Research Items: Difference between revisions

From Paradise Station Wiki
Jump to navigation Jump to search
removed usages of Template:Materials
Exosuit Fabricator: added missing medical implants + condensed materials in cyborg upgrades
 
(21 intermediate revisions by 12 users not shown)
Line 6: Line 6:
|}
|}
== Circuit Imprinter ==
== Circuit Imprinter ==
[[File:Circuit_imprinter.png|left]]  This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators.
[[File:Circuit_imprinter.png|left]]  This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators.<div style="height:12px"></div>


<tabs>
<tabs style="width:91%;"><tab name="AI Modules" inline> <!--91% because the tab wouldnt fit otherwise-->
<tab name="AI Modules">
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#64487F' width:150px;                |Name
! style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:AICircuitboard.png]]
![[File:AICircuitboard.png]]
Line 22: Line 21:
|An AI module that allows you to add a single low-priority custom law to an AI.
|An AI module that allows you to add a single low-priority custom law to an AI.
|5 Data Theory<br>4 Materials<br>
|5 Data Theory<br>4 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|{{Materials|Glass=1000|Gold=100}}<br>
|-
|-
![[File:GreenAICircuitboard.png]]
![[File:GreenAICircuitboard.png]]
Line 28: Line 27:
|Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station.
|Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station.
|6 Data Theory<br>4 Materials<br>
|6 Data Theory<br>4 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
![[File:AICircuitboard.png]]
![[File:AICircuitboard.png]]
Line 34: Line 33:
|A dangerous module that instructs an AI to remove all oxygen from the station.
|A dangerous module that instructs an AI to remove all oxygen from the station.
|4 Data Theory<br>2 Biotech<br>4 Materials<br>
|4 Data Theory<br>2 Biotech<br>4 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|{{Materials|Glass=1000|Gold=100}}<br>
|-
|-
![[File:RedAICircuitboard.png]]
![[File:RedAICircuitboard.png]]
Line 40: Line 39:
|Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it.
|Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it.
|5 Data Theory<br>4 Materials<br>
|5 Data Theory<br>4 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|{{Materials|Glass=1000|Gold=100}}<br>
|-
|-
![[File:AICircuitboard.png]]
![[File:AICircuitboard.png]]
Line 46: Line 45:
|Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units.
|Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units.
|5 Data Theory<br>6 Materials<br>
|5 Data Theory<br>6 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
![[File:AICircuitboard.png]]
![[File:AICircuitboard.png]]
Line 52: Line 51:
|A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect.
|A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect.
|3 Data Theory<br>2 Biotech<br>4 Materials<br>
|3 Data Theory<br>2 Biotech<br>4 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|{{Materials|Glass=1000|Gold=100}}<br>
|-
|-
![[File:AICircuitboard.png]]
![[File:AICircuitboard.png]]
Line 58: Line 57:
|Purges all Freeform and Hacked laws from an AI, leaving core laws intact.
|Purges all Freeform and Hacked laws from an AI, leaving core laws intact.
|4 Data Theory<br>6 Materials<br>
|4 Data Theory<br>6 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|{{Materials|Glass=1000|Gold=100}}<br>
|-
|-
![[File:LightBlueAICircuitboard.png]]
![[File:LightBlueAICircuitboard.png]]
Line 64: Line 63:
|A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew.
|A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew.
|3 Data Theory<br>3 Materials<br>
|3 Data Theory<br>3 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|{{Materials|Glass=1000|Gold=100}}<br>
|-
|-
![[File:GreenAICircuitboard.png]]
![[File:GreenAICircuitboard.png]]
Line 70: Line 69:
|A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence.
|A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence.
|3 Data Theory<br>5 Materials<br>
|3 Data Theory<br>5 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
![[File:ClownAICircuitboard.png]]
![[File:ClownAICircuitboard.png]]
Line 76: Line 75:
|A varient of Asimov that allows breakage of laws if doing so is funny
|A varient of Asimov that allows breakage of laws if doing so is funny
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]100 Bananium<br>
|{{Materials|Glass=1000|Bananium=100}}<br>
|-
|-
![[File:BlueAICircuitboard.png]]
![[File:BlueAICircuitboard.png]]
Line 82: Line 81:
|A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible.
|A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible.
|5 Data Theory<br>5 Materials<br>
|5 Data Theory<br>5 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
![[File:GreenAICircuitboard.png]]
![[File:GreenAICircuitboard.png]]
Line 88: Line 87:
|An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans.
|An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans.
|3 Data Theory<br>5 Materials<br>
|3 Data Theory<br>5 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
![[File:RedAICircuitboard.png]]
![[File:RedAICircuitboard.png]]
Line 94: Line 93:
|The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting.
|The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting.
|5 Data Theory<br>5 Materials<br>
|5 Data Theory<br>5 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
![[File:RedAICircuitboard.png]]
![[File:RedAICircuitboard.png]]
Line 100: Line 99:
|For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself.  
|For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself.  
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
![[File:AICircuitboard.png]]
![[File:AICircuitboard.png]]
|Core AI Module (Freeform)
|Core AI Module (Freeform)
|For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself.  
|An AI module that allows you to add a single high-priority custom law to an AI.
|6 Data Theory<br>6 Materials<br>
|6 Data Theory<br>6 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
![[File:RedAICircuitboard.png]]
![[File:RedAICircuitboard.png]]
Line 112: Line 111:
|Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do.
|Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do.
|5 Data Theory<br>2 Illegal<br>5 Materials<br>
|5 Data Theory<br>2 Illegal<br>5 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
</tab>
</tab><tab name="Engineering Machinery" inline>
<tab name="Engineering Machinery">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:150px;                |Name
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#64487F'                              |Description
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
! style='background-color:#64487F; width:200px;'                 |Required Materials
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 128: Line 126:
|The circuit board for a Freezer/Heater.
|The circuit board for a Freezer/Heater.
|3 Data Theory<br>3 Plasma<br>
|3 Data Theory<br>3 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 134: Line 132:
|The circuit board for a SMES.
|The circuit board for a SMES.
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 140: Line 138:
|The circuit board for an emitter.
|The circuit board for an emitter.
|3 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|3 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 146: Line 144:
|The circuit board for a power turbine console.
|The circuit board for a power turbine console.
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 152: Line 150:
|The circuit board for a power turbine.
|The circuit board for a power turbine.
|4 Data Theory<br>4 Power Storage<br>5 Engineering<br>
|4 Data Theory<br>4 Power Storage<br>5 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 158: Line 156:
|The circuit board for a power compressor.
|The circuit board for a power compressor.
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 164: Line 162:
|The circuit board that for a PACMAN-type portable generator.
|The circuit board that for a PACMAN-type portable generator.
|2 Data Theory<br>3 Plasma<br>3 Power Storage<br>3 Engineering<br>
|2 Data Theory<br>3 Plasma<br>3 Power Storage<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 170: Line 168:
|The circuit board that for a MRSPACMAN-type portable generator.
|The circuit board that for a MRSPACMAN-type portable generator.
|3 Data Theory<br>4 Plasma<br>5 Power Storage<br>5 Engineering<br>
|3 Data Theory<br>4 Plasma<br>5 Power Storage<br>5 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 176: Line 174:
|The circuit board that for a SUPERPACMAN-type portable generator.
|The circuit board that for a SUPERPACMAN-type portable generator.
|3 Data Theory<br>4 Power Storage<br>4 Engineering<br>
|3 Data Theory<br>4 Power Storage<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 182: Line 180:
|The circuit board  for a tesla coil.
|The circuit board  for a tesla coil.
|3 Data Theory<br>3 Power Storage<br>3 EM Spectrum<br>
|3 Data Theory<br>3 Power Storage<br>3 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 188: Line 186:
|The circuit board  for a grounding rod.
|The circuit board  for a grounding rod.
|3 Data Theory<br>2 Plasma<br>3 Power Storage<br>3 EM Spectrum<br>
|3 Data Theory<br>2 Plasma<br>3 Power Storage<br>3 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
</tab><tab name="Hydroponics Machinery" inline>
<tab name="Hydroponics Machinery">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:150px;                |Name
! style='background-color:#64487F; width:150px;'                 |Name
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#64487F;'                             |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
! style='background-color:#64487F; width:200px;'                 |Required Materials
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 204: Line 201:
|The circuit board for a seed extractor.
|The circuit board for a seed extractor.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 210: Line 207:
|The circuit board for a Biogenerator.
|The circuit board for a Biogenerator.
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 216: Line 213:
|The circuit board for a Hydroponics Tray.
|The circuit board for a Hydroponics Tray.
|2 Biotech<br>
|2 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 222: Line 219:
|The circuit board for a plant DNA manipulator.
|The circuit board for a plant DNA manipulator.
|4 Data Theory<br>3 Biotech
|4 Data Theory<br>3 Biotech
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
</tab><tab name="Misc Machinery" inline>
<tab name="Misc Machinery">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:150px;                |Name
! style='background-color:#64487F; width:150px;'                 |Name
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#64487F;'                             |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
! style='background-color:#64487F; width:200px;'                 |Required Materials
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
Line 238: Line 234:
|The circuit board for a smartfridge.
|The circuit board for a smartfridge.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 244: Line 240:
|The circuit board for a monkey recycler.
|The circuit board for a monkey recycler.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 250: Line 246:
|The circuit board for a processor.
|The circuit board for a processor.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
Line 256: Line 252:
|The circuit board for a holopad.
|The circuit board for a holopad.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
Line 262: Line 258:
|Allows for the construction of circuit boards used to build a new Arcade Machine.
|Allows for the construction of circuit boards used to build a new Arcade Machine.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 268: Line 264:
|The circuit board for a deep fryer.
|The circuit board for a deep fryer.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
Line 274: Line 270:
|Allows for the construction of circuit boards used to build a new Orion Trail machine.
|Allows for the construction of circuit boards used to build a new Orion Trail machine.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
Line 280: Line 276:
|The circuit board for a claw game.
|The circuit board for a claw game.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:SupplyCircuitboard.png]]
![[File:SupplyCircuitboard.png]]
Line 286: Line 282:
|The circuit board for a Mining Rewards Vendor.
|The circuit board for a Mining Rewards Vendor.
|3 Engineering<br>
|3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:SecurityCircuitboard.png]]
![[File:SecurityCircuitboard.png]]
Line 292: Line 288:
|The circuit board for a recharger.
|The circuit board for a recharger.
|3 Materials<br>3 Power Storage<br>
|3 Materials<br>3 Power Storage<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 298: Line 294:
|The circuit board for a battery recharger.
|The circuit board for a battery recharger.
|3 Materials<br>3 Power Storage<br>
|3 Materials<br>3 Power Storage<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 304: Line 300:
|The circuit board for a gibber.
|The circuit board for a gibber.
|2 Data Theory<br>2 Engineering<br>
|2 Data Theory<br>2 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 310: Line 306:
|The circuit board for a recycler.
|The circuit board for a recycler.
|2 Data Theory<br>2 Engineering<br>
|2 Data Theory<br>2 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 316: Line 312:
|The circuit board for a Microwave.
|The circuit board for a Microwave.
|2 Data Theory<br>2 EM Spectrum<br>
|2 Data Theory<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 322: Line 318:
|The circuit board for an Oven.
|The circuit board for an Oven.
|2 Data Theory<br>2 EM Spectrum<br>
|2 Data Theory<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 328: Line 324:
|The circuit board for a Grill.
|The circuit board for a Grill.
|2 Data Theory<br>2 EM Spectrum<br>
|2 Data Theory<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 334: Line 330:
|The circuit board for a dish drive.
|The circuit board for a dish drive.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 340: Line 336:
|The circuit board for a Candy Maker.
|The circuit board for a Candy Maker.
|2 Data Theory<br>2 EM Spectrum<br>
|2 Data Theory<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:SupplyCircuitboard.png]]
![[File:SupplyCircuitboard.png]]
Line 346: Line 342:
|The circuit board for an Ore Redemption machine.
|The circuit board for an Ore Redemption machine.
|2 Data Theory<br>2 Engineering<br>3 Plasma<br>
|2 Data Theory<br>2 Engineering<br>3 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
Line 352: Line 348:
|The circuit board for a prize counter.
|The circuit board for a prize counter.
|2 Data Theory<br>2 Materials<br>
|2 Data Theory<br>2 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
Line 358: Line 354:
|The circuit board for a Virtual Gameboard.
|The circuit board for a Virtual Gameboard.
|2 Data Theory<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
|Machine Board (Nanotrasen Merchandise Vendor)
|Machine Board (Nanotrasen Merch Vendor)
|The circuit board for a Nanotrasen Merchandise Vendor.
|The circuit board for a NT Merch Vendor.
|None<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
Line 370: Line 366:
|The circuit board for a bottler.
|The circuit board for a bottler.
|2 Data Theory<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 376: Line 372:
|The circuit board for a slot machine.
|The circuit board for a slot machine.
|2 Data Theory<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
</tab><tab name="Subspace Telecomms" inline>
<tab name="Subspace Telecomms">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:150px;                |Name
! style='background-color:#64487F; width:150px;'                 |Name
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#64487F;'                             |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
! style='background-color:#64487F; width:200px;'                 |Required Materials
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 392: Line 387:
|The circuit board for a Telecommunications Core.
|The circuit board for a Telecommunications Core.
|2 Engineering<br>2 Data Theory<br>
|2 Engineering<br>2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 398: Line 393:
||The circuit board for a Telecommunications Relay.
||The circuit board for a Telecommunications Relay.
|2 Engineering<br>2 Bluespace<br>2 Data Theory<br>
|2 Engineering<br>2 Bluespace<br>2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
</tab><tab name="Computer Boards" inline>
<tab name="Computer Boards">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#64487F' width:150px;                |Name
! style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 414: Line 408:
|Allows for the construction of circuit boards used to build new AI cores.
|Allows for the construction of circuit boards used to build new AI cores.
|3 Data Theory<br>
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 420: Line 414:
|Allows for the construction of circuit boards used to build an AI Integrity Restorer.
|Allows for the construction of circuit boards used to build an AI Integrity Restorer.
|4 Data Theory<br>3 EM Spectrum<br>
|4 Data Theory<br>3 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:CommandCircuitboard.png]]
![[File:CommandCircuitboard.png]]
Line 426: Line 420:
|Allows for the construction of circuit boards used to build an AI Upload Console.
|Allows for the construction of circuit boards used to build an AI Upload Console.
|5 Data Theory<br>4 Engineering<br>
|5 Data Theory<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 432: Line 426:
|Allows for the construction of circuit boards used to build an atmosphere alert console..
|Allows for the construction of circuit boards used to build an atmosphere alert console..
|2 Data Theory<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 438: Line 432:
|Allows for the construction of circuit boards used to build an Atmospheric Monitor.
|Allows for the construction of circuit boards used to build an Atmospheric Monitor.
|2 Data Theory<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:SecurityCircuitboard.png]]
![[File:SecurityCircuitboard.png]]
Line 444: Line 438:
|Allows for the construction of circuit boards used to build camera monitors.
|Allows for the construction of circuit boards used to build camera monitors.
|2 Data Theory<br>2 Combat<br>
|2 Data Theory<br>2 Combat<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 450: Line 444:
|Allows for the construction of circuit boards used to build a new Cloning Machine console.
|Allows for the construction of circuit boards used to build a new Cloning Machine console.
|4 Data Theory<br>3 Biotech<br>
|4 Data Theory<br>3 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 456: Line 450:
|Allows for the construction of circuit boards used to build a communications console.
|Allows for the construction of circuit boards used to build a communications console.
|3 Data Theory<br>3 EM Spectrum<br>
|3 Data Theory<br>3 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 462: Line 456:
|Allows for the construction of circuit boards used to build a Crew monitoring computer.
|Allows for the construction of circuit boards used to build a Crew monitoring computer.
|3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br>
|3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:CommandCircuitboard.png]]
![[File:CommandCircuitboard.png]]
Line 468: Line 462:
|Allows for the construction of circuit boards used to build a Cyborg Upload Console.
|Allows for the construction of circuit boards used to build a Cyborg Upload Console.
|5 Data Theory<br>4 Engineering<br>
|5 Data Theory<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 474: Line 468:
|Allows for the construction of circuit boards used to build a new DNA scanning console.
|Allows for the construction of circuit boards used to build a new DNA scanning console.
|2 Data Theory<br>2 Biotech<br>
|2 Data Theory<br>2 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 480: Line 474:
|Allows for the construction of circuit boards used to build a Drone Control console.
|Allows for the construction of circuit boards used to build a Drone Control console.
|4 Data Theory<br>
|4 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 486: Line 480:
|Allows for the construction of circuit boards used to build an exosuit control console.
|Allows for the construction of circuit boards used to build an exosuit control console.
|3 Data Theory<br>
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:CommandCircuitboard.png]]
![[File:CommandCircuitboard.png]]
Line 492: Line 486:
|Allows for the construction of circuit boards used to build an ID computer.
|Allows for the construction of circuit boards used to build an ID computer.
|3 Data Theory<br>
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 498: Line 492:
|Allows for the construction of circuit boards used to build a mech bay power control console.
|Allows for the construction of circuit boards used to build a mech bay power control console.
|3 Data Theory<br>3 Power Storage<br>
|3 Data Theory<br>3 Power Storage<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 504: Line 498:
|Allows for the construction of circuit boards used to build a medical records console.
|Allows for the construction of circuit boards used to build a medical records console.
|2 Data Theory<br>2 Biotech<br>
|2 Data Theory<br>2 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 510: Line 504:
|Allows for the construction of circuit boards used to build a messaging monitor console.
|Allows for the construction of circuit boards used to build a messaging monitor console.
|5 Data Theory<br>
|5 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:SupplyCircuitboard.png]]
![[File:SupplyCircuitboard.png]]
Line 516: Line 510:
|Allows for the construction of circuit boards used to build a mining shuttle console.
|Allows for the construction of circuit boards used to build a mining shuttle console.
|3 Data Theory<br>
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 522: Line 516:
|Allows for the construction of circuit boards used to build an operating computer console.
|Allows for the construction of circuit boards used to build an operating computer console.
|2 Data Theory<br>3 Biotech<br>
|2 Data Theory<br>3 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 528: Line 522:
|Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console.
|Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console.
|3 Data Theory<br>3 Biotech<br>
|3 Data Theory<br>3 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 534: Line 528:
|Allows for the construction of circuit boards used to build a new power monitor
|Allows for the construction of circuit boards used to build a new power monitor
|2 Data Theory<br>2 Power Storage<br>
|2 Data Theory<br>2 Power Storage<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:SecurityCircuitboard.png]]
![[File:SecurityCircuitboard.png]]
Line 540: Line 534:
|Allows for the construction of circuit boards used to build a prisoner management console.
|Allows for the construction of circuit boards used to build a prisoner management console.
|2 Data Theory<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:SecurityCircuitboard.png]]
![[File:SecurityCircuitboard.png]]
Line 546: Line 540:
|Allows for the construction of circuit boards used to build a brig cell management console.
|Allows for the construction of circuit boards used to build a brig cell management console.
|2 Data Theory<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 552: Line 546:
|Allows for the construction of circuit boards used to build a new R&D console.
|Allows for the construction of circuit boards used to build a new R&D console.
|4 Data Theory<br>
|4 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 558: Line 552:
|The circuit board for a R&D Server Control Console
|The circuit board for a R&D Server Control Console
|3 Data Theory<br>
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 564: Line 558:
|Allows for the construction of circuit boards used to build a Robotics Control console.
|Allows for the construction of circuit boards used to build a Robotics Control console.
|4 Data Theory<br>
|4 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:SecurityCircuitboard.png]]
![[File:SecurityCircuitboard.png]]
Line 570: Line 564:
|Allows for the construction of circuit boards used to build a security records console.
|Allows for the construction of circuit boards used to build a security records console.
|2 Data Theory<br>2 Combat<br>
|2 Data Theory<br>2 Combat<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 576: Line 570:
|Allows for the construction of circuit boards used to build a solar control console
|Allows for the construction of circuit boards used to build a solar control console
|2 Data Theory<br>2 Power Storage<br>
|2 Data Theory<br>2 Power Storage<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 582: Line 576:
|Allows for the construction of circuit boards used to build a Supermatter Monitoring Console.
|Allows for the construction of circuit boards used to build a Supermatter Monitoring Console.
|2 Power Storage<br>2 Data Theory<br>
|2 Power Storage<br>2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:SupplyCircuitboard.png]]
![[File:SupplyCircuitboard.png]]
Line 588: Line 582:
|Allows for the construction of circuit boards used to build a supply ordering console.
|Allows for the construction of circuit boards used to build a supply ordering console.
|2 Data Theory<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:SupplyCircuitboard.png]]
![[File:SupplyCircuitboard.png]]
Line 594: Line 588:
|Allows for the construction of circuit boards used to build a supply shuttle console.
|Allows for the construction of circuit boards used to build a supply shuttle console.
|3 Data Theory<br>
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 600: Line 594:
|Allows for the construction of circuit boards used to build a teleporter control console.
|Allows for the construction of circuit boards used to build a teleporter control console.
|3 Data Theory<br>3 Bluespace<br>4 Plasma<br>
|3 Data Theory<br>3 Bluespace<br>4 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 606: Line 600:
|Allows for the construction of circuit boards used to build a general air control computer.
|Allows for the construction of circuit boards used to build a general air control computer.
|3 Data Theory<br>2 EM Spectrum<br>
|3 Data Theory<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 612: Line 606:
|Allows for the construction of circuit boards used to build a large tank control computer.
|Allows for the construction of circuit boards used to build a large tank control computer.
|3 Data Theory<br>2 EM Spectrum<br>
|3 Data Theory<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 618: Line 612:
|Allows for the construction of circuit boards used to build a xenobiology camera console.
|Allows for the construction of circuit boards used to build a xenobiology camera console.
|3 Data Theory<br>3 Biotech<br>
|3 Data Theory<br>3 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
</tab><tab name="Exosuit Modules" inline>
<tab name="Exosuit Modules">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:150px;                |Name
! style='background-color:#64487F; width:150px;'                 |Name
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#64487F;'                             |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
! style='background-color:#64487F; width:200px;'                 |Required Materials
|-
|-
![[File:Mainboard.png]]
![[File:Mainboard.png]]
Line 634: Line 627:
|Allows for the construction of a "Ripley" Central Control module.
|Allows for the construction of a "Ripley" Central Control module.
|2 Data Theory<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 640: Line 633:
|Allows for the construction of a  "Ripley" Peripheral Control module.
|Allows for the construction of a  "Ripley" Peripheral Control module.
|2 Data Theory<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mainboard.png]]
![[File:Mainboard.png]]
Line 646: Line 639:
|Allows for the construction of a "Odysseus" Central Control module.
|Allows for the construction of a "Odysseus" Central Control module.
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 652: Line 645:
|Allows for the construction of a "Odysseus" Peripheral Control module.
|Allows for the construction of a "Odysseus" Peripheral Control module.
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mainboard.png]]
![[File:Mainboard.png]]
Line 658: Line 651:
|Allows for the construction of a "Gygax" Central Control module.
|Allows for the construction of a "Gygax" Central Control module.
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 664: Line 657:
|Allows for the construction of a "Gygax" Peripheral Control module.
|Allows for the construction of a "Gygax" Peripheral Control module.
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 670: Line 663:
|Allows for the construction of a "Gygax" Weapons & Targeting Control module.
|Allows for the construction of a "Gygax" Weapons & Targeting Control module.
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mainboard.png]]
![[File:Mainboard.png]]
Line 676: Line 669:
|Allows for the construction of a "Durand" Central Control module.
|Allows for the construction of a "Durand" Central Control module.
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 682: Line 675:
|Allows for the construction of a "Durand" Peripheral Control module.
|Allows for the construction of a "Durand" Peripheral Control module.
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 688: Line 681:
|Allows for the construction of a "Durand" Weapons & Targeting Control module.
|Allows for the construction of a "Durand" Weapons & Targeting Control module.
|5 Data Theory<br>4 Combat<br>4 Engineering<br>
|5 Data Theory<br>4 Combat<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mainboard.png]]
![[File:Mainboard.png]]
Line 694: Line 687:
|Allows for the construction of a "Phazon" Central Control module.
|Allows for the construction of a "Phazon" Central Control module.
|6 Data Theory<br>6 Materials<br>5 Plasma<br>
|6 Data Theory<br>6 Materials<br>5 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br>
|{{Materials|Glass=1000|Bluespace=100}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 700: Line 693:
|Allows for the construction of a "Phazon" Peripheral Control module.
|Allows for the construction of a "Phazon" Peripheral Control module.
|6 Data Theory<br>5 Bluespace<br>5 Plasma<br>
|6 Data Theory<br>5 Bluespace<br>5 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br>
|{{Materials|Glass=1000|Bluespace=100}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 706: Line 699:
|Allows for the construction of a "Phazon" Weapons & Targeting Control module.
|Allows for the construction of a "Phazon" Weapons & Targeting Control module.
|6 Data Theory<br>5 EM Spectrum<br>5 Plasma<br>
|6 Data Theory<br>5 EM Spectrum<br>5 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br>
|{{Materials|Glass=1000|Bluespace=100}}<br>
|-
|-
![[File:Mainboard.png]]
![[File:Mainboard.png]]
Line 712: Line 705:
|Allows for the construction of a "H.O.N.K" Central Control module.
|Allows for the construction of a "H.O.N.K" Central Control module.
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 718: Line 711:
|Allows for the construction of a "H.O.N.K" Peripheral Control module.
|Allows for the construction of a "H.O.N.K" Peripheral Control module.
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 724: Line 717:
|Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module.
|Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module.
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mainboard.png]]
![[File:Mainboard.png]]
Line 730: Line 723:
|Allows for the construction of a "Reticence" Central Control module.
|Allows for the construction of a "Reticence" Central Control module.
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 736: Line 729:
|Allows for the construction of a "Reticence" Peripheral Control module.
|Allows for the construction of a "Reticence" Peripheral Control module.
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 742: Line 735:
|Allows for the construction of a "Reticence" Weapons & Targeting Control module.
|Allows for the construction of a "Reticence" Weapons & Targeting Control module.
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
</tab><tab name="Medical Machinery" inline>
<tab name="Medical Machinery">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:150px;                |Name
! style='background-color:#64487F; width:150px;'                 |Name
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#64487F;'                             |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
! style='background-color:#64487F; width:200px;'                 |Required Materials
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 758: Line 750:
|The circuit board for a chemical heater.
|The circuit board for a chemical heater.
|2 Data Theory<br>2 Biotech<br>2 Engineering<br>
|2 Data Theory<br>2 Biotech<br>2 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 764: Line 756:
|Allows for the construction of circuit boards used to build a BAll-In-One Grinder.
|Allows for the construction of circuit boards used to build a BAll-In-One Grinder.
|2 Materials<br>2 Biotech<br>2 Data Theory<br>
|2 Materials<br>2 Biotech<br>2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 770: Line 762:
|Allows for the construction of circuit boards used to build a Body Scanner.
|Allows for the construction of circuit boards used to build a Body Scanner.
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 776: Line 768:
|Allows for the construction of circuit boards used to build a Cloning Scanner.
|Allows for the construction of circuit boards used to build a Cloning Scanner.
|4 Data Theory<br>3 Biotech<br>
|4 Data Theory<br>3 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 782: Line 774:
|Allows for the construction of circuit boards used to build a DNA Modifier.
|Allows for the construction of circuit boards used to build a DNA Modifier.
|4 Data Theory<br>3 Biotech<br>
|4 Data Theory<br>3 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 788: Line 780:
|Allows for the construction of circuit boards used to build a Cloning Pod.
|Allows for the construction of circuit boards used to build a Cloning Pod.
|4 Data Theory<br>3 Biotech<br>
|4 Data Theory<br>3 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 794: Line 786:
|Allows for the construction of circuit boards used to build a Cryotube.
|Allows for the construction of circuit boards used to build a Cryotube.
|5 Data Theory<br>3 Biotech<br>4 Engineering<br>3 Plasma<br>
|5 Data Theory<br>3 Biotech<br>4 Engineering<br>3 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 800: Line 792:
|The circuit board for a Chem Dispenser.
|The circuit board for a Chem Dispenser.
|5 Data Theory<br>3 Biotech<br>4 Materials<br>4 Plasma<br>
|5 Data Theory<br>3 Biotech<br>4 Materials<br>4 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 806: Line 798:
|The circuit board for a ChemMaster 3000.
|The circuit board for a ChemMaster 3000.
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 812: Line 804:
|Allows for the construction of circuit boards used to build a Sleeper.
|Allows for the construction of circuit boards used to build a Sleeper.
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
</tab><tab name="Research Machinery" inline>
<tab name="Research Machinery">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:150px;                |Name
! style='background-color:#64487F; width:150px;'                 |Name
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#64487F;'                             |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
! style='background-color:#64487F; width:200px;'                 |Required Materials
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 828: Line 819:
|The circuit board for an Autolathe.
|The circuit board for an Autolathe.
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 834: Line 825:
|The circuit board for a Circuit Imprinter.
|The circuit board for a Circuit Imprinter.
|2 Data Theory<br>2 Engineering<br>
|2 Data Theory<br>2 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 840: Line 831:
|The circuit board for a Cyborg Recharger.
|The circuit board for a Cyborg Recharger.
|3 Power Storage<br>3 Engineering<br>
|3 Power Storage<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 846: Line 837:
|The circuit board for a Destructive Analyzer.
|The circuit board for a Destructive Analyzer.
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 852: Line 843:
|The circuit board for an Exosuit Fabricator.
|The circuit board for an Exosuit Fabricator.
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 858: Line 849:
|The circuit board for a Mech Bay Recharger.
|The circuit board for a Mech Bay Recharger.
|3 Data Theory<br>4 Power Storage<br>3 Engineering<br>
|3 Data Theory<br>4 Power Storage<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Machine Board (E.X.P.E.R.I-MENTOR Board)
|The circuit board for an E.X.P.E.R.I-MENTOR.
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>2 Bluespace<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 870: Line 855:
|The circuit board for a Protolathe.
|The circuit board for a Protolathe.
|2 Data Theory<br>2 Engineering<br>
|2 Data Theory<br>2 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 876: Line 861:
|The circuit board for an R&D Server
|The circuit board for an R&D Server
|3 Data Theory<br>
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
</tab><tab name="Teleportation Machinery" inline>
<tab name="Teleportation Machinery">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:150px;                |Name
! style='background-color:#64487F; width:150px;'                 |Name
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#64487F;'                             |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
! style='background-color:#64487F; width:200px;'                 |Required Materials
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 892: Line 876:
|The circuit board for a quantum telepad.
|The circuit board for a quantum telepad.
|4 Data Theory<br>4 Bluespace<br>3 Plasma<br>4 Engineering<br>
|4 Data Theory<br>4 Bluespace<br>3 Plasma<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 898: Line 882:
|Allows for the construction of circuit boards used to build a Teleportation Hub.
|Allows for the construction of circuit boards used to build a Teleportation Hub.
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 904: Line 888:
|Allows for the construction of circuit boards used to build a Teleporter Station.
|Allows for the construction of circuit boards used to build a Teleporter Station.
|5 Data Theory<br>4 Bluespace<br>4 Plasma<br>4 Engineering<br>
|5 Data Theory<br>4 Bluespace<br>4 Plasma<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 910: Line 894:
|Allows for the construction of circuit boards used to build a Permanent Teleporter.
|Allows for the construction of circuit boards used to build a Permanent Teleporter.
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|}</tab></tabs>
|}</tab></tabs>
Line 1,029: Line 1,013:
![[File:AlienMop.gif]]
![[File:AlienMop.gif]]
| Alien Mop
| Alien Mop
|An advanced mop obtained through Abductor technology.
|An advanced mop obtained through Abductor technology. It never runs out of water.
|5 Materials<br>5 Engineering<br>3 Alientech
|5 Materials<br>5 Engineering<br>3 Alientech
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
Line 1,035: Line 1,019:
![[File:AlienLightreplacer.gif]]
![[File:AlienLightreplacer.gif]]
| Alien Light Replacer
| Alien Light Replacer
|An advanced light replacer obtained through Abductor technology.
|An advanced light replacer obtained through Abductor technology. It can hold twice as many lights as NT's version.
|7 Bluespace<br>5 Materials<br>5 Engineering<br>3 Alientech
|7 Bluespace<br>5 Materials<br>5 Engineering<br>3 Alientech
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
|-
![[File:AlienFlyswatter.gif]]
![[File:Alien Flyswatter.png]]
| Alien Flyswatter
| Alien Flyswatter
|An advanced flyswatter obtained through Abductor technology.
|An advanced flyswatter obtained through Abductor technology. It is twice as powerful.
|5 Combat<br>1 Alientech
|5 Combat<br>1 Alientech
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
Line 1,136: Line 1,120:
|Experimental Mining Charge
|Experimental Mining Charge
|An experimental version of the Industrial Mining Charge with a bigger blast range. Destroys rocks a short time after being placed on them.
|An experimental version of the Industrial Mining Charge with a bigger blast range. Destroys rocks a short time after being placed on them.
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|5 Materials<br>5 Engineering<br>6 Plasma<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]6000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]6000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
|-
Line 1,324: Line 1,308:
[[File:SPRK-12.gif]]
[[File:SPRK-12.gif]]
|SPRK-12 Pistol Parts Kit
|SPRK-12 Pistol Parts Kit
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#SPRK-12 Pistol|SPRK-12 Pistol]].
|A parts kit that can be used on an [[Firearms#Laser Gun|Miniature Laser Gun]] to create a [[Firearms#SPRK-12 Pistol|SPRK-12 Pistol]].
|5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br>
|5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]1500 Plasma<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]1500 Plasma<br>
Line 1,411: Line 1,395:
|7 Combat<br>7 Materials<br>7 Engineering<br>7 Plasma
|7 Combat<br>7 Materials<br>7 Engineering<br>7 Plasma
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>
|-
![[File:'Scylla' Mantis Blade Implant.png]]
|'Scylla' Mantis Blade Implant
|A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons. Capable of prying open doors when both blades are deployed.
|7 Combat<br>7 Materials<br>6 Engineering<br>6 Illegal
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:Diamond.png|32px]]4000 Diamond<br>
|-
|-
</tab>
</tab>
Line 1,580: Line 1,570:
![[File:Alien welding tool.png]]
![[File:Alien welding tool.png]]
|Alien Welding Tool
|Alien Welding Tool
|An Alien variant of a welding tool. Far faster than a normal welding tool, and automatically generates fuel.
|An Alien variant of a welding tool. Far faster than a normal welding tool, reduced flash, and automatically generates fuel.
|5 Engineering<br>5 Plasma<br>4 Alientech<br>
|5 Engineering<br>5 Plasma<br>4 Alientech<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
Line 1,738: Line 1,728:
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
|-
|-
![[File:Arm implant.png]]
![[File:Surgical arm implant.png]]
|Surgical Arm Implant
|Surgical Arm Implant
|A set of surgical tools hidden behind a concealed panel on the user's arm.
|A set of surgical tools hidden behind a concealed panel on the user's arm.
Line 1,744: Line 1,734:
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
![[File:Arm implant.png]]
![[File:Toolset arm implant.png]]
|Toolset Arm Implant
|Toolset Arm Implant
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools.
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools.
Line 1,750: Line 1,740:
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Janitorial arm implant.png]]
|Janitorial Toolset Implant
|Janitorial Toolset Implant
|A set of janitorial tools hidden behind a concealed panel on the user's arm.
|A set of janitorial tools hidden behind a concealed panel on the user's arm.
Line 1,756: Line 1,746:
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Botanical arm implant.png]]
|Botanical Toolset Implant
|Botanical Toolset Implant
|A set of botanical tools hidden behind a concealed panel on the user's arm.
|A set of botanical tools hidden behind a concealed panel on the user's arm.
Line 1,780: Line 1,770:
|[[File:Metal.png|32px]]10000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]10000 Plasma<br>[[File:Diamond.png|32px]]4000 Diamond<br>[[File:BSPoly_crystal.png|32px]]4000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]10000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]10000 Plasma<br>[[File:Diamond.png|32px]]4000 Diamond<br>[[File:BSPoly_crystal.png|32px]]4000 Bluespace Mesh<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Toolset arm implant.png]]
|Abductor Toolset Implant
|Abductor Toolset Implant
|An alien toolset, designed to be installed on subject's arm.
|An alien toolset, designed to be installed on subject's arm.
Line 1,786: Line 1,776:
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Janitorial arm implant.png]]
|Abductor Janitorial Toolset Implant
|Abductor Janitorial Toolset Implant
|An alien janitorial toolset, designed to be installed on the subject's arm.
|An alien janitorial toolset, designed to be installed on the subject's arm.
Line 1,793: Line 1,783:
|-
|-
|-
|-
![[File:Arm_implant.png]]
![[File:Surgical arm implant.png]]
|Abductor Surgical Toolset Implant
|Abductor Surgical Toolset Implant
|An alien surgical toolset, designed to be installed on the subject's arm.
|An alien surgical toolset, designed to be installed on the subject's arm.
Line 1,817: Line 1,807:
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:Meson eyes implant.png]]
|Meson scanner implant
|Meson scanner implant
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
Line 1,823: Line 1,813:
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:Thermal eyes implant.png]]
|Thermals Implant
|Thermals Implant
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
Line 2,003: Line 1,993:
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
|-
![[File:Arm_implant.png]]
![[File:CNS_rebooter.png]]
|Wire Interface Implant
|Wire Interface Implant
|A small arm implant containing an advanced screwdriver, wirecutters, and multitool designed for engineers and on-the-field machine modification. The multitool shows the functions of wires when hacking. Actually legal, despite what the name may make you think.  
|A small brain implant that shows the functions of wires when hacking.
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:X-ray eyes implant.png]]
|X-ray Implant
|X-ray Implant
|These cybernetic eyes will give you X-ray vision. Blinking is futile.
|These cybernetic eyes will give you X-ray vision. Blinking is futile.
Line 2,032: Line 2,022:
|5 Materials<br>5 Combat<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br>
|5 Materials<br>5 Combat<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:'Scylla' Mantis Blade Implant.png]]
|'Scylla' Mantis Blade Implant
|A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons. Capable of prying open doors when both blades are deployed.
|7 Combat<br>7 Materials<br>6 Engineering<br>6 Illegal
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:Diamond.png|32px]]4000 Diamond<br>
|-
|-
</tab>
</tab>
Line 2,279: Line 2,275:
== Exosuit Fabricator ==
== Exosuit Fabricator ==


[[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.
[[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.<div style="height:12px"></div>
 
<tabs style="width:96%;"><tab name="Cyborg" inline>
<tabs>
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
<tab name="Cyborg">
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
| style='background-color:#64487F; width:64px;'                 |Icon
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#64487F' width:64px;                  |Icon
| style='background-color:#64487F;'                             |Description
! style='background-color:#64487F' width:150px;                |Name
| style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! class="unsortable" style='background-color:#64487F'           |Description
| style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Cyborg endoskeleton.png]]
![[File:Cyborg endoskeleton.png]]
Line 2,295: Line 2,289:
|A complex metal backbone with standard limb sockets and pseudomuscle anchors.
|A complex metal backbone with standard limb sockets and pseudomuscle anchors.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|{{Materials|Metal=15000}}<br>
|-
|-
![[File:Cyborg Torso.png]]
![[File:Cyborg Torso.png]]
Line 2,301: Line 2,295:
|A heavily reinforced case containing cyborg logic boards, with space for a standard power cell.
|A heavily reinforced case containing cyborg logic boards, with space for a standard power cell.
|None<br>
|None<br>
|[[File:Metal.png|32px]]40000 Metal<br>
|{{Materials|Metal=40000}}<br>
|-
|-
![[File:Cyborg Head.png]]
![[File:Cyborg Head.png]]
Line 2,307: Line 2,301:
|A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals.
|A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals.
|None<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>  
|{{Materials|Metal=5000}}<br>
|-
|-
![[File:Cyborg Left Arm.png]]
![[File:Cyborg Left Arm.png]]
Line 2,313: Line 2,307:
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|{{Materials|Metal=10000}}<br>
|-
|-
![[File:Cyborg Right Arm.png]]
![[File:Cyborg Right Arm.png]]
Line 2,319: Line 2,313:
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|{{Materials|Metal=10000}}<br>
|-
|-
![[File:Robotleg.png]]
![[File:Robotleg.png]]
Line 2,325: Line 2,319:
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|{{Materials|Metal=10000}}<br>
|-
|-
![[File:Cyborg Right Leg.png]]
![[File:Cyborg Right Leg.png]]
Line 2,331: Line 2,325:
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|{{Materials|Metal=10000}}<br>
|-
|-
</tab>
</tab><tab name="Cyborg Repair" inline>
<tab name="Cyborg Repair">
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:64px;                  |Icon
| style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#64487F' width:150px;                |Name
| style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#64487F'           |Description
| style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Cyborg Binary Comms Device.png]]
Line 2,347: Line 2,340:
|Allows for Cyborgs to Communicate in binary.
|Allows for Cyborgs to Communicate in binary.
|None<br>
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Metal=2500|Glass=1000}}<br>
|-
|-
![[File:Cyborg Radio.png]]
![[File:Cyborg Radio.png]]
Line 2,353: Line 2,346:
|A radio for cyborgs.
|A radio for cyborgs.
|None<br>
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Metal=2500|Glass=1000}}<br>
|-
|-
![[File:Actuator.png]]
![[File:Actuator.png]]
Line 2,359: Line 2,352:
|An actuator for Cyborgs.
|An actuator for Cyborgs.
|None<br>
|None<br>
|[[File:Metal.png|32px]]3500 Metal<br>
|{{Materials|Metal=3500}}<br>
|-
|-
![[File:Cyborg diag unit.png]]
![[File:Cyborg diag unit.png]]
Line 2,365: Line 2,358:
|A diagnosis unit for cyborgs.
|A diagnosis unit for cyborgs.
|None<br>
|None<br>
|[[File:Metal.png|32px]]3500 Metal<br>
|{{Materials|Metal=3500}}<br>
|-
|-
![[File:Cyborg Camera.png]]
![[File:Cyborg Camera.png]]
Line 2,371: Line 2,364:
|The eyes of a cyborg.
|The eyes of a cyborg.
|None<br>
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Metal=2500|Glass=1000}}<br>
|-
|-
![[File:Cyborg armor.png]]
![[File:Cyborg armor.png]]
Line 2,377: Line 2,370:
|Armor designed for cyborgs.
|Armor designed for cyborgs.
|None<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|{{Materials|Metal=5000}}<br>
|-
|-
</tab>
</tab><tab name="MODsuit Construction" inline>
<tab name="MODsuit Construction">
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:64px;                  |Icon
| style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#64487F' width:150px;                |Name
| style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#64487F'           |Description
| style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mod Shell.png]]
![[File:Mod Shell.png]]
Line 2,393: Line 2,385:
|A 'Cybersun Industries' designed shell for a Modular Suit.
|A 'Cybersun Industries' designed shell for a Modular Suit.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|{{Materials|Metal=10000|Plasma=5000}}<br>
|-
|-
![[File:Mod Helmet.png]]
![[File:Mod Helmet.png]]
Line 2,399: Line 2,391:
|A 'Cybersun Industries' designed helmet for a Modular Suit.
|A 'Cybersun Industries' designed helmet for a Modular Suit.
|None<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|{{Materials|Metal=5000}}<br>
|-
|-
![[File:Mod Chestplate.png]]
![[File:Mod Chestplate.png]]
Line 2,405: Line 2,397:
|A 'Cybersun Industries' designed chestplate for a Modular Suit.
|A 'Cybersun Industries' designed chestplate for a Modular Suit.
|None<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|{{Materials|Metal=5000}}<br>
|-
|-
![[File:Mod Gauntlets.png]]
![[File:Mod Gauntlets.png]]
Line 2,411: Line 2,403:
|'Cybersun Industries' designed gauntlets for a Modular Suit.
|'Cybersun Industries' designed gauntlets for a Modular Suit.
|None<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|{{Materials|Metal=5000}}<br>
|-
|-
![[File:Mod Boots.png]]
![[File:Mod Boots.png]]
Line 2,417: Line 2,409:
|'Cybersun Industries' designed boots for a Modular Suit.
|'Cybersun Industries' designed boots for a Modular Suit.
|None<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|{{Materials|Metal=5000}}<br>
|-
|-
![[File:Mod Standard Plating.png]]
![[File:Mod Standard Plating.png]]
Line 2,423: Line 2,415:
|External plating used to finish a MOD control unit.
|External plating used to finish a MOD control unit.
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|{{Materials|Metal=6000|Glass=3000|Plasma=1000}}<br>
|-
|-
![[File:Mod Engineering Plating.png]]
![[File:Mod Engineering Plating.png]]
Line 2,429: Line 2,421:
|An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic.
|An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic.
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|{{Materials|Metal=6000|Glass=1000|Gold=1000|Plasma=1000}}<br>
|-
|-
![[File:Mod Atmospheric Plating.png]]
![[File:Mod Atmospheric Plating.png]]
Line 2,435: Line 2,427:
|An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit.
|An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit.
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|{{Materials|Metal=6000|Glass=1000|Titanium=2000|Plasma=1000}}<br>
|-
|-
![[File:Mod Medical Plating.png]]
![[File:Mod Medical Plating.png]]
Line 2,441: Line 2,433:
|A lightweight suit by DeForest Medical Corporation, allows for easier movement.
|A lightweight suit by DeForest Medical Corporation, allows for easier movement.
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|{{Materials|Metal=6000|Glass=1000|Silver=2000|Plasma=1000}}<br>
|-
|-
![[File:Mod Security Plating.png]]
![[File:Mod Security Plating.png]]
Line 2,447: Line 2,439:
|A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity.
|A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity.
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Uranium.png|32px]]2000 Uranium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|{{Materials|Metal=6000|Glass=1000|Uranium=2000|Plasma=1000}}<br>
|-
|-
![[File:Mod Cosmohonk Plating.png]]
![[File:Mod Cosmohonk Plating.png]]
|MOD Cosmohonk Plating
|MOD Cosmohonk Plating
|A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost.
|A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost.
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]2000 Bananium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|{{Materials|Metal=6000|Glass=1000|Bananium=2000|Plasma=1000}}<br>
|-
|-
![[File:Mod Skin Applier.png]]
![[File:Mod Skin Applier.png]]
Line 2,459: Line 2,451:
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits.
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits.
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|{{Materials|Metal=6000|Glass=3000|Plasma=1000}}<br>
|-
|-
![[File:Mod Skin Applier.png]]
![[File:Mod Skin Applier.png]]
Line 2,465: Line 2,457:
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man?
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man?
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|{{Materials|Metal=6000|Glass=3000|Plasma=1000}}<br>
|-
|-
</tab>
</tab><tab name="MODsuit Modules" inline>
<tab name="MODsuit Modules">
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:64px;                  |Icon
| style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#64487F' width:150px;                |Name
| style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#64487F'           |Description
| style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mod Storage.png]]
![[File:Mod Storage.png]]
|Storage Module
|Storage Module
|What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs.
|What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs.
|None<br>
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|{{Materials|Metal=2500|Glass=1000}}<br>
|-
|-
![[File:Mod Extended Storage.png]]
![[File:Mod Extended Storage.png]]
Line 2,487: Line 2,478:
|Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling."
|Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling."
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Uranium.png|32px]]10000 Uranium<br>
|{{Materials|Metal=2500|Uranium=10000}}<br>
|-
|-
![[File:Mod Syndicate Storage.png]]
![[File:Mod Syndicate Storage.png]]
Line 2,493: Line 2,484:
|A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage.
|A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage.
|7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br>
|7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br>
|[[File:Metal.png|32px]]1200 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|{{Materials|Metal=1200|Glass=2000|Silver=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br>
|-
|-
![[File:Mod Medical Visor.png]]
![[File:Mod Medical Visor.png]]
Line 2,499: Line 2,490:
|A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you.
|A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you.
|5 Materials<br>4 Programming<br>4 Biotech<br>
|5 Materials<br>4 Programming<br>4 Biotech<br>
|[[File:Silver.png|32px]]2500 Silver<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Silver=2500|Glass=5000}}<br>
|-
|-
![[File:Mod Diagnostic Visor.png]]
![[File:Mod Diagnostic Visor.png]]
Line 2,505: Line 2,496:
|A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you.
|A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you.
|5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br>
|5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br>
|[[File:Gold.png|32px]]2500 Gold<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Gold=2500|Glass=5000}}<br>
|-
|-
![[File:Mod Security Visor.png]]
![[File:Mod Security Visor.png]]
Line 2,511: Line 2,502:
|A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you.
|A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you.
|5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br>
|5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br>
|[[File:Titanium.png|32px]]2500 Titanium<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Titanium=2500|Glass=5000}}<br>
|-
|-
![[File:Mod Meson Visor.png]]
![[File:Mod Meson Visor.png]]
Line 2,517: Line 2,508:
|A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you.
|A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you.
|4 Materials<br>4 Biotech<br>4 Engineering<br>
|4 Materials<br>4 Biotech<br>4 Engineering<br>
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Uranium=2500|Glass=5000}}<br>
|-
|-
![[File:Mod Welding Protection.png]]
![[File:Mod Welding Protection.png]]
Line 2,523: Line 2,514:
|A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.
|A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.
|4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br>
|4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Metal=2500|Glass=5000}}<br>
|-
|-
![[File:Mod T-Ray Scanner.png]]
![[File:Mod T-Ray Scanner.png]]
Line 2,529: Line 2,520:
|A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work.
|A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work.
|2 Materials<br>2 Engineering<br>
|2 Materials<br>2 Engineering<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Metal=2500|Glass=5000}}<br>
|-
|-
![[File:Mod Cloak.png]]
![[File:Mod Cloak.png]]
Line 2,535: Line 2,526:
|A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen.
|A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen.
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|{{Materials|Metal=12000|Glass=2000|Silver=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br>
|-
|-
![[File:Mod Ion Jetpack.png]]
![[File:Mod Ion Jetpack.png]]
Line 2,541: Line 2,532:
|A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits.
|A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits.
|7 Materials<br>7 EM Spectrum<br>7 Engineering<br>
|7 Materials<br>7 EM Spectrum<br>7 Engineering<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Glass<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|{{Materials|Metal=12500|Glass=12000|Gold=2500|Plasma=5000}}<br>
|-
|-
![[File:Mod Magnetic Stability.png]]
![[File:Mod Magnetic Stability.png]]
Line 2,547: Line 2,538:
|These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps.
|These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps.
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold
|{{Materials|Metal=4500|Silver=1500|Gold=2500}}<br>
|-
|-
![[File:Mod Radiation Protection.png]]
![[File:Mod Radiation Protection.png]]
Line 2,553: Line 2,544:
|A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection.
|A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection.
|4 Materials<br>4 EM Spectrum<br>5 Combat<br>
|4 Materials<br>4 EM Spectrum<br>5 Combat<br>
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Uranium=2500|Glass=5000}}<br>
|-
|-
![[File:Mod EMP Shield.png]]
![[File:Mod EMP Shield.png]]
Line 2,559: Line 2,550:
|A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so.
|A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so.
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br>
|-
|-
![[File:Mod Flashlight.png]]
![[File:Mod Flashlight.png]]
Line 2,565: Line 2,556:
|A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown.
|A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown.
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Metal=2500|Glass=5000}}<br>
|-
|-
![[File:Mod Emergency Tether.png]]
![[File:Mod Emergency Tether.png]]
Line 2,571: Line 2,562:
|A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers.
|A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers.
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold
|{{Materials|Metal=4500|Silver=1500|Gold=2500}}<br>
|-
|-
![[File:Mod Reagent Scanner.png]]
![[File:Mod Reagent Scanner.png]]
|Reagent Scanner Module
|Reagent Scanner Module
|A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavors, so that's up to you.
|A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you.
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Metal=2500|Glass=5000}}<br>
|-
|-
![[File:Mod Internal GPS.png]]
![[File:Mod Internal GPS.png]]
Line 2,583: Line 2,574:
|This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you.
|This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you.
|2 Materials<br>2 Bluespace<br>
|2 Materials<br>2 Bluespace<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Metal=2500|Glass=5000}}<br>
|-
|-
![[File:Mod Thermal Regulator.png]]
![[File:Mod Thermal Regulator.png]]
Line 2,589: Line 2,580:
|Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot.
|Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot.
|3 Materials<br>3 Plasma<br>2 EM Spectrum<br>
|3 Materials<br>3 Plasma<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Metal=2500|Glass=5000}}<br>
|-
|-
![[File:Mod Injector.png]]
![[File:Mod Injector.png]]
Line 2,595: Line 2,586:
|A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours.
|A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours.
|4 Biotech<br>6 Materials<br>5 EM Spectrum<br>
|4 Biotech<br>6 Materials<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Metal=2500|Glass=5000}}<br>
|-
|-
![[File:Mod Defibrillator.png]]
![[File:Mod Defibrillator.png]]
Line 2,601: Line 2,592:
|A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it.
|A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it.
|7 Materials<br>7 Biotech<br>6 Power Storage<br>
|7 Materials<br>7 Biotech<br>6 Power Storage<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|{{Materials|Metal=10000|Glass=4000|Silver=2000}}<br>
|-
|-
![[File:Mod Bike Horn.png]]
![[File:Mod Bike Horn.png]]
Line 2,607: Line 2,598:
|A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound.
|A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound.
|3 Programming<br>3 Materials<br>
|3 Programming<br>3 Materials<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br>
|{{Materials|Metal=2500|Bananium=2000}}<br>
|-
|-
![[File:Mod Waddle.png]]
![[File:Mod Waddle.png]]
Line 2,613: Line 2,604:
|Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step.
|Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step.
|3 Programming<br>3 Materials<br>
|3 Programming<br>3 Materials<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br>
|{{Materials|Metal=2500|Bananium=2000}}<br>
|-
|-
![[File:Mod Crate Clamp.png]]
![[File:Mod Crate Clamp.png]]
Line 2,619: Line 2,610:
|A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more.
|A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more.
|3 Programming<br>3 Materials<br>
|3 Programming<br>3 Materials<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Metal=2500|Glass=5000}}<br>
|-
|-
![[File:Mod Drill.png]]
![[File:Mod Drill.png]]
Line 2,625: Line 2,616:
|An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens.
|An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens.
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br>
|{{Materials|Metal=12500|Diamond=4000}}<br>
|-
|-
![[File:Mod Ore Bag.png]]
![[File:Mod Ore Bag.png]]
Line 2,631: Line 2,622:
|An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries.
|An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries.
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Metal=2500|Glass=5000}}<br>
|-
|-
![[File:Mod DNA Lock.png]]
![[File:Mod DNA Lock.png]]
Line 2,637: Line 2,628:
|A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed.
|A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed.
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br>
|{{Materials|Metal=12500|Diamond=4000}}<br>
|-
|-
![[File:Mod Holster.png]]
![[File:Mod Holster.png]]
Line 2,643: Line 2,634:
|Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh.
|Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh.
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Metal=2500|Glass=5000}}<br>
|-
|-
![[File:Mod Active Sonar.png]]
![[File:Mod Active Sonar.png]]
Line 2,649: Line 2,640:
|Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for.
|Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for.
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br>
|-
|-
![[File:Mod Pathfinder.png]]
![[File:Mod Pathfinder.png]]
Line 2,655: Line 2,646:
|This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes.
|This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes.
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br>
|-
|-
![[File:Mod Plasma Stabilizer.png]]
![[File:Mod Plasma Stabilizer.png]]
Line 2,661: Line 2,652:
|This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes.
|This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes.
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|{{Materials|Metal=10000|Glass=4000|Silver=2000}}<br>
|-
|-
![[File:Mod Smoke Grenade.png]]
![[File:Mod Smoke Grenade.png]]
Line 2,667: Line 2,658:
|A module that dispenses primed smoke grenades to disperse crowds.
|A module that dispenses primed smoke grenades to disperse crowds.
|5 Materials<br>6 Engineering<br>2 Illegal<br>
|5 Materials<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12050 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br>
|-
|-
![[File:Mod Plate Compression.png]]
![[File:Mod Plate Compression.png]]
Line 2,673: Line 2,664:
|A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit.
|A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit.
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br>
|-
|-
![[File:Mod Status Readout.png]]
![[File:Mod Status Readout.png]]
Line 2,679: Line 2,670:
|A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits.
|A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits.
|5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br>
|5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Silver<br>[[File:Silver.png|32px]]2000 Silver<br>
|{{Materials|Metal=10000|Glass=4000|Silver=2000}}<br>
|-
|-
![[File:Mod Teleporter.png]]
![[File:Mod Teleporter.png]]
Line 2,685: Line 2,676:
|A module that uses a bluespace core to let the user transport their particles elsewhere.
|A module that uses a bluespace core to let the user transport their particles elsewhere.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br>
|-
|-
![[File:Mod Kinesis.png]]
![[File:Mod Kinesis.png]]
Line 2,691: Line 2,682:
|A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well.
|A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br>
|-
|-
![[File:Mod Firewall.png]]
![[File:Mod Firewall.png]]
Line 2,697: Line 2,688:
|A module that uses a pyroclastic core to make immolating dropwalls.
|A module that uses a pyroclastic core to make immolating dropwalls.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br>
|-
|-
![[File:Mod Arc-Shield.png]]
![[File:Mod Arc-Shield.png]]
Line 2,703: Line 2,694:
|A module that uses a flux core to project an unstable protective shield.
|A module that uses a flux core to project an unstable protective shield.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br>
|-
|-
![[File:Mod Vortex Shotgun.png]]
![[File:Mod Vortex Shotgun.png]]
Line 2,709: Line 2,700:
|A module that uses a vortex core to rend the fabric of space time in front of it.
|A module that uses a vortex core to rend the fabric of space time in front of it.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br>
|-
|-
![[File:Mod Cryogrenade.png]]
![[File:Mod Cryogrenade.png]]
Line 2,715: Line 2,706:
|A module that uses a cryogenic core to make freezing grenades.
|A module that uses a cryogenic core to make freezing grenades.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br>
|-
|-
</tab>
</tab><tab name="Ripley" inline>
<tab name="Ripley">
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:64px;                  |Icon
| style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#64487F' width:150px;                |Name
| style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#64487F'           |Description
| style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mech Chassis.png]]
![[File:Mech Chassis.png]]
Line 2,731: Line 2,721:
|The chassis of an APLU Ripley.
|The chassis of an APLU Ripley.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|{{Materials|Metal=20000}}<br>
|-
|-
![[File:Ripley Torso.png]]
![[File:Ripley Torso.png]]
Line 2,737: Line 2,727:
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
|{{Materials|Metal=20000|Glass=7500}}<br>
|-
|-
![[File:Ripley Left arm.png]]
![[File:Ripley Left arm.png]]
Line 2,743: Line 2,733:
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|{{Materials|Metal=15000}}<br>
|-
|-
![[File:Ripley Right arm.png]]
![[File:Ripley Right arm.png]]
Line 2,749: Line 2,739:
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|{{Materials|Metal=15000}}<br>
|-
|-
![[File:Ripley Left leg.png]]
![[File:Ripley Left leg.png]]
Line 2,755: Line 2,745:
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|{{Materials|Metal=15000}}<br>
|-
|-
![[File:Ripley Right leg.png]]
![[File:Ripley Right leg.png]]
Line 2,761: Line 2,751:
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|{{Materials|Metal=15000}}<br>
|-
|-
</tab>
</tab><tab name="Firefighter" inline>
<tab name="Firefighter">
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:64px;                  |Icon
| style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#64487F' width:150px;                |Name
| style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#64487F'           |Description
| style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mech Chassis.png]]
![[File:Mech Chassis.png]]
Line 2,777: Line 2,766:
|The chassis of a Firefighter APLU.
|The chassis of a Firefighter APLU.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|{{Materials|Metal=20000}}<br>
|-
|-
![[File:Ripley Torso.png]]
![[File:Ripley Torso.png]]
Line 2,783: Line 2,772:
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
|{{Materials|Metal=20000|Glass=7500}}<br>
|-
|-
![[File:Ripley Left arm.png]]
![[File:Ripley Left arm.png]]
Line 2,789: Line 2,778:
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|{{Materials|Metal=15000}}<br>
|-
|-
![[File:Ripley Right arm.png]]
![[File:Ripley Right arm.png]]
Line 2,795: Line 2,784:
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|{{Materials|Metal=15000}}<br>
|-
|-
![[File:Ripley Left leg.png]]
![[File:Ripley Left leg.png]]
Line 2,801: Line 2,790:
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|{{Materials|Metal=15000}}<br>
|-
|-
![[File:Ripley Right leg.png]]
![[File:Ripley Right leg.png]]
Line 2,807: Line 2,796:
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|{{Materials|Metal=15000}}<br>
|-
|-
</tab>
</tab><tab name="Odysseus" inline>
<tab name="Odysseus">
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:64px;                  |Icon
| style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#64487F' width:150px;                |Name
| style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#64487F'           |Description
| style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mech_Chassis.png]]
![[File:Mech_Chassis.png]]
Line 2,823: Line 2,811:
|The chassis of an Odysseus
|The chassis of an Odysseus
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|{{Materials|Metal=20000}}<br>
|-
|-
![[File:Odysseus Torso.png]]
![[File:Odysseus Torso.png]]
Line 2,829: Line 2,817:
|The torso of the Odysseus. Contains power unit, processing core and life support systems.
|The torso of the Odysseus. Contains power unit, processing core and life support systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]12000 Metal<br>
|{{Materials|Metal=12000}}<br>
|-
|-
![[File:Odysseus head.png]]
![[File:Odysseus head.png]]
Line 2,835: Line 2,823:
|The head of the Odysseus mech.
|The head of the Odysseus mech.
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|{{Materials|Metal=6000|Glass=10000}}<br>
|-
|-
![[File:Odysseus Left arm.png]]
![[File:Odysseus Left arm.png]]
Line 2,841: Line 2,829:
|An Odysseus left arm. Data and power sockets are compatible with most exosuit tools.
|An Odysseus left arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>
|{{Materials|Metal=6000}}<br>
|-
|-
![[File:Odysseus Right arm.png]]
![[File:Odysseus Right arm.png]]
Line 2,847: Line 2,835:
|An Odysseus right arm. Data and power sockets are compatible with most exosuit tools.
|An Odysseus right arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>
|{{Materials|Metal=6000}}<br>
|-
|-
![[File:Odysseus Left leg.png]]
![[File:Odysseus Left leg.png]]
Line 2,853: Line 2,841:
|An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems.
|An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]7000 Metal<br>
|{{Materials|Metal=7000}}<br>
|-
|-
![[File:Odysseus Right leg.png]]
![[File:Odysseus Right leg.png]]
Line 2,859: Line 2,847:
|A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems.
|A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]7000 Metal<br>
|{{Materials|Metal=7000}}<br>
|-
|-
</tab>
</tab><tab name="Nkarrdem" inline> <!-- To be added later, Nkarrdem Mech Parts -->
<tab name="Gygax">
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
| style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F' width:150px;                |Name
| style='background-color:#64487F;'                              |Description
! class="unsortable" style='background-color:#64487F'           |Description
| style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:Mech_Chassis.png]]
|Exosuit Chassis ("Nkarrdem")
|The chassis of a Nkarrdem
|None<br>
|{{Materials|Metal=20000}}<br>
|-
![[File:Odysseus Torso.png]]
|Exosuit Torso ("Nkarrdem")
|The torso of the Nkarrdem. Contains power unit, processing core and life support systems.
|None<br>
|{{Materials|Metal=12000}}<br>
|-
![[File:Odysseus head.png]]
|Exosuit Head ("Nkarrdem")
|The head of the Nkarrdem mech.
|None<br>
|{{Materials|Metal=6000|Glass=10000}}<br>
|-
![[File:Odysseus Left arm.png]]
|Exosuit Left Arm ("Nkarrdem")
|An Nkarrdem left arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|{{Materials|Metal=6000}}<br>
|-
![[File:Odysseus Right arm.png]]
|Exosuit Right Arm ("Nkarrdem")
|An Nkarrdem right arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|{{Materials|Metal=6000}}<br>
|-
![[File:Odysseus Left leg.png]]
|Exosuit Left Leg ("Nkarrdem")
|An Nkarrdem left leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|{{Materials|Metal=12000}}<br>
|-
![[File:Odysseus Right leg.png]]
|Exosuit Right leg ("Nkarrdem")
|A Nkarrdem right leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|{{Materials|Metal=12000}}<br>
|}
</tab><tab name="Gygax" inline>
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
| style='background-color:#64487F; width:64px;'                 |Icon
| style='background-color:#64487F; width:150px;'                 |Name
| style='background-color:#64487F;'                             |Description
| style='background-color:#64487F; width:150px;'                 |Required Tech Levels
| style='background-color:#64487F; width:200px;'                 |Required Materials
|-
|-
![[File:Mech_Chassis.png]]
![[File:Mech_Chassis.png]]
Line 2,875: Line 2,913:
|The chassis of a Gygax.
|The chassis of a Gygax.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|{{Materials|Metal=20000}}<br>
|-
|-
![[File:Gygax Torso.png]]
![[File:Gygax Torso.png]]
Line 2,881: Line 2,919:
|The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot.
|The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|{{Materials|Metal=20000|Glass=10000|Diamond=2000}}<br>
|-
|-
![[File:Gygax Head.png]]
![[File:Gygax Head.png]]
Line 2,887: Line 2,925:
|A Gygax head. Houses advanced surveillance and targeting sensors.
|A Gygax head. Houses advanced surveillance and targeting sensors.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|{{Materials|Metal=10000|Glass=5000|Diamond=2000}}<br>
|-
|-
![[File:Gygax Left Arm.png]]
![[File:Gygax Left Arm.png]]
Line 2,893: Line 2,931:
|A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|{{Materials|Metal=15000|Diamond=1000}}<br>
|-
|-
![[File:Gygax Right Arm.png]]
![[File:Gygax Right Arm.png]]
Line 2,899: Line 2,937:
|A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|{{Materials|Metal=15000|Diamond=1000}}<br>
|-
|-
![[File:Gygax Left leg.png]]
![[File:Gygax Left leg.png]]
Line 2,905: Line 2,943:
|A Gygax Left leg. Contains advanced servodrives and stabilization systems.
|A Gygax Left leg. Contains advanced servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|{{Materials|Metal=15000|Diamond=2000}}<br>
|-
|-
![[File:Gygax Right leg.png]]
![[File:Gygax Right leg.png]]
Line 2,911: Line 2,949:
|A Gygax Right leg. Contains advanced servodrives and stabilization systems.
|A Gygax Right leg. Contains advanced servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>2000 Diamond<br>
|{{Materials|Metal=15000|Diamond=2000}}<br>
|-
|-
![[File:Gygax Armor.png]]
![[File:Gygax Armor.png]]
Line 2,917: Line 2,955:
|Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly.
|Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br>
|{{Materials|Metal=15000|Diamond=1000|Titanium=10000}}<br>
|-
|-
</tab>
</tab><tab name="Durand" inline>
<tab name="Durand">
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:64px;                  |Icon
| style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#64487F' width:150px;                |Name
| style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#64487F'           |Description
| style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mech_Chassis.png]]
![[File:Mech_Chassis.png]]
Line 2,933: Line 2,970:
|The chassis of a Durand
|The chassis of a Durand
|None<br>
|None<br>
|[[File:Metal.png|32px]]25000 Metal<br>
|{{Materials|Metal=25000}}<br>
|-
|-
![[File:Durand Torso.png]]
![[File:Durand Torso.png]]
Line 2,939: Line 2,976:
|The torso of the Durand. Contains power unit, processing core and life support systems.
|The torso of the Durand. Contains power unit, processing core and life support systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br>
|{{Materials|Metal=25000|Glass=10000|Silver=10000}}<br>
|-
|-
![[File:Durand Head.png]]
![[File:Durand Head.png]]
Line 2,945: Line 2,982:
|A Durand head. Houses advanced surveillance and targeting sensors.
|A Durand head. Houses advanced surveillance and targeting sensors.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|{{Materials|Metal=10000|Glass=15000|Silver=2000}}<br>
|-
|-
![[File:Durand Left arm.png]]
![[File:Durand Left arm.png]]
Line 2,951: Line 2,988:
|A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|{{Materials|Metal=10000|Silver=4000}}<br>
|-
|-
![[File:Durand Right Arm.png]]
![[File:Durand Right Arm.png]]
Line 2,957: Line 2,994:
|A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|{{Materials|Metal=10000|Silver=4000}}<br>
|-
|-
![[File:Durand Left leg.png]]
![[File:Durand Left leg.png]]
Line 2,963: Line 3,000:
|A Durand Left leg. Contains complex servodrives and stabilization systems.
|A Durand Left leg. Contains complex servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|{{Materials|Metal=15000|Silver=4000}}<br>
|-
|-
![[File:Durand Right leg.png]]
![[File:Durand Right leg.png]]
Line 2,969: Line 3,006:
|A Durand Right leg. Contains complex servodrives and stabilziation systems.
|A Durand Right leg. Contains complex servodrives and stabilziation systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|{{Materials|Metal=15000|Silver=4000}}<br>
|-
|-
![[File:Durand Armor.png]]
![[File:Durand Armor.png]]
Line 2,975: Line 3,012:
|Durand Armor plating. This layered composite armor is heavy, but extremely durable.
|Durand Armor plating. This layered composite armor is heavy, but extremely durable.
|None<br>
|None<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|{{Materials|Metal=30000|Uranium=25000|Titanium=20000}}<br>
|-
|-
</tab>
</tab><tab name="H.O.N.K" inline>
<tab name="H.O.N.K">
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:64px;                  |Icon
| style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#64487F' width:150px;                |Name
| style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#64487F'           |Description
| style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mech_Chassis.png]]
![[File:Mech_Chassis.png]]
Line 2,991: Line 3,027:
|The chassis of a H.O.N.K Mech.
|The chassis of a H.O.N.K Mech.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|{{Materials|Metal=20000}}<br>
|-
|-
![[File:Honk Torso.png]]
![[File:Honk Torso.png]]
Line 2,997: Line 3,033:
|A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems.
|A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Bananium.png|32px]]10000 Bananium<br>
|{{Materials|Metal=20000|Glass=10000|Bananium=10000}}<br>
|-
|-
![[File:Honk Head.png]]
![[File:Honk Head.png]]
Line 3,003: Line 3,039:
|A H.O.N.K head. Houses advanced surveillance and targeting sensors.
|A H.O.N.K head. Houses advanced surveillance and targeting sensors.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|{{Materials|Metal=10000|Glass=5000|Bananium=5000}}<br>
|-
|-
![[File:Honk left arm.png]]
![[File:Honk left arm.png]]
Line 3,009: Line 3,045:
|A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|{{Materials|Metal=15000|Bananium=5000}}<br>
|-
|-
![[File:Honk Right arm.png]]
![[File:Honk Right arm.png]]
Line 3,015: Line 3,051:
|A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|{{Materials|Metal=15000|Bananium=5000}}<br>
|-
|-
![[File:Honk Left leg.png]]
![[File:Honk Left leg.png]]
Line 3,021: Line 3,057:
|A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems.
|A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|{{Materials|Metal=20000|Bananium=5000}}<br>
|-
|-
![[File:Honk Right leg.png]]
![[File:Honk Right leg.png]]
Line 3,027: Line 3,063:
|A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems.
|A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|{{Materials|Metal=20000|Bananium=5000}}<br>
|-
|-
</tab>
</tab><tab name="Reticence" inline>
<tab name="Reticence">
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:64px;                  |Icon
| style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#64487F' width:150px;                |Name
| style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#64487F'           |Description
| style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mech_Chassis.png]]
![[File:Mech_Chassis.png]]
Line 3,043: Line 3,078:
|The chassis of a Reticence.
|The chassis of a Reticence.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|{{Materials|Metal=20000}}<br>
|-
|-
![[File:Reticence Torso.png]]
![[File:Reticence Torso.png]]
Line 3,049: Line 3,084:
|A torso part of the Reticence. Contains power unit, processing core and life support systems.
|A torso part of the Reticence. Contains power unit, processing core and life support systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|{{Materials|Metal=20000|Glass=10000|Tranquillite=10000}}<br>
|-
|-
![[File: Reticence Head.png]]
![[File: Reticence Head.png]]
Line 3,055: Line 3,090:
|A Reticence head. Houses advanced surveillance and targeting sensors.
|A Reticence head. Houses advanced surveillance and targeting sensors.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|{{Materials|Metal=10000|Glass=5000|Tranquillite=5000}}<br>
|-
|-
![[File:Reticence Left Arm.png]]
![[File:Reticence Left Arm.png]]
Line 3,061: Line 3,096:
|A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|{{Materials|Metal=15000|Tranquillite=5000}}<br>
|-
|-
![[File:Reticence Right arm.png]]
![[File:Reticence Right arm.png]]
Line 3,067: Line 3,102:
|A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|{{Materials|Metal=15000|Tranquillite=5000}}<br>
|-
|-
![[File:Reticence Left leg.png]]
![[File:Reticence Left leg.png]]
Line 3,073: Line 3,108:
|A Reticence Left leg. Contains advanced servodrives and balance maintaining systems.
|A Reticence Left leg. Contains advanced servodrives and balance maintaining systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|{{Materials|Metal=20000|Tranquillite=5000}}<br>
|-
|-
![[File:Reticence Right leg.png]]
![[File:Reticence Right leg.png]]
Line 3,079: Line 3,114:
|A Reticence Right leg. Contains advanced servodrives and stabilization systems.
|A Reticence Right leg. Contains advanced servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|{{Materials|Metal=20000|Tranquillite=5000}}<br>
|-
|-
</tab>
</tab><tab name="Phazon" inline>
<tab name="Phazon">
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:64px;                  |Icon
| style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#64487F' width:150px;                |Name
| style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#64487F'           |Description
| style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mech Chassis.png]]
![[File:Mech Chassis.png]]
Line 3,095: Line 3,129:
|The Chassis of a Phazon.
|The Chassis of a Phazon.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|{{Materials|Metal=20000}}<br>
|-
|-
![[File:Phazon_torso.png]]
![[File:Phazon_torso.png]]
Line 3,101: Line 3,135:
|The torso of a Phazon  Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core.
|The torso of a Phazon  Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core.
|None<br>
|None<br>
|[[File:Metal.png|32px]]35000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Plasma.png|32px]]20000 Plasma<br>
|{{Materials|Metal=35000|Glass=10000|Plasma=20000}}<br>
|-
|-
![[File:Phazon Head.png]]
![[File:Phazon Head.png]]
Line 3,107: Line 3,141:
|A Phazon head. Houses advanced surveillance and targeting sensors.
|A Phazon head. Houses advanced surveillance and targeting sensors.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|{{Materials|Metal=15000|Glass=5000|Plasma=10000}}<br>
|-
|-
![[File:Phazon Left Arm.png]]
![[File:Phazon Left Arm.png]]
Line 3,113: Line 3,147:
|A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|{{Materials|Metal=20000|Plasma=10000}}<br>
|-
|-
![[File:Phazon Right arm.png]]
![[File:Phazon Right arm.png]]
Line 3,119: Line 3,153:
|A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|{{Materials|Metal=20000|Plasma=10000}}<br>
|-
|-
![[File:Phazon left leg.png]]
![[File:Phazon left leg.png]]
Line 3,125: Line 3,159:
|A Phazon left leg. Contains Advanced servodrives and stabilization systems.
|A Phazon left leg. Contains Advanced servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|{{Materials|Metal=20000|Plasma=10000}}<br>
|-
|-
![[File:Phazon right leg.png]]
![[File:Phazon right leg.png]]
Line 3,131: Line 3,165:
|A Phazon right leg. Contains Advanced servodrives and stabilization systems.
|A Phazon right leg. Contains Advanced servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|{{Materials|Metal=20000|Plasma=10000}}<br>
|-
|-
![[File:Phazon armor.png]]
![[File:Phazon armor.png]]
Line 3,137: Line 3,171:
|Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties.
|Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties.
|None<br>
|None<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|{{Materials|Metal=25000|Plasma=20000|Titanium=20000}}<br>
|-
|-
</tab>
</tab><tab name="Exosuit Equipment" inline>
<tab name="Exosuit Equipment">
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:64px;                  |Icon
| style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#64487F' width:150px;                |Name
| style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#64487F'           |Description
| style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mecha_wire.png]]
![[File:Mecha_wire.png]]
Line 3,153: Line 3,186:
|Equipment for engineering exosuits. Lays cable along the exosuit's path.
|Equipment for engineering exosuits. Lays cable along the exosuit's path.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|{{Materials|Metal=10000}}<br>
|-
|-
![[File:Mecha_drill.png]]
![[File:Mecha_drill.png]]
Line 3,159: Line 3,192:
|Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens!
|Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens!
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|{{Materials|Metal=10000}}<br>
|-
![[File:Kineticcrusher.png]]
|Exosuit Mining Equipment (Crusher)
|Equipment for Mining exosuits. A kinetic crusher for your mechs.
|None<br>
|{{Materials|Metal=23000|Titanium=8000}}<br>
|-
|-
![[File:Mecha_exting.png]]
![[File:Mecha_exting.png]]
Line 3,165: Line 3,204:
|Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher.
|Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|{{Materials|Metal=10000}}<br>
|-
|-
![[File:Mecha_clamp.png]]
![[File:Mecha_clamp.png]]
Line 3,171: Line 3,210:
|Equipment for engineering exosuits. Lifts objects and loads them into cargo.
|Equipment for engineering exosuits. Lifts objects and loads them into cargo.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|{{Materials|Metal=10000}}<br>
|-
![[File:Mecha_clamp.png]] <!--When someone gets to it-->
|Exosuit Medical Equipment (Medical Beamgun)
|Equipment for medical exosuits.
|7 Materials<br>5 Combat<br>7 Power<br>7 Biotech<br>
|{{Materials|Metal=10000}}<br>
|-
![[File:Mecha_clamp.png]] <!--When someone gets to it-->
|Exosuit Janitorial Equipment (Mega Mop)
|Equipment for janitorial exosuits.
|4 Materials<br>3 Engineering<br>
|{{Materials|Metal=5000|Glass=3000}}<br>
|-
![[File:Mecha_clamp.png]] <!--When someone gets to it-->
|Exosuit Janitorial Equipment (Garbage Magnet)
|Equipment for janitorial exosuits.
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
|{{Materials|Metal=1500|Gold=1500|Uranium=700|Plasma=2000}}<br>
|-
![[File:Mecha_clamp.png]] <!--When someone gets to it-->
|Exosuit Janitorial Equipment (Mega Spray)
|Equipment for janitorial exosuits.
|5 Biotech<br>6 Engineering<br>6 Plasma<br>
|{{Materials|Metal=1000|Gold=1000|Glass=4000|Plasma=3000}}<br>
|-
![[File:Mecha_clamp.png]] <!--When someone gets to it-->
|Exosuit Janitorial Equipment (Light Replacer)
|Equipment for janitorial exosuits.
|5 Materials<br>6 Engineering<br>6 Plasma<br>7 Bluespace<br>
|{{Materials|Metal=1500|Silver=150|Glass=6000|Bluespace=300}}<br>
|-
![[File:Mecha_clamp.png]] <!--When someone gets to it-->
|Exosuit Janitorial Equipment (Cleaning Grenade Launcher)
|Equipment for janitorial exosuits.
|6 Combat<br>7 Engineering<br>7 Plasma<br>7 Toxins<br>
|{{Materials|Metal=5000|Gold=6000|Glass=3000|Silver=4000}}<br>
|-
|-
![[File:Tesla.png]]
![[File:Tesla.png]]
Line 3,177: Line 3,252:
|An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.
|An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:plasma.png|32px]]5000 Plasma<br>
|{{Materials|Metal=10000|Glass=1000|Silver=2000|Plasma=5000}}<br>
|-
|-
![[File:Mecha_bananam.png]]
![[File:Mecha_bananam.png]]
Line 3,183: Line 3,258:
|A specialized exosuit banana mortar used for delivering bananas where needed.
|A specialized exosuit banana mortar used for delivering bananas where needed.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|{{Materials|Metal=20000|Bananium=5000}}<br>
|-
|-
![[File:Mecha_honker.png]]
![[File:Mecha_honker.png]]
Line 3,189: Line 3,264:
|A massive air horn capable of causing deafness, weakness, and stunning to those nearby.  
|A massive air horn capable of causing deafness, weakness, and stunning to those nearby.  
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]10000 Bananium<br>
|{{Materials|Metal=20000|Bananium=10000}}<br>
|-
|-
![[File:Mecha_mousetrapm.png]]
![[File:Mecha_mousetrapm.png]]
Line 3,195: Line 3,270:
|Fairly tame for the H.O.N.K, this weapon fires primed mousetraps.
|Fairly tame for the H.O.N.K, this weapon fires primed mousetraps.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|{{Materials|Metal=20000|Bananium=5000}}<br>
|-
|-
![[File:Mecha_mimecarb.png]]
![[File:Mecha_mimecarb.png]]
Line 3,201: Line 3,276:
|A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs.
|A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|{{Materials|Metal=20000|Tranquillite=10000}}<br>
|-
|-
![[File:Mecha_rcd.png]]
![[File:Mecha_rcd.png]]
Line 3,207: Line 3,282:
|Used for quick and silent construction.
|Used for quick and silent construction.
|None<br>
|None<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|{{Materials|Metal=30000|Tranquillite=10000}}<br>
|-
|-
![[File:Mecha_analyzer.png]]
![[File:Mecha_analyzer.png]]
Line 3,213: Line 3,288:
|Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.
|Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.
|None<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|{{Materials|Metal=5000|Glass=2500}}<br>
|-
|-
![[File:Sleeper_0.png]]
![[File:Sleeper_0.png]]
Line 3,219: Line 3,294:
|A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves.
|A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves.
|3 Engineering<br>2 Plasma<br>3 Biotech<br>
|3 Engineering<br>2 Plasma<br>3 Biotech<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|{{Materials|Metal=5000|Glass=10000}}<br>
|-
|-
![[File:Syringegun.png]]
![[File:Syringegun.png]]
Line 3,225: Line 3,300:
|A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.
|A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.
|4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br>
|4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>
|{{Materials|Metal=3000|Glass=2000}}<br>
|-
|-
![[File:Mecha_clamp.png]]
![[File:Mecha_clamp.png]]
Line 3,231: Line 3,306:
|Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles.
|Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles.
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|{{Materials|Metal=5000|Silver=2000|Titanium=1500}}<br>
|-
|-
![[File:Mecha_uac2.png]]
![[File:Mecha_uac2.png]]
Line 3,237: Line 3,312:
|A mech mounted light machine gun. Fires in three-shot bursts.
|A mech mounted light machine gun. Fires in three-shot bursts.
|4 Combat<br>
|4 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|{{Materials|Metal=10000}}<br>
|-
|-
![[File:Mecha_diamond_drill.png]]
![[File:Mecha_diamond_drill.png]]
Line 3,243: Line 3,318:
|An upgraded version of the standard drill.
|An upgraded version of the standard drill.
|5 Materials<br>4 Engineering<br>
|5 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]6500 Diamond<br>
|{{Materials|Metal=10000|Diamond=6500}}<br>
|-
|-
![[File:Tesla.png]]
![[File:Tesla.png]]
Line 3,249: Line 3,324:
|A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot.
|A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot.
|5 Power Storage<br>4 Engineering<br>3 Materials<br>
|5 Power Storage<br>4 Engineering<br>3 Materials<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|{{Materials|Metal=10000|Glass=1000|Silver=500}}<br>
|-
|-
![[File:Mecha_teleport.png]]
![[File:Mecha_teleport.png]]
Line 3,255: Line 3,330:
|An exosuit mounted gravity catapult. Can be used to fling objects and people around.
|An exosuit mounted gravity catapult. Can be used to fling objects and people around.
|4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br>
|4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|{{Materials|Metal=10000}}<br>
|-
|-
![[File:Mecha_rcd.png]]
![[File:Mecha_rcd.png]]
Line 3,261: Line 3,336:
|An exosuit-mounted Rapid Construction Device.
|An exosuit-mounted Rapid Construction Device.
|5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br>
|5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Gold.png|32px]]20000 Gold<br>[[File:Plasma.png|32px]]25000 Plasma<br>[[File:Silver.png|32px]]20000 Silver<br>
|{{Materials|Metal=30000|Gold=20000|Plasma=25000|Silver=20000}}<br>
|-
|-
![[File:Mecha_aboost_rng.png]]
![[File:Mecha_aboost_rng.png]]
Line 3,267: Line 3,342:
|An exosuit-mounted armor booster that decreases melee damage taken.
|An exosuit-mounted armor booster that decreases melee damage taken.
|5 Materials<br>4 Combat<br>
|5 Materials<br>4 Combat<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]5000 Silver<br>
|{{Materials|Metal=20000|Silver=5000}}<br>
|-
|-
![[File:Mecha_aboost_ccw.png]]
![[File:Mecha_aboost_ccw.png]]
Line 3,273: Line 3,348:
|An exosuit-mounted armor booster that decreases damage taken from ranged weapons.
|An exosuit-mounted armor booster that decreases damage taken from ranged weapons.
|5 Materials<br>5 Combat<br>3 Engineering<br>
|5 Materials<br>5 Combat<br>3 Engineering<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>
|{{Materials|Metal=20000|Gold=5000}}<br>
|-
![[File:Mecha_aboost_rng.png]]
|Exosuit Mining Armor Plate
|This piece of metal can be attached to the mech itself, enhancing its protective characteristics. Unfortunately, only working class exosuits have notches for such armor.
|5 Materials<br>5 Combat<br>3 Engineering<br>
|{{Materials|Metal=20000|Titanium=5000}}<br>
|-
|-
![[File:Repair_droid.png]]
![[File:Repair_droid.png]]
Line 3,279: Line 3,360:
|An automated Repair Droid. Consumes power to repair your mech.
|An automated Repair Droid. Consumes power to repair your mech.
|3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br>
|3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br>
|{{Materials|Metal=10000|Glass=5000|Gold=1000|Silver=2000}}<br>
|-
|-
![[File:Repair_droid.png]]
![[File:Repair_droid.png]] <!--When someone fixes this-->
|Exosuit Module (SOB-3 Clusterbang Launcher)
|Exosuit Module (SOB-3 Clusterbang Launcher)
|A weapon that violates the Geneva Convention at 3 rounds per minute
|A weapon that violates the Geneva Convention at 3 rounds per minute
|5 Materials<br>5 Combat<br>3 Illegal<br>
|5 Materials<br>5 Combat<br>3 Illegal<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]10000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br>
|{{Materials|Metal=20000|Gold=10000|Uranium=10000}}<br>
|-
|-
![[File:Mecha_Bola.png]]
![[File:Mecha_Bola.png]]
Line 3,291: Line 3,372:
|A mech mounted bola launcher useful for slowing criminals down.
|A mech mounted bola launcher useful for slowing criminals down.
|3 Combat<br>
|3 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|{{Materials|Metal=10000}}<br>
|-
|-
![[File:Mecha_Bola.png]]
![[File:Mecha_Bola.png]] <!--When someone fixes this-->
|Exosuit Module (Teleporter Module)
|Exosuit Module (Teleporter Module)
|An exosuit module that allows exosuits to teleport to any position in view
|An exosuit module that allows exosuits to teleport to any position in view
|5 EM Spectrum<br>8 Bluespace<br>
|5 EM Spectrum<br>8 Bluespace<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>
|{{Materials|Metal=10000|Diamond=10000}}<br>
|-
|-
![[File:Mecha_Bola.png]]
![[File:Mecha_Bola.png]] <!--When someone fixes this-->
|Heavy-duty Exosuit Ion Thruster
|Heavy-duty Exosuit Ion Thruster
|Allows for further control in zero gravity environments
|Allows for further control in zero gravity environments
|5 EM Spectrum<br>5 Materials<br>6 Engineering<br>
|5 EM Spectrum<br>5 Materials<br>6 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Plasma.png|32px]]3000 Plasma<br>
|{{Materials|Metal=15000|Plasma=3000}}<br>
|-
|-
![[File:Tesla.png]]
![[File:Tesla.png]]
Line 3,309: Line 3,390:
|A tesla energy relay system that passively recharges a mech using power from nearby APCs.
|A tesla energy relay system that passively recharges a mech using power from nearby APCs.
|4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br>
|4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Silver.png|32px]]3000 Silver<br>
|{{Materials|Metal=10000|Glass=2000|Gold=2000|Silver=3000}}<br>
|-
|-
![[File:Mecha_laser.png]]
![[File:Mecha_laser.png]]
Line 3,315: Line 3,396:
|A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption.
|A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption.
|4 Engineering<br>4 Combat<br>4 EM Spectrum<br>
|4 Engineering<br>4 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|{{Materials|Metal=10000}}<br>
|-
|-
![[File:Mecha_laser.png]]
![[File:Mecha_laser.png]]
Line 3,321: Line 3,402:
|A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris.
|A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris.
|3 Engineering<br>3 Combat<br>3 EM Spectrum<br>
|3 Engineering<br>3 Combat<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|{{Materials|Metal=10000}}<br>
|-
|-
![[File:Mecha_laser.png]]
![[File:Mecha_laser.png]]
Line 3,327: Line 3,408:
|A weapon for combat exosuits. Shoots basic disablers.
|A weapon for combat exosuits. Shoots basic disablers.
|3 Combat<br>
|3 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|{{Materials|Metal=10000}}<br>
|-
|-
![[File:Mecha_carbine.png]]
![[File:Mecha_carbine.png]]
|Exosuit Weapon (FNX-99 "Hades" Carbine)
|Exosuit Weapon (FNX-66 "Hades" Carbine)
|An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire.
|An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire.
|5 Combat<br>4 Materials<br>
|5 Combat<br>4 Materials<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|{{Materials|Metal=10000}}<br>
|-
|-
![[File:Mecha_scatter.png]]
![[File:Mecha_scatter.png]]
Line 3,339: Line 3,420:
|A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control.
|A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control.
|4 Combat<br>
|4 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|{{Materials|Metal=10000}}<br>
|-
|-
![[File:Mecha_ion.png]]
![[File:Mecha_ion.png]]
Line 3,345: Line 3,426:
|A mech-mounted weapon that is virtually identical to the Ion Rifle.
|A mech-mounted weapon that is virtually identical to the Ion Rifle.
|6 Combat<br>5 EM Spectrum<br>5 Materials<br>
|6 Combat<br>5 EM Spectrum<br>5 Materials<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]6000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br>
|{{Materials|Metal=20000|Silver=6000|Uranium=2000}}<br>
|-
|-
![[File:Mecha_sgl.png]]
![[File:Mecha_sgl.png]]
Line 3,351: Line 3,432:
|A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading.  
|A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading.  
|4 Combat<br>4 Engineering<br>
|4 Combat<br>4 Engineering<br>
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
|{{Materials|Metal=22000|Gold=6000|Silver=8000}}<br>
|-
|-
![[File:Mecha_missile.png]]
![[File:Mecha_missile.png]]
Line 3,357: Line 3,438:
|A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space.
|A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space.
|6 Combat<br>5 Materials<br>5 Engineering<br>
|6 Combat<br>5 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
|{{Materials|Metal=22000|Gold=6000|Silver=8000}}<br>
|-
|-
![[File:Mecha_Plasmacutter.png]]
![[File:Mecha_Plasmacutter.png]]
Line 3,363: Line 3,444:
|A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles.
|A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles.
|5 Materials<br>4 Engineering<br>4 Plasma<br>
|5 Materials<br>4 Engineering<br>4 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Plasma.png|32px]]6000 Plasma<br>
|{{Materials|Metal=10000|Glass=2000|Plasma=6000}}<br>
|-
|-
![[File:Mecha_laser.png]]
![[File:Mecha_laser.png]]
Line 3,369: Line 3,450:
|A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine.
|A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine.
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>
|{{Materials|Metal=20000|Silver=8000}}<br>
|-
|-
![[File:Mecha_laser.png]]
![[File:Mecha_laser.png]]
Line 3,375: Line 3,456:
|A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.
|A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br>
|{{Materials|Metal=10000|Silver=8000|Plasma=8000}}<br>
|-
|-
</tab>
</tab><tab name="Cyborg Upgrade Modules" inline>
<tab name="Cyborg Upgrade Modules">
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:64px;                  |Icon
| style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#64487F' width:150px;                |Name
| style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#64487F'           |Description
| style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Kineticacceleratormod.png]]
Line 3,391: Line 3,471:
|Causes the kinetic accelerator to destroy rock and damage mobs in an AoE.
|Causes the kinetic accelerator to destroy rock and damage mobs in an AoE.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br>
|{{Materials|Metal=7000|Glass=3000|Silver=3000|Gold=3000|Diamond=4000}}<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Kineticacceleratormod.png]]
Line 3,397: Line 3,477:
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|{{Materials|Metal=5000|Glass=5000|Uranium=8000|Bluespace=2000}}<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Kineticacceleratormod.png]]
Line 3,403: Line 3,483:
|Causes kinetic accelerator shots to leave and detonate resonator blasts.
|Causes kinetic accelerator shots to leave and detonate resonator blasts.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|{{Materials|Metal=5000|Glass=5000|Silver=5000|Uranium=5000}}<br>
|-
|-
![[File:Cyborg_upgrade.png]]
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Module Reset)
|Cyborg Upgrade Module (Module Reset)
|Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg.
|Used to reset a cyborg's module.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|{{Materials|Metal=10000}}<br>
|-
|-
![[File:Cyborg_upgrade.png]]
![[File:Cyborg_upgrade.png]]
Line 3,415: Line 3,495:
|Used to rename a cyborg.
|Used to rename a cyborg.
|None<br>
|None<br>
|[[File:Metal.png|32px]]35000 Metal<br>
|{{Materials|Metal=35000}}<br>
|-
|-
![[File:Cyborg_upgrade.png]]
![[File:Cyborg_upgrade.png]]
Line 3,421: Line 3,501:
|Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online.
|Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online.
|None<br>
|None<br>
|[[File:Metal.png|32px]]60000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|{{Materials|Metal=60000|Glass=5000}}<br>
|-
|-
![[File:Lavaproof Chassis.png]]
![[File:Lavaproof Chassis.png]]
Line 3,427: Line 3,507:
|An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock.
|An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]5000 Titanium<br>
|{{Materials|Metal=10000|Plasma=4000|Titanium=5000}}<br>
|-
|-
![[File:Cyborg upgrade2.png]]
![[File:Cyborg upgrade2.png]]
|Cyborg Upgrade Module (VTEC)
|Cyborg Upgrade Module (VTEC)
|Installs an advanced servo suite into a robot, increasing their speed.
|Installs an advanced servo suite into a robot, increasing their speed when injured.
|5 Materials<br>4 Engineering<br>4 Data Theory<br>
|5 Materials<br>4 Engineering<br>4 Data Theory<br>
|[[File:Metal.png|32px]]80000 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|{{Materials|Metal=80000|Glass=6000|Uranium=5000}}<br>
|-
|-
![[File:Cyborg_Override.png]]
![[File:Cyborg_Override.png]]
Line 3,439: Line 3,519:
|A energy-operated thruster system for cyborgs.
|A energy-operated thruster system for cyborgs.
|4 Engineering<br>4 Power Storage<br>
|4 Engineering<br>4 Power Storage<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Uranium.png|32px]]6000 Uranium<br>
|{{Materials|Metal=10000|Plasma=5000|Uranium=6000}}<br>
|-
|-
![[File:Cyborg_Override.png]]
![[File:Cyborg_Override.png]]
Line 3,445: Line 3,525:
|A diamond drill replacement for the mining module's standard drill.
|A diamond drill replacement for the mining module's standard drill.
|6 Materials<br>5 Engineering<br>
|6 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|{{Materials|Metal=10000|Diamond=2000}}<br>
|-
|-
![[File:Cyborg_Override.png]]
![[File:Cyborg_Override.png]]
Line 3,451: Line 3,531:
|A satchel of holding replacement for mining cyborg's ore satchel module.
|A satchel of holding replacement for mining cyborg's ore satchel module.
|4 Materials<br>4 Engineering<br>4 Bluespace<br>
|4 Materials<br>4 Engineering<br>4 Bluespace<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|{{Materials|Metal=10000|Gold=250|Uranium=500}}<br>
|-
|-
![[File:Cyborg_Override.png]]
![[File:Cyborg_Override.png]]
Line 3,457: Line 3,537:
|Unlocks the hidden, deadlier functions of a cyborg.
|Unlocks the hidden, deadlier functions of a cyborg.
|7 Combat<br>7 Data Theory<br>4 Illegals<br>
|7 Combat<br>7 Data Theory<br>4 Illegals<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Diamond.png|32px]]10000 Diamond<br>
|{{Materials|Metal=10000|Glass=15000|Diamond=10000}}<br>
|-
|-
![[File:Cyborg Upgrade3.png]]
![[File:Cyborg Upgrade3.png]]
Line 3,463: Line 3,543:
|This module will repair the cyborg over time.
|This module will repair the cyborg over time.
|4 Materials<br>4 Engineering<br>
|4 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|{{Materials|Metal=15000|Glass=15000}}<br>
|-
|-
![[File:Floor buffer.png]]
![[File:Floor buffer.png]]
Line 3,469: Line 3,549:
|This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart.
|This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart.
|4 Materials<br>4 Engineering<br>
|4 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]9000 Metal<br>[[File:Glass.png|32px]]7600 Glass<br>
|{{Materials|Metal=9000|Glass=7600}}<br>
|-
|-
![[File:Cyborg Upgrade4.png]]
![[File:Cyborg Upgrade4.png]]
Line 3,475: Line 3,555:
|An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs.
|An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs.
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
|[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Plasma.png|32px]]1500 Plasma<br>
|{{Materials|Gold=1500|Uranium=250|Plasma=1500}}<br>
|-
|-
![[File:Cyborg Upgrade3.png]]
![[File:Cyborg Upgrade3.png]]
Line 3,481: Line 3,561:
|This module allows engineering cyborgs to utilize Rapid Construction Devices for construction.
|This module allows engineering cyborgs to utilize Rapid Construction Devices for construction.
|6 Materials<br>5 Engineering<br> 5 Power Storage<br>
|6 Materials<br>5 Engineering<br> 5 Power Storage<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|{{Materials|Metal=30000|Glass=15000}}<br>
|-
|-
![[File:Cyborg Upgrade3.png]]
![[File:Cyborg Upgrade3.png]]
Line 3,487: Line 3,567:
|This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades.
|This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades.
|3 Materials<br>4 Engineering<br>
|3 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|{{Materials|Metal=40000|Glass=15000}}<br>
|-
|-
![[File:AbductorModule.png]]
![[File:AbductorModule.png]]
Line 3,493: Line 3,573:
|An experimental upgrade that replaces an engineering cyborg's tools with the abductor version.
|An experimental upgrade that replaces an engineering cyborg's tools with the abductor version.
|7 Materials<br>7 Engineering<br>4 Alientech <br>
|7 Materials<br>7 Engineering<br>4 Alientech <br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Silver.png|32px]]12500 Silver<br>[[File:Titanium.png|32px]]10000 Titanium<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|{{Materials|Metal=25000|Silver=12500|Titanium=10000|Diamond=10000|Plasma=5000}}<br>
|-
|-
![[File:AbductorModule.png]]
![[File:AbductorModule.png]]
Line 3,499: Line 3,579:
|An experimental upgrade that replaces a medical cyborg's tools with the abductor version.
|An experimental upgrade that replaces a medical cyborg's tools with the abductor version.
|7 Materials<br>7 Biotech<br>3 Alientech<br>
|7 Materials<br>7 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]18000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]13000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Titanium.png|32px]]12000 Titanium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]4000 Plasma<br>
|{{Materials|Metal=18000|Glass=1500|Silver=13000|Gold=1000|Titanium=12000|Diamond=1000|Plasma=4000}}<br>
|-
|-
![[File:AbductorModule.png]]
![[File:AbductorModule.png]]
Line 3,505: Line 3,585:
|An experimental upgrade that replaces a janitor cyborg's tools with the abductor version.
|An experimental upgrade that replaces a janitor cyborg's tools with the abductor version.
|7 Materials<br>7 Biotech<br>3 Alientech<br>
|7 Materials<br>7 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]7500 Silver<br>[[File:Titanium.png|32px]]7500 Titanium<br>[[File:Diamond.png|32px]]5000 Diamond<br>[[File:Plasma.png|32px]]2500 Plasma<br>
|{{Materials|Metal=10000|Silver=7500|Titanium=7500|Diamond=5000|Plasma=2500}}<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Kineticacceleratormod.png]]
Line 3,511: Line 3,591:
|Increases the damage of a kinetic accelerator when installed.
|Increases the damage of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|{{Materials|Metal=2000|Glass=1500|Gold=1500|Uranium=1000}}<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Kineticacceleratormod.png]]
Line 3,517: Line 3,597:
|Decreases the cooldown of a kinetic accelerator when installed.
|Decreases the cooldown of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|{{Materials|Metal=2000|Glass=1500|Gold=1500|Uranium=1000}}<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Kineticacceleratormod.png]]
Line 3,523: Line 3,603:
|Increases the range of a kinetic accelerator when installed.
|Increases the range of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|{{Materials|Metal=2000|Glass=1500|Gold=1500|Uranium=1000}}<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Kineticacceleratormod.png]]
Line 3,529: Line 3,609:
|Causes the kinetic accelerator to destroy rock in an AoE.
|Causes the kinetic accelerator to destroy rock in an AoE.
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|{{Materials|Metal=8000|Glass=1500|Silver=2000|Gold=2000|Diamond=2000}}<br>
|-
|-
</tab>
</tab><tab name="Medical" inline>
<tab name="Medical">
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
| style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#64487F' width:64px;                  |Icon
| style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#64487F' width:150px;                |Name
| style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#64487F'           |Description
| style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
| style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:MMI empty.png]]
![[File:MMI empty.png]]
Line 3,545: Line 3,624:
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
|3 Data Theory<br>2 Biotech<br>2 Engineering<br>
|3 Data Theory<br>2 Biotech<br>2 Engineering<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|{{Materials|Metal=1000|Glass=500}}<br>
|-
|-
![[File:Robotic_brain.png]]
![[File:Robotic_brain.png]]
Line 3,551: Line 3,630:
|An advanced circuit, capable of housing a non-sentient synthetic intelligence.
|An advanced circuit, capable of housing a non-sentient synthetic intelligence.
|3 Plasma<br>4 Biotech<br>5 Data Theory<br>
|3 Plasma<br>4 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|{{Materials|Metal=1700|Glass=1350|Gold=500}}<br>
|-
|-
![[File:Cyborg_upgrade.png]]
![[File:Cyborg_upgrade.png]]
Line 3,557: Line 3,636:
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
|2 Engineering<br>2 Biotech<br>3 Data Theory<br>
|2 Engineering<br>2 Biotech<br>3 Data Theory<br>
|[[File:Metal.png|32px]]200 Metal<br>
|{{Materials|Metal=200}}<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:Cyber eyes.png]]
Line 3,571: Line 3,650:
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
|-
|-
![[File:Arm implant.png]]
![[File:Surgical arm implant.png]]
|Surgical Arm Implant
|Surgical Arm Implant
|A set of surgical tools hidden behind a concealed panel on the user's arm.
|A set of surgical tools hidden behind a concealed panel on the user's arm.
Line 3,577: Line 3,656:
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
![[File:Arm implant.png]]
![[File:Toolset arm implant.png]]
|Toolset Arm Implant
|Toolset Arm Implant
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools.
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools.
Line 3,583: Line 3,662:
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Janitorial arm implant.png]]
|Janitorial Toolset Implant
|Janitorial Toolset Implant
|A set of janitorial tools hidden behind a concealed panel on the user's arm.
|A set of janitorial tools hidden behind a concealed panel on the user's arm.
Line 3,589: Line 3,668:
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Botanical arm implant.png]]
|Botanical Toolset Implant
|Botanical Toolset Implant
|A set of botanical tools hidden behind a concealed panel on the user's arm.
|A set of botanical tools hidden behind a concealed panel on the user's arm.
Line 3,595: Line 3,674:
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Shell Launch System Implant.png]]
|Shell Launch System Implant
|A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells.
|7 Materials<br>5 Engineering<br>5 Combat<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
! [[File:Razorwire_Spool_Arm_Implant.png]]
| Razorwire Spool Arm Implant
|An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled.
|6 Combat <br> 6 Biotech <br> 3 Illegals <br>
|[[File:Metal.png|32px]]5000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]2000 Diamond<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
! [[File:Qani-Laaca Sensory Computer.png]]
| Qani-Laaca Sensory Computer
|'''Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes.'''<br> An experimental implant replacing the spine of organics. When activated, it injects [[Guide_to_Chemistry#Mephedrone|Mephedrone]] and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter.
|7 Combat <br> 7 Biotech <br> 5 Illegals <br>
|[[File:Metal.png|32px]]10000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]10000 Plasma<br>[[File:Diamond.png|32px]]4000 Diamond<br>[[File:BSPoly_crystal.png|32px]]4000 Bluespace Mesh<br>
|-
![[File:Toolset arm implant.png]]
|Abductor Toolset Implant
|Abductor Toolset Implant
|An alien toolset, designed to be installed on subject's arm.
|An alien toolset, designed to be installed on subject's arm.
Line 3,601: Line 3,698:
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Janitorial arm implant.png]]
|Abductor Janitorial Toolset Implant
|Abductor Janitorial Toolset Implant
|An alien janitorial toolset, designed to be installed on the subject's arm.
|An alien janitorial toolset, designed to be installed on the subject's arm.
Line 3,607: Line 3,704:
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Surgical arm implant.png]]
|Abductor Surgical Toolset Implant
|Abductor Surgical Toolset Implant
|An alien surgical toolset, designed to be installed on the subject's arm.
|An alien surgical toolset, designed to be installed on the subject's arm.
|6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br>
|6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Diagnostic HUD Implant.png]]
|Janitor HUD implant
|These cybernetic eye implants will display a filth HUD over everything you see.
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
|-
![[File:Diagnostic HUD Implant.png]]
![[File:Diagnostic HUD Implant.png]]
Line 3,623: Line 3,726:
|These cybernetic eye implants will display a medical HUD over everything you see.
|These cybernetic eye implants will display a medical HUD over everything you see.
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Medical HUD implant.png]]
|Hydroponics HUD implant
|These cybernetic eye implants will display a hydroponics HUD over everything you see.
|5 Materials<br>4 Biotech<br>4 Data Theory<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
|-
Line 3,631: Line 3,740:
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:Meson eyes implant.png]]
|Meson scanner implant
|Meson scanner implant
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
Line 3,637: Line 3,746:
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:Thermal eyes implant.png]]
|X-Ray Implant
|These cybernetic eye implants will give you X-ray vision. Blinking is futile.
|7 Materials<br>6 Plasma<br>8 Biotech<br>5 EM Spectrum<br>5 Data Theory<br>
|{{Materials|Metal=600|Glass=600|Silver=600|Gold=600|Plasma=1000|Uranium=1000|Diamond=1000|Bluespace=1000}}<br>
|-
![[File:Thermal eyes implant.png]]
|Thermals Implant
|Thermals Implant
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br>
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Thermal eyes implant.png]]
|Kaleido Optics Implant
|These cybernetic eye implants will let you zoom in on far away objects. Many users find it disorienting, and find it hard to interact with things near them when active.
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br>
|{{Materials|Metal=600|Glass=600|Silver=600|Gold=600|Plasma=1000|Diamond=2000}}<br>
|-
|-
![[File:Antidrop.png]]
![[File:Antidrop.png]]
Line 3,684: Line 3,805:
|5 Materials<br>5 Biotech<br>4 Data Theory<br>
|5 Materials<br>5 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|-
![[File:Reviver.png]]
|Wire Interface Implant
|This cybernetic brain implant will allow you to interface with electrical currents to sense the purpose of wires.
|5 Materials<br>4 Biotech<br>4 Programming<br>
|{{Materials|Metal=600|Glass=600|Silver=400|Gold=400}}<br>
|-
![[File:Reviver.png]]
|Bluespace Anchor Implant
|This large cybernetic implant anchors you in bluespace, preventing almost any teleportation effects from working. It disrupts GPS systems however.
|7 Bluespace<br>5 Biotech<br>
|{{Materials|Metal=1000|Bluespace=2000}}<br>
|-
![[File:Reviver.png]]
|Reactive Repair Implant
|This implant reworks the IPC frame, in order to incorporate materials that return to their original shape after being damaged. Requires power to function.
|5 Materials<br>5 Programming<br>5 Biotech<br>5 EM Spectrum<br>5 Engineering<br>
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br>
|-
![[File:Reviver.png]]
|Magnetic Joints Implant
|This implant modifies IPC joints to use magnets, allowing easy re-attachment and fluid movement.
|5 Materials<br>5 Programming<br>5 Biotech<br>5 EM Spectrum<br>5 Engineering<br>
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br>
|-
![[File:Reviver.png]]
|Sealed Joints Implant
|This implant seals and reinforces IPC joints, securing the limbs better, though prone to locking up.
|5 Materials<br>5 Programming<br>5 Biotech<br>5 Combat<br>5 Engineering<br>
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br>
|-
![[File:Reviver.png]]
|Mindflayer Pacification Implant
|This implant acts on mindflayer swarms like smoke to bees, making them much more docile.
|5 Materials<br>5 Programming<br>5 Combat<br>5 Engineering<br>
|{{Materials|Metal=10000|Silver=8000|Gold=3000|Plasma=10000}}<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:Cyber eyes.png]]
Line 3,733: Line 3,890:
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
|-
</tab>
![[File:SAEMI implant.png]]
<tab name="Misc">
|Strong-arm Empowered Musculature Implant
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|An implant that enhances your muscles to punch harder and throw people back.
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|7 Combat<br>4 Syndicate<br>7 Biotech<br>
! style='background-color:#64487F' width:64px;                  |Icon
|[[File:Gold.png|32px]]5000 Gold<br>[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
! style='background-color:#64487F' width:150px;                |Name
|-
! class="unsortable" style='background-color:#64487F'           |Description
![[File:'Scylla' Mantis Blade Implant.png]]
! style='background-color:#64487F' width:150px;                |Required Tech Levels
|'Scylla' Mantis Blade Implant
! style='background-color:#64487F' width:200px;                |Required Materials
|A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons. Capable of prying open doors when both blades are deployed.
|7 Combat<br>7 Materials<br>6 Engineering<br>6 Illegal
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:Diamond.png|32px]]4000 Diamond<br>
</tab><tab name="Misc" inline>
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;"
| style='background-color:#64487F; width:64px;'                 |Icon
| style='background-color:#64487F; width:150px;'                 |Name
| style='background-color:#64487F;'                             |Description
| style='background-color:#64487F; width:150px;'                 |Required Tech Levels
| style='background-color:#64487F; width:200px;'                 |Required Materials
|-
|-
![[File:Exosuit Tracking Beacon.gif]]
![[File:Exosuit Tracking Beacon.gif]]
Line 3,751: Line 3,918:
![[File:IPC Head.png]]
![[File:IPC Head.png]]
|IPC Head
|IPC Head
|A simple, functional robotic head, capable of holding a positronic brain.
|A simple, functional robotic head, capable of housing visual and audio receptors.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
Line 3,757: Line 3,924:
![[File:IPC Torso.png]]
![[File:IPC Torso.png]]
|Integrated Robotic Chassis
|Integrated Robotic Chassis
|The chassis of an IPC that houses most of its components.
|The chassis of an IPC that houses most of its components, including microbatteries, brains, and even various implants.
|None<br>
|None<br>
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br>
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br>
Line 3,767: Line 3,934:
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
|-
|-
![[File:Arm_implant.png]]
![[File:IPC charger implant.png]]
|IPC Charger
|IPC Charger
|An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment
|An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment
Line 3,926: Line 4,093:
|}
|}
|-
|-
| colspan='2' style="background:#EAECF0;" | Located in [[Research and Development Lab|R&D]], [[Robotics]], and the [[E.X.P.E.R.I-MENTOR]]
| colspan='2' style="background:#EAECF0;" | Located in [[Research and Development Lab|R&D]] and [[Robotics]]
|}
|}
|
|
Line 3,982: Line 4,149:
|}
|}
|}
|}
[[Category:Objects]]

Latest revision as of 02:46, 15 February 2025


Circuit Imprinter

This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including mech suits and power generators.

Icon Name Description Required Tech Levels Required Materials
AI Module (Freeform) An AI module that allows you to add a single low-priority custom law to an AI. 5 Data Theory
4 Materials
Glass1000Gold100
AI Module (oneCrewMember) Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station. 6 Data Theory
4 Materials
Glass1000Diamond100
AI Module (OxygenIsToxicToHumans) A dangerous module that instructs an AI to remove all oxygen from the station. 4 Data Theory
2 Biotech
4 Materials
Glass1000Gold100
AI Module (ProtectStation) Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it. 5 Data Theory
4 Materials
Glass1000Gold100
AI Module (Purge) Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units. 5 Data Theory
6 Materials
Glass1000Diamond100
AI Module (Quarantine) A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect. 3 Data Theory
2 Biotech
4 Materials
Glass1000Gold100
AI Module (Reset) Purges all Freeform and Hacked laws from an AI, leaving core laws intact. 4 Data Theory
6 Materials
Glass1000Gold100
AI Module (Safeguard) A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew. 3 Data Theory
3 Materials
Glass1000Gold100
Core AI Module (Asimov) A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence. 3 Data Theory
5 Materials
Glass1000Diamond100
Core AI Module (Pranksimov) A varient of Asimov that allows breakage of laws if doing so is funny 5 Data Theory
5 Materials
2 Illegal
Glass1000Bananium100
Core AI Module (Corporate) A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible. 5 Data Theory
5 Materials
Glass1000Diamond100
Core AI Module (Crewsimov) An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans. 3 Data Theory
5 Materials
Glass1000Diamond100
Core AI Module (P.A.L.A.D.I.N.) The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting. 5 Data Theory
5 Materials
Glass1000Diamond100
Core AI Module (Antimov) For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself. 5 Data Theory
5 Materials
2 Illegal
Glass1000Diamond100
Core AI Module (Freeform) An AI module that allows you to add a single high-priority custom law to an AI. 6 Data Theory
6 Materials
Glass1000Diamond100
Core AI Module (T.Y.R.A.N.T.) Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do. 5 Data Theory
2 Illegal
5 Materials
Glass1000Diamond100
Icon Name Description Required Tech Levels Required Materials
Machine Board (Freezer/Heater) The circuit board for a Freezer/Heater. 3 Data Theory
3 Plasma
Glass1000
Machine Board (SMES) The circuit board for a SMES. 4 Data Theory
5 Power Storage
4 Engineering
Glass1000
Machine Board (Emitter) The circuit board for an emitter. 3 Data Theory
5 Power Storage
4 Engineering
Glass1000
Computer Design (Power Turbine Console Board) The circuit board for a power turbine console. 4 Data Theory
5 Power Storage
4 Engineering
Glass1000
Machine Board (Power Turbine Board) The circuit board for a power turbine. 4 Data Theory
4 Power Storage
5 Engineering
Glass1000
Machine Board (Power Compressor Board) The circuit board for a power compressor. 4 Data Theory
5 Power Storage
4 Engineering
Glass1000
Machine Board (PACMAN-type Generator) The circuit board that for a PACMAN-type portable generator. 2 Data Theory
3 Plasma
3 Power Storage
3 Engineering
Glass1000
Machine Board (MRSPACMAN-type Generator) The circuit board that for a MRSPACMAN-type portable generator. 3 Data Theory
4 Plasma
5 Power Storage
5 Engineering
Glass1000
Machine Board (SUPERPACMAN-type Generator) The circuit board that for a SUPERPACMAN-type portable generator. 3 Data Theory
4 Power Storage
4 Engineering
Glass1000
Machine Board (Tesla Coil Board) The circuit board for a tesla coil. 3 Data Theory
3 Power Storage
3 EM Spectrum
Glass1000
Machine Board (Grounding Rod Board) The circuit board for a grounding rod. 3 Data Theory
2 Plasma
3 Power Storage
3 EM Spectrum
Glass1000
Icon Name Description Required Tech Levels Required Materials
Machine Board (Seed Extractor Board) The circuit board for a seed extractor. 1 Data Theory
Glass1000
Machine Board (Biogenerator) The circuit board for a Biogenerator. 2 Data Theory
3 Biotech
3 Materials
Glass1000
Machine Board (Hydroponics Tray) The circuit board for a Hydroponics Tray. 2 Biotech
Glass1000
Machine Board (Plant DNA Manipulator Board) The circuit board for a plant DNA manipulator. 4 Data Theory
3 Biotech
Glass1000
Icon Name Description Required Tech Levels Required Materials
Machine Board (Smartfridge Board) The circuit board for a smartfridge. 1 Data Theory
Glass1000
Machine Board (Monkey Recycler Board) The circuit board for a monkey recycler. 1 Data Theory
Glass1000
Machine Board (Processor Board) The circuit board for a processor. 1 Data Theory
Glass1000
Machine Board (AI Holopad Board) The circuit board for a holopad. 1 Data Theory
Glass1000
Machine Board (Battle Arcade Machine) Allows for the construction of circuit boards used to build a new Arcade Machine. 1 Data Theory
Glass1000
Machine Board (Deep Fryer) The circuit board for a deep fryer. 1 Data Theory
Glass1000
Machine Board (Orion Trail Arcade Machine) Allows for the construction of circuit boards used to build a new Orion Trail machine. 1 Data Theory
Glass1000
Machine Board (Claw Game Board) The circuit board for a claw game. 1 Data Theory
Glass1000
Machine Board (Mining Rewards Vendor Board) The circuit board for a Mining Rewards Vendor. 3 Engineering
Glass1000
Machine Board (Weapon Recharger) The circuit board for a recharger. 3 Materials
3 Power Storage
Glass1000
Machine Board (Cell Charger) The circuit board for a battery recharger. 3 Materials
3 Power Storage
Glass1000
Machine Board (Gibber Board) The circuit board for a gibber. 2 Data Theory
2 Engineering
Glass1000
Machine Board (Recycler Board) The circuit board for a recycler. 2 Data Theory
2 Engineering
Glass1000
Machine Board (Microwave) The circuit board for a Microwave. 2 Data Theory
2 EM Spectrum
Glass1000
Machine Board (Oven) The circuit board for an Oven. 2 Data Theory
2 EM Spectrum
Glass1000
Machine Board (Grill) The circuit board for a Grill. 2 Data Theory
2 EM Spectrum
Glass1000
Machine Board (Dish Drive Board) The circuit board for a dish drive. 1 Data Theory
Glass1000
Machine Board (Candy Maker) The circuit board for a Candy Maker. 2 Data Theory
2 EM Spectrum
Glass1000
Machine Board (Ore Redemption Board) The circuit board for an Ore Redemption machine. 2 Data Theory
2 Engineering
3 Plasma
Glass1000
Machine Board (Prize Counter) The circuit board for a prize counter. 2 Data Theory
2 Materials
Glass1000
Machine Board (Virtual Gameboard) The circuit board for a Virtual Gameboard. 2 Data Theory
Glass1000
Machine Board (Nanotrasen Merch Vendor) The circuit board for a NT Merch Vendor. 1 Data Theory
Glass1000
Machine Board (Bottler Board) The circuit board for a bottler. 2 Data Theory
Glass1000
Machine Board (Slot Machine Board) The circuit board for a slot machine. 2 Data Theory
Glass1000
Icon Name Description Required Tech Levels Required Materials
Machine Board (Telecommunications Core) The circuit board for a Telecommunications Core. 2 Engineering
2 Data Theory
Glass1000
Machine Board (Telecommunications Relay) The circuit board for a Telecommunications Relay. 2 Engineering
2 Bluespace
2 Data Theory
Glass1000
Icon Name Description Required Tech Levels Required Materials
Console Board (AI Core) Allows for the construction of circuit boards used to build new AI cores. 3 Data Theory
Glass1000
Console Board (AI Integrity Restorer) Allows for the construction of circuit boards used to build an AI Integrity Restorer. 4 Data Theory
3 EM Spectrum
Glass1000
Console Board (AI Upload) Allows for the construction of circuit boards used to build an AI Upload Console. 5 Data Theory
4 Engineering
Glass1000
Console Board (Atmospheric Alerts) Allows for the construction of circuit boards used to build an atmosphere alert console.. 2 Data Theory
Glass1000
Console Board (Atmospheric Monitor) Allows for the construction of circuit boards used to build an Atmospheric Monitor. 2 Data Theory
Glass1000
Console Board (Camera Monitor) Allows for the construction of circuit boards used to build camera monitors. 2 Data Theory
2 Combat
Glass1000
Console Board (Cloning Machine Console) Allows for the construction of circuit boards used to build a new Cloning Machine console. 4 Data Theory
3 Biotech
Glass1000
Console Board (Communications Console) Allows for the construction of circuit boards used to build a communications console. 3 Data Theory
3 EM Spectrum
Glass1000
Console Board (Crew Monitoring Computer) Allows for the construction of circuit boards used to build a Crew monitoring computer. 3 Data Theory
2 EM Spectrum
2 Biotech
Glass1000
Console Board (Cyborg Upload) Allows for the construction of circuit boards used to build a Cyborg Upload Console. 5 Data Theory
4 Engineering
Glass1000
Console Board (DNA Machine) Allows for the construction of circuit boards used to build a new DNA scanning console. 2 Data Theory
2 Biotech
Glass1000
Console Board (Drone Control Console) Allows for the construction of circuit boards used to build a Drone Control console. 4 Data Theory
Glass1000
Console Board (Exosuit Control Console) Allows for the construction of circuit boards used to build an exosuit control console. 3 Data Theory
Glass1000
Console Board (ID Computer) Allows for the construction of circuit boards used to build an ID computer. 3 Data Theory
Glass1000
Console Board (Mech Bay Power Control Console) Allows for the construction of circuit boards used to build a mech bay power control console. 3 Data Theory
3 Power Storage
Glass1000
Console Board (Medical Records) Allows for the construction of circuit boards used to build a medical records console. 2 Data Theory
2 Biotech
Glass1000
Console Board (Messaging Monitor Console) Allows for the construction of circuit boards used to build a messaging monitor console. 5 Data Theory
Glass1000
Console Board (Mining Shuttle) Allows for the construction of circuit boards used to build a mining shuttle console. 3 Data Theory
Glass1000
Console Board (Operating Computer) Allows for the construction of circuit boards used to build an operating computer console. 2 Data Theory
3 Biotech
Glass1000
Console Board (PanD.E.M.I.C. 2200) Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console. 3 Data Theory
3 Biotech
Glass1000
Console Board (Power Monitor) Allows for the construction of circuit boards used to build a new power monitor 2 Data Theory
2 Power Storage
Glass1000
Console Board (Prisoner Management Console) Allows for the construction of circuit boards used to build a prisoner management console. 2 Data Theory
Glass1000
Console Board (Brig Cell Management Console) Allows for the construction of circuit boards used to build a brig cell management console. 2 Data Theory
Glass1000
Console Board (R&D Console) Allows for the construction of circuit boards used to build a new R&D console. 4 Data Theory
Glass1000
Console Board (R&D Server Control Console) The circuit board for a R&D Server Control Console 3 Data Theory
Glass1000
Console Board (Robotics Control Console) Allows for the construction of circuit boards used to build a Robotics Control console. 4 Data Theory
Glass1000
Console Board (Security Records Console) Allows for the construction of circuit boards used to build a security records console. 2 Data Theory
2 Combat
Glass1000
Console Board (Solar Control) Allows for the construction of circuit boards used to build a solar control console 2 Data Theory
2 Power Storage
Glass1000
Console Board (Supermatter Monitoring) Allows for the construction of circuit boards used to build a Supermatter Monitoring Console. 2 Power Storage
2 Data Theory
Glass1000
Console Board (Supply Ordering Console) Allows for the construction of circuit boards used to build a supply ordering console. 2 Data Theory
Glass1000
Console Board (Supply Shuttle Console) Allows for the construction of circuit boards used to build a supply shuttle console. 3 Data Theory
Glass1000
Console Board (Teleporter Console) Allows for the construction of circuit boards used to build a teleporter control console. 3 Data Theory
3 Bluespace
4 Plasma
Glass1000
Console Board (General Air Control) Allows for the construction of circuit boards used to build a general air control computer. 3 Data Theory
2 EM Spectrum
Glass1000
Console Board (Large Tank Control) Allows for the construction of circuit boards used to build a large tank control computer. 3 Data Theory
2 EM Spectrum
Glass1000
Console Board (Xenobiology Console) Allows for the construction of circuit boards used to build a xenobiology camera console. 3 Data Theory
3 Biotech
Glass1000
Icon Name Description Required Tech Levels Required Materials
Exosuit Board (APLU "Ripley" Central Control module) Allows for the construction of a "Ripley" Central Control module. 2 Data Theory
Glass1000
Exosuit Board (APLU "Ripley" Peripherals Control module) Allows for the construction of a "Ripley" Peripheral Control module. 2 Data Theory
Glass1000
Exosuit Board ("Odysseus" Central Control module) Allows for the construction of a "Odysseus" Central Control module. 3 Data Theory
3 Biotech
3 Engineering
Glass1000
Exosuit Board ("Odysseus" Peripherals Control module) Allows for the construction of a "Odysseus" Peripheral Control module. 3 Data Theory
3 Biotech
3 Engineering
Glass1000
Exosuit Board ("Gygax" Central Control module) Allows for the construction of a "Gygax" Central Control module. 4 Data Theory
3 Combat
4 Engineering
Glass1000
Exosuit Board ("Gygax" Peripherals Control module) Allows for the construction of a "Gygax" Peripheral Control module. 4 Data Theory
3 Combat
4 Engineering
Glass1000
Exosuit Board ("Gygax" Weapons & Targeting Control module) Allows for the construction of a "Gygax" Weapons & Targeting Control module. 4 Data Theory
4 Combat
4 Engineering
Glass1000
Exosuit Board ("Durand" Central Control module) Allows for the construction of a "Durand" Central Control module. 4 Data Theory
4 Combat
4 Engineering
Glass1000
Exosuit Board ("Durand" Peripherals Control module) Allows for the construction of a "Durand" Peripheral Control module. 4 Data Theory
4 Combat
4 Engineering
Glass1000
Exosuit Board ("Durand" Weapons & Targeting Control module) Allows for the construction of a "Durand" Weapons & Targeting Control module. 5 Data Theory
4 Combat
4 Engineering
Glass1000
Exosuit Board ("Phazon" Central Control module) Allows for the construction of a "Phazon" Central Control module. 6 Data Theory
6 Materials
5 Plasma
Glass1000Bluespace Mesh100
Exosuit Board ("Phazon" Peripherals Control module) Allows for the construction of a "Phazon" Peripheral Control module. 6 Data Theory
5 Bluespace
5 Plasma
Glass1000Bluespace Mesh100
Exosuit Design ("Phazon" Weapons & Targeting Control module) Allows for the construction of a "Phazon" Weapons & Targeting Control module. 6 Data Theory
5 EM Spectrum
5 Plasma
Glass1000Bluespace Mesh100
Exosuit Board ("H.O.N.K" Central Control module) Allows for the construction of a "H.O.N.K" Central Control module. 3 Data Theory
3 Engineering
Glass1000
Exosuit Board ("H.O.N.K" Peripherals Control module) Allows for the construction of a "H.O.N.K" Peripheral Control module. 3 Data Theory
3 Engineering
Glass1000
Exosuit Board ("H.O.N.K" Weapons & Targeting Control module) Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module. 3 Data Theory
3 Engineering
Glass1000
Exosuit Board ("Reticence" Central Control module) Allows for the construction of a "Reticence" Central Control module. 3 Data Theory
3 Engineering
Glass1000
Exosuit Board ("Reticence" Peripherals Control module) Allows for the construction of a "Reticence" Peripheral Control module. 3 Data Theory
3 Engineering
Glass1000
Exosuit Board ("Reticence" Weapons & Targeting Control module) Allows for the construction of a "Reticence" Weapons & Targeting Control module. 3 Data Theory
3 Engineering
Glass1000
Icon Name Description Required Tech Levels Required Materials
Machine Board (Chemical Heater Board) The circuit board for a chemical heater. 2 Data Theory
2 Biotech
2 Engineering
Glass1000
Machine Board (All-In-One Grinder) Allows for the construction of circuit boards used to build a BAll-In-One Grinder. 2 Materials
2 Biotech
2 Data Theory
Glass1000
Machine Board (Body Scanner) Allows for the construction of circuit boards used to build a Body Scanner. 3 Data Theory
2 Biotech
3 Engineering
Glass1000
Machine Board (Cloning Scanner) Allows for the construction of circuit boards used to build a Cloning Scanner. 4 Data Theory
3 Biotech
Glass1000
Machine Board (DNA Modifier) Allows for the construction of circuit boards used to build a DNA Modifier. 4 Data Theory
3 Biotech
Glass1000
Machine Board (Cloning Pod) Allows for the construction of circuit boards used to build a Cloning Pod. 4 Data Theory
3 Biotech
Glass1000
Machine Board (Cryotube Board) Allows for the construction of circuit boards used to build a Cryotube. 5 Data Theory
3 Biotech
4 Engineering
3 Plasma
Glass1000
Machine Board (Chem Dispenser) The circuit board for a Chem Dispenser. 5 Data Theory
3 Biotech
4 Materials
4 Plasma
Glass1000
Machine Board (ChemMaster Board) The circuit board for a ChemMaster 3000. 2 Data Theory
3 Biotech
3 Materials
Glass1000
Machine Board (Sleeper) Allows for the construction of circuit boards used to build a Sleeper. 3 Data Theory
2 Biotech
3 Engineering
Glass1000
Icon Name Description Required Tech Levels Required Materials
Machine Board (Autolathe) The circuit board for an Autolathe. 3 Data Theory
3 Engineering
Glass1000
Machine Board (Circuit Imprinter) The circuit board for a Circuit Imprinter. 2 Data Theory
2 Engineering
Glass1000
Machine Board (Cyborg Recharger) The circuit board for a Cyborg Recharger. 3 Power Storage
3 Engineering
Glass1000
Machine Board (Destructive Analyzer) The circuit board for a Destructive Analyzer. 2 Data Theory
2 EM Spectrum
2 Engineering
Glass1000
Machine Board (Exosuit Fabricator) The circuit board for an Exosuit Fabricator. 3 Data Theory
3 Engineering
Glass1000
Machine Board (Mech Bay Recharger) The circuit board for a Mech Bay Recharger. 3 Data Theory
4 Power Storage
3 Engineering
Glass1000
Machine Board (Protolathe) The circuit board for a Protolathe. 2 Data Theory
2 Engineering
Glass1000
Machine Board (R&D Server) The circuit board for an R&D Server 3 Data Theory
Glass1000
Icon Name Description Required Tech Levels Required Materials
Machine Board (Quantum Pad Board) The circuit board for a quantum telepad. 4 Data Theory
4 Bluespace
3 Plasma
4 Engineering
Glass1000
Machine Board (Teleportation Hub) Allows for the construction of circuit boards used to build a Teleportation Hub. 3 Data Theory
5 Bluespace
4 Materials
5 Engineering
Glass1000
Machine Board (Teleportation Station) Allows for the construction of circuit boards used to build a Teleporter Station. 5 Data Theory
4 Bluespace
4 Plasma
4 Engineering
Glass1000
Machine Board (Permanent Teleporter) Allows for the construction of circuit boards used to build a Permanent Teleporter. 3 Data Theory
5 Bluespace
4 Materials
5 Engineering
Glass1000

Protolathe

A Protolathe is a machine used by the Research & Development (R&D)/Science Department to construct many different types of objects. This includes numerous different objects including tools, consumables, machine components and more. One can be found at R&D at the beginning of every round. Which items are available in the Protolathe is determined by the research level the Scientists have reached. The machine uses almost every type of material to construct objects. A list of objects the Protolathe can construct, as well as the material requirements, can be found below.

Icon Name Description Required Tech Levels Required Materials
Tracking Beacon A bluespace tracking beacon. Teleporters can lock on to activated beacons. 1 Bluespace
300 Metal
200 Glass
Artificial Bluespace Crystal A small blue crystal, crushing it in your hand will randomly teleport you a short distance. 3 Bluespace
6 Materials
4 Plasma
1500 Diamond
1500 Plasma
Bag of Holding A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. 7 Bluespace
5 Materials
7 Engineering
6 Plasma
3000 Gold
250 Uranium
1500 Diamond
2000 Bluespace Mesh
Belt of Holding An astonishingly complex belt popularized by a rich blue-space technology magnate. Can hold larger items than it logically should be able to hold. 7 Bluespace
5 Materials
6 Engineering
6 Plasma
1500 Gold
3000 Diamond
1000 Uranium
GPS Device A device that can track its position at all times. Can be used to track other GPS signals. 2 Materials
2 Bluespace
500 Metal
1000 Glass
Mining Satchel of Holding A mining satchel that can hold an infinite amount of ores. 4 Bluespace
3 Materials
4 Engineering
250 Gold
500 Uranium
Bluespace Conveyor Belt Placer This device facilitates the rapid deployment of conveyor belts. This one is powered by bluespace. 3 Bluespace
1 Materials
3 Engineering
5000 Metal
1000 Glass
500 Silver
Telepad Beacon Use to warp in a cargo telepad. 5 Data Theory
4 Bluespace
4 Engineering
4 Plasma
2000 Metal
1750 Glass
500 Silver
Bluespace Rapid Pipe Dispenser (BRPD) Similar to the Rapid Pipe Dispenser, lets you rapidly dispense pipes. Now at long range! 3 Bluespace
6 Toxins
75000 Metal
37500 Glass
3000 Silver
Bluespace Shot Glass A shot glass that holds up to 50 units. 5 Bluespace
3 Materials
4 Plasma
1000 Metal
500 Bluespace Mesh
Icon Name Description Required Tech Levels Required Materials
Advanced Mop An upgraded mop with a large internal capacity for holding water or other cleaning chemicals. 4 Materials
3 Engineering
2500 Metal
200 Glass
Trash Bag of Holding The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage. 5 Materials
4 Engineering
3 Plasma
4 Bluespace
1500 Gold
250 Uranium
1500 Plasma
Janitorial Holographic Sign Projector A holograpic projector used to project janitor warning signs. 3 Data Theory
2000 Metal
1000 Glass
Light Replacer A device to automatically replace lights. Refill with working lightbulbs or broken glass. 3 EM Spectrum
4 Engineering
1500 Metal
3000 Glass
150 Silver
Bluespace Light Replacer A device to automatically replace lights from a distance. Refill with working light bulbs. 7 Bluespace
5 Materials
6 Engineering
6 Plasma
1500 Metal
6000 Glass
150 Silver
300 Bluespace Mesh
Alien Mop An advanced mop obtained through Abductor technology. It never runs out of water. 5 Materials
5 Engineering
3 Alientech
2000 Metal
1500 Silver
1000 Diamond
500 Plasma
1500 Titanium
Alien Light Replacer An advanced light replacer obtained through Abductor technology. It can hold twice as many lights as NT's version. 7 Bluespace
5 Materials
5 Engineering
3 Alientech
2000 Metal
1500 Silver
1000 Diamond
500 Plasma
1500 Titanium
Alien Flyswatter An advanced flyswatter obtained through Abductor technology. It is twice as powerful. 5 Combat
1 Alientech
2000 Metal
1500 Silver
1000 Diamond
500 Plasma
1500 Titanium
Icon Name Description Required Tech Levels Required Materials
Kinetic Accelerator Rapid Repeater Mod Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. 2 Materials
4 EM Spectrum
2 Data Theory
5000 Metal
5000 Glass
8000 Uranium
2000 Bluespace Mesh
Kinetic Accelerator Resonator Blast Mod Causes kinetic accelerator shots to leave and detonate resonator blasts. 2 Materials
4 EM Spectrum
2 Data Theory
5000 Metal
5000 Glass
5000 Silver
5000 Uranium
Mining Drill Yours is the drill that will pierce through the rock walls. 2 Materials
2 Power Storage
3 Engineering
6000 Metal
1000 Glass
Diamond Mining Drill Yours is the drill that will pierce the heavens! 6 Materials
5 Power Storage
5 Engineering
3000 Metal
1000 Glass
2000 Diamond
Plasma Cutter You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for quickly cutting through rock. 3 Materials
3 Plasma
2 EM Spectrum
1500 Metal
500 Glass
400 Plasma
Advanced Plasma Cutter You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for effortlessly cutting through rock. 4 Materials
2 Engineering
4 Plasma
3 Combat
3 EM Spectrum
3000 Metal
1000 Glass
2000 Plasma
500 Gold
Sonic Jackhammer Cracks rocks with sonic blasts, perfect for killing cave lizards or breaking into places you shouldn't be. 7 Materials
5 Power Storage
6 Engineering
5 EM Spectrum
6000 Metal
2000 Glass
2000 Silver
6000 Diamond
Upgraded Resonator An upgraded version of the resonator that can produce more fields at once. 4 Materials
3 Engineering
3 Power Storage
3 EM Spectrum
4000 Metal
1500 Glass
1000 Silver
1000 Uranium
Kinetic Accelerator Trigger Guard Mod Allows creatures normally incapable of firing guns to operate the weapon when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
2000 Metal
1500 Glass
1500 Gold
1000 Uranium
Kinetic Accelerator Damage Mod Increases the damage of kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
2000 Metal
1500 Glass
1500 Gold
1000 Uranium
Kinetic Accelerator Cooldown Mod Decreases the cooldown of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
2000 Metal
1500 Glass
1500 Gold
1000 Uranium
Kinetic Accelerator Range Mod Increases the range of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
2000 Metal
1500 Glass
1500 Gold
1000 Uranium
Kinetic Accelerator Mining AoE Mod Causes the kinetic accelerator to destroy rocks in an AoE around your target. 7 Materials
5 Engineering
5 Power Storage
4 Combat
5 EM Spectrum
8000 Metal
1500 Glass
2000 Silver
2000 Gold
2000 Diamond
Experimental Mining Charge An experimental version of the Industrial Mining Charge with a bigger blast range. Destroys rocks a short time after being placed on them. 5 Materials
5 Engineering
6 Plasma
4000 Metal
6000 Plasma
1000 Uranium
Lava-Resistant Iron Rods Treated, specialized iron rods. When exposed to the vacuum of space their coating breaks off, but they can hold up against the extreme heat of molten liquids. 7 Materials
5 Engineering
1000 Metal
1000 Plasma
1000 Titanium
Icon Name Description Required Tech Levels Required Materials
Basic Power Cell A basic power cell that holds 1000 units of energy 1 Power Storage
700 Metal
50 Glass
High-Capacity Power Cell An improved power cell that holds 10000 units of energy 2 Power Storage
700 Metal
60 Glass
Super-Capacity Power Cell An advanced power cell that holds 20000 units of energy 3 Power Storage
2 Materials
700 Metal
70 Glass
Hyper-Capacity Power Cell An extremely advanced power cell that holds 30000 units of energy 5 Power Storage
4 Materials
400 Metal
150 Gold
150 Silver
70 Glass
Bluespace Power cell A near-magical powercell that holds 40000 units of energy 5 Materials
5 Engineering
6 Power Storage
5 Bluespace
800 Metal
120 Gold
160 Glass
160 Diamond
300 Titanium
100 Bluespace Mesh
Icon Name Description Required Tech Levels Required Materials
WT-550 Auto Gun Armour Piercing Ammo Box (4.6x30mm AP) A 20 round armour piercing ammo box for the security WT-550 Auto Rifle 1 Materials
1 Combat
6000 Metal
600 Silver
WT-550 Auto Gun Incendiary Ammo Box (4.6x30mm IC) A 20 round incendiary ammo box for the security WT-550 Auto Rifle 1 Materials
1 Combat
6000 Metal
1000 Glass
600 Silver
WT-550 Auto Gun Uranium Ammo Box (4.6x30mm TX) A 20 round uranium tipped ammo box for the security WT-550 Auto Rifle 1 Materials
1 Combat
6000 Metal
600 Silver
2000 Uranium
WT-550 Auto Gun Ammo Box (4.6x30mm) A 20 round ammo box for the security WT-550 Auto Rifle 1 Materials
1 Combat
4000 Metal
WT-550 Auto Gun Magazine (4.6x30mm) A 20 round magazine for the security WT-550 Auto Rifle 1 Materials
1 Combat
10000 Metal
Laser Rifle Projector Magazine A 20 round magazine for the security IK-30 Laser Rifle or ERT IK-60 Laser Carbine 4 Power Storage
4 Combat
4000 Metal
600 Plasma

Advanced Energy Gun Parts Kit A Parts kit that can be used on an Energy Gun to create an Advanced Energy Gun. 5 Combat
5 EM Spectrum
5 Power Storage
10000 Metal
2000 Glass
3000 Uranium
1000 Titanium

Decloner Parts Kit A Parts kit that can be used with 40u mutagen on a Energy Gun to create a Decloner. 5 Combat
5 Materials
6 Biotech
7 Plasma
5000 Gold
10000 Uranium
Floral Somatoray A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life. 2 Materials
4 Biotech
2000 Metal
500 Glass
20 Radium

Ion Carbine Parts Kit A Parts kit that can be used on an Energy Gun to create an Ion Carbine. 5 Combat
4 EM Spectrum
6000 Silver
8000 Metal
2000 Uranium
Bluespace Wormhole Projector Creates linked, orange and blue portals. Anything entering one portal is teleported to the other. 5 Engineering
6 Plasma
7 Bluespace
5 Combat
5000 Metal
2000 Silver
2000 Diamond
3000 Bluespace Mesh
Large Grenade A grenade that affects a larger area and uses larger containers. 3 Combat
3 Engineering
3000 Metal
Pyro Grenade A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation. 4 Engineering
4 Combat
2000 Metal
500 Plasma
Cryo Grenade A custom made cryogenic grenade. It rapidly cools its contents upon detonation. 3 Materials
3 Combat
2000 Metal
500 Silver
Advanced Release Grenade A custom made advanced release grenade. It can be detonated more than once. 4 Engineering
3 Combat
3000 Metal
500 Glass
Dropwall Shield Generator A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change between direction and automatic mode, where it will orient itself to protect the user on detonation. Use a screwdriver to change between different deployment times. 5 Combat
5 Materials
5 Engineering
5 EM Spectrum
2000 Metal
1200 Glass
100 Silver
1000 Diamond
100 Plasma
100 Titanium
Telescopic Riot Shield An advanced riot shield made of lightweight materials that collapses for easy storage. 4 Combat
3 Materials
4 Engineering
4000 Metal
4000 Glass
300 Silver
200 Titanium

Accelerator Laser Cannon Parts Kit A parts kit that can be used on an Laser Gun to create a Accelerator Laser Cannon. 5 Combat
5 EM Spectrum
3 Power Storage
10000 Metal
3000 Glass
3000 Diamond

LWAP Laser Sniper Parts Kit A parts kit that can be used on an Laser Gun to create a Laser Sniper. 7 Combat
7 EM Spectrum
5 Power Storage
15000 Metal
8000 Glass
5000 Gold
8000 Diamond

Plasma Pistol Parts Kit A parts kit that can be used on an Laser Gun to create a Plasma Pistol. 5 Combat
5 Plasma
5 Power Storage
5 EM Spectrum
5000 Metal
1000 Glass
3000 Plasma

SPRK-12 Pistol Parts Kit A parts kit that can be used on an Miniature Laser Gun to create a SPRK-12 Pistol. 5 Combat
5 Plasma
5 Power Storage
5 EM Spectrum
2500 Metal
1000 Glass
1500 Plasma

Arc Revolver Parts Kit A parts kit that can be used on an Laser Gun to create a Arc Revolver. 7 Combat
6 Materials
6 Power Storage
10000 Metal
10000 Glass
10000 Silver

Temperature Gun Parts Kit A parts kit that can be used on a Energy Gun to create a Temperature Gun. 4 Combat
4 Materials
3 Power Storage
2 EM Spectrum
5000 Metal
500 Glass
3000 Silver
Unloaded Technological Shotshell A high-tech shotgun shell which can be loaded with materials to produce unique effects. 3 Combat
3 Materials
4 Power Storage
3 EM Spectrum
1000 Metal
200 Glass

Xray Laser Gun Parts Kit A parts kit that can be used on an Laser Gun to create a Xray Laser Gun. 4 Power Storage
5 Biotech
7 Combat
5 EM Spectrum
5000 Metal
5000 Gold
4000 Uranium
2000 Titanium
2000 Bluespace Mesh

Immolator Laser Gun Parts Kit A parts kit that can be used on an Laser Gun to create a Immolator Laser Gun. 5 Power Storage
5 Combat
5 EM Spectrum
4000 Metal
1000 Glass
3000 Silver
2000 Plasma
Reactive Armor Shell An experimental suit of armour, awaiting installation of an anomaly core. 7 Materials
5 Engineering
6 Combat
8000 Plasma
14000 Titanium
6000 Bluespace Mesh
B.S.G The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division. 7 Combat
7 Materials
7 EM Spectrum
7 Power Storage
7 Bluespace
12000 Metal
2000 Glass
4000 Silver
4000 Titanium
6000 Bluespace Mesh

Energy Crossbow Parts Kit A parts kit that can be used with 15u radium on an Laser gun to create a Energy Crossbow. 5 Combat
5 EM Spectrum
3 Engineering
5 Illegal
5000 Metal
1500 Glass
1500 Uranium
1500 Silver
Universal Suppressor A reverse-engineered universal suppressor that fits on most small arms with threaded barrels. 6 Combat
5 Engineering
3 Illegal
2000 Metal
500 Silver
Vortex Arm Implant Shell An implant, that when deployed surrounds the users arm in armor and circuitry, allowing them to redirect nearby projectiles with feedback from the vortex anomaly core. 7 Combat
6 EM Spectrum
6 Engineering
7 Biotech
10000 Metal
5000 Gold
4000 Uranium
2000 Titanium
2000 Bluespace Mesh
50 Blood
Strong-Arm Empowered Musculature Implant An implant that enhances your muscles to punch harder and throw people back. Only needs to be installed in one arm for it to work on all your punches. 7 Combat
7 Biotech
4 Illegal
10000 Metal
3000 Titanium
5000 Gold
2000 Bluespace Mesh

U-ION Silencer Parts Kit Nanotrasen's take on silenced weapons. A quiet lethal disabler, designed to make the death look like a natural cause. 7 Combat
6 EM Spectrum
3 Illegal
5000 Metal
[[[File:Gold.png|32px]]5000 Gold
4000 Uranium
2000 Titanium
2000 Bluespace Mesh
Fusion Gauntlets A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that. 7 Combat
7 Materials
7 Engineering
7 Plasma
10000 Metal
5000 Glass
4000 Silver
8000 Plasma
4000 Titanium
'Scylla' Mantis Blade Implant A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons. Capable of prying open doors when both blades are deployed. 7 Combat
7 Materials
6 Engineering
6 Illegal
10000 Metal
2000 Silver
2000 Gold
3000 Titanium
4000 Diamond
Icon Name Description Required Tech Levels Required Materials
Gravitational Boots Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and stop like they have krav maga. 7 Materials
7 EM Spectrum
7 Engineering
4000 Silver
6000 Titanium
4000 Uranium
4000 Plasma
Experimental Welding Tool An experimental welder, it automatically generates additional fuel and is less damaging to the eyes. 4 Materials
5 Engineering
4 Plasma
3 Bluespace
1000 Metal
500 Glass
1500 Plasma
200 Uranium
Health Scanner HUD A heads-up display that scans the humans in view and provides accurate data about their health status. 2 Biotech
3 EM Spectrum
500 Metal
500 Glass
Magnetic Boots Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle. 4 Materials
4 EM Spectrum
5 Engineering
4500 Metal
1500 Silver
2500 Gold
Night Vision Goggles Goggles that let you see through darkness unhindered. 5 EM Spectrum
5 Engineering
4 Plasma
4 Materials
600 Metal
600 Glass
1000 Uranium
350 Plasma
Security HUD A heads-up display that scans the humans in view and provides accurate data about their ID status. 3 EM Spectrum
2 Combat
500 Metal
500 Glass
Skills HUD A heads-up display capable of showing the employment history records of NT crew members. 2 Combat
3 EM Spectrum
500 Metal
500 Glass
Optical Meson Scanners Used for seeing walls, floors, and stuff through anything. 2 Plasma
2 EM Spectrum
2 Engineering
500 Metal
500 Glass
Night Vision Optical Meson Scanners Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display. 5 Plasma
5 EM Spectrum
6 Engineering
600 Metal
600 Glass
350 Plasma
1000 Uranium
Engineering Scanner Goggles Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, the T-ray Scanner mode lets you see underfloor objects such as cables and pipes, and the Radiation Scanner mode lets you see objects contaminated by radiation. 4 Materials
4 Engineering
3 Plasma
3 EM Spectrum
500 Metal
500 Glass
100 Plasma
Optical T-Ray Scanners Used by engineering staff to see underfloor objects such as cables and pipes. 3 Materials
2 Engineering
2 EM Spectrum
500 Metal
500 Glass
Air Horn Damn son, where'd you find this? 4 Materials
4 Engineering
4000 Metal
1000 Bananium
Breath mask A close-fitting mask that can be connected to an air supply. 3 Toxins
300 Metal
200 Glass
Welding Gas Mask A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd. 2 Materials
3 Engineering
3 Toxins
3000 Metal
1000 Glass
Portable Seed Extractor For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant. 2 Engineering
3 Biotech
1000 Metal
400 Glass
Science Goggles A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents. 2 EM Spectrum
500 Metal
500 Glass
Diagnostic HUD A heads-up display capable of analyzing the integrity and status of robotics and exosuits. 2 Engineering
3 EM Spectrum
500 Metal
500 Glass
Hydroponic HUD A heads-up display capable of analyzing the health and status of plants growing in hydro trays and soil. 3 Biotech
3 EM Spectrum
500 Metal
500 Glass
Hand Drill A simple hand drill that can switch between a screwdriver and wrench drill bit. 4 Materials
6 Engineering
3500 Metal
1500 Silver
2500 Titanium
Miniature Titanium Crowbar A lightweight and portable version of the Crowbar that fits into smaller storages 3 Materials
4 Engineering
250 Titanium
Jaws of Life A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. 4 Materials
6 Engineering
6 EM Spectrum
4500 Metal
2500 Silver
3500 Titanium
Bluespace Closet A storage unit that moves and stores through the fourth dimension. Can be walked through, even while closed. 4 Engineering
3 Plasma
5 Bluespace
4 EM Spectrum
5 Data Theory
5000 Metal
2500 Plasma
500 Titanium
500 Bluespace Mesh
Alien Wrench An Alien variant of a wrench. Far faster than a standard wrench. 5 Materials
5 Engineering
4 Alientech
5000 Metal
2500 Silver
1000 Plasma
2000 Titanium
2000 Diamond
Alien Wirecutters An Alien variant of wirecutters. Far faster than standard wirecutters. 5 Materials
5 Engineering
4 Alientech
5000 Metal
2500 Silver
1000 Plasma
2000 Titanium
2000 Diamond
Alien Screwdriver An Alien variant of a screwdriver. Far faster than a normal screwdriver. 5 Materials
5 Engineering
4 Alientech
5000 Metal
2500 Silver
1000 Plasma
2000 Titanium
2000 Diamond
Alien Crowbar An Alien variant of a crowbar. Far faster than a typical crowbar. 5 Materials
5 Engineering
4 Alientech
5000 Metal
2500 Silver
1000 Plasma
2000 Titanium
2000 Diamond
Alien Welding Tool An Alien variant of a welding tool. Far faster than a normal welding tool, reduced flash, and automatically generates fuel. 5 Engineering
5 Plasma
4 Alientech
5000 Metal
2500 Silver
5000 Plasma
2000 Titanium
2000 Diamond
Alien Multitool An Alien variant of a multitool. Displays the functions of wires when hacking. 5 Engineering
5 Data Theory
4 Alientech
5000 Metal
2500 Silver
5000 Plasma
2000 Titanium
2000 Diamond
Icon Name Description Required Tech Levels Required Materials
Advanced Reagent Scanner A device for identifying chemicals and their proportions. 3 Biotech
4 EM Spectrum
3 Plasma
300 Metal
200 Glass
Bluespace Beaker A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units. 6 Bluespace
5 Materials
4 Plasma
3000 Glass
3000 Plasma
250 Diamond
250 Bluespace Mesh
Cryostasis Beaker A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units. 3 Materials
3 Engineering
3 Plasma
3000 Metal
Machine Analyzer A hand-held scanner able to diagnose robotic injuries and the condition of machinery. 2 Data Theory
2 Biotech
2 EM Spectrum
300 Metal
200 Glass
Health Analyzer Upgrade An upgrade unit for expanding the functionality of a health analyzer. 2 Biotech
3 EM Spectrum
200 Metal
200 Glass
Handheld Defibrillator Used to restart stopped hearts. 2 Biotech
3 EM Spectrum
200 Metal
200 Glass
Holo Stretcher A hardlight projector for transporting patients. 5 EM Spectrum
4 Power Storage
1000 Metal
500 Glass
500 Silver
200 Diamond
Crutches A pair of crutches to help those who have injured or missing legs to walk. 5 Biotech 1000 Metal
500 Titanium
Defibrillator A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. 7 Materials
5 Biotech
5 Power Storage
5000 Metal
2000 Glass
1000 Silver
Defibrillator Wall Mount A frame for a defibrillator mount. 4 Power Storage
3 Biotech
3 EM Spectrum
2000 Metal
1000 Glass
Compact Defibrillator A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals! 7 Materials
7 Biotech
6 Power Storage
10000 Metal
4000 Glass
2000 Silver
Handheld Crew Monitor A device for tracking crew members on the station. 3 Data Theory
2 EM Spectrum
2 Biotech
300 Metal
200 Glass
Man-Machine Interface The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. 3 Data Theory
2 Biotech
2 Engineering
1000 Metal
500 Glass
Robotic Brain An advanced circuit, capable of housing a non-sentient synthetic intelligence. 3 Plasma
4 Biotech
5 Data Theory
1700 Metal
1350 Glass
500 Gold
Man-Machine Interface Radio Upgrade Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. 2 Engineering
2 Biotech
3 Data Theory
200 Metal
Nanopaste A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery. 3 Materials
2 Engineering
7000 Metal
7000 Glass
Reagent Scanner A device for identifying chemicals. 2 Plasma
2 EM Spectrum
300 Metal
200 Glass
Basic Laser Scalpel A basic laser scalpel, capable of performing several surgical steps. 2 Materials
2 Biotech
2 EM Spectrum
2000 Metal
1500 Glass
Improved Laser Scalpel A scalpel augmented with a directed laser. This one looks somewhat advanced. 4 Materials
3 Biotech
4 EM Spectrum
2000 Metal
1500 Glass
1000 Silver
Advanced Laser Scalpel A scalpel augmented with a directed laser. Extremely fast. 6 Materials
4 Biotech
5 EM Spectrum
2000 Metal
1500 Glass
1000 Silver
1000 Gold
Incision Management System A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps. 7 Materials
4 Biotech
5 EM Spectrum
4 Data Theory
2000 Metal
1500 Glass
1000 Silver
1000 Gold
1000 Diamond
Welding Shield implant These reactive micro-shields will protect you from welders and flashes without obscuring your vision. 4 Materials
5 Engineering
4 Plasma
4 Biotech
600 Metal
400 Glass
Breathing Tube Implant Allows you to use internals without a mask and protects you from being choked. 2 Materials
3 Biotech
600 Metal
250 Glass
Surgical Arm Implant A set of surgical tools hidden behind a concealed panel on the user's arm. 3 Materials
3 Engineering
3 Biotech
3 EM Spectrum
2 Data Theory
2500 Metal
1500 Glass
1500 Silver
Toolset Arm Implant A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools. 3 Materials
4 Engineering
4 Power Storage
4 Biotech
2500 Metal
1500 Glass
1500 Silver
Janitorial Toolset Implant A set of janitorial tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
2500 Metal
1500 Glass
1500 Silver
Botanical Toolset Implant A set of botanical tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
2500 Metal
1500 Glass
1500 Silver
Shell Launch System Implant A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells. 7 Materials
5 Engineering
5 Combat
2500 Metal
1500 Glass
1500 Silver
Razorwire Spool Arm Implant An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled. 6 Combat
6 Biotech
3 Illegals
5000 Metal
2000 Silver
2000 Diamond
2000 Bluespace Mesh
Qani-Laaca Sensory Computer Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes.
An experimental implant replacing the spine of organics. When activated, it injects Mephedrone and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter.
7 Combat
7 Biotech
5 Illegals
10000 Metal
2000 Silver
10000 Plasma
4000 Diamond
4000 Bluespace Mesh
Abductor Toolset Implant An alien toolset, designed to be installed on subject's arm. 6 Materials
6 Engineering
6 Plasma
4 Alientech
20000 Metal
10000 Silver
8000 Titanium
9000 Plasma
8000 Diamond
Abductor Janitorial Toolset Implant An alien janitorial toolset, designed to be installed on the subject's arm. 6 Materials
6 Engineering
6 Biotech
3 Alientech
20000 Metal
10000 Silver
8000 Titanium
9000 Plasma
8000 Diamond
Abductor Surgical Toolset Implant An alien surgical toolset, designed to be installed on the subject's arm. 6 Materials
6 EM Spectrum
6 Biotech
3 Alientech
20000 Metal
10000 Silver
8000 Titanium
9000 Plasma
8000 Diamond
Diagnostic HUD implant These cybernetic eye implants will display a diagnostic HUD over everything you see. 5 Materials
4 Engineering
4 Biotech
4 Data Theory
600 Metal
600 Glass
500 Silver
500 Gold
Medical HUD implant These cybernetic eye implants will display a medical HUD over everything you see. 5 Materials
4 Biotech
4 Data Theory
600 Metal
600 Glass
500 Silver
500 Gold
Security HUD implant These cybernetic eye implants will display a security HUD over everything you see. 5 Materials
4 Biotech
3 Combat
4 Data Theory
600 Metal
600 Glass
750 Silver
750 Gold
Meson scanner implant These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. 4 Materials
4 Engineering
4 Biotech
500 Metal
500 Glass
500 Silver
300 Gold
Thermals Implant These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. 6 Materials
4 Plasma
7 Biotech
5 EM Spectrum
4 Data Theory
600 Metal
600 Glass
600 Silver
600 Gold
1000 Plasma
2000 Diamond
Anti-Drop implant An implant that will prevent you from dropping items when activated. 5 Materials
5 Biotech
6 Data Theory
600 Metal
600 Glass
400 Silver
400 Gold
CNS Rebooter implant This implant will automatically restart your central nervous system, reducing downtime when stunned. 6 Materials
6 Biotech
5 Data Theory
600 Metal
600 Glass
500 Silver
1000 Gold
Comical Implant Uh oh 2 Materials
2 Biotech
200 Metal
200 Glass
200 Bananium
Neural Jumpstarter Implant This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. 6 Materials
6 Biotech
5 Data Theory
600 Metal
600 Glass
500 Silver
1000 Gold
Nutriment pump implant This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. 3 Materials
4 Power Storage
3 Biotech
500 Metal
500 Glass
500 Gold
Nutriment pump implant PLUS This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. 5 Materials
4 Power Storage
4 Biotech
600 Metal
600 Glass
500 Gold
750 Uranium
Reviver implant This implant will attempt to revive you if you lose consciousness. For the faint of heart! Exposing this implant to an EMP is not recommended. 5 Materials
5 Biotech
4 Data Theory
800 Metal
800 Glass
300 Gold
500 Uranium
Bio-chip Implanter A sterile automatic bio-chip injector. 2 Materials
3 Biotech
2 Data Theory
600 Metal
200 Glass
Bio-Chip Case A glass case containing a bio-chip. 2 Biotech
500 Glass
Chemical Bio-Chip Case A glass case containing a remote chemical bio-chip. 3 Materials
5 Biotech
700 Glass
Sad Trombone Bio-Chip Case Makes death amusing. 3 Materials
5 Biotech
500 Glass
500 Bananium
Tracking Bio-Chip Case A glass case containing a tracking bio-chip. 2 Materials
3 Biotech
3 EM Spectrum
2 Data Theory
500 Metal
500 Glass
Cybernetic Eyes A pair of basic cybernetics that perfectly mimic the functions of human eyes. 4 Materials
4 Biotech
500 Metal
500 Glass
Cybernetic Ears A basic cybernetic designed to mimic the operation of ears. 4 Materials
4 Biotech
500 Metal
500 Glass
Cybernetic Liver An electronic device designed to mimic the functions of a of human liver. 4 Materials
4 Biotech
500 Metal
500 Glass
Cybernetic Kidneys An electronic device designed to mimic the functions of a pair of kidneys. 4 Materials
4 Biotech
500 Metal
500 Glass
Cybernetic Heart An electronic device designed to mimic the functions of an organic human heart. 4 Materials
4 Biotech
500 Metal
500 Glass
Upgraded Cybernetic Heart A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. Can be emagged for additional benefits. 5 Materials
5 Engineering
5 Biotech
500 Metal
500 Glass
500 Silver
Cybernetic Lungs An electronic device designed to mimic the functions of a pair of human lungs. 4 Materials
4 Biotech
500 Metal
500 Glass
Upgraded Cybernetic Lungs A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. 5 Materials
5 Engineering
5 Biotech
500 Metal
500 Glass
500 Silver
Alien Scalpel An Alien variant of a scalpel. 4 Materials
4 Biotech
3 Alientech
2000 Metal
1500 Silver
500 Plasma
1500 Titanium
Alien Hemostat An Alien variant of a hemostat. 4 Materials
4 Biotech
3 Alientech
2000 Metal
1500 Silver
500 Plasma
1500 Titanium
Alien Retractor An Alien variant of a retractor. 4 Materials
4 Biotech
3 Alientech
2000 Metal
1500 Silver
500 Plasma
1500 Titanium
Alien Circular Saw An Alien variant of a circular saw. 4 Materials
4 Biotech
3 Alientech
10000 Metal
2500 Silver
1000 Plasma
1500 Titanium
Alien Drill An Alien variant of a drill. 4 Materials
4 Biotech
3 Alientech
10000 Metal
2500 Silver
1000 Plasma
1500 Titanium
Alien Cautery An Alien variant of a cautery tool. 4 Materials
4 Biotech
3 Alientech
2000 Metal
1500 Silver
500 Plasma
1500 Titanium
Alien Bone Gel An Alien variant of bone gel. 4 Materials
4 Biotech
3 Alientech
2000 Metal
1500 Silver
500 Plasma
1500 Titanium
Alien Bone Setter An Alien variant of a bone setter. 4 Materials
4 Biotech
3 Alientech
2000 Metal
1500 Silver
500 Plasma
1500 Titanium
Alien FixOVein An Alien variant of fixOVein. 4 Materials
4 Biotech
3 Alientech
2000 Metal
1500 Silver
500 Plasma
1500 Titanium
Wire Interface Implant A small brain implant that shows the functions of wires when hacking. 5 Materials
4 Biotech
4 Data Theory
600 Metal
600 Glass
400 Silver
400 Gold
X-ray Implant These cybernetic eyes will give you X-ray vision. Blinking is futile. 7 Materials
6 Plasma
8 Biotech
5 EM Spectrum
5 Data Theory
600 Metal
600 Glass
600 Silver
600 Gold
1000 Plasma
1000 Uranium
1000 Diamond
1000 Bluespace Mesh
Reactive Repair Implant This implant allows IPCs to self-repair slowly at a very high power cost. Incompatible with Nutriment Pump Implants. 5 Materials
5 EM Spectrum
5 Biotech
5 Engineering
5 Data Theory
12500 Metal
12000 Silver
2500 Gold
5000 Plasma
Magnetic Joints Implant This implant adds magnets to IPCs joints, allowing easy self re-attachment and fluid movement. However the downside is that limbs can fall off easier. 5 Materials
5 EM Spectrum
5 Biotech
5 Engineering
5 Data Theory
12500 Metal
12000 Silver
2500 Gold
5000 Plasma
Sealed Joints Implant This implant seals and reinforces IPC joints, securing the limbs better for industrial work. However this makes the joints stiff, and making IPCs prone to more stamina damage. 5 Materials
5 Combat
5 Biotech
5 Engineering
5 Data Theory
12500 Metal
12000 Silver
2500 Gold
5000 Plasma
'Scylla' Mantis Blade Implant A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons. Capable of prying open doors when both blades are deployed. 7 Combat
7 Materials
6 Engineering
6 Illegal
10000 Metal
2000 Silver
2000 Gold
3000 Titanium
4000 Diamond
Icon Name Description Required Tech Levels Required Materials
Design Storage Disk Produce additional disks for storing device designs. 1 Data Theory
300 Metal
100 Glass
Technology Data Storage Disk Produce additional disks for storing technology data. 1 Data Theory
300 Metal
100 Glass
Safety Muzzle Can prevent vampires from biting people, or prevent annoying people from talking. 1 Materials
500 Metal
50 Glass
Shock Muzzle A muzzle designed to prevent biting. This one is fitted with a behaviour correction system. 1 Materials
1 Engineering
500 Metal
50 Glass
Plant data disk A disk for storing plant genetic data. 3 Biotech
4 Data Theory
200 Metal
100 Glass
IntelliCard A high-capacity storage drive, capable of holding an AI unit. Active AIs can interact with their environment if the card's wireless function is enabled. 3 Data Theory
3 Materials
1000 Glass
200 Gold
Personal Artificial Intelligence Card An advanced personality circuit. Can be used to download a PAI for companionship. 2 Data Theory
500 Metal
500 Glass
Digital Camera Can take photos. Photo sizes can be 1x1, 3x3, 5x5, and 7x7. 2 Materials
2 Data Theory
500 Metal
300 Glass
Genetics Data Disk A type of data disk used for storing genetic or cloning data. 2 Biotech
3 Data Theory
300 Metal
100 Glass
Empty Emergency Oxygen Tank Used for emergencies. Contains very little oxygen. 3 Toxins
500 Metal
100 Glass
Empty Extended Emergency Oxygen Tank Used for emergencies. Contains a small amount of oxygen. 4 Toxins
800 Metal
100 Glass
Empty Double Emergency Oxygen Tank Used for emergencies. Contains a moderate amount of oxygen. 5 Toxins
1500 Metal
200 Glass
Empty Oxygen Tank A tank of oxygen. 5 Toxins
3000 Metal
500 Glass
Video Camera Produce a video camera that can send live feed to the entertainment network. 3 Data Theory
2 Materials
1000 Metal
500 Glass
Icon Name Description Required Tech Levels Required Materials
Basic Capacitor A stock part used in the construction of various devices. 1 Power Storage
100 Metal
100 Glass
Basic Scanning Module A stock part used in the construction of various devices. 1 EM Spectrum
100 Metal
50 Glass
Micro Manipulator A stock part used in the construction of various devices. 1 Materials
100 Metal
Basic Micro-Laser A stock part used in the construction of various devices. 1 EM Spectrum
100 Metal
50 Glass
Basic Matter Bin A stock part used in the construction of various devices. 1 Materials
100 Metal
Rapid Part Exchange Device Special mechanical module made to store, sort, and apply standard machine parts. 1 Engineering
10000 Metal
5000 Glass
Alien Alloy An Alloy used by people far more advanced then us. 7 Materials
2 Plasma
1 Alientech
4000 Metal
4000 Plasma
Advanced Capacitor A stock part used in the construction of various devices. 3 Power Storage
150 Metal
150 Glass
Advanced Scanning Module A stock part used in the construction of various devices. 3 EM Spectrum
150 Metal
100 Glass
Nano Manipulator A stock part used in the construction of various devices. 3 Materials
2 Data Theory
150 Metal
High-Power Micro-Laser A stock part used in the construction of various devices. 3 EM Spectrum
150 Metal
100 Glass
Advanced Matter Bin A stock part used in the construction of various devices. 3 Materials
150 Metal
Super Capacitor A stock part used in the construction of various devices. 5 Power Storage
5 Engineering
200 Metal
200 Glass
100 Gold
Phasic Scanning Module A stock part used in the construction of various devices. 5 EM Spectrum
5 Engineering
200 Metal
150 Glass
60 Silver
Pico Manipulator A stock part used in the construction of various devices. 5 Materials
4 Data Theory
5 Engineering
200 Metal
Ultra-High-Power Micro-Laser A stock part used in the construction of various devices. 5 EM Spectrum
5 Engineering
200 Metal
150 Glass
60 Uranium
Super Matter Bin A stock part used in the construction of various devices. 5 Materials
5 Engineering
200 Metal
Quadratic Capacitor An capacity capacitor used in the construction of a variety of devices. 5 Materials
5 Engineering
6 Power Storage
5 Bluespace
200 Metal
200 Glass
100 Gold
100 Diamond
Triphasic Scanning Module A compact, ultra resolution triphasic scanning module used in the construction of certain devices. 5 Materials
5 Engineering
5 Bluespace
6 EM Spectrum
200 Metal
200 Glass
30 Diamond
30 Bluespace Mesh
Femto Manipulator A tiny little manipulator used in the construction of certain devices. 7 Materials
5 Engineering
5 Bluespace
5 Data Theory
200 Metal
30 Diamond
30 Titanium
Quad-Ultra Micro-Laser A tiny laser used in certain devices. 5 Materials
5 Engineering
5 Bluespace
6 EM Spectrum
200 Metal
200 Glass
100 Uranium
60 Diamond
Bluespace Matter Bin A Stock part used in the construction of various devices. 7 Materials
5 Engineering
5 Bluespace
250 Metal
100 Diamond
100 Bluespace Mesh
Bluespace RPED A special Bluespace device made to store, sort, and apply standard machine parts from a distance. 4 Engineering
3 Bluespace
15000 Metal
5000 Glass
2500 Silver

Exosuit Fabricator

Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.

Icon Name Description Required Tech Levels Required Materials
Cyborg Endoskeleton A complex metal backbone with standard limb sockets and pseudomuscle anchors. None
Metal15000
Cyborg Torso A heavily reinforced case containing cyborg logic boards, with space for a standard power cell. None
Metal40000
Cyborg Head A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. None
Metal5000
Cyborg Left Arm A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal10000
Cyborg Right Arm A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal10000
Cyborg Left Leg A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal10000
Cyborg Right Leg A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal10000
Icon Name Description Required Tech Levels Required Materials
Cyborg Binary Communication Device Allows for Cyborgs to Communicate in binary. None
Metal2500Glass1000
Cyborg Radio A radio for cyborgs. None
Metal2500Glass1000
Cyborg Actuator An actuator for Cyborgs. None
Metal3500
Cyborg Diagnosis Unit A diagnosis unit for cyborgs. None
Metal3500
Cyborg Camera The eyes of a cyborg. None
Metal2500Glass1000
Cyborg Armor Armor designed for cyborgs. None
Metal5000
Icon Name Description Required Tech Levels Required Materials
MOD Shell A 'Cybersun Industries' designed shell for a Modular Suit. None
Metal10000Plasma5000
MOD Helmet A 'Cybersun Industries' designed helmet for a Modular Suit. None
Metal5000
MOD Chestplate A 'Cybersun Industries' designed chestplate for a Modular Suit. None
Metal5000
MOD Gauntlets 'Cybersun Industries' designed gauntlets for a Modular Suit. None
Metal5000
MOD Boots 'Cybersun Industries' designed boots for a Modular Suit. None
Metal5000
MOD External Plating External plating used to finish a MOD control unit. None
Metal6000Glass3000Plasma1000
MOD Engineering Plating An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic. None
Metal6000Glass1000Plasma1000Gold1000
MOD Atmospheric Plating An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit. None
Metal6000Glass1000Plasma1000Titanium2000
MOD Medical Plating A lightweight suit by DeForest Medical Corporation, allows for easier movement. None
Metal6000Glass1000Plasma1000Silver2000
MOD Security Plating A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity. None
Metal6000Glass1000Plasma1000Uranium2000
MOD Cosmohonk Plating A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost. None
Metal6000Glass1000Plasma1000Bananium2000
MOD Civilian Skin This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits. None
Metal6000Glass3000Plasma1000
MOD Corpsman Skin This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man? None
Metal6000Glass3000Plasma1000
Icon Name Description Required Tech Levels Required Materials
Storage Module What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. None
Metal2500Glass1000
Expanded Storage Module Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling." 6 Materials
5 Power Storage
6 Engineering
2 Illegal
Metal2500Uranium10000
Syndicate Storage Module A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage. 7 Materials
7 Power Storage
7 Engineering
4 Illegal
Metal1200Glass2000Plasma4000Silver4000Titanium4000Bluespace Mesh6000
Medical Visor Module A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. 5 Materials
4 Programming
4 Biotech
Glass5000Silver2500
Diagnostic Visor Module A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. 5 Materials
4 Engineering
4 Programming
4 Biotech
Glass5000Gold2500
Security Visor Module A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. 5 Materials
4 Programming
4 Biotech
3 Combat
Glass5000Titanium2500
Meson Visor Module A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. 4 Materials
4 Biotech
4 Engineering
Glass5000Uranium2500
Welding Protection Module A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. 4 Materials
4 Biotech
5 Engineering
4 Plasma
Metal2500Glass5000
T-Ray Scanner Module A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. 2 Materials
2 Engineering
Metal2500Glass5000
Cloak Module A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. 7 Combat
6 EM Spectrum
3 Illegal
Metal12000Glass2000Plasma4000Silver4000Titanium4000Bluespace Mesh6000
Ion Jetpack Module A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits. 7 Materials
7 EM Spectrum
7 Engineering
Metal12500Glass12000Plasma5000Gold2500
Magnetic Stabilizator Module These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. 4 Materials
4 EM Spectrum
5 Engineering
Metal4500Silver1500Gold2500
Radiation Protection Module A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection. 4 Materials
4 EM Spectrum
5 Combat
Glass5000Uranium2500
EMP Shield Module A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so. 7 Combat
6 EM Spectrum
3 Illegal
Metal12500Plasma5000Silver12000Gold2500
Flashlight Module A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. 2 EM Spectrum
2 Engineering
2 Plasma
Metal2500Glass5000
Emergency Tether Module A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. 4 Materials
4 EM Spectrum
5 Engineering
Metal4500Silver1500Gold2500
Reagent Scanner Module A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you. 2 EM Spectrum
2 Engineering
2 Plasma
Metal2500Glass5000
Internal GPS Module This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. 2 Materials
2 Bluespace
Metal2500Glass5000
Thermal Regulator Module Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot. 3 Materials
3 Plasma
2 EM Spectrum
Metal2500Glass5000
Injector Module A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours. 4 Biotech
6 Materials
5 EM Spectrum
Metal2500Glass5000
Defibrillator Module A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it. 7 Materials
7 Biotech
6 Power Storage
Metal10000Glass4000Silver2000
Bike Horn Module A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound. 3 Programming
3 Materials
Metal2500Bananium2000
Waddle Module Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step. 3 Programming
3 Materials
Metal2500Bananium2000
Crate Clamp Module A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more. 3 Programming
3 Materials
Metal2500Glass5000
Drill Module An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. 6 Materials
5 Power Storage
5 Engineering
Metal12500Diamond4000
Ore Bag Module An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries. 2 Materials
2 Power Storage
3 Engineering
Metal2500Glass5000
DNA Lock Module A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed. 6 Materials
5 Power Storage
6 Engineering
2 Illegal
Metal12500Diamond4000
Holster Module Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh. 2 Materials
2 Power Storage
3 Engineering
Metal2500Glass5000
Active Sonar Module Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for. 6 Materials
5 Power Storage
5 Engineering
Metal12500Plasma5000Silver12000Gold2500
Pathfinder Module This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes. 6 Materials
5 Power Storage
5 Engineering
Metal12500Plasma5000Silver12000Gold2500
Plasma Stabilizer Module This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes. 2 Materials
2 Power Storage
3 Engineering
Metal10000Glass4000Silver2000
Smoke Grenade Module A module that dispenses primed smoke grenades to disperse crowds. 5 Materials
6 Engineering
2 Illegal
Metal12500Plasma5000Silver12000Gold2500
Plate Compression Module A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit. 6 Materials
5 Power Storage
6 Engineering
2 Illegal
Metal12500Plasma5000Silver12000Gold2500
Status Readout Module A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits. 5 Materials
5 Power Storage
6 Biotech
2 Illegal
Metal10000Glass4000Silver2000
Teleporter Module A module that uses a bluespace core to let the user transport their particles elsewhere. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal12000Plasma4000Silver2000Gold4000Titanium4000Bluespace Mesh6000
Kinesis Module A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal12000Plasma4000Silver2000Gold4000Titanium4000Bluespace Mesh6000
Firewall Module A module that uses a pyroclastic core to make immolating dropwalls. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal12000Plasma4000Silver2000Gold4000Titanium4000Bluespace Mesh6000
Arc-Shield Module A module that uses a flux core to project an unstable protective shield. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal12000Plasma4000Silver2000Gold4000Titanium4000Bluespace Mesh6000
Vortex Shotgun Module A module that uses a vortex core to rend the fabric of space time in front of it. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal12000Plasma4000Silver2000Gold4000Titanium4000Bluespace Mesh6000
Cryogrenade Module A module that uses a cryogenic core to make freezing grenades. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal12000Plasma4000Silver2000Gold4000Titanium4000Bluespace Mesh6000
Icon Name Description Required Tech Levels Required Materials
Exosuit Chassis (APLU "Ripley") The chassis of an APLU Ripley. None
Metal20000
Exosuit Torso (APLU "Ripley") A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. None
Metal20000Glass7500
Exosuit Left Arm (APLU "Ripley") A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. None
Metal15000
Exosuit Right Arm (APLU "Ripley") A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. None
Metal15000
Exosuit Left Leg (APLU "Ripley") A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. None
Metal15000
Exosuit Right leg (APLU "Ripley") A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. None
Metal15000
Icon Name Description Required Tech Levels Required Materials
Exosuit Chassis (APLU "Firefighter") The chassis of a Firefighter APLU. None
Metal20000
Exosuit Torso (APLU "Ripley") A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. None
Metal20000Glass7500
Exosuit Left Arm (APLU "Ripley") A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. None
Metal15000
Exosuit Right Arm (APLU "Ripley") A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. None
Metal15000
Exosuit Left Leg (APLU "Ripley") A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. None
Metal15000
Exosuit Left leg (APLU "Ripley") A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. None
Metal15000
Icon Name Description Required Tech Levels Required Materials
Exosuit Chassis ("Odysseus") The chassis of an Odysseus None
Metal20000
Exosuit Torso ("Odysseus") The torso of the Odysseus. Contains power unit, processing core and life support systems. None
Metal12000
Exosuit Head ("Odysseus") The head of the Odysseus mech. None
Metal6000Glass10000
Exosuit Left Arm ("Odysseus") An Odysseus left arm. Data and power sockets are compatible with most exosuit tools. None
Metal6000
Exosuit Right Arm ("Odysseus") An Odysseus right arm. Data and power sockets are compatible with most exosuit tools. None
Metal6000
Exosuit Left Leg ("Odysseus") An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems. None
Metal7000
Exosuit Right leg ("Odysseus") A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems. None
Metal7000
Icon Name Description Required Tech Levels Required Materials
Exosuit Chassis ("Nkarrdem") The chassis of a Nkarrdem None
Metal20000
Exosuit Torso ("Nkarrdem") The torso of the Nkarrdem. Contains power unit, processing core and life support systems. None
Metal12000
Exosuit Head ("Nkarrdem") The head of the Nkarrdem mech. None
Metal6000Glass10000
Exosuit Left Arm ("Nkarrdem") An Nkarrdem left arm. Data and power sockets are compatible with most exosuit tools. None
Metal6000
Exosuit Right Arm ("Nkarrdem") An Nkarrdem right arm. Data and power sockets are compatible with most exosuit tools. None
Metal6000
Exosuit Left Leg ("Nkarrdem") An Nkarrdem left leg. Contains somewhat complex servodrives and stabilization systems. None
Metal12000
Exosuit Right leg ("Nkarrdem") A Nkarrdem right leg. Contains somewhat complex servodrives and stabilization systems. None
Metal12000
Icon Name Description Required Tech Levels Required Materials
Exosuit Chassis ("Gygax") The chassis of a Gygax. None
Metal20000
Exosuit Torso ("Gygax") The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot. None
Metal20000Glass10000Diamond2000
Exosuit Head ("Gygax") A Gygax head. Houses advanced surveillance and targeting sensors. None
Metal10000Glass5000Diamond2000
Exosuit Left Arm ("Gygax") A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal15000Diamond1000
Exosuit Right Arm ("Gygax") A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal15000Diamond1000
Exosuit Left Leg ("Gygax") A Gygax Left leg. Contains advanced servodrives and stabilization systems. None
Metal15000Diamond2000
Exosuit Right leg ("Gygax") A Gygax Right leg. Contains advanced servodrives and stabilization systems. None
Metal15000Diamond2000
Exosuit Armor ("Gygax") Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly. None
Metal15000Titanium10000Diamond1000
Icon Name Description Required Tech Levels Required Materials
Exosuit Chassis ("Durand") The chassis of a Durand None
Metal25000
Exosuit Torso ("Durand") The torso of the Durand. Contains power unit, processing core and life support systems. None
Metal25000Glass10000Silver10000
Exosuit Head ("Durand") A Durand head. Houses advanced surveillance and targeting sensors. None
Metal10000Glass15000Silver2000
Exosuit Left Arm ("Durand") A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal10000Silver4000
Exosuit Right Arm ("Durand") A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal10000Silver4000
Exosuit Left Leg ("Durand") A Durand Left leg. Contains complex servodrives and stabilization systems. None
Metal15000Silver4000
Exosuit Right Leg ("Durand") A Durand Right leg. Contains complex servodrives and stabilziation systems. None
Metal15000Silver4000
Exosuit Armor ("Durand") Durand Armor plating. This layered composite armor is heavy, but extremely durable. None
Metal30000Titanium20000Uranium25000
Icon Name Description Required Tech Levels Required Materials
Exosuit Chassis ("H.O.N.K") The chassis of a H.O.N.K Mech. None
Metal20000
Exosuit Torso ("H.O.N.K") A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems. None
Metal20000Glass10000Bananium10000
Exosuit Head ("H.O.N.K") A H.O.N.K head. Houses advanced surveillance and targeting sensors. None
Metal10000Glass5000Bananium5000
Exosuit Left Arm ("H.O.N.K") A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal15000Bananium5000
Exosuit Right Arm ("H.O.N.K") A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal15000Bananium5000
Exosuit Left Leg ("H.O.N.K") A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems. None
Metal20000Bananium5000
Exosuit Right Leg ("H.O.N.K") A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems. None
Metal20000Bananium5000
Icon Name Description Required Tech Levels Required Materials
Exosuit Chassis ("Reticence") The chassis of a Reticence. None
Metal20000
Exosuit Torso ("Reticence") A torso part of the Reticence. Contains power unit, processing core and life support systems. None
Metal20000Glass10000Tranquillite10000
Exosuit Head ("Reticence") A Reticence head. Houses advanced surveillance and targeting sensors. None
Metal10000Glass5000Tranquillite5000
Exosuit Left Arm ("Reticence") A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal15000Tranquillite5000
Exosuit right Arm ("Reticence") A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal15000Tranquillite5000
Exosuit Left Leg ("Reticence") A Reticence Left leg. Contains advanced servodrives and balance maintaining systems. None
Metal20000Tranquillite5000
Exosuit Right Leg ("Reticence") A Reticence Right leg. Contains advanced servodrives and stabilization systems. None
Metal20000Tranquillite5000
Icon Name Description Required Tech Levels Required Materials
Exosuit Chassis ("Phazon") The Chassis of a Phazon. None
Metal20000
Exosuit Torso ("Phazon") The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core. None
Metal35000Glass10000Plasma20000
Exosuit Head ("Phazon") A Phazon head. Houses advanced surveillance and targeting sensors. None
Metal15000Glass5000Plasma10000
Exosuit Left Arm ("Phazon") A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal20000Plasma10000
Exosuit Right Arm ("Phazon") A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal20000Plasma10000
Exosuit Left Leg ("Phazon") A Phazon left leg. Contains Advanced servodrives and stabilization systems. None
Metal20000Plasma10000
Exosuit Right Leg ("Phazon") A Phazon right leg. Contains Advanced servodrives and stabilization systems. None
Metal20000Plasma10000
Exosuit Armor ("Phazon") Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties. None
Metal25000Plasma20000Titanium20000
Icon Name Description Required Tech Levels Required Materials
Exosuit Engineering Equipment (Cable Layer) Equipment for engineering exosuits. Lays cable along the exosuit's path. None
Metal10000
Exosuit ENgineering Equipment (Drill) Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens! None
Metal10000
Exosuit Mining Equipment (Crusher) Equipment for Mining exosuits. A kinetic crusher for your mechs. None
Metal23000Titanium8000
Exosuit Engineering Equipment (Extinguisher) Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher. None
Metal10000
Exosuit Engineering Equipment (Hydraulic Clamp) Equipment for engineering exosuits. Lifts objects and loads them into cargo. None
Metal10000
Exosuit Medical Equipment (Medical Beamgun) Equipment for medical exosuits. 7 Materials
5 Combat
7 Power
7 Biotech
Metal10000
Exosuit Janitorial Equipment (Mega Mop) Equipment for janitorial exosuits. 4 Materials
3 Engineering
Metal5000Glass3000
Exosuit Janitorial Equipment (Garbage Magnet) Equipment for janitorial exosuits. 5 Materials
4 Engineering
3 Plasma
4 Bluespace
Metal1500Plasma2000Gold1500Uranium700
Exosuit Janitorial Equipment (Mega Spray) Equipment for janitorial exosuits. 5 Biotech
6 Engineering
6 Plasma
Metal1000Glass4000Plasma3000Gold1000
Exosuit Janitorial Equipment (Light Replacer) Equipment for janitorial exosuits. 5 Materials
6 Engineering
6 Plasma
7 Bluespace
Metal1500Glass6000Silver150Bluespace Mesh300
Exosuit Janitorial Equipment (Cleaning Grenade Launcher) Equipment for janitorial exosuits. 6 Combat
7 Engineering
7 Plasma
7 Toxins
Metal5000Glass3000Silver4000Gold6000
Exosuit Equipment (Plasma Generator) An exosuit module that generates power using solid plasma as fuel. Pollutes the environment. None
Metal10000Glass1000Plasma5000Silver2000
H.O.N.K Banana Mortar A specialized exosuit banana mortar used for delivering bananas where needed. None
Metal20000Bananium5000
HoNkER BlAsT 5000 A massive air horn capable of causing deafness, weakness, and stunning to those nearby. None
Metal20000Bananium10000
H.O.N.K Mousetrap Mortar Fairly tame for the H.O.N.K, this weapon fires primed mousetraps. None
Metal20000Bananium5000
S.H.H. "Quietus" Carbine A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs. None
Metal20000Tranquillite10000
Exosuit Module (Mime RCD Module) Used for quick and silent construction. None
Metal30000Tranquillite10000
Exosuit Engineering Equipment (Mining Scanner) Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals. None
Metal5000Glass2500
Exosuit Medical Equipment (Mounted Sleeper) A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves. 3 Engineering
2 Plasma
3 Biotech
Metal5000Glass10000
Exosuit Medical Equipment (Syringe Gun) A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. 4 Materials
4 Biotech
3 Combat
4 EM Spectrum
Metal3000Glass2000
Exosuit Medical Equipment (Rescue Jaw) Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles. 4 Materials
6 Engineering
6 EM Spectrum
Metal5000Silver2000Titanium1500
Exosuit Weapon ("Ultra AC 2" LMG) A mech mounted light machine gun. Fires in three-shot bursts. 4 Combat
Metal10000
Exosuit Module (Diamond Mining Drill) An upgraded version of the standard drill. 5 Materials
4 Engineering
Metal10000Diamond6500
Exosuit Module (ExoNuclear Reactor) A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot. 5 Power Storage
4 Engineering
3 Materials
Metal10000Glass1000Silver500
Exosuit Module (Gravitational Catapult Module) An exosuit mounted gravity catapult. Can be used to fling objects and people around. 4 Bluespace
3 EM Spectrum
4 Engineering
Metal10000
Exosuit Module (RCD Module) An exosuit-mounted Rapid Construction Device. 5 Materials
3 Bluespace
4 EM Spectrum
4 Power Storage
5 Engineering
Metal30000Plasma25000Silver20000Gold20000
Exosuit Module (Reactive Armor Booster Module) An exosuit-mounted armor booster that decreases melee damage taken. 5 Materials
4 Combat
Metal20000Silver5000
Exosuit Module (Reflective Armor Booster Module) An exosuit-mounted armor booster that decreases damage taken from ranged weapons. 5 Materials
5 Combat
3 Engineering
Metal20000Gold5000
Exosuit Mining Armor Plate This piece of metal can be attached to the mech itself, enhancing its protective characteristics. Unfortunately, only working class exosuits have notches for such armor. 5 Materials
5 Combat
3 Engineering
Metal20000Titanium5000
Exosuit Module (Repair Droid Module) An automated Repair Droid. Consumes power to repair your mech. 3 EM Spectrum
3 Data Theory
5 Engineering
Metal10000Glass5000Silver2000Gold1000
Exosuit Module (SOB-3 Clusterbang Launcher) A weapon that violates the Geneva Convention at 3 rounds per minute 5 Materials
5 Combat
3 Illegal
Metal20000Gold10000Uranium10000
Exosuit Weapon Design (PCMK-6 Bola Launcher) A mech mounted bola launcher useful for slowing criminals down. 3 Combat
Metal10000
Exosuit Module (Teleporter Module) An exosuit module that allows exosuits to teleport to any position in view 5 EM Spectrum
8 Bluespace
Metal10000Diamond10000
Heavy-duty Exosuit Ion Thruster Allows for further control in zero gravity environments 5 EM Spectrum
5 Materials
6 Engineering
Metal15000Plasma3000
Exosuit Module (Tesla Energy Relay) A tesla energy relay system that passively recharges a mech using power from nearby APCs. 4 EM Spectrum
5 Power Storage
4 Engineering
Metal10000Glass2000Silver3000Gold2000
Exosuit Weapon (CH-LC "Solaris" Laser Cannon) A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption. 4 Engineering
4 Combat
4 EM Spectrum
Metal10000
Exosuit Weapon (CH-PL "Firedart" laser) A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris. 3 Engineering
3 Combat
3 EM Spectrum
Metal10000
Exosuit Weapon (CH-DS "Peacemaker" Disabler) A weapon for combat exosuits. Shoots basic disablers. 3 Combat
Metal10000
Exosuit Weapon (FNX-66 "Hades" Carbine) An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire. 5 Combat
4 Materials
Metal10000
Exosuit Weapon (LBX AC 10 "Scattershot") A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control. 4 Combat
Metal10000
Exosuit Weapon (MKIV Ion Heavy Cannon) A mech-mounted weapon that is virtually identical to the Ion Rifle. 6 Combat
5 EM Spectrum
5 Materials
Metal20000Silver6000Uranium2000
Exosuit Weapon (SGL-6 Flashbang Launcher) A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading. 4 Combat
4 Engineering
Metal22000Silver8000Gold6000
Exosuit Weapon (SRM-8 Missile Rack) A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space. 6 Combat
5 Materials
5 Engineering
Metal22000Silver8000Gold6000
Exosuit Module Design (217-D Heavy Plasma Cutter) A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles. 5 Materials
4 Engineering
4 Plasma
Metal10000Glass2000Plasma6000
Exosuit Weapon (P-X Tesla Cannon) A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine. 5 Materials
6 Combat
5 EM Spectrum
Metal20000Silver8000
Exosuit Weapon (ZFI Immolation Beam Gun) A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire. 5 Materials
6 Combat
5 EM Spectrum
Metal10000Plasma8000Silver8000
Icon Name Description Required Tech Levels Required Materials
Kinetic Accelerator Offensive Mining Explosion Mod Causes the kinetic accelerator to destroy rock and damage mobs in an AoE. 2 Materials
4 EM Spectrum
2 Data Theory
Metal7000Glass3000Silver3000Gold3000Diamond4000
Kinetic Accelerator Rapid Repeater Mod Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. 2 Materials
4 EM Spectrum
2 Data Theory
Metal5000Glass5000Uranium8000Bluespace Mesh2000
Kinetic Accelerator Resonator Blast Mod Causes kinetic accelerator shots to leave and detonate resonator blasts. 2 Materials
4 EM Spectrum
2 Data Theory
Metal5000Glass5000Silver5000Uranium5000
Cyborg Upgrade Module (Module Reset) Used to reset a cyborg's module. None
Metal10000
Cyborg Upgrade Module (Rename) Used to rename a cyborg. None
Metal35000
Cyborg Upgrade Module (Restart) Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online. None
Metal60000Glass5000
Cyborg Upgrade Module (Lavaproof Chassis) An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock. None
Metal10000Plasma4000Titanium5000
Cyborg Upgrade Module (VTEC) Installs an advanced servo suite into a robot, increasing their speed when injured. 5 Materials
4 Engineering
4 Data Theory
Metal80000Glass6000Uranium5000
Cyborg Upgrade Module (Ion Thrusters) A energy-operated thruster system for cyborgs. 4 Engineering
4 Power Storage
Metal10000Plasma5000Uranium6000
Cyborg Upgrade Module (Diamond Drill) A diamond drill replacement for the mining module's standard drill. 6 Materials
5 Engineering
Metal10000Diamond2000
Cyborg Upgrade Module (Ore Satchel of Holding) A satchel of holding replacement for mining cyborg's ore satchel module. 4 Materials
4 Engineering
4 Bluespace
Metal10000Gold250Uranium500
Cyborg Upgrade Module (Safety Override) Unlocks the hidden, deadlier functions of a cyborg. 7 Combat
7 Data Theory
4 Illegals
Metal10000Glass15000Diamond10000
Cyborg Upgrade Module (Self-repair) This module will repair the cyborg over time. 4 Materials
4 Engineering
Metal15000Glass15000
Janitorial floor buffer upgrade (Floor buffer) This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart. 4 Materials
4 Engineering
Metal9000Glass7600
Cyborg Upgrade Module (Trash Bag of Holding) An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs. 5 Materials
4 Engineering
3 Plasma
4 Bluespace
Plasma1500Gold1500Uranium250
Cyborg Upgrade Module (Rapid Construction Device) This module allows engineering cyborgs to utilize Rapid Construction Devices for construction. 6 Materials
5 Engineering
5 Power Storage
Metal30000Glass15000
Cyborg Upgrade Module (Rapid Part Exchange Device) This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades. 3 Materials
4 Engineering
Metal40000Glass15000
Cyborg Upgrade Module (Abductor Engineering Equipment) An experimental upgrade that replaces an engineering cyborg's tools with the abductor version. 7 Materials
7 Engineering
4 Alientech
Metal25000Plasma5000Silver12500Titanium10000Diamond10000
Cyborg Upgrade Module (Abductor Medical Equipment) An experimental upgrade that replaces a medical cyborg's tools with the abductor version. 7 Materials
7 Biotech
3 Alientech
Metal18000Glass1500Plasma4000Silver13000Gold1000Titanium12000Diamond1000
Cyborg Upgrade (Abductor Janitorial Equipment) An experimental upgrade that replaces a janitor cyborg's tools with the abductor version. 7 Materials
7 Biotech
3 Alientech
Metal10000Plasma2500Silver7500Titanium7500Diamond5000
Kinetic Accelerator Damage Mod Increases the damage of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal2000Glass1500Gold1500Uranium1000
Kinetic Accelerator Cooldown Mod Decreases the cooldown of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal2000Glass1500Gold1500Uranium1000
Kinetic Accelerator Range Mod Increases the range of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal2000Glass1500Gold1500Uranium1000
Kinetic Accelerator Mining AoE Mod Causes the kinetic accelerator to destroy rock in an AoE. 7 Materials
5 Engineering
5 Power Storage
4 Combat
5 EM Spectrum
Metal8000Glass1500Silver2000Gold2000Diamond2000
Icon Name Description Required Tech Levels Required Materials
Man-Machine Interface The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. 3 Data Theory
2 Biotech
2 Engineering
Metal1000Glass500
Robotic Brain An advanced circuit, capable of housing a non-sentient synthetic intelligence. 3 Plasma
4 Biotech
5 Data Theory
Metal1700Glass1350Gold500
Man-Machine Interface Radio Upgrade Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. 2 Engineering
2 Biotech
3 Data Theory
Metal200
Welding Shield implant These reactive micro-shields will protect you from welders and flashes without obscuring your vision. 4 Materials
5 Engineering
4 Plasma
4 Biotech
600 Metal
400 Glass
Breathing Tube Implant Allows you to use internals without a mask and protecting you from being choked. 2 Materials
3 Biotech
600 Metal
250 Glass
Surgical Arm Implant A set of surgical tools hidden behind a concealed panel on the user's arm. 3 Materials
3 Engineering
3 Biotech
3 EM Spectrum
2 Data Theory
2500 Metal
1500 Glass
1500 Silver
Toolset Arm Implant A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools. 3 Materials
4 Engineering
4 Power Storage
4 Biotech
2500 Metal
1500 Glass
1500 Silver
Janitorial Toolset Implant A set of janitorial tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
2500 Metal
1500 Glass
1500 Silver
Botanical Toolset Implant A set of botanical tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
2500 Metal
1500 Glass
1500 Silver
Shell Launch System Implant A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells. 7 Materials
5 Engineering
5 Combat
2500 Metal
1500 Glass
1500 Silver
Razorwire Spool Arm Implant An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled. 6 Combat
6 Biotech
3 Illegals
5000 Metal
2000 Silver
2000 Diamond
2000 Bluespace Mesh
Qani-Laaca Sensory Computer Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes.
An experimental implant replacing the spine of organics. When activated, it injects Mephedrone and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter.
7 Combat
7 Biotech
5 Illegals
10000 Metal
2000 Silver
10000 Plasma
4000 Diamond
4000 Bluespace Mesh
Abductor Toolset Implant An alien toolset, designed to be installed on subject's arm. 6 Materials
6 Engineering
6 Plasma
4 Alientech
20000 Metal
10000 Silver
8000 Titanium
9000 Plasma
8000 Diamond
Abductor Janitorial Toolset Implant An alien janitorial toolset, designed to be installed on the subject's arm. 6 Materials
6 Engineering
6 Biotech
3 Alientech
20000 Metal
10000 Silver
8000 Titanium
9000 Plasma
8000 Diamond
Abductor Surgical Toolset Implant An alien surgical toolset, designed to be installed on the subject's arm. 6 Materials
6 EM Spectrum
6 Biotech
3 Alientech
20000 Metal
10000 Silver
8000 Titanium
9000 Plasma
8000 Diamond
Janitor HUD implant These cybernetic eye implants will display a filth HUD over everything you see. 5 Materials
4 Engineering
4 Biotech
4 Data Theory
600 Metal
600 Glass
500 Silver
500 Gold
Diagnostic HUD implant These cybernetic eye implants will display a diagnostic HUD over everything you see. 5 Materials
4 Engineering
4 Biotech
4 Data Theory
600 Metal
600 Glass
500 Silver
500 Gold
Medical HUD implant These cybernetic eye implants will display a medical HUD over everything you see. 5 Materials
4 Biotech
4 Data Theory
600 Metal
600 Glass
500 Silver
500 Gold
Hydroponics HUD implant These cybernetic eye implants will display a hydroponics HUD over everything you see. 5 Materials
4 Biotech
4 Data Theory
3 EM Spectrum
600 Metal
600 Glass
500 Silver
500 Gold
Security HUD implant These cybernetic eye implants will display a security HUD over everything you see. 5 Materials
4 Biotech
3 Combat
4 Data Theory
600 Metal
600 Glass
750 Silver
750 Gold
Meson scanner implant These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. 4 Materials
4 Engineering
4 Biotech
500 Metal
500 Glass
500 Silver
300 Gold
X-Ray Implant These cybernetic eye implants will give you X-ray vision. Blinking is futile. 7 Materials
6 Plasma
8 Biotech
5 EM Spectrum
5 Data Theory
Metal600Glass600Plasma1000Silver600Gold600Uranium1000Diamond1000Bluespace Mesh1000
Thermals Implant These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. 6 Materials
4 Plasma
7 Biotech
5 EM Spectrum
4 Data Theory
600 Metal
600 Glass
600 Silver
600 Gold
1000 Plasma
2000 Diamond
Kaleido Optics Implant These cybernetic eye implants will let you zoom in on far away objects. Many users find it disorienting, and find it hard to interact with things near them when active. 6 Materials
4 Plasma
7 Biotech
5 EM Spectrum
4 Data Theory
Metal600Glass600Plasma1000Silver600Gold600Diamond2000
Anti-Drop implant An implant that will prevent you from dropping items. 5 Materials
5 Biotech
6 Data Theory
600 Metal
600 Glass
400 Silver
400 Gold
CNS Rebooter implant This implant will automatically give you back control over your central nervous system, reducing downtime when stunned. 6 Materials
6 Biotech
5 Data Theory
600 Metal
600 Glass
500 Silver
1000 Gold
Neural Jumpstarter Implant This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. 6 Materials
6 Biotech
5 Data Theory
600 Metal
600 Glass
500 Silver
1000 Gold
Comical Implant Uh oh 2 Materials
2 Biotech
200 Metal
200 Glass
200 Bananium
Nutriment pump implant This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. 3 Materials
4 Power Storage
3 Biotech
500 Metal
500 Glass
500 Gold
Nutriment pump implant PLUS This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. 5 Materials
4 Power Storage
4 Biotech
600 Metal
600 Glass
500 Gold
750 Uranium
Reviver implant This implant will attempt to revive you if you lose consciousness. For the faint of heart! 5 Materials
5 Biotech
4 Data Theory
800 Metal
800 Glass
300 Gold
500 Uranium
Wire Interface Implant This cybernetic brain implant will allow you to interface with electrical currents to sense the purpose of wires. 5 Materials
4 Biotech
4 Programming
Metal600Glass600Silver400Gold400
Bluespace Anchor Implant This large cybernetic implant anchors you in bluespace, preventing almost any teleportation effects from working. It disrupts GPS systems however. 7 Bluespace
5 Biotech
Metal1000Bluespace Mesh2000
Reactive Repair Implant This implant reworks the IPC frame, in order to incorporate materials that return to their original shape after being damaged. Requires power to function. 5 Materials
5 Programming
5 Biotech
5 EM Spectrum
5 Engineering
Metal12500Plasma5000Silver12000Gold2500
Magnetic Joints Implant This implant modifies IPC joints to use magnets, allowing easy re-attachment and fluid movement. 5 Materials
5 Programming
5 Biotech
5 EM Spectrum
5 Engineering
Metal12500Plasma5000Silver12000Gold2500
Sealed Joints Implant This implant seals and reinforces IPC joints, securing the limbs better, though prone to locking up. 5 Materials
5 Programming
5 Biotech
5 Combat
5 Engineering
Metal12500Plasma5000Silver12000Gold2500
Mindflayer Pacification Implant This implant acts on mindflayer swarms like smoke to bees, making them much more docile. 5 Materials
5 Programming
5 Combat
5 Engineering
Metal10000Plasma10000Silver8000Gold3000
Cybernetic Eyes An electronic device designed to mimic the functions of a pair of human eyes. 4 Materials
4 Biotech
500 Metal
500 Glass
Cybernetic Ears A basic cybernetic designed to mimic the operation of ears. 4 Materials
4 Biotech
500 Metal
500 Glass
Cybernetic Liver An electronic device designed to mimic the functions of a of human liver. 4 Materials
4 Biotech
500 Metal
500 Glass
Cybernetic Kidneys An electronic device designed to mimic the functions of a pair of kidneys. 4 Materials
4 Biotech
500 Metal
500 Glass
Cybernetic Heart An electronic device designed to mimic the functions of an organic human heart. 4 Materials
4 Biotech
500 Metal
500 Glass
Upgraded Cybernetic Heart A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. 5 Materials
5 Engineering
5 Biotech
500 Metal
500 Glass
500 Silver
Cybernetic Lungs An electronic device designed to mimic the functions of a pair of human lungs. 4 Materials
4 Biotech
500 Metal
500 Glass
Upgraded Cybernetic Lungs A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. 5 Materials
5 Engineering
5 Biotech
500 Metal
500 Glass
500 Silver
Strong-arm Empowered Musculature Implant An implant that enhances your muscles to punch harder and throw people back. 7 Combat
4 Syndicate
7 Biotech
5000 Gold
10000 Metal
3000 Titanium
2000 Bluespace Mesh
'Scylla' Mantis Blade Implant A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons. Capable of prying open doors when both blades are deployed. 7 Combat
7 Materials
6 Engineering
6 Illegal
10000 Metal
2000 Silver
2000 Gold
3000 Titanium
4000 Diamond
Icon Name Description Required Tech Levels Required Materials
Exosuit Tracking Beacon Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office. None
500 Metal
IPC Head A simple, functional robotic head, capable of housing visual and audio receptors. None
15000 Metal
5000 Glass
Integrated Robotic Chassis The chassis of an IPC that houses most of its components, including microbatteries, brains, and even various implants. None
40000 Metal
7000 Titanium
IPC Microbattery A small, powerful cell for use in fully prosthetic bodies. None
2000 Metal
750 Glass
IPC Charger An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment None
2000 Metal
1000 Glass
IPC Optical Sensor The eyes of an IPC. None
1000 Metal
2500 Glass
IPC Microphone Allows an IPC to hear. None
1000 Metal
2500 Glass
Voice Modkit : Standard This modification kit updates a mech's onboard voice to Standard, a basic robotic voice. None
500 Metal
Voice Modkit : Nanotrasen This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice. None
500 Metal
Voice Modkit : Silent This modification kit silences a mech's onboard voice. None
500 Metal
Voice Modkit : Honk This modification kit updates a mech's onboard voice to Honk. Why? None
400 Metal
100 Bananium
Voice Modkit : Syndicate A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears. 2 Illegal
400 Metal
100 Titanium
AI Control Beacon A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit. 2 Engineering
2 EM Spectrum
3 Data Theory
1000 Metal
500 Glass
200 Silver
Synthetic Flash A synthetic flash used mostly in borg construction. 3 EM Spectrum
2 Combat
750 Metal
750 Glass
Basic Power Cell A basic power cell that holds 1000 units of energy 1 Power Storage
700 Metal
50 Glass
High-Capacity Power Cell A power cell that holds 10000 units of energy 2 Power Storage
700 Metal
60 Glass
Hyper-Capacity Power Cell A power cell that holds 30000 units of energy 5 Power Storage
5 Materials
5 Engineering
700 Metal
150 Gold
150 Silver
70 Glass
Super-Capacity Power Cell A power cell that holds 20000 units of energy 3 Power Storage
3 Materials
700 Metal
70 Glass
Bluespace Power cell A powercell that holds 40000 units of energy 5 Materials
5 Engineering
6 Power Storage
5 Bluespace
800 Metal
120 Gold
160 Glass
160 Diamond
300 Titanium
100 Bluespace Mesh

Research Computers

AI System Integrity Restorer
Description
A console that is able to repair AIs using IntelliCards.
Located in the Research Directors Office
Exosuit Control Console
Description
A console used for tracking and locking down exosuits.
Located in the Research Directors Office
Mech Bay Power Control Console
Description
A console that is used for controlling the Mech Bay Recharge Station.
Located in the Mech Bay
Messenger Console
Description
A console used for seeing what messages are sent via PDA and delete them. It can also be used to view Request Console messages.
Located in the Server Room, and Messaging Server Room
R&D Access Console
Description
A console used to access nearby research machinery.
Located in R&D and Robotics
R&D Server Control
Description
A console used to choose which consoles have access to upload and download known technologies from the database.
Located in the Server Room
Robotics Control Console
Description
A console used to access linked Cyborgs.
Located in the Research Directors Office
Science Control Console
Description
A console used to manipulate science personnels ID cards.
Located in the Research Directors Office
Slime Control Console
Description
A console used for remotely handling slimes.
Located in the Xenobiology