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{{toc_right}}
For a sortable list of the major RnD machines and their tech levels, see the following pages:
* [[Autolathe]]
* [[Protolathe]]
* [[Circuit Imprinter]]
* [[Exosuit Fabricator]]
* [[Destructive Analyzer]]
* [[Spacepod Fabricator]]


{| style="width:100%; margin-left:auto; margin-right:0px;"
|- Style="vertical-align:bottom;"
| __TOC__
| style="width:16em;" | {{JobScience}}
|}
== Circuit Imprinter ==
== Circuit Imprinter ==
[[File:Circuit_imprinter.png|left]]  This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators.<div style="height:12px"></div>


[[File:Circuitprinter.png]]
<tabs style="width:91%;"><tab name="AI Modules" inline> <!--91% because the tab wouldnt fit otherwise-->
{| class="wikitable sortable" style="width:80%; text-align:left; background-color:#f0e8f0;"
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="font-weight: bold; text-align: center; background-color: #A06DA0; color: white;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;"
| class='unsortable' style='width:64px;'|Icon
! style='background-color:#64487F; width:64px;'                 |Icon
| style='width:150px;'                 |Name
! style='background-color:#64487F; width:150px;'                 |Name
|                                      |Description
! style='background-color:#64487F;'                             |Description
| style='width:150px;'                 |Category
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
| style='width:150px;'                 |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
| style='width:150px;'                 |Required Materials
|-
|-
![[File:Circuitboard.png]]
![[File:AICircuitboard.png]]
|AI Module (Freeform)
|AI Module (Freeform)
|Allows for the construction of a Freeform AI Module.
|An AI module that allows you to add a single low-priority custom law to an AI.
|AI Modules
|5 Data Theory<br>4 Materials<br>
|5 Data Theory<br>4 Materials<br>
|1000 Glass<br>100 Gold<br>
|{{Materials|Glass=1000|Gold=100}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:GreenAICircuitboard.png]]
|AI Module (OneHuman)
|AI Module (oneCrewMember)
|Allows for the construction of a OneHuman AI Module.
|Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station.
|AI Modules
|6 Data Theory<br>4 Materials<br>
|6 Data Theory<br>4 Materials<br>
|1000 Glass<br>100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:AICircuitboard.png]]
|AI Module (OxygenIsToxicToHumans)
|AI Module (OxygenIsToxicToHumans)
|Allows for the construction of a Safeguard AI Module.
|A dangerous module that instructs an AI to remove all oxygen from the station.
|AI Modules
|4 Data Theory<br>2 Biotech<br>4 Materials<br>
|4 Data Theory<br>2 Biotech<br>4 Materials<br>
|1000 Glass<br>100 Gold<br>
|{{Materials|Glass=1000|Gold=100}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:RedAICircuitboard.png]]
|AI Module (ProtectStation)
|AI Module (ProtectStation)
|Allows for the construction of a ProtectStation AI Module.
|Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it.
|AI Modules
|5 Data Theory<br>4 Materials<br>
|5 Data Theory<br>4 Materials<br>
|1000 Glass<br>100 Gold<br>
|{{Materials|Glass=1000|Gold=100}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:AICircuitboard.png]]
|AI Module (Purge)
|AI Module (Purge)
|Allows for the construction of a Purge AI Module.
|Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units.
|AI Modules
|5 Data Theory<br>6 Materials<br>
|5 Data Theory<br>6 Materials<br>
|1000 Glass<br>100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:AICircuitboard.png]]
|AI Module (Quarantine)
|AI Module (Quarantine)
|Allows for the construction of a Quarantine AI Module.
|A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect.
|AI Modules
|3 Data Theory<br>2 Biotech<br>4 Materials<br>
|3 Data Theory<br>2 Biotech<br>4 Materials<br>
|1000 Glass<br>100 Gold<br>
|{{Materials|Glass=1000|Gold=100}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:AICircuitboard.png]]
|AI Module (Reset)
|AI Module (Reset)
|Allows for the construction of a Reset AI Module.
|Purges all Freeform and Hacked laws from an AI, leaving core laws intact.
|AI Modules
|4 Data Theory<br>6 Materials<br>
|4 Data Theory<br>6 Materials<br>
|1000 Glass<br>100 Gold<br>
|{{Materials|Glass=1000|Gold=100}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:LightBlueAICircuitboard.png]]
|AI Module (Safeguard)
|AI Module (Safeguard)
|Allows for the construction of a Safeguard AI Module.
|A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew.
|AI Modules
|3 Data Theory<br>3 Materials<br>
|3 Data Theory<br>3 Materials<br>
|1000 Glass<br>100 Gold<br>
|{{Materials|Glass=1000|Gold=100}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:GreenAICircuitboard.png]]
|Core AI Module (Asimov)
|A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence.
|3 Data Theory<br>5 Materials<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
![[File:ClownAICircuitboard.png]]
|Core AI Module (Pranksimov)
|A varient of Asimov that allows breakage of laws if doing so is funny
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
|{{Materials|Glass=1000|Bananium=100}}<br>
|-
![[File:BlueAICircuitboard.png]]
|Core AI Module (Corporate)
|A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible.
|5 Data Theory<br>5 Materials<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
![[File:GreenAICircuitboard.png]]
|Core AI Module (Crewsimov)
|An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans.
|3 Data Theory<br>5 Materials<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
![[File:RedAICircuitboard.png]]
|Core AI Module (P.A.L.A.D.I.N.)
|The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting.
|5 Data Theory<br>5 Materials<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
![[File:RedAICircuitboard.png]]
|Core AI Module (Antimov)
|Core AI Module (Antimov)
|Allows for the construction of a Antimov AI Core Module.
|For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself.  
|AI Modules
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
|1000 Glass<br>100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
![[File:AICircuitboard.png]]
|Core AI Module (Freeform)
|An AI module that allows you to add a single high-priority custom law to an AI.
|6 Data Theory<br>6 Materials<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
![[File:RedAICircuitboard.png]]
|Core AI Module (T.Y.R.A.N.T.)
|Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do.
|5 Data Theory<br>2 Illegal<br>5 Materials<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
</tab><tab name="Engineering Machinery" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Freezer/Heater)
|The circuit board for a Freezer/Heater.
|3 Data Theory<br>3 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (SMES)
|The circuit board for a SMES.
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Emitter)
|The circuit board for an emitter.
|3 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Computer Design (Power Turbine Console Board)
|The circuit board for a power turbine console.
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Power Turbine Board)
|The circuit board for a power turbine.
|4 Data Theory<br>4 Power Storage<br>5 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Power Compressor Board)
|The circuit board for a power compressor.
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (PACMAN-type Generator)
|The circuit board that for a PACMAN-type portable generator.
|2 Data Theory<br>3 Plasma<br>3 Power Storage<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (MRSPACMAN-type Generator)
|The circuit board that for a MRSPACMAN-type portable generator.
|3 Data Theory<br>4 Plasma<br>5 Power Storage<br>5 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (SUPERPACMAN-type Generator)
|The circuit board that for a SUPERPACMAN-type portable generator.
|3 Data Theory<br>4 Power Storage<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Tesla Coil Board)
|The circuit board  for a tesla coil.
|3 Data Theory<br>3 Power Storage<br>3 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Grounding Rod Board)
|The circuit board  for a grounding rod.
|3 Data Theory<br>2 Plasma<br>3 Power Storage<br>3 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
</tab><tab name="Hydroponics Machinery" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Seed Extractor Board)
|The circuit board for a seed extractor.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Biogenerator)
|The circuit board for a Biogenerator.
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Hydroponics Tray)
|The circuit board for a Hydroponics Tray.
|2 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Plant DNA Manipulator Board)
|The circuit board for a plant DNA manipulator.
|4 Data Theory<br>3 Biotech
|{{Materials|Glass=1000}}<br>
|-
</tab><tab name="Misc Machinery" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:Circuitboard.png]]
|Machine Board (Smartfridge Board)
|The circuit board for a smartfridge.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Machine Board (Monkey Recycler Board)
|The circuit board for a monkey recycler.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Processor Board)
|The circuit board for a processor.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (AI Holopad Board)
|The circuit board for a holopad.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
|Core AI Module (Asimov)
|Machine Board (Battle Arcade Machine)
|Allows for the construction of a Asimov AI Core Module.
|Allows for the construction of circuit boards used to build a new Arcade Machine.
|AI Modules
|1 Data Theory<br>
|3 Data Theory<br>5 Materials<br>
|{{Materials|Glass=1000}}<br>
|1000 Glass<br>100 Diamond<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Deep Fryer)
|The circuit board for a deep fryer.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
|Core AI Module (Corporate)
|Machine Board (Orion Trail Arcade Machine)
|Allows for the construction of a Corporate AI Core Module.
|Allows for the construction of circuit boards used to build a new Orion Trail machine.
|AI Modules
|1 Data Theory<br>
|5 Data Theory<br>5 Materials<br>
|{{Materials|Glass=1000}}<br>
|1000 Glass<br>100 Diamond<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
|Core AI Module (Freeform)
|Machine Board (Claw Game Board)
|Allows for the construction of a Freeform AI Core Module.
|The circuit board for a claw game.
|AI Modules
|1 Data Theory<br>
|6 Data Theory<br>6 Materials<br>
|{{Materials|Glass=1000}}<br>
|1000 Glass<br>100 Diamond<br>
|-
![[File:SupplyCircuitboard.png]]
|Machine Board (Mining Rewards Vendor Board)
|The circuit board for a Mining Rewards Vendor.
|3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SecurityCircuitboard.png]]
|Machine Board (Weapon Recharger)
|The circuit board for a recharger.
|3 Materials<br>3 Power Storage<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Cell Charger)
|The circuit board for a battery recharger.
|3 Materials<br>3 Power Storage<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Gibber Board)
|The circuit board for a gibber.
|2 Data Theory<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Recycler Board)
|The circuit board for a recycler.
|2 Data Theory<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Microwave)
|The circuit board for a Microwave.
|2 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Oven)
|The circuit board for an Oven.
|2 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Grill)
|The circuit board for a Grill.
|2 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Dish Drive Board)
|The circuit board for a dish drive.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Candy Maker)
|The circuit board for a Candy Maker.
|2 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SupplyCircuitboard.png]]
|Machine Board (Ore Redemption Board)
|The circuit board for an Ore Redemption machine.
|2 Data Theory<br>2 Engineering<br>3 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
|Core AI Module (Crewsimov)
|Machine Board (Prize Counter)
|Allows for the construction of a Crewsimov AI Core Module.
|The circuit board for a prize counter.
|AI Modules
|2 Data Theory<br>2 Materials<br>
|3 Data Theory<br>5 Materials<br>
|{{Materials|Glass=1000}}<br>
|1000 Glass<br>100 Diamond<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
|Core AI Module (P.A.L.A.D.I.N.)
|Machine Board (Virtual Gameboard)
|Allows for the construction of a P.A.L.A.D.I.N. AI Core Module.
|The circuit board for a Virtual Gameboard.
|AI Modules
|2 Data Theory<br>
|5 Data Theory<br>5 Materials<br>
|{{Materials|Glass=1000}}<br>
|1000 Glass<br>100 Diamond<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
|Core AI Module (T.Y.R.A.N.T.)
|Machine Board (Nanotrasen Merch Vendor)
|Allows for the construction of a T.Y.R.A.N.T. AI Module.
|The circuit board for a NT Merch Vendor.
|AI Modules
|1 Data Theory<br>
|5 Data Theory<br>2 Illegal<br>5 Materials<br>
|{{Materials|Glass=1000}}<br>
|1000 Glass<br>100 Diamond<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
|Machine Board (Bottler Board)
|The circuit board for a bottler.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Slot Machine Board)
|The circuit board for a slot machine.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
</tab><tab name="Subspace Telecomms" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Telecommunications Core)
|The circuit board for a Telecommunications Core.
|2 Engineering<br>2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Telecommunications Relay)
||The circuit board for a Telecommunications Relay.
|2 Engineering<br>2 Bluespace<br>2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
</tab><tab name="Computer Boards" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:ScienceCircuitboard.png]]
|Console Board (AI Core)
|Console Board (AI Core)
|Allows for the construction of circuit boards used to build new AI cores.
|Allows for the construction of circuit boards used to build new AI cores.
|Computer Boards
|3 Data Theory<br>
|3 Data Theory<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Console Board (AI Integrity Restorer)
|Console Board (AI Integrity Restorer)
|Allows for the construction of circuit boards used to build an AI Integrity Restorer.
|Allows for the construction of circuit boards used to build an AI Integrity Restorer.
|Computer Boards
|4 Data Theory<br>3 EM Spectrum<br>
|4 Data Theory<br>3 EM Spectrum<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:CommandCircuitboard.png]]
|Console Board (AI Upload)
|Console Board (AI Upload)
|Allows for the construction of circuit boards used to build an AI Upload Console.
|Allows for the construction of circuit boards used to build an AI Upload Console.
|Computer Boards
|5 Data Theory<br>4 Engineering<br>
|5 Data Theory<br>4 Engineering<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Console Board (Atmospheric Alerts)
|Console Board (Atmospheric Alerts)
|Allows for the construction of circuit boards used to build an atmosphere alert console..
|Allows for the construction of circuit boards used to build an atmosphere alert console..
|Computer Boards
|2 Data Theory<br>
|2 Data Theory<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Console Board (Atmospheric Monitor)
|Console Board (Atmospheric Monitor)
|Allows for the construction of circuit boards used to build an Atmospheric Monitor.
|Allows for the construction of circuit boards used to build an Atmospheric Monitor.
|Computer Boards
|2 Data Theory<br>
|2 Data Theory<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:SecurityCircuitboard.png]]
|Console Board (Camera Monitor)
|Console Board (Camera Monitor)
|Allows for the construction of circuit boards used to build camera monitors.
|Allows for the construction of circuit boards used to build camera monitors.
|Computer Boards
|2 Data Theory<br>2 Combat<br>
|2 Data Theory<br>2 Combat<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:MedicalCircuitboard.png]]
|Console Board (Cloning Machine Console)
|Console Board (Cloning Machine Console)
|Allows for the construction of circuit boards used to build a new Cloning Machine console.
|Allows for the construction of circuit boards used to build a new Cloning Machine console.
|Computer Boards
|4 Data Theory<br>3 Biotech<br>
|4 Data Theory<br>3 Biotech<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Console Board (Communications Console)
|Console Board (Communications Console)
|Allows for the construction of circuit boards used to build a communications console.
|Allows for the construction of circuit boards used to build a communications console.
|Computer Boards
|3 Data Theory<br>3 EM Spectrum<br>
|3 Data Theory<br>3 EM Spectrum<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:MedicalCircuitboard.png]]
|Console Board (Crew Monitoring Computer)
|Console Board (Crew Monitoring Computer)
|Allows for the construction of circuit boards used to build a Crew monitoring computer.
|Allows for the construction of circuit boards used to build a Crew monitoring computer.
|Computer Boards
|3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br>
|3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:CommandCircuitboard.png]]
|Console Board (Cyborg Upload)
|Console Board (Cyborg Upload)
|Allows for the construction of circuit boards used to build a Cyborg Upload Console.
|Allows for the construction of circuit boards used to build a Cyborg Upload Console.
|Computer Boards
|5 Data Theory<br>4 Engineering<br>
|5 Data Theory<br>4 Combat<br>
|{{Materials|Glass=1000}}<br>
|1000 Glass<br>
|-
|-
![[File:Circuitboard.png]]
![[File:MedicalCircuitboard.png]]
|Console Board (DNA Machine)
|Console Board (DNA Machine)
|Allows for the construction of circuit boards used to build a new DNA scanning console.
|Allows for the construction of circuit boards used to build a new DNA scanning console.
|Computer Boards
|2 Data Theory<br>2 Biotech<br>
|2 Data Theory<br>2 Biotech<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Console Board (Drone Control Console)
|Console Board (Drone Control Console)
|Allows for the construction of circuit boards used to build a Drone Control console.
|Allows for the construction of circuit boards used to build a Drone Control console.
|Computer Boards
|4 Data Theory<br>
|4 Data Theory<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Console Board (Exosuit Control Console)
|Console Board (Exosuit Control Console)
|Allows for the construction of circuit boards used to build an exosuit control console.
|Allows for the construction of circuit boards used to build an exosuit control console.
|Computer Boards
|3 Data Theory<br>
|3 Data Theory<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:CommandCircuitboard.png]]
|Console Board (ID Computer)
|Console Board (ID Computer)
|Allows for the construction of circuit boards used to build an ID computer.
|Allows for the construction of circuit boards used to build an ID computer.
|Computer Boards
|3 Data Theory<br>
|3 Data Theory<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Console Board (Mech Bay Power Control Console)
|Console Board (Mech Bay Power Control Console)
|Allows for the construction of circuit boards used to build a mech bay power control console.
|Allows for the construction of circuit boards used to build a mech bay power control console.
|Computer Boards
|3 Data Theory<br>3 Power Storage<br>
|3 Data Theory<br>3 Power Storage<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:MedicalCircuitboard.png]]
|Console Board (Medical Records)
|Console Board (Medical Records)
|Allows for the construction of circuit boards used to build a medical records console.
|Allows for the construction of circuit boards used to build a medical records console.
|Computer Boards
|2 Data Theory<br>2 Biotech<br>
|2 Data Theory<br>2 Biotech<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Console Board (Messaging Monitor Console)
|Console Board (Messaging Monitor Console)
|Allows for the construction of circuit boards used to build a messaging monitor console.
|Allows for the construction of circuit boards used to build a messaging monitor console.
|Computer Boards
|5 Data Theory<br>
|5 Data Theory<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SupplyCircuitboard.png]]
|Console Board (Mining Shuttle)
|Allows for the construction of circuit boards used to build a mining shuttle console.
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:MedicalCircuitboard.png]]
|Console Board (Operating Computer)
|Console Board (Operating Computer)
|Allows for the construction of circuit boards used to build an operating computer console.
|Allows for the construction of circuit boards used to build an operating computer console.
|Computer Boards
|2 Data Theory<br>3 Biotech<br>
|2 Data Theory<br>3 Biotech<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:MedicalCircuitboard.png]]
|Console Board (PanD.E.M.I.C. 2200)
|Console Board (PanD.E.M.I.C. 2200)
|Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console.
|Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console.
|Computer Boards
|3 Data Theory<br>3 Biotech<br>
|3 Data Theory<br>3 Biotech<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Console Board (Power Monitor)
|Console Board (Power Monitor)
|Allows for the construction of circuit boards used to build a new power monitor
|Allows for the construction of circuit boards used to build a new power monitor
|Computer Boards
|2 Data Theory<br>2 Power Storage<br>
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|1000 Glass<br>
|-
|-
![[File:Circuitboard.png]]
![[File:SecurityCircuitboard.png]]
|Console Board (Prisoner Management Console)
|Console Board (Prisoner Management Console)
|Allows for the construction of circuit boards used to build a prisoner management console.
|Allows for the construction of circuit boards used to build a prisoner management console.
|Computer Boards
|2 Data Theory<br>
|2 Data Theory<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:SecurityCircuitboard.png]]
|Console Board (Brig Cell Management Console)
|Console Board (Brig Cell Management Console)
|Allows for the construction of circuit boards used to build a brig cell management console.
|Allows for the construction of circuit boards used to build a brig cell management console.
|Computer Boards
|2 Data Theory<br>
|2 Data Theory<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Console Board (R&D Console)
|Console Board (R&D Console)
|Allows for the construction of circuit boards used to build a new R&D console.
|Allows for the construction of circuit boards used to build a new R&D console.
|Computer Boards
|4 Data Theory<br>
|4 Data Theory<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Console Board (R&D Server Control Console)
|Console Board (R&D Server Control Console)
|The circuit board for a R&D Server Control Console
|The circuit board for a R&D Server Control Console
|Computer Boards
|3 Data Theory<br>
|3 Data Theory<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Console Board (Robotics Control Console)
|Console Board (Robotics Control Console)
|Allows for the construction of circuit boards used to build a Robotics Control console.
|Allows for the construction of circuit boards used to build a Robotics Control console.
|Computer Boards
|4 Data Theory<br>
|4 Data Theory<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:SecurityCircuitboard.png]]
|Console Board (Security Records Console)
|Console Board (Security Records Console)
|Allows for the construction of circuit boards used to build a security records console.
|Allows for the construction of circuit boards used to build a security records console.
|Computer Boards
|2 Data Theory<br>2 Combat<br>
|2 Data Theory<br>2 Combat<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Console Board (Solar Control)
|Console Board (Solar Control)
|Allows for the construction of circuit boards used to build a solar control console
|Allows for the construction of circuit boards used to build a solar control console
|Computer Boards
|2 Data Theory<br>2 Power Storage<br>
|2 Data Theory<br>2 Power Storage<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Console Board (Spacepod Locator)
|Console Board (Supermatter Monitoring)
|Allows for the construction of circuit boards used to build a solar control console
|Allows for the construction of circuit boards used to build a Supermatter Monitoring Console.
|Computer Boards
|2 Power Storage<br>2 Data Theory<br>
|4 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|1000 Glass<br>
|-
|-
![[File:Circuitboard.png]]
![[File:SupplyCircuitboard.png]]
|Console Board (Supply Ordering Console)
|Console Board (Supply Ordering Console)
|Allows for the construction of circuit boards used to build a supply ordering console.
|Allows for the construction of circuit boards used to build a supply ordering console.
|Computer Boards
|2 Data Theory<br>
|2 Data Theory<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:SupplyCircuitboard.png]]
|Console Board (Supply Shuttle Console)
|Console Board (Supply Shuttle Console)
|Allows for the construction of circuit boards used to build a supply shuttle console.
|Allows for the construction of circuit boards used to build a supply shuttle console.
|Computer Boards
|3 Data Theory<br>
|3 Data Theory<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Console Board (Telecommunications Monitoring Console)
|Allows for the construction of circuit boards used to build a telecommunications monitor.
|Computer Boards
|3 Data Theory<br>3 EM Spectrum<br>2 Bluespace<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Telecommunications Server Monitoring Console)
|Allows for the construction of circuit boards used to build a telecommunication server browser and monitor.
|Computer Boards
|3 Data Theory<br>3 EM Spectrum<br>2 Bluespace<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Telecommunications Traffic Control Console)
|Allows for the construction of circuit boards used to build a telecommunications traffic control console.
|Computer Boards
|3 Data Theory<br>3 EM Spectrum<br>2 Bluespace<br>
|1000 Glass<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Console Board (Telepad Control Console)
|Allows for the construction of circuit boards used to build a telescience console.
|Computer Boards
|3 Data Theory<br>3 Bluespace<br>4 Plasma<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Teleporter Console)
|Console Board (Teleporter Console)
|Allows for the construction of circuit boards used to build a teleporter control console.
|Allows for the construction of circuit boards used to build a teleporter control console.
|Computer Boards
|3 Data Theory<br>3 Bluespace<br>4 Plasma<br>
|3 Data Theory<br>2 Bluespace<br>4 Plasma<br>
|{{Materials|Glass=1000}}<br>
|1000 Glass<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Console Board (General Air Control)
|Console Board (General Air Control)
|Allows for the construction of circuit boards used to build a general air control computer.
|Allows for the construction of circuit boards used to build a general air control computer.
|Computer Boards
|3 Data Theory<br>2 EM Spectrum<br>
|3 Data Theory<br>2 EM Spectrum<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Console Board (Large Tank Control)
|Console Board (Large Tank Control)
|Allows for the construction of circuit boards used to build a large tank control computer.
|Allows for the construction of circuit boards used to build a large tank control computer.
|Computer Boards
|3 Data Theory<br>2 EM Spectrum<br>
|3 Data Theory<br>2 EM Spectrum<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Console Board (Atmospheric Automations Console)
|Allows for the construction of circuit boards used to build a atmospheric automations console.
|Computer Boards
|4 Data Theory<br>2 EM Spectrum<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Console Board (Xenobiology Console)
|Console Board (Xenobiology Console)
|Allows for the construction of circuit boards used to build a xenobiology camera console.
|Allows for the construction of circuit boards used to build a xenobiology camera console.
|Computer Boards
|3 Data Theory<br>3 Biotech<br>
|3 Data Theory<br>3 Biotech<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Freezer/Heater)
|The circuit board for a Freezer/Heater.
|Engineering Machinery
|3 Data Theory<br>3 Plasma<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (SMES)
|The circuit board for a SMES.
|Engineering Machinery
|4 Data Theory<br>5 Power<br>4 Engineering<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Emitter)
|The circuit board for an emitter.
|Engineering Machinery
|3 Data Theory<br>5 Power<br>4 Engineering<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Power Turbine Console Board)
|The circuit board for a power turbine console.
|Engineering Machinery
|4 Data Theory<br>5 Power<br>4 Engineering<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Power Turbine Board)
|The circuit board for a power turbine.
|Engineering Machinery
|4 Data Theory<br>4 Power<br>5 Engineering<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Power Compressor Board)
|The circuit board for a power compressor.
|Engineering Machinery
|4 Data Theory<br>5 Power<br>4 Engineering<br>
|1000 Glass<br>
|-
|-
![[File:Circuitboard.png]]
</tab><tab name="Exosuit Modules" inline>
|Machine Board (PACMAN-type Generator)
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|The circuit board that for a PACMAN-type portable generator.
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|Engineering Machinery
! style='background-color:#64487F; width:64px;'                  |Icon
|2 Data Theory<br>3 Plasma<br>3 Power Storage<br>3 Engineering<br>
! style='background-color:#64487F; width:150px;'                |Name
|1000 Glass<br>
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
|-
![[File:Circuitboard.png]]
![[File:Mainboard.png]]
|Machine Board (MRSPACMAN-type Generator)
|The circuit board that for a MRSPACMAN-type portable generator.
|Engineering Machinery
|3 Data Theory<br>5 Plasma<br>5 Power Storage<br>4 Engineering<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (SUPERPACMAN-type Generator)
|The circuit board that for a SUPERPACMAN-type portable generator.
|Engineering Machinery
|3 Data Theory<br>4 Power Storage<br>4 Engineering<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Tesla Coil Board)
|The circuit board  for a tesla coil.
|Engineering Machinery
|3 Data Theory<br>3 Power Storage<br>3 EM Spectrum<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Grounding Rod Board)
|The circuit board  for a grounding rod.
|Engineering Machinery
|3 Data Theory<br>2 Plasma<br>3 Power Storage<br>3 EM Spectrum<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Exosuit Board (APLU "Ripley" Central Control module)
|Exosuit Board (APLU "Ripley" Central Control module)
|Allows for the construction of a "Ripley" Central Control module.
|Allows for the construction of a "Ripley" Central Control module.
|Exosuit Modules
|2 Data Theory<br>
|2 Data Theory<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Mech_circuit.png]]
|Exosuit Board (APLU "Ripley" Peripherals Control module)
|Exosuit Board (APLU "Ripley" Peripherals Control module)
|Allows for the construction of a  "Ripley" Peripheral Control module.
|Allows for the construction of a  "Ripley" Peripheral Control module.
|Exosuit Modules
|2 Data Theory<br>
|2 Data Theory<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Mainboard.png]]
|Exosuit Board ("Odysseus" Central Control module)
|Exosuit Board ("Odysseus" Central Control module)
|Allows for the construction of a "Odysseus" Central Control module.
|Allows for the construction of a "Odysseus" Central Control module.
|Exosuit Modules
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|1000 Glass<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Mech_circuit.png]]
|Exosuit Board ("Odysseus" Peripherals Control module)
|Exosuit Board ("Odysseus" Peripherals Control module)
|Allows for the construction of a "Odysseus" Peripheral Control module.
|Allows for the construction of a "Odysseus" Peripheral Control module.
|Exosuit Modules
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Mainboard.png]]
|Exosuit Board ("Gygax" Central Control module)
|Exosuit Board ("Gygax" Central Control module)
|Allows for the construction of a "Gygax" Central Control module.
|Allows for the construction of a "Gygax" Central Control module.
|Exosuit Modules
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Mech_circuit.png]]
|Exosuit Board ("Gygax" Peripherals Control module)
|Exosuit Board ("Gygax" Peripherals Control module)
|Allows for the construction of a "Gygax" Peripheral Control module.
|Allows for the construction of a "Gygax" Peripheral Control module.
|Exosuit Modules
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Mech_circuit.png]]
|Exosuit Board ("Gygax" Weapons & Targeting Control module)
|Exosuit Board ("Gygax" Weapons & Targeting Control module)
|Allows for the construction of a "Gygax" Weapons & Targeting Control module.
|Allows for the construction of a "Gygax" Weapons & Targeting Control module.
|Exosuit Modules
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Mainboard.png]]
|Exosuit Board ("Durand" Central Control module)
|Exosuit Board ("Durand" Central Control module)
|Allows for the construction of a "Durand" Central Control module.
|Allows for the construction of a "Durand" Central Control module.
|Exosuit Modules
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Mech_circuit.png]]
|Exosuit Board ("Durand" Peripherals Control module)
|Exosuit Board ("Durand" Peripherals Control module)
|Allows for the construction of a "Durand" Peripheral Control module.
|Allows for the construction of a "Durand" Peripheral Control module.
|Exosuit Modules
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Mech_circuit.png]]
|Exosuit Board ("Durand" Weapons & Targeting Control module)
|Exosuit Board ("Durand" Weapons & Targeting Control module)
|Allows for the construction of a "Durand" Weapons & Targeting Control module.
|Allows for the construction of a "Durand" Weapons & Targeting Control module.
|Exosuit Modules
|5 Data Theory<br>4 Combat<br>4 Engineering<br>
|5 Data Theory<br>4 Combat<br>4 Engineering<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Mainboard.png]]
|Exosuit Board ("Phazon" Central Control module)
|Exosuit Board ("Phazon" Central Control module)
|Allows for the construction of a "Phazon" Central Control module.
|Allows for the construction of a "Phazon" Central Control module.
|Exosuit Modules
|6 Data Theory<br>6 Materials<br>5 Plasma<br>
|6 Data Theory<br>6 Materials<br>5 Plasma<br>
|1000 Glass<br>100 Bluespace Mesh<br>
|{{Materials|Glass=1000|Bluespace=100}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Mech_circuit.png]]
|Exosuit Board ("Phazon" Peripherals Control module)
|Exosuit Board ("Phazon" Peripherals Control module)
|Allows for the construction of a "Phazon" Peripheral Control module.
|Allows for the construction of a "Phazon" Peripheral Control module.
|Exosuit Modules
|6 Data Theory<br>5 Bluespace<br>5 Plasma<br>
|6 Data Theory<br>5 Bluespace<br>5 Plasma<br>
|1000 Glass<br>100 Bluespace Mesh<br>
|{{Materials|Glass=1000|Bluespace=100}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Mech_circuit.png]]
|Exosuit Design ("Phazon" Weapons & Targeting Control module)
|Exosuit Design ("Phazon" Weapons & Targeting Control module)
|Allows for the construction of a "Phazon" Weapons & Targeting Control module.
|Allows for the construction of a "Phazon" Weapons & Targeting Control module.
|Exosuit Modules
|6 Data Theory<br>5 EM Spectrum<br>5 Plasma<br>
|6 Data Theory<br>5 EM Spectrum<br>5 Plasma<br>
|1000 Glass<br>100 Bluespace Mesh<br>
|{{Materials|Glass=1000|Bluespace=100}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Mainboard.png]]
|Exosuit Board ("H.O.N.K" Central Control module)
|Exosuit Board ("H.O.N.K" Central Control module)
|Allows for the construction of a "H.O.N.K" Central Control module.
|Allows for the construction of a "H.O.N.K" Central Control module.
|Exosuit Modules
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Mech_circuit.png]]
|Exosuit Board ("H.O.N.K" Peripherals Control module)
|Exosuit Board ("H.O.N.K" Peripherals Control module)
|Allows for the construction of a "H.O.N.K" Peripheral Control module.
|Allows for the construction of a "H.O.N.K" Peripheral Control module.
|Exosuit Modules
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Mech_circuit.png]]
|Exosuit Board ("H.O.N.K" Weapons & Targeting Control module)
|Exosuit Board ("H.O.N.K" Weapons & Targeting Control module)
|Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module.
|Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module.
|Exosuit Modules
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Mainboard.png]]
|Exosuit Board ("Reticence" Central Control module)
|Exosuit Board ("Reticence" Central Control module)
|Allows for the construction of a "Reticence" Central Control module.
|Allows for the construction of a "Reticence" Central Control module.
|Exosuit Modules
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Mech_circuit.png]]
|Exosuit Board ("Reticence" Peripherals Control module)
|Exosuit Board ("Reticence" Peripherals Control module)
|Allows for the construction of a "Reticence" Peripheral Control module.
|Allows for the construction of a "Reticence" Peripheral Control module.
|Exosuit Modules
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Mech_circuit.png]]
|Exosuit Board ("Reticence" Weapons & Targeting Control module)
|Exosuit Board ("Reticence" Weapons & Targeting Control module)
|Allows for the construction of a "Reticence" Weapons & Targeting Control module.
|Allows for the construction of a "Reticence" Weapons & Targeting Control module.
|Exosuit Modules
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
</tab><tab name="Medical Machinery" inline>
|Machine Board (Biogenerator)
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|The circuit board for a Biogenerator.
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|Hydroponics Machinery
! style='background-color:#64487F; width:64px;'                  |Icon
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
! style='background-color:#64487F; width:150px;'                |Name
|1000 Glass<br>
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
|-
![[File:Circuitboard.png]]
![[File:MedicalCircuitboard.png]]
|Machine Board (Hydroponics Tray)
|Machine Board (Chemical Heater Board)
|The circuit board for a Hydroponics Tray.
|The circuit board for a chemical heater.
|Hydroponics Machinery
|2 Data Theory<br>2 Biotech<br>2 Engineering<br>
|2 Biotech<br>
|{{Materials|Glass=1000}}<br>
|1000 Glass<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ServiceCircuitboard.png]]
|Machine Board (Seed Extractor Board)
|Machine Board (All-In-One Grinder)
|The circuit board for a seed extractor.
|Allows for the construction of circuit boards used to build a BAll-In-One Grinder.
|Hydroponics Machinery
|2 Materials<br>2 Biotech<br>2 Data Theory<br>
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|1000 Glass<br>
|-
|-
![[File:Circuitboard.png]]
![[File:MedicalCircuitboard.png]]
|Machine Board (Plant DNA Manipulator Board)
|The circuit board for a plant DNA manipulator.
|Hydroponics Machinery
|4 Data Theory<br>3 Biotech
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Body Scanner)
|Machine Board (Body Scanner)
|Allows for the construction of circuit boards used to build a Body Scanner.
|Allows for the construction of circuit boards used to build a Body Scanner.
|Medical Machinery
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (Cloning Scanner)
|Allows for the construction of circuit boards used to build a Cloning Scanner.
|4 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:MedicalCircuitboard.png]]
|Machine Board (Body Scanner Console)
|Machine Board (DNA Modifier)
|Allows for the construction of circuit boards used to build a Body Scanner Console.
|Allows for the construction of circuit boards used to build a DNA Modifier.
|Medical Machinery
|4 Data Theory<br>3 Biotech<br>
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|1000 Glass<br>
|-
|-
![[File:Circuitboard.png]]
![[File:MedicalCircuitboard.png]]
|Machine Board (Cloning Pod)
|Machine Board (Cloning Pod)
|Allows for the construction of circuit boards used to build a Cloning Pod.
|Allows for the construction of circuit boards used to build a Cloning Pod.
|Medical Machinery
|4 Data Theory<br>3 Biotech<br>
|4 Data Theory<br>3 Biotech<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:MedicalCircuitboard.png]]
|Machine Board (Cloning Scanner)
|Allows for the construction of circuit boards used to build a Cloning Scanner.
|Medical Machinery
|4 Data Theory<br>3 Biotech<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Cryotube Board)
|Machine Board (Cryotube Board)
|Allows for the construction of circuit boards used to build a Cryotube.
|Allows for the construction of circuit boards used to build a Cryotube.
|Medical Machinery
|5 Data Theory<br>3 Biotech<br>4 Engineering<br>3 Plasma<br>
|5 Data Theory<br>3 Biotech<br>4 Engineering<br>3 Plasma<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:MedicalCircuitboard.png]]
|Machine Board (Chem Dispenser)
|Machine Board (Chem Dispenser)
|The circuit board for a Chem Dispenser.
|The circuit board for a Chem Dispenser.
|Medical Machinery
|5 Data Theory<br>3 Biotech<br>4 Materials<br>4 Plasma<br>
|5 Data Theory<br>3 Biotech<br>4 Materials<br>4 Plasma<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:MedicalCircuitboard.png]]
|Machine Board (ChemMaster Board)
|Machine Board (ChemMaster Board)
|The circuit board for a ChemMaster 3000.
|The circuit board for a ChemMaster 3000.
|Medical Machinery
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Chemical Heater Board)
|The circuit board for a chemical heater.
|Medical Machinery
|2 Data Theory<br>2 Biotech<br>2 Engineering<br>
|1000 Glass<br>
|-
|-
![[File:Circuitboard.png]]
![[File:MedicalCircuitboard.png]]
|Machine Board (Sleeper)
|Machine Board (Sleeper)
|Allows for the construction of circuit boards used to build a Sleeper.
|Allows for the construction of circuit boards used to build a Sleeper.
|Medical Machinery
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Gibber Board)
|The circuit board for a gibber.
|Misc Machinery
|2 Data Theory<br>2 Engineering<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Smartfridge Board)
|The circuit board for a smartfridge.
|Misc Machinery
|1 Data Theory<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Monkey Recycler Board)
|The circuit board for a monkey recycler.
|Misc Machinery
|1 Data Theory<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Processor Board)
|The circuit board for a processor.
|Misc Machinery
|1 Data Theory<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Recycler Board)
|The circuit board for a recycler.
|Misc Machinery
|2 Data Theory<br>2 Engineering<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (AI Holopad Board)
|The circuit board for a holopad.
|Misc Machinery
|1 Data Theory<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Battle Arcade Machine)
|Allows for the construction of circuit boards used to build a new Arcade Machine.
|Misc Machinery
|1 Data Theory<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Microwave)
|The circuit board for a Microwave.
|Misc Machinery
|2 Data Theory<br>2 EM Spectrum<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Oven)
|The circuit board for an Oven.
|Misc Machinery
|2 Data Theory<br>2 EM Spectrum<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Grill)
|The circuit board for a Grill.
|Misc Machinery
|2 Data Theory<br>2 EM Spectrum<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Candy Maker)
|The circuit board for a Candy Maker.
|Misc Machinery
|2 Data Theory<br>2 EM Spectrum<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Deep Fryer)
|The circuit board for a deep fryer.
|Misc Machinery
|1 Data Theory<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Orion Trail Arcade Machine)
|Allows for the construction of circuit boards used to build a new Orion Trail machine.
|Misc Machinery
|1 Data Theory<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Mass Driver and Pod Doors Control)
|Allows for the construction of circuit boards used to build a Mass Driver and Pod Doors Control..
|Misc Machinery
|2 Data Theory<br>4 Engineering<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Ore Redemption Board)
|The circuit board for an Ore Redemption machine.
|Misc Machinery
|2 Data Theory<br>2 Engineering<br>3 Plasma<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Mining Rewards Vendor Board)
|The circuit board for a Mining Rewards Vendor.
|Misc Machinery
|3 Engineering<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Claw Game Board)
|The circuit board for a claw game.
|Misc Machinery
|1 Data Theory<br>
|1000 Glass<br>
|-
|-
![[File:Circuitboard.png]]
</tab><tab name="Research Machinery" inline>
|Machine Board (Prize Counter)
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|The circuit board for a prize counter.
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|Misc Machinery
! style='background-color:#64487F; width:64px;'                  |Icon
|2 Data Theory<br>2 Materials<br>
! style='background-color:#64487F; width:150px;'                |Name
|1000 Glass<br>
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Machine Board (Virtual Gameboard)
|The circuit board for a Virtual Gameboard.
|Misc Machinery
|2 Data Theory<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Autolathe)
|Machine Board (Autolathe)
|The circuit board for an Autolathe.
|The circuit board for an Autolathe.
|Research Machinery
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Machine Board (Circuit Imprinter)
|Machine Board (Circuit Imprinter)
|The circuit board for a Circuit Imprinter.
|The circuit board for a Circuit Imprinter.
|Research Machinery
|2 Data Theory<br>2 Engineering<br>
|2 Data Theory<br>2 Engineering<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Machine Board (Cyborg Recharger)
|Machine Board (Cyborg Recharger)
|The circuit board for a Cyborg Recharger.
|The circuit board for a Cyborg Recharger.
|Research Machinery
|3 Power Storage<br>3 Engineering<br>
|3 Power Storage<br>3 Engineering<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Machine Board (Destructive Analyzer)
|Machine Board (Destructive Analyzer)
|The circuit board for a Destructive Analyzer.
|The circuit board for a Destructive Analyzer.
|Research Machinery
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Machine Board (Exosuit Fabricator)
|Machine Board (Exosuit Fabricator)
|The circuit board for an Exosuit Fabricator.
|The circuit board for an Exosuit Fabricator.
|Research Machinery
|3 Data Theory<br>3 Engineering<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Spacepod Fabricator)
|The circuit board for an Spacepod Fabricator.
|Research Machinery
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Machine Board (Mech Bay Recharger)
|Machine Board (Mech Bay Recharger)
|The circuit board for a Mech Bay Recharger.
|The circuit board for a Mech Bay Recharger.
|Research Machinery
|3 Data Theory<br>4 Power Storage<br>3 Engineering<br>
|3 Data Theory<br>4 Power Storage<br>3 Engineering<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Machine Board (E.X.P.E.R.I-MENTOR Board)
|The circuit board for an E.X.P.E.R.I-MENTOR.
|Research Machinery
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>2 Bluespace<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Protolathe)
|Machine Board (Protolathe)
|The circuit board for a Protolathe.
|The circuit board for a Protolathe.
|Research Machinery
|2 Data Theory<br>2 Engineering<br>
|2 Data Theory<br>2 Engineering<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Machine Board (R&D Server)
|Machine Board (R&D Server)
|The circuit board for an R&D Server
|The circuit board for an R&D Server
|Research Machinery
|3 Data Theory<br>
|3 Data Theory<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Bus Mainframe)
|Allows for the construction of Telecommunications Bus Mainframes.
|Subspace Telecomms
|2 Data Theory<br>2 Engineering<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Hub Mainframe)
|Allows for the construction of Telecommunications Hub Mainframes.
|Subspace Telecomms
|2 Data Theory<br>2 Engineering<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Processor Unit)
|Allows for the construction of Telecommunications Processor equipment.
|Subspace Telecomms
|2 Data Theory<br>2 Engineering<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Relay Mainframe)
|Allows for the construction of Telecommunications Relay Mainframes.
|Subspace Telecomms
|2 Data Theory<br>2 Engineering<br>2 Bluespace<br>
|1000 Glass<br>>
|-
![[File:Circuitboard.png]]
|Machine Board (Server Mainframe)
|Allows for the construction of Telecommunications Servers.
|Subspace Telecomms
|2 Data Theory<br>2 Engineering<br>
|1000 Glass<br>
|-
|-
![[File:Circuitboard.png]]
</tab><tab name="Teleportation Machinery" inline>
|Machine Board (Subspace Broadcaster)
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|Allows for the construction of Subspace Broadcasting equipment.
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|Subspace Telecomms
! style='background-color:#64487F; width:64px;'                  |Icon
|2 Data Theory<br>2 Engineering<br>
! style='background-color:#64487F; width:150px;'                |Name
|1000 Glass<br>
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
|-
![[File:Circuitboard.png]]
![[File:ScienceCircuitboard.png]]
|Machine Board (Subspace Receiver)
|Allows for the construction of Subspace Receiver equipment.
|Subspace Telecomms
|2 Data Theory<br>2 Engineering<br>1 Bluespace<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (NTNet Relay Board)
|The circuit board for a wireless network relay.
|Subspace Telecomms
|2 Data Theory<br>2 Engineering<br>2 Bluespace<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Quantum Pad Board)
|Machine Board (Quantum Pad Board)
|The circuit board for a quantum telepad.
|The circuit board for a quantum telepad.
|Teleportation Machinery
|4 Data Theory<br>4 Bluespace<br>3 Plasma<br>4 Engineering<br>
|4 Data Theory<br>4 Bluespace<br>3 Plasma<br>4 Engineering<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Machine Board (Telepad Board)
|Allows for the construction of circuit boards used to build a Telepad.
|Teleportation Machinery
|4 Data Theory<br>5 Bluespace<br>4 Plasma<br>4 Engineering<br>
|1000 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Teleportation Hub)
|Machine Board (Teleportation Hub)
|Allows for the construction of circuit boards used to build a Teleportation Hub.
|Allows for the construction of circuit boards used to build a Teleportation Hub.
|Teleportation Machinery
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Machine Board (Teleportation Station)
|Machine Board (Teleportation Station)
|Allows for the construction of circuit boards used to build a Teleporter Station.
|Allows for the construction of circuit boards used to build a Teleporter Station.
|Teleportation Machinery
|5 Data Theory<br>4 Bluespace<br>4 Plasma<br>4 Engineering<br>
|5 Data Theory<br>4 Bluespace<br>4 Plasma<br>4 Engineering<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:EngineeringCircuitboard.png]]
|Machine Board (Permanent Teleporter)
|Machine Board (Permanent Teleporter)
|Allows for the construction of circuit boards used to build a Permanent Teleporter.
|Allows for the construction of circuit boards used to build a Permanent Teleporter.
|Teleportation Machinery
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
|1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
!
|Network Card
|
|Computer Parts
|2 Data Theory<br>2 Engineering<br>
|250 Metal<br>100 Glass<br>
|-
!
|Advanced Network Card
|
|Computer Parts
|4 Data Theory<br>2 Engineering<br>
|500 Metal<br>200 Glass<br>
|-
!
|Wired Network Card
|
|Computer Parts
|5 Data Theory<br>3 Engineering<br>
|2500 Metal<br>400 Glass<br>
|-
!
|Data Disk
|
|Computer Parts
|1 Data Theory<br>
|800 Glass<br>
|-
!
|Advanced Data Disk
|
|Computer Parts
|2 Data Theory<br>
|1600 Glass<br>
|-
!
|Super Data Disk
|
|Computer Parts
|4 Data Theory<br>
|3200 Glass<br>
|-
!
|Microprocessor
|
|Computer Parts
|2 Data Theory<br>2 Engineering<br>
|800 Glass<br>
|-
!
|Processor Board
|
|Computer Parts
|3 Data Theory<br>2 Engineering<br>
|1600 Glass<br>
|-
|-
!
|}</tab></tabs>
|Photonic Microprocessor
|
|Computer Parts
|4 Data Theory<br>3 Engineering<br>
|3200 Glass<br>1000 Gold<br>
|-
!
|Photonic Processor Board
|
|Computer Parts
|5 Data Theory<br>4 Engineering<br>
|6400 Glass<br>2000 Gold<br>
|-
|}


== Protolathe ==
== Protolathe ==
[[File:Protolathe.png|left]] A '''Protolathe''' is a machine used by the Research & Development (R&D)/Science Department to construct many different types of objects. This includes numerous different objects including tools, consumables, machine components and more. One can be found at R&D at the beginning of every round. Which items are available in the Protolathe is determined by the research level the Scientists have reached. The machine uses almost every type of material to construct objects. A list of objects the Protolathe can construct, as well as the material requirements, can be found below.


[[File:Protolathe.png]]
<tabs>
 
<tab name="Bluespace">
{| class="wikitable sortable" style="width:80%; text-align:left; background-color:#f0e8f0;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="font-weight: bold; text-align: center; background-color: #A06DA0; color: white;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| class='unsortable' style='width:64px;'|Icon
! style='background-color:#64487F' width:64px;                 |Icon
| style='width:150px;'                  |Name
! style='background-color:#64487F' width:150px;                 |Name
|                                      |Description
! class="unsortable" style='background-color:#64487F'           |Description
| style='width:150px;'                 |Category
! style='background-color:#64487F' width:150px;                 |Required Tech Levels
| style='width:150px;'                  |Required Tech Levels
! style='background-color:#64487F' width:200px;                 |Required Materials
| style='width:150px;'                  |Required Materials
|-
![[File:tracking_beacon.png]]
|Tracking Beacon
|A bluespace tracking beacon. Teleporters can lock on to activated beacons.
|1 Bluespace<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
|-
![[File:bspace_crystal.png]]
![[File:Bluespace_Crystal.png]]
|Artificial Bluespace Crystal
|Artificial Bluespace Crystal
|A small blue crystal with mystical properties.
|A small blue crystal, crushing it in your hand will randomly teleport you a short distance.
|Bluespace
|3 Bluespace<br>6 Materials<br>4 Plasma<br>
|3 Bluespace<br>6 Materials<br>4 Plasma<br>
|1500 Diamond<br>1500 Plasma<br>
|[[File:Diamond.png|32px]]1500 Diamond<br>[[File:Plasma.png|32px]]1500 Plasma<br>
|-
|-
![[File:Holdpack.gif]]
![[File:Holdpack.gif]]
|Bag of Holding
|Bag of Holding
|A backpack that opens into a localized pocket of Blue Space.
|A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.
|Bluespace
|7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma<br>
|7 Bluespace<br>5 Materials<br>5 Engineering<br>6 Plasma<br>
|[[File:Gold.png|32px]]3000 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Diamond.png|32px]]1500 Diamond<br>[[File:Bluespace Crystal.png|32px]]2000 Bluespace Mesh<br>
|3000 Gold<br>1500 Diamond<br>250 Uranium<br>2000 Bluespace Mesh<br>
|-
|-
![[File:Holdingbelt.gif]]
![[File:Holdingbelt.gif]]
|Belt of Holding
|Belt of Holding
|An astonishingly complex belt popularized by a rich blue-space technology magnate.
|An astonishingly complex belt popularized by a rich blue-space technology magnate. Can hold larger items than it logically should be able to hold.
|Bluespace
|7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma<br>
|7 Bluespace<br>5 Materials<br>5 Engineering<br>6 Plasma<br>
|[[File:Gold.png|32px]]1500 Gold<br>[[File:Diamond.png|32px]]3000 Diamond<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|1500 Gold<br>3000 Diamond<br>1000 Uranium<br>
|-
|-
![[File:GPS.png]]
![[File:GPS.gif]]
|GPS Device
|GPS Device
|A device that can track its position at all times.
|A device that can track its position at all times. Can be used to track other GPS signals.
|Bluespace
|2 Materials<br>2 Bluespace<br>
|2 Materials<br>2 Bluespace<br>
|500 Metal<br>1000 Glass<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:Satchel_holding.gif]]
![[File:Satchel_holding.gif]]
|Mining Satchel of Holding
|Mining Satchel of Holding
|A mining satchel that can hold an infinite amount of ores.
|A mining satchel that can hold an infinite amount of ores.
|Bluespace
|4 Bluespace<br>3 Materials<br>4 Engineering<br>
|4 Bluespace<br>3 Materials<br>4 Engineering<br>
|250 Gold<br>500 Uranium<br>
|[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|-
![[File:bsplacer.gif]]
|Bluespace Conveyor Belt Placer
|This device facilitates the rapid deployment of conveyor belts. This one is powered by bluespace.
|3 Bluespace<br>1 Materials<br>3 Engineering<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
|-
![[File:tracking_beacon.png]]
![[File:tracking_beacon.png]]
|Telepad Beacon
|Telepad Beacon
|Use to warp in a cargo telepad.
|Use to warp in a cargo telepad.
|Bluespace
|5 Data Theory<br>4 Bluespace<br>4 Engineering<br>4 Plasma<br>
|5 Data Theory<br>4 Bluespace<br>4 Engineering<br>4 Plasma<br>
|2000 Metal<br>1750 Glass<br>500 Silver<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1750 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:tracking_beacon.png]]
|Tracking Beacon
|A blue space tracking beacon.
|Bluespace
|1 Bluespace<br>
|150 Metal<br>100 Glass<br>
|-
|-
!
![[File:BRPD.gif]]
|Bluespace Conveyor Belt Placer
|This device facilitates the rapid deployment of conveyor belts. This one is powered by bluespace.
|Bluespace
|3 Bluespace<br>1 Materials<br>3 Engineering<br>
|5000 Metal<br>1000 Glass<br>500 Silver<br>
|-
!
|Bluespace Rapid Pipe Dispenser (BRPD)
|Bluespace Rapid Pipe Dispenser (BRPD)
|Similar to the Rapid Pipe Dispenser, lets you rapidly dispense pipes. Now at long range!
|Similar to the Rapid Pipe Dispenser, lets you rapidly dispense pipes. Now at long range!
|Bluespace
|3 Bluespace<br>6 Toxins
|3 Bluespace<br>6 Toxins
|75000 Metal<br>37500 Glass<br>3000 Silver<br>
|[[File:Metal.png|32px]]75000 Metal<br>[[File:Glass.png|32px]]37500 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>
|-
![[File:BluespaceShotglass.gif]]
|Bluespace Shot Glass
|A shot glass that holds up to 50 units.
|5 Bluespace<br>3 Materials<br>4 Plasma
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Bluespace Crystal.png|32px]]500 Bluespace Mesh<br>
|-
</tab>
<tab name="Janitorial">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:Advanced_mop.png]]
|Advanced Mop
|An upgraded mop with a large internal capacity for holding water or other cleaning chemicals.
|4 Materials<br>3 Engineering<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
![[File:Bluespace_trashbag.png]]
|Trash Bag of Holding
|The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage.
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
|[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Plasma.png|32px]]1500 Plasma<br>
|-
![[File:Holosign_projector.gif]]
|Janitorial Holographic Sign Projector
|A holograpic projector used to project janitor warning signs.
|3 Data Theory<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Lightreplacer.png]]
|Light Replacer
|A device to automatically replace lights. Refill with working lightbulbs or broken glass.
|3 EM Spectrum<br>4 Engineering<br>
|[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]150 Silver<br>
|-
![[File:BluespaceLightReplacer.gif]]
| Bluespace Light Replacer
|A device to automatically replace lights from a distance. Refill with working light bulbs.
|7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma
|[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Bluespace Crystal.png|32px]]300 Bluespace Mesh<br>
|-
![[File:AlienMop.gif]]
| Alien Mop
|An advanced mop obtained through Abductor technology. It never runs out of water.
|5 Materials<br>5 Engineering<br>3 Alientech
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:AlienLightreplacer.gif]]
| Alien Light Replacer
|An advanced light replacer obtained through Abductor technology. It can hold twice as many lights as NT's version.
|7 Bluespace<br>5 Materials<br>5 Engineering<br>3 Alientech
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:Alien Flyswatter.png]]
| Alien Flyswatter
|An advanced flyswatter obtained through Abductor technology. It is twice as powerful.
|5 Combat<br>1 Alientech
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
</tab>
<tab name="Mining">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Rapid Repeater Mod
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Resonator Blast Mod
|Causes kinetic accelerator shots to leave and detonate resonator blasts.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|-
![[File:Mining_drill.png]]
|Mining Drill
|Yours is the drill that will pierce through the rock walls.
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Diamond_mining_drill.png]]
|Diamond Mining Drill
|Yours is the drill that will pierce the heavens!
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Plasmacutter.png]]
|Plasma Cutter
|You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for quickly cutting through rock.
|3 Materials<br>3 Plasma<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]400 Plasma<br>
|-
![[File:Advancedplasmacutter.png]]
|Advanced Plasma Cutter
|You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for effortlessly cutting through rock.
|4 Materials<br> 2 Engineering<br> 4 Plasma<br> 3 Combat<br> 3 EM Spectrum
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]2000 Plasma<br>[[File:Gold.png|32px]]500 Gold
|-
![[File:Jackhammer.png]]
|Sonic Jackhammer
|Cracks rocks with sonic blasts, perfect for killing cave lizards or breaking into places you shouldn't be.
|7 Materials<br>5 Power Storage<br>6 Engineering<br>5 EM Spectrum
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]6000 Diamond<br>
|-
![[File:Superresonator.png]]
|Upgraded Resonator
|An upgraded version of the resonator that can produce more fields at once.
|4 Materials<br>3 Engineering<br>3 Power Storage<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Trigger Guard Mod
|Allows creatures normally incapable of firing guns to operate the weapon when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Damage Mod
|Increases the damage of kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Cooldown Mod
|Decreases the cooldown of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Range Mod
|Increases the range of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Mining AoE Mod
|Causes the kinetic accelerator to destroy rocks in an AoE around your target.
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Experimental_Mining_Charge.png]]
|Experimental Mining Charge
|An experimental version of the Industrial Mining Charge with a bigger blast range. Destroys rocks a short time after being placed on them.
|5 Materials<br>5 Engineering<br>6 Plasma<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]6000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:LavaproofRods.png]]
|Lava-Resistant Iron Rods
|Treated, specialized iron rods. When exposed to the vacuum of space their coating breaks off, but they can hold up against the extreme heat of molten liquids.
|7 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1000 Titanium<br>
|-
</tab>
<tab name="Power">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:Powercell.png]]
|Basic Power Cell
|A basic power cell that holds 1000 units of energy
|1 Power Storage<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|-
![[File:Power_cell.png]]
|High-Capacity Power Cell
|An improved power cell that holds 10000 units of energy
|2 Power Storage<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br>
|-
![[File:Supercapacitypowercell.png]]
|Super-Capacity Power Cell
|An advanced power cell that holds 20000 units of energy
|3 Power Storage<br>2 Materials<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br>
|-
![[File:Hyper_cell.png]]
|Hyper-Capacity Power Cell
|An extremely advanced power cell that holds 30000 units of energy
|5 Power Storage<br>4 Materials<br>
|[[File:Metal.png|32px]]400 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br>
|-
![[File:Bluespacepowercell.png]]
|Bluespace Power cell
|A near-magical powercell that holds 40000 units of energy
|5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace
|[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh
|-
</tab>
<tab name="Weapons">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:WTammo.png]]
|WT-550 Auto Gun Armour Piercing Ammo Box (4.6x30mm AP)
|A 20 round armour piercing ammo box for the security WT-550 Auto Rifle
|1 Materials<br>1 Combat<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Silver.png|32px]]600 Silver<br>
|-
![[File:WTammo.png]]
|WT-550 Auto Gun Incendiary Ammo Box (4.6x30mm IC)
|A 20 round incendiary ammo box for the security WT-550 Auto Rifle
|1 Materials<br>1 Combat<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]600 Silver<br>
|-
![[File:WTammo.png]]
|WT-550 Auto Gun Uranium Ammo Box (4.6x30mm TX)
|A 20 round uranium tipped ammo box for the security WT-550 Auto Rifle
|1 Materials<br>1 Combat<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br>
|-
![[File:WTammo.png]]
|WT-550 Auto Gun Ammo Box (4.6x30mm)
|A 20 round ammo box for the security WT-550 Auto Rifle
|1 Materials<br>1 Combat<br>
|[[File:Metal.png|32px]]4000 Metal<br>
|-
![[File:WTammo.png]]
|WT-550 Auto Gun Magazine (4.6x30mm)
|A 20 round magazine for the security WT-550 Auto Rifle
|1 Materials<br>1 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Lasermag.gif]]
|Laser Rifle Projector Magazine
|A 20 round magazine for the security IK-30 Laser Rifle or ERT IK-60 Laser Carbine
|4 Power Storage<br>4 Combat<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]600 Plasma<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:Advanced_energy_gun.gif]]
|Advanced Energy Gun Parts Kit
|A Parts kit that can be used on an [[Firearms#Energy Gun|Energy Gun]] to create an [[Firearms#Advanced Energy Gun|Advanced Energy Gun]].
|5 Combat<br>5 EM Spectrum<br>5 Power Storage<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Uranium.png|32px]]3000 Uranium<br>[[File:Titanium.png|32px]]1000 Titanium<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:Decloner.gif]]
|Decloner Parts Kit
|A Parts kit that can be used with 40u mutagen on a [[Firearms#Energy Gun|Energy Gun]] to create a [[Firearms#Biological Demolecularisor|Decloner]].
|5 Combat<br>5 Materials<br>6 Biotech<br>7 Plasma<br>
|[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br>
|-
![[File:Floralsomatoray.png]]
|Floral Somatoray
|A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life.
|2 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Beaker.png|32px]]20 Radium<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:Ion_carbine.gif]]
|Ion Carbine Parts Kit
|A Parts kit that can be used on an [[Firearms#Energy Gun|Energy Gun]] to create an [[Firearms#Ion Carbine|Ion Carbine]].
|5 Combat<br>4 EM Spectrum<br>
|[[File:Silver.png|32px]]6000 Silver<br>[[File:Metal.png|32px]]8000 Metal<br>[[File:Uranium.png|32px]]2000 Uranium<br>
|-
![[File:Portalgun.png]]
|Bluespace Wormhole Projector
|Creates linked, orange and blue portals. Anything entering one portal is teleported to the other.
|5 Engineering<br>6 Plasma<br>7 Bluespace<br>5 Combat<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]2000 Diamond<br>[[File:BSPoly_crystal.png|32px]]3000 Bluespace Mesh<br>
|-
![[File:Large grenade casing.png]]
|Large Grenade
|A grenade that affects a larger area and uses larger containers.
|3 Combat<br>3 Engineering<br>
|[[File:Metal.png|32px]]3000 Metal<br>
|-
![[File:Pyro_grenade_casing.png]]
|Pyro Grenade
|A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation.
|4 Engineering<br>4 Combat<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Plasma.png|32px]]500 Plasma<br>
|-
![[File:Cryo_grenade_casing.png]]
|Cryo Grenade
|A custom made cryogenic grenade. It rapidly cools its contents upon detonation.
|3 Materials<br>3 Combat<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:Advanced_grenade_casing.png]]
|Advanced Release Grenade
|A custom made advanced release grenade. It can be detonated more than once.
|4 Engineering<br>3 Combat<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Dropwall_Shield_Generator.gif]]
|Dropwall Shield Generator
|A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change between direction and automatic mode, where it will orient itself to protect the user on detonation. Use a screwdriver to change between different deployment times.
|5 Combat<br>5 Materials<br>5 Engineering<br>5 EM Spectrum
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1200 Glass<br>[[File:Silver.png|32px]]100 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]100 Plasma<br>[[File:Titanium.png|32px]]100 Titanium<br>
|-
![[File:teleriot.gif]]
|Telescopic Riot Shield
|An advanced riot shield made of lightweight materials that collapses for easy storage.
|4 Combat<br>3 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]300 Silver<br>[[File:Titanium.png|32px]]200 Titanium<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:Accelerator_laser_cannon.png]]
|Accelerator Laser Cannon Parts Kit
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Accelerator Laser Cannon|Accelerator Laser Cannon]].
|5 Combat<br>5 EM Spectrum<br>3 Power Storage<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Diamond.png|32px]]3000 Diamond<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:Laser_sniper.png]]
|LWAP Laser Sniper Parts Kit
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Laser Sniper|Laser Sniper]].
|7 Combat<br>7 EM Spectrum<br>5 Power Storage<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]8000 Glass<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:Plasmapistol.png]]
|Plasma Pistol Parts Kit
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Plasma Pistol|Plasma Pistol]].
|5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]3000 Plasma<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:SPRK-12.gif]]
|SPRK-12 Pistol Parts Kit
|A parts kit that can be used on an [[Firearms#Laser Gun|Miniature Laser Gun]] to create a [[Firearms#SPRK-12 Pistol|SPRK-12 Pistol]].
|5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]1500 Plasma<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:Stunrevolver.png]]
|Arc Revolver Parts Kit
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Arc Revolver|Arc Revolver]].
|7 Combat<br>6 Materials<br>6 Power Storage<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:Tempgun.png]]
|Temperature Gun Parts Kit
|A parts kit that can be used on a [[Firearms#Energy Gun|Energy Gun]] to create a [[Firearms#Temperature Gun|Temperature Gun]].
|4 Combat<br>4 Materials<br>3 Power Storage<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>
|-
![[File:UnloadedTechshell.png]]
|Unloaded Technological Shotshell
|A high-tech shotgun shell which can be loaded with materials to produce unique effects.
|3 Combat<br>3 Materials<br>4 Power Storage<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:Xray.gif]]
|Xray Laser Gun Parts Kit
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Xray Laser Gun|Xray Laser Gun]].
|4 Power Storage<br>5 Biotech<br>7 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:Immolator_Laser_Gun.gif]]
|Immolator Laser Gun Parts Kit
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Immolator Laser Gun|Immolator Laser Gun]].
|5 Power Storage<br>5 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Plasma.png|32px]]2000 Plasma<br>
|-
![[File:Armor shell.png]]
|Reactive Armor Shell
|An experimental suit of armour, awaiting installation of an anomaly core.
|7 Materials<br>5 Engineering<br>6 Combat<br>
|[[File:Plasma.png|32px]]8000 Plasma<br>[[File:Titanium.png|32px]]14000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:BSG Finished.gif]]
|B.S.G
|The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division.
| 7 Combat <br> 7 Materials <br> 7 EM Spectrum <br> 7 Power Storage <br> 7 Bluespace
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:Bluespace Crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:Energy_Crossbow_Large.png]]
|Energy Crossbow Parts Kit
|A parts kit that can be used with 15u radium on an [[Firearms#Laser Gun|Laser gun]] to create a [[Firearms#Energy Crossbow|Energy Crossbow]].
|5 Combat<br>5 EM Spectrum<br>3 Engineering<br>5 Illegal
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Uranium.png|32px]]1500 Uranium<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:UniversalSuppressor.png]]
|Universal Suppressor
|A reverse-engineered universal suppressor that fits on most small arms with threaded barrels.
|6 Combat<br>5 Engineering<br>3 Illegal<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:Vortex_Arm.png]]
|Vortex Arm Implant Shell
|An implant, that when deployed surrounds the users arm in armor and circuitry, allowing them to redirect nearby projectiles with feedback from the vortex anomaly core.
|7 Combat<br>6 EM Spectrum<br>6 Engineering<br>7 Biotech<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>[[File:Bloodbag.png|32px]]50 Blood
|-
![[File:SAEMI_implant.png]]
|Strong-Arm Empowered Musculature Implant
|An implant that enhances your muscles to punch harder and throw people back. Only needs to be installed in one arm for it to work on all your punches.
|7 Combat<br>7 Biotech<br>4 Illegal<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:U_Ion_Silencer.gif]]
|U-ION Silencer Parts Kit
|Nanotrasen's take on silenced weapons. A quiet lethal disabler, designed to make the death look like a natural cause.
|7 Combat<br>6 EM Spectrum<br>3 Illegal
|[[File:Metal.png|32px]]5000 Metal<br>[[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Bluespace Crystal.png|32px]]2000 Bluespace Mesh<br>
|-
![[File:Fusion_Gauntlets.gif]]
|Fusion Gauntlets
|A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that.
|7 Combat<br>7 Materials<br>7 Engineering<br>7 Plasma
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>
|-
![[File:'Scylla' Mantis Blade Implant.png]]
|'Scylla' Mantis Blade Implant
|A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons. Capable of prying open doors when both blades are deployed.
|7 Combat<br>7 Materials<br>6 Engineering<br>6 Illegal
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:Diamond.png|32px]]4000 Diamond<br>
|-
</tab>
<tab name="Equipment">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:Gravitational Boots.gif]]
|Gravitational Boots
|Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and stop like they have krav maga.
|7 Materials<br>7 EM Spectrum<br>7 Engineering
|[[File:Silver.png|32px]]4000 Silver<br>[[File:Titanium.png|32px]]6000 Titanium<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Plasma.png|32px]]4000 Plasma<br>
|-
![[File:Experiwelder.gif]]
|Experimental Welding Tool
|An experimental welder, it automatically generates additional fuel and is less damaging to the eyes.
|4 Materials<br>5 Engineering<br>4 Plasma<br>3 Bluespace<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]1500 Plasma<br>[[File:Uranium.png|32px]]200 Uranium<br>
|-
|-
![[File:Health_hud.png]]
![[File:Health_hud.png]]
|Health Scanner HUD
|Health Scanner HUD
|A heads-up display that scans the humans in view and provides accurate data about their health status.
|A heads-up display that scans the humans in view and provides accurate data about their health status.
|Equipment
|2 Biotech<br>3 EM Spectrum<br>
|2 Biotech<br>3 EM Spectrum<br>
|50 Metal<br>50 Glass<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Magboots.png]]
![[File:Magboots.png]]
|Magnetic Boots
|Magnetic Boots
|Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.
|Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.
|Equipment
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|4500 Metal<br>1500 Silver<br>2500 Gold<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>
|-
|-
![[File:NightVision.png]]
![[File:NightVision.png]]
|Night Vision Goggles
|Night Vision Goggles
|Goggles that let you see through darkness unhindered.
|Goggles that let you see through darkness unhindered.
|Equipment
|5 EM Spectrum<br>5 Engineering<br>4 Plasma<br>4 Materials<br>
|4 EM Spectrum<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Plasma.png|32px]]350 Plasma<br>
|100 Metal<br>100 Glass<br>1000 Uranium<br>
|-
|-
![[File:Health_hud_night.png]]
![[File:Sec_hud.png]]
|Night Vision Health Scanner HUD
|Security HUD
|An advanced medical head-up display that allows doctors to find patients in complete darkness.
|A heads-up display that scans the humans in view and provides accurate data about their ID status.
|Equipment
|3 EM Spectrum<br>2 Combat<br>
|4 Biotech<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|200 Metal<br>200 Glass<br>1000 Uranium<br>250 Silver<br>
|-
![[File:Skills HUD.png]]
|Skills HUD
|A heads-up display capable of showing the employment history records of NT crew members.
|2 Combat<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Sec_hud_night.png]]
![[File:MGlasses.png]]
|Night Vision Security HUD
|Optical Meson Scanners
|A heads-up display which provides id data and vision in complete darkness.
|Used for seeing walls, floors, and stuff through anything.
|Equipment
|2 Plasma<br>2 EM Spectrum<br>2 Engineering<br>
|5 EM Spectrum<br>4 Combat<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|200 Metal<br>200 Glass<br>1000 Uranium<br>350 Gold<br>
|-
|-
![[File:Mesons_night.png]]
![[File:Mesons_night.png]]
|Night Vision Optical Meson Scanners
|Night Vision Optical Meson Scanners
|Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display.
|Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display.
|Equipment
|5 Plasma<br>5 EM Spectrum<br>6 Engineering<br>
|5 Materials<br>5 EM Spectrum<br>4 Engineering<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Plasma.png|32px]]350 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|300 Metal<br>400 Glass<br>250 Plasma<br>1000 Uranium<br>
|-
![[File:Engineering Goggles.gif]]
|Engineering Scanner Goggles
|Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, the T-ray Scanner mode lets you see underfloor objects such as cables and pipes, and the Radiation Scanner mode lets you see objects contaminated by radiation.
|4 Materials<br>4 Engineering<br>3 Plasma<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]100 Plasma<br>
|-
![[File:T-Ray Scanners.png]]
|Optical T-Ray Scanners
|Used by engineering staff to see underfloor objects such as cables and pipes.
|3 Materials<br>2 Engineering<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Airhorn.png]]
|Air Horn
|Damn son, where'd you find this?
|4 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Bananium.png|32px]]1000 Bananium<br>
|-
|-
![[File:MGlasses.png]]
![[File:BreathMask.png]]
|Optical Meson Scanners
|Breath mask
|Used for seeing walls, floors, and stuff through anything.
|A close-fitting mask that can be connected to an air supply.
|Equipment
|3 Toxins<br>
|3 Materials<br>3 EM Spectrum<br>3 Engineering<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|200 Metal<br>300 Glass<br>100 Plasma<br>
|-
![[File:Welding Gas Mask.gif]]
|Welding Gas Mask
|A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd.
|2 Materials<br>3 Engineering<br>3 Toxins<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Seedextractor.png]]
|Portable Seed Extractor
|For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant.
|2 Engineering<br>3 Biotech<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
|-
![[File:Chem_Glasses.png]]
|Science Goggles
|A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents.
|2 EM Spectrum<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Diagnostic HUD.png]]
|Diagnostic HUD
|A heads-up display capable of analyzing the integrity and status of robotics and exosuits.
|2 Engineering<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Hydroponic HUD.png]]
|Hydroponic HUD
|A heads-up display capable of analyzing the health and status of plants growing in hydro trays and soil.
|3 Biotech<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Powerdrill1.png]]
|Hand Drill
|A simple hand drill that can switch between a screwdriver and wrench drill bit.
|4 Materials<br>6 Engineering<br>
|[[File:Metal.png|32px]]3500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Titanium.png|32px]]2500 Titanium<br>
|-
![[File:Titanium crowbar.png]]
|Miniature Titanium Crowbar
|A lightweight and portable version of the Crowbar that fits into smaller storages
|3 Materials<br>4 Engineering<br>
|[[File:Titanium.png|32px]]250 Titanium<br>
|-
![[File:Jawsoflife.png]]
|Jaws of Life
|A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt.
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Titanium.png|32px]]3500 Titanium<br>
|-
![[File:Bluespace Closet.gif]]
|Bluespace Closet
|A storage unit that moves and stores through the fourth dimension. Can be walked through, even while closed.
|4 Engineering<br>3 Plasma<br>5 Bluespace<br>4 EM Spectrum<br>5 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Plasma.png|32px]]2500 Plasma<br>[[File:Titanium.png|32px]]500 Titanium<br>[[File:BSPoly_crystal.png|32px]]500 Bluespace Mesh<br>
|-
![[File:Alien Wrench.png]]
|Alien Wrench
|An Alien variant of a wrench. Far faster than a standard wrench.
|5 Materials<br>5 Engineering<br>4 Alientech<br>  
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Alien Wirecutters.png]]
|Alien Wirecutters
|An Alien variant of wirecutters. Far faster than standard wirecutters.
|5 Materials<br>5 Engineering<br>4 Alientech<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
![[File:Sec_hud.png]]
![[File:AlienScrew.gif]]
|Security HUD
|Alien Screwdriver
|A heads-up display that scans the humans in view and provides accurate data about their ID status.
|An Alien variant of a screwdriver. Far faster than a normal screwdriver.
|Equipment
|5 Materials<br>5 Engineering<br>4 Alientech<br>
|3 EM Spectrum<br>2 Combat<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|50 Metal<br>50 Glass<br>
|-
|-
!
![[File:AlienCrowbar.gif]]
|Advanced Mop
|Alien Crowbar
|An upgraded mop with a large internal capacity for holding water or other cleaning chemicals.
|An Alien variant of a crowbar. Far faster than a typical crowbar.
|Janitorial
|5 Materials<br>5 Engineering<br>4 Alientech<br>
|4 Materials<br>3 Engineering<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|2500 Metal<br>200 Glass<br>
|-
|-
!
![[File:Alien welding tool.png]]
|Holographic Sign Projector
|Alien Welding Tool
|A holograpic projector used to project various warning signs.
|An Alien variant of a welding tool. Far faster than a normal welding tool, reduced flash, and automatically generates fuel.
|Janitorial
|5 Engineering<br>5 Plasma<br>4 Alientech<br>
|3 EM Spectrum<br>2 Power Storage<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|2000 Metal<br>1000 Glass<br>
|-
|-
!
![[File:Alien Multitool.png]]
|Light Replacer
|Alien Multitool
|A device to automatically replace lights. Refill with working lightbulbs.
|An Alien variant of a multitool. Displays the functions of wires when hacking.
|Janitorial
|5 Engineering<br>5 Data Theory<br>4 Alientech<br>
|3 EM Spectrum<br>4 Materials<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|1500 Metal<br>150 Silver<br>3000 Glass<br>
|-
|-
![[File:adv_mass_spec.png]]
</tab>
|Advanced Mass-Spectrometer
<tab name="Medical">
|A device for analyzing chemicals in the blood and their quantities.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|Medical
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|2 Biotech<br>4 EM Spectrum<br>
! style='background-color:#64487F' width:64px;                  |Icon
|30 Metal<br>20 Glass<br>
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
!
![[File:Adv_mass_spec.png]]
|Advanced Reagent Scanner
|Advanced Reagent Scanner
|A device for identifying chemicals and their proportions.
|A device for identifying chemicals and their proportions.
|Medical
|3 Biotech<br>4 EM Spectrum<br>3 Plasma
|2 Biotech<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|30 Metal<br>20 Glass<br>
|-
![[File:Beakerbluespace.gif]]
|Bluespace Beaker
|A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units.
|6 Bluespace<br>5 Materials<br>4 Plasma
|[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]3000 Plasma<br>[[File:Diamond.png|32px]]250 Diamond<br>[[File:BSPoly_crystal.png|32px]]250 Bluespace Mesh<br>
|-
|-
!
![[File:Beakercryo.gif]]
|Cryostasis Beaker
|Cryostasis Beaker
|A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units.
|A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units.
|Medical
|3 Materials<br>3 Engineering<br>3 Plasma<br>
|2 Materials<br>
|[[File:Metal.png|32px]]3000 Metal<br>
|3000 Metal<br>
|-
|-
!
![[File:Cyborg_analyzer.png]]
|Cyborg Analyzer
|Machine Analyzer
|A hand-held scanner able to diagnose robotic injuries.
|A hand-held scanner able to diagnose robotic injuries and the condition of machinery.
|Medical
|2 Data Theory<br>2 Biotech<br>2 EM Spectrum<br>
|2 Data Theory<br>2 Biotech<br>2 EM Spectrum<br>
|30 Metal<br>20 Glass<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
|-
!
![[File:Healthupgrade.png]]
|Health Analyzer Upgrade
|Health Analyzer Upgrade
|An upgrade unit for expanding the functionality of a health analyzer.
|An upgrade unit for expanding the functionality of a health analyzer.
|Medical
|2 Biotech<br>3 EM Spectrum<br>
|2 Biotech<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|20 Metal<br>20 Glass<br>
|-
![[File:Handheld_defib.png]]
|Handheld Defibrillator
|Used to restart stopped hearts.
|2 Biotech<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
![[File:Holo Stretcher.png]]
|Holo Stretcher
|A hardlight projector for transporting patients.
|5 EM Spectrum<br>4 Power Storage<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Diamond.png|32px]]200 Diamond<br>
|-
![[File:Crutches.png]]
|Crutches
|A pair of crutches to help those who have injured or missing legs to walk.
|5 Biotech
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Titanium.png|32px]]500 Titanium<br>
|-
|-
!
![[File:Defrib.gif|64px]]
|Defibrillator
|Defibrillator
|A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients.
|A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients.
|Medical
|7 Materials<br>5 Biotech<br>5 Power Storage<br>
|7 Materials<br>5 Biotech<br>5 Power Storage<br>
|5000 Metal<br>2000 Glass<br>1000 Silver<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>
|-
![[File:Defibrilator Wall Mount.png]]
|Defibrillator Wall Mount
|A frame for a defibrillator mount.
|4 Power Storage<br>3 Biotech<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:defibcompact.gif]]
|Compact Defibrillator
|A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals!
|7 Materials<br>7 Biotech<br>6 Power Storage<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
|-
!
![[File:Crewmonitor.gif|64px]]
|Handheld Crew Monitor
|Handheld Crew Monitor
|A device for tracking crew members on the station.
|A device for tracking crew members on the station.
|Medical
|3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br>
|4 Biotech<br>3 EM Spectrum<br>3 Materials<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|30 Metal<br>20 Glass<br>
|-
|-
!
![[File:MMI empty.png]]
|Mass-Spectrometer
|Man-Machine Interface
|A device for analyzing chemicals in the blood.
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
|Medical
|3 Data Theory<br>2 Biotech<br>2 Engineering
|2 Biotech<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|30 Metal<br>20 Glass<br>
|-
|-
!
![[File:Robotic_brain.png]]
|Bluespace Beaker
|Robotic Brain
|A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units.
|An advanced circuit, capable of housing a non-sentient synthetic intelligence.
|Medical
|3 Plasma<br>4 Biotech<br>5 Data Theory<br>
|2 Bluespace<br>6 Materials<br>
|[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|3000 Metal<br>3000 Plasma<br>500 Diamond<br>
|-
![[File:Cyborg_upgrade.png]]
|Man-Machine Interface Radio Upgrade
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
|2 Engineering<br>2 Biotech<br>3 Data Theory<br>
|[[File:Metal.png|32px]]200 Metal<br>
|-
|-
!
![[File:Nanopaste.png]]
|Nanopaste
|Nanopaste
|A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery.
|A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery.
|Medical
|3 Materials<br>2 Engineering<br>
|4 Materials<br>3 Engineering<br>
|[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]7000 Glass<br>
|7000 Metal<br>7000 Glass<br>
|-
|-
!
![[File:Reagentscanbasic.png]]
|Reagent Scanner
|Reagent Scanner
|A device for identifying chemicals.
|A device for identifying chemicals.
|Medical
|2 Plasma<br>2 EM Spectrum<br>
|2 Biotech<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|30 Metal<br>20 Glass<br>
|-
![[File:Basic laserscalpel.png]]
|Basic Laser Scalpel
|A basic laser scalpel, capable of performing several surgical steps.
|2 Materials<br>2 Biotech<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>
|-
|-
!
![[File:Improved Laser Scalpel.png]]
|Diamond Mining Drill
|Improved Laser Scalpel
|Yours is the drill that will pierce the heavens!
|A scalpel augmented with a directed laser. This one looks somewhat advanced.
|Mining
|4 Materials<br>3 Biotech<br>4 EM Spectrum<br>
|6 Materials<br>4 Power Storage<br>4 Engineering<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>
|3000 Metal<br>1000 Glass<br>3750 Diamond<br>
|-
![[File:Scalpellaser.png]]
|Advanced Laser Scalpel
|A scalpel augmented with a directed laser. Extremely fast.
|6 Materials<br>4 Biotech<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
![[File:IMS.png]]
|Incision Management System
|A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps.
|7 Materials<br>4 Biotech<br>5 EM Spectrum<br>4 Data Theory
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|-
![[File:Cyber eyes.png]]
|Welding Shield implant
|These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
|4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
|-
![[File:Breathing tube.png]]
|Breathing Tube Implant
|Allows you to use internals without a mask and protects you from being choked.
|2 Materials<br>3 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
|-
![[File:Surgical arm implant.png]]
|Surgical Arm Implant
|A set of surgical tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Toolset arm implant.png]]
|Toolset Arm Implant
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools.
|3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Janitorial arm implant.png]]
|Janitorial Toolset Implant
|A set of janitorial tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Botanical arm implant.png]]
|Botanical Toolset Implant
|A set of botanical tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Shell Launch System Implant.png]]
|Shell Launch System Implant
|A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells.
|7 Materials<br>5 Engineering<br>5 Combat<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
! [[File:Razorwire_Spool_Arm_Implant.png]]
| Razorwire Spool Arm Implant
|An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled.
|6 Combat <br> 6 Biotech <br> 3 Illegals <br>
|[[File:Metal.png|32px]]5000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]2000 Diamond<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
! [[File:Qani-Laaca Sensory Computer.png]]
| Qani-Laaca Sensory Computer
|'''Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes.'''<br> An experimental implant replacing the spine of organics. When activated, it injects [[Guide_to_Chemistry#Mephedrone|Mephedrone]] and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter.
|7 Combat <br> 7 Biotech <br> 5 Illegals <br>
|[[File:Metal.png|32px]]10000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]10000 Plasma<br>[[File:Diamond.png|32px]]4000 Diamond<br>[[File:BSPoly_crystal.png|32px]]4000 Bluespace Mesh<br>
|-
![[File:Toolset arm implant.png]]
|Abductor Toolset Implant
|An alien toolset, designed to be installed on subject's arm.
|6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Janitorial arm implant.png]]
|Abductor Janitorial Toolset Implant
|An alien janitorial toolset, designed to be installed on the subject's arm.
|6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
|-
![[File:Surgical arm implant.png]]
|Abductor Surgical Toolset Implant
|An alien surgical toolset, designed to be installed on the subject's arm.
|6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Diagnostic HUD Implant.png]]
|Diagnostic HUD implant
|These cybernetic eye implants will display a diagnostic HUD over everything you see.
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Medical HUD implant.png]]
|Medical HUD implant
|These cybernetic eye implants will display a medical HUD over everything you see.
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:SechudImplant.png]]
|Security HUD implant
|These cybernetic eye implants will display a security HUD over everything you see.
|5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
|-
![[File:Meson eyes implant.png]]
|Meson scanner implant
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
|4 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
|-
![[File:Thermal eyes implant.png]]
|Thermals Implant
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Antidrop.png]]
|Anti-Drop implant
|An implant that will prevent you from dropping items when activated.
|5 Materials<br>5 Biotech<br>6 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|-
![[File:CNS_rebooter.png]]
|CNS Rebooter implant
|This implant will automatically restart your central nervous system, reducing downtime when stunned.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
![[File:CNS_rebooter.png]]
|Comical Implant
|Uh oh
|2 Materials<br>2 Biotech<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br>
|-
![[File:Neural Jumpstarter.png]]
|Neural Jumpstarter Implant
|This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
![[File:Nutriment pump implant.png]]
|Nutriment pump implant
|This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.
|3 Materials<br>4 Power Storage<br>3 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Nutriment pump implant PLUS.png]]
|Nutriment pump implant PLUS
|This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
|5 Materials<br>4 Power Storage<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br>
|-
![[File:Reviver.png]]
|Reviver implant
|This implant will attempt to revive you if you lose consciousness. For the faint of heart! Exposing this implant to an EMP is not recommended.
|5 Materials<br>5 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|-
![[File:Implantor.gif]]
|Bio-chip Implanter
|A sterile automatic bio-chip injector.
|2 Materials<br>3 Biotech<br>2 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
![[File:BioChip Case.png]]
|Bio-Chip Case
|A glass case containing a bio-chip.
|2 Biotech<br>
|[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Biochip Nanotrasen.png]]
|Chemical Bio-Chip Case
|A glass case containing a remote chemical bio-chip.
|3 Materials<br>5 Biotech<br>
|[[File:Glass.png|32px]]700 Glass<br>
|-
![[File:Biochip Clown.png]]
|Sad Trombone Bio-Chip Case
|Makes death amusing.
|3 Materials<br>5 Biotech<br>
|[[File:Glass.png|32px]]500 Glass<br>[[File:Bananium.png|32px]]500 Bananium<br>
|-
![[File:Biochip Nanotrasen.png]]
|Tracking Bio-Chip Case
|A glass case containing a tracking bio-chip.
|2 Materials<br>3 Biotech<br> 3 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cyber eyes.png]]
|Cybernetic Eyes
|A pair of basic cybernetics that perfectly mimic the functions of human eyes.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Ears.png]]
|Cybernetic Ears
|A basic cybernetic designed to mimic the operation of ears.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Liver.png]]
|Cybernetic Liver
|An electronic device designed to mimic the functions of a of human liver.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Kidneys.png]]
|Cybernetic Kidneys
|An electronic device designed to mimic the functions of a pair of kidneys.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic_heart.gif]]
|Cybernetic Heart
|An electronic device designed to mimic the functions of an organic human heart.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Upgraded Cybernetic Heart.gif]]
|Upgraded Cybernetic Heart
|A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. Can be emagged for additional benefits.
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:Cybernetic Lungs.png]]
|Cybernetic Lungs
|An electronic device designed to mimic the functions of a pair of human lungs.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Upgraded Cybernetic Lungs.png]]
|Upgraded Cybernetic Lungs
|A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:AlienScalpel.png]]
|Alien Scalpel
|An Alien variant of a scalpel.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:AlienHemostat.png]]
|Alien Hemostat
|An Alien variant of a hemostat.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:AlienRetractor.png]]
|Alien Retractor
|An Alien variant of a retractor.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:AlienSaw.png]]
|Alien Circular Saw
|An Alien variant of a circular saw.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:Alien Drill.png]]
|Alien Drill
|An Alien variant of a drill.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:AlienCautery.png]]
|Alien Cautery
|An Alien variant of a cautery tool.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:Alien Bone gel.png]]
|Alien Bone Gel
|An  Alien variant of bone gel.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:Alien Bone Setter.png]]
|Alien Bone Setter
|An Alien variant of a bone setter.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:Alien FixOVein.png]]
|Alien FixOVein
|An Alien variant of fixOVein.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
|-
!
![[File:CNS_rebooter.png]]
|Diamond Pickaxe
|Wire Interface Implant
|A pickaxe with a diamond pick head, this is just like minecraft.
|A small brain implant that shows the functions of wires when hacking.
|Mining
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|6 Materials<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|3000 Diamond<br>
|-
|-
!
![[File:X-ray eyes implant.png]]
|Mining Drill
|X-ray Implant
|Yours is the drill that will pierce through the rock walls.
|These cybernetic eyes will give you X-ray vision. Blinking is futile.
|Mining
|7 Materials<br>6 Plasma<br>8 Biotech<br>5 EM Spectrum<br>5 Data Theory<br>
|2 Materials<br>3 Power Storage<br>2 Engineering<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:BSPoly_crystal.png|32px]]1000 Bluespace Mesh<br>
|6000 Metal<br>1000 Glass<br>
|-
|-
!
![[File:Reactive Repair Implant.png]]
|Plasma Cutter
|Reactive Repair Implant
|You could use it to cut limbs off of xenos! Or, you know, mine stuff.
|This implant allows IPCs to self-repair slowly at a very high power cost. Incompatible with Nutriment Pump Implants.
|Mining
|5 Materials<br>5 EM Spectrum<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br>
|4 Materials<br>3 Plasma<br>3 Engineering<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|1500 Metal<br>500 Glass<br>500 Gold<br>500 Plasma<br>
|-
|-
!
![[File:Magnetic Joints Implant.png]]
|Sonic Jackhammer
|Magnetic Joints Implant
|Cracks rocks with sonic blasts, perfect for killing cave lizards.
|This implant adds magnets to IPCs joints, allowing easy self re-attachment and fluid movement. However the downside is that limbs can fall off easier.
|Mining
|5 Materials<br>5 EM Spectrum<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br>
|3 Materials<br>2 Power Storage<br>2 Engineering<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|2000 Metal<br>500 Glass<br>500 Silver<br>
|-
|-
![[File:Positronicbrain.gif|64px]]
![[File:Reviver.png]]
|Positronic Brain
|Sealed Joints Implant
|Allows for the construction of a positronic brain
|This implant seals and reinforces IPC joints, securing the limbs better for industrial work. However this makes the joints stiff, and making IPCs prone to more stamina damage.
|Misc, Medical
|5 Materials<br>5 Combat<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br>
|4 Engineering<br>6 Materials<br>2 Bluespace<br>4 Data Theory<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|2000 Metal<br>1000 Glass<br>1000 Silver<br>500 Gold<br>500 Plasma<br>100 Diamond<br>
|-
|-
![[File:MMI empty.png]]
![[File:'Scylla' Mantis Blade Implant.png]]
|Man-Machine Interface
|'Scylla' Mantis Blade Implant
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
|A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons. Capable of prying open doors when both blades are deployed.
|Misc, Medical
|7 Combat<br>7 Materials<br>6 Engineering<br>6 Illegal
|2 Data Theory<br>3 Biotech<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:Diamond.png|32px]]4000 Diamond<br>
|1000 Metal<br>500 Glass<br>
|-
|-
![[File:MMI empty.png]]
</tab>
|Radio-Enabled Man-Machine Interface
<tab name="Miscellaneous">
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. This one comes with a built-in radio.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|Misc, Medical
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|2 Data Theory<br>4 Biotech<br>
! style='background-color:#64487F' width:64px;                  |Icon
|1200 Metal<br>500 Glass<br>
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:comp_design_or_tech_disk.png]]
![[File:comp_design_or_tech_disk.png]]
|Design Storage Disk
|Design Storage Disk
|Produce additional disks for storing device designs.
|Produce additional disks for storing device designs.
|Miscellaneous
|1 Data Theory<br>
|1 Data Theory<br>
|30 Metal<br>10 Glass<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|-
![[File:comp_design_or_tech_disk.png]]
|Technology Data Storage Disk
|Produce additional disks for storing technology data.
|1 Data Theory<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|-
![[File:Muzzle.png]]
|Safety Muzzle
|Can prevent vampires from biting people, or prevent annoying people from talking.
|1 Materials<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|-
![[File:Muzzle.png]]
|Shock Muzzle
|A muzzle designed to prevent biting. This one is fitted with a behaviour correction system.
|1 Materials<br>1 Engineering<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|-
![[File:Plant data disk.gif]]
|Plant data disk
|A disk for storing plant genetic data.
|3 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|-
|-
![[File:IntelliCard.png]]
![[File:IntelliCard.png]]
|IntelliCard
|IntelliCard
|Allows for the construction of an intellicard.
|A high-capacity storage drive, capable of holding an AI unit. Active AIs can interact with their environment if the card's wireless function is enabled.
|Miscellaneous
|3 Data Theory<br>3 Materials<br>
|4 Data Theory<br>4 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]200 Gold<br>
|1000 Glass<br>200 Gold<br>
|-
|-
![[File:Pai.png]]
![[File:Pai.png]]
|Personal Artificial Intelligence Card
|Personal Artificial Intelligence Card
|Allows for the construction of a pAI Card
|An advanced personality circuit. Can be used to download a PAI for companionship.
|Miscellaneous
|2 Data Theory<br>
|2 Data Theory<br>
|500 Glass<br>500 Metal<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Camera.png]]
|Digital Camera
|Can take photos. Photo sizes can be 1x1, 3x3, 5x5, and 7x7.
|2 Materials<br>2 Data Theory<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]300 Glass<br>
|-
|-
![[File:comp_design_or_tech_disk.png]]
![[File:comp_design_or_tech_disk.png]]
|Technology Data Storage Disk
|Genetics Data Disk
|Produce additional disks for storing technology data.
|A type of data disk used for storing genetic or cloning data.
|Miscellaneous
|2 Biotech<br>3 Data Theory<br>
|1 Data Theory<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|30 Metal<br>10 Glass<br>
|-
|-
!
![[File:EmergencyTank.png]]
|Basic Power Cell
|Empty Emergency Oxygen Tank
|A basic power cell that holds 1000 units of energy
|Used for emergencies. Contains very little oxygen.
|Misc, Power
|3 Toxins<br>
|1 Power Storage<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|700 Metal<br>50 Glass<br>
|-
|-
!
![[File:EmergencyOxygenTank.png]]
|High-Capacity Power Cell
|Empty Extended Emergency Oxygen Tank
|A power cell that holds 10000 units of energy
|Used for emergencies. Contains a small amount of oxygen.
|Misc, Power
|4 Toxins<br>
|2 Power Storage<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|700 Metal<br>60 Glass<br>
|-
|-
!
![[File:Empty Double Emergency Oxygen Tank.png]]
|Hyper-Capacity Power Cell
|Empty Double Emergency Oxygen Tank
|A power cell that holds 30000 units of energy
|Used for emergencies. Contains a moderate amount of oxygen.
|Misc, Power
|5 Toxins<br>
|5 Power Storage<br>4 Materials<br>
|[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|400 Metal<br>150 Gold<br>150 Silver<br>70 Glass<br>
|-
|-
!
![[File:OxygenTank.png]]
|Super-Capacity Power Cell
|Empty Oxygen Tank
|A power cell that holds 20000 units of energy
|A tank of oxygen.
|Misc, Power
|5 Toxins<br>
|3 Power Storage<br>2 Materials<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|700 Metal<br>70 Glass<br>
|-
![[File:VideoCamera.png]]
|Video Camera
|Produce a video camera that can send live feed to the entertainment network.
|3 Data Theory<br>2 Materials<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
</tab>
<tab name="Stock Parts">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Capacitor.png]]
![[File:Capacitor.png]]
|Basic Capacitor
|Basic Capacitor
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|Stock Parts
|1 Power Storage<br>
|1 Power Storage<br>
|50 Metal<br>50 Glass<br>
|[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|-
|-
![[File:Scanning Module.png]]
![[File:Scanning_Module.gif]]
|Basic Scanning Module
|Basic Scanning Module
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|Stock Parts
|1 EM Spectrum<br>
|1 EM Spectrum<br>
|50 Metal<br>20 Glass<br>
|[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|-
|-
![[File:Micro Manipulator.png]]
![[File:Micro Manipulator.png]]
|Micro Manipulator
|Micro Manipulator
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|Stock Parts
|1 Materials<br>
|1 Materials<br>1 Data Theory<br>
|[[File:Metal.png|32px]]100 Metal<br>
|30 Metal<br>
|-
|-
![[File:Micro-laser.png]]
![[File:Micro-laser.png]]
|Basic Micro-Laser
|Basic Micro-Laser
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|Stock Parts
|1 EM Spectrum<br>
|1 EM Spectrum<br>
|10 Metal<br>20 Glass<br>
|[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|-
|-
![[File:Matter bin.png]]
![[File:Matter bin.png]]
|Basic Matter Bin
|Basic Matter Bin
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|Stock Parts
|1 Materials<br>
|1 Materials<br>
|80 Metal<br>
|[[File:Metal.png|32px]]100 Metal<br>
|-
![[File: Rped.gif]]
|Rapid Part Exchange Device
|Special mechanical module made to store, sort, and apply standard machine parts.
|1 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Alien Alloy.png]]
|Alien Alloy
|An Alloy used by people far more advanced then us.
|7 Materials<br>2 Plasma<br>1 Alientech<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>
|-
|-
!
![[File:Advanced_capacitor.png]]
|Advanced Capacitor
|Advanced Capacitor
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|Stock Parts
|3 Power Storage<br>
|3 Power Storage<br>
|50 Metal<br>50 Glass<br>
|[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]150 Glass<br>
|-
|-
!
![[File:Advanced_scanning_module.gif]]
|Advanced Scanning Module
|Advanced Scanning Module
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|Stock Parts
|3 EM Spectrum<br>
|3 EM Spectrum<br>
|50 Metal<br>20 Glass<br>
|[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|-
|-
!
![[File:Nano_manipulator.png]]
|Nano Manipulator
|Nano Manipulator
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|Stock Parts
|3 Materials<br>2 Data Theory<br>
|3 Materials<br>2 Data Theory<br>
|30 Metal<br>
|[[File:Metal.png|32px]]150 Metal<br>
|-
|-
!
![[File:High_micro_laser.png]]
|High-Power Micro-Laser
|High-Power Micro-Laser
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|Stock Parts
|3 EM Spectrum<br>
|3 EM Spectrum<br>
|10 Metal<br>20 Glass<br>
|[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|-
|-
!
![[File:Advanced_matter_bin.png]]
|Advanced Matter Bin
|Advanced Matter Bin
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|Stock Parts
|3 Materials<br>
|3 Materials<br>
|80 Metal<br>
|[[File:Metal.png|32px]]150 Metal<br>
|-
|-
!
![[File:Super capacitor.png]]
|Super Capacitor
|Super Capacitor
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|Stock Parts
|5 Power Storage<br>5 Engineering<br>
|5 Power Storage<br>4 Materials<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|50 Metal<br>50 Glass<br>20 Gold<br>
|-
|-
!
![[File:Super scanning module.gif]]
|Phasic Scanning Module
|Phasic Scanning Module
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|Stock Parts
|5 EM Spectrum<br>5 Engineering<br>
|5 EM Spectrum<br>3 Materials<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]150 Glass<br>[[File:Silver.png|32px]]60 Silver<br>
|50 Metal<br>20 Glass<br>10 Silver<br>
|-
|-
!
![[File:Pico manipulator.png]]
|Pico Manipulator
|Pico Manipulator
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|Stock Parts
|5 Materials<br>4 Data Theory<br>5 Engineering<br>
|5 Materials<br>2 Data Theory<br>
|[[File:Metal.png|32px]]200 Metal<br>
|30 Metal<br>
|-
|-
!
![[File:Ultra high micro laser.png]]
|Ultra-High-Power Micro-Laser
|Ultra-High-Power Micro-Laser
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|Stock Parts
|5 EM Spectrum<br>5 Engineering<br>
|5 EM Spectrum<br>5 Materials<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]150 Glass<br>[[File:Uranium.png|32px]]60 Uranium<br>
|10 Metal<br>20 Glass<br>10 Uranium<br>
|-
|-
!
![[File:Super matter bin.png]]
|Super Matter Bin
|Super Matter Bin
|A stock part used in the construction of various devices.
|A stock part used in the construction of various devices.
|Stock Parts
|5 Materials<br>5 Engineering<br>
|5 Materials<br>
|[[File:Metal.png|32px]]200 Metal<br>
|80 Metal<br>
|-
![[File:Quadratic Capacitor.png]]
|Quadratic Capacitor
|An capacity capacitor used in the construction of a variety of devices.
|5 Materials<br>5 Engineering<br>6 Power Storage<br>5 Bluespace<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Gold.png|32px]]100 Gold<br>[[File:Diamond.png|32px]]100 Diamond<br>
|-
![[File:Triphasic_scanning_module.gif]]
|Triphasic Scanning Module
|A compact, ultra resolution triphasic scanning module used in the construction of certain devices.
|5 Materials<br>5 Engineering<br>5 Bluespace<br>6 EM Spectrum<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:BSPoly_crystal.png|32px]]30 Bluespace Mesh<br>
|-
![[File:Femto Manipulator.png]]
|Femto Manipulator
|A tiny little manipulator used in the construction of certain devices.
|7 Materials<br>5 Engineering<br>5 Bluespace<br>5 Data Theory<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:Titanium.png|32px]]30 Titanium<br>
|-
![[File:Quad Ultra Micro Laser.png]]
|Quad-Ultra Micro-Laser
|A tiny laser used in certain devices.
|5 Materials<br>5 Engineering<br>5 Bluespace<br>6 EM Spectrum<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Uranium.png|32px]]100 Uranium<br>[[File:Diamond.png|32px]]60 Diamond<br>
|-
![[File:Bluespace_matter_bin.gif]]
|Bluespace Matter Bin
|A Stock part used in the construction of various devices.
|7 Materials<br>5 Engineering<br>5 Bluespace<br>
|[[File:Metal.png|32px]]250 Metal<br>[[File:Diamond.png|32px]]100 Diamond<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br>
|-
![[File:Bluespace_rped.gif]]
|Bluespace RPED
|A special Bluespace device made to store, sort, and apply standard machine parts from a distance.
|4 Engineering<br>3 Bluespace<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]2500 Silver<br>
|-
|}</tab></tabs>
 
== Exosuit Fabricator ==
 
[[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.<div style="height:12px"></div>
<tabs style="width:96%;"><tab name="Cyborg" inline>
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
| style='background-color:#64487F; width:64px;'                  |Icon
| style='background-color:#64487F; width:150px;'                |Name
| style='background-color:#64487F;'                              |Description
| style='background-color:#64487F; width:150px;'                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:Cyborg endoskeleton.png]]
|Cyborg Endoskeleton
|A complex metal backbone with standard limb sockets and pseudomuscle anchors.
|None<br>
|{{Materials|Metal=15000}}<br>
|-
![[File:Cyborg Torso.png]]
|Cyborg Torso
|A heavily reinforced case containing cyborg logic boards, with space for a standard power cell.
|None<br>
|{{Materials|Metal=40000}}<br>
|-
![[File:Cyborg Head.png]]
|Cyborg Head
|A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals.
|None<br>
|{{Materials|Metal=5000}}<br>
|-
![[File:Cyborg Left Arm.png]]
|Cyborg Left Arm
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|None<br>
|{{Materials|Metal=10000}}<br>
|-
![[File:Cyborg Right Arm.png]]
|Cyborg Right Arm
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|None<br>
|{{Materials|Metal=10000}}<br>
|-
![[File:Robotleg.png]]
|Cyborg Left Leg
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|None<br>
|{{Materials|Metal=10000}}<br>
|-
![[File:Cyborg Right Leg.png]]
|Cyborg Right Leg
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|None<br>
|{{Materials|Metal=10000}}<br>
|-
</tab><tab name="Cyborg Repair" inline>
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
| style='background-color:#64487F; width:64px;'                  |Icon
| style='background-color:#64487F; width:150px;'                |Name
| style='background-color:#64487F;'                              |Description
| style='background-color:#64487F; width:150px;'                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:Cyborg Binary Comms Device.png]]
|Cyborg Binary Communication Device
|Allows for Cyborgs to Communicate in binary.
|None<br>
|{{Materials|Metal=2500|Glass=1000}}<br>
|-
![[File:Cyborg Radio.png]]
|Cyborg Radio
|A radio for cyborgs.
|None<br>
|{{Materials|Metal=2500|Glass=1000}}<br>
|-
![[File:Actuator.png]]
|Cyborg Actuator
|An actuator for Cyborgs.
|None<br>
|{{Materials|Metal=3500}}<br>
|-
![[File:Cyborg diag unit.png]]
|Cyborg Diagnosis Unit
|A diagnosis unit for cyborgs.
|None<br>
|{{Materials|Metal=3500}}<br>
|-
![[File:Cyborg Camera.png]]
|Cyborg Camera
|The eyes of a cyborg.
|None<br>
|{{Materials|Metal=2500|Glass=1000}}<br>
|-
![[File:Cyborg armor.png]]
|Cyborg Armor
|Armor designed for cyborgs.
|None<br>
|{{Materials|Metal=5000}}<br>
|-
</tab><tab name="MODsuit Construction" inline>
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
| style='background-color:#64487F; width:64px;'                  |Icon
| style='background-color:#64487F; width:150px;'                |Name
| style='background-color:#64487F;'                              |Description
| style='background-color:#64487F; width:150px;'                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:Mod Shell.png]]
|MOD Shell
|A 'Cybersun Industries' designed shell for a Modular Suit.
|None<br>
|{{Materials|Metal=10000|Plasma=5000}}<br>
|-
![[File:Mod Helmet.png]]
|MOD Helmet
|A 'Cybersun Industries' designed helmet for a Modular Suit.
|None<br>
|{{Materials|Metal=5000}}<br>
|-
![[File:Mod Chestplate.png]]
|MOD Chestplate
|A 'Cybersun Industries' designed chestplate for a Modular Suit.
|None<br>
|{{Materials|Metal=5000}}<br>
|-
![[File:Mod Gauntlets.png]]
|MOD Gauntlets
|'Cybersun Industries' designed gauntlets for a Modular Suit.
|None<br>
|{{Materials|Metal=5000}}<br>
|-
![[File:Mod Boots.png]]
|MOD Boots
|'Cybersun Industries' designed boots for a Modular Suit.
|None<br>
|{{Materials|Metal=5000}}<br>
|-
![[File:Mod Standard Plating.png]]
|MOD External Plating
|External plating used to finish a MOD control unit.
|None<br>
|{{Materials|Metal=6000|Glass=3000|Plasma=1000}}<br>
|-
![[File:Mod Engineering Plating.png]]
|MOD Engineering Plating
|An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic.
|None<br>
|{{Materials|Metal=6000|Glass=1000|Gold=1000|Plasma=1000}}<br>
|-
![[File:Mod Atmospheric Plating.png]]
|MOD Atmospheric Plating
|An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit.
|None<br>
|{{Materials|Metal=6000|Glass=1000|Titanium=2000|Plasma=1000}}<br>
|-
![[File:Mod Medical Plating.png]]
|MOD Medical Plating
|A lightweight suit by DeForest Medical Corporation, allows for easier movement.
|None<br>
|{{Materials|Metal=6000|Glass=1000|Silver=2000|Plasma=1000}}<br>
|-
![[File:Mod Security Plating.png]]
|MOD Security Plating
|A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity.
|None<br>
|{{Materials|Metal=6000|Glass=1000|Uranium=2000|Plasma=1000}}<br>
|-
![[File:Mod Cosmohonk Plating.png]]
|MOD Cosmohonk Plating
|A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost.
|None<br>
|{{Materials|Metal=6000|Glass=1000|Bananium=2000|Plasma=1000}}<br>
|-
![[File:Mod Skin Applier.png]]
|MOD Civilian Skin
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits.
|None<br>
|{{Materials|Metal=6000|Glass=3000|Plasma=1000}}<br>
|-
|-
![[File:rpd.png]]
![[File:Mod Skin Applier.png]]
|Rapid Part Exchange Device
|MOD Corpsman Skin
|Special mechanical module made to store, sort, and apply standard machine parts.
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man?
|Stock Parts
|None<br>
|3 Engineering<br>3 Materials<br>
|{{Materials|Metal=6000|Glass=3000|Plasma=1000}}<br>
|15000 Metal<br>5000 Glass<br>
|-
</tab><tab name="MODsuit Modules" inline>
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
| style='background-color:#64487F; width:64px;'                  |Icon
| style='background-color:#64487F; width:150px;'                |Name
| style='background-color:#64487F;'                              |Description
| style='background-color:#64487F; width:150px;'                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:Mod Storage.png]]
|Storage Module
|What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs.
|None<br>
|{{Materials|Metal=2500|Glass=1000}}<br>
|-
![[File:Mod Extended Storage.png]]
|Expanded Storage Module
|Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling."
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|{{Materials|Metal=2500|Uranium=10000}}<br>
|-
![[File:Mod Syndicate Storage.png]]
|Syndicate Storage Module
|A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage.
|7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br>
|{{Materials|Metal=1200|Glass=2000|Silver=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br>
|-
![[File:Mod Medical Visor.png]]
|Medical Visor Module
|A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you.
|5 Materials<br>4 Programming<br>4 Biotech<br>
|{{Materials|Silver=2500|Glass=5000}}<br>
|-
![[File:Mod Diagnostic Visor.png]]
|Diagnostic Visor Module
|A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you.
|5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br>
|{{Materials|Gold=2500|Glass=5000}}<br>
|-
![[File:Mod Security Visor.png]]
|Security Visor Module
|A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you.
|5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br>
|{{Materials|Titanium=2500|Glass=5000}}<br>
|-
![[File:Mod Meson Visor.png]]
|Meson Visor Module
|A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you.
|4 Materials<br>4 Biotech<br>4 Engineering<br>
|{{Materials|Uranium=2500|Glass=5000}}<br>
|-
![[File:Mod Welding Protection.png]]
|Welding Protection Module
|A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.
|4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br>
|{{Materials|Metal=2500|Glass=5000}}<br>
|-
![[File:Mod T-Ray Scanner.png]]
|T-Ray Scanner Module
|A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work.
|2 Materials<br>2 Engineering<br>
|{{Materials|Metal=2500|Glass=5000}}<br>
|-
![[File:Mod Cloak.png]]
|Cloak Module
|A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen.
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
|{{Materials|Metal=12000|Glass=2000|Silver=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br>
|-
![[File:Mod Ion Jetpack.png]]
|Ion Jetpack Module
|A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits.
|7 Materials<br>7 EM Spectrum<br>7 Engineering<br>
|{{Materials|Metal=12500|Glass=12000|Gold=2500|Plasma=5000}}<br>
|-
![[File:Mod Magnetic Stability.png]]
|Magnetic Stabilizator Module
|These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps.
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|{{Materials|Metal=4500|Silver=1500|Gold=2500}}<br>
|-
![[File:Mod Radiation Protection.png]]
|Radiation Protection Module
|A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection.
|4 Materials<br>4 EM Spectrum<br>5 Combat<br>
|{{Materials|Uranium=2500|Glass=5000}}<br>
|-
![[File:Mod EMP Shield.png]]
|EMP Shield Module
|A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so.
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br>
|-
![[File:Mod Flashlight.png]]
|Flashlight Module
|A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown.
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
|{{Materials|Metal=2500|Glass=5000}}<br>
|-
![[File:Mod Emergency Tether.png]]
|Emergency Tether Module
|A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers.
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|{{Materials|Metal=4500|Silver=1500|Gold=2500}}<br>
|-
![[File:Mod Reagent Scanner.png]]
|Reagent Scanner Module
|A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you.
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
|{{Materials|Metal=2500|Glass=5000}}<br>
|-
![[File:Mod Internal GPS.png]]
|Internal GPS Module
|This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you.
|2 Materials<br>2 Bluespace<br>
|{{Materials|Metal=2500|Glass=5000}}<br>
|-
![[File:Mod Thermal Regulator.png]]
|Thermal Regulator Module
|Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot.
|3 Materials<br>3 Plasma<br>2 EM Spectrum<br>
|{{Materials|Metal=2500|Glass=5000}}<br>
|-
![[File:Mod Injector.png]]
|Injector Module
|A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours.
|4 Biotech<br>6 Materials<br>5 EM Spectrum<br>
|{{Materials|Metal=2500|Glass=5000}}<br>
|-
![[File:Mod Defibrillator.png]]
|Defibrillator Module
|A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it.
|7 Materials<br>7 Biotech<br>6 Power Storage<br>
|{{Materials|Metal=10000|Glass=4000|Silver=2000}}<br>
|-
![[File:Mod Bike Horn.png]]
|Bike Horn Module
|A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound.
|3 Programming<br>3 Materials<br>
|{{Materials|Metal=2500|Bananium=2000}}<br>
|-
![[File:Mod Waddle.png]]
|Waddle Module
|Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step.
|3 Programming<br>3 Materials<br>
|{{Materials|Metal=2500|Bananium=2000}}<br>
|-
![[File:Mod Crate Clamp.png]]
|Crate Clamp Module
|A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more.
|3 Programming<br>3 Materials<br>
|{{Materials|Metal=2500|Glass=5000}}<br>
|-
![[File:Mod Drill.png]]
|Drill Module
|An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens.
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|{{Materials|Metal=12500|Diamond=4000}}<br>
|-
![[File:Mod Ore Bag.png]]
|Ore Bag Module
|An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries.
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|{{Materials|Metal=2500|Glass=5000}}<br>
|-
![[File:Mod DNA Lock.png]]
|DNA Lock Module
|A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed.
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|{{Materials|Metal=12500|Diamond=4000}}<br>
|-
![[File:Mod Holster.png]]
|Holster Module
|Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh.
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|{{Materials|Metal=2500|Glass=5000}}<br>
|-
![[File:Mod Active Sonar.png]]
|Active Sonar Module
|Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for.
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br>
|-
![[File:Mod Pathfinder.png]]
|Pathfinder Module
|This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes.
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br>
|-
![[File:Mod Plasma Stabilizer.png]]
|Plasma Stabilizer Module
|This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes.
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|{{Materials|Metal=10000|Glass=4000|Silver=2000}}<br>
|-
![[File:Mod Smoke Grenade.png]]
|Smoke Grenade Module
|A module that dispenses primed smoke grenades to disperse crowds.
|5 Materials<br>6 Engineering<br>2 Illegal<br>
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br>
|-
![[File:Mod Plate Compression.png]]
|Plate Compression Module
|A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit.
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br>
|-
![[File:Mod Status Readout.png]]
|Status Readout Module
|A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits.
|5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br>
|{{Materials|Metal=10000|Glass=4000|Silver=2000}}<br>
|-
![[File:Mod Teleporter.png]]
|Teleporter Module
|A module that uses a bluespace core to let the user transport their particles elsewhere.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br>
|-
![[File:Mod Kinesis.png]]
|Kinesis Module
|A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br>
|-
![[File:Mod Firewall.png]]
|Firewall Module
|A module that uses a pyroclastic core to make immolating dropwalls.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br>
|-
![[File:Mod Arc-Shield.png]]
|Arc-Shield Module
|A module that uses a flux core to project an unstable protective shield.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br>
|-
![[File:Mod Vortex Shotgun.png]]
|Vortex Shotgun Module
|A module that uses a vortex core to rend the fabric of space time in front of it.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br>
|-
![[File:Mod Cryogrenade.png]]
|Cryogrenade Module
|A module that uses a cryogenic core to make freezing grenades.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br>
|-
</tab><tab name="Ripley" inline>
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
| style='background-color:#64487F; width:64px;'                  |Icon
| style='background-color:#64487F; width:150px;'                |Name
| style='background-color:#64487F;'                              |Description
| style='background-color:#64487F; width:150px;'                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:Mech Chassis.png]]
|Exosuit Chassis (APLU "Ripley")
|The chassis of an APLU Ripley.
|None<br>
|{{Materials|Metal=20000}}<br>
|-
![[File:Ripley Torso.png]]
|Exosuit Torso (APLU "Ripley")
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
|None<br>
|{{Materials|Metal=20000|Glass=7500}}<br>
|-
![[File:Ripley Left arm.png]]
|Exosuit Left Arm (APLU "Ripley")
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|{{Materials|Metal=15000}}<br>
|-
|-
!
![[File:Ripley Right arm.png]]
|Ansible Crystal
|Exosuit Right Arm (APLU "Ripley")
|A sophisticated analyzer capable of analyzing cryptic subspace wavelengths.
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
|Stock Parts
|None<br>
|2 EM Spectrum<br>2 Materials<br>1 Bluespace<br>
|{{Materials|Metal=15000}}<br>
|1000 Glass<br>20 Silver<br>20 Gold<br>
|-
|-
!
![[File:Ripley Left leg.png]]
|Hyperwave Filter
|Exosuit Left Leg (APLU "Ripley")
|A tiny device capable of filtering and converting super-intense radiowaves.
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
|Stock Parts
|None<br>
|2 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Metal=15000}}<br>
|40 Metal<br>10 Silver<br>
|-
|-
!
![[File:Ripley Right leg.png]]
|Subspace Amplifier
|Exosuit Right leg (APLU "Ripley")
|A compact micro-machine capable of amplifying weak subspace transmissions.
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
|Stock Parts
|None<br>
|2 Data Theory<br>2 EM Spectrum<br>2 Materials<br>1 Bluespace<br>
|{{Materials|Metal=15000}}<br>
|10 Metal<br>30 Gold<br>15 Uranium<br>
|-
|-
!
</tab><tab name="Firefighter" inline>
|Subspace Analyzer
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
|A sophisticated analyzer capable of analyzing cryptic subspace wavelengths.
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
|Stock Parts
| style='background-color:#64487F; width:64px;'                  |Icon
|2 Data Theory<br>2 EM Spectrum<br>2 Materials<br>1 Bluespace<br>
| style='background-color:#64487F; width:150px;'                |Name
|10 Metal<br>15 Gold<br>
| style='background-color:#64487F;'                              |Description
| style='background-color:#64487F; width:150px;'                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                |Required Materials
|-
|-
!
![[File:Mech Chassis.png]]
|Subspace Ansible
|Exosuit Chassis (APLU "Firefighter")
|A compact module capable of sensing extradimensional activity.
|The chassis of a Firefighter APLU.
|Stock Parts
|None<br>
|2 Data Theory<br>2 EM Spectrum<br>2 Materials<br>1 Bluespace<br>
|{{Materials|Metal=20000}}<br>
|80 Metal<br>20 Silver<br>
|-
|-
!
![[File:Ripley Torso.png]]
|Subspace Transmitter
|Exosuit Torso (APLU "Ripley")
|A large piece of equipment used to open a window into the subspace dimension.
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
|Stock Parts
|None<br>
|3 EM Spectrum<br>3 Materials<br>2 Bluespace<br>
|{{Materials|Metal=20000|Glass=7500}}<br>
|100 Glass<br>10 Silver<br>15 Uranium<br>
|-
|-
!
![[File:Ripley Left arm.png]]
|Subspace Treatment Disk
|Exosuit Left Arm (APLU "Ripley")
|A compact micro-machine capable of stretching out hyper-compressed radio waves.
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
|Stock Parts
|None<br>
|2 Data Theory<br>1 EM Spectrum<br>2 Materials<br>1 Bluespace<br>
|{{Materials|Metal=15000}}<br>
|10 Metal<br>20 Silver<br>
|-
|-
!
![[File:Ripley Right arm.png]]
|Advanced Energy Gun
|Exosuit Right Arm (APLU "Ripley")
|An energy gun with an experimental miniaturized reactor.
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
|Weapons
|None<br>
|4 Combat<br>5 Materials<br>3 Power Storage<br>
|{{Materials|Metal=15000}}<br>
|5000 Metal<br>1000 Glass<br>2000 Uranium<br>
|-
|-
!
![[File:Ripley Left leg.png]]
|Decloner
|Exosuit Left Leg (APLU "Ripley")
|Your opponent will bubble into a messy pile of goop.
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
|Weapons
|None<br>
|6 Combat<br>7 Materials<br>5 Biotech<br>6 Power Storage<br>
|{{Materials|Metal=15000}}<br>
|5000 Gold<br>10000 Uranium<br>40 Mutagen<br>
|-
|-
!
![[File:Ripley Right leg.png]]
|Energy Crossbow
|Exosuit Left leg (APLU "Ripley")
|A reverse-engineered energy crossbow favored by Syndicate infiltration teams and carp hunters.
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
|Weapons
|None<br>
|5 Combat<br>5 Materials<br>3 Engineering<br>4 Biotech<br>3 Illegal<br>
|{{Materials|Metal=15000}}<br>
|5000 Metal<br>1500 Glass<br>1500 Uranium<br>1500 Silver<br>
|-
|-
!
</tab><tab name="Odysseus" inline>
|Floral Somatoray
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
|A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life.
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
|Weapons
| style='background-color:#64487F; width:64px;'                  |Icon
|2 Materials<br>3 Biotech<br>3 Power Storage<br>
| style='background-color:#64487F; width:150px;'                |Name
|2000 Metal<br>500 Glass<br>20 Radium<br>
| style='background-color:#64487F;'                              |Description
| style='background-color:#64487F; width:150px;'                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                |Required Materials
|-
|-
!
![[File:Mech_Chassis.png]]
|Ion Carbine
|Exosuit Chassis ("Odysseus")
|How to dismantle a cyborg : The gun.
|The chassis of an Odysseus
|Weapons
|None<br>
|5 Combat<br>4 Materials<br>4 EM Spectrum<br>
|{{Materials|Metal=20000}}<br>
|4000 Silver<br>6000 Metal<br>1000 Uranium<br>
|-
|-
!
![[File:Odysseus Torso.png]]
|Large Grenade
|Exosuit Torso ("Odysseus")
|A grenade that affects a larger area and use larger containers.
|The torso of the Odysseus. Contains power unit, processing core and life support systems.
|Weapons
|None<br>
|3 Combat<br>2 Materials<br>
|{{Materials|Metal=12000}}<br>
|3000 Metal<br>
|-
|-
!
![[File:Odysseus head.png]]
|Telescopic Riot Shield
|Exosuit Head ("Odysseus")
|An advanced riot shield made of lightweight materials that collapses for easy storage.
|The head of the Odysseus mech.
|Weapons
|None<br>
|4 Combat<br>3 Materials<br>3 Engineering<br>
|{{Materials|Metal=6000|Glass=10000}}<br>
|4000 Metal<br>5000 Glass<br>300 Silver<br>
|-
|-
!
![[File:Odysseus Left arm.png]]
|Laser Cannon
|Exosuit Left Arm ("Odysseus")
|A heavy duty laser cannon.
|An Odysseus left arm. Data and power sockets are compatible with most exosuit tools.
|Weapons
|None<br>
|4 Combat<br>3 Materials<br>3 Power Storage<br>
|{{Materials|Metal=6000}}<br>
|10000 Metal<br>2000 Glass<br>2000 Diamond<br>
|-
|-
!
![[File:Odysseus Right arm.png]]
|Modular Receiver
|Exosuit Right Arm ("Odysseus")
|A prototype modular receiver and trigger assembly for a variety of firearms.
|An Odysseus right arm. Data and power sockets are compatible with most exosuit tools.
|Weapons
|None<br>
|5 Combat<br>4 Materials<br>
|{{Materials|Metal=6000}}<br>
|6500 Metal<br>500 Silver<br>
|-
|-
!
![[File:Odysseus Left leg.png]]
|Plasma Pistol
|Exosuit Left Leg ("Odysseus")
|A specialized firearm designed to fire lethal bolts of toxins.
|An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems.
|Weapons
|None<br>
|5 Combat<br>4 Plasma<br>
|{{Materials|Metal=7000}}<br>
|5000 Metal<br>1000 Glass<br>3000 Plasma<br>
|-
|-
!
![[File:Odysseus Right leg.png]]
|Prototype Submachine Gun
|Exosuit Right leg ("Odysseus")
|A prototype weapon made using lightweight materials on a traditional frame, designed to fire standard 9mm rounds.
|A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems.
|Weapons
|None<br>
|4 Combat<br>3 Materials<br>
|{{Materials|Metal=7000}}<br>
|8000 Metal<br>2000 Silver<br>1000 Diamond<br>
|-
|-
!
</tab><tab name="Nkarrdem" inline> <!-- To be added later, Nkarrdem Mech Parts -->
|Prototype Submachine Gun Magazine (9mm)
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
|A 20-round magazine for the prototype submachine gun.
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
|Weapons
| style='background-color:#64487F; width:64px;'                  |Icon
|4 Combat<br>3 Materials<br>
| style='background-color:#64487F; width:150px;'                |Name
|2000 Metal<br>
| style='background-color:#64487F;'                              |Description
| style='background-color:#64487F; width:150px;'                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                |Required Materials
|-
|-
!
![[File:Mech_Chassis.png]]
|Rapid Syringe Gun
|Exosuit Chassis ("Nkarrdem")
|A gun that fires many syringes.
|The chassis of a Nkarrdem
|Weapons
|None<br>
|3 Combat<br>3 Materials<br>3 Engineering<br>2 Biotech<br>
|{{Materials|Metal=20000}}<br>
|5000 Metal<br>1000 Glass<br>
|-
|-
!
![[File:Odysseus Torso.png]]
|Stun Shell
|Exosuit Torso ("Nkarrdem")
|A stunning shell for a shotgun.
|The torso of the Nkarrdem. Contains power unit, processing core and life support systems.
|Weapons
|None<br>
|3 Combat<br>3 Materials<br>
|{{Materials|Metal=12000}}<br>
|200 Metal<br>
|-
|-
!
![[File:Odysseus head.png]]
|Stun Revolver
|Exosuit Head ("Nkarrdem")
|A high-tech revolver that fires internal, reusable stun cartidges in a revolving cylinder. The stun cartridges can be recharged using a conventional energy weapon recharger.
|The head of the Nkarrdem mech.
|Weapons
|None<br>
|3 Combat<br>3 Materials<br>2 Power Storage<br>
|{{Materials|Metal=6000|Glass=10000}}<br>
|4000 Metal<br>1000 Glass<br>
|-
|-
!
![[File:Odysseus Left arm.png]]
|Temperature Gun
|Exosuit Left Arm ("Nkarrdem")
|A gun that shoots temperature bullet energy things to change temperature.
|An Nkarrdem left arm. Data and power sockets are compatible with most exosuit tools.
|Weapons
|None<br>
|3 Combat<br>4 Materials<br>3 Power Storage<br>2 EM Spectrum<br>
|{{Materials|Metal=6000}}<br>
|5000 Metal<br>500 Glass<br>3000 Silver<br>
|-
|-
!
![[File:Odysseus Right arm.png]]
|Universal Suppressor
|Exosuit Right Arm ("Nkarrdem")
|A reverse-engineered universal suppressor that fits on most small arms with threaded barrels.
|An Nkarrdem right arm. Data and power sockets are compatible with most exosuit tools.
|Weapons
|None<br>
|6 Combat<br>5 Engineering<br>3 Illegal<br>
|{{Materials|Metal=6000}}<br>
|2000 Metal<br>500 Silver<br>
|-
|-
!
![[File:Odysseus Left leg.png]]
|Unloaded Technological Shotshell
|Exosuit Left Leg ("Nkarrdem")
|A high-tech shotgun shell which can be loaded with materials to produce unique effects.
|An Nkarrdem left leg. Contains somewhat complex servodrives and stabilization systems.
|Weapons
|None<br>
|3 Combat<br>3 Materials<br>4 Power Storage<br>3 EM Spectrum<br>
|{{Materials|Metal=12000}}<br>
|1000 Metal<br>200 Glass<br>300 Silver<br>
|-
|-
![[File:Odysseus Right leg.png]]
|Exosuit Right leg ("Nkarrdem")
|A Nkarrdem right leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|{{Materials|Metal=12000}}<br>
|}
|}
 
</tab><tab name="Gygax" inline>
== Exosuit Fabricator ==
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
{| class="wikitable sortable" style="width:80%; text-align:left; background-color:#f0e8f0;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
|- style="font-weight: bold; text-align: center; background-color: #A06DA0; color: white;"
| style='background-color:#64487F; width:64px;'                  |Icon
| class='unsortable' style='width:64px;'|Icon
| style='background-color:#64487F; width:150px;'                |Name
| style='width:150px;'                 |Name
| style='background-color:#64487F;'                              |Description
|                                       |Description
| style='background-color:#64487F; width:150px;'                |Required Tech Levels
| style='width:150px;'                  |Category
| style='background-color:#64487F; width:200px;'                |Required Materials
| style='width:150px;'                 |Required Tech Levels
|-
| style='width:150px;'                 |Required Materials
![[File:Mech_Chassis.png]]
|Exosuit Chassis ("Gygax")
|The chassis of a Gygax.
|None<br>
|{{Materials|Metal=20000}}<br>
|-
![[File:Gygax Torso.png]]
|Exosuit Torso ("Gygax")
|The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot.
|None<br>
|{{Materials|Metal=20000|Glass=10000|Diamond=2000}}<br>
|-
![[File:Gygax Head.png]]
|Exosuit Head ("Gygax")
|A Gygax head. Houses advanced surveillance and targeting sensors.
|None<br>
|{{Materials|Metal=10000|Glass=5000|Diamond=2000}}<br>
|-
![[File:Gygax Left Arm.png]]
|Exosuit Left Arm ("Gygax")
|A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|{{Materials|Metal=15000|Diamond=1000}}<br>
|-
![[File:Gygax Right Arm.png]]
|Exosuit Right Arm ("Gygax")
|A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|{{Materials|Metal=15000|Diamond=1000}}<br>
|-
![[File:Gygax Left leg.png]]
|Exosuit Left Leg ("Gygax")
|A Gygax Left leg. Contains advanced servodrives and stabilization systems.
|None<br>
|{{Materials|Metal=15000|Diamond=2000}}<br>
|-
![[File:Gygax Right leg.png]]
|Exosuit Right leg ("Gygax")
|A Gygax Right leg. Contains advanced servodrives and stabilization systems.
|None<br>
|{{Materials|Metal=15000|Diamond=2000}}<br>
|-
![[File:Gygax Armor.png]]
|Exosuit Armor ("Gygax")
|Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly.
|None<br>
|{{Materials|Metal=15000|Diamond=1000|Titanium=10000}}<br>
|-
</tab><tab name="Durand" inline>
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
| style='background-color:#64487F; width:64px;'                  |Icon
| style='background-color:#64487F; width:150px;'                |Name
| style='background-color:#64487F;'                              |Description
| style='background-color:#64487F; width:150px;'                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:Mech_Chassis.png]]
|Exosuit Chassis ("Durand")
|The chassis of a Durand
|None<br>
|{{Materials|Metal=25000}}<br>
|-
![[File:Durand Torso.png]]
|Exosuit Torso ("Durand")
|The torso of the Durand. Contains power unit, processing core and life support systems.
|None<br>
|{{Materials|Metal=25000|Glass=10000|Silver=10000}}<br>
|-
![[File:Durand Head.png]]
|Exosuit Head ("Durand")
|A Durand head. Houses advanced surveillance and targeting sensors.
|None<br>
|{{Materials|Metal=10000|Glass=15000|Silver=2000}}<br>
|-
![[File:Durand Left arm.png]]
|Exosuit Left Arm ("Durand")
|A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|{{Materials|Metal=10000|Silver=4000}}<br>
|-
![[File:Durand Right Arm.png]]
|Exosuit Right Arm ("Durand")
|A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|{{Materials|Metal=10000|Silver=4000}}<br>
|-
![[File:Durand Left leg.png]]
|Exosuit Left Leg ("Durand")
|A Durand Left leg. Contains complex servodrives and stabilization systems.
|None<br>
|{{Materials|Metal=15000|Silver=4000}}<br>
|-
![[File:Durand Right leg.png]]
|Exosuit Right Leg ("Durand")
|A Durand Right leg. Contains complex servodrives and stabilziation systems.
|None<br>
|{{Materials|Metal=15000|Silver=4000}}<br>
|-
![[File:Durand Armor.png]]
|Exosuit Armor ("Durand")
|Durand Armor plating. This layered composite armor is heavy, but extremely durable.
|None<br>
|{{Materials|Metal=30000|Uranium=25000|Titanium=20000}}<br>
|-
</tab><tab name="H.O.N.K" inline>
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
| style='background-color:#64487F; width:64px;'                  |Icon
| style='background-color:#64487F; width:150px;'                |Name
| style='background-color:#64487F;'                              |Description
| style='background-color:#64487F; width:150px;'                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:Mech_Chassis.png]]
|Exosuit Chassis ("H.O.N.K")
|The chassis of a H.O.N.K Mech.
|None<br>
|{{Materials|Metal=20000}}<br>
|-
![[File:Honk Torso.png]]
|Exosuit Torso ("H.O.N.K")
|A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems.
|None<br>
|{{Materials|Metal=20000|Glass=10000|Bananium=10000}}<br>
|-
![[File:Honk Head.png]]
|Exosuit Head ("H.O.N.K")
|A H.O.N.K head. Houses advanced surveillance and targeting sensors.
|None<br>
|{{Materials|Metal=10000|Glass=5000|Bananium=5000}}<br>
|-
![[File:Honk left arm.png]]
|Exosuit Left Arm ("H.O.N.K")
|A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|{{Materials|Metal=15000|Bananium=5000}}<br>
|-
![[File:Honk Right arm.png]]
|Exosuit Right Arm ("H.O.N.K")
|A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|{{Materials|Metal=15000|Bananium=5000}}<br>
|-
![[File:Honk Left leg.png]]
|Exosuit Left Leg ("H.O.N.K")
|A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems.
|None<br>
|{{Materials|Metal=20000|Bananium=5000}}<br>
|-
![[File:Honk Right leg.png]]
|Exosuit Right Leg ("H.O.N.K")
|A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems.
|None<br>
|{{Materials|Metal=20000|Bananium=5000}}<br>
|-
</tab><tab name="Reticence" inline>
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
| style='background-color:#64487F; width:64px;'                  |Icon
| style='background-color:#64487F; width:150px;'                |Name
| style='background-color:#64487F;'                              |Description
| style='background-color:#64487F; width:150px;'                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                 |Required Materials
|-
![[File:Mech_Chassis.png]]
|Exosuit Chassis ("Reticence")
|The chassis of a Reticence.
|None<br>
|{{Materials|Metal=20000}}<br>
|-
![[File:Reticence Torso.png]]
|Exosuit Torso ("Reticence")
|A torso part of the Reticence. Contains power unit, processing core and life support systems.
|None<br>
|{{Materials|Metal=20000|Glass=10000|Tranquillite=10000}}<br>
|-
![[File: Reticence Head.png]]
|Exosuit Head ("Reticence")
|A Reticence head. Houses advanced surveillance and targeting sensors.
|None<br>
|{{Materials|Metal=10000|Glass=5000|Tranquillite=5000}}<br>
|-
![[File:Reticence Left Arm.png]]
|Exosuit Left Arm ("Reticence")
|A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|{{Materials|Metal=15000|Tranquillite=5000}}<br>
|-
![[File:Reticence Right arm.png]]
|Exosuit right Arm ("Reticence")
|A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|{{Materials|Metal=15000|Tranquillite=5000}}<br>
|-
![[File:Reticence Left leg.png]]
|Exosuit Left Leg ("Reticence")
|A Reticence Left leg. Contains advanced servodrives and balance maintaining systems.
|None<br>
|{{Materials|Metal=20000|Tranquillite=5000}}<br>
|-
![[File:Reticence Right leg.png]]
|Exosuit Right Leg ("Reticence")
|A Reticence Right leg. Contains advanced servodrives and stabilization systems.
|None<br>
|{{Materials|Metal=20000|Tranquillite=5000}}<br>
|-
</tab><tab name="Phazon" inline>
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
| style='background-color:#64487F; width:64px;'                 |Icon
| style='background-color:#64487F; width:150px;'                 |Name
| style='background-color:#64487F;'                              |Description
| style='background-color:#64487F; width:150px;'                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:Mech Chassis.png]]
|Exosuit Chassis ("Phazon")
|The Chassis of a Phazon.
|None<br>
|{{Materials|Metal=20000}}<br>
|-
![[File:Phazon_torso.png]]
|Exosuit Torso ("Phazon")
|The torso of a Phazon  Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core.
|None<br>
|{{Materials|Metal=35000|Glass=10000|Plasma=20000}}<br>
|-
![[File:Phazon Head.png]]
|Exosuit Head ("Phazon")
|A Phazon head. Houses advanced surveillance and targeting sensors.
|None<br>
|{{Materials|Metal=15000|Glass=5000|Plasma=10000}}<br>
|-
![[File:Phazon Left Arm.png]]
|Exosuit Left Arm ("Phazon")
|A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|{{Materials|Metal=20000|Plasma=10000}}<br>
|-
![[File:Phazon Right arm.png]]
|Exosuit Right Arm ("Phazon")
|A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|{{Materials|Metal=20000|Plasma=10000}}<br>
|-
![[File:Phazon left leg.png]]
|Exosuit Left Leg ("Phazon")
|A Phazon left leg. Contains Advanced servodrives and stabilization systems.
|None<br>
|{{Materials|Metal=20000|Plasma=10000}}<br>
|-
![[File:Phazon right leg.png]]
|Exosuit Right Leg ("Phazon")
|A Phazon right leg. Contains Advanced servodrives and stabilization systems.
|None<br>
|{{Materials|Metal=20000|Plasma=10000}}<br>
|-
![[File:Phazon armor.png]]
|Exosuit Armor ("Phazon")
|Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties.
|None<br>
|{{Materials|Metal=25000|Plasma=20000|Titanium=20000}}<br>
|-
</tab><tab name="Exosuit Equipment" inline>
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
| style='background-color:#64487F; width:64px;'                  |Icon
| style='background-color:#64487F; width:150px;'                |Name
| style='background-color:#64487F;'                              |Description
| style='background-color:#64487F; width:150px;'                 |Required Tech Levels
| style='background-color:#64487F; width:200px;'                 |Required Materials
|-
![[File:Mecha_wire.png]]
|Exosuit Engineering Equipment (Cable Layer)
|Equipment for engineering exosuits. Lays cable along the exosuit's path.
|None<br>
|{{Materials|Metal=10000}}<br>
|-
![[File:Mecha_drill.png]]
|Exosuit ENgineering Equipment (Drill)
|Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens!
|None<br>
|{{Materials|Metal=10000}}<br>
|-
![[File:Kineticcrusher.png]]
|Exosuit Mining Equipment (Crusher)
|Equipment for Mining exosuits. A kinetic crusher for your mechs.
|None<br>
|{{Materials|Metal=23000|Titanium=8000}}<br>
|-
![[File:Mecha_exting.png]]
|Exosuit Engineering Equipment (Extinguisher)
|Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher.
|None<br>
|{{Materials|Metal=10000}}<br>
|-
![[File:Mecha_clamp.png]]
|Exosuit Engineering Equipment (Hydraulic Clamp)
|Equipment for engineering exosuits. Lifts objects and loads them into cargo.
|None<br>
|{{Materials|Metal=10000}}<br>
|-
![[File:Mecha_clamp.png]] <!--When someone gets to it-->
|Exosuit Medical Equipment (Medical Beamgun)
|Equipment for medical exosuits.
|7 Materials<br>5 Combat<br>7 Power<br>7 Biotech<br>
|{{Materials|Metal=10000}}<br>
|-
![[File:Mecha_clamp.png]] <!--When someone gets to it-->
|Exosuit Janitorial Equipment (Mega Mop)
|Equipment for janitorial exosuits.
|4 Materials<br>3 Engineering<br>
|{{Materials|Metal=5000|Glass=3000}}<br>
|-
![[File:Mecha_clamp.png]] <!--When someone gets to it-->
|Exosuit Janitorial Equipment (Garbage Magnet)
|Equipment for janitorial exosuits.
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
|{{Materials|Metal=1500|Gold=1500|Uranium=700|Plasma=2000}}<br>
|-
![[File:Mecha_clamp.png]] <!--When someone gets to it-->
|Exosuit Janitorial Equipment (Mega Spray)
|Equipment for janitorial exosuits.
|5 Biotech<br>6 Engineering<br>6 Plasma<br>
|{{Materials|Metal=1000|Gold=1000|Glass=4000|Plasma=3000}}<br>
|-
![[File:Mecha_clamp.png]] <!--When someone gets to it-->
|Exosuit Janitorial Equipment (Light Replacer)
|Equipment for janitorial exosuits.
|5 Materials<br>6 Engineering<br>6 Plasma<br>7 Bluespace<br>
|{{Materials|Metal=1500|Silver=150|Glass=6000|Bluespace=300}}<br>
|-
![[File:Mecha_clamp.png]] <!--When someone gets to it-->
|Exosuit Janitorial Equipment (Cleaning Grenade Launcher)
|Equipment for janitorial exosuits.
|6 Combat<br>7 Engineering<br>7 Plasma<br>7 Toxins<br>
|{{Materials|Metal=5000|Gold=6000|Glass=3000|Silver=4000}}<br>
|-
![[File:Tesla.png]]
|Exosuit Equipment (Plasma Generator)
|An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.
|None<br>
|{{Materials|Metal=10000|Glass=1000|Silver=2000|Plasma=5000}}<br>
|-
![[File:Mecha_bananam.png]]
|H.O.N.K Banana Mortar
|A specialized exosuit banana mortar used for delivering bananas where needed.
|None<br>
|{{Materials|Metal=20000|Bananium=5000}}<br>
|-
![[File:Mecha_honker.png]]
|HoNkER BlAsT 5000
|A massive air horn capable of causing deafness, weakness, and stunning to those nearby.
|None<br>
|{{Materials|Metal=20000|Bananium=10000}}<br>
|-
![[File:Mecha_mousetrapm.png]]
|H.O.N.K Mousetrap Mortar
|Fairly tame for the H.O.N.K, this weapon fires primed mousetraps.
|None<br>
|{{Materials|Metal=20000|Bananium=5000}}<br>
|-
![[File:Mecha_mimecarb.png]]
|S.H.H. "Quietus" Carbine
|A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs.
|None<br>
|{{Materials|Metal=20000|Tranquillite=10000}}<br>
|-
![[File:Mecha_rcd.png]]
|Exosuit Module (Mime RCD Module)
|Used for quick and silent construction.
|None<br>
|{{Materials|Metal=30000|Tranquillite=10000}}<br>
|-
![[File:Mecha_analyzer.png]]
|Exosuit Engineering Equipment (Mining Scanner)
|Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.
|None<br>
|{{Materials|Metal=5000|Glass=2500}}<br>
|-
![[File:Sleeper_0.png]]
|Exosuit Medical Equipment (Mounted Sleeper)
|A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves.
|3 Engineering<br>2 Plasma<br>3 Biotech<br>
|{{Materials|Metal=5000|Glass=10000}}<br>
|-
![[File:Syringegun.png]]
|Exosuit Medical Equipment (Syringe Gun)
|A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.
|4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br>
|{{Materials|Metal=3000|Glass=2000}}<br>
|-
![[File:Mecha_clamp.png]]
|Exosuit Medical Equipment (Rescue Jaw)
|Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles.
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
|{{Materials|Metal=5000|Silver=2000|Titanium=1500}}<br>
|-
|-
!
![[File:Mecha_uac2.png]]
|Borg Illegal Weapons Upgrade
|Exosuit Weapon ("Ultra AC 2" LMG)
|Allows for the construction of illegal upgrades for cyborgs
|A mech mounted light machine gun. Fires in three-shot bursts.
|Cyborg Upgrade Modules
|4 Combat<br>
|4 Combat<br>3 Illegal<br>
|{{Materials|Metal=10000}}<br>
|10000 Metal<br>15000 Glass<br>10000 Diamond<br>
|-
|-
!
![[File:Mecha_diamond_drill.png]]
|Exosuit Module (Diamond Mining Drill)
|Exosuit Module (Diamond Mining Drill)
|An upgraded version of the standard drill.
|An upgraded version of the standard drill.
|Exosuit Equipment
|5 Materials<br>4 Engineering<br>
|4 Materials<br>3 Engineering<br>
|{{Materials|Metal=10000|Diamond=6500}}<br>
|10000 Metal<br>6500 Diamond<br>
|-
|-
!
![[File:Tesla.png]]
|Exosuit Module (ExoNuclear Reactor)
|Exosuit Module (ExoNuclear Reactor)
|Compact nuclear reactor module.
|A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot.
|Exosuit Equipment
|5 Power Storage<br>4 Engineering<br>3 Materials<br>
|3 Power Storage<br>3 Engineering<br>3 Materials<br>
|{{Materials|Metal=10000|Glass=1000|Silver=500}}<br>
|10000 Metal<br>1000 Glass<br>500 Silver<br>
|-
|-
!
![[File:Mecha_teleport.png]]
|Exosuit Module (Gravitational Catapult Module)
|Exosuit Module (Gravitational Catapult Module)
|An exosuit mounted Gravitational Catapult.
|An exosuit mounted gravity catapult. Can be used to fling objects and people around.
|Exosuit Equipment
|4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br>
|2 Bluespace<br>3 EM Spectrum<br>3 Engineering<br>
|{{Materials|Metal=10000}}<br>
|10000 Metal<br>
|-
!
|Exosuit Module (Localized Wormhole Generator)
|An exosuit module that allows generating of small quasi-stable wormholes.
|Exosuit Equipment
|3 Bluespace<br>2 EM Spectrum<br>
|10000 Metal<br>
|-
|-
!
![[File:Mecha_rcd.png]]
|Exosuit Module (RCD Module)
|Exosuit Module (RCD Module)
|An exosuit-mounted Rapid Construction Device.
|An exosuit-mounted Rapid Construction Device.
|Exosuit Equipment
|5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br>
|4 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>4 Engineering<br>
|{{Materials|Metal=30000|Gold=20000|Plasma=25000|Silver=20000}}<br>
|30000 Metal<br>20000 Gold<br>25000 Plasma<br>20000 Silver<br>
|-
|-
!
![[File:Mecha_aboost_rng.png]]
|Exosuit Module (Reactive Armor Booster Module)
|Exosuit Module (Reactive Armor Booster Module)
|Exosuit-mounted armor booster.
|An exosuit-mounted armor booster that decreases melee damage taken.
|Exosuit Equipment
|5 Materials<br>4 Combat<br>
|5 Materials<br>4 Combat<br>
|20000 Metal<br>5000 Silver<br>
|{{Materials|Metal=20000|Silver=5000}}<br>
|-
|-
!
![[File:Mecha_aboost_ccw.png]]
|Exosuit Module (Reflective Armor Booster Module)
|Exosuit Module (Reflective Armor Booster Module)
|Exosuit-mounted armor booster.
|An exosuit-mounted armor booster that decreases damage taken from ranged weapons.
|Exosuit Equipment
|5 Materials<br>5 Combat<br>3 Engineering<br>
|{{Materials|Metal=20000|Gold=5000}}<br>
|-
![[File:Mecha_aboost_rng.png]]
|Exosuit Mining Armor Plate
|This piece of metal can be attached to the mech itself, enhancing its protective characteristics. Unfortunately, only working class exosuits have notches for such armor.
|5 Materials<br>5 Combat<br>3 Engineering<br>
|5 Materials<br>5 Combat<br>3 Engineering<br>
|20000 Metal<br>5000 Gold<br>
|{{Materials|Metal=20000|Titanium=5000}}<br>
|-
|-
!
![[File:Repair_droid.png]]
|Exosuit Module (Repair Droid Module)
|Exosuit Module (Repair Droid Module)
|Automated Repair Droid. BEEP BOOP
|An automated Repair Droid. Consumes power to repair your mech.
|Exosuit Equipment
|3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br>
|3 EM Spectrum<br>3 Data Theory<br>3 Engineering<br>
|{{Materials|Metal=10000|Glass=5000|Gold=1000|Silver=2000}}<br>
|10000 Metal<br>5000 Glass<br>1000 Gold<br>2000 Silver<br>
|-
|-
!
![[File:Repair_droid.png]] <!--When someone fixes this-->
|Exosuit Module (SOB-3 Clusterbang Launcher)
|Exosuit Module (SOB-3 Clusterbang Launcher)
|A weapon that violates the Geneva Convention at 3 rounds per minute
|A weapon that violates the Geneva Convention at 3 rounds per minute
|Exosuit Equipment
|5 Materials<br>5 Combat<br>3 Illegal<br>
|5 Combat<br>5 Materials<br>3 Illegal<br>
|{{Materials|Metal=20000|Gold=10000|Uranium=10000}}<br>
|20000 Metal<br>10000 Gold<br>10000 Uranium<br>
|-
![[File:Mecha_Bola.png]]
|Exosuit Weapon Design (PCMK-6 Bola Launcher)
|A mech mounted bola launcher useful for slowing criminals down.
|3 Combat<br>
|{{Materials|Metal=10000}}<br>
|-
|-
!
![[File:Mecha_Bola.png]] <!--When someone fixes this-->
|Exosuit Module (Teleporter Module)
|Exosuit Module (Teleporter Module)
|An exosuit module that allows exosuits to teleport to any position in view.
|An exosuit module that allows exosuits to teleport to any position in view
|Exosuit Equipment
|5 EM Spectrum<br>8 Bluespace<br>
|10 Bluespace<br>5 EM Spectrum<br>
|{{Materials|Metal=10000|Diamond=10000}}<br>
|10000 Metal<br>
|-
|-
!
![[File:Mecha_Bola.png]] <!--When someone fixes this-->
|Heavy-duty Exosuit Ion Thruster
|Allows for further control in zero gravity environments
|5 EM Spectrum<br>5 Materials<br>6 Engineering<br>
|{{Materials|Metal=15000|Plasma=3000}}<br>
|-
![[File:Tesla.png]]
|Exosuit Module (Tesla Energy Relay)
|Exosuit Module (Tesla Energy Relay)
|Tesla Energy Relay
|A tesla energy relay system that passively recharges a mech using power from nearby APCs.
|Exosuit Equipment
|4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br>
|4 EM Spectrum<br>3 Power Storage<br>
|{{Materials|Metal=10000|Glass=2000|Gold=2000|Silver=3000}}<br>
|10000 Metal<br>2000 Glass<br>2000 Gold<br>3000 Silver<br>
|-
|-
!
![[File:Mecha_laser.png]]
|Exosuit Weapon (CH-LC "Solaris" Laser Cannon)
|Exosuit Weapon (CH-LC "Solaris" Laser Cannon)
|Allows for the construction of CH-LC Laser Cannon.
|A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption.
|Exosuit Equipment
|4 Engineering<br>4 Combat<br>4 EM Spectrum<br>
|4 Combat<br>4 EM Spectrum<br>
|{{Materials|Metal=10000}}<br>
|10000 Metal<br>
|-
|-
!
![[File:Mecha_laser.png]]
|Exosuit Weapon (CH-PS "Immolator" Laser)
|Exosuit Weapon (CH-PL "Firedart" laser)
|Allows for the construction of CH-PS Laser.
|A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris.
|Exosuit Equipment
|3 Engineering<br>3 Combat<br>3 EM Spectrum<br>
|3 Combat<br>3 EM Spectrum<br>
|{{Materials|Metal=10000}}<br>
|10000 Metal<br>
|-
|-
!
![[File:Mecha_laser.png]]
|Exosuit Weapon (FNX-99 "Hades" Carbine)
|Exosuit Weapon (CH-DS "Peacemaker" Disabler)
|Allows for the construction of FNX-99 "Hades" Carbine.
|A weapon for combat exosuits. Shoots basic disablers.
|Exosuit Equipment
|3 Combat<br>
|{{Materials|Metal=10000}}<br>
|-
![[File:Mecha_carbine.png]]
|Exosuit Weapon (FNX-66 "Hades" Carbine)
|An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire.
|5 Combat<br>4 Materials<br>
|5 Combat<br>4 Materials<br>
|10000 Metal<br>
|{{Materials|Metal=10000}}<br>
|-
|-
!
![[File:Mecha_scatter.png]]
|Exosuit Weapon (LBX AC 10 "Scattershot")
|Exosuit Weapon (LBX AC 10 "Scattershot")
|Allows for the construction of LBX AC 10.
|A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control.
|Exosuit Equipment
|4 Combat<br>
|4 Combat<br>
|10000 Metal<br>
|{{Materials|Metal=10000}}<br>
|-
|-
!
![[File:Mecha_ion.png]]
|Exosuit Weapon (MKIV Ion Heavy Cannon)
|Exosuit Weapon (MKIV Ion Heavy Cannon)
|Allows for the construction of MKIV Ion Heavy Cannon.
|A mech-mounted weapon that is virtually identical to the Ion Rifle.
|Exosuit Equipment
|6 Combat<br>5 EM Spectrum<br>5 Materials<br>
|6 Combat<br>5 EM Spectrum<br>5 Materials<br>
|20000 Metal<br>6000 Silver<br>2000 Uranium<br>
|{{Materials|Metal=20000|Silver=6000|Uranium=2000}}<br>
|-
|-
!
![[File:Mecha_sgl.png]]
|Exosuit Weapon (SGL-6 Grenade Launcher)
|Exosuit Weapon (SGL-6 Flashbang Launcher)
|Allows for the construction of SGL-6 Grenade Launcher.
|A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading.  
|Exosuit Equipment
|4 Combat<br>4 Engineering<br>
|3 Combat<br>
|{{Materials|Metal=22000|Gold=6000|Silver=8000}}<br>
|22000 Metal<br>6000 Gold<br>8000 Silver<br>
|-
|-
!
![[File:Mecha_missile.png]]
|Exosuit Weapon (SRM-8 Missile Rack)
|Exosuit Weapon (SRM-8 Missile Rack)
|Allows for the construction of SRM-8 Missile Rack.
|A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space.
|Exosuit Equipment
|6 Combat<br>5 Materials<br>5 Engineering<br>
|6 Combat<br>6 Materials<br>
|{{Materials|Metal=22000|Gold=6000|Silver=8000}}<br>
|22000 Metal<br>6000 Gold<br>8000 Silver<br>
|-
![[File:Mecha_Plasmacutter.png]]
|Exosuit Module Design (217-D Heavy Plasma Cutter)
|A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles.
|5 Materials<br>4 Engineering<br>4 Plasma<br>
|{{Materials|Metal=10000|Glass=2000|Plasma=6000}}<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (P-X Tesla Cannon)
|A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine.
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|{{Materials|Metal=20000|Silver=8000}}<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (ZFI Immolation Beam Gun)
|A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|{{Materials|Metal=10000|Silver=8000|Plasma=8000}}<br>
|-
</tab><tab name="Cyborg Upgrade Modules" inline>
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
| style='background-color:#64487F; width:64px;'                  |Icon
| style='background-color:#64487F; width:150px;'                |Name
| style='background-color:#64487F;'                              |Description
| style='background-color:#64487F; width:150px;'                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Offensive Mining Explosion Mod
|Causes the kinetic accelerator to destroy rock and damage mobs in an AoE.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|{{Materials|Metal=7000|Glass=3000|Silver=3000|Gold=3000|Diamond=4000}}<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Rapid Repeater Mod
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|{{Materials|Metal=5000|Glass=5000|Uranium=8000|Bluespace=2000}}<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Resonator Blast Mod
|Causes kinetic accelerator shots to leave and detonate resonator blasts.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|{{Materials|Metal=5000|Glass=5000|Silver=5000|Uranium=5000}}<br>
|-
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Module Reset)
|Used to reset a cyborg's module.
|None<br>
|{{Materials|Metal=10000}}<br>
|-
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Rename)
|Used to rename a cyborg.
|None<br>
|{{Materials|Metal=35000}}<br>
|-
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Restart)
|Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online.
|None<br>
|{{Materials|Metal=60000|Glass=5000}}<br>
|-
![[File:Lavaproof Chassis.png]]
|Cyborg Upgrade Module (Lavaproof Chassis)
|An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock.
|None<br>
|{{Materials|Metal=10000|Plasma=4000|Titanium=5000}}<br>
|-
![[File:Cyborg upgrade2.png]]
|Cyborg Upgrade Module (VTEC)
|Installs an advanced servo suite into a robot, increasing their speed when injured.
|5 Materials<br>4 Engineering<br>4 Data Theory<br>
|{{Materials|Metal=80000|Glass=6000|Uranium=5000}}<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Ion Thrusters)
|A energy-operated thruster system for cyborgs.
|4 Engineering<br>4 Power Storage<br>
|{{Materials|Metal=10000|Plasma=5000|Uranium=6000}}<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Diamond Drill)
|A diamond drill replacement for the mining module's standard drill.
|6 Materials<br>5 Engineering<br>
|{{Materials|Metal=10000|Diamond=2000}}<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Ore Satchel of Holding)
|A satchel of holding replacement for mining cyborg's ore satchel module.
|4 Materials<br>4 Engineering<br>4 Bluespace<br>
|{{Materials|Metal=10000|Gold=250|Uranium=500}}<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Safety Override)
|Unlocks the hidden, deadlier functions of a cyborg.
|7 Combat<br>7 Data Theory<br>4 Illegals<br>
|{{Materials|Metal=10000|Glass=15000|Diamond=10000}}<br>
|-
![[File:Cyborg Upgrade3.png]]
|Cyborg Upgrade Module (Self-repair)
|This module will repair the cyborg over time.
|4 Materials<br>4 Engineering<br>
|{{Materials|Metal=15000|Glass=15000}}<br>
|-
![[File:Floor buffer.png]]
|Janitorial floor buffer upgrade (Floor buffer)
|This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart.
|4 Materials<br>4 Engineering<br>
|{{Materials|Metal=9000|Glass=7600}}<br>
|-
![[File:Cyborg Upgrade4.png]]
|Cyborg Upgrade Module (Trash Bag of Holding)
|An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs.
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
|{{Materials|Gold=1500|Uranium=250|Plasma=1500}}<br>
|-
![[File:Cyborg Upgrade3.png]]
|Cyborg Upgrade Module (Rapid Construction Device)
|This module allows engineering cyborgs to utilize Rapid Construction Devices for construction.
|6 Materials<br>5 Engineering<br> 5 Power Storage<br>
|{{Materials|Metal=30000|Glass=15000}}<br>
|-
![[File:Cyborg Upgrade3.png]]
|Cyborg Upgrade Module (Rapid Part Exchange Device)
|This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades.
|3 Materials<br>4 Engineering<br>
|{{Materials|Metal=40000|Glass=15000}}<br>
|-
![[File:AbductorModule.png]]
|Cyborg Upgrade Module (Abductor Engineering Equipment)
|An experimental upgrade that replaces an engineering cyborg's tools with the abductor version.
|7 Materials<br>7 Engineering<br>4 Alientech <br>
|{{Materials|Metal=25000|Silver=12500|Titanium=10000|Diamond=10000|Plasma=5000}}<br>
|-
![[File:AbductorModule.png]]
|Cyborg Upgrade Module (Abductor Medical Equipment)
|An experimental upgrade that replaces a medical cyborg's tools with the abductor version.
|7 Materials<br>7 Biotech<br>3 Alientech<br>
|{{Materials|Metal=18000|Glass=1500|Silver=13000|Gold=1000|Titanium=12000|Diamond=1000|Plasma=4000}}<br>
|-
![[File:AbductorModule.png]]
|Cyborg Upgrade (Abductor Janitorial Equipment)
|An experimental upgrade that replaces a janitor cyborg's tools with the abductor version.
|7 Materials<br>7 Biotech<br>3 Alientech<br>
|{{Materials|Metal=10000|Silver=7500|Titanium=7500|Diamond=5000|Plasma=2500}}<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Damage Mod
|Increases the damage of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|{{Materials|Metal=2000|Glass=1500|Gold=1500|Uranium=1000}}<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Cooldown Mod
|Decreases the cooldown of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|{{Materials|Metal=2000|Glass=1500|Gold=1500|Uranium=1000}}<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Range Mod
|Increases the range of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|{{Materials|Metal=2000|Glass=1500|Gold=1500|Uranium=1000}}<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Mining AoE Mod
|Causes the kinetic accelerator to destroy rock in an AoE.
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|{{Materials|Metal=8000|Glass=1500|Silver=2000|Gold=2000|Diamond=2000}}<br>
|-
|-
!
</tab><tab name="Medical" inline>
|Synthetic Flash
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
|A synthetic flash used mostly in borg construction.
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
|Misc
| style='background-color:#64487F; width:64px;'                  |Icon
|3 EM Spectrum<br>2 Combat<br>
| style='background-color:#64487F; width:150px;'                |Name
|750 Metal<br>750 Glass<br>
| style='background-color:#64487F;'                              |Description
| style='background-color:#64487F; width:150px;'                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                |Required Materials
|-
|-
!
![[File:MMI empty.png]]
|Man-Machine Interface
|Man-Machine Interface
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
|Misc, Medical
|3 Data Theory<br>2 Biotech<br>2 Engineering<br>
|2 Data Theory<br>3 Biotech<br>
|{{Materials|Metal=1000|Glass=500}}<br>
|1000 Metal<br>500 Glass<br>
|-
![[File:Robotic_brain.png]]
|Robotic Brain
|An advanced circuit, capable of housing a non-sentient synthetic intelligence.
|3 Plasma<br>4 Biotech<br>5 Data Theory<br>
|{{Materials|Metal=1700|Glass=1350|Gold=500}}<br>
|-
![[File:Cyborg_upgrade.png]]
|Man-Machine Interface Radio Upgrade
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
|2 Engineering<br>2 Biotech<br>3 Data Theory<br>
|{{Materials|Metal=200}}<br>
|-
![[File:Cyber eyes.png]]
|Welding Shield implant
|These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
|4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
|-
![[File:Breathing tube.png]]
|Breathing Tube Implant
|Allows you to use internals without a mask and protecting you from being choked.
|2 Materials<br>3 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
|-
![[File:Surgical arm implant.png]]
|Surgical Arm Implant
|A set of surgical tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Toolset arm implant.png]]
|Toolset Arm Implant
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools.
|3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Janitorial arm implant.png]]
|Janitorial Toolset Implant
|A set of janitorial tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Botanical arm implant.png]]
|Botanical Toolset Implant
|A set of botanical tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Shell Launch System Implant.png]]
|Shell Launch System Implant
|A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells.
|7 Materials<br>5 Engineering<br>5 Combat<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
! [[File:Razorwire_Spool_Arm_Implant.png]]
| Razorwire Spool Arm Implant
|An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled.
|6 Combat <br> 6 Biotech <br> 3 Illegals <br>
|[[File:Metal.png|32px]]5000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]2000 Diamond<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
! [[File:Qani-Laaca Sensory Computer.png]]
| Qani-Laaca Sensory Computer
|'''Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes.'''<br> An experimental implant replacing the spine of organics. When activated, it injects [[Guide_to_Chemistry#Mephedrone|Mephedrone]] and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter.
|7 Combat <br> 7 Biotech <br> 5 Illegals <br>
|[[File:Metal.png|32px]]10000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]10000 Plasma<br>[[File:Diamond.png|32px]]4000 Diamond<br>[[File:BSPoly_crystal.png|32px]]4000 Bluespace Mesh<br>
|-
![[File:Toolset arm implant.png]]
|Abductor Toolset Implant
|An alien toolset, designed to be installed on subject's arm.
|6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Janitorial arm implant.png]]
|Abductor Janitorial Toolset Implant
|An alien janitorial toolset, designed to be installed on the subject's arm.
|6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Surgical arm implant.png]]
|Abductor Surgical Toolset Implant
|An alien surgical toolset, designed to be installed on the subject's arm.
|6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Diagnostic HUD Implant.png]]
|Janitor HUD implant
|These cybernetic eye implants will display a filth HUD over everything you see.
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Diagnostic HUD Implant.png]]
|Diagnostic HUD implant
|These cybernetic eye implants will display a diagnostic HUD over everything you see.
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Medical HUD implant.png]]
|Medical HUD implant
|These cybernetic eye implants will display a medical HUD over everything you see.
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Medical HUD implant.png]]
|Hydroponics HUD implant
|These cybernetic eye implants will display a hydroponics HUD over everything you see.
|5 Materials<br>4 Biotech<br>4 Data Theory<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:SechudImplant.png]]
|Security HUD implant
|These cybernetic eye implants will display a security HUD over everything you see.
|5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
|-
![[File:Meson eyes implant.png]]
|Meson scanner implant
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
|4 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
|-
![[File:Thermal eyes implant.png]]
|X-Ray Implant
|These cybernetic eye implants will give you X-ray vision. Blinking is futile.
|7 Materials<br>6 Plasma<br>8 Biotech<br>5 EM Spectrum<br>5 Data Theory<br>
|{{Materials|Metal=600|Glass=600|Silver=600|Gold=600|Plasma=1000|Uranium=1000|Diamond=1000|Bluespace=1000}}<br>
|-
![[File:Thermal eyes implant.png]]
|Thermals Implant
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Thermal eyes implant.png]]
|Kaleido Optics Implant
|These cybernetic eye implants will let you zoom in on far away objects. Many users find it disorienting, and find it hard to interact with things near them when active.
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br>
|{{Materials|Metal=600|Glass=600|Silver=600|Gold=600|Plasma=1000|Diamond=2000}}<br>
|-
![[File:Antidrop.png]]
|Anti-Drop implant
|An implant that will prevent you from dropping items.
|5 Materials<br>5 Biotech<br>6 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|-
![[File:CNS_rebooter.png]]
|CNS Rebooter implant
|This implant will automatically give you back control over your central nervous system, reducing downtime when stunned.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
![[File:Neural Jumpstarter.png]]
|Neural Jumpstarter Implant
|This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
![[File:CNS_rebooter.png]]
|Comical Implant
|Uh oh
|2 Materials<br>2 Biotech<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br>
|-
![[File:Nutriment pump implant.png]]
|Nutriment pump implant
|This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.
|3 Materials<br>4 Power Storage<br>3 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Nutriment pump implant PLUS.png]]
|Nutriment pump implant PLUS
|This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
|5 Materials<br>4 Power Storage<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br>
|-
![[File:Reviver.png]]
|Reviver implant
|This implant will attempt to revive you if you lose consciousness. For the faint of heart!
|5 Materials<br>5 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|-
![[File:Reviver.png]]
|Wire Interface Implant
|This cybernetic brain implant will allow you to interface with electrical currents to sense the purpose of wires.
|5 Materials<br>4 Biotech<br>4 Programming<br>
|{{Materials|Metal=600|Glass=600|Silver=400|Gold=400}}<br>
|-
![[File:Reviver.png]]
|Bluespace Anchor Implant
|This large cybernetic implant anchors you in bluespace, preventing almost any teleportation effects from working. It disrupts GPS systems however.
|7 Bluespace<br>5 Biotech<br>
|{{Materials|Metal=1000|Bluespace=2000}}<br>
|-
![[File:Reviver.png]]
|Reactive Repair Implant
|This implant reworks the IPC frame, in order to incorporate materials that return to their original shape after being damaged. Requires power to function.
|5 Materials<br>5 Programming<br>5 Biotech<br>5 EM Spectrum<br>5 Engineering<br>
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br>
|-
![[File:Reviver.png]]
|Magnetic Joints Implant
|This implant modifies IPC joints to use magnets, allowing easy re-attachment and fluid movement.
|5 Materials<br>5 Programming<br>5 Biotech<br>5 EM Spectrum<br>5 Engineering<br>
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br>
|-
![[File:Reviver.png]]
|Sealed Joints Implant
|This implant seals and reinforces IPC joints, securing the limbs better, though prone to locking up.
|5 Materials<br>5 Programming<br>5 Biotech<br>5 Combat<br>5 Engineering<br>
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br>
|-
![[File:Reviver.png]]
|Mindflayer Pacification Implant
|This implant acts on mindflayer swarms like smoke to bees, making them much more docile.
|5 Materials<br>5 Programming<br>5 Combat<br>5 Engineering<br>
|{{Materials|Metal=10000|Silver=8000|Gold=3000|Plasma=10000}}<br>
|-
![[File:Cyber eyes.png]]
|Cybernetic Eyes
|An electronic device designed to mimic the functions of a pair of human eyes.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Ears.png]]
|Cybernetic Ears
|A basic cybernetic designed to mimic the operation of ears.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Liver.png]]
|Cybernetic Liver
|An electronic device designed to mimic the functions of a of human liver.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Kidneys.png]]
|Cybernetic Kidneys
|An electronic device designed to mimic the functions of a pair of kidneys.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic_heart.gif]]
|Cybernetic Heart
|An electronic device designed to mimic the functions of an organic human heart.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Upgraded Cybernetic Heart.gif]]
|Upgraded Cybernetic Heart
|A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock.
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:Cybernetic Lungs.png]]
|Cybernetic Lungs
|An electronic device designed to mimic the functions of a pair of human lungs.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Upgraded Cybernetic Lungs.png]]
|Upgraded Cybernetic Lungs
|A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:SAEMI implant.png]]
|Strong-arm Empowered Musculature Implant
|An implant that enhances your muscles to punch harder and throw people back.
|7 Combat<br>4 Syndicate<br>7 Biotech<br>
|[[File:Gold.png|32px]]5000 Gold<br>[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
![[File:'Scylla' Mantis Blade Implant.png]]
|'Scylla' Mantis Blade Implant
|A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons. Capable of prying open doors when both blades are deployed.
|7 Combat<br>7 Materials<br>6 Engineering<br>6 Illegal
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:Diamond.png|32px]]4000 Diamond<br>
</tab><tab name="Misc" inline>
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
| style='background-color:#64487F; width:64px;'                  |Icon
| style='background-color:#64487F; width:150px;'                |Name
| style='background-color:#64487F;'                              |Description
| style='background-color:#64487F; width:150px;'                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:Exosuit Tracking Beacon.gif]]
|Exosuit Tracking Beacon
|Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office.
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
![[File:IPC Head.png]]
|IPC Head
|A simple, functional robotic head, capable of housing visual and audio receptors.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:IPC Torso.png]]
|Integrated Robotic Chassis
|The chassis of an IPC that houses most of its components, including microbatteries, brains, and even various implants.
|None<br>
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br>
|-
![[File:Supercapacitypowercell.png]]
|IPC Microbattery
|A small, powerful cell for use in fully prosthetic bodies.
|None<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
|-
![[File:IPC charger implant.png]]
|IPC Charger
|An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment
|None<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Cyborg_Camera.png]]
|IPC Optical Sensor
|The eyes of an IPC.
|None<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
![[File:Universal_recorder.png]]
|IPC Microphone
|Allows an IPC to hear.
|None<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Standard
|This modification kit updates a mech's onboard voice to Standard, a basic robotic voice.
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Nanotrasen
|This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice.
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Silent
|This modification kit silences a mech's onboard voice.
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Honk
|This modification kit updates a mech's onboard voice to Honk. Why?
|None<br>
|[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]100 Bananium<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Syndicate
|A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears.
|2 Illegal<br>
|[[File:Metal.png|32px]]400 Metal<br>[[File:Titanium.png|32px]]100 Titanium<br>
|-
![[File:Exosuit Tracking Beacon.gif]]
|AI Control Beacon
|A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit.
|2 Engineering<br>2 EM Spectrum<br>3 Data Theory<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]200 Silver<br>
|-
|-
!
![[File:Flash.png]]
|Radio-Enabled Man-Machine Interface
|Synthetic Flash
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. This one comes with a built-in radio.
|A synthetic flash used mostly in borg construction.
|Misc, Medical
|3 EM Spectrum<br>2 Combat<br>
|2 Data Theory<br>4 Biotech<br>
|[[File:Metal.png|32px]]750 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
|1200 Metal<br>500 Glass<br>
|-
|-
!
![[File:Powercell.png]]
|Basic Power Cell
|Basic Power Cell
|A basic power cell that holds 1000 units of energy
|A basic power cell that holds 1000 units of energy
|Misc, Power
|1 Power Storage<br>
|1 Power Storage<br>
|700 Metal<br>50 Glass<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|-
|-
!
![[File:Power_cell.png]]
|High-Capacity Power Cell
|High-Capacity Power Cell
|A power cell that holds 10000 units of energy
|A power cell that holds 10000 units of energy
|Misc, Power
|2 Power Storage<br>
|2 Power Storage<br>
|700 Metal<br>60 Glass<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br>
|-
|-
!
![[File:Hyper_cell.png]]
|Hyper-Capacity Power Cell
|Hyper-Capacity Power Cell
|A power cell that holds 30000 units of energy
|A power cell that holds 30000 units of energy
|Misc, Power
|5 Power Storage<br>5 Materials<br>5 Engineering<br>
|5 Power Storage<br>4 Materials<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br>
|400 Metal<br>150 Gold<br>150 Silver<br>70 Glass<br>
|-
|-
!
![[File:Supercapacitypowercell.png]]
|Super-Capacity Power Cell
|Super-Capacity Power Cell
|A power cell that holds 20000 units of energy
|A power cell that holds 20000 units of energy
|Misc, Power
|3 Power Storage<br>3 Materials<br>
|3 Power Storage<br>2 Materials<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br>
|700 Metal<br>70 Glass<br>
|-
![[File:Bluespacepowercell.png]]
|Bluespace Power cell
|A powercell that holds 40000 units of energy
|5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace
|[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh
|-
|}</tab></tabs>
 
==Research Computers==
{| style="width: 80%;"
|- style="vertical-align:top;"
| style="width:33%;" |
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''AI System Integrity Restorer''' <br> [[file:AI_System_Integrity_Restorer.gif]] {{anchor|AI System Integrity Restorer}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
| A console that is able to repair [[AI]]s using IntelliCards.
|}
|-
|-
!
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
|Spacepod Core
|}
|Allows for the construction of a spacepod core system, made up of the engine and life support systems.
| style="width:33%;" |
|Pod Parts
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|1 Materials<br>
|- style="vertical-align: top;"
|5000 Metal<br>1000 Uranium<br>5000 Plasma<br>
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Exosuit Control Console''' <br> [[file:Exosuit_Control_Console.gif]] {{anchor|Exosuit Control Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
| A console used for tracking and locking down [[Guide to Robotics#Exosuits|exosuits]].
|}
|}
== Spacepod Fabricator ==
{| class="wikitable sortable" style="width:80%; text-align:left; background-color:#f0e8f0;"
|- style="font-weight: bold; text-align: center; background-color: #A06DA0; color: white;"
| class='unsortable' style='width:64px;'|Icon
| style='width:150px;'                  |Name
|                                      |Description
| style='width:150px;'                  |Category
| style='width:150px;'                  |Required Tech Levels
| style='width:150px;'                  |Required Materials
|-
|-
!
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
|Basic Power Cell
|}
|A basic power cell that holds 1000 units of energy
| style="width:33%;" |
|Misc, Power
{| class="wikitable" style="width:100%;margin-bottom:0px;margin-top:0px;"
|1 Power Storage<br>
|- style="vertical-align: top;"
|700 Metal<br>50 Glass<br>
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Mech Bay Power Control Console''' <br> [[file:Mech_Bay_Power_Control_Console_On.gif]] {{anchor|Mech Bay Power Control Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
!
| A console that is used for controlling the Mech Bay Recharge Station.
|High-Capacity Power Cell
|}
|A power cell that holds 10000 units of energy
|Misc, Power
|2 Power Storage<br>
|700 Metal<br>60 Glass<br>
|-
|-
!
| colspan='2' style="background:#EAECF0;" | Located in the [[Robotics| Mech Bay]]
|Hyper-Capacity Power Cell
|}
|A power cell that holds 30000 units of energy
|- style="vertical-align:top;"
|Misc, Power
|
|5 Power Storage<br>4 Materials<br>
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|400 Metal<br>150 Gold<br>150 Silver<br>70 Glass<br>
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Messenger Console''' <br> [[file:Message_Monitoring_Console.gif]] {{anchor|Message Monitoring Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
!
| A console used for seeing what messages are sent via PDA and delete them. It can also be used to view Request Console messages.
|Super-Capacity Power Cell
|}
|A power cell that holds 20000 units of energy
|Misc, Power
|3 Power Storage<br>2 Materials<br>
|700 Metal<br>70 Glass<br>
|-
|-
!
| colspan='2' style="background:#EAECF0;" | Located in the [[Server Room]], and [[Messaging Server Room]]
|Pod Armor (civilian)
|}
|Allows for the construction of spacepod armor. This is the civilian version.
|
|Pod Armor
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|1 Materials<br>
|- style="vertical-align: top;"
|15000 Metal<br>5000 Glass<br>10000 Plasma<br>
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''R&D Access Console''' <br> [[file:RnD_Console.png]] {{anchor|R&D Consoles}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
!
| A console used to access nearby [[Guide to Research and Development#Research and Development|research machinery]].
|Fore port pod frame
|}
|Allows for the construction of spacepod frames. This is the fore port component.
|Pod Frame
|1 Materials<br>
|15000 Metal<br>5000 Glass<br>
|-
|-
!
| colspan='2' style="background:#EAECF0;" | Located in [[Research and Development Lab|R&D]] and [[Robotics]]
|Aft port pod frame
|}
|Allows for the construction of spacepod frames. This is the aft port component.
|
|Pod Frame
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|1 Materials<br>
|- style="vertical-align: top;"
|15000 Metal<br>5000 Glass<br>
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''R&D Server Control''' <br> [[file:RnD_Console.png]] {{anchor|R&D Server Control}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
!
| A console used to choose which consoles have access to upload and download known technologies from the database.
|Fore starboard pod frame
|}
|Allows for the construction of spacepod frames. This is the fore starboard component.
|Pod Frame
|1 Materials<br>
|15000 Metal<br>5000 Glass<br>
|-
|-
!
| colspan='2' style="background:#EAECF0;" | Located in the [[Server Room]]
|Aft starboard pod frame
|}
|Allows for the construction of spacepod frames. This is the aft starboard component.
|- style="vertical-align:top"
|Pod Frame
|
|1 Materials<br>
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|15000 Metal<br>5000 Glass<br>
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Robotics Control Console''' <br> [[file:Robotics_Control_Console.png]] {{anchor|Robotics Control Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
!
| A console used to access linked [[Cyborg|Cyborgs]].
|Circuit Design (Space Pod Mainboard)
|}
|Allows for the construction of a Space Pod mainboard.
|Pod Parts
|1 Materials<br>
|5000 Metal<br>
|-
|-
!
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
|Spacepod Core
|}
|Allows for the construction of a spacepod core system, made up of the engine and life support systems.
|
|Pod Parts
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|1 Materials<br>
|- style="vertical-align: top;"
|5000 Metal<br>1000 Uranium<br>5000 Plasma<br>
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Science Control Console''' <br> [[file:Science_Management_Console.gif]] {{anchor|Science Management Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
!
| A console used to manipulate science personnels ID cards.
|Spacepod Equipment (Taser)
|}
|Allows for the construction of a spacepod mounted taser.
|Pod Weaponry
|2 Materials<br>2 Combat<br>
|15000 Metal<br>
|-
|-
!
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
|Spacepod Equipment (Burst Taser)
|}
|Allows for the construction of a spacepod mounted taser. This is the burst-fire model.
|
|Pod Weaponry
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|3 Materials<br>3 Combat<br>
|- style="vertical-align: top;"
|15000 Metal<br>2000 Plasma<br>
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Slime Control Console''' <br> [[file:Slime_Management_Console.png]] {{anchor|Slime Management Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
!
| A console used for remotely handling [[Guide to Xenobiology#Efficiently managing your slimes|slimes]].
|Spacepod Equipment (Laser)
|}
|Allows for the construction of a spacepod mounted laser.
|Pod Weaponry
|3 Materials<br>3 Combat<br>2 Plasma<br>
|10000 Metal<br>5000 Glass<br>1000 Gold<br>2000 Silver<br>
|-
|-
| colspan='2' style="background:#EAECF0;" | Located in the [[Xenobiology]]
|}
|}
|}
[[Category:Objects]]

Latest revision as of 02:46, 15 February 2025


Circuit Imprinter

This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including mech suits and power generators.

Icon Name Description Required Tech Levels Required Materials
AI Module (Freeform) An AI module that allows you to add a single low-priority custom law to an AI. 5 Data Theory
4 Materials
Glass1000Gold100
AI Module (oneCrewMember) Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station. 6 Data Theory
4 Materials
Glass1000Diamond100
AI Module (OxygenIsToxicToHumans) A dangerous module that instructs an AI to remove all oxygen from the station. 4 Data Theory
2 Biotech
4 Materials
Glass1000Gold100
AI Module (ProtectStation) Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it. 5 Data Theory
4 Materials
Glass1000Gold100
AI Module (Purge) Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units. 5 Data Theory
6 Materials
Glass1000Diamond100
AI Module (Quarantine) A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect. 3 Data Theory
2 Biotech
4 Materials
Glass1000Gold100
AI Module (Reset) Purges all Freeform and Hacked laws from an AI, leaving core laws intact. 4 Data Theory
6 Materials
Glass1000Gold100
AI Module (Safeguard) A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew. 3 Data Theory
3 Materials
Glass1000Gold100
Core AI Module (Asimov) A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence. 3 Data Theory
5 Materials
Glass1000Diamond100
Core AI Module (Pranksimov) A varient of Asimov that allows breakage of laws if doing so is funny 5 Data Theory
5 Materials
2 Illegal
Glass1000Bananium100
Core AI Module (Corporate) A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible. 5 Data Theory
5 Materials
Glass1000Diamond100
Core AI Module (Crewsimov) An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans. 3 Data Theory
5 Materials
Glass1000Diamond100
Core AI Module (P.A.L.A.D.I.N.) The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting. 5 Data Theory
5 Materials
Glass1000Diamond100
Core AI Module (Antimov) For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself. 5 Data Theory
5 Materials
2 Illegal
Glass1000Diamond100
Core AI Module (Freeform) An AI module that allows you to add a single high-priority custom law to an AI. 6 Data Theory
6 Materials
Glass1000Diamond100
Core AI Module (T.Y.R.A.N.T.) Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do. 5 Data Theory
2 Illegal
5 Materials
Glass1000Diamond100
Icon Name Description Required Tech Levels Required Materials
Machine Board (Freezer/Heater) The circuit board for a Freezer/Heater. 3 Data Theory
3 Plasma
Glass1000
Machine Board (SMES) The circuit board for a SMES. 4 Data Theory
5 Power Storage
4 Engineering
Glass1000
Machine Board (Emitter) The circuit board for an emitter. 3 Data Theory
5 Power Storage
4 Engineering
Glass1000
Computer Design (Power Turbine Console Board) The circuit board for a power turbine console. 4 Data Theory
5 Power Storage
4 Engineering
Glass1000
Machine Board (Power Turbine Board) The circuit board for a power turbine. 4 Data Theory
4 Power Storage
5 Engineering
Glass1000
Machine Board (Power Compressor Board) The circuit board for a power compressor. 4 Data Theory
5 Power Storage
4 Engineering
Glass1000
Machine Board (PACMAN-type Generator) The circuit board that for a PACMAN-type portable generator. 2 Data Theory
3 Plasma
3 Power Storage
3 Engineering
Glass1000
Machine Board (MRSPACMAN-type Generator) The circuit board that for a MRSPACMAN-type portable generator. 3 Data Theory
4 Plasma
5 Power Storage
5 Engineering
Glass1000
Machine Board (SUPERPACMAN-type Generator) The circuit board that for a SUPERPACMAN-type portable generator. 3 Data Theory
4 Power Storage
4 Engineering
Glass1000
Machine Board (Tesla Coil Board) The circuit board for a tesla coil. 3 Data Theory
3 Power Storage
3 EM Spectrum
Glass1000
Machine Board (Grounding Rod Board) The circuit board for a grounding rod. 3 Data Theory
2 Plasma
3 Power Storage
3 EM Spectrum
Glass1000
Icon Name Description Required Tech Levels Required Materials
Machine Board (Seed Extractor Board) The circuit board for a seed extractor. 1 Data Theory
Glass1000
Machine Board (Biogenerator) The circuit board for a Biogenerator. 2 Data Theory
3 Biotech
3 Materials
Glass1000
Machine Board (Hydroponics Tray) The circuit board for a Hydroponics Tray. 2 Biotech
Glass1000
Machine Board (Plant DNA Manipulator Board) The circuit board for a plant DNA manipulator. 4 Data Theory
3 Biotech
Glass1000
Icon Name Description Required Tech Levels Required Materials
Machine Board (Smartfridge Board) The circuit board for a smartfridge. 1 Data Theory
Glass1000
Machine Board (Monkey Recycler Board) The circuit board for a monkey recycler. 1 Data Theory
Glass1000
Machine Board (Processor Board) The circuit board for a processor. 1 Data Theory
Glass1000
Machine Board (AI Holopad Board) The circuit board for a holopad. 1 Data Theory
Glass1000
Machine Board (Battle Arcade Machine) Allows for the construction of circuit boards used to build a new Arcade Machine. 1 Data Theory
Glass1000
Machine Board (Deep Fryer) The circuit board for a deep fryer. 1 Data Theory
Glass1000
Machine Board (Orion Trail Arcade Machine) Allows for the construction of circuit boards used to build a new Orion Trail machine. 1 Data Theory
Glass1000
Machine Board (Claw Game Board) The circuit board for a claw game. 1 Data Theory
Glass1000
Machine Board (Mining Rewards Vendor Board) The circuit board for a Mining Rewards Vendor. 3 Engineering
Glass1000
Machine Board (Weapon Recharger) The circuit board for a recharger. 3 Materials
3 Power Storage
Glass1000
Machine Board (Cell Charger) The circuit board for a battery recharger. 3 Materials
3 Power Storage
Glass1000
Machine Board (Gibber Board) The circuit board for a gibber. 2 Data Theory
2 Engineering
Glass1000
Machine Board (Recycler Board) The circuit board for a recycler. 2 Data Theory
2 Engineering
Glass1000
Machine Board (Microwave) The circuit board for a Microwave. 2 Data Theory
2 EM Spectrum
Glass1000
Machine Board (Oven) The circuit board for an Oven. 2 Data Theory
2 EM Spectrum
Glass1000
Machine Board (Grill) The circuit board for a Grill. 2 Data Theory
2 EM Spectrum
Glass1000
Machine Board (Dish Drive Board) The circuit board for a dish drive. 1 Data Theory
Glass1000
Machine Board (Candy Maker) The circuit board for a Candy Maker. 2 Data Theory
2 EM Spectrum
Glass1000
Machine Board (Ore Redemption Board) The circuit board for an Ore Redemption machine. 2 Data Theory
2 Engineering
3 Plasma
Glass1000
Machine Board (Prize Counter) The circuit board for a prize counter. 2 Data Theory
2 Materials
Glass1000
Machine Board (Virtual Gameboard) The circuit board for a Virtual Gameboard. 2 Data Theory
Glass1000
Machine Board (Nanotrasen Merch Vendor) The circuit board for a NT Merch Vendor. 1 Data Theory
Glass1000
Machine Board (Bottler Board) The circuit board for a bottler. 2 Data Theory
Glass1000
Machine Board (Slot Machine Board) The circuit board for a slot machine. 2 Data Theory
Glass1000
Icon Name Description Required Tech Levels Required Materials
Machine Board (Telecommunications Core) The circuit board for a Telecommunications Core. 2 Engineering
2 Data Theory
Glass1000
Machine Board (Telecommunications Relay) The circuit board for a Telecommunications Relay. 2 Engineering
2 Bluespace
2 Data Theory
Glass1000
Icon Name Description Required Tech Levels Required Materials
Console Board (AI Core) Allows for the construction of circuit boards used to build new AI cores. 3 Data Theory
Glass1000
Console Board (AI Integrity Restorer) Allows for the construction of circuit boards used to build an AI Integrity Restorer. 4 Data Theory
3 EM Spectrum
Glass1000
Console Board (AI Upload) Allows for the construction of circuit boards used to build an AI Upload Console. 5 Data Theory
4 Engineering
Glass1000
Console Board (Atmospheric Alerts) Allows for the construction of circuit boards used to build an atmosphere alert console.. 2 Data Theory
Glass1000
Console Board (Atmospheric Monitor) Allows for the construction of circuit boards used to build an Atmospheric Monitor. 2 Data Theory
Glass1000
Console Board (Camera Monitor) Allows for the construction of circuit boards used to build camera monitors. 2 Data Theory
2 Combat
Glass1000
Console Board (Cloning Machine Console) Allows for the construction of circuit boards used to build a new Cloning Machine console. 4 Data Theory
3 Biotech
Glass1000
Console Board (Communications Console) Allows for the construction of circuit boards used to build a communications console. 3 Data Theory
3 EM Spectrum
Glass1000
Console Board (Crew Monitoring Computer) Allows for the construction of circuit boards used to build a Crew monitoring computer. 3 Data Theory
2 EM Spectrum
2 Biotech
Glass1000
Console Board (Cyborg Upload) Allows for the construction of circuit boards used to build a Cyborg Upload Console. 5 Data Theory
4 Engineering
Glass1000
Console Board (DNA Machine) Allows for the construction of circuit boards used to build a new DNA scanning console. 2 Data Theory
2 Biotech
Glass1000
Console Board (Drone Control Console) Allows for the construction of circuit boards used to build a Drone Control console. 4 Data Theory
Glass1000
Console Board (Exosuit Control Console) Allows for the construction of circuit boards used to build an exosuit control console. 3 Data Theory
Glass1000
Console Board (ID Computer) Allows for the construction of circuit boards used to build an ID computer. 3 Data Theory
Glass1000
Console Board (Mech Bay Power Control Console) Allows for the construction of circuit boards used to build a mech bay power control console. 3 Data Theory
3 Power Storage
Glass1000
Console Board (Medical Records) Allows for the construction of circuit boards used to build a medical records console. 2 Data Theory
2 Biotech
Glass1000
Console Board (Messaging Monitor Console) Allows for the construction of circuit boards used to build a messaging monitor console. 5 Data Theory
Glass1000
Console Board (Mining Shuttle) Allows for the construction of circuit boards used to build a mining shuttle console. 3 Data Theory
Glass1000
Console Board (Operating Computer) Allows for the construction of circuit boards used to build an operating computer console. 2 Data Theory
3 Biotech
Glass1000
Console Board (PanD.E.M.I.C. 2200) Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console. 3 Data Theory
3 Biotech
Glass1000
Console Board (Power Monitor) Allows for the construction of circuit boards used to build a new power monitor 2 Data Theory
2 Power Storage
Glass1000
Console Board (Prisoner Management Console) Allows for the construction of circuit boards used to build a prisoner management console. 2 Data Theory
Glass1000
Console Board (Brig Cell Management Console) Allows for the construction of circuit boards used to build a brig cell management console. 2 Data Theory
Glass1000
Console Board (R&D Console) Allows for the construction of circuit boards used to build a new R&D console. 4 Data Theory
Glass1000
Console Board (R&D Server Control Console) The circuit board for a R&D Server Control Console 3 Data Theory
Glass1000
Console Board (Robotics Control Console) Allows for the construction of circuit boards used to build a Robotics Control console. 4 Data Theory
Glass1000
Console Board (Security Records Console) Allows for the construction of circuit boards used to build a security records console. 2 Data Theory
2 Combat
Glass1000
Console Board (Solar Control) Allows for the construction of circuit boards used to build a solar control console 2 Data Theory
2 Power Storage
Glass1000
Console Board (Supermatter Monitoring) Allows for the construction of circuit boards used to build a Supermatter Monitoring Console. 2 Power Storage
2 Data Theory
Glass1000
Console Board (Supply Ordering Console) Allows for the construction of circuit boards used to build a supply ordering console. 2 Data Theory
Glass1000
Console Board (Supply Shuttle Console) Allows for the construction of circuit boards used to build a supply shuttle console. 3 Data Theory
Glass1000
Console Board (Teleporter Console) Allows for the construction of circuit boards used to build a teleporter control console. 3 Data Theory
3 Bluespace
4 Plasma
Glass1000
Console Board (General Air Control) Allows for the construction of circuit boards used to build a general air control computer. 3 Data Theory
2 EM Spectrum
Glass1000
Console Board (Large Tank Control) Allows for the construction of circuit boards used to build a large tank control computer. 3 Data Theory
2 EM Spectrum
Glass1000
Console Board (Xenobiology Console) Allows for the construction of circuit boards used to build a xenobiology camera console. 3 Data Theory
3 Biotech
Glass1000
Icon Name Description Required Tech Levels Required Materials
Exosuit Board (APLU "Ripley" Central Control module) Allows for the construction of a "Ripley" Central Control module. 2 Data Theory
Glass1000
Exosuit Board (APLU "Ripley" Peripherals Control module) Allows for the construction of a "Ripley" Peripheral Control module. 2 Data Theory
Glass1000
Exosuit Board ("Odysseus" Central Control module) Allows for the construction of a "Odysseus" Central Control module. 3 Data Theory
3 Biotech
3 Engineering
Glass1000
Exosuit Board ("Odysseus" Peripherals Control module) Allows for the construction of a "Odysseus" Peripheral Control module. 3 Data Theory
3 Biotech
3 Engineering
Glass1000
Exosuit Board ("Gygax" Central Control module) Allows for the construction of a "Gygax" Central Control module. 4 Data Theory
3 Combat
4 Engineering
Glass1000
Exosuit Board ("Gygax" Peripherals Control module) Allows for the construction of a "Gygax" Peripheral Control module. 4 Data Theory
3 Combat
4 Engineering
Glass1000
Exosuit Board ("Gygax" Weapons & Targeting Control module) Allows for the construction of a "Gygax" Weapons & Targeting Control module. 4 Data Theory
4 Combat
4 Engineering
Glass1000
Exosuit Board ("Durand" Central Control module) Allows for the construction of a "Durand" Central Control module. 4 Data Theory
4 Combat
4 Engineering
Glass1000
Exosuit Board ("Durand" Peripherals Control module) Allows for the construction of a "Durand" Peripheral Control module. 4 Data Theory
4 Combat
4 Engineering
Glass1000
Exosuit Board ("Durand" Weapons & Targeting Control module) Allows for the construction of a "Durand" Weapons & Targeting Control module. 5 Data Theory
4 Combat
4 Engineering
Glass1000
Exosuit Board ("Phazon" Central Control module) Allows for the construction of a "Phazon" Central Control module. 6 Data Theory
6 Materials
5 Plasma
Glass1000Bluespace Mesh100
Exosuit Board ("Phazon" Peripherals Control module) Allows for the construction of a "Phazon" Peripheral Control module. 6 Data Theory
5 Bluespace
5 Plasma
Glass1000Bluespace Mesh100
Exosuit Design ("Phazon" Weapons & Targeting Control module) Allows for the construction of a "Phazon" Weapons & Targeting Control module. 6 Data Theory
5 EM Spectrum
5 Plasma
Glass1000Bluespace Mesh100
Exosuit Board ("H.O.N.K" Central Control module) Allows for the construction of a "H.O.N.K" Central Control module. 3 Data Theory
3 Engineering
Glass1000
Exosuit Board ("H.O.N.K" Peripherals Control module) Allows for the construction of a "H.O.N.K" Peripheral Control module. 3 Data Theory
3 Engineering
Glass1000
Exosuit Board ("H.O.N.K" Weapons & Targeting Control module) Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module. 3 Data Theory
3 Engineering
Glass1000
Exosuit Board ("Reticence" Central Control module) Allows for the construction of a "Reticence" Central Control module. 3 Data Theory
3 Engineering
Glass1000
Exosuit Board ("Reticence" Peripherals Control module) Allows for the construction of a "Reticence" Peripheral Control module. 3 Data Theory
3 Engineering
Glass1000
Exosuit Board ("Reticence" Weapons & Targeting Control module) Allows for the construction of a "Reticence" Weapons & Targeting Control module. 3 Data Theory
3 Engineering
Glass1000
Icon Name Description Required Tech Levels Required Materials
Machine Board (Chemical Heater Board) The circuit board for a chemical heater. 2 Data Theory
2 Biotech
2 Engineering
Glass1000
Machine Board (All-In-One Grinder) Allows for the construction of circuit boards used to build a BAll-In-One Grinder. 2 Materials
2 Biotech
2 Data Theory
Glass1000
Machine Board (Body Scanner) Allows for the construction of circuit boards used to build a Body Scanner. 3 Data Theory
2 Biotech
3 Engineering
Glass1000
Machine Board (Cloning Scanner) Allows for the construction of circuit boards used to build a Cloning Scanner. 4 Data Theory
3 Biotech
Glass1000
Machine Board (DNA Modifier) Allows for the construction of circuit boards used to build a DNA Modifier. 4 Data Theory
3 Biotech
Glass1000
Machine Board (Cloning Pod) Allows for the construction of circuit boards used to build a Cloning Pod. 4 Data Theory
3 Biotech
Glass1000
Machine Board (Cryotube Board) Allows for the construction of circuit boards used to build a Cryotube. 5 Data Theory
3 Biotech
4 Engineering
3 Plasma
Glass1000
Machine Board (Chem Dispenser) The circuit board for a Chem Dispenser. 5 Data Theory
3 Biotech
4 Materials
4 Plasma
Glass1000
Machine Board (ChemMaster Board) The circuit board for a ChemMaster 3000. 2 Data Theory
3 Biotech
3 Materials
Glass1000
Machine Board (Sleeper) Allows for the construction of circuit boards used to build a Sleeper. 3 Data Theory
2 Biotech
3 Engineering
Glass1000
Icon Name Description Required Tech Levels Required Materials
Machine Board (Autolathe) The circuit board for an Autolathe. 3 Data Theory
3 Engineering
Glass1000
Machine Board (Circuit Imprinter) The circuit board for a Circuit Imprinter. 2 Data Theory
2 Engineering
Glass1000
Machine Board (Cyborg Recharger) The circuit board for a Cyborg Recharger. 3 Power Storage
3 Engineering
Glass1000
Machine Board (Destructive Analyzer) The circuit board for a Destructive Analyzer. 2 Data Theory
2 EM Spectrum
2 Engineering
Glass1000
Machine Board (Exosuit Fabricator) The circuit board for an Exosuit Fabricator. 3 Data Theory
3 Engineering
Glass1000
Machine Board (Mech Bay Recharger) The circuit board for a Mech Bay Recharger. 3 Data Theory
4 Power Storage
3 Engineering
Glass1000
Machine Board (Protolathe) The circuit board for a Protolathe. 2 Data Theory
2 Engineering
Glass1000
Machine Board (R&D Server) The circuit board for an R&D Server 3 Data Theory
Glass1000
Icon Name Description Required Tech Levels Required Materials
Machine Board (Quantum Pad Board) The circuit board for a quantum telepad. 4 Data Theory
4 Bluespace
3 Plasma
4 Engineering
Glass1000
Machine Board (Teleportation Hub) Allows for the construction of circuit boards used to build a Teleportation Hub. 3 Data Theory
5 Bluespace
4 Materials
5 Engineering
Glass1000
Machine Board (Teleportation Station) Allows for the construction of circuit boards used to build a Teleporter Station. 5 Data Theory
4 Bluespace
4 Plasma
4 Engineering
Glass1000
Machine Board (Permanent Teleporter) Allows for the construction of circuit boards used to build a Permanent Teleporter. 3 Data Theory
5 Bluespace
4 Materials
5 Engineering
Glass1000

Protolathe

A Protolathe is a machine used by the Research & Development (R&D)/Science Department to construct many different types of objects. This includes numerous different objects including tools, consumables, machine components and more. One can be found at R&D at the beginning of every round. Which items are available in the Protolathe is determined by the research level the Scientists have reached. The machine uses almost every type of material to construct objects. A list of objects the Protolathe can construct, as well as the material requirements, can be found below.

Icon Name Description Required Tech Levels Required Materials
Tracking Beacon A bluespace tracking beacon. Teleporters can lock on to activated beacons. 1 Bluespace
300 Metal
200 Glass
Artificial Bluespace Crystal A small blue crystal, crushing it in your hand will randomly teleport you a short distance. 3 Bluespace
6 Materials
4 Plasma
1500 Diamond
1500 Plasma
Bag of Holding A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. 7 Bluespace
5 Materials
7 Engineering
6 Plasma
3000 Gold
250 Uranium
1500 Diamond
2000 Bluespace Mesh
Belt of Holding An astonishingly complex belt popularized by a rich blue-space technology magnate. Can hold larger items than it logically should be able to hold. 7 Bluespace
5 Materials
6 Engineering
6 Plasma
1500 Gold
3000 Diamond
1000 Uranium
GPS Device A device that can track its position at all times. Can be used to track other GPS signals. 2 Materials
2 Bluespace
500 Metal
1000 Glass
Mining Satchel of Holding A mining satchel that can hold an infinite amount of ores. 4 Bluespace
3 Materials
4 Engineering
250 Gold
500 Uranium
Bluespace Conveyor Belt Placer This device facilitates the rapid deployment of conveyor belts. This one is powered by bluespace. 3 Bluespace
1 Materials
3 Engineering
5000 Metal
1000 Glass
500 Silver
Telepad Beacon Use to warp in a cargo telepad. 5 Data Theory
4 Bluespace
4 Engineering
4 Plasma
2000 Metal
1750 Glass
500 Silver
Bluespace Rapid Pipe Dispenser (BRPD) Similar to the Rapid Pipe Dispenser, lets you rapidly dispense pipes. Now at long range! 3 Bluespace
6 Toxins
75000 Metal
37500 Glass
3000 Silver
Bluespace Shot Glass A shot glass that holds up to 50 units. 5 Bluespace
3 Materials
4 Plasma
1000 Metal
500 Bluespace Mesh
Icon Name Description Required Tech Levels Required Materials
Advanced Mop An upgraded mop with a large internal capacity for holding water or other cleaning chemicals. 4 Materials
3 Engineering
2500 Metal
200 Glass
Trash Bag of Holding The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage. 5 Materials
4 Engineering
3 Plasma
4 Bluespace
1500 Gold
250 Uranium
1500 Plasma
Janitorial Holographic Sign Projector A holograpic projector used to project janitor warning signs. 3 Data Theory
2000 Metal
1000 Glass
Light Replacer A device to automatically replace lights. Refill with working lightbulbs or broken glass. 3 EM Spectrum
4 Engineering
1500 Metal
3000 Glass
150 Silver
Bluespace Light Replacer A device to automatically replace lights from a distance. Refill with working light bulbs. 7 Bluespace
5 Materials
6 Engineering
6 Plasma
1500 Metal
6000 Glass
150 Silver
300 Bluespace Mesh
Alien Mop An advanced mop obtained through Abductor technology. It never runs out of water. 5 Materials
5 Engineering
3 Alientech
2000 Metal
1500 Silver
1000 Diamond
500 Plasma
1500 Titanium
Alien Light Replacer An advanced light replacer obtained through Abductor technology. It can hold twice as many lights as NT's version. 7 Bluespace
5 Materials
5 Engineering
3 Alientech
2000 Metal
1500 Silver
1000 Diamond
500 Plasma
1500 Titanium
Alien Flyswatter An advanced flyswatter obtained through Abductor technology. It is twice as powerful. 5 Combat
1 Alientech
2000 Metal
1500 Silver
1000 Diamond
500 Plasma
1500 Titanium
Icon Name Description Required Tech Levels Required Materials
Kinetic Accelerator Rapid Repeater Mod Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. 2 Materials
4 EM Spectrum
2 Data Theory
5000 Metal
5000 Glass
8000 Uranium
2000 Bluespace Mesh
Kinetic Accelerator Resonator Blast Mod Causes kinetic accelerator shots to leave and detonate resonator blasts. 2 Materials
4 EM Spectrum
2 Data Theory
5000 Metal
5000 Glass
5000 Silver
5000 Uranium
Mining Drill Yours is the drill that will pierce through the rock walls. 2 Materials
2 Power Storage
3 Engineering
6000 Metal
1000 Glass
Diamond Mining Drill Yours is the drill that will pierce the heavens! 6 Materials
5 Power Storage
5 Engineering
3000 Metal
1000 Glass
2000 Diamond
Plasma Cutter You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for quickly cutting through rock. 3 Materials
3 Plasma
2 EM Spectrum
1500 Metal
500 Glass
400 Plasma
Advanced Plasma Cutter You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for effortlessly cutting through rock. 4 Materials
2 Engineering
4 Plasma
3 Combat
3 EM Spectrum
3000 Metal
1000 Glass
2000 Plasma
500 Gold
Sonic Jackhammer Cracks rocks with sonic blasts, perfect for killing cave lizards or breaking into places you shouldn't be. 7 Materials
5 Power Storage
6 Engineering
5 EM Spectrum
6000 Metal
2000 Glass
2000 Silver
6000 Diamond
Upgraded Resonator An upgraded version of the resonator that can produce more fields at once. 4 Materials
3 Engineering
3 Power Storage
3 EM Spectrum
4000 Metal
1500 Glass
1000 Silver
1000 Uranium
Kinetic Accelerator Trigger Guard Mod Allows creatures normally incapable of firing guns to operate the weapon when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
2000 Metal
1500 Glass
1500 Gold
1000 Uranium
Kinetic Accelerator Damage Mod Increases the damage of kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
2000 Metal
1500 Glass
1500 Gold
1000 Uranium
Kinetic Accelerator Cooldown Mod Decreases the cooldown of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
2000 Metal
1500 Glass
1500 Gold
1000 Uranium
Kinetic Accelerator Range Mod Increases the range of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
2000 Metal
1500 Glass
1500 Gold
1000 Uranium
Kinetic Accelerator Mining AoE Mod Causes the kinetic accelerator to destroy rocks in an AoE around your target. 7 Materials
5 Engineering
5 Power Storage
4 Combat
5 EM Spectrum
8000 Metal
1500 Glass
2000 Silver
2000 Gold
2000 Diamond
Experimental Mining Charge An experimental version of the Industrial Mining Charge with a bigger blast range. Destroys rocks a short time after being placed on them. 5 Materials
5 Engineering
6 Plasma
4000 Metal
6000 Plasma
1000 Uranium
Lava-Resistant Iron Rods Treated, specialized iron rods. When exposed to the vacuum of space their coating breaks off, but they can hold up against the extreme heat of molten liquids. 7 Materials
5 Engineering
1000 Metal
1000 Plasma
1000 Titanium
Icon Name Description Required Tech Levels Required Materials
Basic Power Cell A basic power cell that holds 1000 units of energy 1 Power Storage
700 Metal
50 Glass
High-Capacity Power Cell An improved power cell that holds 10000 units of energy 2 Power Storage
700 Metal
60 Glass
Super-Capacity Power Cell An advanced power cell that holds 20000 units of energy 3 Power Storage
2 Materials
700 Metal
70 Glass
Hyper-Capacity Power Cell An extremely advanced power cell that holds 30000 units of energy 5 Power Storage
4 Materials
400 Metal
150 Gold
150 Silver
70 Glass
Bluespace Power cell A near-magical powercell that holds 40000 units of energy 5 Materials
5 Engineering
6 Power Storage
5 Bluespace
800 Metal
120 Gold
160 Glass
160 Diamond
300 Titanium
100 Bluespace Mesh
Icon Name Description Required Tech Levels Required Materials
WT-550 Auto Gun Armour Piercing Ammo Box (4.6x30mm AP) A 20 round armour piercing ammo box for the security WT-550 Auto Rifle 1 Materials
1 Combat
6000 Metal
600 Silver
WT-550 Auto Gun Incendiary Ammo Box (4.6x30mm IC) A 20 round incendiary ammo box for the security WT-550 Auto Rifle 1 Materials
1 Combat
6000 Metal
1000 Glass
600 Silver
WT-550 Auto Gun Uranium Ammo Box (4.6x30mm TX) A 20 round uranium tipped ammo box for the security WT-550 Auto Rifle 1 Materials
1 Combat
6000 Metal
600 Silver
2000 Uranium
WT-550 Auto Gun Ammo Box (4.6x30mm) A 20 round ammo box for the security WT-550 Auto Rifle 1 Materials
1 Combat
4000 Metal
WT-550 Auto Gun Magazine (4.6x30mm) A 20 round magazine for the security WT-550 Auto Rifle 1 Materials
1 Combat
10000 Metal
Laser Rifle Projector Magazine A 20 round magazine for the security IK-30 Laser Rifle or ERT IK-60 Laser Carbine 4 Power Storage
4 Combat
4000 Metal
600 Plasma

Advanced Energy Gun Parts Kit A Parts kit that can be used on an Energy Gun to create an Advanced Energy Gun. 5 Combat
5 EM Spectrum
5 Power Storage
10000 Metal
2000 Glass
3000 Uranium
1000 Titanium

Decloner Parts Kit A Parts kit that can be used with 40u mutagen on a Energy Gun to create a Decloner. 5 Combat
5 Materials
6 Biotech
7 Plasma
5000 Gold
10000 Uranium
Floral Somatoray A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life. 2 Materials
4 Biotech
2000 Metal
500 Glass
20 Radium

Ion Carbine Parts Kit A Parts kit that can be used on an Energy Gun to create an Ion Carbine. 5 Combat
4 EM Spectrum
6000 Silver
8000 Metal
2000 Uranium
Bluespace Wormhole Projector Creates linked, orange and blue portals. Anything entering one portal is teleported to the other. 5 Engineering
6 Plasma
7 Bluespace
5 Combat
5000 Metal
2000 Silver
2000 Diamond
3000 Bluespace Mesh
Large Grenade A grenade that affects a larger area and uses larger containers. 3 Combat
3 Engineering
3000 Metal
Pyro Grenade A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation. 4 Engineering
4 Combat
2000 Metal
500 Plasma
Cryo Grenade A custom made cryogenic grenade. It rapidly cools its contents upon detonation. 3 Materials
3 Combat
2000 Metal
500 Silver
Advanced Release Grenade A custom made advanced release grenade. It can be detonated more than once. 4 Engineering
3 Combat
3000 Metal
500 Glass
Dropwall Shield Generator A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change between direction and automatic mode, where it will orient itself to protect the user on detonation. Use a screwdriver to change between different deployment times. 5 Combat
5 Materials
5 Engineering
5 EM Spectrum
2000 Metal
1200 Glass
100 Silver
1000 Diamond
100 Plasma
100 Titanium
Telescopic Riot Shield An advanced riot shield made of lightweight materials that collapses for easy storage. 4 Combat
3 Materials
4 Engineering
4000 Metal
4000 Glass
300 Silver
200 Titanium

Accelerator Laser Cannon Parts Kit A parts kit that can be used on an Laser Gun to create a Accelerator Laser Cannon. 5 Combat
5 EM Spectrum
3 Power Storage
10000 Metal
3000 Glass
3000 Diamond

LWAP Laser Sniper Parts Kit A parts kit that can be used on an Laser Gun to create a Laser Sniper. 7 Combat
7 EM Spectrum
5 Power Storage
15000 Metal
8000 Glass
5000 Gold
8000 Diamond

Plasma Pistol Parts Kit A parts kit that can be used on an Laser Gun to create a Plasma Pistol. 5 Combat
5 Plasma
5 Power Storage
5 EM Spectrum
5000 Metal
1000 Glass
3000 Plasma

SPRK-12 Pistol Parts Kit A parts kit that can be used on an Miniature Laser Gun to create a SPRK-12 Pistol. 5 Combat
5 Plasma
5 Power Storage
5 EM Spectrum
2500 Metal
1000 Glass
1500 Plasma

Arc Revolver Parts Kit A parts kit that can be used on an Laser Gun to create a Arc Revolver. 7 Combat
6 Materials
6 Power Storage
10000 Metal
10000 Glass
10000 Silver

Temperature Gun Parts Kit A parts kit that can be used on a Energy Gun to create a Temperature Gun. 4 Combat
4 Materials
3 Power Storage
2 EM Spectrum
5000 Metal
500 Glass
3000 Silver
Unloaded Technological Shotshell A high-tech shotgun shell which can be loaded with materials to produce unique effects. 3 Combat
3 Materials
4 Power Storage
3 EM Spectrum
1000 Metal
200 Glass

Xray Laser Gun Parts Kit A parts kit that can be used on an Laser Gun to create a Xray Laser Gun. 4 Power Storage
5 Biotech
7 Combat
5 EM Spectrum
5000 Metal
5000 Gold
4000 Uranium
2000 Titanium
2000 Bluespace Mesh

Immolator Laser Gun Parts Kit A parts kit that can be used on an Laser Gun to create a Immolator Laser Gun. 5 Power Storage
5 Combat
5 EM Spectrum
4000 Metal
1000 Glass
3000 Silver
2000 Plasma
Reactive Armor Shell An experimental suit of armour, awaiting installation of an anomaly core. 7 Materials
5 Engineering
6 Combat
8000 Plasma
14000 Titanium
6000 Bluespace Mesh
B.S.G The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division. 7 Combat
7 Materials
7 EM Spectrum
7 Power Storage
7 Bluespace
12000 Metal
2000 Glass
4000 Silver
4000 Titanium
6000 Bluespace Mesh

Energy Crossbow Parts Kit A parts kit that can be used with 15u radium on an Laser gun to create a Energy Crossbow. 5 Combat
5 EM Spectrum
3 Engineering
5 Illegal
5000 Metal
1500 Glass
1500 Uranium
1500 Silver
Universal Suppressor A reverse-engineered universal suppressor that fits on most small arms with threaded barrels. 6 Combat
5 Engineering
3 Illegal
2000 Metal
500 Silver
Vortex Arm Implant Shell An implant, that when deployed surrounds the users arm in armor and circuitry, allowing them to redirect nearby projectiles with feedback from the vortex anomaly core. 7 Combat
6 EM Spectrum
6 Engineering
7 Biotech
10000 Metal
5000 Gold
4000 Uranium
2000 Titanium
2000 Bluespace Mesh
50 Blood
Strong-Arm Empowered Musculature Implant An implant that enhances your muscles to punch harder and throw people back. Only needs to be installed in one arm for it to work on all your punches. 7 Combat
7 Biotech
4 Illegal
10000 Metal
3000 Titanium
5000 Gold
2000 Bluespace Mesh

U-ION Silencer Parts Kit Nanotrasen's take on silenced weapons. A quiet lethal disabler, designed to make the death look like a natural cause. 7 Combat
6 EM Spectrum
3 Illegal
5000 Metal
[[[File:Gold.png|32px]]5000 Gold
4000 Uranium
2000 Titanium
2000 Bluespace Mesh
Fusion Gauntlets A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that. 7 Combat
7 Materials
7 Engineering
7 Plasma
10000 Metal
5000 Glass
4000 Silver
8000 Plasma
4000 Titanium
'Scylla' Mantis Blade Implant A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons. Capable of prying open doors when both blades are deployed. 7 Combat
7 Materials
6 Engineering
6 Illegal
10000 Metal
2000 Silver
2000 Gold
3000 Titanium
4000 Diamond
Icon Name Description Required Tech Levels Required Materials
Gravitational Boots Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and stop like they have krav maga. 7 Materials
7 EM Spectrum
7 Engineering
4000 Silver
6000 Titanium
4000 Uranium
4000 Plasma
Experimental Welding Tool An experimental welder, it automatically generates additional fuel and is less damaging to the eyes. 4 Materials
5 Engineering
4 Plasma
3 Bluespace
1000 Metal
500 Glass
1500 Plasma
200 Uranium
Health Scanner HUD A heads-up display that scans the humans in view and provides accurate data about their health status. 2 Biotech
3 EM Spectrum
500 Metal
500 Glass
Magnetic Boots Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle. 4 Materials
4 EM Spectrum
5 Engineering
4500 Metal
1500 Silver
2500 Gold
Night Vision Goggles Goggles that let you see through darkness unhindered. 5 EM Spectrum
5 Engineering
4 Plasma
4 Materials
600 Metal
600 Glass
1000 Uranium
350 Plasma
Security HUD A heads-up display that scans the humans in view and provides accurate data about their ID status. 3 EM Spectrum
2 Combat
500 Metal
500 Glass
Skills HUD A heads-up display capable of showing the employment history records of NT crew members. 2 Combat
3 EM Spectrum
500 Metal
500 Glass
Optical Meson Scanners Used for seeing walls, floors, and stuff through anything. 2 Plasma
2 EM Spectrum
2 Engineering
500 Metal
500 Glass
Night Vision Optical Meson Scanners Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display. 5 Plasma
5 EM Spectrum
6 Engineering
600 Metal
600 Glass
350 Plasma
1000 Uranium
Engineering Scanner Goggles Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, the T-ray Scanner mode lets you see underfloor objects such as cables and pipes, and the Radiation Scanner mode lets you see objects contaminated by radiation. 4 Materials
4 Engineering
3 Plasma
3 EM Spectrum
500 Metal
500 Glass
100 Plasma
Optical T-Ray Scanners Used by engineering staff to see underfloor objects such as cables and pipes. 3 Materials
2 Engineering
2 EM Spectrum
500 Metal
500 Glass
Air Horn Damn son, where'd you find this? 4 Materials
4 Engineering
4000 Metal
1000 Bananium
Breath mask A close-fitting mask that can be connected to an air supply. 3 Toxins
300 Metal
200 Glass
Welding Gas Mask A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd. 2 Materials
3 Engineering
3 Toxins
3000 Metal
1000 Glass
Portable Seed Extractor For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant. 2 Engineering
3 Biotech
1000 Metal
400 Glass
Science Goggles A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents. 2 EM Spectrum
500 Metal
500 Glass
Diagnostic HUD A heads-up display capable of analyzing the integrity and status of robotics and exosuits. 2 Engineering
3 EM Spectrum
500 Metal
500 Glass
Hydroponic HUD A heads-up display capable of analyzing the health and status of plants growing in hydro trays and soil. 3 Biotech
3 EM Spectrum
500 Metal
500 Glass
Hand Drill A simple hand drill that can switch between a screwdriver and wrench drill bit. 4 Materials
6 Engineering
3500 Metal
1500 Silver
2500 Titanium
Miniature Titanium Crowbar A lightweight and portable version of the Crowbar that fits into smaller storages 3 Materials
4 Engineering
250 Titanium
Jaws of Life A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. 4 Materials
6 Engineering
6 EM Spectrum
4500 Metal
2500 Silver
3500 Titanium
Bluespace Closet A storage unit that moves and stores through the fourth dimension. Can be walked through, even while closed. 4 Engineering
3 Plasma
5 Bluespace
4 EM Spectrum
5 Data Theory
5000 Metal
2500 Plasma
500 Titanium
500 Bluespace Mesh
Alien Wrench An Alien variant of a wrench. Far faster than a standard wrench. 5 Materials
5 Engineering
4 Alientech
5000 Metal
2500 Silver
1000 Plasma
2000 Titanium
2000 Diamond
Alien Wirecutters An Alien variant of wirecutters. Far faster than standard wirecutters. 5 Materials
5 Engineering
4 Alientech
5000 Metal
2500 Silver
1000 Plasma
2000 Titanium
2000 Diamond
Alien Screwdriver An Alien variant of a screwdriver. Far faster than a normal screwdriver. 5 Materials
5 Engineering
4 Alientech
5000 Metal
2500 Silver
1000 Plasma
2000 Titanium
2000 Diamond
Alien Crowbar An Alien variant of a crowbar. Far faster than a typical crowbar. 5 Materials
5 Engineering
4 Alientech
5000 Metal
2500 Silver
1000 Plasma
2000 Titanium
2000 Diamond
Alien Welding Tool An Alien variant of a welding tool. Far faster than a normal welding tool, reduced flash, and automatically generates fuel. 5 Engineering
5 Plasma
4 Alientech
5000 Metal
2500 Silver
5000 Plasma
2000 Titanium
2000 Diamond
Alien Multitool An Alien variant of a multitool. Displays the functions of wires when hacking. 5 Engineering
5 Data Theory
4 Alientech
5000 Metal
2500 Silver
5000 Plasma
2000 Titanium
2000 Diamond
Icon Name Description Required Tech Levels Required Materials
Advanced Reagent Scanner A device for identifying chemicals and their proportions. 3 Biotech
4 EM Spectrum
3 Plasma
300 Metal
200 Glass
Bluespace Beaker A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units. 6 Bluespace
5 Materials
4 Plasma
3000 Glass
3000 Plasma
250 Diamond
250 Bluespace Mesh
Cryostasis Beaker A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units. 3 Materials
3 Engineering
3 Plasma
3000 Metal
Machine Analyzer A hand-held scanner able to diagnose robotic injuries and the condition of machinery. 2 Data Theory
2 Biotech
2 EM Spectrum
300 Metal
200 Glass
Health Analyzer Upgrade An upgrade unit for expanding the functionality of a health analyzer. 2 Biotech
3 EM Spectrum
200 Metal
200 Glass
Handheld Defibrillator Used to restart stopped hearts. 2 Biotech
3 EM Spectrum
200 Metal
200 Glass
Holo Stretcher A hardlight projector for transporting patients. 5 EM Spectrum
4 Power Storage
1000 Metal
500 Glass
500 Silver
200 Diamond
Crutches A pair of crutches to help those who have injured or missing legs to walk. 5 Biotech 1000 Metal
500 Titanium
Defibrillator A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. 7 Materials
5 Biotech
5 Power Storage
5000 Metal
2000 Glass
1000 Silver
Defibrillator Wall Mount A frame for a defibrillator mount. 4 Power Storage
3 Biotech
3 EM Spectrum
2000 Metal
1000 Glass
Compact Defibrillator A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals! 7 Materials
7 Biotech
6 Power Storage
10000 Metal
4000 Glass
2000 Silver
Handheld Crew Monitor A device for tracking crew members on the station. 3 Data Theory
2 EM Spectrum
2 Biotech
300 Metal
200 Glass
Man-Machine Interface The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. 3 Data Theory
2 Biotech
2 Engineering
1000 Metal
500 Glass
Robotic Brain An advanced circuit, capable of housing a non-sentient synthetic intelligence. 3 Plasma
4 Biotech
5 Data Theory
1700 Metal
1350 Glass
500 Gold
Man-Machine Interface Radio Upgrade Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. 2 Engineering
2 Biotech
3 Data Theory
200 Metal
Nanopaste A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery. 3 Materials
2 Engineering
7000 Metal
7000 Glass
Reagent Scanner A device for identifying chemicals. 2 Plasma
2 EM Spectrum
300 Metal
200 Glass
Basic Laser Scalpel A basic laser scalpel, capable of performing several surgical steps. 2 Materials
2 Biotech
2 EM Spectrum
2000 Metal
1500 Glass
Improved Laser Scalpel A scalpel augmented with a directed laser. This one looks somewhat advanced. 4 Materials
3 Biotech
4 EM Spectrum
2000 Metal
1500 Glass
1000 Silver
Advanced Laser Scalpel A scalpel augmented with a directed laser. Extremely fast. 6 Materials
4 Biotech
5 EM Spectrum
2000 Metal
1500 Glass
1000 Silver
1000 Gold
Incision Management System A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps. 7 Materials
4 Biotech
5 EM Spectrum
4 Data Theory
2000 Metal
1500 Glass
1000 Silver
1000 Gold
1000 Diamond
Welding Shield implant These reactive micro-shields will protect you from welders and flashes without obscuring your vision. 4 Materials
5 Engineering
4 Plasma
4 Biotech
600 Metal
400 Glass
Breathing Tube Implant Allows you to use internals without a mask and protects you from being choked. 2 Materials
3 Biotech
600 Metal
250 Glass
Surgical Arm Implant A set of surgical tools hidden behind a concealed panel on the user's arm. 3 Materials
3 Engineering
3 Biotech
3 EM Spectrum
2 Data Theory
2500 Metal
1500 Glass
1500 Silver
Toolset Arm Implant A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools. 3 Materials
4 Engineering
4 Power Storage
4 Biotech
2500 Metal
1500 Glass
1500 Silver
Janitorial Toolset Implant A set of janitorial tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
2500 Metal
1500 Glass
1500 Silver
Botanical Toolset Implant A set of botanical tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
2500 Metal
1500 Glass
1500 Silver
Shell Launch System Implant A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells. 7 Materials
5 Engineering
5 Combat
2500 Metal
1500 Glass
1500 Silver
Razorwire Spool Arm Implant An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled. 6 Combat
6 Biotech
3 Illegals
5000 Metal
2000 Silver
2000 Diamond
2000 Bluespace Mesh
Qani-Laaca Sensory Computer Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes.
An experimental implant replacing the spine of organics. When activated, it injects Mephedrone and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter.
7 Combat
7 Biotech
5 Illegals
10000 Metal
2000 Silver
10000 Plasma
4000 Diamond
4000 Bluespace Mesh
Abductor Toolset Implant An alien toolset, designed to be installed on subject's arm. 6 Materials
6 Engineering
6 Plasma
4 Alientech
20000 Metal
10000 Silver
8000 Titanium
9000 Plasma
8000 Diamond
Abductor Janitorial Toolset Implant An alien janitorial toolset, designed to be installed on the subject's arm. 6 Materials
6 Engineering
6 Biotech
3 Alientech
20000 Metal
10000 Silver
8000 Titanium
9000 Plasma
8000 Diamond
Abductor Surgical Toolset Implant An alien surgical toolset, designed to be installed on the subject's arm. 6 Materials
6 EM Spectrum
6 Biotech
3 Alientech
20000 Metal
10000 Silver
8000 Titanium
9000 Plasma
8000 Diamond
Diagnostic HUD implant These cybernetic eye implants will display a diagnostic HUD over everything you see. 5 Materials
4 Engineering
4 Biotech
4 Data Theory
600 Metal
600 Glass
500 Silver
500 Gold
Medical HUD implant These cybernetic eye implants will display a medical HUD over everything you see. 5 Materials
4 Biotech
4 Data Theory
600 Metal
600 Glass
500 Silver
500 Gold
Security HUD implant These cybernetic eye implants will display a security HUD over everything you see. 5 Materials
4 Biotech
3 Combat
4 Data Theory
600 Metal
600 Glass
750 Silver
750 Gold
Meson scanner implant These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. 4 Materials
4 Engineering
4 Biotech
500 Metal
500 Glass
500 Silver
300 Gold
Thermals Implant These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. 6 Materials
4 Plasma
7 Biotech
5 EM Spectrum
4 Data Theory
600 Metal
600 Glass
600 Silver
600 Gold
1000 Plasma
2000 Diamond
Anti-Drop implant An implant that will prevent you from dropping items when activated. 5 Materials
5 Biotech
6 Data Theory
600 Metal
600 Glass
400 Silver
400 Gold
CNS Rebooter implant This implant will automatically restart your central nervous system, reducing downtime when stunned. 6 Materials
6 Biotech
5 Data Theory
600 Metal
600 Glass
500 Silver
1000 Gold
Comical Implant Uh oh 2 Materials
2 Biotech
200 Metal
200 Glass
200 Bananium
Neural Jumpstarter Implant This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. 6 Materials
6 Biotech
5 Data Theory
600 Metal
600 Glass
500 Silver
1000 Gold
Nutriment pump implant This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. 3 Materials
4 Power Storage
3 Biotech
500 Metal
500 Glass
500 Gold
Nutriment pump implant PLUS This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. 5 Materials
4 Power Storage
4 Biotech
600 Metal
600 Glass
500 Gold
750 Uranium
Reviver implant This implant will attempt to revive you if you lose consciousness. For the faint of heart! Exposing this implant to an EMP is not recommended. 5 Materials
5 Biotech
4 Data Theory
800 Metal
800 Glass
300 Gold
500 Uranium
Bio-chip Implanter A sterile automatic bio-chip injector. 2 Materials
3 Biotech
2 Data Theory
600 Metal
200 Glass
Bio-Chip Case A glass case containing a bio-chip. 2 Biotech
500 Glass
Chemical Bio-Chip Case A glass case containing a remote chemical bio-chip. 3 Materials
5 Biotech
700 Glass
Sad Trombone Bio-Chip Case Makes death amusing. 3 Materials
5 Biotech
500 Glass
500 Bananium
Tracking Bio-Chip Case A glass case containing a tracking bio-chip. 2 Materials
3 Biotech
3 EM Spectrum
2 Data Theory
500 Metal
500 Glass
Cybernetic Eyes A pair of basic cybernetics that perfectly mimic the functions of human eyes. 4 Materials
4 Biotech
500 Metal
500 Glass
Cybernetic Ears A basic cybernetic designed to mimic the operation of ears. 4 Materials
4 Biotech
500 Metal
500 Glass
Cybernetic Liver An electronic device designed to mimic the functions of a of human liver. 4 Materials
4 Biotech
500 Metal
500 Glass
Cybernetic Kidneys An electronic device designed to mimic the functions of a pair of kidneys. 4 Materials
4 Biotech
500 Metal
500 Glass
Cybernetic Heart An electronic device designed to mimic the functions of an organic human heart. 4 Materials
4 Biotech
500 Metal
500 Glass
Upgraded Cybernetic Heart A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. Can be emagged for additional benefits. 5 Materials
5 Engineering
5 Biotech
500 Metal
500 Glass
500 Silver
Cybernetic Lungs An electronic device designed to mimic the functions of a pair of human lungs. 4 Materials
4 Biotech
500 Metal
500 Glass
Upgraded Cybernetic Lungs A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. 5 Materials
5 Engineering
5 Biotech
500 Metal
500 Glass
500 Silver
Alien Scalpel An Alien variant of a scalpel. 4 Materials
4 Biotech
3 Alientech
2000 Metal
1500 Silver
500 Plasma
1500 Titanium
Alien Hemostat An Alien variant of a hemostat. 4 Materials
4 Biotech
3 Alientech
2000 Metal
1500 Silver
500 Plasma
1500 Titanium
Alien Retractor An Alien variant of a retractor. 4 Materials
4 Biotech
3 Alientech
2000 Metal
1500 Silver
500 Plasma
1500 Titanium
Alien Circular Saw An Alien variant of a circular saw. 4 Materials
4 Biotech
3 Alientech
10000 Metal
2500 Silver
1000 Plasma
1500 Titanium
Alien Drill An Alien variant of a drill. 4 Materials
4 Biotech
3 Alientech
10000 Metal
2500 Silver
1000 Plasma
1500 Titanium
Alien Cautery An Alien variant of a cautery tool. 4 Materials
4 Biotech
3 Alientech
2000 Metal
1500 Silver
500 Plasma
1500 Titanium
Alien Bone Gel An Alien variant of bone gel. 4 Materials
4 Biotech
3 Alientech
2000 Metal
1500 Silver
500 Plasma
1500 Titanium
Alien Bone Setter An Alien variant of a bone setter. 4 Materials
4 Biotech
3 Alientech
2000 Metal
1500 Silver
500 Plasma
1500 Titanium
Alien FixOVein An Alien variant of fixOVein. 4 Materials
4 Biotech
3 Alientech
2000 Metal
1500 Silver
500 Plasma
1500 Titanium
Wire Interface Implant A small brain implant that shows the functions of wires when hacking. 5 Materials
4 Biotech
4 Data Theory
600 Metal
600 Glass
400 Silver
400 Gold
X-ray Implant These cybernetic eyes will give you X-ray vision. Blinking is futile. 7 Materials
6 Plasma
8 Biotech
5 EM Spectrum
5 Data Theory
600 Metal
600 Glass
600 Silver
600 Gold
1000 Plasma
1000 Uranium
1000 Diamond
1000 Bluespace Mesh
Reactive Repair Implant This implant allows IPCs to self-repair slowly at a very high power cost. Incompatible with Nutriment Pump Implants. 5 Materials
5 EM Spectrum
5 Biotech
5 Engineering
5 Data Theory
12500 Metal
12000 Silver
2500 Gold
5000 Plasma
Magnetic Joints Implant This implant adds magnets to IPCs joints, allowing easy self re-attachment and fluid movement. However the downside is that limbs can fall off easier. 5 Materials
5 EM Spectrum
5 Biotech
5 Engineering
5 Data Theory
12500 Metal
12000 Silver
2500 Gold
5000 Plasma
Sealed Joints Implant This implant seals and reinforces IPC joints, securing the limbs better for industrial work. However this makes the joints stiff, and making IPCs prone to more stamina damage. 5 Materials
5 Combat
5 Biotech
5 Engineering
5 Data Theory
12500 Metal
12000 Silver
2500 Gold
5000 Plasma
'Scylla' Mantis Blade Implant A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons. Capable of prying open doors when both blades are deployed. 7 Combat
7 Materials
6 Engineering
6 Illegal
10000 Metal
2000 Silver
2000 Gold
3000 Titanium
4000 Diamond
Icon Name Description Required Tech Levels Required Materials
Design Storage Disk Produce additional disks for storing device designs. 1 Data Theory
300 Metal
100 Glass
Technology Data Storage Disk Produce additional disks for storing technology data. 1 Data Theory
300 Metal
100 Glass
Safety Muzzle Can prevent vampires from biting people, or prevent annoying people from talking. 1 Materials
500 Metal
50 Glass
Shock Muzzle A muzzle designed to prevent biting. This one is fitted with a behaviour correction system. 1 Materials
1 Engineering
500 Metal
50 Glass
Plant data disk A disk for storing plant genetic data. 3 Biotech
4 Data Theory
200 Metal
100 Glass
IntelliCard A high-capacity storage drive, capable of holding an AI unit. Active AIs can interact with their environment if the card's wireless function is enabled. 3 Data Theory
3 Materials
1000 Glass
200 Gold
Personal Artificial Intelligence Card An advanced personality circuit. Can be used to download a PAI for companionship. 2 Data Theory
500 Metal
500 Glass
Digital Camera Can take photos. Photo sizes can be 1x1, 3x3, 5x5, and 7x7. 2 Materials
2 Data Theory
500 Metal
300 Glass
Genetics Data Disk A type of data disk used for storing genetic or cloning data. 2 Biotech
3 Data Theory
300 Metal
100 Glass
Empty Emergency Oxygen Tank Used for emergencies. Contains very little oxygen. 3 Toxins
500 Metal
100 Glass
Empty Extended Emergency Oxygen Tank Used for emergencies. Contains a small amount of oxygen. 4 Toxins
800 Metal
100 Glass
Empty Double Emergency Oxygen Tank Used for emergencies. Contains a moderate amount of oxygen. 5 Toxins
1500 Metal
200 Glass
Empty Oxygen Tank A tank of oxygen. 5 Toxins
3000 Metal
500 Glass
Video Camera Produce a video camera that can send live feed to the entertainment network. 3 Data Theory
2 Materials
1000 Metal
500 Glass
Icon Name Description Required Tech Levels Required Materials
Basic Capacitor A stock part used in the construction of various devices. 1 Power Storage
100 Metal
100 Glass
Basic Scanning Module A stock part used in the construction of various devices. 1 EM Spectrum
100 Metal
50 Glass
Micro Manipulator A stock part used in the construction of various devices. 1 Materials
100 Metal
Basic Micro-Laser A stock part used in the construction of various devices. 1 EM Spectrum
100 Metal
50 Glass
Basic Matter Bin A stock part used in the construction of various devices. 1 Materials
100 Metal
Rapid Part Exchange Device Special mechanical module made to store, sort, and apply standard machine parts. 1 Engineering
10000 Metal
5000 Glass
Alien Alloy An Alloy used by people far more advanced then us. 7 Materials
2 Plasma
1 Alientech
4000 Metal
4000 Plasma
Advanced Capacitor A stock part used in the construction of various devices. 3 Power Storage
150 Metal
150 Glass
Advanced Scanning Module A stock part used in the construction of various devices. 3 EM Spectrum
150 Metal
100 Glass
Nano Manipulator A stock part used in the construction of various devices. 3 Materials
2 Data Theory
150 Metal
High-Power Micro-Laser A stock part used in the construction of various devices. 3 EM Spectrum
150 Metal
100 Glass
Advanced Matter Bin A stock part used in the construction of various devices. 3 Materials
150 Metal
Super Capacitor A stock part used in the construction of various devices. 5 Power Storage
5 Engineering
200 Metal
200 Glass
100 Gold
Phasic Scanning Module A stock part used in the construction of various devices. 5 EM Spectrum
5 Engineering
200 Metal
150 Glass
60 Silver
Pico Manipulator A stock part used in the construction of various devices. 5 Materials
4 Data Theory
5 Engineering
200 Metal
Ultra-High-Power Micro-Laser A stock part used in the construction of various devices. 5 EM Spectrum
5 Engineering
200 Metal
150 Glass
60 Uranium
Super Matter Bin A stock part used in the construction of various devices. 5 Materials
5 Engineering
200 Metal
Quadratic Capacitor An capacity capacitor used in the construction of a variety of devices. 5 Materials
5 Engineering
6 Power Storage
5 Bluespace
200 Metal
200 Glass
100 Gold
100 Diamond
Triphasic Scanning Module A compact, ultra resolution triphasic scanning module used in the construction of certain devices. 5 Materials
5 Engineering
5 Bluespace
6 EM Spectrum
200 Metal
200 Glass
30 Diamond
30 Bluespace Mesh
Femto Manipulator A tiny little manipulator used in the construction of certain devices. 7 Materials
5 Engineering
5 Bluespace
5 Data Theory
200 Metal
30 Diamond
30 Titanium
Quad-Ultra Micro-Laser A tiny laser used in certain devices. 5 Materials
5 Engineering
5 Bluespace
6 EM Spectrum
200 Metal
200 Glass
100 Uranium
60 Diamond
Bluespace Matter Bin A Stock part used in the construction of various devices. 7 Materials
5 Engineering
5 Bluespace
250 Metal
100 Diamond
100 Bluespace Mesh
Bluespace RPED A special Bluespace device made to store, sort, and apply standard machine parts from a distance. 4 Engineering
3 Bluespace
15000 Metal
5000 Glass
2500 Silver

Exosuit Fabricator

Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.

Icon Name Description Required Tech Levels Required Materials
Cyborg Endoskeleton A complex metal backbone with standard limb sockets and pseudomuscle anchors. None
Metal15000
Cyborg Torso A heavily reinforced case containing cyborg logic boards, with space for a standard power cell. None
Metal40000
Cyborg Head A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. None
Metal5000
Cyborg Left Arm A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal10000
Cyborg Right Arm A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal10000
Cyborg Left Leg A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal10000
Cyborg Right Leg A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal10000
Icon Name Description Required Tech Levels Required Materials
Cyborg Binary Communication Device Allows for Cyborgs to Communicate in binary. None
Metal2500Glass1000
Cyborg Radio A radio for cyborgs. None
Metal2500Glass1000
Cyborg Actuator An actuator for Cyborgs. None
Metal3500
Cyborg Diagnosis Unit A diagnosis unit for cyborgs. None
Metal3500
Cyborg Camera The eyes of a cyborg. None
Metal2500Glass1000
Cyborg Armor Armor designed for cyborgs. None
Metal5000
Icon Name Description Required Tech Levels Required Materials
MOD Shell A 'Cybersun Industries' designed shell for a Modular Suit. None
Metal10000Plasma5000
MOD Helmet A 'Cybersun Industries' designed helmet for a Modular Suit. None
Metal5000
MOD Chestplate A 'Cybersun Industries' designed chestplate for a Modular Suit. None
Metal5000
MOD Gauntlets 'Cybersun Industries' designed gauntlets for a Modular Suit. None
Metal5000
MOD Boots 'Cybersun Industries' designed boots for a Modular Suit. None
Metal5000
MOD External Plating External plating used to finish a MOD control unit. None
Metal6000Glass3000Plasma1000
MOD Engineering Plating An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic. None
Metal6000Glass1000Plasma1000Gold1000
MOD Atmospheric Plating An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit. None
Metal6000Glass1000Plasma1000Titanium2000
MOD Medical Plating A lightweight suit by DeForest Medical Corporation, allows for easier movement. None
Metal6000Glass1000Plasma1000Silver2000
MOD Security Plating A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity. None
Metal6000Glass1000Plasma1000Uranium2000
MOD Cosmohonk Plating A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost. None
Metal6000Glass1000Plasma1000Bananium2000
MOD Civilian Skin This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits. None
Metal6000Glass3000Plasma1000
MOD Corpsman Skin This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man? None
Metal6000Glass3000Plasma1000
Icon Name Description Required Tech Levels Required Materials
Storage Module What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. None
Metal2500Glass1000
Expanded Storage Module Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling." 6 Materials
5 Power Storage
6 Engineering
2 Illegal
Metal2500Uranium10000
Syndicate Storage Module A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage. 7 Materials
7 Power Storage
7 Engineering
4 Illegal
Metal1200Glass2000Plasma4000Silver4000Titanium4000Bluespace Mesh6000
Medical Visor Module A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. 5 Materials
4 Programming
4 Biotech
Glass5000Silver2500
Diagnostic Visor Module A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. 5 Materials
4 Engineering
4 Programming
4 Biotech
Glass5000Gold2500
Security Visor Module A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. 5 Materials
4 Programming
4 Biotech
3 Combat
Glass5000Titanium2500
Meson Visor Module A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. 4 Materials
4 Biotech
4 Engineering
Glass5000Uranium2500
Welding Protection Module A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. 4 Materials
4 Biotech
5 Engineering
4 Plasma
Metal2500Glass5000
T-Ray Scanner Module A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. 2 Materials
2 Engineering
Metal2500Glass5000
Cloak Module A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. 7 Combat
6 EM Spectrum
3 Illegal
Metal12000Glass2000Plasma4000Silver4000Titanium4000Bluespace Mesh6000
Ion Jetpack Module A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits. 7 Materials
7 EM Spectrum
7 Engineering
Metal12500Glass12000Plasma5000Gold2500
Magnetic Stabilizator Module These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. 4 Materials
4 EM Spectrum
5 Engineering
Metal4500Silver1500Gold2500
Radiation Protection Module A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection. 4 Materials
4 EM Spectrum
5 Combat
Glass5000Uranium2500
EMP Shield Module A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so. 7 Combat
6 EM Spectrum
3 Illegal
Metal12500Plasma5000Silver12000Gold2500
Flashlight Module A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. 2 EM Spectrum
2 Engineering
2 Plasma
Metal2500Glass5000
Emergency Tether Module A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. 4 Materials
4 EM Spectrum
5 Engineering
Metal4500Silver1500Gold2500
Reagent Scanner Module A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you. 2 EM Spectrum
2 Engineering
2 Plasma
Metal2500Glass5000
Internal GPS Module This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. 2 Materials
2 Bluespace
Metal2500Glass5000
Thermal Regulator Module Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot. 3 Materials
3 Plasma
2 EM Spectrum
Metal2500Glass5000
Injector Module A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours. 4 Biotech
6 Materials
5 EM Spectrum
Metal2500Glass5000
Defibrillator Module A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it. 7 Materials
7 Biotech
6 Power Storage
Metal10000Glass4000Silver2000
Bike Horn Module A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound. 3 Programming
3 Materials
Metal2500Bananium2000
Waddle Module Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step. 3 Programming
3 Materials
Metal2500Bananium2000
Crate Clamp Module A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more. 3 Programming
3 Materials
Metal2500Glass5000
Drill Module An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. 6 Materials
5 Power Storage
5 Engineering
Metal12500Diamond4000
Ore Bag Module An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries. 2 Materials
2 Power Storage
3 Engineering
Metal2500Glass5000
DNA Lock Module A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed. 6 Materials
5 Power Storage
6 Engineering
2 Illegal
Metal12500Diamond4000
Holster Module Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh. 2 Materials
2 Power Storage
3 Engineering
Metal2500Glass5000
Active Sonar Module Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for. 6 Materials
5 Power Storage
5 Engineering
Metal12500Plasma5000Silver12000Gold2500
Pathfinder Module This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes. 6 Materials
5 Power Storage
5 Engineering
Metal12500Plasma5000Silver12000Gold2500
Plasma Stabilizer Module This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes. 2 Materials
2 Power Storage
3 Engineering
Metal10000Glass4000Silver2000
Smoke Grenade Module A module that dispenses primed smoke grenades to disperse crowds. 5 Materials
6 Engineering
2 Illegal
Metal12500Plasma5000Silver12000Gold2500
Plate Compression Module A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit. 6 Materials
5 Power Storage
6 Engineering
2 Illegal
Metal12500Plasma5000Silver12000Gold2500
Status Readout Module A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits. 5 Materials
5 Power Storage
6 Biotech
2 Illegal
Metal10000Glass4000Silver2000
Teleporter Module A module that uses a bluespace core to let the user transport their particles elsewhere. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal12000Plasma4000Silver2000Gold4000Titanium4000Bluespace Mesh6000
Kinesis Module A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal12000Plasma4000Silver2000Gold4000Titanium4000Bluespace Mesh6000
Firewall Module A module that uses a pyroclastic core to make immolating dropwalls. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal12000Plasma4000Silver2000Gold4000Titanium4000Bluespace Mesh6000
Arc-Shield Module A module that uses a flux core to project an unstable protective shield. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal12000Plasma4000Silver2000Gold4000Titanium4000Bluespace Mesh6000
Vortex Shotgun Module A module that uses a vortex core to rend the fabric of space time in front of it. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal12000Plasma4000Silver2000Gold4000Titanium4000Bluespace Mesh6000
Cryogrenade Module A module that uses a cryogenic core to make freezing grenades. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal12000Plasma4000Silver2000Gold4000Titanium4000Bluespace Mesh6000
Icon Name Description Required Tech Levels Required Materials
Exosuit Chassis (APLU "Ripley") The chassis of an APLU Ripley. None
Metal20000
Exosuit Torso (APLU "Ripley") A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. None
Metal20000Glass7500
Exosuit Left Arm (APLU "Ripley") A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. None
Metal15000
Exosuit Right Arm (APLU "Ripley") A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. None
Metal15000
Exosuit Left Leg (APLU "Ripley") A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. None
Metal15000
Exosuit Right leg (APLU "Ripley") A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. None
Metal15000
Icon Name Description Required Tech Levels Required Materials
Exosuit Chassis (APLU "Firefighter") The chassis of a Firefighter APLU. None
Metal20000
Exosuit Torso (APLU "Ripley") A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. None
Metal20000Glass7500
Exosuit Left Arm (APLU "Ripley") A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. None
Metal15000
Exosuit Right Arm (APLU "Ripley") A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. None
Metal15000
Exosuit Left Leg (APLU "Ripley") A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. None
Metal15000
Exosuit Left leg (APLU "Ripley") A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. None
Metal15000
Icon Name Description Required Tech Levels Required Materials
Exosuit Chassis ("Odysseus") The chassis of an Odysseus None
Metal20000
Exosuit Torso ("Odysseus") The torso of the Odysseus. Contains power unit, processing core and life support systems. None
Metal12000
Exosuit Head ("Odysseus") The head of the Odysseus mech. None
Metal6000Glass10000
Exosuit Left Arm ("Odysseus") An Odysseus left arm. Data and power sockets are compatible with most exosuit tools. None
Metal6000
Exosuit Right Arm ("Odysseus") An Odysseus right arm. Data and power sockets are compatible with most exosuit tools. None
Metal6000
Exosuit Left Leg ("Odysseus") An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems. None
Metal7000
Exosuit Right leg ("Odysseus") A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems. None
Metal7000
Icon Name Description Required Tech Levels Required Materials
Exosuit Chassis ("Nkarrdem") The chassis of a Nkarrdem None
Metal20000
Exosuit Torso ("Nkarrdem") The torso of the Nkarrdem. Contains power unit, processing core and life support systems. None
Metal12000
Exosuit Head ("Nkarrdem") The head of the Nkarrdem mech. None
Metal6000Glass10000
Exosuit Left Arm ("Nkarrdem") An Nkarrdem left arm. Data and power sockets are compatible with most exosuit tools. None
Metal6000
Exosuit Right Arm ("Nkarrdem") An Nkarrdem right arm. Data and power sockets are compatible with most exosuit tools. None
Metal6000
Exosuit Left Leg ("Nkarrdem") An Nkarrdem left leg. Contains somewhat complex servodrives and stabilization systems. None
Metal12000
Exosuit Right leg ("Nkarrdem") A Nkarrdem right leg. Contains somewhat complex servodrives and stabilization systems. None
Metal12000
Icon Name Description Required Tech Levels Required Materials
Exosuit Chassis ("Gygax") The chassis of a Gygax. None
Metal20000
Exosuit Torso ("Gygax") The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot. None
Metal20000Glass10000Diamond2000
Exosuit Head ("Gygax") A Gygax head. Houses advanced surveillance and targeting sensors. None
Metal10000Glass5000Diamond2000
Exosuit Left Arm ("Gygax") A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal15000Diamond1000
Exosuit Right Arm ("Gygax") A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal15000Diamond1000
Exosuit Left Leg ("Gygax") A Gygax Left leg. Contains advanced servodrives and stabilization systems. None
Metal15000Diamond2000
Exosuit Right leg ("Gygax") A Gygax Right leg. Contains advanced servodrives and stabilization systems. None
Metal15000Diamond2000
Exosuit Armor ("Gygax") Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly. None
Metal15000Titanium10000Diamond1000
Icon Name Description Required Tech Levels Required Materials
Exosuit Chassis ("Durand") The chassis of a Durand None
Metal25000
Exosuit Torso ("Durand") The torso of the Durand. Contains power unit, processing core and life support systems. None
Metal25000Glass10000Silver10000
Exosuit Head ("Durand") A Durand head. Houses advanced surveillance and targeting sensors. None
Metal10000Glass15000Silver2000
Exosuit Left Arm ("Durand") A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal10000Silver4000
Exosuit Right Arm ("Durand") A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal10000Silver4000
Exosuit Left Leg ("Durand") A Durand Left leg. Contains complex servodrives and stabilization systems. None
Metal15000Silver4000
Exosuit Right Leg ("Durand") A Durand Right leg. Contains complex servodrives and stabilziation systems. None
Metal15000Silver4000
Exosuit Armor ("Durand") Durand Armor plating. This layered composite armor is heavy, but extremely durable. None
Metal30000Titanium20000Uranium25000
Icon Name Description Required Tech Levels Required Materials
Exosuit Chassis ("H.O.N.K") The chassis of a H.O.N.K Mech. None
Metal20000
Exosuit Torso ("H.O.N.K") A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems. None
Metal20000Glass10000Bananium10000
Exosuit Head ("H.O.N.K") A H.O.N.K head. Houses advanced surveillance and targeting sensors. None
Metal10000Glass5000Bananium5000
Exosuit Left Arm ("H.O.N.K") A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal15000Bananium5000
Exosuit Right Arm ("H.O.N.K") A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal15000Bananium5000
Exosuit Left Leg ("H.O.N.K") A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems. None
Metal20000Bananium5000
Exosuit Right Leg ("H.O.N.K") A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems. None
Metal20000Bananium5000
Icon Name Description Required Tech Levels Required Materials
Exosuit Chassis ("Reticence") The chassis of a Reticence. None
Metal20000
Exosuit Torso ("Reticence") A torso part of the Reticence. Contains power unit, processing core and life support systems. None
Metal20000Glass10000Tranquillite10000
Exosuit Head ("Reticence") A Reticence head. Houses advanced surveillance and targeting sensors. None
Metal10000Glass5000Tranquillite5000
Exosuit Left Arm ("Reticence") A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal15000Tranquillite5000
Exosuit right Arm ("Reticence") A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal15000Tranquillite5000
Exosuit Left Leg ("Reticence") A Reticence Left leg. Contains advanced servodrives and balance maintaining systems. None
Metal20000Tranquillite5000
Exosuit Right Leg ("Reticence") A Reticence Right leg. Contains advanced servodrives and stabilization systems. None
Metal20000Tranquillite5000
Icon Name Description Required Tech Levels Required Materials
Exosuit Chassis ("Phazon") The Chassis of a Phazon. None
Metal20000
Exosuit Torso ("Phazon") The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core. None
Metal35000Glass10000Plasma20000
Exosuit Head ("Phazon") A Phazon head. Houses advanced surveillance and targeting sensors. None
Metal15000Glass5000Plasma10000
Exosuit Left Arm ("Phazon") A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal20000Plasma10000
Exosuit Right Arm ("Phazon") A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal20000Plasma10000
Exosuit Left Leg ("Phazon") A Phazon left leg. Contains Advanced servodrives and stabilization systems. None
Metal20000Plasma10000
Exosuit Right Leg ("Phazon") A Phazon right leg. Contains Advanced servodrives and stabilization systems. None
Metal20000Plasma10000
Exosuit Armor ("Phazon") Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties. None
Metal25000Plasma20000Titanium20000
Icon Name Description Required Tech Levels Required Materials
Exosuit Engineering Equipment (Cable Layer) Equipment for engineering exosuits. Lays cable along the exosuit's path. None
Metal10000
Exosuit ENgineering Equipment (Drill) Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens! None
Metal10000
Exosuit Mining Equipment (Crusher) Equipment for Mining exosuits. A kinetic crusher for your mechs. None
Metal23000Titanium8000
Exosuit Engineering Equipment (Extinguisher) Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher. None
Metal10000
Exosuit Engineering Equipment (Hydraulic Clamp) Equipment for engineering exosuits. Lifts objects and loads them into cargo. None
Metal10000
Exosuit Medical Equipment (Medical Beamgun) Equipment for medical exosuits. 7 Materials
5 Combat
7 Power
7 Biotech
Metal10000
Exosuit Janitorial Equipment (Mega Mop) Equipment for janitorial exosuits. 4 Materials
3 Engineering
Metal5000Glass3000
Exosuit Janitorial Equipment (Garbage Magnet) Equipment for janitorial exosuits. 5 Materials
4 Engineering
3 Plasma
4 Bluespace
Metal1500Plasma2000Gold1500Uranium700
Exosuit Janitorial Equipment (Mega Spray) Equipment for janitorial exosuits. 5 Biotech
6 Engineering
6 Plasma
Metal1000Glass4000Plasma3000Gold1000
Exosuit Janitorial Equipment (Light Replacer) Equipment for janitorial exosuits. 5 Materials
6 Engineering
6 Plasma
7 Bluespace
Metal1500Glass6000Silver150Bluespace Mesh300
Exosuit Janitorial Equipment (Cleaning Grenade Launcher) Equipment for janitorial exosuits. 6 Combat
7 Engineering
7 Plasma
7 Toxins
Metal5000Glass3000Silver4000Gold6000
Exosuit Equipment (Plasma Generator) An exosuit module that generates power using solid plasma as fuel. Pollutes the environment. None
Metal10000Glass1000Plasma5000Silver2000
H.O.N.K Banana Mortar A specialized exosuit banana mortar used for delivering bananas where needed. None
Metal20000Bananium5000
HoNkER BlAsT 5000 A massive air horn capable of causing deafness, weakness, and stunning to those nearby. None
Metal20000Bananium10000
H.O.N.K Mousetrap Mortar Fairly tame for the H.O.N.K, this weapon fires primed mousetraps. None
Metal20000Bananium5000
S.H.H. "Quietus" Carbine A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs. None
Metal20000Tranquillite10000
Exosuit Module (Mime RCD Module) Used for quick and silent construction. None
Metal30000Tranquillite10000
Exosuit Engineering Equipment (Mining Scanner) Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals. None
Metal5000Glass2500
Exosuit Medical Equipment (Mounted Sleeper) A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves. 3 Engineering
2 Plasma
3 Biotech
Metal5000Glass10000
Exosuit Medical Equipment (Syringe Gun) A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. 4 Materials
4 Biotech
3 Combat
4 EM Spectrum
Metal3000Glass2000
Exosuit Medical Equipment (Rescue Jaw) Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles. 4 Materials
6 Engineering
6 EM Spectrum
Metal5000Silver2000Titanium1500
Exosuit Weapon ("Ultra AC 2" LMG) A mech mounted light machine gun. Fires in three-shot bursts. 4 Combat
Metal10000
Exosuit Module (Diamond Mining Drill) An upgraded version of the standard drill. 5 Materials
4 Engineering
Metal10000Diamond6500
Exosuit Module (ExoNuclear Reactor) A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot. 5 Power Storage
4 Engineering
3 Materials
Metal10000Glass1000Silver500
Exosuit Module (Gravitational Catapult Module) An exosuit mounted gravity catapult. Can be used to fling objects and people around. 4 Bluespace
3 EM Spectrum
4 Engineering
Metal10000
Exosuit Module (RCD Module) An exosuit-mounted Rapid Construction Device. 5 Materials
3 Bluespace
4 EM Spectrum
4 Power Storage
5 Engineering
Metal30000Plasma25000Silver20000Gold20000
Exosuit Module (Reactive Armor Booster Module) An exosuit-mounted armor booster that decreases melee damage taken. 5 Materials
4 Combat
Metal20000Silver5000
Exosuit Module (Reflective Armor Booster Module) An exosuit-mounted armor booster that decreases damage taken from ranged weapons. 5 Materials
5 Combat
3 Engineering
Metal20000Gold5000
Exosuit Mining Armor Plate This piece of metal can be attached to the mech itself, enhancing its protective characteristics. Unfortunately, only working class exosuits have notches for such armor. 5 Materials
5 Combat
3 Engineering
Metal20000Titanium5000
Exosuit Module (Repair Droid Module) An automated Repair Droid. Consumes power to repair your mech. 3 EM Spectrum
3 Data Theory
5 Engineering
Metal10000Glass5000Silver2000Gold1000
Exosuit Module (SOB-3 Clusterbang Launcher) A weapon that violates the Geneva Convention at 3 rounds per minute 5 Materials
5 Combat
3 Illegal
Metal20000Gold10000Uranium10000
Exosuit Weapon Design (PCMK-6 Bola Launcher) A mech mounted bola launcher useful for slowing criminals down. 3 Combat
Metal10000
Exosuit Module (Teleporter Module) An exosuit module that allows exosuits to teleport to any position in view 5 EM Spectrum
8 Bluespace
Metal10000Diamond10000
Heavy-duty Exosuit Ion Thruster Allows for further control in zero gravity environments 5 EM Spectrum
5 Materials
6 Engineering
Metal15000Plasma3000
Exosuit Module (Tesla Energy Relay) A tesla energy relay system that passively recharges a mech using power from nearby APCs. 4 EM Spectrum
5 Power Storage
4 Engineering
Metal10000Glass2000Silver3000Gold2000
Exosuit Weapon (CH-LC "Solaris" Laser Cannon) A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption. 4 Engineering
4 Combat
4 EM Spectrum
Metal10000
Exosuit Weapon (CH-PL "Firedart" laser) A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris. 3 Engineering
3 Combat
3 EM Spectrum
Metal10000
Exosuit Weapon (CH-DS "Peacemaker" Disabler) A weapon for combat exosuits. Shoots basic disablers. 3 Combat
Metal10000
Exosuit Weapon (FNX-66 "Hades" Carbine) An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire. 5 Combat
4 Materials
Metal10000
Exosuit Weapon (LBX AC 10 "Scattershot") A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control. 4 Combat
Metal10000
Exosuit Weapon (MKIV Ion Heavy Cannon) A mech-mounted weapon that is virtually identical to the Ion Rifle. 6 Combat
5 EM Spectrum
5 Materials
Metal20000Silver6000Uranium2000
Exosuit Weapon (SGL-6 Flashbang Launcher) A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading. 4 Combat
4 Engineering
Metal22000Silver8000Gold6000
Exosuit Weapon (SRM-8 Missile Rack) A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space. 6 Combat
5 Materials
5 Engineering
Metal22000Silver8000Gold6000
Exosuit Module Design (217-D Heavy Plasma Cutter) A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles. 5 Materials
4 Engineering
4 Plasma
Metal10000Glass2000Plasma6000
Exosuit Weapon (P-X Tesla Cannon) A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine. 5 Materials
6 Combat
5 EM Spectrum
Metal20000Silver8000
Exosuit Weapon (ZFI Immolation Beam Gun) A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire. 5 Materials
6 Combat
5 EM Spectrum
Metal10000Plasma8000Silver8000
Icon Name Description Required Tech Levels Required Materials
Kinetic Accelerator Offensive Mining Explosion Mod Causes the kinetic accelerator to destroy rock and damage mobs in an AoE. 2 Materials
4 EM Spectrum
2 Data Theory
Metal7000Glass3000Silver3000Gold3000Diamond4000
Kinetic Accelerator Rapid Repeater Mod Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. 2 Materials
4 EM Spectrum
2 Data Theory
Metal5000Glass5000Uranium8000Bluespace Mesh2000
Kinetic Accelerator Resonator Blast Mod Causes kinetic accelerator shots to leave and detonate resonator blasts. 2 Materials
4 EM Spectrum
2 Data Theory
Metal5000Glass5000Silver5000Uranium5000
Cyborg Upgrade Module (Module Reset) Used to reset a cyborg's module. None
Metal10000
Cyborg Upgrade Module (Rename) Used to rename a cyborg. None
Metal35000
Cyborg Upgrade Module (Restart) Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online. None
Metal60000Glass5000
Cyborg Upgrade Module (Lavaproof Chassis) An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock. None
Metal10000Plasma4000Titanium5000
Cyborg Upgrade Module (VTEC) Installs an advanced servo suite into a robot, increasing their speed when injured. 5 Materials
4 Engineering
4 Data Theory
Metal80000Glass6000Uranium5000
Cyborg Upgrade Module (Ion Thrusters) A energy-operated thruster system for cyborgs. 4 Engineering
4 Power Storage
Metal10000Plasma5000Uranium6000
Cyborg Upgrade Module (Diamond Drill) A diamond drill replacement for the mining module's standard drill. 6 Materials
5 Engineering
Metal10000Diamond2000
Cyborg Upgrade Module (Ore Satchel of Holding) A satchel of holding replacement for mining cyborg's ore satchel module. 4 Materials
4 Engineering
4 Bluespace
Metal10000Gold250Uranium500
Cyborg Upgrade Module (Safety Override) Unlocks the hidden, deadlier functions of a cyborg. 7 Combat
7 Data Theory
4 Illegals
Metal10000Glass15000Diamond10000
Cyborg Upgrade Module (Self-repair) This module will repair the cyborg over time. 4 Materials
4 Engineering
Metal15000Glass15000
Janitorial floor buffer upgrade (Floor buffer) This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart. 4 Materials
4 Engineering
Metal9000Glass7600
Cyborg Upgrade Module (Trash Bag of Holding) An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs. 5 Materials
4 Engineering
3 Plasma
4 Bluespace
Plasma1500Gold1500Uranium250
Cyborg Upgrade Module (Rapid Construction Device) This module allows engineering cyborgs to utilize Rapid Construction Devices for construction. 6 Materials
5 Engineering
5 Power Storage
Metal30000Glass15000
Cyborg Upgrade Module (Rapid Part Exchange Device) This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades. 3 Materials
4 Engineering
Metal40000Glass15000
Cyborg Upgrade Module (Abductor Engineering Equipment) An experimental upgrade that replaces an engineering cyborg's tools with the abductor version. 7 Materials
7 Engineering
4 Alientech
Metal25000Plasma5000Silver12500Titanium10000Diamond10000
Cyborg Upgrade Module (Abductor Medical Equipment) An experimental upgrade that replaces a medical cyborg's tools with the abductor version. 7 Materials
7 Biotech
3 Alientech
Metal18000Glass1500Plasma4000Silver13000Gold1000Titanium12000Diamond1000
Cyborg Upgrade (Abductor Janitorial Equipment) An experimental upgrade that replaces a janitor cyborg's tools with the abductor version. 7 Materials
7 Biotech
3 Alientech
Metal10000Plasma2500Silver7500Titanium7500Diamond5000
Kinetic Accelerator Damage Mod Increases the damage of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal2000Glass1500Gold1500Uranium1000
Kinetic Accelerator Cooldown Mod Decreases the cooldown of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal2000Glass1500Gold1500Uranium1000
Kinetic Accelerator Range Mod Increases the range of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal2000Glass1500Gold1500Uranium1000
Kinetic Accelerator Mining AoE Mod Causes the kinetic accelerator to destroy rock in an AoE. 7 Materials
5 Engineering
5 Power Storage
4 Combat
5 EM Spectrum
Metal8000Glass1500Silver2000Gold2000Diamond2000
Icon Name Description Required Tech Levels Required Materials
Man-Machine Interface The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. 3 Data Theory
2 Biotech
2 Engineering
Metal1000Glass500
Robotic Brain An advanced circuit, capable of housing a non-sentient synthetic intelligence. 3 Plasma
4 Biotech
5 Data Theory
Metal1700Glass1350Gold500
Man-Machine Interface Radio Upgrade Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. 2 Engineering
2 Biotech
3 Data Theory
Metal200
Welding Shield implant These reactive micro-shields will protect you from welders and flashes without obscuring your vision. 4 Materials
5 Engineering
4 Plasma
4 Biotech
600 Metal
400 Glass
Breathing Tube Implant Allows you to use internals without a mask and protecting you from being choked. 2 Materials
3 Biotech
600 Metal
250 Glass
Surgical Arm Implant A set of surgical tools hidden behind a concealed panel on the user's arm. 3 Materials
3 Engineering
3 Biotech
3 EM Spectrum
2 Data Theory
2500 Metal
1500 Glass
1500 Silver
Toolset Arm Implant A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools. 3 Materials
4 Engineering
4 Power Storage
4 Biotech
2500 Metal
1500 Glass
1500 Silver
Janitorial Toolset Implant A set of janitorial tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
2500 Metal
1500 Glass
1500 Silver
Botanical Toolset Implant A set of botanical tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
2500 Metal
1500 Glass
1500 Silver
Shell Launch System Implant A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells. 7 Materials
5 Engineering
5 Combat
2500 Metal
1500 Glass
1500 Silver
Razorwire Spool Arm Implant An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled. 6 Combat
6 Biotech
3 Illegals
5000 Metal
2000 Silver
2000 Diamond
2000 Bluespace Mesh
Qani-Laaca Sensory Computer Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes.
An experimental implant replacing the spine of organics. When activated, it injects Mephedrone and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter.
7 Combat
7 Biotech
5 Illegals
10000 Metal
2000 Silver
10000 Plasma
4000 Diamond
4000 Bluespace Mesh
Abductor Toolset Implant An alien toolset, designed to be installed on subject's arm. 6 Materials
6 Engineering
6 Plasma
4 Alientech
20000 Metal
10000 Silver
8000 Titanium
9000 Plasma
8000 Diamond
Abductor Janitorial Toolset Implant An alien janitorial toolset, designed to be installed on the subject's arm. 6 Materials
6 Engineering
6 Biotech
3 Alientech
20000 Metal
10000 Silver
8000 Titanium
9000 Plasma
8000 Diamond
Abductor Surgical Toolset Implant An alien surgical toolset, designed to be installed on the subject's arm. 6 Materials
6 EM Spectrum
6 Biotech
3 Alientech
20000 Metal
10000 Silver
8000 Titanium
9000 Plasma
8000 Diamond
Janitor HUD implant These cybernetic eye implants will display a filth HUD over everything you see. 5 Materials
4 Engineering
4 Biotech
4 Data Theory
600 Metal
600 Glass
500 Silver
500 Gold
Diagnostic HUD implant These cybernetic eye implants will display a diagnostic HUD over everything you see. 5 Materials
4 Engineering
4 Biotech
4 Data Theory
600 Metal
600 Glass
500 Silver
500 Gold
Medical HUD implant These cybernetic eye implants will display a medical HUD over everything you see. 5 Materials
4 Biotech
4 Data Theory
600 Metal
600 Glass
500 Silver
500 Gold
Hydroponics HUD implant These cybernetic eye implants will display a hydroponics HUD over everything you see. 5 Materials
4 Biotech
4 Data Theory
3 EM Spectrum
600 Metal
600 Glass
500 Silver
500 Gold
Security HUD implant These cybernetic eye implants will display a security HUD over everything you see. 5 Materials
4 Biotech
3 Combat
4 Data Theory
600 Metal
600 Glass
750 Silver
750 Gold
Meson scanner implant These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. 4 Materials
4 Engineering
4 Biotech
500 Metal
500 Glass
500 Silver
300 Gold
X-Ray Implant These cybernetic eye implants will give you X-ray vision. Blinking is futile. 7 Materials
6 Plasma
8 Biotech
5 EM Spectrum
5 Data Theory
Metal600Glass600Plasma1000Silver600Gold600Uranium1000Diamond1000Bluespace Mesh1000
Thermals Implant These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. 6 Materials
4 Plasma
7 Biotech
5 EM Spectrum
4 Data Theory
600 Metal
600 Glass
600 Silver
600 Gold
1000 Plasma
2000 Diamond
Kaleido Optics Implant These cybernetic eye implants will let you zoom in on far away objects. Many users find it disorienting, and find it hard to interact with things near them when active. 6 Materials
4 Plasma
7 Biotech
5 EM Spectrum
4 Data Theory
Metal600Glass600Plasma1000Silver600Gold600Diamond2000
Anti-Drop implant An implant that will prevent you from dropping items. 5 Materials
5 Biotech
6 Data Theory
600 Metal
600 Glass
400 Silver
400 Gold
CNS Rebooter implant This implant will automatically give you back control over your central nervous system, reducing downtime when stunned. 6 Materials
6 Biotech
5 Data Theory
600 Metal
600 Glass
500 Silver
1000 Gold
Neural Jumpstarter Implant This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. 6 Materials
6 Biotech
5 Data Theory
600 Metal
600 Glass
500 Silver
1000 Gold
Comical Implant Uh oh 2 Materials
2 Biotech
200 Metal
200 Glass
200 Bananium
Nutriment pump implant This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. 3 Materials
4 Power Storage
3 Biotech
500 Metal
500 Glass
500 Gold
Nutriment pump implant PLUS This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. 5 Materials
4 Power Storage
4 Biotech
600 Metal
600 Glass
500 Gold
750 Uranium
Reviver implant This implant will attempt to revive you if you lose consciousness. For the faint of heart! 5 Materials
5 Biotech
4 Data Theory
800 Metal
800 Glass
300 Gold
500 Uranium
Wire Interface Implant This cybernetic brain implant will allow you to interface with electrical currents to sense the purpose of wires. 5 Materials
4 Biotech
4 Programming
Metal600Glass600Silver400Gold400
Bluespace Anchor Implant This large cybernetic implant anchors you in bluespace, preventing almost any teleportation effects from working. It disrupts GPS systems however. 7 Bluespace
5 Biotech
Metal1000Bluespace Mesh2000
Reactive Repair Implant This implant reworks the IPC frame, in order to incorporate materials that return to their original shape after being damaged. Requires power to function. 5 Materials
5 Programming
5 Biotech
5 EM Spectrum
5 Engineering
Metal12500Plasma5000Silver12000Gold2500
Magnetic Joints Implant This implant modifies IPC joints to use magnets, allowing easy re-attachment and fluid movement. 5 Materials
5 Programming
5 Biotech
5 EM Spectrum
5 Engineering
Metal12500Plasma5000Silver12000Gold2500
Sealed Joints Implant This implant seals and reinforces IPC joints, securing the limbs better, though prone to locking up. 5 Materials
5 Programming
5 Biotech
5 Combat
5 Engineering
Metal12500Plasma5000Silver12000Gold2500
Mindflayer Pacification Implant This implant acts on mindflayer swarms like smoke to bees, making them much more docile. 5 Materials
5 Programming
5 Combat
5 Engineering
Metal10000Plasma10000Silver8000Gold3000
Cybernetic Eyes An electronic device designed to mimic the functions of a pair of human eyes. 4 Materials
4 Biotech
500 Metal
500 Glass
Cybernetic Ears A basic cybernetic designed to mimic the operation of ears. 4 Materials
4 Biotech
500 Metal
500 Glass
Cybernetic Liver An electronic device designed to mimic the functions of a of human liver. 4 Materials
4 Biotech
500 Metal
500 Glass
Cybernetic Kidneys An electronic device designed to mimic the functions of a pair of kidneys. 4 Materials
4 Biotech
500 Metal
500 Glass
Cybernetic Heart An electronic device designed to mimic the functions of an organic human heart. 4 Materials
4 Biotech
500 Metal
500 Glass
Upgraded Cybernetic Heart A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. 5 Materials
5 Engineering
5 Biotech
500 Metal
500 Glass
500 Silver
Cybernetic Lungs An electronic device designed to mimic the functions of a pair of human lungs. 4 Materials
4 Biotech
500 Metal
500 Glass
Upgraded Cybernetic Lungs A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. 5 Materials
5 Engineering
5 Biotech
500 Metal
500 Glass
500 Silver
Strong-arm Empowered Musculature Implant An implant that enhances your muscles to punch harder and throw people back. 7 Combat
4 Syndicate
7 Biotech
5000 Gold
10000 Metal
3000 Titanium
2000 Bluespace Mesh
'Scylla' Mantis Blade Implant A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons. Capable of prying open doors when both blades are deployed. 7 Combat
7 Materials
6 Engineering
6 Illegal
10000 Metal
2000 Silver
2000 Gold
3000 Titanium
4000 Diamond
Icon Name Description Required Tech Levels Required Materials
Exosuit Tracking Beacon Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office. None
500 Metal
IPC Head A simple, functional robotic head, capable of housing visual and audio receptors. None
15000 Metal
5000 Glass
Integrated Robotic Chassis The chassis of an IPC that houses most of its components, including microbatteries, brains, and even various implants. None
40000 Metal
7000 Titanium
IPC Microbattery A small, powerful cell for use in fully prosthetic bodies. None
2000 Metal
750 Glass
IPC Charger An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment None
2000 Metal
1000 Glass
IPC Optical Sensor The eyes of an IPC. None
1000 Metal
2500 Glass
IPC Microphone Allows an IPC to hear. None
1000 Metal
2500 Glass
Voice Modkit : Standard This modification kit updates a mech's onboard voice to Standard, a basic robotic voice. None
500 Metal
Voice Modkit : Nanotrasen This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice. None
500 Metal
Voice Modkit : Silent This modification kit silences a mech's onboard voice. None
500 Metal
Voice Modkit : Honk This modification kit updates a mech's onboard voice to Honk. Why? None
400 Metal
100 Bananium
Voice Modkit : Syndicate A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears. 2 Illegal
400 Metal
100 Titanium
AI Control Beacon A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit. 2 Engineering
2 EM Spectrum
3 Data Theory
1000 Metal
500 Glass
200 Silver
Synthetic Flash A synthetic flash used mostly in borg construction. 3 EM Spectrum
2 Combat
750 Metal
750 Glass
Basic Power Cell A basic power cell that holds 1000 units of energy 1 Power Storage
700 Metal
50 Glass
High-Capacity Power Cell A power cell that holds 10000 units of energy 2 Power Storage
700 Metal
60 Glass
Hyper-Capacity Power Cell A power cell that holds 30000 units of energy 5 Power Storage
5 Materials
5 Engineering
700 Metal
150 Gold
150 Silver
70 Glass
Super-Capacity Power Cell A power cell that holds 20000 units of energy 3 Power Storage
3 Materials
700 Metal
70 Glass
Bluespace Power cell A powercell that holds 40000 units of energy 5 Materials
5 Engineering
6 Power Storage
5 Bluespace
800 Metal
120 Gold
160 Glass
160 Diamond
300 Titanium
100 Bluespace Mesh

Research Computers

AI System Integrity Restorer
Description
A console that is able to repair AIs using IntelliCards.
Located in the Research Directors Office
Exosuit Control Console
Description
A console used for tracking and locking down exosuits.
Located in the Research Directors Office
Mech Bay Power Control Console
Description
A console that is used for controlling the Mech Bay Recharge Station.
Located in the Mech Bay
Messenger Console
Description
A console used for seeing what messages are sent via PDA and delete them. It can also be used to view Request Console messages.
Located in the Server Room, and Messaging Server Room
R&D Access Console
Description
A console used to access nearby research machinery.
Located in R&D and Robotics
R&D Server Control
Description
A console used to choose which consoles have access to upload and download known technologies from the database.
Located in the Server Room
Robotics Control Console
Description
A console used to access linked Cyborgs.
Located in the Research Directors Office
Science Control Console
Description
A console used to manipulate science personnels ID cards.
Located in the Research Directors Office
Slime Control Console
Description
A console used for remotely handling slimes.
Located in the Xenobiology