 Glass<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
|-
![[File:Basic laserscalpel.png]]
![[File:Basic laserscalpel.png]]
Line 1,654: Line 1,728:
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
|-
|-
![[File:Arm implant.png]]
![[File:Surgical arm implant.png]]
|Surgical Arm Implant
|Surgical Arm Implant
|A set of surgical tools hidden behind a concealed panel on the user's arm.
|A set of surgical tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br>
|3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]2500 Metal<Br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
![[File:Arm implant.png]]
![[File:Toolset arm implant.png]]
|Toolset Arm Implant
|Toolset Arm Implant
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools.
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools.
Line 1,666: Line 1,740:
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Janitorial arm implant.png]]
|Janitorial Toolset Implant
|Janitorial Toolset Implant
|A set of janitorial tools hidden behind a concealed panel on the user's arm.
|A set of janitorial tools hidden behind a concealed panel on the user's arm.
Line 1,672: Line 1,746:
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Botanical arm implant.png]]
|Botanical Toolset Implant
|Botanical Toolset Implant
|A set of botanical tools hidden behind a concealed panel on the user's arm.
|A set of botanical tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Shell Launch System Implant.png]]
|Shell Launch System Implant
|A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells.
|7 Materials<br>5 Engineering<br>5 Combat<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
! [[File:Razorwire_Spool_Arm_Implant.png]]
| Razorwire Spool Arm Implant
|An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled.
|6 Combat <br> 6 Biotech <br> 3 Illegals <br>
|[[File:Metal.png|32px]]5000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]2000 Diamond<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
! [[File:Qani-Laaca Sensory Computer.png]]
| Qani-Laaca Sensory Computer
|'''Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes.'''<br> An experimental implant replacing the spine of organics. When activated, it injects [[Guide_to_Chemistry#Mephedrone|Mephedrone]] and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter.
|7 Combat <br> 7 Biotech <br> 5 Illegals <br>
|[[File:Metal.png|32px]]10000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]10000 Plasma<br>[[File:Diamond.png|32px]]4000 Diamond<br>[[File:BSPoly_crystal.png|32px]]4000 Bluespace Mesh<br>
|-
![[File:Toolset arm implant.png]]
|Abductor Toolset Implant
|An alien toolset, designed to be installed on subject's arm.
|6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Janitorial arm implant.png]]
|Abductor Janitorial Toolset Implant
|An alien janitorial toolset, designed to be installed on the subject's arm.
|6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
|-
![[File:Surgical arm implant.png]]
|Abductor Surgical Toolset Implant
|An alien surgical toolset, designed to be installed on the subject's arm.
|6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
|-
![[File:Diagnostic HUD Implant.png]]
![[File:Diagnostic HUD Implant.png]]
Line 1,696: Line 1,807:
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:Meson eyes implant.png]]
|Meson scanner implant
|Meson scanner implant
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
Line 1,702: Line 1,813:
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:Thermal eyes implant.png]]
|Thermals Implant
|Thermals Implant
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
Line 1,721: Line 1,832:
|-
|-
![[File:CNS_rebooter.png]]
![[File:CNS_rebooter.png]]
|Comical implant
|Comical Implant
|Uh oh
|Uh oh
|2 Materials<br>2 Biotech<br>
|2 Materials<br>2 Biotech<br>
Line 1,751: Line 1,862:
|-
|-
![[File:Implantor.gif]]
![[File:Implantor.gif]]
|Implanter
|Bio-chip Implanter
|A sterile automatic bio-chip injector.
|A sterile automatic bio-chip injector.
|2 Materials<br>3 Biotech<br>2 Data Theory<br>
|2 Materials<br>3 Biotech<br>2 Data Theory<br>
Line 1,825: Line 1,936:
|Upgraded Cybernetic Lungs
|Upgraded Cybernetic Lungs
|A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
|A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
|5 Materials<br>5 engineering<br>5 Biotech<br>
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
|-
Line 1,850: Line 1,961:
|An Alien variant of a circular saw.
|An Alien variant of a circular saw.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
|-
![[File:Alien Drill.png]]
![[File:Alien Drill.png]]
|Alien drill
|Alien Drill
|An Alien variant of a drill.
|An Alien variant of a drill.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
|-
![[File:AlienCautery.png]]
![[File:AlienCautery.png]]
Line 1,868: Line 1,979:
|An  Alien variant of bone gel.
|An  Alien variant of bone gel.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
|-
![[File:Alien Bone Setter.png]]
![[File:Alien Bone Setter.png]]
Line 1,882: Line 1,993:
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
|-
![[File:Arm_implant.png]]
![[File:CNS_rebooter.png]]
|Hacking Arm Implant
|Wire Interface Implant
|A small arm implant containing an advanced screwdriver, wirecutters, and multitool designed for engineers and on-the-field machine modification. The multitool shows the functions of wires when hacking. Actually legal, despite what the name may make you think.  
|A small brain implant that shows the functions of wires when hacking.
|3 Materials<br>5 Engineering<br>4 Biotech<br>4 Data Theory<br>4 AlienTech<br>
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:X-ray eyes implant.png]]
|X-ray Implant
|X-ray Implant
|These cybernetic eyes will give you X-ray vision. Blinking is futile.
|These cybernetic eyes will give you X-ray vision. Blinking is futile.
|7 Materials<br>6 Plasma<br>8 Biotech<br>5 EM Spectrum<br>5 Data Theory<br>
|7 Materials<br>6 Plasma<br>8 Biotech<br>5 EM Spectrum<br>5 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:BSPoly_crystal.png|32px]]1000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:BSPoly_crystal.png|32px]]1000 Bluespace Mesh<br>
|-
![[File:Reactive Repair Implant.png]]
|Reactive Repair Implant
|This implant allows IPCs to self-repair slowly at a very high power cost. Incompatible with Nutriment Pump Implants. 
|5 Materials<br>5 EM Spectrum<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Magnetic Joints Implant.png]]
|Magnetic Joints Implant
|This implant adds magnets to IPCs joints, allowing easy self re-attachment and fluid movement. However the downside is that limbs can fall off easier.
|5 Materials<br>5 EM Spectrum<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Reviver.png]]
|Sealed Joints Implant
|This implant seals and reinforces IPC joints, securing the limbs better for industrial work. However this makes the joints stiff, and making IPCs prone to more stamina damage.
|5 Materials<br>5 Combat<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
|-
</tab>
</tab>
<tab name="Miscellaneous">
<tab name="Miscellaneous">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:comp_design_or_tech_disk.png]]
![[File:comp_design_or_tech_disk.png]]
Line 1,908: Line 2,037:
|Produce additional disks for storing device designs.
|Produce additional disks for storing device designs.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Metal.png|32px]]30 Metal<br>[[File:Glass.png|32px]]10 Glass<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|-
|-
![[File:comp_design_or_tech_disk.png]]
![[File:comp_design_or_tech_disk.png]]
Line 1,914: Line 2,043:
|Produce additional disks for storing technology data.
|Produce additional disks for storing technology data.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Metal.png|32px]]30 Metal<br>[[File:Glass.png|32px]]10 Glass<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|-
|-
![[File:Muzzle.png]]
![[File:Muzzle.png]]
Line 1,937: Line 2,066:
|IntelliCard
|IntelliCard
|A high-capacity storage drive, capable of holding an AI unit. Active AIs can interact with their environment if the card's wireless function is enabled.
|A high-capacity storage drive, capable of holding an AI unit. Active AIs can interact with their environment if the card's wireless function is enabled.
|4 Data Theory<br>4 Materials<br>
|3 Data Theory<br>3 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]200 Gold<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]200 Gold<br>
|-
|-
Line 1,985: Line 2,114:
|Video Camera
|Video Camera
|Produce a video camera that can send live feed to the entertainment network.
|Produce a video camera that can send live feed to the entertainment network.
|3 Programming<br>2 Materials<br>
|3 Data Theory<br>2 Materials<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-  
|-  
</tab>
</tab>
<tab name="Stock Parts">
<tab name="Stock Parts">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Capacitor.png]]
![[File:Capacitor.png]]
Line 2,002: Line 2,131:
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|1 Power Storage<br>
|1 Power Storage<br>
|[[File:Metal.png|32px]]50 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|-
|-
![[File:Scanning_Module.gif]]
![[File:Scanning_Module.gif]]
Line 2,008: Line 2,137:
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|1 EM Spectrum<br>
|1 EM Spectrum<br>
|[[File:Metal.png|32px]]50 Metal<br>[[File:Glass.png|32px]]20 Glass<br>
|[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|-
|-
![[File:Micro Manipulator.png]]
![[File:Micro Manipulator.png]]
|Micro Manipulator
|Micro Manipulator
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|1 Materials<br>1 Data Theory<br>
|1 Materials<br>
|[[File:Metal.png|32px]]30 Metal<br>
|[[File:Metal.png|32px]]100 Metal<br>
|-
|-
![[File:Micro-laser.png]]
![[File:Micro-laser.png]]
Line 2,020: Line 2,149:
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|1 EM Spectrum<br>
|1 EM Spectrum<br>
|[[File:Metal.png|32px]]10 Metal<br>[[File:Glass.png|32px]]20 Glass<br>
|[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|-
|-
![[File:Matter bin.png]]
![[File:Matter bin.png]]
Line 2,026: Line 2,155:
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|1 Materials<br>
|1 Materials<br>
|[[File:Metal.png|32px]]80 Metal<br>
|[[File:Metal.png|32px]]100 Metal<br>
|-
|-
![[File: Rped.gif]]
![[File: Rped.gif]]
|Rapid Part Exchange Device
|Rapid Part Exchange Device
|Special mechanical module made to store, sort, and apply standard machine parts.
|Special mechanical module made to store, sort, and apply standard machine parts.
|3 Engineering<br>3 Materials<br>
|1 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Alien Alloy.png]]
![[File:Alien Alloy.png]]
Line 2,044: Line 2,173:
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|3 Power Storage<br>
|3 Power Storage<br>
|[[File:Metal.png|32px]]50 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]150 Glass<br>
|-
|-
![[File:Advanced_scanning_module.gif]]
![[File:Advanced_scanning_module.gif]]
Line 2,050: Line 2,179:
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|3 EM Spectrum<br>
|3 EM Spectrum<br>
|[[File:Metal.png|32px]]50 Metal<br>[[File:Glass.png|32px]]20 Glass<br>
|[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|-
|-
![[File:Nano_manipulator.png]]
![[File:Nano_manipulator.png]]
Line 2,056: Line 2,185:
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|3 Materials<br>2 Data Theory<br>
|3 Materials<br>2 Data Theory<br>
|[[File:Metal.png|32px]]30 Metal<br>
|[[File:Metal.png|32px]]150 Metal<br>
|-
|-
![[File:High_micro_laser.png]]
![[File:High_micro_laser.png]]
Line 2,062: Line 2,191:
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|3 EM Spectrum<br>
|3 EM Spectrum<br>
|[[File:Metal.png|32px]]10 Metal<br>[[File:Glass.png|32px]]20 Glass<br>
|[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|-
|-
![[File:Advanced_matter_bin.png]]
![[File:Advanced_matter_bin.png]]
Line 2,068: Line 2,197:
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|3 Materials<br>
|3 Materials<br>
|[[File:Metal.png|32px]]80 Metal<br>
|[[File:Metal.png|32px]]150 Metal<br>
|-
|-
![[File:Super capacitor.png]]
![[File:Super capacitor.png]]
|Super Capacitor
|Super Capacitor
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|5 Power Storage<br>4 Materials<br>
|5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]50 Metal<br>[[File:Glass.png|32px]]50 Glass<br>[[File:Gold.png|32px]]20 Gold<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|-
|-
![[File:Super scanning module.gif]]
![[File:Super scanning module.gif]]
|Phasic Scanning Module
|Phasic Scanning Module
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|5 EM Spectrum<br>3 Materials<br>
|5 EM Spectrum<br>5 Engineering<br>
|[[File:Metal.png|32px]]50 Metal<br>[[File:Glass.png|32px]]20 Glass<br>[[File:Silver.png|32px]]10 Silver<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]150 Glass<br>[[File:Silver.png|32px]]60 Silver<br>
|-
|-
![[File:Pico manipulator.png]]
![[File:Pico manipulator.png]]
|Pico Manipulator
|Pico Manipulator
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|5 Materials<br>2 Data Theory<br>
|5 Materials<br>4 Data Theory<br>5 Engineering<br>
|[[File:Metal.png|32px]]30 Metal<br>
|[[File:Metal.png|32px]]200 Metal<br>
|-
|-
![[File:Ultra high micro laser.png]]
![[File:Ultra high micro laser.png]]
|Ultra-High-Power Micro-Laser
|Ultra-High-Power Micro-Laser
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|5 EM Spectrum<br>5 Materials<br>
|5 EM Spectrum<br>5 Engineering<br>
|[[File:Metal.png|32px]]10 Metal<br>[[File:Glass.png|32px]]20 Glass<br>[[File:Uranium.png|32px]]10 Uranium<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]150 Glass<br>[[File:Uranium.png|32px]]60 Uranium<br>
|-
|-
![[File:Super matter bin.png]]
![[File:Super matter bin.png]]
|Super Matter Bin
|Super Matter Bin
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|5 Materials<br>
|5 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]80 Metal<br>
|[[File:Metal.png|32px]]200 Metal<br>
|-
|-
![[File:Quadratic_capacitor.gif]]
![[File:Quadratic Capacitor.png]]
|Quadratic Capacitor
|Quadratic Capacitor
|An capacity capacitor used in the construction of a variety of devices.
|An capacity capacitor used in the construction of a variety of devices.
Line 2,112: Line 2,241:
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:BSPoly_crystal.png|32px]]30 Bluespace Mesh<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:BSPoly_crystal.png|32px]]30 Bluespace Mesh<br>
|-
|-
![[File:Femto_manipulator.gif]]
![[File:Femto Manipulator.png]]
|Femto Manipulator
|Femto Manipulator
|A tiny little manipulator used in the construction of certain devices.
|A tiny little manipulator used in the construction of certain devices.
Line 2,118: Line 2,247:
|[[File:Metal.png|32px]]200 Metal<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:Titanium.png|32px]]30 Titanium<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:Titanium.png|32px]]30 Titanium<br>
|-
|-
![[File:Quadultra_micro_laser.gif]]
![[File:Quad Ultra Micro Laser.png]]
|Quad-Ultra Micro-Laser
|Quad-Ultra Micro-Laser
|A tiny laser used in certain devices.
|A tiny laser used in certain devices.
Line 2,140: Line 2,269:
== Exosuit Fabricator ==
== Exosuit Fabricator ==


[[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equiptment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.
[[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.


<tabs>
<tabs>
<tab name="Cyborg">
<tab name="Cyborg">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Cyborg endoskeleton.png]]
![[File:Cyborg endoskeleton.png]]
Line 2,196: Line 2,325:
</tab>
</tab>
<tab name="Cyborg Repair">
<tab name="Cyborg Repair">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Cyborg Binary Comms Device.png]]
Line 2,214: Line 2,343:
|A radio for cyborgs.
|A radio for cyborgs.
|None<br>
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<Br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:Actuator.png]]
![[File:Actuator.png]]
Line 2,241: Line 2,370:
|-
|-
</tab>
</tab>
<tab name="Ripley">
<tab name="MODsuit Construction">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mech Chassis.png]]
![[File:Mod Shell.png]]
|Exosuit Chassis (APLU "Ripley")
|MOD Shell
|The chassis of an APLU Ripley.
|A 'Cybersun Industries' designed shell for a Modular Suit.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
|-
![[File:Ripley Torso.png]]
![[File:Mod Helmet.png]]
|Exosuit Torso (APLU "Ripley")
|MOD Helmet
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
|A 'Cybersun Industries' designed helmet for a Modular Suit.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
|-
![[File:Ripley Left arm.png]]
![[File:Mod Chestplate.png]]
|Exosuit Left Arm (APLU "Ripley")
|MOD Chestplate
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
|A 'Cybersun Industries' designed chestplate for a Modular Suit.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
|-
![[File:Ripley Right arm.png]]
![[File:Mod Gauntlets.png]]
|Exosuit Right Arm (APLU "Ripley")
|MOD Gauntlets
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
|'Cybersun Industries' designed gauntlets for a Modular Suit.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
|-
![[File:Ripley Left leg.png]]
![[File:Mod Boots.png]]
|Exosuit Left Leg (APLU "Ripley")
|MOD Boots
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
|'Cybersun Industries' designed boots for a Modular Suit.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
|-
![[File:Ripley Right leg.png]]
![[File:Mod Standard Plating.png]]
|Exosuit Left leg (APLU "Ripley")
|MOD External Plating
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
|External plating used to finish a MOD control unit.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
</tab>
![[File:Mod Engineering Plating.png]]
<tab name="Firefighter">
|MOD Engineering Plating
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|None<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Mech Chassis.png]]
![[File:Mod Atmospheric Plating.png]]
|Exosuit Chassis (APLU "Firefighter")
|MOD Atmospheric Plating
|The chassis of a Firefighter APLU.
|An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
![[File:Ripley Torso.png]]
![[File:Mod Medical Plating.png]]
|Exosuit Torso (APLU "Ripley")
|MOD Medical Plating
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
|A lightweight suit by DeForest Medical Corporation, allows for easier movement.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
![[File:Ripley Left arm.png]]
![[File:Mod Security Plating.png]]
|Exosuit Left Arm (APLU "Ripley")
|MOD Security Plating
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
|A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Uranium.png|32px]]2000 Uranium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
![[File:Ripley Right arm.png]]
![[File:Mod Cosmohonk Plating.png]]
|Exosuit Right Arm (APLU "Ripley")
|MOD Cosmohonk Plating
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
|A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]2000 Bananium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
![[File:Ripley Left leg.png]]
![[File:Mod Skin Applier.png]]
|Exosuit Left Leg (APLU "Ripley")
|MOD Civilian Skin
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
![[File:Ripley Right leg.png]]
![[File:Mod Skin Applier.png]]
|Exosuit Left leg (APLU "Ripley")
|MOD Corpsman Skin
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man?
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
</tab>
</tab>
<tab name="Odysseus">
<tab name="MODsuit Modules">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mech_Chassis.png]]
![[File:Mod Storage.png]]
|Exosuit Chassis ("Odysseus")
|Storage Module
|The chassis of an Odysseus
|What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|-
![[File:Mod Extended Storage.png]]
|Expanded Storage Module
|Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling."
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Uranium.png|32px]]10000 Uranium<br>
|-
|-
![[File:Odysseus Torso.png]]
![[File:Mod Syndicate Storage.png]]
|Exosuit Torso ("Odysseus")
|Syndicate Storage Module
|The torso of the Odysseus. Contains power unit, processing core and life support systems.
|A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage.
|None<br>
|7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br>
|[[File:Metal.png|32px]]12000 Metal<br>
|[[File:Metal.png|32px]]1200 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
|-
![[File:Odysseus head.png]]
![[File:Mod Medical Visor.png]]
|Exosuit Head ("Odysseus")
|Medical Visor Module
|The head of the Odysseus mech.
|A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you.
|None<br>
|5 Materials<br>4 Programming<br>4 Biotech<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|[[File:Silver.png|32px]]2500 Silver<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Diagnostic Visor.png]]
|Diagnostic Visor Module
|A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you.
|5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br>
|[[File:Gold.png|32px]]2500 Gold<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Odysseus Left arm.png]]
![[File:Mod Security Visor.png]]
|Exosuit Left Arm ("Odysseus")
|Security Visor Module
|An Odysseus left arm. Data and power sockets are compatible with most exosuit tools.
|A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you.
|None<br>
|5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br>
|[[File:Metal.png|32px]]6000 Metal<br>
|[[File:Titanium.png|32px]]2500 Titanium<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Odysseus Right arm.png]]
![[File:Mod Meson Visor.png]]
|Exosuit Right Arm ("Odysseus")
|Meson Visor Module
|An Odysseus right arm. Data and power sockets are compatible with most exosuit tools.
|A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you.
|None<br>
|4 Materials<br>4 Biotech<br>4 Engineering<br>
|[[File:Metal.png|32px]]6000 Metal<br>
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Odysseus Left leg.png]]
![[File:Mod Welding Protection.png]]
|Exosuit Left Leg ("Odysseus")
|Welding Protection Module
|An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems.
|A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.
|None<br>
|4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br>
|[[File:Metal.png|32px]]7000 Metal<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Odysseus Right leg.png]]
![[File:Mod T-Ray Scanner.png]]
|Exosuit Right leg ("Odysseus")
|T-Ray Scanner Module
|A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems.
|A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work.
|None<br>
|2 Materials<br>2 Engineering<br>
|[[File:Metal.png|32px]]7000 Metal<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
</tab>
![[File:Mod Cloak.png]]
<tab name="Gygax">
|Cloak Module
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Mech_Chassis.png]]
![[File:Mod Ion Jetpack.png]]
|Exosuit Chassis ("Gygax")
|Ion Jetpack Module
|The chassis of a Gygax.
|A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits.
|None<br>
|7 Materials<br>7 EM Spectrum<br>7 Engineering<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Glass<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
|-
![[File:Gygax Torso.png]]
![[File:Mod Magnetic Stability.png]]
|Exosuit Torso ("Gygax")
|Magnetic Stabilizator Module
|The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot.
|These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps.
|None<br>
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold
|-
![[File:Mod Radiation Protection.png]]
|Radiation Protection Module
|A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection.
|4 Materials<br>4 EM Spectrum<br>5 Combat<br>
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod EMP Shield.png]]
|EMP Shield Module
|A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so.
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
|-
![[File:Gygax Head.png]]
![[File:Mod Flashlight.png]]
|Exosuit Head ("Gygax")
|Flashlight Module
|A Gygax head. Houses advanced surveillance and targeting sensors.
|A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown.
|None<br>
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Gygax Left Arm.png]]
![[File:Mod Emergency Tether.png]]
|Exosuit Left Arm ("Gygax")
|Emergency Tether Module
|A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers.
|None<br>
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold
|-
|-
![[File:Gygax Right Arm.png]]
![[File:Mod Reagent Scanner.png]]
|Exosuit Right Arm ("Gygax")
|Reagent Scanner Module
|A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you.
|None<br>
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Gygax Left leg.png]]
![[File:Mod Internal GPS.png]]
|Exosuit Left Leg ("Gygax")
|Internal GPS Module
|A Gygax Left leg. Contains advanced servodrives and stabilization systems.
|This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you.
|None<br>
|2 Materials<br>2 Bluespace<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Gygax Right leg.png]]
![[File:Mod Thermal Regulator.png]]
|Exosuit Right leg ("Gygax")
|Thermal Regulator Module
|A Gygax Right leg. Contains advanced servodrives and stabilization systems.
|Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot.
|None<br>
|3 Materials<br>3 Plasma<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]15000 Metal<br>2000 Diamond<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Gygax Armor.png]]
![[File:Mod Injector.png]]
|Exosuit Armor ("Gygax")
|Injector Module
|Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly.
|A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours.
|None<br>
|4 Biotech<br>6 Materials<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Defibrillator.png]]
|Defibrillator Module
|A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it.
|7 Materials<br>7 Biotech<br>6 Power Storage<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:Mod Bike Horn.png]]
|Bike Horn Module
|A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound.
|3 Programming<br>3 Materials<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br>
|-
|-
</tab>
![[File:Mod Waddle.png]]
<tab name="Durand">
|Waddle Module
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|3 Programming<br>3 Materials<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br>
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Mech_Chassis.png]]
![[File:Mod Crate Clamp.png]]
|Exosuit Chassis ("Durand")
|Crate Clamp Module
|The chassis of a Durand
|A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more.
|None<br>
|3 Programming<br>3 Materials<br>
|[[File:Metal.png|32px]]25000 Metal<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Durand Torso.png]]
![[File:Mod Drill.png]]
|Exosuit Torso ("Durand")
|Drill Module
|The torso of the Durand. Contains power unit, processing core and life support systems.
|An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens.
|None<br>
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br>
|-
|-
![[File:Durand Head.png]]
![[File:Mod Ore Bag.png]]
|Exosuit Head ("Durand")
|Ore Bag Module
|A Durand head. Houses advanced surveillance and targeting sensors.
|An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries.
|None<br>
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Durand Left arm.png]]
![[File:Mod DNA Lock.png]]
|Exosuit Left Arm ("Durand")
|DNA Lock Module
|A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed.
|None<br>
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br>
|-
|-
![[File:Durand Right Arm.png]]
![[File:Mod Holster.png]]
|Exosuit Right Arm ("Durand")
|Holster Module
|A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh.
|None<br>
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Durand Left leg.png]]
![[File:Mod Active Sonar.png]]
|Exosuit Left Leg ("Durand")
|Active Sonar Module
|A Durand Left leg. Contains complex servodrives and stabilization systems.
|Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for.
|None<br>
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mod Pathfinder.png]]
|Pathfinder Module
|This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes.
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mod Plasma Stabilizer.png]]
|Plasma Stabilizer Module
|This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes.
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:Mod Smoke Grenade.png]]
|Smoke Grenade Module
|A module that dispenses primed smoke grenades to disperse crowds.
|5 Materials<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12050 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mod Plate Compression.png]]
|Plate Compression Module
|A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit.
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mod Status Readout.png]]
|Status Readout Module
|A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits.
|5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Silver<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:Mod Teleporter.png]]
|Teleporter Module
|A module that uses a bluespace core to let the user transport their particles elsewhere.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Kinesis.png]]
|Kinesis Module
|A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Firewall.png]]
|Firewall Module
|A module that uses a pyroclastic core to make immolating dropwalls.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Arc-Shield.png]]
|Arc-Shield Module
|A module that uses a flux core to project an unstable protective shield.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
|-
![[File:Durand Right leg.png]]
![[File:Mod Vortex Shotgun.png]]
|Exosuit Right Leg ("Durand")
|Vortex Shotgun Module
|A Durand Right leg. Contains complex servodrives and stabilziation systems.
|A module that uses a vortex core to rend the fabric of space time in front of it.
|None<br>
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
|-
![[File:Durand Armor.png]]
![[File:Mod Cryogrenade.png]]
|Exosuit Armor ("Durand")
|Cryogrenade Module
|Durand Armor plating. This layered composite armor is heavy, but extremely durable.
|A module that uses a cryogenic core to make freezing grenades.
|None<br>
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
|-
</tab>
</tab>
<tab name="H.O.N.K">
<tab name="Ripley">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mech_Chassis.png]]
![[File:Mech Chassis.png]]
|Exosuit Chassis ("H.O.N.K")
|Exosuit Chassis (APLU "Ripley")
|The chassis of a H.O.N.K Mech.
|The chassis of an APLU Ripley.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
![[File:Honk Torso.png]]
![[File:Ripley Torso.png]]
|Exosuit Torso ("H.O.N.K")
|Exosuit Torso (APLU "Ripley")
|A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems.
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Bananium.png|32px]]10000 Bananium<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
|-
|-
![[File:Honk Head.png]]
![[File:Ripley Left arm.png]]
|Exosuit Head ("H.O.N.K")
|Exosuit Left Arm (APLU "Ripley")
|A H.O.N.K head. Houses advanced surveillance and targeting sensors.
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
![[File:Honk left arm.png]]
![[File:Ripley Right arm.png]]
|Exosuit Left Arm ("H.O.N.K")
|Exosuit Right Arm (APLU "Ripley")
|A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
![[File:Honk Right arm.png]]
![[File:Ripley Left leg.png]]
|Exosuit Right Arm ("H.O.N.K")
|Exosuit Left Leg (APLU "Ripley")
|A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
![[File:Honk Left leg.png]]
![[File:Ripley Right leg.png]]
|Exosuit Left Leg ("H.O.N.K")
|Exosuit Right leg (APLU "Ripley")
|A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems.
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
![[File:Honk Right leg.png]]
</tab>
|Exosuit Right Leg ("H.O.N.K")
<tab name="Firefighter">
|A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|None<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
</tab>
![[File:Mech Chassis.png]]
<tab name="Reticence">
|Exosuit Chassis (APLU "Firefighter")
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|The chassis of a Firefighter APLU.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
![[File:Mech_Chassis.png]]
|Exosuit Chassis ("Reticence")
|The chassis of a Reticence.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
![[File:Reticence Torso.png]]
![[File:Ripley Torso.png]]
|Exosuit Torso ("Reticence")
|Exosuit Torso (APLU "Ripley")
|A torso part of the Reticence. Contains power unit, processing core and life support systems.
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
|-
|-
![[File: Reticence Head.png]]
![[File:Ripley Left arm.png]]
|Exosuit Head ("Reticence")
|Exosuit Left Arm (APLU "Ripley")
|A Reticence head. Houses advanced surveilance and targeting sensors.
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
![[File:Reticence Left Arm.png]]
![[File:Ripley Right arm.png]]
|Exosuit Left Arm ("Reticence")
|Exosuit Right Arm (APLU "Ripley")
|A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
![[File:Reticence Right arm.png]]
![[File:Ripley Left leg.png]]
|Exosuit right Arm ("Reticence")
|Exosuit Left Leg (APLU "Ripley")
|A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
![[File:Reticence Left leg.png]]
![[File:Ripley Right leg.png]]
|Exosuit Left Leg ("Reticence")
|Exosuit Left leg (APLU "Ripley")
|A Reticence Left leg. Contains advanced servodrives and balance maintaining systems.
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
![[File:Reticence Right leg.png]]
|Exosuit Right Leg ("Reticence")
|A Reticence Right leg. Contains advanced servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
|-
</tab>
</tab>
<tab name="Phazon">
<tab name="Odysseus">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mech Chassis.png]]
![[File:Mech_Chassis.png]]
|Exosuit Chassis ("Phazon")
|Exosuit Chassis ("Odysseus")
|The Chassis of a Phazon.
|The chassis of an Odysseus
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
![[File:Phazon_torso.png]]
![[File:Odysseus Torso.png]]
|Exosuit Torso ("Phazon")
|Exosuit Torso ("Odysseus")
|The torso of a Phazon  Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core.
|The torso of the Odysseus. Contains power unit, processing core and life support systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]35000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Plasma.png|32px]]20000 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>
|-
|-
![[File:Phazon Head.png]]
![[File:Odysseus head.png]]
|Exosuit Head ("Phazon")
|Exosuit Head ("Odysseus")
|A Phazon head. Houses advanced surveillance and targeting sensors.
|The head of the Odysseus mech.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|-
|-
![[File:Phazon Left Arm.png]]
![[File:Odysseus Left arm.png]]
|Exosuit Heft Arm ("Phazon")
|Exosuit Left Arm ("Odysseus")
|A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|An Odysseus left arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|[[File:Metal.png|32px]]6000 Metal<br>
|-
|-
![[File:Phazon Right arm.png]]
![[File:Odysseus Right arm.png]]
|Exosuit Right Arm ("Phazon")
|Exosuit Right Arm ("Odysseus")
|A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|An Odysseus right arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|[[File:Metal.png|32px]]6000 Metal<br>
|-
|-
![[File:Phazon left leg.png]]
![[File:Odysseus Left leg.png]]
|Exosuit Left Leg ("Phazon")
|Exosuit Left Leg ("Odysseus")
|A Phazon left leg. Contains Advanced servodrives and stabilization systems.
|An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|[[File:Metal.png|32px]]7000 Metal<br>
|-
|-
![[File:Phazon right leg.png]]
![[File:Odysseus Right leg.png]]
|Exosuit Right Leg ("Phazon")
|Exosuit Right leg ("Odysseus")
|A Phazon right leg. Contains Advanced servodrives and stabilization systems.
|A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|[[File:Metal.png|32px]]7000 Metal<br>
|-
![[File:Phazon armor.png]]
|Exosuit Armor ("Phazon")
|Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties.
|None<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|-
|-
</tab>
</tab>
<tab name="Exosuit Equipment">
<tab name="Gygax">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mecha_wire.png]]
![[File:Mech_Chassis.png]]
|Exosuit Engineering Equipment (Cable Layer)
|Exosuit Chassis ("Gygax")
|Equipment for engineering exosuits. Lays cable along the exosuit's path.
|The chassis of a Gygax.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
![[File:Mecha_drill.png]]
![[File:Gygax Torso.png]]
|Exosuit ENgineering Equipment (Drill)
|Exosuit Torso ("Gygax")
|Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens!
|The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
![[File:Mecha_exting.png]]
![[File:Gygax Head.png]]
|Exosuit Engineering Equipment (Extinguisher)
|Exosuit Head ("Gygax")
|Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher.
|A Gygax head. Houses advanced surveillance and targeting sensors.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
![[File:Mecha_clamp.png]]
![[File:Gygax Left Arm.png]]
|Exosuit Engineering Equipment (Hydraulic Clamp)
|Exosuit Left Arm ("Gygax")
|Equipment for engineering exosuits. Lifts objects and loads them into cargo.
|A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|-
|-
![[File:Tesla.png]]
![[File:Gygax Right Arm.png]]
|Exosuit Equipment (Plasma Generator)
|Exosuit Right Arm ("Gygax")
|An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.
|A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|-
|-
![[File:Mecha_bananam.png]]
![[File:Gygax Left leg.png]]
|H.O.N.K Banana Mortar
|Exosuit Left Leg ("Gygax")
|A specialized exosuit banana mortar used for delivering bananas where needed.
|A Gygax Left leg. Contains advanced servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
![[File:Mecha_honker.png]]
![[File:Gygax Right leg.png]]
|HoNkER BlAsT 5000
|Exosuit Right leg ("Gygax")
|A massive air horn capable of causing deafness, weakness, and stunning to those nearby.  
|A Gygax Right leg. Contains advanced servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]10000 Bananium<br>
|[[File:Metal.png|32px]]15000 Metal<br>2000 Diamond<br>
|-
|-
![[File:Mecha_mousetrapm.png]]
![[File:Gygax Armor.png]]
|H.O.N.K Mousetrap Mortar
|Exosuit Armor ("Gygax")
|Fairly tame for the H.O.N.K, this weapon fires primed mousetraps.
|Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br>
|-
|-
![[File:Mecha_mimecarb.png]]
</tab>
|S.H.H "Quietus" Carbine
<tab name="Durand">
|A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|None<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mecha_rcd.png]]
![[File:Mech_Chassis.png]]
|Exosuit Module (Mime RCD Module)
|Exosuit Chassis ("Durand")
|Used for quick and silent construction.
|The chassis of a Durand
|None<br>
|None<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|[[File:Metal.png|32px]]25000 Metal<br>
|-
|-
![[File:Mecha_analyzer.png]]
![[File:Durand Torso.png]]
|Exosuit Engineering Equipment (Mining Scanner)
|Exosuit Torso ("Durand")
|Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.
|The torso of the Durand. Contains power unit, processing core and life support systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br>
|-
|-
![[File:Sleeper_0.png]]
![[File:Durand Head.png]]
|Exosuit Medical Equipment (Mounted Sleeper)
|Exosuit Head ("Durand")
|A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves.
|A Durand head. Houses advanced surveillance and targeting sensors.
|3 Engineering<br>2 Plasma<br>3 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
|-
![[File:Syringegun.png]]
![[File:Durand Left arm.png]]
|Exosuit Medical Equipment (Syringe Gun)
|Exosuit Left Arm ("Durand")
|A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.
|A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
|-
![[File:Mecha_clamp.png]]
![[File:Durand Right Arm.png]]
|Exosuit Medical Equipment (Rescue Jaw)
|Exosuit Right Arm ("Durand")
|Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles.
|A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
|-
![[File:Mecha_uac2.png]]
![[File:Durand Left leg.png]]
|Exosuit Weapon ("Ultra AC 2" LMG)
|Exosuit Left Leg ("Durand")
|A mech mounted light machine gun. Fires in three-shot bursts.
|A Durand Left leg. Contains complex servodrives and stabilization systems.
|4 Combat<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
|-
![[File:Mecha_diamond_drill.png]]
![[File:Durand Right leg.png]]
|Exosuit Module (Diamond Mining Drill)
|Exosuit Right Leg ("Durand")
|An upgraded version of the standard drill.
|A Durand Right leg. Contains complex servodrives and stabilziation systems.
|4 Materials<br>3 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]6500 Diamond<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
|-
![[File:Tesla.png]]
![[File:Durand Armor.png]]
|Exosuit Module (ExoNuclear Reactor)
|Exosuit Armor ("Durand")
|A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot.
|Durand Armor plating. This layered composite armor is heavy, but extremely durable.
|3 Power Storage<br>3 Engineering<br>3 Materials<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|-
|-
![[File:Mecha_teleport.png]]
</tab>
|Exosuit Module (Gravitational Catapult Module)
<tab name="H.O.N.K">
|An exosuit mounted gravity catapult. Can be used to fling objects and people around.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|2 Bluespace<br>3 EM Spectrum<br>3 Engineering<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Metal.png|32px]]10000 Metal<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mecha_rcd.png]]
![[File:Mech_Chassis.png]]
|Exosuit Module (RCD Module)
|Exosuit Chassis ("H.O.N.K")
|An exosuit-mounted Rapid Construction Device.
|The chassis of a H.O.N.K Mech.
|4 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>4 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Gold.png|32px]]20000 Gold<br>[[File:Plasma.png|32px]]25000 Plasma<br>[[File:Silver.png|32px]]20000 Silver<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
![[File:Mecha_aboost_rng.png]]
![[File:Honk Torso.png]]
|Exosuit Module (Reactive Armor Booster Module)
|Exosuit Torso ("H.O.N.K")
|An exosuit-mounted armor booster that decreases melee damage taken.
|A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems.
|5 Materials<br>4 Combat<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]5000 Silver<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Bananium.png|32px]]10000 Bananium<br>
|-
|-
![[File:Mecha_aboost_ccw.png]]
![[File:Honk Head.png]]
|Exosuit Module (Reflective Armor Booster Module)
|Exosuit Head ("H.O.N.K")
|An exosuit-mounted armor booster that decreases damage taken from ranged weapons.
|A H.O.N.K head. Houses advanced surveillance and targeting sensors.
|5 Materials<br>5 Combat<br>3 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
![[File:Repair_droid.png]]
![[File:Honk left arm.png]]
|Exosuit Module (Repair Droid Module)
|Exosuit Left Arm ("H.O.N.K")
|An automated Repair Droid. Consumes power to repair your mech.
|A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|3 EM Spectrum<br>3 Data Theory<br>3 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
![[File:Mecha_Bola.png]]
![[File:Honk Right arm.png]]
|Exosuit Weapon Design (PCMK-6 Bola Launcher)
|Exosuit Right Arm ("H.O.N.K")
|A mech mounted bola launcher useful for slowing criminals down.
|A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|3 Comabt<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
![[File:Tesla.png]]
![[File:Honk Left leg.png]]
|Exosuit Module (Tesla Energy Relay)
|Exosuit Left Leg ("H.O.N.K")
|A tesla energy relay system that passively recharges a mech using power from nearby APCs.
|A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems.
|4 EM Spectrum<br>3 Power Storage<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Silver.png|32px]]3000 Silver<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
![[File:Mecha_laser.png]]
![[File:Honk Right leg.png]]
|Exosuit Weapon (CH-LC "Solaris" Laser Cannon)
|Exosuit Right Leg ("H.O.N.K")
|A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption.
|A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems.
|4 Engineering<br>4 Combat<br>4 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
![[File:Mecha_laser.png]]
</tab>
|Exosuit Weapon (CH-PL "Firedart" laser)
<tab name="Reticence">
|A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|3 Engineering<br>3 Combat<br>3 EM Spectrum<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Metal.png|32px]]10000 Metal<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mecha_laser.png]]
![[File:Mech_Chassis.png]]
|Exosuit Weapon (CH-PD Disabler "Peacemaker")
|Exosuit Chassis ("Reticence")
|A weapon for combat exosuits. Shoots basic disablers.
|The chassis of a Reticence.
|3 Combat<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
![[File:Mecha_carbine.png]]
![[File:Reticence Torso.png]]
|Exosuit Weapon (FNX-99 "Hades" Carbine)
|Exosuit Torso ("Reticence")
|An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire.
|A torso part of the Reticence. Contains power unit, processing core and life support systems.
|5 Combat<br>4 Materials<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|-
|-
![[File:Mecha_scatter.png]]
![[File: Reticence Head.png]]
|Exosuit Weapon (LBX AC 10 "Scattershot")
|Exosuit Head ("Reticence")
|A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control.
|A Reticence head. Houses advanced surveillance and targeting sensors.
|4 Combat<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
|-
![[File:Mecha_ion.png]]
![[File:Reticence Left Arm.png]]
|Exosuit Weapon (MKIV Ion Heavy Cannon)
|Exosuit Left Arm ("Reticence")
|A mech-mounted weapon that is virtually identical to the Ion Rifle.
|A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|6 Combat<br>5 EM Spectrum<br>5 Materials<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]6000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
|-
![[File:Mecha_sgl.png]]
![[File:Reticence Right arm.png]]
|Exosuit Weapon (SGL-6 Flashbang Launcher)
|Exosuit right Arm ("Reticence")
|A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading.  
|A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons.
|3 Combat<br>
|None<br>
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
|-
![[File:Mecha_missile.png]]
![[File:Reticence Left leg.png]]
|Exosuit Weapon (SRM-8 Missile Rack)
|Exosuit Left Leg ("Reticence")
|A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space.
|A Reticence Left leg. Contains advanced servodrives and balance maintaining systems.
|6 Combat<br>6 Materials<br>
|None<br>
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
|-
![[File:Mecha_Plasmacutter.png]]
![[File:Reticence Right leg.png]]
|Exosuit Module Design (217-D Heavy Plasma Cutter)
|Exosuit Right Leg ("Reticence")
|A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles.
|A Reticence Right leg. Contains advanced servodrives and stabilization systems.
|5 Materials<br>4 Engineering<br>4 Plasma<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Plasma.png|32px]]6000 Plamsa<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
|-
![[File:Mecha_laser.png]]
</tab>
|Exosuit Weapon (P-X Tesla Cannon)
<tab name="Phazon">
|A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mecha_laser.png]]
![[File:Mech Chassis.png]]
|Exosuit Weapon (ZFI Immolation Beam Gun)
|Exosuit Chassis ("Phazon")
|A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.
|The Chassis of a Phazon.
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
</tab>
![[File:Phazon_torso.png]]
<tab name="Cyborg Upgrade Modules">
|Exosuit Torso ("Phazon")
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|The torso of a Phazon  Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|None<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]35000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Plasma.png|32px]]20000 Plasma<br>
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Phazon Head.png]]
|Kinetic Accelerator Offensive Mining Explosion Mod
|Exosuit Head ("Phazon")
|Causes the kinetic accelerator to destroy rock and damage mobs in an AoE.
|A Phazon head. Houses advanced surveillance and targeting sensors.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Phazon Left Arm.png]]
|Kinetic Accelerator Rapid Repeater Mod
|Exosuit Left Arm ("Phazon")
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
|A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Phazon Right arm.png]]
|Kinetic Accelerator Resonator Blast Mod
|Exosuit Right Arm ("Phazon")
|Causes kinetic accelerator shots to leave and detonate resonator blasts.
|A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
|-
![[File:Cyborg_upgrade.png]]
![[File:Phazon left leg.png]]
|Cyborg Upgrade Module (Reset)
|Exosuit Left Leg ("Phazon")
|Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg.
|A Phazon left leg. Contains Advanced servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
|-
![[File:Cyborg_upgrade.png]]
![[File:Phazon right leg.png]]
|Cyborg Upgrade Module (Rename)
|Exosuit Right Leg ("Phazon")
|Used to rename a cyborg.
|A Phazon right leg. Contains Advanced servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]35000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
|-
![[File:Cyborg_upgrade.png]]
![[File:Phazon armor.png]]
|Cyborg Upgrade Module (Restart)
|Exosuit Armor ("Phazon")
|Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online.
|Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties.
|None<br>
|None<br>
|[[File:Metal.png|32px]]60000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|-
|-
![[File:Lavaproof Chassis.png]]
</tab>
|Cyborg Upgrade (Lavaproof Chassis)
<tab name="Exosuit Equipment">
|An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:Mecha_wire.png]]
|Exosuit Engineering Equipment (Cable Layer)
|Equipment for engineering exosuits. Lays cable along the exosuit's path.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]5000 Titanium<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Cyborg upgrade2.png]]
![[File:Mecha_drill.png]]
|Cyborg Upgrade Module (VTEC)
|Exosuit ENgineering Equipment (Drill)
|Installs an advanced servo suite into a robot, increasing their speed.
|Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens!
|5 Materials<br>4 Engineering<br>4 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]80000 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Cyborg_Override.png]]
![[File:Mecha_exting.png]]
|Cyborg Upgrade (Ion Thrusters)
|Exosuit Engineering Equipment (Extinguisher)
|A energy-operated thruster system for cyborgs.
|Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher.
|4 Engineering<br>4 Power Storage<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Uranium.png|32px]]6000 Uranium<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Cyborg_Override.png]]
![[File:Mecha_clamp.png]]
|Cyborg Upgrade (Diamond Drill)
|Exosuit Engineering Equipment (Hydraulic Clamp)
|A diamond drill replacement for the mining module's standard drill.
|Equipment for engineering exosuits. Lifts objects and loads them into cargo.
|6 Materials<br>5 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Cyborg_Override.png]]
![[File:Tesla.png]]
|Cyborg Upgrade (Ore Satchel of Holding)
|Exosuit Equipment (Plasma Generator)
|A satchel of holding replacement for mining cyborg's ore satchel module.
|An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.
|4 Materials<br>4 Engineering<br>4 Bluespace<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:plasma.png|32px]]5000 Plasma<br>
|-
|-
![[File:Cyborg_Override.png]]
![[File:Mecha_bananam.png]]
|Cyborg Upgrade (Safety Override)
|H.O.N.K Banana Mortar
|Unlocks the hidden, deadlier functions of a cyborg.
|A specialized exosuit banana mortar used for delivering bananas where needed.
|7 Combat<br>7 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Diamond.png|32px]]10000 Diamond<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
![[File:Cyborg Upgrade3.png]]
![[File:Mecha_honker.png]]
|Cyborg Upgrade (Self-repair)
|HoNkER BlAsT 5000
|This module will repair the cyborg over time.
|A massive air horn capable of causing deafness, weakness, and stunning to those nearby.  
|4 Materials<br>4 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]10000 Bananium<br>
|-
|-
![[File:Floor buffer.png]]
![[File:Mecha_mousetrapm.png]]
|Cyborg Upgrade (Floor-buffer)
|H.O.N.K Mousetrap Mortar
|This module allows janitor cyborgs to clean floors simply by moving.
|Fairly tame for the H.O.N.K, this weapon fires primed mousetraps.
|4 Materials<br>4 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
![[File:Cyborg Upgrade3.png]]
![[File:Mecha_mimecarb.png]]
|Cyborg Upgrade (Rapid Construction Device)
|S.H.H. "Quietus" Carbine
|This module allows engineering cyborgs to utilize Rapid Construction Devices for construction.
|A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs.
|6 Materials<br>5 Engineering<br> 5 Power Storage<br>
|None<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|-
|-
![[File:Cyborg Upgrade4.png]]
![[File:Mecha_rcd.png]]
|Cyborg Upgrade (Engineering abductor upgrade)
|Exosuit Module (Mime RCD Module)
|An experimental upgrade that replaces an engineering cyborgs tools with the abductor version.
|Used for quick and silent construction.
|7 Materials<br>7 Engineering<br>4 Abductor <br>
|None<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Silver.png|32px]]12500 Silver<br>[[File:Titanium.png|32px]]10000 Titanium<br>[[File:Diamond.png|32px]]10000 Diamond<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|-
|-
![[File:Cyborg Upgrade4.png]]
![[File:Mecha_analyzer.png]]
|Cyborg Upgrade (Medical abductor upgrade)
|Exosuit Engineering Equipment (Mining Scanner)
|An experimental upgrade that replaces a medical cyborgs tools with the abductor version.
|Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.
|7 Materials<br>7 Biotech<br>3 Abductor<br>
|None<br>
|[[File:Metal.png|32px]]18000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]13000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br><br>[[File:Titanium.png|32px]]12000 Titanium<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Sleeper_0.png]]
|Kinetic Accelerator Damage Mod
|Exosuit Medical Equipment (Mounted Sleeper)
|Increases the damage of a kinetic accelerator when installed.
|A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|3 Engineering<br>2 Plasma<br>3 Biotech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Syringegun.png]]
|Kinetic Accelerator Cooldown Mod
|Exosuit Medical Equipment (Syringe Gun)
|Decreases the cooldown of a kinetic accelerator when installed.
|A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Mecha_clamp.png]]
|Kinetic Accelerator Range Mod
|Exosuit Medical Equipment (Rescue Jaw)
|Increases the range of a kinetic accelerator when installed.
|Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Mecha_uac2.png]]
|Kinetic Accelerator Mining AoE Mod
|Exosuit Weapon ("Ultra AC 2" LMG)
|Causes the kinetic accelerator to destroy rock in an AoE.
|A mech mounted light machine gun. Fires in three-shot bursts.
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|4 Combat<br>
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
</tab>
![[File:Mecha_diamond_drill.png]]
<tab name="Medical">
|Exosuit Module (Diamond Mining Drill)
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|An upgraded version of the standard drill.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|5 Materials<br>4 Engineering<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]6500 Diamond<br>
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:MMI empty.png]]
![[File:Tesla.png]]
|Man-Machine Interface
|Exosuit Module (ExoNuclear Reactor)
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
|A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot.
|2 Data Theory<br>3 Biotech<br>
|5 Power Storage<br>4 Engineering<br>3 Materials<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
|-
![[File:Robotic_brain.png]]
![[File:Mecha_teleport.png]]
|Robotic Brain
|Exosuit Module (Gravitational Catapult Module)
|An advanced circuit, capable of housing a non-sentient synthetic intelligence.
|An exosuit mounted gravity catapult. Can be used to fling objects and people around.
|3 Plasma<br>4 Biotech<br>5 Data Theory<br>
|4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br>
|[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Cyborg_upgrade.png]]
![[File:Mecha_rcd.png]]
|Man-Machine Interface Radio Upgrade
|Exosuit Module (RCD Module)
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
|An exosuit-mounted Rapid Construction Device.
|2 Engineering<br>2 Biotech<br>3 Data Theory<br>
|5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]200 Metal<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Gold.png|32px]]20000 Gold<br>[[File:Plasma.png|32px]]25000 Plasma<br>[[File:Silver.png|32px]]20000 Silver<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:Mecha_aboost_rng.png]]
|Welding Shield implant
|Exosuit Module (Reactive Armor Booster Module)
|These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
|An exosuit-mounted armor booster that decreases melee damage taken.
|4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br>
|5 Materials<br>4 Combat<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]5000 Silver<br>
|-
|-
![[File:Breathing tube.png]]
![[File:Mecha_aboost_ccw.png]]
|Breathing Tube Implant
|Exosuit Module (Reflective Armor Booster Module)
|Allows you to use internals without a mask and protecting you from being choked.
|An exosuit-mounted armor booster that decreases damage taken from ranged weapons.
|2 Materials<br>3 Biotech<br>
|5 Materials<br>5 Combat<br>3 Engineering<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>
|-
|-
![[File:Arm implant.png]]
![[File:Repair_droid.png]]
|Surgical Arm Implant
|Exosuit Module (Repair Droid Module)
|A set of surgical tools hidden behind a concealed panel on the user's arm.
|An automated Repair Droid. Consumes power to repair your mech.
|3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br>
|3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br>
|[[File:Metal.png|32px]]2500 Metal<Br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
|-
![[File:Arm implant.png]]
![[File:Repair_droid.png]]
|Toolset Arm Implant
|Exosuit Module (SOB-3 Clusterbang Launcher)
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools.
|A weapon that violates the Geneva Convention at 3 rounds per minute
|3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br>
|5 Materials<br>5 Combat<br>3 Illegal<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]10000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Mecha_Bola.png]]
|Janitorial Toolset Implant
|Exosuit Weapon Design (PCMK-6 Bola Launcher)
|A set of janitorial tools hidden behind a concealed panel on the user's arm.
|A mech mounted bola launcher useful for slowing criminals down.
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|3 Combat<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Mecha_Bola.png]]
|Botanical Toolset Implant
|Exosuit Module (Teleporter Module)
|A set of botanical tools hidden behind a concealed panel on the user's arm.
|An exosuit module that allows exosuits to teleport to any position in view
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|5 EM Spectrum<br>8 Bluespace<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>
|-
|-
![[File:Diagnostic HUD Implant.png]]
![[File:Mecha_Bola.png]]
|Diagnostic HUD implant
|Heavy-duty Exosuit Ion Thruster
|These cybernetic eye implants will display a diagnostic HUD over everything you see.
|Allows for further control in zero gravity environments
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br>
|5 EM Spectrum<br>5 Materials<br>6 Engineering<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Plasma.png|32px]]3000 Plasma<br>
|-
![[File:Tesla.png]]
|Exosuit Module (Tesla Energy Relay)
|A tesla energy relay system that passively recharges a mech using power from nearby APCs.
|4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Silver.png|32px]]3000 Silver<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (CH-LC "Solaris" Laser Cannon)
|A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption.
|4 Engineering<br>4 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (CH-PL "Firedart" laser)
|A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris.
|3 Engineering<br>3 Combat<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (CH-DS "Peacemaker" Disabler)
|A weapon for combat exosuits. Shoots basic disablers.
|3 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_carbine.png]]
|Exosuit Weapon (FNX-66 "Hades" Carbine)
|An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire.
|5 Combat<br>4 Materials<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_scatter.png]]
|Exosuit Weapon (LBX AC 10 "Scattershot")
|A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control.
|4 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_ion.png]]
|Exosuit Weapon (MKIV Ion Heavy Cannon)
|A mech-mounted weapon that is virtually identical to the Ion Rifle.
|6 Combat<br>5 EM Spectrum<br>5 Materials<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]6000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br>
|-
![[File:Mecha_sgl.png]]
|Exosuit Weapon (SGL-6 Flashbang Launcher)
|A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading.
|4 Combat<br>4 Engineering<br>
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
![[File:Mecha_missile.png]]
|Exosuit Weapon (SRM-8 Missile Rack)
|A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space.
|6 Combat<br>5 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
![[File:Mecha_Plasmacutter.png]]
|Exosuit Module Design (217-D Heavy Plasma Cutter)
|A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles.
|5 Materials<br>4 Engineering<br>4 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Plasma.png|32px]]6000 Plasma<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (P-X Tesla Cannon)
|A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine.
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (ZFI Immolation Beam Gun)
|A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br>
|-
</tab>
<tab name="Cyborg Upgrade Modules">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Offensive Mining Explosion Mod
|Causes the kinetic accelerator to destroy rock and damage mobs in an AoE.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Rapid Repeater Mod
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Resonator Blast Mod
|Causes kinetic accelerator shots to leave and detonate resonator blasts.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|-
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Module Reset)
|Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Rename)
|Used to rename a cyborg.
|None<br>
|[[File:Metal.png|32px]]35000 Metal<br>
|-
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Restart)
|Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online.
|None<br>
|[[File:Metal.png|32px]]60000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Lavaproof Chassis.png]]
|Cyborg Upgrade Module (Lavaproof Chassis)
|An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]5000 Titanium<br>
|-
![[File:Cyborg upgrade2.png]]
|Cyborg Upgrade Module (VTEC)
|Installs an advanced servo suite into a robot, increasing their speed.
|5 Materials<br>4 Engineering<br>4 Data Theory<br>
|[[File:Metal.png|32px]]80000 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Ion Thrusters)
|A energy-operated thruster system for cyborgs.
|4 Engineering<br>4 Power Storage<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Uranium.png|32px]]6000 Uranium<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Diamond Drill)
|A diamond drill replacement for the mining module's standard drill.
|6 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Ore Satchel of Holding)
|A satchel of holding replacement for mining cyborg's ore satchel module.
|4 Materials<br>4 Engineering<br>4 Bluespace<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Safety Override)
|Unlocks the hidden, deadlier functions of a cyborg.
|7 Combat<br>7 Data Theory<br>4 Illegals<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Diamond.png|32px]]10000 Diamond<br>
|-
![[File:Cyborg Upgrade3.png]]
|Cyborg Upgrade Module (Self-repair)
|This module will repair the cyborg over time.
|4 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
![[File:Floor buffer.png]]
|Janitorial floor buffer upgrade (Floor buffer)
|This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart.
|4 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]9000 Metal<br>[[File:Glass.png|32px]]7600 Glass<br>
|-
![[File:Cyborg Upgrade4.png]]
|Cyborg Upgrade Module (Trash Bag of Holding)
|An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs.
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
|[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Plasma.png|32px]]1500 Plasma<br>
|-
![[File:Cyborg Upgrade3.png]]
|Cyborg Upgrade Module (Rapid Construction Device)
|This module allows engineering cyborgs to utilize Rapid Construction Devices for construction.
|6 Materials<br>5 Engineering<br> 5 Power Storage<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
![[File:Cyborg Upgrade3.png]]
|Cyborg Upgrade Module (Rapid Part Exchange Device)
|This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades.
|3 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
![[File:AbductorModule.png]]
|Cyborg Upgrade Module (Abductor Engineering Equipment)
|An experimental upgrade that replaces an engineering cyborg's tools with the abductor version.
|7 Materials<br>7 Engineering<br>4 Alientech <br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Silver.png|32px]]12500 Silver<br>[[File:Titanium.png|32px]]10000 Titanium<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:AbductorModule.png]]
|Cyborg Upgrade Module (Abductor Medical Equipment)
|An experimental upgrade that replaces a medical cyborg's tools with the abductor version.
|7 Materials<br>7 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]18000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]13000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Titanium.png|32px]]12000 Titanium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]4000 Plasma<br>
|-
![[File:AbductorModule.png]]
|Cyborg Upgrade (Abductor Janitorial Equipment)
|An experimental upgrade that replaces a janitor cyborg's tools with the abductor version.
|7 Materials<br>7 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]7500 Silver<br>[[File:Titanium.png|32px]]7500 Titanium<br>[[File:Diamond.png|32px]]5000 Diamond<br>[[File:Plasma.png|32px]]2500 Plasma<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Damage Mod
|Increases the damage of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Cooldown Mod
|Decreases the cooldown of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Range Mod
|Increases the range of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Mining AoE Mod
|Causes the kinetic accelerator to destroy rock in an AoE.
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
</tab>
<tab name="Medical">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:MMI empty.png]]
|Man-Machine Interface
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
|3 Data Theory<br>2 Biotech<br>2 Engineering<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Robotic_brain.png]]
|Robotic Brain
|An advanced circuit, capable of housing a non-sentient synthetic intelligence.
|3 Plasma<br>4 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Cyborg_upgrade.png]]
|Man-Machine Interface Radio Upgrade
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
|2 Engineering<br>2 Biotech<br>3 Data Theory<br>
|[[File:Metal.png|32px]]200 Metal<br>
|-
![[File:Cyber eyes.png]]
|Welding Shield implant
|These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
|4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
|-
![[File:Breathing tube.png]]
|Breathing Tube Implant
|Allows you to use internals without a mask and protecting you from being choked.
|2 Materials<br>3 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
|-
![[File:Surgical arm implant.png]]
|Surgical Arm Implant
|A set of surgical tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Toolset arm implant.png]]
|Toolset Arm Implant
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools.
|3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Janitorial arm implant.png]]
|Janitorial Toolset Implant
|A set of janitorial tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Botanical arm implant.png]]
|Botanical Toolset Implant
|A set of botanical tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Toolset arm implant.png]]
|Abductor Toolset Implant
|An alien toolset, designed to be installed on subject's arm.
|6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Janitorial arm implant.png]]
|Abductor Janitorial Toolset Implant
|An alien janitorial toolset, designed to be installed on the subject's arm.
|6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Surgical arm implant.png]]
|Abductor Surgical Toolset Implant
|An alien surgical toolset, designed to be installed on the subject's arm.
|6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Diagnostic HUD Implant.png]]
|Diagnostic HUD implant
|These cybernetic eye implants will display a diagnostic HUD over everything you see.
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Medical HUD implant.png]]
|Medical HUD implant
|These cybernetic eye implants will display a medical HUD over everything you see.
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:SechudImplant.png]]
|Security HUD implant
|These cybernetic eye implants will display a security HUD over everything you see.
|5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
|-
![[File:Meson eyes implant.png]]
|Meson scanner implant
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
|4 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
|-
![[File:Thermal eyes implant.png]]
|Thermals Implant
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Antidrop.png]]
|Anti-Drop implant
|An implant that will prevent you from dropping items.
|5 Materials<br>5 Biotech<br>6 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|-
![[File:CNS_rebooter.png]]
|CNS Rebooter implant
|This implant will automatically give you back control over your central nervous system, reducing downtime when stunned.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
![[File:Neural Jumpstarter.png]]
|Neural Jumpstarter Implant
|This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
![[File:CNS_rebooter.png]]
|Comical Implant
|Uh oh
|2 Materials<br>2 Biotech<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br>
|-
![[File:Nutriment pump implant.png]]
|Nutriment pump implant
|This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.
|3 Materials<br>4 Power Storage<br>3 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Nutriment pump implant PLUS.png]]
|Nutriment pump implant PLUS
|This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
|5 Materials<br>4 Power Storage<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br>
|-
|-
![[File:Medical HUD implant.png]]
![[File:Reviver.png]]
|Medical HUD implant
|Reviver implant
|These cybernetic eye implants will display a medical HUD over everything you see.
|This implant will attempt to revive you if you lose consciousness. For the faint of heart!
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|5 Materials<br>5 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|-
![[File:SechudImplant.png]]
|Security HUD implant
|These cybernetic eye implants will display a security HUD over everything you see.
|5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:Cyber eyes.png]]
|Meson scanner implant
|Cybernetic Eyes
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
|An electronic device designed to mimic the functions of a pair of human eyes.
|4 Materials<br>4 Engineering<br>4 Biotech<br>
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:Cybernetic Ears.png]]
|Thermals Implant
|Cybernetic Ears
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
|A basic cybernetic designed to mimic the operation of ears.
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br>
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Antidrop.png]]
![[File:Cybernetic Liver.png]]
|Anti-Drop implant
|Cybernetic Liver
|An implant that will prevent you from dropping items.
|An electronic device designed to mimic the functions of a of human liver.
|5 Materials<br>5 Biotech<br>6 Data Theory<br>
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:CNS_rebooter.png]]
![[File:Cybernetic Kidneys.png]]
|CNS Rebooter implant
|Cybernetic Kidneys
|This implant will automatically give you back control over your central nervous system, reducing downtime when stunned.
|An electronic device designed to mimic the functions of a pair of kidneys.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Neural Jumpstarter.png]]
![[File:Cybernetic_heart.gif]]
|Neural Jumpstarter Implant
|Cybernetic Heart
|This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.
|An electronic device designed to mimic the functions of an organic human heart.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:CNS_rebooter.png]]
![[File:Upgraded Cybernetic Heart.gif]]
|Comical implant
|Upgraded Cybernetic Heart
|Uh oh
|A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock.
|2 Materials<br>2 Biotech<br>
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
|-
![[File:Nutriment pump implant.png]]
![[File:Cybernetic Lungs.png]]
|Nutriment pump implant
|Cybernetic Lungs
|This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.
|An electronic device designed to mimic the functions of a pair of human lungs.
|3 Materials<br>4 Power Storage<br>3 Biotech<br>
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Nutriment pump implant PLUS.png]]
![[File:Upgraded Cybernetic Lungs.png]]
|Nutriment pump implant PLUS
|Upgraded Cybernetic Lungs
|This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
|A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
|5 Materials<br>4 Power Storage<br>4 Biotech<br>
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
|-
![[File:Reviver.png]]
![[File:SAEMI implant.png]]
|Reviver implant
|Strong-arm Empowered Musculature Implant
|This implant will attempt to revive you if you lose consciousness. For the faint of heart!
|An implant that enhances your muscles to punch harder and throw people back.
|5 Materials<br>5 Biotech<br>4 Data Theory<br>
|7 Combat<br>4 Syndicate<br>7 Biotech<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|[[File:Gold.png|32px]]5000 Gold<br>[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
</tab>
<tab name="Misc">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Cyber eyes.png]]
![[File:Exosuit Tracking Beacon.gif]]
|Cybernetic Eyes
|Exosuit Tracking Beacon
|An electronic device designed to mimic the functions of a pair of human eyes.
|Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office.
|4 Materials<br>4 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
|-
![[File:Cybernetic Ears.png]]
![[File:IPC Head.png]]
|Cybernetic Ears
|IPC Head
|A basic cybernetic designed to mimic the operation of ears.
|A simple, functional robotic head, capable of housing visual and audio receptors.
|4 Materials<br>4 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Cybernetic Liver.png]]
![[File:IPC Torso.png]]
|Cybernetic Liver
|Integrated Robotic Chassis
|An electronic device designed to mimic the functions of a of human liver.
|The chassis of an IPC that houses most of its components, including microbatteries, brains, and even various implants.
|4 Materials<br>4 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br>
|-
|-
![[File:Cybernetic Kidneys.png]]
![[File:Supercapacitypowercell.png]]
|Cybernetic Kidneys
|IPC Microbattery
|An electronic device designed to mimic the functions of a pair of kidneys.
|A small, powerful cell for use in fully prosthetic bodies.
|4 Materials<br>4 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
|-
|-
![[File:Cybernetic_heart.gif]]
![[File:IPC charger implant.png]]
|Cybernetic Heart
|IPC Charger
|An electronic device designed to mimic the functions of an organic human heart.
|An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment
|4 Materials<br>4 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:Upgraded Cybernetic Heart.gif]]
![[File:Cyborg_Camera.png]]
|Upgraded Cybernetic Heart
|IPC Optical Sensor
|A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock.
|The eyes of an IPC.
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
|-
![[File:Cybernetic Lungs.png]]
![[File:Universal_recorder.png]]
|Cybernetic Lungs
|IPC Microphone
|An electronic device designed to mimic the functions of a pair of human lungs.
|Allows an IPC to hear.
|4 Materials<br>4 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
|-
![[File:Upgraded Cybernetic Lungs.png]]
![[File:Advanced_hard_disk_drive.png]]
|Upgraded Cybernetic Lungs
|Voice Modkit : Standard
|A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
|This modification kit updates a mech's onboard voice to Standard, a basic robotic voice.
|5 Materials<br>5 engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
</tab>
<tab name="Misc">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
![[File:Exosuit Tracking Beacon.gif]]
|Exosuit Tracking Beacon
|Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office.
|None<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
|-
![[File:IPC Head.png]]
![[File:Advanced_hard_disk_drive.png]]
|IPC Head
|Voice Modkit : Nanotrasen
|A simple, functional robotic head, capable of holding a positronic brain.
|This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
|-
![[File:IPC Torso.png]]
![[File:Advanced_hard_disk_drive.png]]
|Intergrated Robotic Chassis
|Voice Modkit : Silent
|The chassis of an IPC that houses most of its components.
|This modification kit silences a mech's onboard voice.
|None<br>
|None<br>
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
|-
![[File:Supercapacitypowercell.png]]
![[File:Advanced_hard_disk_drive.png]]
|IPC Microbattery
|Voice Modkit : Honk
|A small, powerful cell for use in fully prosthetic bodies.
|This modification kit updates a mech's onboard voice to Honk. Why?
|None<br>
|None<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
|[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]100 Bananium<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Advanced_hard_disk_drive.png]]
|IPC Charger
|Voice Modkit : Syndicate
|An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment
|A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears.
|None<br>
|2 Illegal<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]400 Metal<br>[[File:Titanium.png|32px]]100 Titanium<br>
|-
|-
![[File:Cyborg_Camera.png]]
![[File:Exosuit Tracking Beacon.gif]]
|IPC Optical Sensor
|AI Control Beacon
|The eyes of an IPC.
|A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit.
|None<br>
|2 Engineering<br>2 EM Spectrum<br>3 Data Theory<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]200 Silver<br>
|-
|-
![[File:Universal_recorder.png]]
![[File:Flash.png]]
|IPC Microphone
|Synthetic Flash
|Allows an IPC to hear.
|A synthetic flash used mostly in borg construction.
|None<br>
|3 EM Spectrum<br>2 Combat<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|[[File:Metal.png|32px]]750 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
|-
|-
![[File:Advanced_hard_disk_drive.png]]
![[File:Powercell.png]]
|Voice Modkit : Standard
|Basic Power Cell
|This modification kit updates a mech's onboard voice to Standard, a basic robotic voice.
|A basic power cell that holds 1000 units of energy
|None<br>
|1 Power Storage<br>
|[[File:Metal.png|32px]]500 Metal<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|-
|-
![[File:Advanced_hard_disk_drive.png]]
![[File:Power_cell.png]]
|Voice Modkit : Nanotrasen
|High-Capacity Power Cell
|This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice.
|A power cell that holds 10000 units of energy
|None<br>
|2 Power Storage<br>
|[[File:Metal.png|32px]]500 Metal<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br>
|-
|-
![[File:Advanced_hard_disk_drive.png]]
![[File:Hyper_cell.png]]
|Voice Modkit : Silent
|Hyper-Capacity Power Cell
|This modification kit silences a mech's onboard voice.
|A power cell that holds 30000 units of energy
|None<br>
|5 Power Storage<br>5 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]500 Metal<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br>
|-
|-
![[File:Advanced_hard_disk_drive.png]]
![[File:Supercapacitypowercell.png]]
|Voice Modkit : Honk
|Super-Capacity Power Cell
|This modification kit updates a mech's onboard voice to Honk. Why?
|A power cell that holds 20000 units of energy
|None<br>
|3 Power Storage<br>3 Materials<br>
|[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]100 Bananium<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br>
|-
|-
![[File:Advanced_hard_disk_drive.png]]
![[File:Bluespacepowercell.png]]
|Voice Modkit : Syndicate
|Bluespace Power cell
|A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears.
|A powercell that holds 40000 units of energy
|2 Illegal<br>
|5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace
|[[File:Metal.png|32px]]400 Metal<br>[[File:Titanium.png|32px]]100 Titanium<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh
|-
|}</tab></tabs>
 
==Research Computers==
{| style="width: 80%;"
|- style="vertical-align:top;"
| style="width:33%;" |
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''AI System Integrity Restorer''' <br> [[file:AI_System_Integrity_Restorer.gif]] {{anchor|AI System Integrity Restorer}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
![[File:Exosuit Tracking Beacon.gif]]
| A console that is able to repair [[AI]]s using IntelliCards.
|AI Control Beacon
|}
|A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit.
|2 Engineering<br>2 EM Spectrum<br>3 Data Theory<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]200 Silver<br>
|-
|-
![[File:Flash.png]]
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
|Synthetic Flash
|}
|A synthetic flash used mostly in borg construction.
| style="width:33%;" |
|3 EM Spectrum<br>2 Combat<br>
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|[[File:Metal.png|32px]]750 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Exosuit Control Console''' <br> [[file:Exosuit_Control_Console.gif]] {{anchor|Exosuit Control Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
![[File:Powercell.png]]
| A console used for tracking and locking down [[Guide to Robotics#Exosuits|exosuits]].
|Basic Power Cell
|}
|A basic power cell that holds 1000 units of energy
|1 Power Storage<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|-
|-
![[File:Power_cell.png]]
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
|High-Capacity Power Cell
|}
|A power cell that holds 10000 units of energy
| style="width:33%;" |
|2 Power Storage<br>
{| class="wikitable" style="width:100%;margin-bottom:0px;margin-top:0px;"
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br>
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Mech Bay Power Control Console''' <br> [[file:Mech_Bay_Power_Control_Console_On.gif]] {{anchor|Mech Bay Power Control Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
![[File:Hyper_cell.png]]
| A console that is used for controlling the Mech Bay Recharge Station.
|Hyper-Capacity Power Cell
|}
|A power cell that holds 30000 units of energy
|5 Power Storage<br>4 Materials<br>
|[[File:Metal.png|32px]]400 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br>
|-
|-
![[File:Supercapacitypowercell.png]]
| colspan='2' style="background:#EAECF0;" | Located in the [[Robotics| Mech Bay]]
|Super-Capacity Power Cell
|}
|A power cell that holds 20000 units of energy
|- style="vertical-align:top;"
|3 Power Storage<br>2 Materials<br>
|
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br>
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Messenger Console''' <br> [[file:Message_Monitoring_Console.gif]] {{anchor|Message Monitoring Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
![[File:Bluespacepowercell.png]]
| A console used for seeing what messages are sent via PDA and delete them. It can also be used to view Request Console messages.
|Bluespace Power cell
|}
|A powercell that holds 40000 units of energy
|5 Materials<br> 5 Engineering<br> 6 Power storage<br> 5 Bluespace
|[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh
|-
|-
|}</tab></tabs>
| colspan='2' style="background:#EAECF0;" | Located in the [[Server Room]], and [[Messaging Server Room]]
 
|}
==Research Computers==
|
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #f0e8f0;"
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="vertical-align: top;"
! style='background-color:#A06DA0' width:150px;                      |Object
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''R&D Access Console''' <br> [[file:RnD_Console.png]] {{anchor|R&D Consoles}}
! style='background-color:#A06DA0' width:150px;                      |Location
| style="width: 70%" |  
! class="unsortable" style='background-color:#A06DA0' width:200px;   |Purpose
{| style="width:100%; margin: 0px;"
! class="unsortable" style='background-color:#A06DA0'               |Description
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
! AI System Integrity Restorer{{anchor|AI System Integrity Restorer}} <br> [[file:AI_System_Integrity_Restorer.gif]]
| A console used to access nearby [[Guide to Research and Development#Research and Development|research machinery]].
| [[RD Office]]
|}
| Used to restore a dead [[AI]].  
| Collect the dead AI with an IntelliCard, place it in the computer, activate the repair function and wait until its fully restored.
|-
|-
! Exosuit Control Console{{anchor|Exosuit Control Console}} <br> [[file:Exosuit_Control_Console.gif]]
| colspan='2' style="background:#EAECF0;" | Located in [[Research and Development Lab|R&D]], [[Robotics]], and the [[E.X.P.E.R.I-MENTOR]]
| [[RD Office]]
|}
| Used for tracking and locking down [[Guide to Robotics#Exosuits|exosuits]] (mechs).
|
| The exosuits need to have a exosuit tracking beacon put into them for this console to see them. An EMP blast will destroy the tracking beacon.
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''R&D Server Control''' <br> [[file:RnD_Console.png]] {{anchor|R&D Server Control}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
! Mech Bay Power Control Console{{anchor|Mech Bay Power Control Console}} <br> [[file:Mech_Bay_Power_Control_Console_On.gif]]
| A console used to choose which consoles have access to upload and download known technologies from the database.
| [[Robotics Lab|Mech Bay]]
|}
| Used for controlling the Mech Bay Recharge Station.
| When you have an exosuit parked on the Mech Bay Recharge Station, this console will show the mechs integrity, available power and also starts charging it.
|-
|-
! Message Monitoring Console{{anchor|Message Monitoring Console}} <br> [[file:Message_Monitoring_Console.gif]]
| colspan='2' style="background:#EAECF0;" | Located in the [[Server Room]]
| [[Server Room]], <br> [[Messaging Server Room]] <br> or <br> [[AI Satellite]]
|}
| Monitor the crew's [[PDA]] messages.
|- style="vertical-align:top"
| You can see what messages are sent via PDA and delete them. It can also be used to view Request Console messages.
|
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Robotics Control Console''' <br> [[file:Robotics_Control_Console.png]] {{anchor|Robotics Control Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
! R&D Consoles{{anchor|R&D Consoles}} <br> [[file:RnD_Console.png]]
| A console used to access linked [[Cyborg|Cyborgs]].
| [[Research and Development Lab|R&D]], <br> [[Robotics]], <br> [[E.X.P.E.R.I-MENTOR]]
|}
| Used by to access nearby [[Guide to Research and Development#Research and Development|reserach machinery]].
| This console will access the Destructive Analyzer, Protolathe and Circuit Imprinter. You can see the current technology levels on the console, sync them to the database network as well as download technologies from the database.
|-
|-
! R&D Server Control{{anchor|R&D Server Control}} <br> [[file:RnD_Console.png]]
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
| [[Server Room]]
|}
| Sets access rights to R&D consoles.
|
| Choose which consoles have access to upload and download known technologies from the database. Can reset known technologies and remove designs.
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Science Control Console''' <br> [[file:Science_Management_Console.gif]] {{anchor|Science Management Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
! Robotics Control Console{{anchor|Robotics Control Console}} <br> [[file:Robotics_Control_Console.png]]
| A console used to manipulate science personnels ID cards.
| [[RD Office]]
|}
| Used to access linked [[Cyborg|Cyborgs]].
| Sometimes you just need to remotely lockdown or detonate linked Cyborgs.
|-
|-
! Science Management Console{{anchor|Science Management Console}} <br> [[file:Science_Management_Console.gif]]
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
| [[RD Office]]
|}
| Manipulate ID cards.
|
| It allows you to change properties of an ID Card, provided you are a [[Roles#Station Command|Head of Staff]]. You can also open or close job slots.
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Slime Control Console''' <br> [[file:Slime_Management_Console.png]] {{anchor|Slime Management Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
! Slime Management Console{{anchor|Slime Management Console}} <br> [[file:Slime_Management_Console.png]]
| A console used for remotely handling [[Guide to Xenobiology#Efficiently managing your slimes|slimes]].
| [[Xenobiology]]
|}
| A computer used for remotely handling [[Guide to Xenobiology#Efficiently managing your slimes|slimes]].
| Remotley pick up and drop slimes, drop monkeys or recycle dead ones, scan slimes and feed them potions.
|-
|-
| colspan='2' style="background:#EAECF0;" | Located in the [[Xenobiology]]
|}
|}
|}
[[Category:Objects]]

Revision as of 03:40, 3 November 2024


Circuit Imprinter

This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including mech suits and power generators.

Icon Name Description Required Tech Levels Required Materials
AI Module (Freeform) An AI module that allows you to add a single low-priority custom law to an AI. 5 Data Theory
4 Materials
Glass1000Gold100
AI Module (oneCrewMember) Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station. 6 Data Theory
4 Materials
Glass1000Diamond100
AI Module (OxygenIsToxicToHumans) A dangerous module that instructs an AI to remove all oxygen from the station. 4 Data Theory
2 Biotech
4 Materials
Glass1000Gold100
AI Module (ProtectStation) Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it. 5 Data Theory
4 Materials
Glass1000Gold100
AI Module (Purge) Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units. 5 Data Theory
6 Materials
Glass1000Diamond100
AI Module (Quarantine) A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect. 3 Data Theory
2 Biotech
4 Materials
Glass1000Gold100
AI Module (Reset) Purges all Freeform and Hacked laws from an AI, leaving core laws intact. 4 Data Theory
6 Materials
Glass1000Gold100
AI Module (Safeguard) A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew. 3 Data Theory
3 Materials
Glass1000Gold100
Core AI Module (Asimov) A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence. 3 Data Theory
5 Materials
Glass1000Diamond100
Core AI Module (Pranksimov) A varient of Asimov that allows breakage of laws if doing so is funny 5 Data Theory
5 Materials
2 Illegal
Glass1000Bananium100
Core AI Module (Corporate) A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible. 5 Data Theory
5 Materials
Glass1000Diamond100
Core AI Module (Crewsimov) An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans. 3 Data Theory
5 Materials
Glass1000Diamond100
Core AI Module (P.A.L.A.D.I.N.) The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting. 5 Data Theory
5 Materials
Glass1000Diamond100
Core AI Module (Antimov) For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself. 5 Data Theory
5 Materials
2 Illegal
Glass1000Diamond100
Core AI Module (Freeform) An AI module that allows you to add a single high-priority custom law to an AI. 6 Data Theory
6 Materials
Glass1000Diamond100
Core AI Module (T.Y.R.A.N.T.) Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do. 5 Data Theory
2 Illegal
5 Materials
Glass1000Diamond100
Icon Name Description Required Tech Levels Required Materials
Machine Board (Freezer/Heater) The circuit board for a Freezer/Heater. 3 Data Theory
3 Plasma
Glass1000
Machine Board (SMES) The circuit board for a SMES. 4 Data Theory
5 Power Storage
4 Engineering
Glass1000
Machine Board (Emitter) The circuit board for an emitter. 3 Data Theory
5 Power Storage
4 Engineering
Glass1000
Computer Design (Power Turbine Console Board) The circuit board for a power turbine console. 4 Data Theory
5 Power Storage
4 Engineering
Glass1000
Machine Board (Power Turbine Board) The circuit board for a power turbine. 4 Data Theory
4 Power Storage
5 Engineering
Glass1000
Machine Board (Power Compressor Board) The circuit board for a power compressor. 4 Data Theory
5 Power Storage
4 Engineering
Glass1000
Machine Board (PACMAN-type Generator) The circuit board that for a PACMAN-type portable generator. 2 Data Theory
3 Plasma
3 Power Storage
3 Engineering
Glass1000
Machine Board (MRSPACMAN-type Generator) The circuit board that for a MRSPACMAN-type portable generator. 3 Data Theory
4 Plasma
5 Power Storage
5 Engineering
Glass1000
Machine Board (SUPERPACMAN-type Generator) The circuit board that for a SUPERPACMAN-type portable generator. 3 Data Theory
4 Power Storage
4 Engineering
Glass1000
Machine Board (Tesla Coil Board) The circuit board for a tesla coil. 3 Data Theory
3 Power Storage
3 EM Spectrum
Glass1000
Machine Board (Grounding Rod Board) The circuit board for a grounding rod. 3 Data Theory
2 Plasma
3 Power Storage
3 EM Spectrum
Glass1000
Icon Name Description Required Tech Levels Required Materials
Machine Board (Seed Extractor Board) The circuit board for a seed extractor. 1 Data Theory
Glass1000
Machine Board (Biogenerator) The circuit board for a Biogenerator. 2 Data Theory
3 Biotech
3 Materials
Glass1000
Machine Board (Hydroponics Tray) The circuit board for a Hydroponics Tray. 2 Biotech
Glass1000
Machine Board (Plant DNA Manipulator Board) The circuit board for a plant DNA manipulator. 4 Data Theory
3 Biotech
Glass1000
Icon Name Description Required Tech Levels Required Materials
Machine Board (Smartfridge Board) The circuit board for a smartfridge. 1 Data Theory
Glass1000
Machine Board (Monkey Recycler Board) The circuit board for a monkey recycler. 1 Data Theory
Glass1000
Machine Board (Processor Board) The circuit board for a processor. 1 Data Theory
Glass1000
Machine Board (AI Holopad Board) The circuit board for a holopad. 1 Data Theory
Glass1000
Machine Board (Battle Arcade Machine) Allows for the construction of circuit boards used to build a new Arcade Machine. 1 Data Theory
Glass1000
Machine Board (Deep Fryer) The circuit board for a deep fryer. 1 Data Theory
Glass1000
Machine Board (Orion Trail Arcade Machine) Allows for the construction of circuit boards used to build a new Orion Trail machine. 1 Data Theory
Glass1000
Machine Board (Claw Game Board) The circuit board for a claw game. 1 Data Theory
Glass1000
Machine Board (Mining Rewards Vendor Board) The circuit board for a Mining Rewards Vendor. 3 Engineering
Glass1000
Machine Board (Weapon Recharger) The circuit board for a recharger. 3 Materials
3 Power Storage
Glass1000
Machine Board (Cell Charger) The circuit board for a battery recharger. 3 Materials
3 Power Storage
Glass1000
Machine Board (Gibber Board) The circuit board for a gibber. 2 Data Theory
2 Engineering
Glass1000
Machine Board (Recycler Board) The circuit board for a recycler. 2 Data Theory
2 Engineering
Glass1000
Machine Board (Microwave) The circuit board for a Microwave. 2 Data Theory
2 EM Spectrum
Glass1000
Machine Board (Oven) The circuit board for an Oven. 2 Data Theory
2 EM Spectrum
Glass1000
Machine Board (Grill) The circuit board for a Grill. 2 Data Theory
2 EM Spectrum
Glass1000
Machine Board (Dish Drive Board) The circuit board for a dish drive. 1 Data Theory
Glass1000
Machine Board (Candy Maker) The circuit board for a Candy Maker. 2 Data Theory
2 EM Spectrum
Glass1000
Machine Board (Ore Redemption Board) The circuit board for an Ore Redemption machine. 2 Data Theory
2 Engineering
3 Plasma
Glass1000
Machine Board (Prize Counter) The circuit board for a prize counter. 2 Data Theory
2 Materials
Glass1000
Machine Board (Virtual Gameboard) The circuit board for a Virtual Gameboard. 2 Data Theory
Glass1000
Machine Board (Nanotrasen Merchandise Vendor) The circuit board for a Nanotrasen Merchandise Vendor. None
Glass1000
Machine Board (Bottler Board) The circuit board for a bottler. 2 Data Theory
Glass1000
Machine Board (Slot Machine Board) The circuit board for a slot machine. 2 Data Theory
Glass1000
Icon Name Description Required Tech Levels Required Materials
Machine Board (Telecommunications Core) The circuit board for a Telecommunications Core. 2 Engineering
2 Data Theory
Glass1000
Machine Board (Telecommunications Relay) The circuit board for a Telecommunications Relay. 2 Engineering
2 Bluespace
2 Data Theory
Glass1000
Icon Name Description Required Tech Levels Required Materials
Console Board (AI Core) Allows for the construction of circuit boards used to build new AI cores. 3 Data Theory
Glass1000
Console Board (AI Integrity Restorer) Allows for the construction of circuit boards used to build an AI Integrity Restorer. 4 Data Theory
3 EM Spectrum
Glass1000
Console Board (AI Upload) Allows for the construction of circuit boards used to build an AI Upload Console. 5 Data Theory
4 Engineering
Glass1000
Console Board (Atmospheric Alerts) Allows for the construction of circuit boards used to build an atmosphere alert console.. 2 Data Theory
Glass1000
Console Board (Atmospheric Monitor) Allows for the construction of circuit boards used to build an Atmospheric Monitor. 2 Data Theory
Glass1000
Console Board (Camera Monitor) Allows for the construction of circuit boards used to build camera monitors. 2 Data Theory
2 Combat
Glass1000
Console Board (Cloning Machine Console) Allows for the construction of circuit boards used to build a new Cloning Machine console. 4 Data Theory
3 Biotech
Glass1000
Console Board (Communications Console) Allows for the construction of circuit boards used to build a communications console. 3 Data Theory
3 EM Spectrum
Glass1000
Console Board (Crew Monitoring Computer) Allows for the construction of circuit boards used to build a Crew monitoring computer. 3 Data Theory
2 EM Spectrum
2 Biotech
Glass1000
Console Board (Cyborg Upload) Allows for the construction of circuit boards used to build a Cyborg Upload Console. 5 Data Theory
4 Engineering
Glass1000
Console Board (DNA Machine) Allows for the construction of circuit boards used to build a new DNA scanning console. 2 Data Theory
2 Biotech
Glass1000
Console Board (Drone Control Console) Allows for the construction of circuit boards used to build a Drone Control console. 4 Data Theory
Glass1000
Console Board (Exosuit Control Console) Allows for the construction of circuit boards used to build an exosuit control console. 3 Data Theory
Glass1000
Console Board (ID Computer) Allows for the construction of circuit boards used to build an ID computer. 3 Data Theory
Glass1000
Console Board (Mech Bay Power Control Console) Allows for the construction of circuit boards used to build a mech bay power control console. 3 Data Theory
3 Power Storage
Glass1000
Console Board (Medical Records) Allows for the construction of circuit boards used to build a medical records console. 2 Data Theory
2 Biotech
Glass1000
Console Board (Messaging Monitor Console) Allows for the construction of circuit boards used to build a messaging monitor console. 5 Data Theory
Glass1000
Console Board (Mining Shuttle) Allows for the construction of circuit boards used to build a mining shuttle console. 3 Data Theory
Glass1000
Console Board (Operating Computer) Allows for the construction of circuit boards used to build an operating computer console. 2 Data Theory
3 Biotech
Glass1000
Console Board (PanD.E.M.I.C. 2200) Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console. 3 Data Theory
3 Biotech
Glass1000
Console Board (Power Monitor) Allows for the construction of circuit boards used to build a new power monitor 2 Data Theory
2 Power Storage
Glass1000
Console Board (Prisoner Management Console) Allows for the construction of circuit boards used to build a prisoner management console. 2 Data Theory
Glass1000
Console Board (Brig Cell Management Console) Allows for the construction of circuit boards used to build a brig cell management console. 2 Data Theory
Glass1000
Console Board (R&D Console) Allows for the construction of circuit boards used to build a new R&D console. 4 Data Theory
Glass1000
Console Board (R&D Server Control Console) The circuit board for a R&D Server Control Console 3 Data Theory
Glass1000
Console Board (Robotics Control Console) Allows for the construction of circuit boards used to build a Robotics Control console. 4 Data Theory
Glass1000
Console Board (Security Records Console) Allows for the construction of circuit boards used to build a security records console. 2 Data Theory
2 Combat
Glass1000
Console Board (Solar Control) Allows for the construction of circuit boards used to build a solar control console 2 Data Theory
2 Power Storage
Glass1000
Console Board (Supermatter Monitoring) Allows for the construction of circuit boards used to build a Supermatter Monitoring Console. 2 Power Storage
2 Data Theory
Glass1000
Console Board (Supply Ordering Console) Allows for the construction of circuit boards used to build a supply ordering console. 2 Data Theory
Glass1000
Console Board (Supply Shuttle Console) Allows for the construction of circuit boards used to build a supply shuttle console. 3 Data Theory
Glass1000
Console Board (Teleporter Console) Allows for the construction of circuit boards used to build a teleporter control console. 3 Data Theory
3 Bluespace
4 Plasma
Glass1000
Console Board (General Air Control) Allows for the construction of circuit boards used to build a general air control computer. 3 Data Theory
2 EM Spectrum
Glass1000
Console Board (Large Tank Control) Allows for the construction of circuit boards used to build a large tank control computer. 3 Data Theory
2 EM Spectrum
Glass1000
Console Board (Xenobiology Console) Allows for the construction of circuit boards used to build a xenobiology camera console. 3 Data Theory
3 Biotech
Glass1000
Icon Name Description Required Tech Levels Required Materials
Exosuit Board (APLU "Ripley" Central Control module) Allows for the construction of a "Ripley" Central Control module. 2 Data Theory
Glass1000
Exosuit Board (APLU "Ripley" Peripherals Control module) Allows for the construction of a "Ripley" Peripheral Control module. 2 Data Theory
Glass1000
Exosuit Board ("Odysseus" Central Control module) Allows for the construction of a "Odysseus" Central Control module. 3 Data Theory
3 Biotech
3 Engineering
Glass1000
Exosuit Board ("Odysseus" Peripherals Control module) Allows for the construction of a "Odysseus" Peripheral Control module. 3 Data Theory
3 Biotech
3 Engineering
Glass1000
Exosuit Board ("Gygax" Central Control module) Allows for the construction of a "Gygax" Central Control module. 4 Data Theory
3 Combat
4 Engineering
Glass1000
Exosuit Board ("Gygax" Peripherals Control module) Allows for the construction of a "Gygax" Peripheral Control module. 4 Data Theory
3 Combat
4 Engineering
Glass1000
Exosuit Board ("Gygax" Weapons & Targeting Control module) Allows for the construction of a "Gygax" Weapons & Targeting Control module. 4 Data Theory
4 Combat
4 Engineering
Glass1000
Exosuit Board ("Durand" Central Control module) Allows for the construction of a "Durand" Central Control module. 4 Data Theory
4 Combat
4 Engineering
Glass1000
Exosuit Board ("Durand" Peripherals Control module) Allows for the construction of a "Durand" Peripheral Control module. 4 Data Theory
4 Combat
4 Engineering
Glass1000
Exosuit Board ("Durand" Weapons & Targeting Control module) Allows for the construction of a "Durand" Weapons & Targeting Control module. 5 Data Theory
4 Combat
4 Engineering
Glass1000
Exosuit Board ("Phazon" Central Control module) Allows for the construction of a "Phazon" Central Control module. 6 Data Theory
6 Materials
5 Plasma
Glass1000Bluespace Mesh100
Exosuit Board ("Phazon" Peripherals Control module) Allows for the construction of a "Phazon" Peripheral Control module. 6 Data Theory
5 Bluespace
5 Plasma
Glass1000Bluespace Mesh100
Exosuit Design ("Phazon" Weapons & Targeting Control module) Allows for the construction of a "Phazon" Weapons & Targeting Control module. 6 Data Theory
5 EM Spectrum
5 Plasma
Glass1000Bluespace Mesh100
Exosuit Board ("H.O.N.K" Central Control module) Allows for the construction of a "H.O.N.K" Central Control module. 3 Data Theory
3 Engineering
Glass1000
Exosuit Board ("H.O.N.K" Peripherals Control module) Allows for the construction of a "H.O.N.K" Peripheral Control module. 3 Data Theory
3 Engineering
Glass1000
Exosuit Board ("H.O.N.K" Weapons & Targeting Control module) Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module. 3 Data Theory
3 Engineering
Glass1000
Exosuit Board ("Reticence" Central Control module) Allows for the construction of a "Reticence" Central Control module. 3 Data Theory
3 Engineering
Glass1000
Exosuit Board ("Reticence" Peripherals Control module) Allows for the construction of a "Reticence" Peripheral Control module. 3 Data Theory
3 Engineering
Glass1000
Exosuit Board ("Reticence" Weapons & Targeting Control module) Allows for the construction of a "Reticence" Weapons & Targeting Control module. 3 Data Theory
3 Engineering
Glass1000
Icon Name Description Required Tech Levels Required Materials
Machine Board (Chemical Heater Board) The circuit board for a chemical heater. 2 Data Theory
2 Biotech
2 Engineering
Glass1000
Machine Board (All-In-One Grinder) Allows for the construction of circuit boards used to build a BAll-In-One Grinder. 2 Materials
2 Biotech
2 Data Theory
Glass1000
Machine Board (Body Scanner) Allows for the construction of circuit boards used to build a Body Scanner. 3 Data Theory
2 Biotech
3 Engineering
Glass1000
Machine Board (Cloning Scanner) Allows for the construction of circuit boards used to build a Cloning Scanner. 4 Data Theory
3 Biotech
Glass1000
Machine Board (DNA Modifier) Allows for the construction of circuit boards used to build a DNA Modifier. 4 Data Theory
3 Biotech
Glass1000
Machine Board (Cloning Pod) Allows for the construction of circuit boards used to build a Cloning Pod. 4 Data Theory
3 Biotech
Glass1000
Machine Board (Cryotube Board) Allows for the construction of circuit boards used to build a Cryotube. 5 Data Theory
3 Biotech
4 Engineering
3 Plasma
Glass1000
Machine Board (Chem Dispenser) The circuit board for a Chem Dispenser. 5 Data Theory
3 Biotech
4 Materials
4 Plasma
Glass1000
Machine Board (ChemMaster Board) The circuit board for a ChemMaster 3000. 2 Data Theory
3 Biotech
3 Materials
Glass1000
Machine Board (Sleeper) Allows for the construction of circuit boards used to build a Sleeper. 3 Data Theory
2 Biotech
3 Engineering
Glass1000
Icon Name Description Required Tech Levels Required Materials
Machine Board (Autolathe) The circuit board for an Autolathe. 3 Data Theory
3 Engineering
Glass1000
Machine Board (Circuit Imprinter) The circuit board for a Circuit Imprinter. 2 Data Theory
2 Engineering
Glass1000
Machine Board (Cyborg Recharger) The circuit board for a Cyborg Recharger. 3 Power Storage
3 Engineering
Glass1000
Machine Board (Destructive Analyzer) The circuit board for a Destructive Analyzer. 2 Data Theory
2 EM Spectrum
2 Engineering
Glass1000
Machine Board (Exosuit Fabricator) The circuit board for an Exosuit Fabricator. 3 Data Theory
3 Engineering
Glass1000
Machine Board (Mech Bay Recharger) The circuit board for a Mech Bay Recharger. 3 Data Theory
4 Power Storage
3 Engineering
Glass1000
Machine Board (E.X.P.E.R.I-MENTOR Board) The circuit board for an E.X.P.E.R.I-MENTOR. 2 Data Theory
2 EM Spectrum
2 Engineering
2 Bluespace
Glass1000
Machine Board (Protolathe) The circuit board for a Protolathe. 2 Data Theory
2 Engineering
Glass1000
Machine Board (R&D Server) The circuit board for an R&D Server 3 Data Theory
Glass1000
Icon Name Description Required Tech Levels Required Materials
Machine Board (Quantum Pad Board) The circuit board for a quantum telepad. 4 Data Theory
4 Bluespace
3 Plasma
4 Engineering
Glass1000
Machine Board (Teleportation Hub) Allows for the construction of circuit boards used to build a Teleportation Hub. 3 Data Theory
5 Bluespace
4 Materials
5 Engineering
Glass1000
Machine Board (Teleportation Station) Allows for the construction of circuit boards used to build a Teleporter Station. 5 Data Theory
4 Bluespace
4 Plasma
4 Engineering
Glass1000
Machine Board (Permanent Teleporter) Allows for the construction of circuit boards used to build a Permanent Teleporter. 3 Data Theory
5 Bluespace
4 Materials
5 Engineering
Glass1000

Protolathe

A Protolathe is a machine used by the Research & Development (R&D)/Science Department to construct many different types of objects. This includes numerous different objects including tools, consumables, machine components and more. One can be found at R&D at the beginning of every round. Which items are available in the Protolathe is determined by the research level the Scientists have reached. The machine uses almost every type of material to construct objects. A list of objects the Protolathe can construct, as well as the material requirements, can be found below.

Icon Name Description Required Tech Levels Required Materials
Tracking Beacon A bluespace tracking beacon. Teleporters can lock on to activated beacons. 1 Bluespace
300 Metal
200 Glass
Artificial Bluespace Crystal A small blue crystal, crushing it in your hand will randomly teleport you a short distance. 3 Bluespace
6 Materials
4 Plasma
1500 Diamond
1500 Plasma
Bag of Holding A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. 7 Bluespace
5 Materials
7 Engineering
6 Plasma
3000 Gold
250 Uranium
1500 Diamond
2000 Bluespace Mesh
Belt of Holding An astonishingly complex belt popularized by a rich blue-space technology magnate. Can hold larger items than it logically should be able to hold. 7 Bluespace
5 Materials
6 Engineering
6 Plasma
1500 Gold
3000 Diamond
1000 Uranium
GPS Device A device that can track its position at all times. Can be used to track other GPS signals. 2 Materials
2 Bluespace
500 Metal
1000 Glass
Mining Satchel of Holding A mining satchel that can hold an infinite amount of ores. 4 Bluespace
3 Materials
4 Engineering
250 Gold
500 Uranium
Bluespace Conveyor Belt Placer This device facilitates the rapid deployment of conveyor belts. This one is powered by bluespace. 3 Bluespace
1 Materials
3 Engineering
5000 Metal
1000 Glass
500 Silver
Telepad Beacon Use to warp in a cargo telepad. 5 Data Theory
4 Bluespace
4 Engineering
4 Plasma
2000 Metal
1750 Glass
500 Silver
Bluespace Rapid Pipe Dispenser (BRPD) Similar to the Rapid Pipe Dispenser, lets you rapidly dispense pipes. Now at long range! 3 Bluespace
6 Toxins
75000 Metal
37500 Glass
3000 Silver
Bluespace Shot Glass A shot glass that holds up to 50 units. 5 Bluespace
3 Materials
4 Plasma
1000 Metal
500 Bluespace Mesh
Icon Name Description Required Tech Levels Required Materials
Advanced Mop An upgraded mop with a large internal capacity for holding water or other cleaning chemicals. 4 Materials
3 Engineering
2500 Metal
200 Glass
Trash Bag of Holding The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage. 5 Materials
4 Engineering
3 Plasma
4 Bluespace
1500 Gold
250 Uranium
1500 Plasma
Janitorial Holographic Sign Projector A holograpic projector used to project janitor warning signs. 3 Data Theory
2000 Metal
1000 Glass
Light Replacer A device to automatically replace lights. Refill with working lightbulbs or broken glass. 3 EM Spectrum
4 Engineering
1500 Metal
3000 Glass
150 Silver
Bluespace Light Replacer A device to automatically replace lights from a distance. Refill with working light bulbs. 7 Bluespace
5 Materials
6 Engineering
6 Plasma
1500 Metal
6000 Glass
150 Silver
300 Bluespace Mesh
Alien Mop An advanced mop obtained through Abductor technology. It never runs out of water. 5 Materials
5 Engineering
3 Alientech
2000 Metal
1500 Silver
1000 Diamond
500 Plasma
1500 Titanium
Alien Light Replacer An advanced light replacer obtained through Abductor technology. It can hold twice as many lights as NT's version. 7 Bluespace
5 Materials
5 Engineering
3 Alientech
2000 Metal
1500 Silver
1000 Diamond
500 Plasma
1500 Titanium
Alien Flyswatter An advanced flyswatter obtained through Abductor technology. It is twice as powerful. 5 Combat
1 Alientech
2000 Metal
1500 Silver
1000 Diamond
500 Plasma
1500 Titanium
Icon Name Description Required Tech Levels Required Materials
Kinetic Accelerator Rapid Repeater Mod Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. 2 Materials
4 EM Spectrum
2 Data Theory
5000 Metal
5000 Glass
8000 Uranium
2000 Bluespace Mesh
Kinetic Accelerator Resonator Blast Mod Causes kinetic accelerator shots to leave and detonate resonator blasts. 2 Materials
4 EM Spectrum
2 Data Theory
5000 Metal
5000 Glass
5000 Silver
5000 Uranium
Mining Drill Yours is the drill that will pierce through the rock walls. 2 Materials
2 Power Storage
3 Engineering
6000 Metal
1000 Glass
Diamond Mining Drill Yours is the drill that will pierce the heavens! 6 Materials
5 Power Storage
5 Engineering
3000 Metal
1000 Glass
2000 Diamond
Plasma Cutter You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for quickly cutting through rock. 3 Materials
3 Plasma
2 EM Spectrum
1500 Metal
500 Glass
400 Plasma
Advanced Plasma Cutter You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for effortlessly cutting through rock. 4 Materials
2 Engineering
4 Plasma
3 Combat
3 EM Spectrum
3000 Metal
1000 Glass
2000 Plasma
500 Gold
Sonic Jackhammer Cracks rocks with sonic blasts, perfect for killing cave lizards or breaking into places you shouldn't be. 7 Materials
5 Power Storage
6 Engineering
5 EM Spectrum
6000 Metal
2000 Glass
2000 Silver
6000 Diamond
Upgraded Resonator An upgraded version of the resonator that can produce more fields at once. 4 Materials
3 Engineering
3 Power Storage
3 EM Spectrum
4000 Metal
1500 Glass
1000 Silver
1000 Uranium
Kinetic Accelerator Trigger Guard Mod Allows creatures normally incapable of firing guns to operate the weapon when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
2000 Metal
1500 Glass
1500 Gold
1000 Uranium
Kinetic Accelerator Damage Mod Increases the damage of kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
2000 Metal
1500 Glass
1500 Gold
1000 Uranium
Kinetic Accelerator Cooldown Mod Decreases the cooldown of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
2000 Metal
1500 Glass
1500 Gold
1000 Uranium
Kinetic Accelerator Range Mod Increases the range of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
2000 Metal
1500 Glass
1500 Gold
1000 Uranium
Kinetic Accelerator Mining AoE Mod Causes the kinetic accelerator to destroy rocks in an AoE around your target. 7 Materials
5 Engineering
5 Power Storage
4 Combat
5 EM Spectrum
8000 Metal
1500 Glass
2000 Silver
2000 Gold
2000 Diamond
Experimental Mining Charge An experimental version of the Industrial Mining Charge with a bigger blast range. Destroys rocks a short time after being placed on them. 5 Materials
5 Engineering
6 Plasma
4000 Metal
6000 Plasma
1000 Uranium
Lava-Resistant Iron Rods Treated, specialized iron rods. When exposed to the vacuum of space their coating breaks off, but they can hold up against the extreme heat of molten liquids. 7 Materials
5 Engineering
1000 Metal
1000 Plasma
1000 Titanium
Icon Name Description Required Tech Levels Required Materials
Basic Power Cell A basic power cell that holds 1000 units of energy 1 Power Storage
700 Metal
50 Glass
High-Capacity Power Cell An improved power cell that holds 10000 units of energy 2 Power Storage
700 Metal
60 Glass
Super-Capacity Power Cell An advanced power cell that holds 20000 units of energy 3 Power Storage
2 Materials
700 Metal
70 Glass
Hyper-Capacity Power Cell An extremely advanced power cell that holds 30000 units of energy 5 Power Storage
4 Materials
400 Metal
150 Gold
150 Silver
70 Glass
Bluespace Power cell A near-magical powercell that holds 40000 units of energy 5 Materials
5 Engineering
6 Power Storage
5 Bluespace
800 Metal
120 Gold
160 Glass
160 Diamond
300 Titanium
100 Bluespace Mesh
Icon Name Description Required Tech Levels Required Materials
WT-550 Auto Gun Armour Piercing Ammo Box (4.6x30mm AP) A 20 round armour piercing ammo box for the security WT-550 Auto Rifle 1 Materials
1 Combat
6000 Metal
600 Silver
WT-550 Auto Gun Incendiary Ammo Box (4.6x30mm IC) A 20 round incendiary ammo box for the security WT-550 Auto Rifle 1 Materials
1 Combat
6000 Metal
1000 Glass
600 Silver
WT-550 Auto Gun Uranium Ammo Box (4.6x30mm TX) A 20 round uranium tipped ammo box for the security WT-550 Auto Rifle 1 Materials
1 Combat
6000 Metal
600 Silver
2000 Uranium
WT-550 Auto Gun Ammo Box (4.6x30mm) A 20 round ammo box for the security WT-550 Auto Rifle 1 Materials
1 Combat
4000 Metal
WT-550 Auto Gun Magazine (4.6x30mm) A 20 round magazine for the security WT-550 Auto Rifle 1 Materials
1 Combat
10000 Metal
Laser Rifle Projector Magazine A 20 round magazine for the security IK-30 Laser Rifle or ERT IK-60 Laser Carbine 4 Power Storage
4 Combat
4000 Metal
600 Plasma

Advanced Energy Gun Parts Kit A Parts kit that can be used on an Energy Gun to create an Advanced Energy Gun. 5 Combat
5 EM Spectrum
5 Power Storage
10000 Metal
2000 Glass
3000 Uranium
1000 Titanium

Decloner Parts Kit A Parts kit that can be used with 40u mutagen on a Energy Gun to create a Decloner. 5 Combat
5 Materials
6 Biotech
7 Plasma
5000 Gold
10000 Uranium
Floral Somatoray A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life. 2 Materials
4 Biotech
2000 Metal
500 Glass
20 Radium

Ion Carbine Parts Kit A Parts kit that can be used on an Energy Gun to create an Ion Carbine. 5 Combat
4 EM Spectrum
6000 Silver
8000 Metal
2000 Uranium
Bluespace Wormhole Projector Creates linked, orange and blue portals. Anything entering one portal is teleported to the other. 5 Engineering
6 Plasma
7 Bluespace
5 Combat
5000 Metal
2000 Silver
2000 Diamond
3000 Bluespace Mesh
Large Grenade A grenade that affects a larger area and uses larger containers. 3 Combat
3 Engineering
3000 Metal
Pyro Grenade A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation. 4 Engineering
4 Combat
2000 Metal
500 Plasma
Cryo Grenade A custom made cryogenic grenade. It rapidly cools its contents upon detonation. 3 Materials
3 Combat
2000 Metal
500 Silver
Advanced Release Grenade A custom made advanced release grenade. It can be detonated more than once. 4 Engineering
3 Combat
3000 Metal
500 Glass
Dropwall Shield Generator A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change between direction and automatic mode, where it will orient itself to protect the user on detonation. Use a screwdriver to change between different deployment times. 5 Combat
5 Materials
5 Engineering
5 EM Spectrum
2000 Metal
1200 Glass
100 Silver
1000 Diamond
100 Plasma
100 Titanium
Telescopic Riot Shield An advanced riot shield made of lightweight materials that collapses for easy storage. 4 Combat
3 Materials
4 Engineering
4000 Metal
4000 Glass
300 Silver
200 Titanium

Accelerator Laser Cannon Parts Kit A parts kit that can be used on an Laser Gun to create a Accelerator Laser Cannon. 5 Combat
5 EM Spectrum
3 Power Storage
10000 Metal
3000 Glass
3000 Diamond

LWAP Laser Sniper Parts Kit A parts kit that can be used on an Laser Gun to create a Laser Sniper. 7 Combat
7 EM Spectrum
5 Power Storage
15000 Metal
8000 Glass
5000 Gold
8000 Diamond

Plasma Pistol Parts Kit A parts kit that can be used on an Laser Gun to create a Plasma Pistol. 5 Combat
5 Plasma
5 Power Storage
5 EM Spectrum
5000 Metal
1000 Glass
3000 Plasma

SPRK-12 Pistol Parts Kit A parts kit that can be used on an Miniature Laser Gun to create a SPRK-12 Pistol. 5 Combat
5 Plasma
5 Power Storage
5 EM Spectrum
2500 Metal
1000 Glass
1500 Plasma

Arc Revolver Parts Kit A parts kit that can be used on an Laser Gun to create a Arc Revolver. 7 Combat
6 Materials
6 Power Storage
10000 Metal
10000 Glass
10000 Silver

Temperature Gun Parts Kit A parts kit that can be used on a Energy Gun to create a Temperature Gun. 4 Combat
4 Materials
3 Power Storage
2 EM Spectrum
5000 Metal
500 Glass
3000 Silver
Unloaded Technological Shotshell A high-tech shotgun shell which can be loaded with materials to produce unique effects. 3 Combat
3 Materials
4 Power Storage
3 EM Spectrum
1000 Metal
200 Glass

Xray Laser Gun Parts Kit A parts kit that can be used on an Laser Gun to create a Xray Laser Gun. 4 Power Storage
5 Biotech
7 Combat
5 EM Spectrum
5000 Metal
5000 Gold
4000 Uranium
2000 Titanium
2000 Bluespace Mesh

Immolator Laser Gun Parts Kit A parts kit that can be used on an Laser Gun to create a Immolator Laser Gun. 5 Power Storage
5 Combat
5 EM Spectrum
4000 Metal
1000 Glass
3000 Silver
2000 Plasma
Reactive Armor Shell An experimental suit of armour, awaiting installation of an anomaly core. 7 Materials
5 Engineering
6 Combat
8000 Plasma
14000 Titanium
6000 Bluespace Mesh
B.S.G The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division. 7 Combat
7 Materials
7 EM Spectrum
7 Power Storage
7 Bluespace
12000 Metal
2000 Glass
4000 Silver
4000 Titanium
6000 Bluespace Mesh

Energy Crossbow Parts Kit A parts kit that can be used with 15u radium on an Laser gun to create a Energy Crossbow. 5 Combat
5 EM Spectrum
3 Engineering
5 Illegal
5000 Metal
1500 Glass
1500 Uranium
1500 Silver
Universal Suppressor A reverse-engineered universal suppressor that fits on most small arms with threaded barrels. 6 Combat
5 Engineering
3 Illegal
2000 Metal
500 Silver
Vortex Arm Implant Shell An implant, that when deployed surrounds the users arm in armor and circuitry, allowing them to redirect nearby projectiles with feedback from the vortex anomaly core. 7 Combat
6 EM Spectrum
6 Engineering
7 Biotech
10000 Metal
5000 Gold
4000 Uranium
2000 Titanium
2000 Bluespace Mesh
50 Blood
Strong-Arm Empowered Musculature Implant An implant that enhances your muscles to punch harder and throw people back. Only needs to be installed in one arm for it to work on all your punches. 7 Combat
7 Biotech
4 Illegal
10000 Metal
3000 Titanium
5000 Gold
2000 Bluespace Mesh

U-ION Silencer Parts Kit Nanotrasen's take on silenced weapons. A quiet lethal disabler, designed to make the death look like a natural cause. 7 Combat
6 EM Spectrum
3 Illegal
5000 Metal
[[[File:Gold.png|32px]]5000 Gold
4000 Uranium
2000 Titanium
2000 Bluespace Mesh
Fusion Gauntlets A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that. 7 Combat
7 Materials
7 Engineering
7 Plasma
10000 Metal
5000 Glass
4000 Silver
8000 Plasma
4000 Titanium
Icon Name Description Required Tech Levels Required Materials
Gravitational Boots Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and stop like they have krav maga. 7 Materials
7 EM Spectrum
7 Engineering
4000 Silver
6000 Titanium
4000 Uranium
4000 Plasma
Experimental Welding Tool An experimental welder, it automatically generates additional fuel and is less damaging to the eyes. 4 Materials
5 Engineering
4 Plasma
3 Bluespace
1000 Metal
500 Glass
1500 Plasma
200 Uranium
Health Scanner HUD A heads-up display that scans the humans in view and provides accurate data about their health status. 2 Biotech
3 EM Spectrum
500 Metal
500 Glass
Magnetic Boots Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle. 4 Materials
4 EM Spectrum
5 Engineering
4500 Metal
1500 Silver
2500 Gold
Night Vision Goggles Goggles that let you see through darkness unhindered. 5 EM Spectrum
5 Engineering
4 Plasma
4 Materials
600 Metal
600 Glass
1000 Uranium
350 Plasma
Security HUD A heads-up display that scans the humans in view and provides accurate data about their ID status. 3 EM Spectrum
2 Combat
500 Metal
500 Glass
Skills HUD A heads-up display capable of showing the employment history records of NT crew members. 2 Combat
3 EM Spectrum
500 Metal
500 Glass
Optical Meson Scanners Used for seeing walls, floors, and stuff through anything. 2 Plasma
2 EM Spectrum
2 Engineering
500 Metal
500 Glass
Night Vision Optical Meson Scanners Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display. 5 Plasma
5 EM Spectrum
6 Engineering
600 Metal
600 Glass
350 Plasma
1000 Uranium
Engineering Scanner Goggles Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, the T-ray Scanner mode lets you see underfloor objects such as cables and pipes, and the Radiation Scanner mode lets you see objects contaminated by radiation. 4 Materials
4 Engineering
3 Plasma
3 EM Spectrum
500 Metal
500 Glass
100 Plasma
Optical T-Ray Scanners Used by engineering staff to see underfloor objects such as cables and pipes. 3 Materials
2 Engineering
2 EM Spectrum
500 Metal
500 Glass
Air Horn Damn son, where'd you find this? 4 Materials
4 Engineering
4000 Metal
1000 Bananium
Breath mask A close-fitting mask that can be connected to an air supply. 3 Toxins
300 Metal
200 Glass
Welding Gas Mask A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd. 2 Materials
3 Engineering
3 Toxins
3000 Metal
1000 Glass
Portable Seed Extractor For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant. 2 Engineering
3 Biotech
1000 Metal
400 Glass
Science Goggles A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents. 2 EM Spectrum
500 Metal
500 Glass
Diagnostic HUD A heads-up display capable of analyzing the integrity and status of robotics and exosuits. 2 Engineering
3 EM Spectrum
500 Metal
500 Glass
Hydroponic HUD A heads-up display capable of analyzing the health and status of plants growing in hydro trays and soil. 3 Biotech
3 EM Spectrum
500 Metal
500 Glass
Hand Drill A simple hand drill that can switch between a screwdriver and wrench drill bit. 4 Materials
6 Engineering
3500 Metal
1500 Silver
2500 Titanium
Miniature Titanium Crowbar A lightweight and portable version of the Crowbar that fits into smaller storages 3 Materials
4 Engineering
250 Titanium
Jaws of Life A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. 4 Materials
6 Engineering
6 EM Spectrum
4500 Metal
2500 Silver
3500 Titanium
Bluespace Closet A storage unit that moves and stores through the fourth dimension. Can be walked through, even while closed. 4 Engineering
3 Plasma
5 Bluespace
4 EM Spectrum
5 Data Theory
5000 Metal
2500 Plasma
500 Titanium
500 Bluespace Mesh
Alien Wrench An Alien variant of a wrench. Far faster than a standard wrench. 5 Materials
5 Engineering
4 Alientech
5000 Metal
2500 Silver
1000 Plasma
2000 Titanium
2000 Diamond
Alien Wirecutters An Alien variant of wirecutters. Far faster than standard wirecutters. 5 Materials
5 Engineering
4 Alientech
5000 Metal
2500 Silver
1000 Plasma
2000 Titanium
2000 Diamond
Alien Screwdriver An Alien variant of a screwdriver. Far faster than a normal screwdriver. 5 Materials
5 Engineering
4 Alientech
5000 Metal
2500 Silver
1000 Plasma
2000 Titanium
2000 Diamond
Alien Crowbar An Alien variant of a crowbar. Far faster than a typical crowbar. 5 Materials
5 Engineering
4 Alientech
5000 Metal
2500 Silver
1000 Plasma
2000 Titanium
2000 Diamond
Alien Welding Tool An Alien variant of a welding tool. Far faster than a normal welding tool, reduced flash, and automatically generates fuel. 5 Engineering
5 Plasma
4 Alientech
5000 Metal
2500 Silver
5000 Plasma
2000 Titanium
2000 Diamond
Alien Multitool An Alien variant of a multitool. Displays the functions of wires when hacking. 5 Engineering
5 Data Theory
4 Alientech
5000 Metal
2500 Silver
5000 Plasma
2000 Titanium
2000 Diamond
Icon Name Description Required Tech Levels Required Materials
Advanced Reagent Scanner A device for identifying chemicals and their proportions. 3 Biotech
4 EM Spectrum
3 Plasma
300 Metal
200 Glass
Bluespace Beaker A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units. 6 Bluespace
5 Materials
4 Plasma
3000 Glass
3000 Plasma
250 Diamond
250 Bluespace Mesh
Cryostasis Beaker A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units. 3 Materials
3 Engineering
3 Plasma
3000 Metal
Machine Analyzer A hand-held scanner able to diagnose robotic injuries and the condition of machinery. 2 Data Theory
2 Biotech
2 EM Spectrum
300 Metal
200 Glass
Health Analyzer Upgrade An upgrade unit for expanding the functionality of a health analyzer. 2 Biotech
3 EM Spectrum
200 Metal
200 Glass
Handheld Defibrillator Used to restart stopped hearts. 2 Biotech
3 EM Spectrum
200 Metal
200 Glass
Holo Stretcher A hardlight projector for transporting patients. 5 EM Spectrum
4 Power Storage
1000 Metal
500 Glass
500 Silver
200 Diamond
Crutches A pair of crutches to help those who have injured or missing legs to walk. 5 Biotech 1000 Metal
500 Titanium
Defibrillator A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. 7 Materials
5 Biotech
5 Power Storage
5000 Metal
2000 Glass
1000 Silver
Defibrillator Wall Mount A frame for a defibrillator mount. 4 Power Storage
3 Biotech
3 EM Spectrum
2000 Metal
1000 Glass
Compact Defibrillator A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals! 7 Materials
7 Biotech
6 Power Storage
10000 Metal
4000 Glass
2000 Silver
Handheld Crew Monitor A device for tracking crew members on the station. 3 Data Theory
2 EM Spectrum
2 Biotech
300 Metal
200 Glass
Man-Machine Interface The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. 3 Data Theory
2 Biotech
2 Engineering
1000 Metal
500 Glass
Robotic Brain An advanced circuit, capable of housing a non-sentient synthetic intelligence. 3 Plasma
4 Biotech
5 Data Theory
1700 Metal
1350 Glass
500 Gold
Man-Machine Interface Radio Upgrade Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. 2 Engineering
2 Biotech
3 Data Theory
200 Metal
Nanopaste A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery. 3 Materials
2 Engineering
7000 Metal
7000 Glass
Reagent Scanner A device for identifying chemicals. 2 Plasma
2 EM Spectrum
300 Metal
200 Glass
Basic Laser Scalpel A basic laser scalpel, capable of performing several surgical steps. 2 Materials
2 Biotech
2 EM Spectrum
2000 Metal
1500 Glass
Improved Laser Scalpel A scalpel augmented with a directed laser. This one looks somewhat advanced. 4 Materials
3 Biotech
4 EM Spectrum
2000 Metal
1500 Glass
1000 Silver
Advanced Laser Scalpel A scalpel augmented with a directed laser. Extremely fast. 6 Materials
4 Biotech
5 EM Spectrum
2000 Metal
1500 Glass
1000 Silver
1000 Gold
Incision Management System A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps. 7 Materials
4 Biotech
5 EM Spectrum
4 Data Theory
2000 Metal
1500 Glass
1000 Silver
1000 Gold
1000 Diamond
Welding Shield implant These reactive micro-shields will protect you from welders and flashes without obscuring your vision. 4 Materials
5 Engineering
4 Plasma
4 Biotech
600 Metal
400 Glass
Breathing Tube Implant Allows you to use internals without a mask and protects you from being choked. 2 Materials
3 Biotech
600 Metal
250 Glass
Surgical Arm Implant A set of surgical tools hidden behind a concealed panel on the user's arm. 3 Materials
3 Engineering
3 Biotech
3 EM Spectrum
2 Data Theory
2500 Metal
1500 Glass
1500 Silver
Toolset Arm Implant A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools. 3 Materials
4 Engineering
4 Power Storage
4 Biotech
2500 Metal
1500 Glass
1500 Silver
Janitorial Toolset Implant A set of janitorial tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
2500 Metal
1500 Glass
1500 Silver
Botanical Toolset Implant A set of botanical tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
2500 Metal
1500 Glass
1500 Silver
Shell Launch System Implant A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells. 7 Materials
5 Engineering
5 Combat
2500 Metal
1500 Glass
1500 Silver
Razorwire Spool Arm Implant An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled. 6 Combat
6 Biotech
3 Illegals
5000 Metal
2000 Silver
2000 Diamond
2000 Bluespace Mesh
Qani-Laaca Sensory Computer Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes.
An experimental implant replacing the spine of organics. When activated, it injects Mephedrone and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter.
7 Combat
7 Biotech
5 Illegals
10000 Metal
2000 Silver
10000 Plasma
4000 Diamond
4000 Bluespace Mesh
Abductor Toolset Implant An alien toolset, designed to be installed on subject's arm. 6 Materials
6 Engineering
6 Plasma
4 Alientech
20000 Metal
10000 Silver
8000 Titanium
9000 Plasma
8000 Diamond
Abductor Janitorial Toolset Implant An alien janitorial toolset, designed to be installed on the subject's arm. 6 Materials
6 Engineering
6 Biotech
3 Alientech
20000 Metal
10000 Silver
8000 Titanium
9000 Plasma
8000 Diamond
Abductor Surgical Toolset Implant An alien surgical toolset, designed to be installed on the subject's arm. 6 Materials
6 EM Spectrum
6 Biotech
3 Alientech
20000 Metal
10000 Silver
8000 Titanium
9000 Plasma
8000 Diamond
Diagnostic HUD implant These cybernetic eye implants will display a diagnostic HUD over everything you see. 5 Materials
4 Engineering
4 Biotech
4 Data Theory
600 Metal
600 Glass
500 Silver
500 Gold
Medical HUD implant These cybernetic eye implants will display a medical HUD over everything you see. 5 Materials
4 Biotech
4 Data Theory
600 Metal
600 Glass
500 Silver
500 Gold
Security HUD implant These cybernetic eye implants will display a security HUD over everything you see. 5 Materials
4 Biotech
3 Combat
4 Data Theory
600 Metal
600 Glass
750 Silver
750 Gold
Meson scanner implant These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. 4 Materials
4 Engineering
4 Biotech
500 Metal
500 Glass
500 Silver
300 Gold
Thermals Implant These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. 6 Materials
4 Plasma
7 Biotech
5 EM Spectrum
4 Data Theory
600 Metal
600 Glass
600 Silver
600 Gold
1000 Plasma
2000 Diamond
Anti-Drop implant An implant that will prevent you from dropping items when activated. 5 Materials
5 Biotech
6 Data Theory
600 Metal
600 Glass
400 Silver
400 Gold
CNS Rebooter implant This implant will automatically restart your central nervous system, reducing downtime when stunned. 6 Materials
6 Biotech
5 Data Theory
600 Metal
600 Glass
500 Silver
1000 Gold
Comical Implant Uh oh 2 Materials
2 Biotech
200 Metal
200 Glass
200 Bananium
Neural Jumpstarter Implant This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. 6 Materials
6 Biotech
5 Data Theory
600 Metal
600 Glass
500 Silver
1000 Gold
Nutriment pump implant This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. 3 Materials
4 Power Storage
3 Biotech
500 Metal
500 Glass
500 Gold
Nutriment pump implant PLUS This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. 5 Materials
4 Power Storage
4 Biotech
600 Metal
600 Glass
500 Gold
750 Uranium
Reviver implant This implant will attempt to revive you if you lose consciousness. For the faint of heart! Exposing this implant to an EMP is not recommended. 5 Materials
5 Biotech
4 Data Theory
800 Metal
800 Glass
300 Gold
500 Uranium
Bio-chip Implanter A sterile automatic bio-chip injector. 2 Materials
3 Biotech
2 Data Theory
600 Metal
200 Glass
Bio-Chip Case A glass case containing a bio-chip. 2 Biotech
500 Glass
Chemical Bio-Chip Case A glass case containing a remote chemical bio-chip. 3 Materials
5 Biotech
700 Glass
Sad Trombone Bio-Chip Case Makes death amusing. 3 Materials
5 Biotech
500 Glass
500 Bananium
Tracking Bio-Chip Case A glass case containing a tracking bio-chip. 2 Materials
3 Biotech
3 EM Spectrum
2 Data Theory
500 Metal
500 Glass
Cybernetic Eyes A pair of basic cybernetics that perfectly mimic the functions of human eyes. 4 Materials
4 Biotech
500 Metal
500 Glass
Cybernetic Ears A basic cybernetic designed to mimic the operation of ears. 4 Materials
4 Biotech
500 Metal
500 Glass
Cybernetic Liver An electronic device designed to mimic the functions of a of human liver. 4 Materials
4 Biotech
500 Metal
500 Glass
Cybernetic Kidneys An electronic device designed to mimic the functions of a pair of kidneys. 4 Materials
4 Biotech
500 Metal
500 Glass
Cybernetic Heart An electronic device designed to mimic the functions of an organic human heart. 4 Materials
4 Biotech
500 Metal
500 Glass
Upgraded Cybernetic Heart A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. Can be emagged for additional benefits. 5 Materials
5 Engineering
5 Biotech
500 Metal
500 Glass
500 Silver
Cybernetic Lungs An electronic device designed to mimic the functions of a pair of human lungs. 4 Materials
4 Biotech
500 Metal
500 Glass
Upgraded Cybernetic Lungs A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. 5 Materials
5 Engineering
5 Biotech
500 Metal
500 Glass
500 Silver
Alien Scalpel An Alien variant of a scalpel. 4 Materials
4 Biotech
3 Alientech
2000 Metal
1500 Silver
500 Plasma
1500 Titanium
Alien Hemostat An Alien variant of a hemostat. 4 Materials
4 Biotech
3 Alientech
2000 Metal
1500 Silver
500 Plasma
1500 Titanium
Alien Retractor An Alien variant of a retractor. 4 Materials
4 Biotech
3 Alientech
2000 Metal
1500 Silver
500 Plasma
1500 Titanium
Alien Circular Saw An Alien variant of a circular saw. 4 Materials
4 Biotech
3 Alientech
10000 Metal
2500 Silver
1000 Plasma
1500 Titanium
Alien Drill An Alien variant of a drill. 4 Materials
4 Biotech
3 Alientech
10000 Metal
2500 Silver
1000 Plasma
1500 Titanium
Alien Cautery An Alien variant of a cautery tool. 4 Materials
4 Biotech
3 Alientech
2000 Metal
1500 Silver
500 Plasma
1500 Titanium
Alien Bone Gel An Alien variant of bone gel. 4 Materials
4 Biotech
3 Alientech
2000 Metal
1500 Silver
500 Plasma
1500 Titanium
Alien Bone Setter An Alien variant of a bone setter. 4 Materials
4 Biotech
3 Alientech
2000 Metal
1500 Silver
500 Plasma
1500 Titanium
Alien FixOVein An Alien variant of fixOVein. 4 Materials
4 Biotech
3 Alientech
2000 Metal
1500 Silver
500 Plasma
1500 Titanium
Wire Interface Implant A small brain implant that shows the functions of wires when hacking. 5 Materials
4 Biotech
4 Data Theory
600 Metal
600 Glass
400 Silver
400 Gold
X-ray Implant These cybernetic eyes will give you X-ray vision. Blinking is futile. 7 Materials
6 Plasma
8 Biotech
5 EM Spectrum
5 Data Theory
600 Metal
600 Glass
600 Silver
600 Gold
1000 Plasma
1000 Uranium
1000 Diamond
1000 Bluespace Mesh
Reactive Repair Implant This implant allows IPCs to self-repair slowly at a very high power cost. Incompatible with Nutriment Pump Implants. 5 Materials
5 EM Spectrum
5 Biotech
5 Engineering
5 Data Theory
12500 Metal
12000 Silver
2500 Gold
5000 Plasma
Magnetic Joints Implant This implant adds magnets to IPCs joints, allowing easy self re-attachment and fluid movement. However the downside is that limbs can fall off easier. 5 Materials
5 EM Spectrum
5 Biotech
5 Engineering
5 Data Theory
12500 Metal
12000 Silver
2500 Gold
5000 Plasma
Sealed Joints Implant This implant seals and reinforces IPC joints, securing the limbs better for industrial work. However this makes the joints stiff, and making IPCs prone to more stamina damage. 5 Materials
5 Combat
5 Biotech
5 Engineering
5 Data Theory
12500 Metal
12000 Silver
2500 Gold
5000 Plasma
Icon Name Description Required Tech Levels Required Materials
Design Storage Disk Produce additional disks for storing device designs. 1 Data Theory
300 Metal
100 Glass
Technology Data Storage Disk Produce additional disks for storing technology data. 1 Data Theory
300 Metal
100 Glass
Safety Muzzle Can prevent vampires from biting people, or prevent annoying people from talking. 1 Materials
500 Metal
50 Glass
Shock Muzzle A muzzle designed to prevent biting. This one is fitted with a behaviour correction system. 1 Materials
1 Engineering
500 Metal
50 Glass
Plant data disk A disk for storing plant genetic data. 3 Biotech
4 Data Theory
200 Metal
100 Glass
IntelliCard A high-capacity storage drive, capable of holding an AI unit. Active AIs can interact with their environment if the card's wireless function is enabled. 3 Data Theory
3 Materials
1000 Glass
200 Gold
Personal Artificial Intelligence Card An advanced personality circuit. Can be used to download a PAI for companionship. 2 Data Theory
500 Metal
500 Glass
Digital Camera Can take photos. Photo sizes can be 1x1, 3x3, 5x5, and 7x7. 2 Materials
2 Data Theory
500 Metal
300 Glass
Genetics Data Disk A type of data disk used for storing genetic or cloning data. 2 Biotech
3 Data Theory
300 Metal
100 Glass
Empty Emergency Oxygen Tank Used for emergencies. Contains very little oxygen. 3 Toxins
500 Metal
100 Glass
Empty Extended Emergency Oxygen Tank Used for emergencies. Contains a small amount of oxygen. 4 Toxins
800 Metal
100 Glass
Empty Double Emergency Oxygen Tank Used for emergencies. Contains a moderate amount of oxygen. 5 Toxins
1500 Metal
200 Glass
Empty Oxygen Tank A tank of oxygen. 5 Toxins
3000 Metal
500 Glass
Video Camera Produce a video camera that can send live feed to the entertainment network. 3 Data Theory
2 Materials
1000 Metal
500 Glass
Icon Name Description Required Tech Levels Required Materials
Basic Capacitor A stock part used in the construction of various devices. 1 Power Storage
100 Metal
100 Glass
Basic Scanning Module A stock part used in the construction of various devices. 1 EM Spectrum
100 Metal
50 Glass
Micro Manipulator A stock part used in the construction of various devices. 1 Materials
100 Metal
Basic Micro-Laser A stock part used in the construction of various devices. 1 EM Spectrum
100 Metal
50 Glass
Basic Matter Bin A stock part used in the construction of various devices. 1 Materials
100 Metal
Rapid Part Exchange Device Special mechanical module made to store, sort, and apply standard machine parts. 1 Engineering
10000 Metal
5000 Glass
Alien Alloy An Alloy used by people far more advanced then us. 7 Materials
2 Plasma
1 Alientech
4000 Metal
4000 Plasma
Advanced Capacitor A stock part used in the construction of various devices. 3 Power Storage
150 Metal
150 Glass
Advanced Scanning Module A stock part used in the construction of various devices. 3 EM Spectrum
150 Metal
100 Glass
Nano Manipulator A stock part used in the construction of various devices. 3 Materials
2 Data Theory
150 Metal
High-Power Micro-Laser A stock part used in the construction of various devices. 3 EM Spectrum
150 Metal
100 Glass
Advanced Matter Bin A stock part used in the construction of various devices. 3 Materials
150 Metal
Super Capacitor A stock part used in the construction of various devices. 5 Power Storage
5 Engineering
200 Metal
200 Glass
100 Gold
Phasic Scanning Module A stock part used in the construction of various devices. 5 EM Spectrum
5 Engineering
200 Metal
150 Glass
60 Silver
Pico Manipulator A stock part used in the construction of various devices. 5 Materials
4 Data Theory
5 Engineering
200 Metal
Ultra-High-Power Micro-Laser A stock part used in the construction of various devices. 5 EM Spectrum
5 Engineering
200 Metal
150 Glass
60 Uranium
Super Matter Bin A stock part used in the construction of various devices. 5 Materials
5 Engineering
200 Metal
Quadratic Capacitor An capacity capacitor used in the construction of a variety of devices. 5 Materials
5 Engineering
6 Power Storage
5 Bluespace
200 Metal
200 Glass
100 Gold
100 Diamond
Triphasic Scanning Module A compact, ultra resolution triphasic scanning module used in the construction of certain devices. 5 Materials
5 Engineering
5 Bluespace
6 EM Spectrum
200 Metal
200 Glass
30 Diamond
30 Bluespace Mesh
Femto Manipulator A tiny little manipulator used in the construction of certain devices. 7 Materials
5 Engineering
5 Bluespace
5 Data Theory
200 Metal
30 Diamond
30 Titanium
Quad-Ultra Micro-Laser A tiny laser used in certain devices. 5 Materials
5 Engineering
5 Bluespace
6 EM Spectrum
200 Metal
200 Glass
100 Uranium
60 Diamond
Bluespace Matter Bin A Stock part used in the construction of various devices. 7 Materials
5 Engineering
5 Bluespace
250 Metal
100 Diamond
100 Bluespace Mesh
Bluespace RPED A special Bluespace device made to store, sort, and apply standard machine parts from a distance. 4 Engineering
3 Bluespace
15000 Metal
5000 Glass
2500 Silver

Exosuit Fabricator

Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.

Icon Name Description Required Tech Levels Required Materials
Cyborg Endoskeleton A complex metal backbone with standard limb sockets and pseudomuscle anchors. None
15000 Metal
Cyborg Torso A heavily reinforced case containing cyborg logic boards, with space for a standard power cell. None
40000 Metal
Cyborg Head A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. None
5000 Metal
Cyborg Left Arm A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
10000 Metal
Cyborg Right Arm A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
10000 Metal
Cyborg Left Leg A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
10000 Metal
Cyborg Right Leg A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
10000 Metal
Icon Name Description Required Tech Levels Required Materials
Cyborg Binary Communication Device Allows for Cyborgs to Communicate in binary. None
2500 Metal
1000 Glass
Cyborg Radio A radio for cyborgs. None
2500 Metal
1000 Glass
Cyborg Actuator An actuator for Cyborgs. None
3500 Metal
Cyborg Diagnosis Unit A diagnosis unit for cyborgs. None
3500 Metal
Cyborg Camera The eyes of a cyborg. None
2500 Metal
1000 Glass
Cyborg Armor Armor designed for cyborgs. None
5000 Metal
Icon Name Description Required Tech Levels Required Materials
MOD Shell A 'Cybersun Industries' designed shell for a Modular Suit. None
10000 Metal
5000 Plasma
MOD Helmet A 'Cybersun Industries' designed helmet for a Modular Suit. None
5000 Metal
MOD Chestplate A 'Cybersun Industries' designed chestplate for a Modular Suit. None
5000 Metal
MOD Gauntlets 'Cybersun Industries' designed gauntlets for a Modular Suit. None
5000 Metal
MOD Boots 'Cybersun Industries' designed boots for a Modular Suit. None
5000 Metal
MOD External Plating External plating used to finish a MOD control unit. None
6000 Metal
3000 Glass
1000 Plasma
MOD Engineering Plating An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic. None
6000 Metal
1000 Glass
2000 Gold
1000 Plasma
MOD Atmospheric Plating An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit. None
6000 Metal
1000 Glass
2000 Titanium
1000 Plasma
MOD Medical Plating A lightweight suit by DeForest Medical Corporation, allows for easier movement. None
6000 Metal
1000 Glass
2000 Silver
1000 Plasma
MOD Security Plating A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity. None
6000 Metal
1000 Glass
2000 Uranium
1000 Plasma
MOD Cosmohonk Plating A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost. None
6000 Metal
1000 Glass
2000 Bananium
1000 Plasma
MOD Civilian Skin This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits. None
6000 Metal
3000 Glass
1000 Plasma
MOD Corpsman Skin This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man? None
6000 Metal
3000 Glass
1000 Plasma
Icon Name Description Required Tech Levels Required Materials
Storage Module What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. None
2500 Metal
10000 Glass
Expanded Storage Module Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling." 6 Materials
5 Power Storage
6 Engineering
2 Illegal
2500 Metal
10000 Uranium
Syndicate Storage Module A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage. 7 Materials
7 Power Storage
7 Engineering
4 Illegal
1200 Metal
2000 Glass
4000 Silver
4000 Plasma
4000 Titanium
6000 Bluespace Mesh
Medical Visor Module A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. 5 Materials
4 Programming
4 Biotech
2500 Silver
5000 Glass
Diagnostic Visor Module A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. 5 Materials
4 Engineering
4 Programming
4 Biotech
2500 Gold
5000 Glass
Security Visor Module A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. 5 Materials
4 Programming
4 Biotech
3 Combat
2500 Titanium
5000 Glass
Meson Visor Module A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. 4 Materials
4 Biotech
4 Engineering
2500 Uranium
5000 Glass
Welding Protection Module A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. 4 Materials
4 Biotech
5 Engineering
4 Plasma
2500 Metal
5000 Glass
T-Ray Scanner Module A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. 2 Materials
2 Engineering
2500 Metal
5000 Glass
Cloak Module A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. 7 Combat
6 EM Spectrum
3 Illegal
12000 Metal
2000 Glass
4000 Silver
4000 Plasma
4000 Titanium
6000 Bluespace Mesh
Ion Jetpack Module A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits. 7 Materials
7 EM Spectrum
7 Engineering
12500 Metal
12000 Glass
2500 Gold
5000 Plasma
Magnetic Stabilizator Module These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. 4 Materials
4 EM Spectrum
5 Engineering
4500 Metal
1500 Silver
2500 Gold
Radiation Protection Module A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection. 4 Materials
4 EM Spectrum
5 Combat
2500 Uranium
5000 Glass
EMP Shield Module A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so. 7 Combat
6 EM Spectrum
3 Illegal
12500 Metal
12000 Silver
2500 Gold
5000 Plasma
Flashlight Module A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. 2 EM Spectrum
2 Engineering
2 Plasma
2500 Metal
5000 Glass
Emergency Tether Module A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. 4 Materials
4 EM Spectrum
5 Engineering
4500 Metal
1500 Silver
2500 Gold
Reagent Scanner Module A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you. 2 EM Spectrum
2 Engineering
2 Plasma
2500 Metal
5000 Glass
Internal GPS Module This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. 2 Materials
2 Bluespace
2500 Metal
5000 Glass
Thermal Regulator Module Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot. 3 Materials
3 Plasma
2 EM Spectrum
2500 Metal
5000 Glass
Injector Module A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours. 4 Biotech
6 Materials
5 EM Spectrum
2500 Metal
5000 Glass
Defibrillator Module A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it. 7 Materials
7 Biotech
6 Power Storage
10000 Metal
4000 Glass
2000 Silver
Bike Horn Module A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound. 3 Programming
3 Materials
2500 Metal
2000 Bananium
Waddle Module Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step. 3 Programming
3 Materials
2500 Metal
2000 Bananium
Crate Clamp Module A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more. 3 Programming
3 Materials
2500 Metal
5000 Glass
Drill Module An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. 6 Materials
5 Power Storage
5 Engineering
12500 Metal
4000 Glass
Ore Bag Module An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries. 2 Materials
2 Power Storage
3 Engineering
2500 Metal
5000 Glass
DNA Lock Module A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed. 6 Materials
5 Power Storage
6 Engineering
2 Illegal
12500 Metal
4000 Glass
Holster Module Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh. 2 Materials
2 Power Storage
3 Engineering
2500 Metal
5000 Glass
Active Sonar Module Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for. 6 Materials
5 Power Storage
5 Engineering
12500 Metal
12000 Silver
2500 Gold
5000 Plasma
Pathfinder Module This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes. 6 Materials
5 Power Storage
5 Engineering
12500 Metal
12000 Silver
2500 Gold
5000 Plasma
Plasma Stabilizer Module This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes. 2 Materials
2 Power Storage
3 Engineering
10000 Metal
4000 Glass
2000 Silver
Smoke Grenade Module A module that dispenses primed smoke grenades to disperse crowds. 5 Materials
6 Engineering
2 Illegal
12500 Metal
12050 Silver
2000 Gold
5000 Plasma
Plate Compression Module A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit. 6 Materials
5 Power Storage
6 Engineering
2 Illegal
12500 Metal
12000 Silver
2500 Gold
5000 Plasma
Status Readout Module A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits. 5 Materials
5 Power Storage
6 Biotech
2 Illegal
10000 Metal
4000 Silver
2000 Silver
Teleporter Module A module that uses a bluespace core to let the user transport their particles elsewhere. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
12000 Metal
2000 Silver
4000 Gold
4000 Plasma
4000 TItanium
6000 Bluespace Mesh
Kinesis Module A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
12000 Metal
2000 Silver
4000 Gold
4000 Plasma
4000 TItanium
6000 Bluespace Mesh
Firewall Module A module that uses a pyroclastic core to make immolating dropwalls. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
12000 Metal
2000 Silver
4000 Gold
4000 Plasma
4000 TItanium
6000 Bluespace Mesh
Arc-Shield Module A module that uses a flux core to project an unstable protective shield. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
12000 Metal
2000 Silver
4000 Gold
4000 Plasma
4000 TItanium
6000 Bluespace Mesh
Vortex Shotgun Module A module that uses a vortex core to rend the fabric of space time in front of it. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
12000 Metal
2000 Silver
4000 Gold
4000 Plasma
4000 TItanium
6000 Bluespace Mesh
Cryogrenade Module A module that uses a cryogenic core to make freezing grenades. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
12000 Metal
2000 Silver
4000 Gold
4000 Plasma
4000 TItanium
6000 Bluespace Mesh
Icon Name Description Required Tech Levels Required Materials
Exosuit Chassis (APLU "Ripley") The chassis of an APLU Ripley. None
20000 Metal
Exosuit Torso (APLU "Ripley") A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. None
20000 Metal
7500 Glass
Exosuit Left Arm (APLU "Ripley") A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. None
15000 Metal
Exosuit Right Arm (APLU "Ripley") A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. None
15000 Metal
Exosuit Left Leg (APLU "Ripley") A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. None
15000 Metal
Exosuit Right leg (APLU "Ripley") A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. None
15000 Metal
Icon Name Description Required Tech Levels Required Materials
Exosuit Chassis (APLU "Firefighter") The chassis of a Firefighter APLU. None
20000 Metal
Exosuit Torso (APLU "Ripley") A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. None
20000 Metal
7500 Glass
Exosuit Left Arm (APLU "Ripley") A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. None
15000 Metal
Exosuit Right Arm (APLU "Ripley") A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. None
15000 Metal
Exosuit Left Leg (APLU "Ripley") A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. None
15000 Metal
Exosuit Left leg (APLU "Ripley") A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. None
15000 Metal
Icon Name Description Required Tech Levels Required Materials
Exosuit Chassis ("Odysseus") The chassis of an Odysseus None
20000 Metal
Exosuit Torso ("Odysseus") The torso of the Odysseus. Contains power unit, processing core and life support systems. None
12000 Metal
Exosuit Head ("Odysseus") The head of the Odysseus mech. None
6000 Metal
10000 Glass
Exosuit Left Arm ("Odysseus") An Odysseus left arm. Data and power sockets are compatible with most exosuit tools. None
6000 Metal
Exosuit Right Arm ("Odysseus") An Odysseus right arm. Data and power sockets are compatible with most exosuit tools. None
6000 Metal
Exosuit Left Leg ("Odysseus") An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems. None
7000 Metal
Exosuit Right leg ("Odysseus") A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems. None
7000 Metal
Icon Name Description Required Tech Levels Required Materials
Exosuit Chassis ("Gygax") The chassis of a Gygax. None
20000 Metal
Exosuit Torso ("Gygax") The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot. None
20000 Metal
10000 Glass
2000 Diamond
Exosuit Head ("Gygax") A Gygax head. Houses advanced surveillance and targeting sensors. None
10000 Metal
5000 Glass
2000 Diamond
Exosuit Left Arm ("Gygax") A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
15000 Metal
1000 Diamond
Exosuit Right Arm ("Gygax") A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
15000 Metal
1000 Diamond
Exosuit Left Leg ("Gygax") A Gygax Left leg. Contains advanced servodrives and stabilization systems. None
15000 Metal
2000 Diamond
Exosuit Right leg ("Gygax") A Gygax Right leg. Contains advanced servodrives and stabilization systems. None
15000 Metal
2000 Diamond
Exosuit Armor ("Gygax") Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly. None
15000 Metal
10000 Diamond
10000 Titanium
Icon Name Description Required Tech Levels Required Materials
Exosuit Chassis ("Durand") The chassis of a Durand None
25000 Metal
Exosuit Torso ("Durand") The torso of the Durand. Contains power unit, processing core and life support systems. None
25000 Metal
10000 Glass
10000 Silver
Exosuit Head ("Durand") A Durand head. Houses advanced surveillance and targeting sensors. None
10000 Metal
15000 Glass
2000 Silver
Exosuit Left Arm ("Durand") A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
10000 Metal
4000 Silver
Exosuit Right Arm ("Durand") A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
10000 Metal
4000 Silver
Exosuit Left Leg ("Durand") A Durand Left leg. Contains complex servodrives and stabilization systems. None
15000 Metal
4000 Silver
Exosuit Right Leg ("Durand") A Durand Right leg. Contains complex servodrives and stabilziation systems. None
15000 Metal
4000 Silver
Exosuit Armor ("Durand") Durand Armor plating. This layered composite armor is heavy, but extremely durable. None
30000 Metal
25000 Uranium
20000 Titanium
Icon Name Description Required Tech Levels Required Materials
Exosuit Chassis ("H.O.N.K") The chassis of a H.O.N.K Mech. None
20000 Metal
Exosuit Torso ("H.O.N.K") A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems. None
20000 Metal
10000 Glass
10000 Bananium
Exosuit Head ("H.O.N.K") A H.O.N.K head. Houses advanced surveillance and targeting sensors. None
10000 Metal
5000 Glass
5000 Bananium
Exosuit Left Arm ("H.O.N.K") A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
15000 Metal
5000 Bananium
Exosuit Right Arm ("H.O.N.K") A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
15000 Metal
5000 Bananium
Exosuit Left Leg ("H.O.N.K") A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems. None
20000 Metal
5000 Bananium
Exosuit Right Leg ("H.O.N.K") A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems. None
20000 Metal
5000 Bananium
Icon Name Description Required Tech Levels Required Materials
Exosuit Chassis ("Reticence") The chassis of a Reticence. None
20000 Metal
Exosuit Torso ("Reticence") A torso part of the Reticence. Contains power unit, processing core and life support systems. None
20000 Metal
10000 Glass
10000 Tranquillite
Exosuit Head ("Reticence") A Reticence head. Houses advanced surveillance and targeting sensors. None
10000 Metal
5000 Glass
5000 Tranquillite
Exosuit Left Arm ("Reticence") A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
15000 Metal
5000 Tranquillite
Exosuit right Arm ("Reticence") A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons. None
15000 Metal
5000 Tranquillite
Exosuit Left Leg ("Reticence") A Reticence Left leg. Contains advanced servodrives and balance maintaining systems. None
20000 Metal
5000 Tranquillite
Exosuit Right Leg ("Reticence") A Reticence Right leg. Contains advanced servodrives and stabilization systems. None
20000 Metal
5000 Tranquillite
Icon Name Description Required Tech Levels Required Materials
Exosuit Chassis ("Phazon") The Chassis of a Phazon. None
20000 Metal
Exosuit Torso ("Phazon") The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core. None
35000 Metal
10000 Glass
20000 Plasma
Exosuit Head ("Phazon") A Phazon head. Houses advanced surveillance and targeting sensors. None
15000 Metal
5000 Glass
10000 Plasma
Exosuit Left Arm ("Phazon") A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
20000 Metal
10000 Plasma
Exosuit Right Arm ("Phazon") A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
20000 Metal
10000 Plasma
Exosuit Left Leg ("Phazon") A Phazon left leg. Contains Advanced servodrives and stabilization systems. None
20000 Metal
10000 Plasma
Exosuit Right Leg ("Phazon") A Phazon right leg. Contains Advanced servodrives and stabilization systems. None
20000 Metal
10000 Plasma
Exosuit Armor ("Phazon") Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties. None
25000 Metal
20000 Plasma
20000 Titanium
Icon Name Description Required Tech Levels Required Materials
Exosuit Engineering Equipment (Cable Layer) Equipment for engineering exosuits. Lays cable along the exosuit's path. None
10000 Metal
Exosuit ENgineering Equipment (Drill) Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens! None
10000 Metal
Exosuit Engineering Equipment (Extinguisher) Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher. None
10000 Metal
Exosuit Engineering Equipment (Hydraulic Clamp) Equipment for engineering exosuits. Lifts objects and loads them into cargo. None
10000 Metal
Exosuit Equipment (Plasma Generator) An exosuit module that generates power using solid plasma as fuel. Pollutes the environment. None
10000 Metal
1000 Glass
2000 Silver
5000 Plasma
H.O.N.K Banana Mortar A specialized exosuit banana mortar used for delivering bananas where needed. None
20000 Metal
5000 Bananium
HoNkER BlAsT 5000 A massive air horn capable of causing deafness, weakness, and stunning to those nearby. None
20000 Metal
10000 Bananium
H.O.N.K Mousetrap Mortar Fairly tame for the H.O.N.K, this weapon fires primed mousetraps. None
20000 Metal
5000 Bananium
S.H.H. "Quietus" Carbine A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs. None
20000 Metal
10000 Tranquillite
Exosuit Module (Mime RCD Module) Used for quick and silent construction. None
30000 Metal
10000 Tranquillite
Exosuit Engineering Equipment (Mining Scanner) Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals. None
5000 Metal
2500 Glass
Exosuit Medical Equipment (Mounted Sleeper) A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves. 3 Engineering
2 Plasma
3 Biotech
5000 Metal
10000 Glass
Exosuit Medical Equipment (Syringe Gun) A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. 4 Materials
4 Biotech
3 Combat
4 EM Spectrum
3000 Metal
2000 Glass
Exosuit Medical Equipment (Rescue Jaw) Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles. 4 Materials
6 Engineering
6 EM Spectrum
5000 Metal
2000 Silver
1500 Titanium
Exosuit Weapon ("Ultra AC 2" LMG) A mech mounted light machine gun. Fires in three-shot bursts. 4 Combat
10000 Metal
Exosuit Module (Diamond Mining Drill) An upgraded version of the standard drill. 5 Materials
4 Engineering
10000 Metal
6500 Diamond
Exosuit Module (ExoNuclear Reactor) A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot. 5 Power Storage
4 Engineering
3 Materials
10000 Metal
1000 Glass
500 Silver
Exosuit Module (Gravitational Catapult Module) An exosuit mounted gravity catapult. Can be used to fling objects and people around. 4 Bluespace
3 EM Spectrum
4 Engineering
10000 Metal
Exosuit Module (RCD Module) An exosuit-mounted Rapid Construction Device. 5 Materials
3 Bluespace
4 EM Spectrum
4 Power Storage
5 Engineering
30000 Metal
20000 Gold
25000 Plasma
20000 Silver
Exosuit Module (Reactive Armor Booster Module) An exosuit-mounted armor booster that decreases melee damage taken. 5 Materials
4 Combat
20000 Metal
5000 Silver
Exosuit Module (Reflective Armor Booster Module) An exosuit-mounted armor booster that decreases damage taken from ranged weapons. 5 Materials
5 Combat
3 Engineering
20000 Metal
5000 Gold
Exosuit Module (Repair Droid Module) An automated Repair Droid. Consumes power to repair your mech. 3 EM Spectrum
3 Data Theory
5 Engineering
10000 Metal
5000 Glass
1000 Gold
2000 Silver
Exosuit Module (SOB-3 Clusterbang Launcher) A weapon that violates the Geneva Convention at 3 rounds per minute 5 Materials
5 Combat
3 Illegal
20000 Metal
10000 Gold
10000 Uranium
Exosuit Weapon Design (PCMK-6 Bola Launcher) A mech mounted bola launcher useful for slowing criminals down. 3 Combat
10000 Metal
Exosuit Module (Teleporter Module) An exosuit module that allows exosuits to teleport to any position in view 5 EM Spectrum
8 Bluespace
10000 Metal
10000 Diamond
Heavy-duty Exosuit Ion Thruster Allows for further control in zero gravity environments 5 EM Spectrum
5 Materials
6 Engineering
15000 Metal
3000 Plasma
Exosuit Module (Tesla Energy Relay) A tesla energy relay system that passively recharges a mech using power from nearby APCs. 4 EM Spectrum
5 Power Storage
4 Engineering
10000 Metal
2000 Glass
2000 Gold
3000 Silver
Exosuit Weapon (CH-LC "Solaris" Laser Cannon) A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption. 4 Engineering
4 Combat
4 EM Spectrum
10000 Metal
Exosuit Weapon (CH-PL "Firedart" laser) A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris. 3 Engineering
3 Combat
3 EM Spectrum
10000 Metal
Exosuit Weapon (CH-DS "Peacemaker" Disabler) A weapon for combat exosuits. Shoots basic disablers. 3 Combat
10000 Metal
Exosuit Weapon (FNX-66 "Hades" Carbine) An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire. 5 Combat
4 Materials
10000 Metal
Exosuit Weapon (LBX AC 10 "Scattershot") A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control. 4 Combat
10000 Metal
Exosuit Weapon (MKIV Ion Heavy Cannon) A mech-mounted weapon that is virtually identical to the Ion Rifle. 6 Combat
5 EM Spectrum
5 Materials
20000 Metal
6000 Silver
2000 Uranium
Exosuit Weapon (SGL-6 Flashbang Launcher) A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading. 4 Combat
4 Engineering
22000 Metal
6000 Gold
8000 Silver
Exosuit Weapon (SRM-8 Missile Rack) A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space. 6 Combat
5 Materials
5 Engineering
22000 Metal
6000 Gold
8000 Silver
Exosuit Module Design (217-D Heavy Plasma Cutter) A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles. 5 Materials
4 Engineering
4 Plasma
10000 Metal
2000 Glass
6000 Plasma
Exosuit Weapon (P-X Tesla Cannon) A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine. 5 Materials
6 Combat
5 EM Spectrum
20000 Metal
8000 Silver
Exosuit Weapon (ZFI Immolation Beam Gun) A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire. 5 Materials
6 Combat
5 EM Spectrum
10000 Metal
8000 Silver
8000 Plasma
Icon Name Description Required Tech Levels Required Materials
Kinetic Accelerator Offensive Mining Explosion Mod Causes the kinetic accelerator to destroy rock and damage mobs in an AoE. 2 Materials
4 EM Spectrum
2 Data Theory
7000 Metal
3000 Glass
3000 Silver
3000 Gold
4000 Diamond
Kinetic Accelerator Rapid Repeater Mod Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. 2 Materials
4 EM Spectrum
2 Data Theory
5000 Metal
5000 Glass
8000 Uranium
2000 Bluespace Mesh
Kinetic Accelerator Resonator Blast Mod Causes kinetic accelerator shots to leave and detonate resonator blasts. 2 Materials
4 EM Spectrum
2 Data Theory
5000 Metal
5000 Glass
5000 Silver
5000 Uranium
Cyborg Upgrade Module (Module Reset) Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg. None
10000 Metal
Cyborg Upgrade Module (Rename) Used to rename a cyborg. None
35000 Metal
Cyborg Upgrade Module (Restart) Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online. None
60000 Metal
5000 Glass
Cyborg Upgrade Module (Lavaproof Chassis) An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock. None
10000 Metal
4000 Plasma
5000 Titanium
Cyborg Upgrade Module (VTEC) Installs an advanced servo suite into a robot, increasing their speed. 5 Materials
4 Engineering
4 Data Theory
80000 Metal
6000 Glass
5000 Uranium
Cyborg Upgrade Module (Ion Thrusters) A energy-operated thruster system for cyborgs. 4 Engineering
4 Power Storage
10000 Metal
5000 Plasma
6000 Uranium
Cyborg Upgrade Module (Diamond Drill) A diamond drill replacement for the mining module's standard drill. 6 Materials
5 Engineering
10000 Metal
2000 Diamond
Cyborg Upgrade Module (Ore Satchel of Holding) A satchel of holding replacement for mining cyborg's ore satchel module. 4 Materials
4 Engineering
4 Bluespace
10000 Metal
250 Gold
500 Uranium
Cyborg Upgrade Module (Safety Override) Unlocks the hidden, deadlier functions of a cyborg. 7 Combat
7 Data Theory
4 Illegals
10000 Metal
15000 Glass
10000 Diamond
Cyborg Upgrade Module (Self-repair) This module will repair the cyborg over time. 4 Materials
4 Engineering
15000 Metal
15000 Glass
Janitorial floor buffer upgrade (Floor buffer) This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart. 4 Materials
4 Engineering
9000 Metal
7600 Glass
Cyborg Upgrade Module (Trash Bag of Holding) An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs. 5 Materials
4 Engineering
3 Plasma
4 Bluespace
1500 Gold
250 Uranium
1500 Plasma
Cyborg Upgrade Module (Rapid Construction Device) This module allows engineering cyborgs to utilize Rapid Construction Devices for construction. 6 Materials
5 Engineering
5 Power Storage
30000 Metal
15000 Glass
Cyborg Upgrade Module (Rapid Part Exchange Device) This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades. 3 Materials
4 Engineering
40000 Metal
15000 Glass
Cyborg Upgrade Module (Abductor Engineering Equipment) An experimental upgrade that replaces an engineering cyborg's tools with the abductor version. 7 Materials
7 Engineering
4 Alientech
25000 Metal
12500 Silver
10000 Titanium
10000 Diamond
5000 Plasma
Cyborg Upgrade Module (Abductor Medical Equipment) An experimental upgrade that replaces a medical cyborg's tools with the abductor version. 7 Materials
7 Biotech
3 Alientech
18000 Metal
1500 Glass
13000 Silver
1000 Gold
12000 Titanium
1000 Diamond
4000 Plasma
Cyborg Upgrade (Abductor Janitorial Equipment) An experimental upgrade that replaces a janitor cyborg's tools with the abductor version. 7 Materials
7 Biotech
3 Alientech
10000 Metal
7500 Silver
7500 Titanium
5000 Diamond
2500 Plasma
Kinetic Accelerator Damage Mod Increases the damage of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
2000 Metal
1500 Glass
1500 Gold
1000 Uranium
Kinetic Accelerator Cooldown Mod Decreases the cooldown of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
2000 Metal
1500 Glass
1500 Gold
1000 Uranium
Kinetic Accelerator Range Mod Increases the range of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
2000 Metal
1500 Glass
1500 Gold
1000 Uranium
Kinetic Accelerator Mining AoE Mod Causes the kinetic accelerator to destroy rock in an AoE. 7 Materials
5 Engineering
5 Power Storage
4 Combat
5 EM Spectrum
8000 Metal
1500 Glass
2000 Silver
2000 Gold
2000 Diamond
Icon Name Description Required Tech Levels Required Materials
Man-Machine Interface The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. 3 Data Theory
2 Biotech
2 Engineering
1000 Metal
500 Glass
Robotic Brain An advanced circuit, capable of housing a non-sentient synthetic intelligence. 3 Plasma
4 Biotech
5 Data Theory
1700 Metal
1350 Glass
500 Gold
Man-Machine Interface Radio Upgrade Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. 2 Engineering
2 Biotech
3 Data Theory
200 Metal
Welding Shield implant These reactive micro-shields will protect you from welders and flashes without obscuring your vision. 4 Materials
5 Engineering
4 Plasma
4 Biotech
600 Metal
400 Glass
Breathing Tube Implant Allows you to use internals without a mask and protecting you from being choked. 2 Materials
3 Biotech
600 Metal
250 Glass
Surgical Arm Implant A set of surgical tools hidden behind a concealed panel on the user's arm. 3 Materials
3 Engineering
3 Biotech
3 EM Spectrum
2 Data Theory
2500 Metal
1500 Glass
1500 Silver
Toolset Arm Implant A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools. 3 Materials
4 Engineering
4 Power Storage
4 Biotech
2500 Metal
1500 Glass
1500 Silver
Janitorial Toolset Implant A set of janitorial tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
2500 Metal
1500 Glass
1500 Silver
Botanical Toolset Implant A set of botanical tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
2500 Metal
1500 Glass
1500 Silver
Abductor Toolset Implant An alien toolset, designed to be installed on subject's arm. 6 Materials
6 Engineering
6 Plasma
4 Alientech
20000 Metal
10000 Silver
8000 Titanium
9000 Plasma
8000 Diamond
Abductor Janitorial Toolset Implant An alien janitorial toolset, designed to be installed on the subject's arm. 6 Materials
6 Engineering
6 Biotech
3 Alientech
20000 Metal
10000 Silver
8000 Titanium
9000 Plasma
8000 Diamond
Abductor Surgical Toolset Implant An alien surgical toolset, designed to be installed on the subject's arm. 6 Materials
6 EM Spectrum
6 Biotech
3 Alientech
20000 Metal
10000 Silver
8000 Titanium
9000 Plasma
8000 Diamond
Diagnostic HUD implant These cybernetic eye implants will display a diagnostic HUD over everything you see. 5 Materials
4 Engineering
4 Biotech
4 Data Theory
600 Metal
600 Glass
500 Silver
500 Gold
Medical HUD implant These cybernetic eye implants will display a medical HUD over everything you see. 5 Materials
4 Biotech
4 Data Theory
600 Metal
600 Glass
500 Silver
500 Gold
Security HUD implant These cybernetic eye implants will display a security HUD over everything you see. 5 Materials
4 Biotech
3 Combat
4 Data Theory
600 Metal
600 Glass
750 Silver
750 Gold
Meson scanner implant These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. 4 Materials
4 Engineering
4 Biotech
500 Metal
500 Glass
500 Silver
300 Gold
Thermals Implant These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. 6 Materials
4 Plasma
7 Biotech
5 EM Spectrum
4 Data Theory
600 Metal
600 Glass
600 Silver
600 Gold
1000 Plasma
2000 Diamond
Anti-Drop implant An implant that will prevent you from dropping items. 5 Materials
5 Biotech
6 Data Theory
600 Metal
600 Glass
400 Silver
400 Gold
CNS Rebooter implant This implant will automatically give you back control over your central nervous system, reducing downtime when stunned. 6 Materials
6 Biotech
5 Data Theory
600 Metal
600 Glass
500 Silver
1000 Gold
Neural Jumpstarter Implant This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. 6 Materials
6 Biotech
5 Data Theory
600 Metal
600 Glass
500 Silver
1000 Gold
Comical Implant Uh oh 2 Materials
2 Biotech
200 Metal
200 Glass
200 Bananium
Nutriment pump implant This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. 3 Materials
4 Power Storage
3 Biotech
500 Metal
500 Glass
500 Gold
Nutriment pump implant PLUS This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. 5 Materials
4 Power Storage
4 Biotech
600 Metal
600 Glass
500 Gold
750 Uranium
Reviver implant This implant will attempt to revive you if you lose consciousness. For the faint of heart! 5 Materials
5 Biotech
4 Data Theory
800 Metal
800 Glass
300 Gold
500 Uranium
Cybernetic Eyes An electronic device designed to mimic the functions of a pair of human eyes. 4 Materials
4 Biotech
500 Metal
500 Glass
Cybernetic Ears A basic cybernetic designed to mimic the operation of ears. 4 Materials
4 Biotech
500 Metal
500 Glass
Cybernetic Liver An electronic device designed to mimic the functions of a of human liver. 4 Materials
4 Biotech
500 Metal
500 Glass
Cybernetic Kidneys An electronic device designed to mimic the functions of a pair of kidneys. 4 Materials
4 Biotech
500 Metal
500 Glass
Cybernetic Heart An electronic device designed to mimic the functions of an organic human heart. 4 Materials
4 Biotech
500 Metal
500 Glass
Upgraded Cybernetic Heart A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. 5 Materials
5 Engineering
5 Biotech
500 Metal
500 Glass
500 Silver
Cybernetic Lungs An electronic device designed to mimic the functions of a pair of human lungs. 4 Materials
4 Biotech
500 Metal
500 Glass
Upgraded Cybernetic Lungs A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. 5 Materials
5 Engineering
5 Biotech
500 Metal
500 Glass
500 Silver
Strong-arm Empowered Musculature Implant An implant that enhances your muscles to punch harder and throw people back. 7 Combat
4 Syndicate
7 Biotech
5000 Gold
10000 Metal
3000 Titanium
2000 Bluespace Mesh
Icon Name Description Required Tech Levels Required Materials
Exosuit Tracking Beacon Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office. None
500 Metal
IPC Head A simple, functional robotic head, capable of housing visual and audio receptors. None
15000 Metal
5000 Glass
Integrated Robotic Chassis The chassis of an IPC that houses most of its components, including microbatteries, brains, and even various implants. None
40000 Metal
7000 Titanium
IPC Microbattery A small, powerful cell for use in fully prosthetic bodies. None
2000 Metal
750 Glass
IPC Charger An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment None
2000 Metal
1000 Glass
IPC Optical Sensor The eyes of an IPC. None
1000 Metal
2500 Glass
IPC Microphone Allows an IPC to hear. None
1000 Metal
2500 Glass
Voice Modkit : Standard This modification kit updates a mech's onboard voice to Standard, a basic robotic voice. None
500 Metal
Voice Modkit : Nanotrasen This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice. None
500 Metal
Voice Modkit : Silent This modification kit silences a mech's onboard voice. None
500 Metal
Voice Modkit : Honk This modification kit updates a mech's onboard voice to Honk. Why? None
400 Metal
100 Bananium
Voice Modkit : Syndicate A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears. 2 Illegal
400 Metal
100 Titanium
AI Control Beacon A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit. 2 Engineering
2 EM Spectrum
3 Data Theory
1000 Metal
500 Glass
200 Silver
Synthetic Flash A synthetic flash used mostly in borg construction. 3 EM Spectrum
2 Combat
750 Metal
750 Glass
Basic Power Cell A basic power cell that holds 1000 units of energy 1 Power Storage
700 Metal
50 Glass
High-Capacity Power Cell A power cell that holds 10000 units of energy 2 Power Storage
700 Metal
60 Glass
Hyper-Capacity Power Cell A power cell that holds 30000 units of energy 5 Power Storage
5 Materials
5 Engineering
700 Metal
150 Gold
150 Silver
70 Glass
Super-Capacity Power Cell A power cell that holds 20000 units of energy 3 Power Storage
3 Materials
700 Metal
70 Glass
Bluespace Power cell A powercell that holds 40000 units of energy 5 Materials
5 Engineering
6 Power Storage
5 Bluespace
800 Metal
120 Gold
160 Glass
160 Diamond
300 Titanium
100 Bluespace Mesh

Research Computers

AI System Integrity Restorer
Description
A console that is able to repair AIs using IntelliCards.
Located in the Research Directors Office
Exosuit Control Console
Description
A console used for tracking and locking down exosuits.
Located in the Research Directors Office
Mech Bay Power Control Console
Description
A console that is used for controlling the Mech Bay Recharge Station.
Located in the Mech Bay
Messenger Console
Description
A console used for seeing what messages are sent via PDA and delete them. It can also be used to view Request Console messages.
Located in the Server Room, and Messaging Server Room
R&D Access Console
Description
A console used to access nearby research machinery.
Located in R&D, Robotics, and the E.X.P.E.R.I-MENTOR
R&D Server Control
Description
A console used to choose which consoles have access to upload and download known technologies from the database.
Located in the Server Room
Robotics Control Console
Description
A console used to access linked Cyborgs.
Located in the Research Directors Office
Science Control Console
Description
A console used to manipulate science personnels ID cards.
Located in the Research Directors Office
Slime Control Console
Description
A console used for remotely handling slimes.
Located in the Xenobiology