Research Items: Difference between revisions
removed usages of Template:Materials |
→Exosuit Fabricator: added missing medical implants + condensed materials in cyborg upgrades |
||
(21 intermediate revisions by 12 users not shown) | |||
Line 6: | Line 6: | ||
|} | |} | ||
== Circuit Imprinter == | == Circuit Imprinter == | ||
[[File:Circuit_imprinter.png|left]] This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators. | [[File:Circuit_imprinter.png|left]] This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators.<div style="height:12px"></div> | ||
<tabs> | <tabs style="width:91%;"><tab name="AI Modules" inline> <!--91% because the tab wouldnt fit otherwise--> | ||
<tab name="AI Modules"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:#64487F | ! style='background-color:#64487F;' |Description | ||
! | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:#64487F | |||
|- | |- | ||
![[File:AICircuitboard.png]] | ![[File:AICircuitboard.png]] | ||
Line 22: | Line 21: | ||
|An AI module that allows you to add a single low-priority custom law to an AI. | |An AI module that allows you to add a single low-priority custom law to an AI. | ||
|5 Data Theory<br>4 Materials<br> | |5 Data Theory<br>4 Materials<br> | ||
| | |{{Materials|Glass=1000|Gold=100}}<br> | ||
|- | |- | ||
![[File:GreenAICircuitboard.png]] | ![[File:GreenAICircuitboard.png]] | ||
Line 28: | Line 27: | ||
|Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station. | |Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station. | ||
|6 Data Theory<br>4 Materials<br> | |6 Data Theory<br>4 Materials<br> | ||
| | |{{Materials|Glass=1000|Diamond=100}}<br> | ||
|- | |- | ||
![[File:AICircuitboard.png]] | ![[File:AICircuitboard.png]] | ||
Line 34: | Line 33: | ||
|A dangerous module that instructs an AI to remove all oxygen from the station. | |A dangerous module that instructs an AI to remove all oxygen from the station. | ||
|4 Data Theory<br>2 Biotech<br>4 Materials<br> | |4 Data Theory<br>2 Biotech<br>4 Materials<br> | ||
| | |{{Materials|Glass=1000|Gold=100}}<br> | ||
|- | |- | ||
![[File:RedAICircuitboard.png]] | ![[File:RedAICircuitboard.png]] | ||
Line 40: | Line 39: | ||
|Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it. | |Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it. | ||
|5 Data Theory<br>4 Materials<br> | |5 Data Theory<br>4 Materials<br> | ||
| | |{{Materials|Glass=1000|Gold=100}}<br> | ||
|- | |- | ||
![[File:AICircuitboard.png]] | ![[File:AICircuitboard.png]] | ||
Line 46: | Line 45: | ||
|Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units. | |Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units. | ||
|5 Data Theory<br>6 Materials<br> | |5 Data Theory<br>6 Materials<br> | ||
| | |{{Materials|Glass=1000|Diamond=100}}<br> | ||
|- | |- | ||
![[File:AICircuitboard.png]] | ![[File:AICircuitboard.png]] | ||
Line 52: | Line 51: | ||
|A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect. | |A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect. | ||
|3 Data Theory<br>2 Biotech<br>4 Materials<br> | |3 Data Theory<br>2 Biotech<br>4 Materials<br> | ||
| | |{{Materials|Glass=1000|Gold=100}}<br> | ||
|- | |- | ||
![[File:AICircuitboard.png]] | ![[File:AICircuitboard.png]] | ||
Line 58: | Line 57: | ||
|Purges all Freeform and Hacked laws from an AI, leaving core laws intact. | |Purges all Freeform and Hacked laws from an AI, leaving core laws intact. | ||
|4 Data Theory<br>6 Materials<br> | |4 Data Theory<br>6 Materials<br> | ||
| | |{{Materials|Glass=1000|Gold=100}}<br> | ||
|- | |- | ||
![[File:LightBlueAICircuitboard.png]] | ![[File:LightBlueAICircuitboard.png]] | ||
Line 64: | Line 63: | ||
|A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew. | |A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew. | ||
|3 Data Theory<br>3 Materials<br> | |3 Data Theory<br>3 Materials<br> | ||
| | |{{Materials|Glass=1000|Gold=100}}<br> | ||
|- | |- | ||
![[File:GreenAICircuitboard.png]] | ![[File:GreenAICircuitboard.png]] | ||
Line 70: | Line 69: | ||
|A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence. | |A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence. | ||
|3 Data Theory<br>5 Materials<br> | |3 Data Theory<br>5 Materials<br> | ||
| | |{{Materials|Glass=1000|Diamond=100}}<br> | ||
|- | |- | ||
![[File:ClownAICircuitboard.png]] | ![[File:ClownAICircuitboard.png]] | ||
Line 76: | Line 75: | ||
|A varient of Asimov that allows breakage of laws if doing so is funny | |A varient of Asimov that allows breakage of laws if doing so is funny | ||
|5 Data Theory<br>5 Materials<br>2 Illegal<br> | |5 Data Theory<br>5 Materials<br>2 Illegal<br> | ||
| | |{{Materials|Glass=1000|Bananium=100}}<br> | ||
|- | |- | ||
![[File:BlueAICircuitboard.png]] | ![[File:BlueAICircuitboard.png]] | ||
Line 82: | Line 81: | ||
|A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible. | |A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible. | ||
|5 Data Theory<br>5 Materials<br> | |5 Data Theory<br>5 Materials<br> | ||
| | |{{Materials|Glass=1000|Diamond=100}}<br> | ||
|- | |- | ||
![[File:GreenAICircuitboard.png]] | ![[File:GreenAICircuitboard.png]] | ||
Line 88: | Line 87: | ||
|An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans. | |An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans. | ||
|3 Data Theory<br>5 Materials<br> | |3 Data Theory<br>5 Materials<br> | ||
| | |{{Materials|Glass=1000|Diamond=100}}<br> | ||
|- | |- | ||
![[File:RedAICircuitboard.png]] | ![[File:RedAICircuitboard.png]] | ||
Line 94: | Line 93: | ||
|The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting. | |The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting. | ||
|5 Data Theory<br>5 Materials<br> | |5 Data Theory<br>5 Materials<br> | ||
| | |{{Materials|Glass=1000|Diamond=100}}<br> | ||
|- | |- | ||
![[File:RedAICircuitboard.png]] | ![[File:RedAICircuitboard.png]] | ||
Line 100: | Line 99: | ||
|For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself. | |For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself. | ||
|5 Data Theory<br>5 Materials<br>2 Illegal<br> | |5 Data Theory<br>5 Materials<br>2 Illegal<br> | ||
| | |{{Materials|Glass=1000|Diamond=100}}<br> | ||
|- | |- | ||
![[File:AICircuitboard.png]] | ![[File:AICircuitboard.png]] | ||
|Core AI Module (Freeform) | |Core AI Module (Freeform) | ||
| | |An AI module that allows you to add a single high-priority custom law to an AI. | ||
|6 Data Theory<br>6 Materials<br> | |6 Data Theory<br>6 Materials<br> | ||
| | |{{Materials|Glass=1000|Diamond=100}}<br> | ||
|- | |- | ||
![[File:RedAICircuitboard.png]] | ![[File:RedAICircuitboard.png]] | ||
Line 112: | Line 111: | ||
|Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do. | |Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do. | ||
|5 Data Theory<br>2 Illegal<br>5 Materials<br> | |5 Data Theory<br>2 Illegal<br>5 Materials<br> | ||
| | |{{Materials|Glass=1000|Diamond=100}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Engineering Machinery" inline> | ||
<tab name="Engineering Machinery"> | {|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:#64487F' |Description | ! style='background-color:#64487F;' |Description | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 128: | Line 126: | ||
|The circuit board for a Freezer/Heater. | |The circuit board for a Freezer/Heater. | ||
|3 Data Theory<br>3 Plasma<br> | |3 Data Theory<br>3 Plasma<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 134: | Line 132: | ||
|The circuit board for a SMES. | |The circuit board for a SMES. | ||
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br> | |4 Data Theory<br>5 Power Storage<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 140: | Line 138: | ||
|The circuit board for an emitter. | |The circuit board for an emitter. | ||
|3 Data Theory<br>5 Power Storage<br>4 Engineering<br> | |3 Data Theory<br>5 Power Storage<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 146: | Line 144: | ||
|The circuit board for a power turbine console. | |The circuit board for a power turbine console. | ||
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br> | |4 Data Theory<br>5 Power Storage<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 152: | Line 150: | ||
|The circuit board for a power turbine. | |The circuit board for a power turbine. | ||
|4 Data Theory<br>4 Power Storage<br>5 Engineering<br> | |4 Data Theory<br>4 Power Storage<br>5 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 158: | Line 156: | ||
|The circuit board for a power compressor. | |The circuit board for a power compressor. | ||
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br> | |4 Data Theory<br>5 Power Storage<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 164: | Line 162: | ||
|The circuit board that for a PACMAN-type portable generator. | |The circuit board that for a PACMAN-type portable generator. | ||
|2 Data Theory<br>3 Plasma<br>3 Power Storage<br>3 Engineering<br> | |2 Data Theory<br>3 Plasma<br>3 Power Storage<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 170: | Line 168: | ||
|The circuit board that for a MRSPACMAN-type portable generator. | |The circuit board that for a MRSPACMAN-type portable generator. | ||
|3 Data Theory<br>4 Plasma<br>5 Power Storage<br>5 Engineering<br> | |3 Data Theory<br>4 Plasma<br>5 Power Storage<br>5 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 176: | Line 174: | ||
|The circuit board that for a SUPERPACMAN-type portable generator. | |The circuit board that for a SUPERPACMAN-type portable generator. | ||
|3 Data Theory<br>4 Power Storage<br>4 Engineering<br> | |3 Data Theory<br>4 Power Storage<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 182: | Line 180: | ||
|The circuit board for a tesla coil. | |The circuit board for a tesla coil. | ||
|3 Data Theory<br>3 Power Storage<br>3 EM Spectrum<br> | |3 Data Theory<br>3 Power Storage<br>3 EM Spectrum<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 188: | Line 186: | ||
|The circuit board for a grounding rod. | |The circuit board for a grounding rod. | ||
|3 Data Theory<br>2 Plasma<br>3 Power Storage<br>3 EM Spectrum<br> | |3 Data Theory<br>2 Plasma<br>3 Power Storage<br>3 EM Spectrum<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Hydroponics Machinery" inline> | ||
<tab name="Hydroponics Machinery"> | {|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Name | ||
! | ! style='background-color:#64487F;' |Description | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 204: | Line 201: | ||
|The circuit board for a seed extractor. | |The circuit board for a seed extractor. | ||
|1 Data Theory<br> | |1 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 210: | Line 207: | ||
|The circuit board for a Biogenerator. | |The circuit board for a Biogenerator. | ||
|2 Data Theory<br>3 Biotech<br>3 Materials<br> | |2 Data Theory<br>3 Biotech<br>3 Materials<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 216: | Line 213: | ||
|The circuit board for a Hydroponics Tray. | |The circuit board for a Hydroponics Tray. | ||
|2 Biotech<br> | |2 Biotech<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 222: | Line 219: | ||
|The circuit board for a plant DNA manipulator. | |The circuit board for a plant DNA manipulator. | ||
|4 Data Theory<br>3 Biotech | |4 Data Theory<br>3 Biotech | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Misc Machinery" inline> | ||
<tab name="Misc Machinery"> | {|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Name | ||
! | ! style='background-color:#64487F;' |Description | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
|- | |- | ||
![[File:Circuitboard.png]] | ![[File:Circuitboard.png]] | ||
Line 238: | Line 234: | ||
|The circuit board for a smartfridge. | |The circuit board for a smartfridge. | ||
|1 Data Theory<br> | |1 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 244: | Line 240: | ||
|The circuit board for a monkey recycler. | |The circuit board for a monkey recycler. | ||
|1 Data Theory<br> | |1 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 250: | Line 246: | ||
|The circuit board for a processor. | |The circuit board for a processor. | ||
|1 Data Theory<br> | |1 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Circuitboard.png]] | ![[File:Circuitboard.png]] | ||
Line 256: | Line 252: | ||
|The circuit board for a holopad. | |The circuit board for a holopad. | ||
|1 Data Theory<br> | |1 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Circuitboard.png]] | ![[File:Circuitboard.png]] | ||
Line 262: | Line 258: | ||
|Allows for the construction of circuit boards used to build a new Arcade Machine. | |Allows for the construction of circuit boards used to build a new Arcade Machine. | ||
|1 Data Theory<br> | |1 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 268: | Line 264: | ||
|The circuit board for a deep fryer. | |The circuit board for a deep fryer. | ||
|1 Data Theory<br> | |1 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Circuitboard.png]] | ![[File:Circuitboard.png]] | ||
Line 274: | Line 270: | ||
|Allows for the construction of circuit boards used to build a new Orion Trail machine. | |Allows for the construction of circuit boards used to build a new Orion Trail machine. | ||
|1 Data Theory<br> | |1 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Circuitboard.png]] | ![[File:Circuitboard.png]] | ||
Line 280: | Line 276: | ||
|The circuit board for a claw game. | |The circuit board for a claw game. | ||
|1 Data Theory<br> | |1 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:SupplyCircuitboard.png]] | ![[File:SupplyCircuitboard.png]] | ||
Line 286: | Line 282: | ||
|The circuit board for a Mining Rewards Vendor. | |The circuit board for a Mining Rewards Vendor. | ||
|3 Engineering<br> | |3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:SecurityCircuitboard.png]] | ![[File:SecurityCircuitboard.png]] | ||
Line 292: | Line 288: | ||
|The circuit board for a recharger. | |The circuit board for a recharger. | ||
|3 Materials<br>3 Power Storage<br> | |3 Materials<br>3 Power Storage<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 298: | Line 294: | ||
|The circuit board for a battery recharger. | |The circuit board for a battery recharger. | ||
|3 Materials<br>3 Power Storage<br> | |3 Materials<br>3 Power Storage<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 304: | Line 300: | ||
|The circuit board for a gibber. | |The circuit board for a gibber. | ||
|2 Data Theory<br>2 Engineering<br> | |2 Data Theory<br>2 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 310: | Line 306: | ||
|The circuit board for a recycler. | |The circuit board for a recycler. | ||
|2 Data Theory<br>2 Engineering<br> | |2 Data Theory<br>2 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 316: | Line 312: | ||
|The circuit board for a Microwave. | |The circuit board for a Microwave. | ||
|2 Data Theory<br>2 EM Spectrum<br> | |2 Data Theory<br>2 EM Spectrum<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 322: | Line 318: | ||
|The circuit board for an Oven. | |The circuit board for an Oven. | ||
|2 Data Theory<br>2 EM Spectrum<br> | |2 Data Theory<br>2 EM Spectrum<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 328: | Line 324: | ||
|The circuit board for a Grill. | |The circuit board for a Grill. | ||
|2 Data Theory<br>2 EM Spectrum<br> | |2 Data Theory<br>2 EM Spectrum<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 334: | Line 330: | ||
|The circuit board for a dish drive. | |The circuit board for a dish drive. | ||
|1 Data Theory<br> | |1 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 340: | Line 336: | ||
|The circuit board for a Candy Maker. | |The circuit board for a Candy Maker. | ||
|2 Data Theory<br>2 EM Spectrum<br> | |2 Data Theory<br>2 EM Spectrum<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:SupplyCircuitboard.png]] | ![[File:SupplyCircuitboard.png]] | ||
Line 346: | Line 342: | ||
|The circuit board for an Ore Redemption machine. | |The circuit board for an Ore Redemption machine. | ||
|2 Data Theory<br>2 Engineering<br>3 Plasma<br> | |2 Data Theory<br>2 Engineering<br>3 Plasma<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Circuitboard.png]] | ![[File:Circuitboard.png]] | ||
Line 352: | Line 348: | ||
|The circuit board for a prize counter. | |The circuit board for a prize counter. | ||
|2 Data Theory<br>2 Materials<br> | |2 Data Theory<br>2 Materials<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Circuitboard.png]] | ![[File:Circuitboard.png]] | ||
Line 358: | Line 354: | ||
|The circuit board for a Virtual Gameboard. | |The circuit board for a Virtual Gameboard. | ||
|2 Data Theory<br> | |2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Circuitboard.png]] | ![[File:Circuitboard.png]] | ||
|Machine Board (Nanotrasen | |Machine Board (Nanotrasen Merch Vendor) | ||
|The circuit board for a | |The circuit board for a NT Merch Vendor. | ||
| | |1 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Circuitboard.png]] | ![[File:Circuitboard.png]] | ||
Line 370: | Line 366: | ||
|The circuit board for a bottler. | |The circuit board for a bottler. | ||
|2 Data Theory<br> | |2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 376: | Line 372: | ||
|The circuit board for a slot machine. | |The circuit board for a slot machine. | ||
|2 Data Theory<br> | |2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Subspace Telecomms" inline> | ||
<tab name="Subspace Telecomms"> | {|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Name | ||
! | ! style='background-color:#64487F;' |Description | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 392: | Line 387: | ||
|The circuit board for a Telecommunications Core. | |The circuit board for a Telecommunications Core. | ||
|2 Engineering<br>2 Data Theory<br> | |2 Engineering<br>2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 398: | Line 393: | ||
||The circuit board for a Telecommunications Relay. | ||The circuit board for a Telecommunications Relay. | ||
|2 Engineering<br>2 Bluespace<br>2 Data Theory<br> | |2 Engineering<br>2 Bluespace<br>2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Computer Boards" inline> | ||
<tab name="Computer Boards"> | {|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:#64487F | ! style='background-color:#64487F;' |Description | ||
! | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:#64487F | |||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 414: | Line 408: | ||
|Allows for the construction of circuit boards used to build new AI cores. | |Allows for the construction of circuit boards used to build new AI cores. | ||
|3 Data Theory<br> | |3 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 420: | Line 414: | ||
|Allows for the construction of circuit boards used to build an AI Integrity Restorer. | |Allows for the construction of circuit boards used to build an AI Integrity Restorer. | ||
|4 Data Theory<br>3 EM Spectrum<br> | |4 Data Theory<br>3 EM Spectrum<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:CommandCircuitboard.png]] | ![[File:CommandCircuitboard.png]] | ||
Line 426: | Line 420: | ||
|Allows for the construction of circuit boards used to build an AI Upload Console. | |Allows for the construction of circuit boards used to build an AI Upload Console. | ||
|5 Data Theory<br>4 Engineering<br> | |5 Data Theory<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 432: | Line 426: | ||
|Allows for the construction of circuit boards used to build an atmosphere alert console.. | |Allows for the construction of circuit boards used to build an atmosphere alert console.. | ||
|2 Data Theory<br> | |2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 438: | Line 432: | ||
|Allows for the construction of circuit boards used to build an Atmospheric Monitor. | |Allows for the construction of circuit boards used to build an Atmospheric Monitor. | ||
|2 Data Theory<br> | |2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:SecurityCircuitboard.png]] | ![[File:SecurityCircuitboard.png]] | ||
Line 444: | Line 438: | ||
|Allows for the construction of circuit boards used to build camera monitors. | |Allows for the construction of circuit boards used to build camera monitors. | ||
|2 Data Theory<br>2 Combat<br> | |2 Data Theory<br>2 Combat<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 450: | Line 444: | ||
|Allows for the construction of circuit boards used to build a new Cloning Machine console. | |Allows for the construction of circuit boards used to build a new Cloning Machine console. | ||
|4 Data Theory<br>3 Biotech<br> | |4 Data Theory<br>3 Biotech<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 456: | Line 450: | ||
|Allows for the construction of circuit boards used to build a communications console. | |Allows for the construction of circuit boards used to build a communications console. | ||
|3 Data Theory<br>3 EM Spectrum<br> | |3 Data Theory<br>3 EM Spectrum<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 462: | Line 456: | ||
|Allows for the construction of circuit boards used to build a Crew monitoring computer. | |Allows for the construction of circuit boards used to build a Crew monitoring computer. | ||
|3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br> | |3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:CommandCircuitboard.png]] | ![[File:CommandCircuitboard.png]] | ||
Line 468: | Line 462: | ||
|Allows for the construction of circuit boards used to build a Cyborg Upload Console. | |Allows for the construction of circuit boards used to build a Cyborg Upload Console. | ||
|5 Data Theory<br>4 Engineering<br> | |5 Data Theory<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 474: | Line 468: | ||
|Allows for the construction of circuit boards used to build a new DNA scanning console. | |Allows for the construction of circuit boards used to build a new DNA scanning console. | ||
|2 Data Theory<br>2 Biotech<br> | |2 Data Theory<br>2 Biotech<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 480: | Line 474: | ||
|Allows for the construction of circuit boards used to build a Drone Control console. | |Allows for the construction of circuit boards used to build a Drone Control console. | ||
|4 Data Theory<br> | |4 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 486: | Line 480: | ||
|Allows for the construction of circuit boards used to build an exosuit control console. | |Allows for the construction of circuit boards used to build an exosuit control console. | ||
|3 Data Theory<br> | |3 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:CommandCircuitboard.png]] | ![[File:CommandCircuitboard.png]] | ||
Line 492: | Line 486: | ||
|Allows for the construction of circuit boards used to build an ID computer. | |Allows for the construction of circuit boards used to build an ID computer. | ||
|3 Data Theory<br> | |3 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 498: | Line 492: | ||
|Allows for the construction of circuit boards used to build a mech bay power control console. | |Allows for the construction of circuit boards used to build a mech bay power control console. | ||
|3 Data Theory<br>3 Power Storage<br> | |3 Data Theory<br>3 Power Storage<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 504: | Line 498: | ||
|Allows for the construction of circuit boards used to build a medical records console. | |Allows for the construction of circuit boards used to build a medical records console. | ||
|2 Data Theory<br>2 Biotech<br> | |2 Data Theory<br>2 Biotech<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 510: | Line 504: | ||
|Allows for the construction of circuit boards used to build a messaging monitor console. | |Allows for the construction of circuit boards used to build a messaging monitor console. | ||
|5 Data Theory<br> | |5 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:SupplyCircuitboard.png]] | ![[File:SupplyCircuitboard.png]] | ||
Line 516: | Line 510: | ||
|Allows for the construction of circuit boards used to build a mining shuttle console. | |Allows for the construction of circuit boards used to build a mining shuttle console. | ||
|3 Data Theory<br> | |3 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 522: | Line 516: | ||
|Allows for the construction of circuit boards used to build an operating computer console. | |Allows for the construction of circuit boards used to build an operating computer console. | ||
|2 Data Theory<br>3 Biotech<br> | |2 Data Theory<br>3 Biotech<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 528: | Line 522: | ||
|Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console. | |Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console. | ||
|3 Data Theory<br>3 Biotech<br> | |3 Data Theory<br>3 Biotech<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 534: | Line 528: | ||
|Allows for the construction of circuit boards used to build a new power monitor | |Allows for the construction of circuit boards used to build a new power monitor | ||
|2 Data Theory<br>2 Power Storage<br> | |2 Data Theory<br>2 Power Storage<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:SecurityCircuitboard.png]] | ![[File:SecurityCircuitboard.png]] | ||
Line 540: | Line 534: | ||
|Allows for the construction of circuit boards used to build a prisoner management console. | |Allows for the construction of circuit boards used to build a prisoner management console. | ||
|2 Data Theory<br> | |2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:SecurityCircuitboard.png]] | ![[File:SecurityCircuitboard.png]] | ||
Line 546: | Line 540: | ||
|Allows for the construction of circuit boards used to build a brig cell management console. | |Allows for the construction of circuit boards used to build a brig cell management console. | ||
|2 Data Theory<br> | |2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 552: | Line 546: | ||
|Allows for the construction of circuit boards used to build a new R&D console. | |Allows for the construction of circuit boards used to build a new R&D console. | ||
|4 Data Theory<br> | |4 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 558: | Line 552: | ||
|The circuit board for a R&D Server Control Console | |The circuit board for a R&D Server Control Console | ||
|3 Data Theory<br> | |3 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 564: | Line 558: | ||
|Allows for the construction of circuit boards used to build a Robotics Control console. | |Allows for the construction of circuit boards used to build a Robotics Control console. | ||
|4 Data Theory<br> | |4 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:SecurityCircuitboard.png]] | ![[File:SecurityCircuitboard.png]] | ||
Line 570: | Line 564: | ||
|Allows for the construction of circuit boards used to build a security records console. | |Allows for the construction of circuit boards used to build a security records console. | ||
|2 Data Theory<br>2 Combat<br> | |2 Data Theory<br>2 Combat<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 576: | Line 570: | ||
|Allows for the construction of circuit boards used to build a solar control console | |Allows for the construction of circuit boards used to build a solar control console | ||
|2 Data Theory<br>2 Power Storage<br> | |2 Data Theory<br>2 Power Storage<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 582: | Line 576: | ||
|Allows for the construction of circuit boards used to build a Supermatter Monitoring Console. | |Allows for the construction of circuit boards used to build a Supermatter Monitoring Console. | ||
|2 Power Storage<br>2 Data Theory<br> | |2 Power Storage<br>2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:SupplyCircuitboard.png]] | ![[File:SupplyCircuitboard.png]] | ||
Line 588: | Line 582: | ||
|Allows for the construction of circuit boards used to build a supply ordering console. | |Allows for the construction of circuit boards used to build a supply ordering console. | ||
|2 Data Theory<br> | |2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:SupplyCircuitboard.png]] | ![[File:SupplyCircuitboard.png]] | ||
Line 594: | Line 588: | ||
|Allows for the construction of circuit boards used to build a supply shuttle console. | |Allows for the construction of circuit boards used to build a supply shuttle console. | ||
|3 Data Theory<br> | |3 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 600: | Line 594: | ||
|Allows for the construction of circuit boards used to build a teleporter control console. | |Allows for the construction of circuit boards used to build a teleporter control console. | ||
|3 Data Theory<br>3 Bluespace<br>4 Plasma<br> | |3 Data Theory<br>3 Bluespace<br>4 Plasma<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 606: | Line 600: | ||
|Allows for the construction of circuit boards used to build a general air control computer. | |Allows for the construction of circuit boards used to build a general air control computer. | ||
|3 Data Theory<br>2 EM Spectrum<br> | |3 Data Theory<br>2 EM Spectrum<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 612: | Line 606: | ||
|Allows for the construction of circuit boards used to build a large tank control computer. | |Allows for the construction of circuit boards used to build a large tank control computer. | ||
|3 Data Theory<br>2 EM Spectrum<br> | |3 Data Theory<br>2 EM Spectrum<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 618: | Line 612: | ||
|Allows for the construction of circuit boards used to build a xenobiology camera console. | |Allows for the construction of circuit boards used to build a xenobiology camera console. | ||
|3 Data Theory<br>3 Biotech<br> | |3 Data Theory<br>3 Biotech<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Exosuit Modules" inline> | ||
<tab name="Exosuit Modules"> | {|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Name | ||
! | ! style='background-color:#64487F;' |Description | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
|- | |- | ||
![[File:Mainboard.png]] | ![[File:Mainboard.png]] | ||
Line 634: | Line 627: | ||
|Allows for the construction of a "Ripley" Central Control module. | |Allows for the construction of a "Ripley" Central Control module. | ||
|2 Data Theory<br> | |2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mech_circuit.png]] | ![[File:Mech_circuit.png]] | ||
Line 640: | Line 633: | ||
|Allows for the construction of a "Ripley" Peripheral Control module. | |Allows for the construction of a "Ripley" Peripheral Control module. | ||
|2 Data Theory<br> | |2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mainboard.png]] | ![[File:Mainboard.png]] | ||
Line 646: | Line 639: | ||
|Allows for the construction of a "Odysseus" Central Control module. | |Allows for the construction of a "Odysseus" Central Control module. | ||
|3 Data Theory<br>3 Biotech<br>3 Engineering<br> | |3 Data Theory<br>3 Biotech<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mech_circuit.png]] | ![[File:Mech_circuit.png]] | ||
Line 652: | Line 645: | ||
|Allows for the construction of a "Odysseus" Peripheral Control module. | |Allows for the construction of a "Odysseus" Peripheral Control module. | ||
|3 Data Theory<br>3 Biotech<br>3 Engineering<br> | |3 Data Theory<br>3 Biotech<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mainboard.png]] | ![[File:Mainboard.png]] | ||
Line 658: | Line 651: | ||
|Allows for the construction of a "Gygax" Central Control module. | |Allows for the construction of a "Gygax" Central Control module. | ||
|4 Data Theory<br>3 Combat<br>4 Engineering<br> | |4 Data Theory<br>3 Combat<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mech_circuit.png]] | ![[File:Mech_circuit.png]] | ||
Line 664: | Line 657: | ||
|Allows for the construction of a "Gygax" Peripheral Control module. | |Allows for the construction of a "Gygax" Peripheral Control module. | ||
|4 Data Theory<br>3 Combat<br>4 Engineering<br> | |4 Data Theory<br>3 Combat<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mech_circuit.png]] | ![[File:Mech_circuit.png]] | ||
Line 670: | Line 663: | ||
|Allows for the construction of a "Gygax" Weapons & Targeting Control module. | |Allows for the construction of a "Gygax" Weapons & Targeting Control module. | ||
|4 Data Theory<br>4 Combat<br>4 Engineering<br> | |4 Data Theory<br>4 Combat<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mainboard.png]] | ![[File:Mainboard.png]] | ||
Line 676: | Line 669: | ||
|Allows for the construction of a "Durand" Central Control module. | |Allows for the construction of a "Durand" Central Control module. | ||
|4 Data Theory<br>4 Combat<br>4 Engineering<br> | |4 Data Theory<br>4 Combat<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mech_circuit.png]] | ![[File:Mech_circuit.png]] | ||
Line 682: | Line 675: | ||
|Allows for the construction of a "Durand" Peripheral Control module. | |Allows for the construction of a "Durand" Peripheral Control module. | ||
|4 Data Theory<br>4 Combat<br>4 Engineering<br> | |4 Data Theory<br>4 Combat<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mech_circuit.png]] | ![[File:Mech_circuit.png]] | ||
Line 688: | Line 681: | ||
|Allows for the construction of a "Durand" Weapons & Targeting Control module. | |Allows for the construction of a "Durand" Weapons & Targeting Control module. | ||
|5 Data Theory<br>4 Combat<br>4 Engineering<br> | |5 Data Theory<br>4 Combat<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mainboard.png]] | ![[File:Mainboard.png]] | ||
Line 694: | Line 687: | ||
|Allows for the construction of a "Phazon" Central Control module. | |Allows for the construction of a "Phazon" Central Control module. | ||
|6 Data Theory<br>6 Materials<br>5 Plasma<br> | |6 Data Theory<br>6 Materials<br>5 Plasma<br> | ||
| | |{{Materials|Glass=1000|Bluespace=100}}<br> | ||
|- | |- | ||
![[File:Mech_circuit.png]] | ![[File:Mech_circuit.png]] | ||
Line 700: | Line 693: | ||
|Allows for the construction of a "Phazon" Peripheral Control module. | |Allows for the construction of a "Phazon" Peripheral Control module. | ||
|6 Data Theory<br>5 Bluespace<br>5 Plasma<br> | |6 Data Theory<br>5 Bluespace<br>5 Plasma<br> | ||
| | |{{Materials|Glass=1000|Bluespace=100}}<br> | ||
|- | |- | ||
![[File:Mech_circuit.png]] | ![[File:Mech_circuit.png]] | ||
Line 706: | Line 699: | ||
|Allows for the construction of a "Phazon" Weapons & Targeting Control module. | |Allows for the construction of a "Phazon" Weapons & Targeting Control module. | ||
|6 Data Theory<br>5 EM Spectrum<br>5 Plasma<br> | |6 Data Theory<br>5 EM Spectrum<br>5 Plasma<br> | ||
| | |{{Materials|Glass=1000|Bluespace=100}}<br> | ||
|- | |- | ||
![[File:Mainboard.png]] | ![[File:Mainboard.png]] | ||
Line 712: | Line 705: | ||
|Allows for the construction of a "H.O.N.K" Central Control module. | |Allows for the construction of a "H.O.N.K" Central Control module. | ||
|3 Data Theory<br>3 Engineering<br> | |3 Data Theory<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mech_circuit.png]] | ![[File:Mech_circuit.png]] | ||
Line 718: | Line 711: | ||
|Allows for the construction of a "H.O.N.K" Peripheral Control module. | |Allows for the construction of a "H.O.N.K" Peripheral Control module. | ||
|3 Data Theory<br>3 Engineering<br> | |3 Data Theory<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mech_circuit.png]] | ![[File:Mech_circuit.png]] | ||
Line 724: | Line 717: | ||
|Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module. | |Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module. | ||
|3 Data Theory<br>3 Engineering<br> | |3 Data Theory<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mainboard.png]] | ![[File:Mainboard.png]] | ||
Line 730: | Line 723: | ||
|Allows for the construction of a "Reticence" Central Control module. | |Allows for the construction of a "Reticence" Central Control module. | ||
|3 Data Theory<br>3 Engineering<br> | |3 Data Theory<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mech_circuit.png]] | ![[File:Mech_circuit.png]] | ||
Line 736: | Line 729: | ||
|Allows for the construction of a "Reticence" Peripheral Control module. | |Allows for the construction of a "Reticence" Peripheral Control module. | ||
|3 Data Theory<br>3 Engineering<br> | |3 Data Theory<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mech_circuit.png]] | ![[File:Mech_circuit.png]] | ||
Line 742: | Line 735: | ||
|Allows for the construction of a "Reticence" Weapons & Targeting Control module. | |Allows for the construction of a "Reticence" Weapons & Targeting Control module. | ||
|3 Data Theory<br>3 Engineering<br> | |3 Data Theory<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Medical Machinery" inline> | ||
<tab name="Medical Machinery"> | {|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Name | ||
! | ! style='background-color:#64487F;' |Description | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 758: | Line 750: | ||
|The circuit board for a chemical heater. | |The circuit board for a chemical heater. | ||
|2 Data Theory<br>2 Biotech<br>2 Engineering<br> | |2 Data Theory<br>2 Biotech<br>2 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 764: | Line 756: | ||
|Allows for the construction of circuit boards used to build a BAll-In-One Grinder. | |Allows for the construction of circuit boards used to build a BAll-In-One Grinder. | ||
|2 Materials<br>2 Biotech<br>2 Data Theory<br> | |2 Materials<br>2 Biotech<br>2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 770: | Line 762: | ||
|Allows for the construction of circuit boards used to build a Body Scanner. | |Allows for the construction of circuit boards used to build a Body Scanner. | ||
|3 Data Theory<br>2 Biotech<br>3 Engineering<br> | |3 Data Theory<br>2 Biotech<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 776: | Line 768: | ||
|Allows for the construction of circuit boards used to build a Cloning Scanner. | |Allows for the construction of circuit boards used to build a Cloning Scanner. | ||
|4 Data Theory<br>3 Biotech<br> | |4 Data Theory<br>3 Biotech<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 782: | Line 774: | ||
|Allows for the construction of circuit boards used to build a DNA Modifier. | |Allows for the construction of circuit boards used to build a DNA Modifier. | ||
|4 Data Theory<br>3 Biotech<br> | |4 Data Theory<br>3 Biotech<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 788: | Line 780: | ||
|Allows for the construction of circuit boards used to build a Cloning Pod. | |Allows for the construction of circuit boards used to build a Cloning Pod. | ||
|4 Data Theory<br>3 Biotech<br> | |4 Data Theory<br>3 Biotech<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 794: | Line 786: | ||
|Allows for the construction of circuit boards used to build a Cryotube. | |Allows for the construction of circuit boards used to build a Cryotube. | ||
|5 Data Theory<br>3 Biotech<br>4 Engineering<br>3 Plasma<br> | |5 Data Theory<br>3 Biotech<br>4 Engineering<br>3 Plasma<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 800: | Line 792: | ||
|The circuit board for a Chem Dispenser. | |The circuit board for a Chem Dispenser. | ||
|5 Data Theory<br>3 Biotech<br>4 Materials<br>4 Plasma<br> | |5 Data Theory<br>3 Biotech<br>4 Materials<br>4 Plasma<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 806: | Line 798: | ||
|The circuit board for a ChemMaster 3000. | |The circuit board for a ChemMaster 3000. | ||
|2 Data Theory<br>3 Biotech<br>3 Materials<br> | |2 Data Theory<br>3 Biotech<br>3 Materials<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 812: | Line 804: | ||
|Allows for the construction of circuit boards used to build a Sleeper. | |Allows for the construction of circuit boards used to build a Sleeper. | ||
|3 Data Theory<br>2 Biotech<br>3 Engineering<br> | |3 Data Theory<br>2 Biotech<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Research Machinery" inline> | ||
<tab name="Research Machinery"> | {|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Name | ||
! | ! style='background-color:#64487F;' |Description | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 828: | Line 819: | ||
|The circuit board for an Autolathe. | |The circuit board for an Autolathe. | ||
|3 Data Theory<br>3 Engineering<br> | |3 Data Theory<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 834: | Line 825: | ||
|The circuit board for a Circuit Imprinter. | |The circuit board for a Circuit Imprinter. | ||
|2 Data Theory<br>2 Engineering<br> | |2 Data Theory<br>2 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 840: | Line 831: | ||
|The circuit board for a Cyborg Recharger. | |The circuit board for a Cyborg Recharger. | ||
|3 Power Storage<br>3 Engineering<br> | |3 Power Storage<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 846: | Line 837: | ||
|The circuit board for a Destructive Analyzer. | |The circuit board for a Destructive Analyzer. | ||
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br> | |2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 852: | Line 843: | ||
|The circuit board for an Exosuit Fabricator. | |The circuit board for an Exosuit Fabricator. | ||
|3 Data Theory<br>3 Engineering<br> | |3 Data Theory<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 858: | Line 849: | ||
|The circuit board for a Mech Bay Recharger. | |The circuit board for a Mech Bay Recharger. | ||
|3 Data Theory<br>4 Power Storage<br>3 Engineering<br> | |3 Data Theory<br>4 Power Storage<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
| | |||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 870: | Line 855: | ||
|The circuit board for a Protolathe. | |The circuit board for a Protolathe. | ||
|2 Data Theory<br>2 Engineering<br> | |2 Data Theory<br>2 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 876: | Line 861: | ||
|The circuit board for an R&D Server | |The circuit board for an R&D Server | ||
|3 Data Theory<br> | |3 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Teleportation Machinery" inline> | ||
<tab name="Teleportation Machinery"> | {|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Name | ||
! | ! style='background-color:#64487F;' |Description | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 892: | Line 876: | ||
|The circuit board for a quantum telepad. | |The circuit board for a quantum telepad. | ||
|4 Data Theory<br>4 Bluespace<br>3 Plasma<br>4 Engineering<br> | |4 Data Theory<br>4 Bluespace<br>3 Plasma<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 898: | Line 882: | ||
|Allows for the construction of circuit boards used to build a Teleportation Hub. | |Allows for the construction of circuit boards used to build a Teleportation Hub. | ||
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br> | |3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 904: | Line 888: | ||
|Allows for the construction of circuit boards used to build a Teleporter Station. | |Allows for the construction of circuit boards used to build a Teleporter Station. | ||
|5 Data Theory<br>4 Bluespace<br>4 Plasma<br>4 Engineering<br> | |5 Data Theory<br>4 Bluespace<br>4 Plasma<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 910: | Line 894: | ||
|Allows for the construction of circuit boards used to build a Permanent Teleporter. | |Allows for the construction of circuit boards used to build a Permanent Teleporter. | ||
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br> | |3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
|}</tab></tabs> | |}</tab></tabs> | ||
Line 1,029: | Line 1,013: | ||
![[File:AlienMop.gif]] | ![[File:AlienMop.gif]] | ||
| Alien Mop | | Alien Mop | ||
|An advanced mop obtained through Abductor technology. | |An advanced mop obtained through Abductor technology. It never runs out of water. | ||
|5 Materials<br>5 Engineering<br>3 Alientech | |5 Materials<br>5 Engineering<br>3 Alientech | ||
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | ||
Line 1,035: | Line 1,019: | ||
![[File:AlienLightreplacer.gif]] | ![[File:AlienLightreplacer.gif]] | ||
| Alien Light Replacer | | Alien Light Replacer | ||
|An advanced light replacer obtained through Abductor technology. | |An advanced light replacer obtained through Abductor technology. It can hold twice as many lights as NT's version. | ||
|7 Bluespace<br>5 Materials<br>5 Engineering<br>3 Alientech | |7 Bluespace<br>5 Materials<br>5 Engineering<br>3 Alientech | ||
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | ||
|- | |- | ||
![[File: | ![[File:Alien Flyswatter.png]] | ||
| Alien Flyswatter | | Alien Flyswatter | ||
|An advanced flyswatter obtained through Abductor technology. | |An advanced flyswatter obtained through Abductor technology. It is twice as powerful. | ||
|5 Combat<br>1 Alientech | |5 Combat<br>1 Alientech | ||
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | ||
Line 1,136: | Line 1,120: | ||
|Experimental Mining Charge | |Experimental Mining Charge | ||
|An experimental version of the Industrial Mining Charge with a bigger blast range. Destroys rocks a short time after being placed on them. | |An experimental version of the Industrial Mining Charge with a bigger blast range. Destroys rocks a short time after being placed on them. | ||
| | |5 Materials<br>5 Engineering<br>6 Plasma<br> | ||
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]6000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br> | |[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]6000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br> | ||
|- | |- | ||
Line 1,324: | Line 1,308: | ||
[[File:SPRK-12.gif]] | [[File:SPRK-12.gif]] | ||
|SPRK-12 Pistol Parts Kit | |SPRK-12 Pistol Parts Kit | ||
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#SPRK-12 Pistol|SPRK-12 Pistol]]. | |A parts kit that can be used on an [[Firearms#Laser Gun|Miniature Laser Gun]] to create a [[Firearms#SPRK-12 Pistol|SPRK-12 Pistol]]. | ||
|5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br> | |5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br> | ||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]1500 Plasma<br> | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]1500 Plasma<br> | ||
Line 1,411: | Line 1,395: | ||
|7 Combat<br>7 Materials<br>7 Engineering<br>7 Plasma | |7 Combat<br>7 Materials<br>7 Engineering<br>7 Plasma | ||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br> | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br> | ||
|- | |||
![[File:'Scylla' Mantis Blade Implant.png]] | |||
|'Scylla' Mantis Blade Implant | |||
|A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons. Capable of prying open doors when both blades are deployed. | |||
|7 Combat<br>7 Materials<br>6 Engineering<br>6 Illegal | |||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:Diamond.png|32px]]4000 Diamond<br> | |||
|- | |- | ||
</tab> | </tab> | ||
Line 1,580: | Line 1,570: | ||
![[File:Alien welding tool.png]] | ![[File:Alien welding tool.png]] | ||
|Alien Welding Tool | |Alien Welding Tool | ||
|An Alien variant of a welding tool. Far faster than a normal welding tool, and automatically generates fuel. | |An Alien variant of a welding tool. Far faster than a normal welding tool, reduced flash, and automatically generates fuel. | ||
|5 Engineering<br>5 Plasma<br>4 Alientech<br> | |5 Engineering<br>5 Plasma<br>4 Alientech<br> | ||
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br> | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br> | ||
Line 1,738: | Line 1,728: | ||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br> | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Surgical arm implant.png]] | ||
|Surgical Arm Implant | |Surgical Arm Implant | ||
|A set of surgical tools hidden behind a concealed panel on the user's arm. | |A set of surgical tools hidden behind a concealed panel on the user's arm. | ||
Line 1,744: | Line 1,734: | ||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Toolset arm implant.png]] | ||
|Toolset Arm Implant | |Toolset Arm Implant | ||
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools. | |A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools. | ||
Line 1,750: | Line 1,740: | ||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Janitorial arm implant.png]] | ||
|Janitorial Toolset Implant | |Janitorial Toolset Implant | ||
|A set of janitorial tools hidden behind a concealed panel on the user's arm. | |A set of janitorial tools hidden behind a concealed panel on the user's arm. | ||
Line 1,756: | Line 1,746: | ||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Botanical arm implant.png]] | ||
|Botanical Toolset Implant | |Botanical Toolset Implant | ||
|A set of botanical tools hidden behind a concealed panel on the user's arm. | |A set of botanical tools hidden behind a concealed panel on the user's arm. | ||
Line 1,780: | Line 1,770: | ||
|[[File:Metal.png|32px]]10000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]10000 Plasma<br>[[File:Diamond.png|32px]]4000 Diamond<br>[[File:BSPoly_crystal.png|32px]]4000 Bluespace Mesh<br> | |[[File:Metal.png|32px]]10000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]10000 Plasma<br>[[File:Diamond.png|32px]]4000 Diamond<br>[[File:BSPoly_crystal.png|32px]]4000 Bluespace Mesh<br> | ||
|- | |- | ||
![[File: | ![[File:Toolset arm implant.png]] | ||
|Abductor Toolset Implant | |Abductor Toolset Implant | ||
|An alien toolset, designed to be installed on subject's arm. | |An alien toolset, designed to be installed on subject's arm. | ||
Line 1,786: | Line 1,776: | ||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | ||
|- | |- | ||
![[File: | ![[File:Janitorial arm implant.png]] | ||
|Abductor Janitorial Toolset Implant | |Abductor Janitorial Toolset Implant | ||
|An alien janitorial toolset, designed to be installed on the subject's arm. | |An alien janitorial toolset, designed to be installed on the subject's arm. | ||
Line 1,793: | Line 1,783: | ||
|- | |- | ||
|- | |- | ||
![[File: | ![[File:Surgical arm implant.png]] | ||
|Abductor Surgical Toolset Implant | |Abductor Surgical Toolset Implant | ||
|An alien surgical toolset, designed to be installed on the subject's arm. | |An alien surgical toolset, designed to be installed on the subject's arm. | ||
Line 1,817: | Line 1,807: | ||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br> | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br> | ||
|- | |- | ||
![[File: | ![[File:Meson eyes implant.png]] | ||
|Meson scanner implant | |Meson scanner implant | ||
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. | |These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. | ||
Line 1,823: | Line 1,813: | ||
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br> | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br> | ||
|- | |- | ||
![[File: | ![[File:Thermal eyes implant.png]] | ||
|Thermals Implant | |Thermals Implant | ||
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. | |These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. | ||
Line 2,003: | Line 1,993: | ||
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | ||
|- | |- | ||
![[File: | ![[File:CNS_rebooter.png]] | ||
|Wire Interface Implant | |Wire Interface Implant | ||
|A small | |A small brain implant that shows the functions of wires when hacking. | ||
|5 Materials<br>4 Biotech<br>4 Data Theory<br> | |5 Materials<br>4 Biotech<br>4 Data Theory<br> | ||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br> | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br> | ||
|- | |- | ||
![[File: | ![[File:X-ray eyes implant.png]] | ||
|X-ray Implant | |X-ray Implant | ||
|These cybernetic eyes will give you X-ray vision. Blinking is futile. | |These cybernetic eyes will give you X-ray vision. Blinking is futile. | ||
Line 2,032: | Line 2,022: | ||
|5 Materials<br>5 Combat<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br> | |5 Materials<br>5 Combat<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br> | ||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | ||
|- | |||
![[File:'Scylla' Mantis Blade Implant.png]] | |||
|'Scylla' Mantis Blade Implant | |||
|A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons. Capable of prying open doors when both blades are deployed. | |||
|7 Combat<br>7 Materials<br>6 Engineering<br>6 Illegal | |||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:Diamond.png|32px]]4000 Diamond<br> | |||
|- | |- | ||
</tab> | </tab> | ||
Line 2,279: | Line 2,275: | ||
== Exosuit Fabricator == | == Exosuit Fabricator == | ||
[[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched. | [[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.<div style="height:12px"></div> | ||
<tabs style="width:96%;"><tab name="Cyborg" inline> | |||
<tabs> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
<tab name="Cyborg"> | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
{|class="wikitable | | style='background-color:#64487F; width:64px;' |Icon | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:150px;' |Name | ||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Cyborg endoskeleton.png]] | ![[File:Cyborg endoskeleton.png]] | ||
Line 2,295: | Line 2,289: | ||
|A complex metal backbone with standard limb sockets and pseudomuscle anchors. | |A complex metal backbone with standard limb sockets and pseudomuscle anchors. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000}}<br> | ||
|- | |- | ||
![[File:Cyborg Torso.png]] | ![[File:Cyborg Torso.png]] | ||
Line 2,301: | Line 2,295: | ||
|A heavily reinforced case containing cyborg logic boards, with space for a standard power cell. | |A heavily reinforced case containing cyborg logic boards, with space for a standard power cell. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=40000}}<br> | ||
|- | |- | ||
![[File:Cyborg Head.png]] | ![[File:Cyborg Head.png]] | ||
Line 2,307: | Line 2,301: | ||
|A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. | |A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=5000}}<br> | ||
|- | |- | ||
![[File:Cyborg Left Arm.png]] | ![[File:Cyborg Left Arm.png]] | ||
Line 2,313: | Line 2,307: | ||
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Cyborg Right Arm.png]] | ![[File:Cyborg Right Arm.png]] | ||
Line 2,319: | Line 2,313: | ||
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Robotleg.png]] | ![[File:Robotleg.png]] | ||
Line 2,325: | Line 2,319: | ||
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Cyborg Right Leg.png]] | ![[File:Cyborg Right Leg.png]] | ||
Line 2,331: | Line 2,325: | ||
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Cyborg Repair" inline> | ||
<tab name="Cyborg Repair"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Cyborg Binary Comms Device.png]] | ![[File:Cyborg Binary Comms Device.png]] | ||
Line 2,347: | Line 2,340: | ||
|Allows for Cyborgs to Communicate in binary. | |Allows for Cyborgs to Communicate in binary. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=2500|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Cyborg Radio.png]] | ![[File:Cyborg Radio.png]] | ||
Line 2,353: | Line 2,346: | ||
|A radio for cyborgs. | |A radio for cyborgs. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=2500|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Actuator.png]] | ![[File:Actuator.png]] | ||
Line 2,359: | Line 2,352: | ||
|An actuator for Cyborgs. | |An actuator for Cyborgs. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=3500}}<br> | ||
|- | |- | ||
![[File:Cyborg diag unit.png]] | ![[File:Cyborg diag unit.png]] | ||
Line 2,365: | Line 2,358: | ||
|A diagnosis unit for cyborgs. | |A diagnosis unit for cyborgs. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=3500}}<br> | ||
|- | |- | ||
![[File:Cyborg Camera.png]] | ![[File:Cyborg Camera.png]] | ||
Line 2,371: | Line 2,364: | ||
|The eyes of a cyborg. | |The eyes of a cyborg. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=2500|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Cyborg armor.png]] | ![[File:Cyborg armor.png]] | ||
Line 2,377: | Line 2,370: | ||
|Armor designed for cyborgs. | |Armor designed for cyborgs. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=5000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="MODsuit Construction" inline> | ||
<tab name="MODsuit Construction"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mod Shell.png]] | ![[File:Mod Shell.png]] | ||
Line 2,393: | Line 2,385: | ||
|A 'Cybersun Industries' designed shell for a Modular Suit. | |A 'Cybersun Industries' designed shell for a Modular Suit. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:Mod Helmet.png]] | ![[File:Mod Helmet.png]] | ||
Line 2,399: | Line 2,391: | ||
|A 'Cybersun Industries' designed helmet for a Modular Suit. | |A 'Cybersun Industries' designed helmet for a Modular Suit. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=5000}}<br> | ||
|- | |- | ||
![[File:Mod Chestplate.png]] | ![[File:Mod Chestplate.png]] | ||
Line 2,405: | Line 2,397: | ||
|A 'Cybersun Industries' designed chestplate for a Modular Suit. | |A 'Cybersun Industries' designed chestplate for a Modular Suit. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=5000}}<br> | ||
|- | |- | ||
![[File:Mod Gauntlets.png]] | ![[File:Mod Gauntlets.png]] | ||
Line 2,411: | Line 2,403: | ||
|'Cybersun Industries' designed gauntlets for a Modular Suit. | |'Cybersun Industries' designed gauntlets for a Modular Suit. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=5000}}<br> | ||
|- | |- | ||
![[File:Mod Boots.png]] | ![[File:Mod Boots.png]] | ||
Line 2,417: | Line 2,409: | ||
|'Cybersun Industries' designed boots for a Modular Suit. | |'Cybersun Industries' designed boots for a Modular Suit. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=5000}}<br> | ||
|- | |- | ||
![[File:Mod Standard Plating.png]] | ![[File:Mod Standard Plating.png]] | ||
Line 2,423: | Line 2,415: | ||
|External plating used to finish a MOD control unit. | |External plating used to finish a MOD control unit. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000|Glass=3000|Plasma=1000}}<br> | ||
|- | |- | ||
![[File:Mod Engineering Plating.png]] | ![[File:Mod Engineering Plating.png]] | ||
Line 2,429: | Line 2,421: | ||
|An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic. | |An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000|Glass=1000|Gold=1000|Plasma=1000}}<br> | ||
|- | |- | ||
![[File:Mod Atmospheric Plating.png]] | ![[File:Mod Atmospheric Plating.png]] | ||
Line 2,435: | Line 2,427: | ||
|An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit. | |An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000|Glass=1000|Titanium=2000|Plasma=1000}}<br> | ||
|- | |- | ||
![[File:Mod Medical Plating.png]] | ![[File:Mod Medical Plating.png]] | ||
Line 2,441: | Line 2,433: | ||
|A lightweight suit by DeForest Medical Corporation, allows for easier movement. | |A lightweight suit by DeForest Medical Corporation, allows for easier movement. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000|Glass=1000|Silver=2000|Plasma=1000}}<br> | ||
|- | |- | ||
![[File:Mod Security Plating.png]] | ![[File:Mod Security Plating.png]] | ||
Line 2,447: | Line 2,439: | ||
|A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity. | |A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000|Glass=1000|Uranium=2000|Plasma=1000}}<br> | ||
|- | |- | ||
![[File:Mod Cosmohonk Plating.png]] | ![[File:Mod Cosmohonk Plating.png]] | ||
|MOD Cosmohonk Plating | |MOD Cosmohonk Plating | ||
|A suit by Honk Ltd. Protects against low | |A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000|Glass=1000|Bananium=2000|Plasma=1000}}<br> | ||
|- | |- | ||
![[File:Mod Skin Applier.png]] | ![[File:Mod Skin Applier.png]] | ||
Line 2,459: | Line 2,451: | ||
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits. | |This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000|Glass=3000|Plasma=1000}}<br> | ||
|- | |- | ||
![[File:Mod Skin Applier.png]] | ![[File:Mod Skin Applier.png]] | ||
Line 2,465: | Line 2,457: | ||
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man? | |This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man? | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000|Glass=3000|Plasma=1000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="MODsuit Modules" inline> | ||
<tab name="MODsuit Modules"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |||
|- | ![[File:Mod Storage.png]] | ||
![[File:Mod Storage.png]] | |||
|Storage Module | |Storage Module | ||
|What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. | |What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=2500|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mod Extended Storage.png]] | ![[File:Mod Extended Storage.png]] | ||
Line 2,487: | Line 2,478: | ||
|Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling." | |Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling." | ||
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | ||
| | |{{Materials|Metal=2500|Uranium=10000}}<br> | ||
|- | |- | ||
![[File:Mod Syndicate Storage.png]] | ![[File:Mod Syndicate Storage.png]] | ||
Line 2,493: | Line 2,484: | ||
|A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage. | |A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage. | ||
|7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br> | |7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br> | ||
| | |{{Materials|Metal=1200|Glass=2000|Silver=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br> | ||
|- | |- | ||
![[File:Mod Medical Visor.png]] | ![[File:Mod Medical Visor.png]] | ||
Line 2,499: | Line 2,490: | ||
|A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. | |A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. | ||
|5 Materials<br>4 Programming<br>4 Biotech<br> | |5 Materials<br>4 Programming<br>4 Biotech<br> | ||
| | |{{Materials|Silver=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Diagnostic Visor.png]] | ![[File:Mod Diagnostic Visor.png]] | ||
Line 2,505: | Line 2,496: | ||
|A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. | |A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. | ||
|5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br> | |5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br> | ||
| | |{{Materials|Gold=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Security Visor.png]] | ![[File:Mod Security Visor.png]] | ||
Line 2,511: | Line 2,502: | ||
|A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. | |A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. | ||
|5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br> | |5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br> | ||
| | |{{Materials|Titanium=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Meson Visor.png]] | ![[File:Mod Meson Visor.png]] | ||
Line 2,517: | Line 2,508: | ||
|A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. | |A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. | ||
|4 Materials<br>4 Biotech<br>4 Engineering<br> | |4 Materials<br>4 Biotech<br>4 Engineering<br> | ||
| | |{{Materials|Uranium=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Welding Protection.png]] | ![[File:Mod Welding Protection.png]] | ||
Line 2,523: | Line 2,514: | ||
|A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. | |A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. | ||
|4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br> | |4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod T-Ray Scanner.png]] | ![[File:Mod T-Ray Scanner.png]] | ||
Line 2,529: | Line 2,520: | ||
|A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. | |A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. | ||
|2 Materials<br>2 Engineering<br> | |2 Materials<br>2 Engineering<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Cloak.png]] | ![[File:Mod Cloak.png]] | ||
Line 2,535: | Line 2,526: | ||
|A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. | |A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. | ||
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br> | |7 Combat<br>6 EM Spectrum<br>3 Illegal<br> | ||
| | |{{Materials|Metal=12000|Glass=2000|Silver=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br> | ||
|- | |- | ||
![[File:Mod Ion Jetpack.png]] | ![[File:Mod Ion Jetpack.png]] | ||
Line 2,541: | Line 2,532: | ||
|A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits. | |A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits. | ||
|7 Materials<br>7 EM Spectrum<br>7 Engineering<br> | |7 Materials<br>7 EM Spectrum<br>7 Engineering<br> | ||
| | |{{Materials|Metal=12500|Glass=12000|Gold=2500|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:Mod Magnetic Stability.png]] | ![[File:Mod Magnetic Stability.png]] | ||
Line 2,547: | Line 2,538: | ||
|These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. | |These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. | ||
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br> | |4 Materials<br>4 EM Spectrum<br>5 Engineering<br> | ||
| | |{{Materials|Metal=4500|Silver=1500|Gold=2500}}<br> | ||
|- | |- | ||
![[File:Mod Radiation Protection.png]] | ![[File:Mod Radiation Protection.png]] | ||
Line 2,553: | Line 2,544: | ||
|A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection. | |A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection. | ||
|4 Materials<br>4 EM Spectrum<br>5 Combat<br> | |4 Materials<br>4 EM Spectrum<br>5 Combat<br> | ||
| | |{{Materials|Uranium=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod EMP Shield.png]] | ![[File:Mod EMP Shield.png]] | ||
Line 2,559: | Line 2,550: | ||
|A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so. | |A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so. | ||
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br> | |7 Combat<br>6 EM Spectrum<br>3 Illegal<br> | ||
| | |{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:Mod Flashlight.png]] | ![[File:Mod Flashlight.png]] | ||
Line 2,565: | Line 2,556: | ||
|A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. | |A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. | ||
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> | |2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Emergency Tether.png]] | ![[File:Mod Emergency Tether.png]] | ||
Line 2,571: | Line 2,562: | ||
|A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. | |A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. | ||
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br> | |4 Materials<br>4 EM Spectrum<br>5 Engineering<br> | ||
| | |{{Materials|Metal=4500|Silver=1500|Gold=2500}}<br> | ||
|- | |- | ||
![[File:Mod Reagent Scanner.png]] | ![[File:Mod Reagent Scanner.png]] | ||
|Reagent Scanner Module | |Reagent Scanner Module | ||
|A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect | |A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you. | ||
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> | |2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Internal GPS.png]] | ![[File:Mod Internal GPS.png]] | ||
Line 2,583: | Line 2,574: | ||
|This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. | |This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. | ||
|2 Materials<br>2 Bluespace<br> | |2 Materials<br>2 Bluespace<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Thermal Regulator.png]] | ![[File:Mod Thermal Regulator.png]] | ||
Line 2,589: | Line 2,580: | ||
|Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot. | |Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot. | ||
|3 Materials<br>3 Plasma<br>2 EM Spectrum<br> | |3 Materials<br>3 Plasma<br>2 EM Spectrum<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Injector.png]] | ![[File:Mod Injector.png]] | ||
Line 2,595: | Line 2,586: | ||
|A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours. | |A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours. | ||
|4 Biotech<br>6 Materials<br>5 EM Spectrum<br> | |4 Biotech<br>6 Materials<br>5 EM Spectrum<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Defibrillator.png]] | ![[File:Mod Defibrillator.png]] | ||
Line 2,601: | Line 2,592: | ||
|A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it. | |A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it. | ||
|7 Materials<br>7 Biotech<br>6 Power Storage<br> | |7 Materials<br>7 Biotech<br>6 Power Storage<br> | ||
| | |{{Materials|Metal=10000|Glass=4000|Silver=2000}}<br> | ||
|- | |- | ||
![[File:Mod Bike Horn.png]] | ![[File:Mod Bike Horn.png]] | ||
Line 2,607: | Line 2,598: | ||
|A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound. | |A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound. | ||
|3 Programming<br>3 Materials<br> | |3 Programming<br>3 Materials<br> | ||
| | |{{Materials|Metal=2500|Bananium=2000}}<br> | ||
|- | |- | ||
![[File:Mod Waddle.png]] | ![[File:Mod Waddle.png]] | ||
Line 2,613: | Line 2,604: | ||
|Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step. | |Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step. | ||
|3 Programming<br>3 Materials<br> | |3 Programming<br>3 Materials<br> | ||
| | |{{Materials|Metal=2500|Bananium=2000}}<br> | ||
|- | |- | ||
![[File:Mod Crate Clamp.png]] | ![[File:Mod Crate Clamp.png]] | ||
Line 2,619: | Line 2,610: | ||
|A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more. | |A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more. | ||
|3 Programming<br>3 Materials<br> | |3 Programming<br>3 Materials<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Drill.png]] | ![[File:Mod Drill.png]] | ||
Line 2,625: | Line 2,616: | ||
|An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. | |An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. | ||
|6 Materials<br>5 Power Storage<br>5 Engineering<br> | |6 Materials<br>5 Power Storage<br>5 Engineering<br> | ||
| | |{{Materials|Metal=12500|Diamond=4000}}<br> | ||
|- | |- | ||
![[File:Mod Ore Bag.png]] | ![[File:Mod Ore Bag.png]] | ||
Line 2,631: | Line 2,622: | ||
|An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries. | |An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries. | ||
|2 Materials<br>2 Power Storage<br>3 Engineering<br> | |2 Materials<br>2 Power Storage<br>3 Engineering<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod DNA Lock.png]] | ![[File:Mod DNA Lock.png]] | ||
Line 2,637: | Line 2,628: | ||
|A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed. | |A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed. | ||
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | ||
| | |{{Materials|Metal=12500|Diamond=4000}}<br> | ||
|- | |- | ||
![[File:Mod Holster.png]] | ![[File:Mod Holster.png]] | ||
Line 2,643: | Line 2,634: | ||
|Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh. | |Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh. | ||
|2 Materials<br>2 Power Storage<br>3 Engineering<br> | |2 Materials<br>2 Power Storage<br>3 Engineering<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Active Sonar.png]] | ![[File:Mod Active Sonar.png]] | ||
Line 2,649: | Line 2,640: | ||
|Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for. | |Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for. | ||
|6 Materials<br>5 Power Storage<br>5 Engineering<br> | |6 Materials<br>5 Power Storage<br>5 Engineering<br> | ||
| | |{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:Mod Pathfinder.png]] | ![[File:Mod Pathfinder.png]] | ||
Line 2,655: | Line 2,646: | ||
|This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes. | |This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes. | ||
|6 Materials<br>5 Power Storage<br>5 Engineering<br> | |6 Materials<br>5 Power Storage<br>5 Engineering<br> | ||
| | |{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:Mod Plasma Stabilizer.png]] | ![[File:Mod Plasma Stabilizer.png]] | ||
Line 2,661: | Line 2,652: | ||
|This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes. | |This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes. | ||
|2 Materials<br>2 Power Storage<br>3 Engineering<br> | |2 Materials<br>2 Power Storage<br>3 Engineering<br> | ||
| | |{{Materials|Metal=10000|Glass=4000|Silver=2000}}<br> | ||
|- | |- | ||
![[File:Mod Smoke Grenade.png]] | ![[File:Mod Smoke Grenade.png]] | ||
Line 2,667: | Line 2,658: | ||
|A module that dispenses primed smoke grenades to disperse crowds. | |A module that dispenses primed smoke grenades to disperse crowds. | ||
|5 Materials<br>6 Engineering<br>2 Illegal<br> | |5 Materials<br>6 Engineering<br>2 Illegal<br> | ||
| | |{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:Mod Plate Compression.png]] | ![[File:Mod Plate Compression.png]] | ||
Line 2,673: | Line 2,664: | ||
|A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit. | |A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit. | ||
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | ||
| | |{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:Mod Status Readout.png]] | ![[File:Mod Status Readout.png]] | ||
Line 2,679: | Line 2,670: | ||
|A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits. | |A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits. | ||
|5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br> | |5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br> | ||
| | |{{Materials|Metal=10000|Glass=4000|Silver=2000}}<br> | ||
|- | |- | ||
![[File:Mod Teleporter.png]] | ![[File:Mod Teleporter.png]] | ||
Line 2,685: | Line 2,676: | ||
|A module that uses a bluespace core to let the user transport their particles elsewhere. | |A module that uses a bluespace core to let the user transport their particles elsewhere. | ||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | ||
| | |{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br> | ||
|- | |- | ||
![[File:Mod Kinesis.png]] | ![[File:Mod Kinesis.png]] | ||
Line 2,691: | Line 2,682: | ||
|A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well. | |A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well. | ||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | ||
| | |{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br> | ||
|- | |- | ||
![[File:Mod Firewall.png]] | ![[File:Mod Firewall.png]] | ||
Line 2,697: | Line 2,688: | ||
|A module that uses a pyroclastic core to make immolating dropwalls. | |A module that uses a pyroclastic core to make immolating dropwalls. | ||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | ||
| | |{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br> | ||
|- | |- | ||
![[File:Mod Arc-Shield.png]] | ![[File:Mod Arc-Shield.png]] | ||
Line 2,703: | Line 2,694: | ||
|A module that uses a flux core to project an unstable protective shield. | |A module that uses a flux core to project an unstable protective shield. | ||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | ||
| | |{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br> | ||
|- | |- | ||
![[File:Mod Vortex Shotgun.png]] | ![[File:Mod Vortex Shotgun.png]] | ||
Line 2,709: | Line 2,700: | ||
|A module that uses a vortex core to rend the fabric of space time in front of it. | |A module that uses a vortex core to rend the fabric of space time in front of it. | ||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | ||
| | |{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br> | ||
|- | |- | ||
![[File:Mod Cryogrenade.png]] | ![[File:Mod Cryogrenade.png]] | ||
Line 2,715: | Line 2,706: | ||
|A module that uses a cryogenic core to make freezing grenades. | |A module that uses a cryogenic core to make freezing grenades. | ||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | ||
| | |{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Ripley" inline> | ||
<tab name="Ripley"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mech Chassis.png]] | ![[File:Mech Chassis.png]] | ||
Line 2,731: | Line 2,721: | ||
|The chassis of an APLU Ripley. | |The chassis of an APLU Ripley. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000}}<br> | ||
|- | |- | ||
![[File:Ripley Torso.png]] | ![[File:Ripley Torso.png]] | ||
Line 2,737: | Line 2,727: | ||
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. | |A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Glass=7500}}<br> | ||
|- | |- | ||
![[File:Ripley Left arm.png]] | ![[File:Ripley Left arm.png]] | ||
Line 2,743: | Line 2,733: | ||
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. | |A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000}}<br> | ||
|- | |- | ||
![[File:Ripley Right arm.png]] | ![[File:Ripley Right arm.png]] | ||
Line 2,749: | Line 2,739: | ||
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. | |A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000}}<br> | ||
|- | |- | ||
![[File:Ripley Left leg.png]] | ![[File:Ripley Left leg.png]] | ||
Line 2,755: | Line 2,745: | ||
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. | |A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000}}<br> | ||
|- | |- | ||
![[File:Ripley Right leg.png]] | ![[File:Ripley Right leg.png]] | ||
Line 2,761: | Line 2,751: | ||
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. | |A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Firefighter" inline> | ||
<tab name="Firefighter"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mech Chassis.png]] | ![[File:Mech Chassis.png]] | ||
Line 2,777: | Line 2,766: | ||
|The chassis of a Firefighter APLU. | |The chassis of a Firefighter APLU. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000}}<br> | ||
|- | |- | ||
![[File:Ripley Torso.png]] | ![[File:Ripley Torso.png]] | ||
Line 2,783: | Line 2,772: | ||
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. | |A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Glass=7500}}<br> | ||
|- | |- | ||
![[File:Ripley Left arm.png]] | ![[File:Ripley Left arm.png]] | ||
Line 2,789: | Line 2,778: | ||
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. | |A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000}}<br> | ||
|- | |- | ||
![[File:Ripley Right arm.png]] | ![[File:Ripley Right arm.png]] | ||
Line 2,795: | Line 2,784: | ||
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. | |A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000}}<br> | ||
|- | |- | ||
![[File:Ripley Left leg.png]] | ![[File:Ripley Left leg.png]] | ||
Line 2,801: | Line 2,790: | ||
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. | |A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000}}<br> | ||
|- | |- | ||
![[File:Ripley Right leg.png]] | ![[File:Ripley Right leg.png]] | ||
Line 2,807: | Line 2,796: | ||
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. | |A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Odysseus" inline> | ||
<tab name="Odysseus"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mech_Chassis.png]] | ![[File:Mech_Chassis.png]] | ||
Line 2,823: | Line 2,811: | ||
|The chassis of an Odysseus | |The chassis of an Odysseus | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000}}<br> | ||
|- | |- | ||
![[File:Odysseus Torso.png]] | ![[File:Odysseus Torso.png]] | ||
Line 2,829: | Line 2,817: | ||
|The torso of the Odysseus. Contains power unit, processing core and life support systems. | |The torso of the Odysseus. Contains power unit, processing core and life support systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=12000}}<br> | ||
|- | |- | ||
![[File:Odysseus head.png]] | ![[File:Odysseus head.png]] | ||
Line 2,835: | Line 2,823: | ||
|The head of the Odysseus mech. | |The head of the Odysseus mech. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000|Glass=10000}}<br> | ||
|- | |- | ||
![[File:Odysseus Left arm.png]] | ![[File:Odysseus Left arm.png]] | ||
Line 2,841: | Line 2,829: | ||
|An Odysseus left arm. Data and power sockets are compatible with most exosuit tools. | |An Odysseus left arm. Data and power sockets are compatible with most exosuit tools. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000}}<br> | ||
|- | |- | ||
![[File:Odysseus Right arm.png]] | ![[File:Odysseus Right arm.png]] | ||
Line 2,847: | Line 2,835: | ||
|An Odysseus right arm. Data and power sockets are compatible with most exosuit tools. | |An Odysseus right arm. Data and power sockets are compatible with most exosuit tools. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000}}<br> | ||
|- | |- | ||
![[File:Odysseus Left leg.png]] | ![[File:Odysseus Left leg.png]] | ||
Line 2,853: | Line 2,841: | ||
|An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems. | |An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=7000}}<br> | ||
|- | |- | ||
![[File:Odysseus Right leg.png]] | ![[File:Odysseus Right leg.png]] | ||
Line 2,859: | Line 2,847: | ||
|A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems. | |A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=7000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Nkarrdem" inline> <!-- To be added later, Nkarrdem Mech Parts --> | ||
<tab name=" | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable " width:" | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |||
![[File:Mech_Chassis.png]] | |||
|Exosuit Chassis ("Nkarrdem") | |||
|The chassis of a Nkarrdem | |||
|None<br> | |||
|{{Materials|Metal=20000}}<br> | |||
|- | |||
![[File:Odysseus Torso.png]] | |||
|Exosuit Torso ("Nkarrdem") | |||
|The torso of the Nkarrdem. Contains power unit, processing core and life support systems. | |||
|None<br> | |||
|{{Materials|Metal=12000}}<br> | |||
|- | |||
![[File:Odysseus head.png]] | |||
|Exosuit Head ("Nkarrdem") | |||
|The head of the Nkarrdem mech. | |||
|None<br> | |||
|{{Materials|Metal=6000|Glass=10000}}<br> | |||
|- | |||
![[File:Odysseus Left arm.png]] | |||
|Exosuit Left Arm ("Nkarrdem") | |||
|An Nkarrdem left arm. Data and power sockets are compatible with most exosuit tools. | |||
|None<br> | |||
|{{Materials|Metal=6000}}<br> | |||
|- | |||
![[File:Odysseus Right arm.png]] | |||
|Exosuit Right Arm ("Nkarrdem") | |||
|An Nkarrdem right arm. Data and power sockets are compatible with most exosuit tools. | |||
|None<br> | |||
|{{Materials|Metal=6000}}<br> | |||
|- | |||
![[File:Odysseus Left leg.png]] | |||
|Exosuit Left Leg ("Nkarrdem") | |||
|An Nkarrdem left leg. Contains somewhat complex servodrives and stabilization systems. | |||
|None<br> | |||
|{{Materials|Metal=12000}}<br> | |||
|- | |||
![[File:Odysseus Right leg.png]] | |||
|Exosuit Right leg ("Nkarrdem") | |||
|A Nkarrdem right leg. Contains somewhat complex servodrives and stabilization systems. | |||
|None<br> | |||
|{{Materials|Metal=12000}}<br> | |||
|} | |||
</tab><tab name="Gygax" inline> | |||
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | |||
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | |||
| style='background-color:#64487F; width:64px;' |Icon | |||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mech_Chassis.png]] | ![[File:Mech_Chassis.png]] | ||
Line 2,875: | Line 2,913: | ||
|The chassis of a Gygax. | |The chassis of a Gygax. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000}}<br> | ||
|- | |- | ||
![[File:Gygax Torso.png]] | ![[File:Gygax Torso.png]] | ||
Line 2,881: | Line 2,919: | ||
|The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot. | |The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Glass=10000|Diamond=2000}}<br> | ||
|- | |- | ||
![[File:Gygax Head.png]] | ![[File:Gygax Head.png]] | ||
Line 2,887: | Line 2,925: | ||
|A Gygax head. Houses advanced surveillance and targeting sensors. | |A Gygax head. Houses advanced surveillance and targeting sensors. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Glass=5000|Diamond=2000}}<br> | ||
|- | |- | ||
![[File:Gygax Left Arm.png]] | ![[File:Gygax Left Arm.png]] | ||
Line 2,893: | Line 2,931: | ||
|A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Diamond=1000}}<br> | ||
|- | |- | ||
![[File:Gygax Right Arm.png]] | ![[File:Gygax Right Arm.png]] | ||
Line 2,899: | Line 2,937: | ||
|A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Diamond=1000}}<br> | ||
|- | |- | ||
![[File:Gygax Left leg.png]] | ![[File:Gygax Left leg.png]] | ||
Line 2,905: | Line 2,943: | ||
|A Gygax Left leg. Contains advanced servodrives and stabilization systems. | |A Gygax Left leg. Contains advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Diamond=2000}}<br> | ||
|- | |- | ||
![[File:Gygax Right leg.png]] | ![[File:Gygax Right leg.png]] | ||
Line 2,911: | Line 2,949: | ||
|A Gygax Right leg. Contains advanced servodrives and stabilization systems. | |A Gygax Right leg. Contains advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Diamond=2000}}<br> | ||
|- | |- | ||
![[File:Gygax Armor.png]] | ![[File:Gygax Armor.png]] | ||
Line 2,917: | Line 2,955: | ||
|Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly. | |Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Diamond=1000|Titanium=10000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Durand" inline> | ||
<tab name="Durand"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mech_Chassis.png]] | ![[File:Mech_Chassis.png]] | ||
Line 2,933: | Line 2,970: | ||
|The chassis of a Durand | |The chassis of a Durand | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=25000}}<br> | ||
|- | |- | ||
![[File:Durand Torso.png]] | ![[File:Durand Torso.png]] | ||
Line 2,939: | Line 2,976: | ||
|The torso of the Durand. Contains power unit, processing core and life support systems. | |The torso of the Durand. Contains power unit, processing core and life support systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=25000|Glass=10000|Silver=10000}}<br> | ||
|- | |- | ||
![[File:Durand Head.png]] | ![[File:Durand Head.png]] | ||
Line 2,945: | Line 2,982: | ||
|A Durand head. Houses advanced surveillance and targeting sensors. | |A Durand head. Houses advanced surveillance and targeting sensors. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Glass=15000|Silver=2000}}<br> | ||
|- | |- | ||
![[File:Durand Left arm.png]] | ![[File:Durand Left arm.png]] | ||
Line 2,951: | Line 2,988: | ||
|A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Silver=4000}}<br> | ||
|- | |- | ||
![[File:Durand Right Arm.png]] | ![[File:Durand Right Arm.png]] | ||
Line 2,957: | Line 2,994: | ||
|A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Silver=4000}}<br> | ||
|- | |- | ||
![[File:Durand Left leg.png]] | ![[File:Durand Left leg.png]] | ||
Line 2,963: | Line 3,000: | ||
|A Durand Left leg. Contains complex servodrives and stabilization systems. | |A Durand Left leg. Contains complex servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Silver=4000}}<br> | ||
|- | |- | ||
![[File:Durand Right leg.png]] | ![[File:Durand Right leg.png]] | ||
Line 2,969: | Line 3,006: | ||
|A Durand Right leg. Contains complex servodrives and stabilziation systems. | |A Durand Right leg. Contains complex servodrives and stabilziation systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Silver=4000}}<br> | ||
|- | |- | ||
![[File:Durand Armor.png]] | ![[File:Durand Armor.png]] | ||
Line 2,975: | Line 3,012: | ||
|Durand Armor plating. This layered composite armor is heavy, but extremely durable. | |Durand Armor plating. This layered composite armor is heavy, but extremely durable. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=30000|Uranium=25000|Titanium=20000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="H.O.N.K" inline> | ||
<tab name="H.O.N.K"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mech_Chassis.png]] | ![[File:Mech_Chassis.png]] | ||
Line 2,991: | Line 3,027: | ||
|The chassis of a H.O.N.K Mech. | |The chassis of a H.O.N.K Mech. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000}}<br> | ||
|- | |- | ||
![[File:Honk Torso.png]] | ![[File:Honk Torso.png]] | ||
Line 2,997: | Line 3,033: | ||
|A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems. | |A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Glass=10000|Bananium=10000}}<br> | ||
|- | |- | ||
![[File:Honk Head.png]] | ![[File:Honk Head.png]] | ||
Line 3,003: | Line 3,039: | ||
|A H.O.N.K head. Houses advanced surveillance and targeting sensors. | |A H.O.N.K head. Houses advanced surveillance and targeting sensors. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Glass=5000|Bananium=5000}}<br> | ||
|- | |- | ||
![[File:Honk left arm.png]] | ![[File:Honk left arm.png]] | ||
Line 3,009: | Line 3,045: | ||
|A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Bananium=5000}}<br> | ||
|- | |- | ||
![[File:Honk Right arm.png]] | ![[File:Honk Right arm.png]] | ||
Line 3,015: | Line 3,051: | ||
|A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Bananium=5000}}<br> | ||
|- | |- | ||
![[File:Honk Left leg.png]] | ![[File:Honk Left leg.png]] | ||
Line 3,021: | Line 3,057: | ||
|A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems. | |A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Bananium=5000}}<br> | ||
|- | |- | ||
![[File:Honk Right leg.png]] | ![[File:Honk Right leg.png]] | ||
Line 3,027: | Line 3,063: | ||
|A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems. | |A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Bananium=5000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Reticence" inline> | ||
<tab name="Reticence"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mech_Chassis.png]] | ![[File:Mech_Chassis.png]] | ||
Line 3,043: | Line 3,078: | ||
|The chassis of a Reticence. | |The chassis of a Reticence. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000}}<br> | ||
|- | |- | ||
![[File:Reticence Torso.png]] | ![[File:Reticence Torso.png]] | ||
Line 3,049: | Line 3,084: | ||
|A torso part of the Reticence. Contains power unit, processing core and life support systems. | |A torso part of the Reticence. Contains power unit, processing core and life support systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Glass=10000|Tranquillite=10000}}<br> | ||
|- | |- | ||
![[File: Reticence Head.png]] | ![[File: Reticence Head.png]] | ||
Line 3,055: | Line 3,090: | ||
|A Reticence head. Houses advanced surveillance and targeting sensors. | |A Reticence head. Houses advanced surveillance and targeting sensors. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Glass=5000|Tranquillite=5000}}<br> | ||
|- | |- | ||
![[File:Reticence Left Arm.png]] | ![[File:Reticence Left Arm.png]] | ||
Line 3,061: | Line 3,096: | ||
|A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Tranquillite=5000}}<br> | ||
|- | |- | ||
![[File:Reticence Right arm.png]] | ![[File:Reticence Right arm.png]] | ||
Line 3,067: | Line 3,102: | ||
|A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Tranquillite=5000}}<br> | ||
|- | |- | ||
![[File:Reticence Left leg.png]] | ![[File:Reticence Left leg.png]] | ||
Line 3,073: | Line 3,108: | ||
|A Reticence Left leg. Contains advanced servodrives and balance maintaining systems. | |A Reticence Left leg. Contains advanced servodrives and balance maintaining systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Tranquillite=5000}}<br> | ||
|- | |- | ||
![[File:Reticence Right leg.png]] | ![[File:Reticence Right leg.png]] | ||
Line 3,079: | Line 3,114: | ||
|A Reticence Right leg. Contains advanced servodrives and stabilization systems. | |A Reticence Right leg. Contains advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Tranquillite=5000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Phazon" inline> | ||
<tab name="Phazon"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mech Chassis.png]] | ![[File:Mech Chassis.png]] | ||
Line 3,095: | Line 3,129: | ||
|The Chassis of a Phazon. | |The Chassis of a Phazon. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000}}<br> | ||
|- | |- | ||
![[File:Phazon_torso.png]] | ![[File:Phazon_torso.png]] | ||
Line 3,101: | Line 3,135: | ||
|The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core. | |The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=35000|Glass=10000|Plasma=20000}}<br> | ||
|- | |- | ||
![[File:Phazon Head.png]] | ![[File:Phazon Head.png]] | ||
Line 3,107: | Line 3,141: | ||
|A Phazon head. Houses advanced surveillance and targeting sensors. | |A Phazon head. Houses advanced surveillance and targeting sensors. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000|Glass=5000|Plasma=10000}}<br> | ||
|- | |- | ||
![[File:Phazon Left Arm.png]] | ![[File:Phazon Left Arm.png]] | ||
Line 3,113: | Line 3,147: | ||
|A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Plasma=10000}}<br> | ||
|- | |- | ||
![[File:Phazon Right arm.png]] | ![[File:Phazon Right arm.png]] | ||
Line 3,119: | Line 3,153: | ||
|A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons. | |A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Plasma=10000}}<br> | ||
|- | |- | ||
![[File:Phazon left leg.png]] | ![[File:Phazon left leg.png]] | ||
Line 3,125: | Line 3,159: | ||
|A Phazon left leg. Contains Advanced servodrives and stabilization systems. | |A Phazon left leg. Contains Advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Plasma=10000}}<br> | ||
|- | |- | ||
![[File:Phazon right leg.png]] | ![[File:Phazon right leg.png]] | ||
Line 3,131: | Line 3,165: | ||
|A Phazon right leg. Contains Advanced servodrives and stabilization systems. | |A Phazon right leg. Contains Advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Plasma=10000}}<br> | ||
|- | |- | ||
![[File:Phazon armor.png]] | ![[File:Phazon armor.png]] | ||
Line 3,137: | Line 3,171: | ||
|Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties. | |Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=25000|Plasma=20000|Titanium=20000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Exosuit Equipment" inline> | ||
<tab name="Exosuit Equipment"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Mecha_wire.png]] | ![[File:Mecha_wire.png]] | ||
Line 3,153: | Line 3,186: | ||
|Equipment for engineering exosuits. Lays cable along the exosuit's path. | |Equipment for engineering exosuits. Lays cable along the exosuit's path. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_drill.png]] | ![[File:Mecha_drill.png]] | ||
Line 3,159: | Line 3,192: | ||
|Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens! | |Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens! | ||
|None<br> | |None<br> | ||
|[[File: | |{{Materials|Metal=10000}}<br> | ||
|- | |||
![[File:Kineticcrusher.png]] | |||
|Exosuit Mining Equipment (Crusher) | |||
|Equipment for Mining exosuits. A kinetic crusher for your mechs. | |||
|None<br> | |||
|{{Materials|Metal=23000|Titanium=8000}}<br> | |||
|- | |- | ||
![[File:Mecha_exting.png]] | ![[File:Mecha_exting.png]] | ||
Line 3,165: | Line 3,204: | ||
|Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher. | |Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_clamp.png]] | ![[File:Mecha_clamp.png]] | ||
Line 3,171: | Line 3,210: | ||
|Equipment for engineering exosuits. Lifts objects and loads them into cargo. | |Equipment for engineering exosuits. Lifts objects and loads them into cargo. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png| | |{{Materials|Metal=10000}}<br> | ||
|- | |||
![[File:Mecha_clamp.png]] <!--When someone gets to it--> | |||
|Exosuit Medical Equipment (Medical Beamgun) | |||
|Equipment for medical exosuits. | |||
|7 Materials<br>5 Combat<br>7 Power<br>7 Biotech<br> | |||
|{{Materials|Metal=10000}}<br> | |||
|- | |||
![[File:Mecha_clamp.png]] <!--When someone gets to it--> | |||
|Exosuit Janitorial Equipment (Mega Mop) | |||
|Equipment for janitorial exosuits. | |||
|4 Materials<br>3 Engineering<br> | |||
|{{Materials|Metal=5000|Glass=3000}}<br> | |||
|- | |||
![[File:Mecha_clamp.png]] <!--When someone gets to it--> | |||
|Exosuit Janitorial Equipment (Garbage Magnet) | |||
|Equipment for janitorial exosuits. | |||
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br> | |||
|{{Materials|Metal=1500|Gold=1500|Uranium=700|Plasma=2000}}<br> | |||
|- | |||
![[File:Mecha_clamp.png]] <!--When someone gets to it--> | |||
|Exosuit Janitorial Equipment (Mega Spray) | |||
|Equipment for janitorial exosuits. | |||
|5 Biotech<br>6 Engineering<br>6 Plasma<br> | |||
|{{Materials|Metal=1000|Gold=1000|Glass=4000|Plasma=3000}}<br> | |||
|- | |||
![[File:Mecha_clamp.png]] <!--When someone gets to it--> | |||
|Exosuit Janitorial Equipment (Light Replacer) | |||
|Equipment for janitorial exosuits. | |||
|5 Materials<br>6 Engineering<br>6 Plasma<br>7 Bluespace<br> | |||
|{{Materials|Metal=1500|Silver=150|Glass=6000|Bluespace=300}}<br> | |||
|- | |||
![[File:Mecha_clamp.png]] <!--When someone gets to it--> | |||
|Exosuit Janitorial Equipment (Cleaning Grenade Launcher) | |||
|Equipment for janitorial exosuits. | |||
|6 Combat<br>7 Engineering<br>7 Plasma<br>7 Toxins<br> | |||
|{{Materials|Metal=5000|Gold=6000|Glass=3000|Silver=4000}}<br> | |||
|- | |- | ||
![[File:Tesla.png]] | ![[File:Tesla.png]] | ||
Line 3,177: | Line 3,252: | ||
|An exosuit module that generates power using solid plasma as fuel. Pollutes the environment. | |An exosuit module that generates power using solid plasma as fuel. Pollutes the environment. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Glass=1000|Silver=2000|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:Mecha_bananam.png]] | ![[File:Mecha_bananam.png]] | ||
Line 3,183: | Line 3,258: | ||
|A specialized exosuit banana mortar used for delivering bananas where needed. | |A specialized exosuit banana mortar used for delivering bananas where needed. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Bananium=5000}}<br> | ||
|- | |- | ||
![[File:Mecha_honker.png]] | ![[File:Mecha_honker.png]] | ||
Line 3,189: | Line 3,264: | ||
|A massive air horn capable of causing deafness, weakness, and stunning to those nearby. | |A massive air horn capable of causing deafness, weakness, and stunning to those nearby. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Bananium=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_mousetrapm.png]] | ![[File:Mecha_mousetrapm.png]] | ||
Line 3,195: | Line 3,270: | ||
|Fairly tame for the H.O.N.K, this weapon fires primed mousetraps. | |Fairly tame for the H.O.N.K, this weapon fires primed mousetraps. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Bananium=5000}}<br> | ||
|- | |- | ||
![[File:Mecha_mimecarb.png]] | ![[File:Mecha_mimecarb.png]] | ||
Line 3,201: | Line 3,276: | ||
|A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs. | |A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=20000|Tranquillite=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_rcd.png]] | ![[File:Mecha_rcd.png]] | ||
Line 3,207: | Line 3,282: | ||
|Used for quick and silent construction. | |Used for quick and silent construction. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=30000|Tranquillite=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_analyzer.png]] | ![[File:Mecha_analyzer.png]] | ||
Line 3,213: | Line 3,288: | ||
|Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals. | |Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=5000|Glass=2500}}<br> | ||
|- | |- | ||
![[File:Sleeper_0.png]] | ![[File:Sleeper_0.png]] | ||
Line 3,219: | Line 3,294: | ||
|A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves. | |A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves. | ||
|3 Engineering<br>2 Plasma<br>3 Biotech<br> | |3 Engineering<br>2 Plasma<br>3 Biotech<br> | ||
| | |{{Materials|Metal=5000|Glass=10000}}<br> | ||
|- | |- | ||
![[File:Syringegun.png]] | ![[File:Syringegun.png]] | ||
Line 3,225: | Line 3,300: | ||
|A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. | |A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. | ||
|4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br> | |4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br> | ||
| | |{{Materials|Metal=3000|Glass=2000}}<br> | ||
|- | |- | ||
![[File:Mecha_clamp.png]] | ![[File:Mecha_clamp.png]] | ||
Line 3,231: | Line 3,306: | ||
|Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles. | |Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles. | ||
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br> | |4 Materials<br>6 Engineering<br>6 EM Spectrum<br> | ||
| | |{{Materials|Metal=5000|Silver=2000|Titanium=1500}}<br> | ||
|- | |- | ||
![[File:Mecha_uac2.png]] | ![[File:Mecha_uac2.png]] | ||
Line 3,237: | Line 3,312: | ||
|A mech mounted light machine gun. Fires in three-shot bursts. | |A mech mounted light machine gun. Fires in three-shot bursts. | ||
|4 Combat<br> | |4 Combat<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_diamond_drill.png]] | ![[File:Mecha_diamond_drill.png]] | ||
Line 3,243: | Line 3,318: | ||
|An upgraded version of the standard drill. | |An upgraded version of the standard drill. | ||
|5 Materials<br>4 Engineering<br> | |5 Materials<br>4 Engineering<br> | ||
| | |{{Materials|Metal=10000|Diamond=6500}}<br> | ||
|- | |- | ||
![[File:Tesla.png]] | ![[File:Tesla.png]] | ||
Line 3,249: | Line 3,324: | ||
|A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot. | |A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot. | ||
|5 Power Storage<br>4 Engineering<br>3 Materials<br> | |5 Power Storage<br>4 Engineering<br>3 Materials<br> | ||
| | |{{Materials|Metal=10000|Glass=1000|Silver=500}}<br> | ||
|- | |- | ||
![[File:Mecha_teleport.png]] | ![[File:Mecha_teleport.png]] | ||
Line 3,255: | Line 3,330: | ||
|An exosuit mounted gravity catapult. Can be used to fling objects and people around. | |An exosuit mounted gravity catapult. Can be used to fling objects and people around. | ||
|4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br> | |4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_rcd.png]] | ![[File:Mecha_rcd.png]] | ||
Line 3,261: | Line 3,336: | ||
|An exosuit-mounted Rapid Construction Device. | |An exosuit-mounted Rapid Construction Device. | ||
|5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br> | |5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br> | ||
| | |{{Materials|Metal=30000|Gold=20000|Plasma=25000|Silver=20000}}<br> | ||
|- | |- | ||
![[File:Mecha_aboost_rng.png]] | ![[File:Mecha_aboost_rng.png]] | ||
Line 3,267: | Line 3,342: | ||
|An exosuit-mounted armor booster that decreases melee damage taken. | |An exosuit-mounted armor booster that decreases melee damage taken. | ||
|5 Materials<br>4 Combat<br> | |5 Materials<br>4 Combat<br> | ||
| | |{{Materials|Metal=20000|Silver=5000}}<br> | ||
|- | |- | ||
![[File:Mecha_aboost_ccw.png]] | ![[File:Mecha_aboost_ccw.png]] | ||
Line 3,273: | Line 3,348: | ||
|An exosuit-mounted armor booster that decreases damage taken from ranged weapons. | |An exosuit-mounted armor booster that decreases damage taken from ranged weapons. | ||
|5 Materials<br>5 Combat<br>3 Engineering<br> | |5 Materials<br>5 Combat<br>3 Engineering<br> | ||
| | |{{Materials|Metal=20000|Gold=5000}}<br> | ||
|- | |||
![[File:Mecha_aboost_rng.png]] | |||
|Exosuit Mining Armor Plate | |||
|This piece of metal can be attached to the mech itself, enhancing its protective characteristics. Unfortunately, only working class exosuits have notches for such armor. | |||
|5 Materials<br>5 Combat<br>3 Engineering<br> | |||
|{{Materials|Metal=20000|Titanium=5000}}<br> | |||
|- | |- | ||
![[File:Repair_droid.png]] | ![[File:Repair_droid.png]] | ||
Line 3,279: | Line 3,360: | ||
|An automated Repair Droid. Consumes power to repair your mech. | |An automated Repair Droid. Consumes power to repair your mech. | ||
|3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br> | |3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br> | ||
| | |{{Materials|Metal=10000|Glass=5000|Gold=1000|Silver=2000}}<br> | ||
|- | |- | ||
![[File:Repair_droid.png]] | ![[File:Repair_droid.png]] <!--When someone fixes this--> | ||
|Exosuit Module (SOB-3 Clusterbang Launcher) | |Exosuit Module (SOB-3 Clusterbang Launcher) | ||
|A weapon that violates the Geneva Convention at 3 rounds per minute | |A weapon that violates the Geneva Convention at 3 rounds per minute | ||
|5 Materials<br>5 Combat<br>3 Illegal<br> | |5 Materials<br>5 Combat<br>3 Illegal<br> | ||
| | |{{Materials|Metal=20000|Gold=10000|Uranium=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_Bola.png]] | ![[File:Mecha_Bola.png]] | ||
Line 3,291: | Line 3,372: | ||
|A mech mounted bola launcher useful for slowing criminals down. | |A mech mounted bola launcher useful for slowing criminals down. | ||
|3 Combat<br> | |3 Combat<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_Bola.png]] | ![[File:Mecha_Bola.png]] <!--When someone fixes this--> | ||
|Exosuit Module (Teleporter Module) | |Exosuit Module (Teleporter Module) | ||
|An exosuit module that allows exosuits to teleport to any position in view | |An exosuit module that allows exosuits to teleport to any position in view | ||
|5 EM Spectrum<br>8 Bluespace<br> | |5 EM Spectrum<br>8 Bluespace<br> | ||
| | |{{Materials|Metal=10000|Diamond=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_Bola.png]] | ![[File:Mecha_Bola.png]] <!--When someone fixes this--> | ||
|Heavy-duty Exosuit Ion Thruster | |Heavy-duty Exosuit Ion Thruster | ||
|Allows for further control in zero gravity environments | |Allows for further control in zero gravity environments | ||
|5 EM Spectrum<br>5 Materials<br>6 Engineering<br> | |5 EM Spectrum<br>5 Materials<br>6 Engineering<br> | ||
| | |{{Materials|Metal=15000|Plasma=3000}}<br> | ||
|- | |- | ||
![[File:Tesla.png]] | ![[File:Tesla.png]] | ||
Line 3,309: | Line 3,390: | ||
|A tesla energy relay system that passively recharges a mech using power from nearby APCs. | |A tesla energy relay system that passively recharges a mech using power from nearby APCs. | ||
|4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br> | |4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br> | ||
| | |{{Materials|Metal=10000|Glass=2000|Gold=2000|Silver=3000}}<br> | ||
|- | |- | ||
![[File:Mecha_laser.png]] | ![[File:Mecha_laser.png]] | ||
Line 3,315: | Line 3,396: | ||
|A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption. | |A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption. | ||
|4 Engineering<br>4 Combat<br>4 EM Spectrum<br> | |4 Engineering<br>4 Combat<br>4 EM Spectrum<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_laser.png]] | ![[File:Mecha_laser.png]] | ||
Line 3,321: | Line 3,402: | ||
|A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris. | |A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris. | ||
|3 Engineering<br>3 Combat<br>3 EM Spectrum<br> | |3 Engineering<br>3 Combat<br>3 EM Spectrum<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_laser.png]] | ![[File:Mecha_laser.png]] | ||
Line 3,327: | Line 3,408: | ||
|A weapon for combat exosuits. Shoots basic disablers. | |A weapon for combat exosuits. Shoots basic disablers. | ||
|3 Combat<br> | |3 Combat<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_carbine.png]] | ![[File:Mecha_carbine.png]] | ||
|Exosuit Weapon (FNX- | |Exosuit Weapon (FNX-66 "Hades" Carbine) | ||
|An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire. | |An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire. | ||
|5 Combat<br>4 Materials<br> | |5 Combat<br>4 Materials<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_scatter.png]] | ![[File:Mecha_scatter.png]] | ||
Line 3,339: | Line 3,420: | ||
|A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control. | |A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control. | ||
|4 Combat<br> | |4 Combat<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Mecha_ion.png]] | ![[File:Mecha_ion.png]] | ||
Line 3,345: | Line 3,426: | ||
|A mech-mounted weapon that is virtually identical to the Ion Rifle. | |A mech-mounted weapon that is virtually identical to the Ion Rifle. | ||
|6 Combat<br>5 EM Spectrum<br>5 Materials<br> | |6 Combat<br>5 EM Spectrum<br>5 Materials<br> | ||
| | |{{Materials|Metal=20000|Silver=6000|Uranium=2000}}<br> | ||
|- | |- | ||
![[File:Mecha_sgl.png]] | ![[File:Mecha_sgl.png]] | ||
Line 3,351: | Line 3,432: | ||
|A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading. | |A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading. | ||
|4 Combat<br>4 Engineering<br> | |4 Combat<br>4 Engineering<br> | ||
| | |{{Materials|Metal=22000|Gold=6000|Silver=8000}}<br> | ||
|- | |- | ||
![[File:Mecha_missile.png]] | ![[File:Mecha_missile.png]] | ||
Line 3,357: | Line 3,438: | ||
|A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space. | |A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space. | ||
|6 Combat<br>5 Materials<br>5 Engineering<br> | |6 Combat<br>5 Materials<br>5 Engineering<br> | ||
| | |{{Materials|Metal=22000|Gold=6000|Silver=8000}}<br> | ||
|- | |- | ||
![[File:Mecha_Plasmacutter.png]] | ![[File:Mecha_Plasmacutter.png]] | ||
Line 3,363: | Line 3,444: | ||
|A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles. | |A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles. | ||
|5 Materials<br>4 Engineering<br>4 Plasma<br> | |5 Materials<br>4 Engineering<br>4 Plasma<br> | ||
| | |{{Materials|Metal=10000|Glass=2000|Plasma=6000}}<br> | ||
|- | |- | ||
![[File:Mecha_laser.png]] | ![[File:Mecha_laser.png]] | ||
Line 3,369: | Line 3,450: | ||
|A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine. | |A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine. | ||
|5 Materials<br>6 Combat<br>5 EM Spectrum<br> | |5 Materials<br>6 Combat<br>5 EM Spectrum<br> | ||
| | |{{Materials|Metal=20000|Silver=8000}}<br> | ||
|- | |- | ||
![[File:Mecha_laser.png]] | ![[File:Mecha_laser.png]] | ||
Line 3,375: | Line 3,456: | ||
|A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire. | |A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire. | ||
|5 Materials<br>6 Combat<br>5 EM Spectrum<br> | |5 Materials<br>6 Combat<br>5 EM Spectrum<br> | ||
| | |{{Materials|Metal=10000|Silver=8000|Plasma=8000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Cyborg Upgrade Modules" inline> | ||
<tab name="Cyborg Upgrade Modules"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
Line 3,391: | Line 3,471: | ||
|Causes the kinetic accelerator to destroy rock and damage mobs in an AoE. | |Causes the kinetic accelerator to destroy rock and damage mobs in an AoE. | ||
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | ||
| | |{{Materials|Metal=7000|Glass=3000|Silver=3000|Gold=3000|Diamond=4000}}<br> | ||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
Line 3,397: | Line 3,477: | ||
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. | |Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. | ||
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | ||
| | |{{Materials|Metal=5000|Glass=5000|Uranium=8000|Bluespace=2000}}<br> | ||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
Line 3,403: | Line 3,483: | ||
|Causes kinetic accelerator shots to leave and detonate resonator blasts. | |Causes kinetic accelerator shots to leave and detonate resonator blasts. | ||
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | ||
| | |{{Materials|Metal=5000|Glass=5000|Silver=5000|Uranium=5000}}<br> | ||
|- | |- | ||
![[File:Cyborg_upgrade.png]] | ![[File:Cyborg_upgrade.png]] | ||
|Cyborg Upgrade Module (Module Reset) | |Cyborg Upgrade Module (Module Reset) | ||
|Used to reset a cyborg's module | |Used to reset a cyborg's module. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Cyborg_upgrade.png]] | ![[File:Cyborg_upgrade.png]] | ||
Line 3,415: | Line 3,495: | ||
|Used to rename a cyborg. | |Used to rename a cyborg. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=35000}}<br> | ||
|- | |- | ||
![[File:Cyborg_upgrade.png]] | ![[File:Cyborg_upgrade.png]] | ||
Line 3,421: | Line 3,501: | ||
|Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online. | |Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=60000|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Lavaproof Chassis.png]] | ![[File:Lavaproof Chassis.png]] | ||
Line 3,427: | Line 3,507: | ||
|An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock. | |An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Plasma=4000|Titanium=5000}}<br> | ||
|- | |- | ||
![[File:Cyborg upgrade2.png]] | ![[File:Cyborg upgrade2.png]] | ||
|Cyborg Upgrade Module (VTEC) | |Cyborg Upgrade Module (VTEC) | ||
|Installs an advanced servo suite into a robot, increasing their speed. | |Installs an advanced servo suite into a robot, increasing their speed when injured. | ||
|5 Materials<br>4 Engineering<br>4 Data Theory<br> | |5 Materials<br>4 Engineering<br>4 Data Theory<br> | ||
| | |{{Materials|Metal=80000|Glass=6000|Uranium=5000}}<br> | ||
|- | |- | ||
![[File:Cyborg_Override.png]] | ![[File:Cyborg_Override.png]] | ||
Line 3,439: | Line 3,519: | ||
|A energy-operated thruster system for cyborgs. | |A energy-operated thruster system for cyborgs. | ||
|4 Engineering<br>4 Power Storage<br> | |4 Engineering<br>4 Power Storage<br> | ||
| | |{{Materials|Metal=10000|Plasma=5000|Uranium=6000}}<br> | ||
|- | |- | ||
![[File:Cyborg_Override.png]] | ![[File:Cyborg_Override.png]] | ||
Line 3,445: | Line 3,525: | ||
|A diamond drill replacement for the mining module's standard drill. | |A diamond drill replacement for the mining module's standard drill. | ||
|6 Materials<br>5 Engineering<br> | |6 Materials<br>5 Engineering<br> | ||
| | |{{Materials|Metal=10000|Diamond=2000}}<br> | ||
|- | |- | ||
![[File:Cyborg_Override.png]] | ![[File:Cyborg_Override.png]] | ||
Line 3,451: | Line 3,531: | ||
|A satchel of holding replacement for mining cyborg's ore satchel module. | |A satchel of holding replacement for mining cyborg's ore satchel module. | ||
|4 Materials<br>4 Engineering<br>4 Bluespace<br> | |4 Materials<br>4 Engineering<br>4 Bluespace<br> | ||
| | |{{Materials|Metal=10000|Gold=250|Uranium=500}}<br> | ||
|- | |- | ||
![[File:Cyborg_Override.png]] | ![[File:Cyborg_Override.png]] | ||
Line 3,457: | Line 3,537: | ||
|Unlocks the hidden, deadlier functions of a cyborg. | |Unlocks the hidden, deadlier functions of a cyborg. | ||
|7 Combat<br>7 Data Theory<br>4 Illegals<br> | |7 Combat<br>7 Data Theory<br>4 Illegals<br> | ||
| | |{{Materials|Metal=10000|Glass=15000|Diamond=10000}}<br> | ||
|- | |- | ||
![[File:Cyborg Upgrade3.png]] | ![[File:Cyborg Upgrade3.png]] | ||
Line 3,463: | Line 3,543: | ||
|This module will repair the cyborg over time. | |This module will repair the cyborg over time. | ||
|4 Materials<br>4 Engineering<br> | |4 Materials<br>4 Engineering<br> | ||
| | |{{Materials|Metal=15000|Glass=15000}}<br> | ||
|- | |- | ||
![[File:Floor buffer.png]] | ![[File:Floor buffer.png]] | ||
Line 3,469: | Line 3,549: | ||
|This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart. | |This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart. | ||
|4 Materials<br>4 Engineering<br> | |4 Materials<br>4 Engineering<br> | ||
| | |{{Materials|Metal=9000|Glass=7600}}<br> | ||
|- | |- | ||
![[File:Cyborg Upgrade4.png]] | ![[File:Cyborg Upgrade4.png]] | ||
Line 3,475: | Line 3,555: | ||
|An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs. | |An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs. | ||
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br> | |5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br> | ||
| | |{{Materials|Gold=1500|Uranium=250|Plasma=1500}}<br> | ||
|- | |- | ||
![[File:Cyborg Upgrade3.png]] | ![[File:Cyborg Upgrade3.png]] | ||
Line 3,481: | Line 3,561: | ||
|This module allows engineering cyborgs to utilize Rapid Construction Devices for construction. | |This module allows engineering cyborgs to utilize Rapid Construction Devices for construction. | ||
|6 Materials<br>5 Engineering<br> 5 Power Storage<br> | |6 Materials<br>5 Engineering<br> 5 Power Storage<br> | ||
| | |{{Materials|Metal=30000|Glass=15000}}<br> | ||
|- | |- | ||
![[File:Cyborg Upgrade3.png]] | ![[File:Cyborg Upgrade3.png]] | ||
Line 3,487: | Line 3,567: | ||
|This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades. | |This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades. | ||
|3 Materials<br>4 Engineering<br> | |3 Materials<br>4 Engineering<br> | ||
| | |{{Materials|Metal=40000|Glass=15000}}<br> | ||
|- | |- | ||
![[File:AbductorModule.png]] | ![[File:AbductorModule.png]] | ||
Line 3,493: | Line 3,573: | ||
|An experimental upgrade that replaces an engineering cyborg's tools with the abductor version. | |An experimental upgrade that replaces an engineering cyborg's tools with the abductor version. | ||
|7 Materials<br>7 Engineering<br>4 Alientech <br> | |7 Materials<br>7 Engineering<br>4 Alientech <br> | ||
| | |{{Materials|Metal=25000|Silver=12500|Titanium=10000|Diamond=10000|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:AbductorModule.png]] | ![[File:AbductorModule.png]] | ||
Line 3,499: | Line 3,579: | ||
|An experimental upgrade that replaces a medical cyborg's tools with the abductor version. | |An experimental upgrade that replaces a medical cyborg's tools with the abductor version. | ||
|7 Materials<br>7 Biotech<br>3 Alientech<br> | |7 Materials<br>7 Biotech<br>3 Alientech<br> | ||
| | |{{Materials|Metal=18000|Glass=1500|Silver=13000|Gold=1000|Titanium=12000|Diamond=1000|Plasma=4000}}<br> | ||
|- | |- | ||
![[File:AbductorModule.png]] | ![[File:AbductorModule.png]] | ||
Line 3,505: | Line 3,585: | ||
|An experimental upgrade that replaces a janitor cyborg's tools with the abductor version. | |An experimental upgrade that replaces a janitor cyborg's tools with the abductor version. | ||
|7 Materials<br>7 Biotech<br>3 Alientech<br> | |7 Materials<br>7 Biotech<br>3 Alientech<br> | ||
| | |{{Materials|Metal=10000|Silver=7500|Titanium=7500|Diamond=5000|Plasma=2500}}<br> | ||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
Line 3,511: | Line 3,591: | ||
|Increases the damage of a kinetic accelerator when installed. | |Increases the damage of a kinetic accelerator when installed. | ||
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | ||
| | |{{Materials|Metal=2000|Glass=1500|Gold=1500|Uranium=1000}}<br> | ||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
Line 3,517: | Line 3,597: | ||
|Decreases the cooldown of a kinetic accelerator when installed. | |Decreases the cooldown of a kinetic accelerator when installed. | ||
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | ||
| | |{{Materials|Metal=2000|Glass=1500|Gold=1500|Uranium=1000}}<br> | ||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
Line 3,523: | Line 3,603: | ||
|Increases the range of a kinetic accelerator when installed. | |Increases the range of a kinetic accelerator when installed. | ||
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | ||
| | |{{Materials|Metal=2000|Glass=1500|Gold=1500|Uranium=1000}}<br> | ||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
Line 3,529: | Line 3,609: | ||
|Causes the kinetic accelerator to destroy rock in an AoE. | |Causes the kinetic accelerator to destroy rock in an AoE. | ||
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br> | |7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br> | ||
| | |{{Materials|Metal=8000|Glass=1500|Silver=2000|Gold=2000|Diamond=2000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Medical" inline> | ||
<tab name="Medical"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | | style='background-color:#64487F; width:64px;' |Icon | ||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:MMI empty.png]] | ![[File:MMI empty.png]] | ||
Line 3,545: | Line 3,624: | ||
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. | |The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. | ||
|3 Data Theory<br>2 Biotech<br>2 Engineering<br> | |3 Data Theory<br>2 Biotech<br>2 Engineering<br> | ||
| | |{{Materials|Metal=1000|Glass=500}}<br> | ||
|- | |- | ||
![[File:Robotic_brain.png]] | ![[File:Robotic_brain.png]] | ||
Line 3,551: | Line 3,630: | ||
|An advanced circuit, capable of housing a non-sentient synthetic intelligence. | |An advanced circuit, capable of housing a non-sentient synthetic intelligence. | ||
|3 Plasma<br>4 Biotech<br>5 Data Theory<br> | |3 Plasma<br>4 Biotech<br>5 Data Theory<br> | ||
| | |{{Materials|Metal=1700|Glass=1350|Gold=500}}<br> | ||
|- | |- | ||
![[File:Cyborg_upgrade.png]] | ![[File:Cyborg_upgrade.png]] | ||
Line 3,557: | Line 3,636: | ||
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. | |Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. | ||
|2 Engineering<br>2 Biotech<br>3 Data Theory<br> | |2 Engineering<br>2 Biotech<br>3 Data Theory<br> | ||
| | |{{Materials|Metal=200}}<br> | ||
|- | |- | ||
![[File:Cyber eyes.png]] | ![[File:Cyber eyes.png]] | ||
Line 3,571: | Line 3,650: | ||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br> | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Surgical arm implant.png]] | ||
|Surgical Arm Implant | |Surgical Arm Implant | ||
|A set of surgical tools hidden behind a concealed panel on the user's arm. | |A set of surgical tools hidden behind a concealed panel on the user's arm. | ||
Line 3,577: | Line 3,656: | ||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Toolset arm implant.png]] | ||
|Toolset Arm Implant | |Toolset Arm Implant | ||
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools. | |A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools. | ||
Line 3,583: | Line 3,662: | ||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Janitorial arm implant.png]] | ||
|Janitorial Toolset Implant | |Janitorial Toolset Implant | ||
|A set of janitorial tools hidden behind a concealed panel on the user's arm. | |A set of janitorial tools hidden behind a concealed panel on the user's arm. | ||
Line 3,589: | Line 3,668: | ||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Botanical arm implant.png]] | ||
|Botanical Toolset Implant | |Botanical Toolset Implant | ||
|A set of botanical tools hidden behind a concealed panel on the user's arm. | |A set of botanical tools hidden behind a concealed panel on the user's arm. | ||
Line 3,595: | Line 3,674: | ||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Shell Launch System Implant.png]] | ||
|Shell Launch System Implant | |||
|A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells. | |||
|7 Materials<br>5 Engineering<br>5 Combat<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | |||
|- | |||
! [[File:Razorwire_Spool_Arm_Implant.png]] | |||
| Razorwire Spool Arm Implant | |||
|An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled. | |||
|6 Combat <br> 6 Biotech <br> 3 Illegals <br> | |||
|[[File:Metal.png|32px]]5000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]2000 Diamond<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> | |||
|- | |||
! [[File:Qani-Laaca Sensory Computer.png]] | |||
| Qani-Laaca Sensory Computer | |||
|'''Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes.'''<br> An experimental implant replacing the spine of organics. When activated, it injects [[Guide_to_Chemistry#Mephedrone|Mephedrone]] and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter. | |||
|7 Combat <br> 7 Biotech <br> 5 Illegals <br> | |||
|[[File:Metal.png|32px]]10000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]10000 Plasma<br>[[File:Diamond.png|32px]]4000 Diamond<br>[[File:BSPoly_crystal.png|32px]]4000 Bluespace Mesh<br> | |||
|- | |||
![[File:Toolset arm implant.png]] | |||
|Abductor Toolset Implant | |Abductor Toolset Implant | ||
|An alien toolset, designed to be installed on subject's arm. | |An alien toolset, designed to be installed on subject's arm. | ||
Line 3,601: | Line 3,698: | ||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | ||
|- | |- | ||
![[File: | ![[File:Janitorial arm implant.png]] | ||
|Abductor Janitorial Toolset Implant | |Abductor Janitorial Toolset Implant | ||
|An alien janitorial toolset, designed to be installed on the subject's arm. | |An alien janitorial toolset, designed to be installed on the subject's arm. | ||
Line 3,607: | Line 3,704: | ||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | ||
|- | |- | ||
![[File: | ![[File:Surgical arm implant.png]] | ||
|Abductor Surgical Toolset Implant | |Abductor Surgical Toolset Implant | ||
|An alien surgical toolset, designed to be installed on the subject's arm. | |An alien surgical toolset, designed to be installed on the subject's arm. | ||
|6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br> | |6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br> | ||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | ||
|- | |||
![[File:Diagnostic HUD Implant.png]] | |||
|Janitor HUD implant | |||
|These cybernetic eye implants will display a filth HUD over everything you see. | |||
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br> | |||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> | |||
|- | |- | ||
![[File:Diagnostic HUD Implant.png]] | ![[File:Diagnostic HUD Implant.png]] | ||
Line 3,623: | Line 3,726: | ||
|These cybernetic eye implants will display a medical HUD over everything you see. | |These cybernetic eye implants will display a medical HUD over everything you see. | ||
|5 Materials<br>4 Biotech<br>4 Data Theory<br> | |5 Materials<br>4 Biotech<br>4 Data Theory<br> | ||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> | |||
|- | |||
![[File:Medical HUD implant.png]] | |||
|Hydroponics HUD implant | |||
|These cybernetic eye implants will display a hydroponics HUD over everything you see. | |||
|5 Materials<br>4 Biotech<br>4 Data Theory<br>3 EM Spectrum<br> | |||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> | ||
|- | |- | ||
Line 3,631: | Line 3,740: | ||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br> | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br> | ||
|- | |- | ||
![[File: | ![[File:Meson eyes implant.png]] | ||
|Meson scanner implant | |Meson scanner implant | ||
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. | |These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. | ||
Line 3,637: | Line 3,746: | ||
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br> | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br> | ||
|- | |- | ||
![[File: | ![[File:Thermal eyes implant.png]] | ||
|X-Ray Implant | |||
|These cybernetic eye implants will give you X-ray vision. Blinking is futile. | |||
|7 Materials<br>6 Plasma<br>8 Biotech<br>5 EM Spectrum<br>5 Data Theory<br> | |||
|{{Materials|Metal=600|Glass=600|Silver=600|Gold=600|Plasma=1000|Uranium=1000|Diamond=1000|Bluespace=1000}}<br> | |||
|- | |||
![[File:Thermal eyes implant.png]] | |||
|Thermals Implant | |Thermals Implant | ||
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. | |These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. | ||
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br> | |6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br> | ||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br> | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br> | ||
|- | |||
![[File:Thermal eyes implant.png]] | |||
|Kaleido Optics Implant | |||
|These cybernetic eye implants will let you zoom in on far away objects. Many users find it disorienting, and find it hard to interact with things near them when active. | |||
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br> | |||
|{{Materials|Metal=600|Glass=600|Silver=600|Gold=600|Plasma=1000|Diamond=2000}}<br> | |||
|- | |- | ||
![[File:Antidrop.png]] | ![[File:Antidrop.png]] | ||
Line 3,684: | Line 3,805: | ||
|5 Materials<br>5 Biotech<br>4 Data Theory<br> | |5 Materials<br>5 Biotech<br>4 Data Theory<br> | ||
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br> | |[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br> | ||
|- | |||
![[File:Reviver.png]] | |||
|Wire Interface Implant | |||
|This cybernetic brain implant will allow you to interface with electrical currents to sense the purpose of wires. | |||
|5 Materials<br>4 Biotech<br>4 Programming<br> | |||
|{{Materials|Metal=600|Glass=600|Silver=400|Gold=400}}<br> | |||
|- | |||
![[File:Reviver.png]] | |||
|Bluespace Anchor Implant | |||
|This large cybernetic implant anchors you in bluespace, preventing almost any teleportation effects from working. It disrupts GPS systems however. | |||
|7 Bluespace<br>5 Biotech<br> | |||
|{{Materials|Metal=1000|Bluespace=2000}}<br> | |||
|- | |||
![[File:Reviver.png]] | |||
|Reactive Repair Implant | |||
|This implant reworks the IPC frame, in order to incorporate materials that return to their original shape after being damaged. Requires power to function. | |||
|5 Materials<br>5 Programming<br>5 Biotech<br>5 EM Spectrum<br>5 Engineering<br> | |||
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br> | |||
|- | |||
![[File:Reviver.png]] | |||
|Magnetic Joints Implant | |||
|This implant modifies IPC joints to use magnets, allowing easy re-attachment and fluid movement. | |||
|5 Materials<br>5 Programming<br>5 Biotech<br>5 EM Spectrum<br>5 Engineering<br> | |||
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br> | |||
|- | |||
![[File:Reviver.png]] | |||
|Sealed Joints Implant | |||
|This implant seals and reinforces IPC joints, securing the limbs better, though prone to locking up. | |||
|5 Materials<br>5 Programming<br>5 Biotech<br>5 Combat<br>5 Engineering<br> | |||
|{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br> | |||
|- | |||
![[File:Reviver.png]] | |||
|Mindflayer Pacification Implant | |||
|This implant acts on mindflayer swarms like smoke to bees, making them much more docile. | |||
|5 Materials<br>5 Programming<br>5 Combat<br>5 Engineering<br> | |||
|{{Materials|Metal=10000|Silver=8000|Gold=3000|Plasma=10000}}<br> | |||
|- | |- | ||
![[File:Cyber eyes.png]] | ![[File:Cyber eyes.png]] | ||
Line 3,733: | Line 3,890: | ||
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br> | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br> | ||
|- | |- | ||
</tab> | ![[File:SAEMI implant.png]] | ||
<tab name="Misc"> | |Strong-arm Empowered Musculature Implant | ||
{|class="wikitable | |An implant that enhances your muscles to punch harder and throw people back. | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | |7 Combat<br>4 Syndicate<br>7 Biotech<br> | ||
|[[File:Gold.png|32px]]5000 Gold<br>[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> | |||
|- | |||
![[File:'Scylla' Mantis Blade Implant.png]] | |||
|'Scylla' Mantis Blade Implant | |||
|A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons. Capable of prying open doors when both blades are deployed. | |||
|7 Combat<br>7 Materials<br>6 Engineering<br>6 Illegal | |||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:Diamond.png|32px]]4000 Diamond<br> | |||
</tab><tab name="Misc" inline> | |||
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | |||
|- style="background-color:#64487F;font-weight:bold;color:white;text-align:center;width:90%;" | |||
| style='background-color:#64487F; width:64px;' |Icon | |||
| style='background-color:#64487F; width:150px;' |Name | |||
| style='background-color:#64487F;' |Description | |||
| style='background-color:#64487F; width:150px;' |Required Tech Levels | |||
| style='background-color:#64487F; width:200px;' |Required Materials | |||
|- | |- | ||
![[File:Exosuit Tracking Beacon.gif]] | ![[File:Exosuit Tracking Beacon.gif]] | ||
Line 3,751: | Line 3,918: | ||
![[File:IPC Head.png]] | ![[File:IPC Head.png]] | ||
|IPC Head | |IPC Head | ||
|A simple, functional robotic head, capable of | |A simple, functional robotic head, capable of housing visual and audio receptors. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | ||
Line 3,757: | Line 3,924: | ||
![[File:IPC Torso.png]] | ![[File:IPC Torso.png]] | ||
|Integrated Robotic Chassis | |Integrated Robotic Chassis | ||
|The chassis of an IPC that houses most of its components. | |The chassis of an IPC that houses most of its components, including microbatteries, brains, and even various implants. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br> | |[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br> | ||
Line 3,767: | Line 3,934: | ||
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br> | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:IPC charger implant.png]] | ||
|IPC Charger | |IPC Charger | ||
|An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment | |An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment | ||
Line 3,926: | Line 4,093: | ||
|} | |} | ||
|- | |- | ||
| colspan='2' style="background:#EAECF0;" | Located in [[Research and Development Lab|R&D]] | | colspan='2' style="background:#EAECF0;" | Located in [[Research and Development Lab|R&D]] and [[Robotics]] | ||
|} | |} | ||
| | | | ||
Line 3,982: | Line 4,149: | ||
|} | |} | ||
|} | |} | ||
[[Category:Objects]] |
Latest revision as of 02:46, 15 February 2025
Departmental Head
|
Circuit Imprinter
![](/wiki/images/9/9d/Circuit_imprinter.png)
This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including mech suits and power generators.
Protolathe
![](/wiki/images/d/d2/Protolathe.png)
A Protolathe is a machine used by the Research & Development (R&D)/Science Department to construct many different types of objects. This includes numerous different objects including tools, consumables, machine components and more. One can be found at R&D at the beginning of every round. Which items are available in the Protolathe is determined by the research level the Scientists have reached. The machine uses almost every type of material to construct objects. A list of objects the Protolathe can construct, as well as the material requirements, can be found below.
Icon | Name | Description | Required Tech Levels | Required Materials |
---|---|---|---|---|
![]() |
WT-550 Auto Gun Armour Piercing Ammo Box (4.6x30mm AP) | A 20 round armour piercing ammo box for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
![]() ![]() |
![]() |
WT-550 Auto Gun Incendiary Ammo Box (4.6x30mm IC) | A 20 round incendiary ammo box for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
![]() ![]() ![]() |
![]() |
WT-550 Auto Gun Uranium Ammo Box (4.6x30mm TX) | A 20 round uranium tipped ammo box for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
![]() ![]() ![]() |
![]() |
WT-550 Auto Gun Ammo Box (4.6x30mm) | A 20 round ammo box for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
![]() |
![]() |
WT-550 Auto Gun Magazine (4.6x30mm) | A 20 round magazine for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
![]() |
![]() |
Laser Rifle Projector Magazine | A 20 round magazine for the security IK-30 Laser Rifle or ERT IK-60 Laser Carbine | 4 Power Storage 4 Combat |
![]() ![]() |
![]() |
Advanced Energy Gun Parts Kit | A Parts kit that can be used on an Energy Gun to create an Advanced Energy Gun. | 5 Combat 5 EM Spectrum 5 Power Storage |
![]() ![]() ![]() ![]() |
![]() |
Decloner Parts Kit | A Parts kit that can be used with 40u mutagen on a Energy Gun to create a Decloner. | 5 Combat 5 Materials 6 Biotech 7 Plasma |
![]() ![]() |
![]() |
Floral Somatoray | A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life. | 2 Materials 4 Biotech |
![]() ![]() ![]() |
![]() |
Ion Carbine Parts Kit | A Parts kit that can be used on an Energy Gun to create an Ion Carbine. | 5 Combat 4 EM Spectrum |
![]() ![]() ![]() |
![]() |
Bluespace Wormhole Projector | Creates linked, orange and blue portals. Anything entering one portal is teleported to the other. | 5 Engineering 6 Plasma 7 Bluespace 5 Combat |
![]() ![]() ![]() ![]() |
![]() |
Large Grenade | A grenade that affects a larger area and uses larger containers. | 3 Combat 3 Engineering |
![]() |
![]() |
Pyro Grenade | A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation. | 4 Engineering 4 Combat |
![]() ![]() |
![]() |
Cryo Grenade | A custom made cryogenic grenade. It rapidly cools its contents upon detonation. | 3 Materials 3 Combat |
![]() ![]() |
![]() |
Advanced Release Grenade | A custom made advanced release grenade. It can be detonated more than once. | 4 Engineering 3 Combat |
![]() ![]() |
![]() |
Dropwall Shield Generator | A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change between direction and automatic mode, where it will orient itself to protect the user on detonation. Use a screwdriver to change between different deployment times. | 5 Combat 5 Materials 5 Engineering 5 EM Spectrum |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Telescopic Riot Shield | An advanced riot shield made of lightweight materials that collapses for easy storage. | 4 Combat 3 Materials 4 Engineering |
![]() ![]() ![]() ![]() |
![]() |
Accelerator Laser Cannon Parts Kit | A parts kit that can be used on an Laser Gun to create a Accelerator Laser Cannon. | 5 Combat 5 EM Spectrum 3 Power Storage |
![]() ![]() ![]() |
![]() |
LWAP Laser Sniper Parts Kit | A parts kit that can be used on an Laser Gun to create a Laser Sniper. | 7 Combat 7 EM Spectrum 5 Power Storage |
![]() ![]() ![]() ![]() |
![]() |
Plasma Pistol Parts Kit | A parts kit that can be used on an Laser Gun to create a Plasma Pistol. | 5 Combat 5 Plasma 5 Power Storage 5 EM Spectrum |
![]() ![]() ![]() |
![]() |
SPRK-12 Pistol Parts Kit | A parts kit that can be used on an Miniature Laser Gun to create a SPRK-12 Pistol. | 5 Combat 5 Plasma 5 Power Storage 5 EM Spectrum |
![]() ![]() ![]() |
![]() |
Arc Revolver Parts Kit | A parts kit that can be used on an Laser Gun to create a Arc Revolver. | 7 Combat 6 Materials 6 Power Storage |
![]() ![]() ![]() |
![]() |
Temperature Gun Parts Kit | A parts kit that can be used on a Energy Gun to create a Temperature Gun. | 4 Combat 4 Materials 3 Power Storage 2 EM Spectrum |
![]() ![]() ![]() |
![]() |
Unloaded Technological Shotshell | A high-tech shotgun shell which can be loaded with materials to produce unique effects. | 3 Combat 3 Materials 4 Power Storage 3 EM Spectrum |
![]() ![]() |
![]() |
Xray Laser Gun Parts Kit | A parts kit that can be used on an Laser Gun to create a Xray Laser Gun. | 4 Power Storage 5 Biotech 7 Combat 5 EM Spectrum |
![]() ![]() ![]() ![]() ![]() |
![]() |
Immolator Laser Gun Parts Kit | A parts kit that can be used on an Laser Gun to create a Immolator Laser Gun. | 5 Power Storage 5 Combat 5 EM Spectrum |
![]() ![]() ![]() ![]() |
![]() |
Reactive Armor Shell | An experimental suit of armour, awaiting installation of an anomaly core. | 7 Materials 5 Engineering 6 Combat |
![]() ![]() ![]() |
![]() |
B.S.G | The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division. | 7 Combat 7 Materials 7 EM Spectrum 7 Power Storage 7 Bluespace |
![]() ![]() ![]() ![]() ![]() |
![]() |
Energy Crossbow Parts Kit | A parts kit that can be used with 15u radium on an Laser gun to create a Energy Crossbow. | 5 Combat 5 EM Spectrum 3 Engineering 5 Illegal |
![]() ![]() ![]() ![]() |
![]() |
Universal Suppressor | A reverse-engineered universal suppressor that fits on most small arms with threaded barrels. | 6 Combat 5 Engineering 3 Illegal |
![]() ![]() |
![]() |
Vortex Arm Implant Shell | An implant, that when deployed surrounds the users arm in armor and circuitry, allowing them to redirect nearby projectiles with feedback from the vortex anomaly core. | 7 Combat 6 EM Spectrum 6 Engineering 7 Biotech |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Strong-Arm Empowered Musculature Implant | An implant that enhances your muscles to punch harder and throw people back. Only needs to be installed in one arm for it to work on all your punches. | 7 Combat 7 Biotech 4 Illegal |
![]() ![]() ![]() ![]() |
![]() |
U-ION Silencer Parts Kit | Nanotrasen's take on silenced weapons. A quiet lethal disabler, designed to make the death look like a natural cause. | 7 Combat 6 EM Spectrum 3 Illegal |
![]() [[[File:Gold.png|32px]]5000 Gold ![]() ![]() ![]() |
![]() |
Fusion Gauntlets | A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that. | 7 Combat 7 Materials 7 Engineering 7 Plasma |
![]() ![]() ![]() ![]() ![]() |
![]() |
'Scylla' Mantis Blade Implant | A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons. Capable of prying open doors when both blades are deployed. | 7 Combat 7 Materials 6 Engineering 6 Illegal |
![]() ![]() ![]() ![]() ![]() |
Icon | Name | Description | Required Tech Levels | Required Materials |
---|---|---|---|---|
![]() |
Advanced Reagent Scanner | A device for identifying chemicals and their proportions. | 3 Biotech 4 EM Spectrum 3 Plasma |
![]() ![]() |
![]() |
Bluespace Beaker | A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units. | 6 Bluespace 5 Materials 4 Plasma |
![]() ![]() ![]() ![]() |
![]() |
Cryostasis Beaker | A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units. | 3 Materials 3 Engineering 3 Plasma |
![]() |
![]() |
Machine Analyzer | A hand-held scanner able to diagnose robotic injuries and the condition of machinery. | 2 Data Theory 2 Biotech 2 EM Spectrum |
![]() ![]() |
![]() |
Health Analyzer Upgrade | An upgrade unit for expanding the functionality of a health analyzer. | 2 Biotech 3 EM Spectrum |
![]() ![]() |
![]() |
Handheld Defibrillator | Used to restart stopped hearts. | 2 Biotech 3 EM Spectrum |
![]() ![]() |
![]() |
Holo Stretcher | A hardlight projector for transporting patients. | 5 EM Spectrum 4 Power Storage |
![]() ![]() ![]() ![]() |
![]() |
Crutches | A pair of crutches to help those who have injured or missing legs to walk. | 5 Biotech | ![]() ![]() |
![]() |
Defibrillator | A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. | 7 Materials 5 Biotech 5 Power Storage |
![]() ![]() ![]() |
![]() |
Defibrillator Wall Mount | A frame for a defibrillator mount. | 4 Power Storage 3 Biotech 3 EM Spectrum |
![]() ![]() |
![]() |
Compact Defibrillator | A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals! | 7 Materials 7 Biotech 6 Power Storage |
![]() ![]() ![]() |
![]() |
Handheld Crew Monitor | A device for tracking crew members on the station. | 3 Data Theory 2 EM Spectrum 2 Biotech |
![]() ![]() |
![]() |
Man-Machine Interface | The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. | 3 Data Theory 2 Biotech 2 Engineering |
![]() ![]() |
![]() |
Robotic Brain | An advanced circuit, capable of housing a non-sentient synthetic intelligence. | 3 Plasma 4 Biotech 5 Data Theory |
![]() ![]() ![]() |
![]() |
Man-Machine Interface Radio Upgrade | Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. | 2 Engineering 2 Biotech 3 Data Theory |
![]() |
![]() |
Nanopaste | A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery. | 3 Materials 2 Engineering |
![]() ![]() |
![]() |
Reagent Scanner | A device for identifying chemicals. | 2 Plasma 2 EM Spectrum |
![]() ![]() |
![]() |
Basic Laser Scalpel | A basic laser scalpel, capable of performing several surgical steps. | 2 Materials 2 Biotech 2 EM Spectrum |
![]() ![]() |
![]() |
Improved Laser Scalpel | A scalpel augmented with a directed laser. This one looks somewhat advanced. | 4 Materials 3 Biotech 4 EM Spectrum |
![]() ![]() ![]() |
![]() |
Advanced Laser Scalpel | A scalpel augmented with a directed laser. Extremely fast. | 6 Materials 4 Biotech 5 EM Spectrum |
![]() ![]() ![]() ![]() |
![]() |
Incision Management System | A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps. | 7 Materials 4 Biotech 5 EM Spectrum 4 Data Theory |
![]() ![]() ![]() ![]() ![]() |
![]() |
Welding Shield implant | These reactive micro-shields will protect you from welders and flashes without obscuring your vision. | 4 Materials 5 Engineering 4 Plasma 4 Biotech |
![]() ![]() |
![]() |
Breathing Tube Implant | Allows you to use internals without a mask and protects you from being choked. | 2 Materials 3 Biotech |
![]() ![]() |
![]() |
Surgical Arm Implant | A set of surgical tools hidden behind a concealed panel on the user's arm. | 3 Materials 3 Engineering 3 Biotech 3 EM Spectrum 2 Data Theory |
![]() ![]() ![]() |
![]() |
Toolset Arm Implant | A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools. | 3 Materials 4 Engineering 4 Power Storage 4 Biotech |
![]() ![]() ![]() |
![]() |
Janitorial Toolset Implant | A set of janitorial tools hidden behind a concealed panel on the user's arm. | 3 Materials 4 Engineering 4 Biotech |
![]() ![]() ![]() |
![]() |
Botanical Toolset Implant | A set of botanical tools hidden behind a concealed panel on the user's arm. | 3 Materials 4 Engineering 4 Biotech |
![]() ![]() ![]() |
![]() |
Shell Launch System Implant | A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells. | 7 Materials 5 Engineering 5 Combat |
![]() ![]() ![]() |
![]() |
Razorwire Spool Arm Implant | An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled. | 6 Combat 6 Biotech 3 Illegals |
![]() ![]() ![]() ![]() |
![]() |
Qani-Laaca Sensory Computer | Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes. An experimental implant replacing the spine of organics. When activated, it injects Mephedrone and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter. |
7 Combat 7 Biotech 5 Illegals |
![]() ![]() ![]() ![]() ![]() |
![]() |
Abductor Toolset Implant | An alien toolset, designed to be installed on subject's arm. | 6 Materials 6 Engineering 6 Plasma 4 Alientech |
![]() ![]() ![]() ![]() ![]() |
![]() |
Abductor Janitorial Toolset Implant | An alien janitorial toolset, designed to be installed on the subject's arm. | 6 Materials 6 Engineering 6 Biotech 3 Alientech |
![]() ![]() ![]() ![]() ![]() |
![]() |
Abductor Surgical Toolset Implant | An alien surgical toolset, designed to be installed on the subject's arm. | 6 Materials 6 EM Spectrum 6 Biotech 3 Alientech |
![]() ![]() ![]() ![]() ![]() |
![]() |
Diagnostic HUD implant | These cybernetic eye implants will display a diagnostic HUD over everything you see. | 5 Materials 4 Engineering 4 Biotech 4 Data Theory |
![]() ![]() ![]() ![]() |
![]() |
Medical HUD implant | These cybernetic eye implants will display a medical HUD over everything you see. | 5 Materials 4 Biotech 4 Data Theory |
![]() ![]() ![]() ![]() |
![]() |
Security HUD implant | These cybernetic eye implants will display a security HUD over everything you see. | 5 Materials 4 Biotech 3 Combat 4 Data Theory |
![]() ![]() ![]() ![]() |
![]() |
Meson scanner implant | These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. | 4 Materials 4 Engineering 4 Biotech |
![]() ![]() ![]() ![]() |
![]() |
Thermals Implant | These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. | 6 Materials 4 Plasma 7 Biotech 5 EM Spectrum 4 Data Theory |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Anti-Drop implant | An implant that will prevent you from dropping items when activated. | 5 Materials 5 Biotech 6 Data Theory |
![]() ![]() ![]() ![]() |
![]() |
CNS Rebooter implant | This implant will automatically restart your central nervous system, reducing downtime when stunned. | 6 Materials 6 Biotech 5 Data Theory |
![]() ![]() ![]() ![]() |
![]() |
Comical Implant | Uh oh | 2 Materials 2 Biotech |
![]() ![]() ![]() |
![]() |
Neural Jumpstarter Implant | This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. | 6 Materials 6 Biotech 5 Data Theory |
![]() ![]() ![]() ![]() |
![]() |
Nutriment pump implant | This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. | 3 Materials 4 Power Storage 3 Biotech |
![]() ![]() ![]() |
![]() |
Nutriment pump implant PLUS | This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. | 5 Materials 4 Power Storage 4 Biotech |
![]() ![]() ![]() ![]() |
![]() |
Reviver implant | This implant will attempt to revive you if you lose consciousness. For the faint of heart! Exposing this implant to an EMP is not recommended. | 5 Materials 5 Biotech 4 Data Theory |
![]() ![]() ![]() ![]() |
![]() |
Bio-chip Implanter | A sterile automatic bio-chip injector. | 2 Materials 3 Biotech 2 Data Theory |
![]() ![]() |
![]() |
Bio-Chip Case | A glass case containing a bio-chip. | 2 Biotech |
![]() |
![]() |
Chemical Bio-Chip Case | A glass case containing a remote chemical bio-chip. | 3 Materials 5 Biotech |
![]() |
![]() |
Sad Trombone Bio-Chip Case | Makes death amusing. | 3 Materials 5 Biotech |
![]() ![]() |
![]() |
Tracking Bio-Chip Case | A glass case containing a tracking bio-chip. | 2 Materials 3 Biotech 3 EM Spectrum 2 Data Theory |
![]() ![]() |
![]() |
Cybernetic Eyes | A pair of basic cybernetics that perfectly mimic the functions of human eyes. | 4 Materials 4 Biotech |
![]() ![]() |
![]() |
Cybernetic Ears | A basic cybernetic designed to mimic the operation of ears. | 4 Materials 4 Biotech |
![]() ![]() |
![]() |
Cybernetic Liver | An electronic device designed to mimic the functions of a of human liver. | 4 Materials 4 Biotech |
![]() ![]() |
![]() |
Cybernetic Kidneys | An electronic device designed to mimic the functions of a pair of kidneys. | 4 Materials 4 Biotech |
![]() ![]() |
![]() |
Cybernetic Heart | An electronic device designed to mimic the functions of an organic human heart. | 4 Materials 4 Biotech |
![]() ![]() |
![]() |
Upgraded Cybernetic Heart | A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. Can be emagged for additional benefits. | 5 Materials 5 Engineering 5 Biotech |
![]() ![]() ![]() |
![]() |
Cybernetic Lungs | An electronic device designed to mimic the functions of a pair of human lungs. | 4 Materials 4 Biotech |
![]() ![]() |
![]() |
Upgraded Cybernetic Lungs | A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. | 5 Materials 5 Engineering 5 Biotech |
![]() ![]() ![]() |
![]() |
Alien Scalpel | An Alien variant of a scalpel. | 4 Materials 4 Biotech 3 Alientech |
![]() ![]() ![]() ![]() |
![]() |
Alien Hemostat | An Alien variant of a hemostat. | 4 Materials 4 Biotech 3 Alientech |
![]() ![]() ![]() ![]() |
![]() |
Alien Retractor | An Alien variant of a retractor. | 4 Materials 4 Biotech 3 Alientech |
![]() ![]() ![]() ![]() |
![]() |
Alien Circular Saw | An Alien variant of a circular saw. | 4 Materials 4 Biotech 3 Alientech |
![]() ![]() ![]() ![]() |
![]() |
Alien Drill | An Alien variant of a drill. | 4 Materials 4 Biotech 3 Alientech |
![]() ![]() ![]() ![]() |
![]() |
Alien Cautery | An Alien variant of a cautery tool. | 4 Materials 4 Biotech 3 Alientech |
![]() ![]() ![]() ![]() |
![]() |
Alien Bone Gel | An Alien variant of bone gel. | 4 Materials 4 Biotech 3 Alientech |
![]() ![]() ![]() ![]() |
![]() |
Alien Bone Setter | An Alien variant of a bone setter. | 4 Materials 4 Biotech 3 Alientech |
![]() ![]() ![]() ![]() |
![]() |
Alien FixOVein | An Alien variant of fixOVein. | 4 Materials 4 Biotech 3 Alientech |
![]() ![]() ![]() ![]() |
![]() |
Wire Interface Implant | A small brain implant that shows the functions of wires when hacking. | 5 Materials 4 Biotech 4 Data Theory |
![]() ![]() ![]() ![]() |
![]() |
X-ray Implant | These cybernetic eyes will give you X-ray vision. Blinking is futile. | 7 Materials 6 Plasma 8 Biotech 5 EM Spectrum 5 Data Theory |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Reactive Repair Implant | This implant allows IPCs to self-repair slowly at a very high power cost. Incompatible with Nutriment Pump Implants. | 5 Materials 5 EM Spectrum 5 Biotech 5 Engineering 5 Data Theory |
![]() ![]() ![]() ![]() |
![]() |
Magnetic Joints Implant | This implant adds magnets to IPCs joints, allowing easy self re-attachment and fluid movement. However the downside is that limbs can fall off easier. | 5 Materials 5 EM Spectrum 5 Biotech 5 Engineering 5 Data Theory |
![]() ![]() ![]() ![]() |
![]() |
Sealed Joints Implant | This implant seals and reinforces IPC joints, securing the limbs better for industrial work. However this makes the joints stiff, and making IPCs prone to more stamina damage. | 5 Materials 5 Combat 5 Biotech 5 Engineering 5 Data Theory |
![]() ![]() ![]() ![]() |
![]() |
'Scylla' Mantis Blade Implant | A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons. Capable of prying open doors when both blades are deployed. | 7 Combat 7 Materials 6 Engineering 6 Illegal |
![]() ![]() ![]() ![]() ![]() |
Exosuit Fabricator
![](/wiki/images/c/cd/Exofab.png)
Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.
Icon | Name | Description | Required Tech Levels | Required Materials |
![]() |
Man-Machine Interface | The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. | 3 Data Theory 2 Biotech 2 Engineering |
![]() ![]() |
---|---|---|---|---|
![]() |
Robotic Brain | An advanced circuit, capable of housing a non-sentient synthetic intelligence. | 3 Plasma 4 Biotech 5 Data Theory |
![]() ![]() ![]() |
![]() |
Man-Machine Interface Radio Upgrade | Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. | 2 Engineering 2 Biotech 3 Data Theory |
![]() |
![]() |
Welding Shield implant | These reactive micro-shields will protect you from welders and flashes without obscuring your vision. | 4 Materials 5 Engineering 4 Plasma 4 Biotech |
![]() ![]() |
![]() |
Breathing Tube Implant | Allows you to use internals without a mask and protecting you from being choked. | 2 Materials 3 Biotech |
![]() ![]() |
![]() |
Surgical Arm Implant | A set of surgical tools hidden behind a concealed panel on the user's arm. | 3 Materials 3 Engineering 3 Biotech 3 EM Spectrum 2 Data Theory |
![]() ![]() ![]() |
![]() |
Toolset Arm Implant | A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools. | 3 Materials 4 Engineering 4 Power Storage 4 Biotech |
![]() ![]() ![]() |
![]() |
Janitorial Toolset Implant | A set of janitorial tools hidden behind a concealed panel on the user's arm. | 3 Materials 4 Engineering 4 Biotech |
![]() ![]() ![]() |
![]() |
Botanical Toolset Implant | A set of botanical tools hidden behind a concealed panel on the user's arm. | 3 Materials 4 Engineering 4 Biotech |
![]() ![]() ![]() |
![]() |
Shell Launch System Implant | A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells. | 7 Materials 5 Engineering 5 Combat |
![]() ![]() ![]() |
![]() |
Razorwire Spool Arm Implant | An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled. | 6 Combat 6 Biotech 3 Illegals |
![]() ![]() ![]() ![]() |
![]() |
Qani-Laaca Sensory Computer | Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes. An experimental implant replacing the spine of organics. When activated, it injects Mephedrone and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter. |
7 Combat 7 Biotech 5 Illegals |
![]() ![]() ![]() ![]() ![]() |
![]() |
Abductor Toolset Implant | An alien toolset, designed to be installed on subject's arm. | 6 Materials 6 Engineering 6 Plasma 4 Alientech |
![]() ![]() ![]() ![]() ![]() |
![]() |
Abductor Janitorial Toolset Implant | An alien janitorial toolset, designed to be installed on the subject's arm. | 6 Materials 6 Engineering 6 Biotech 3 Alientech |
![]() ![]() ![]() ![]() ![]() |
![]() |
Abductor Surgical Toolset Implant | An alien surgical toolset, designed to be installed on the subject's arm. | 6 Materials 6 EM Spectrum 6 Biotech 3 Alientech |
![]() ![]() ![]() ![]() ![]() |
![]() |
Janitor HUD implant | These cybernetic eye implants will display a filth HUD over everything you see. | 5 Materials 4 Engineering 4 Biotech 4 Data Theory |
![]() ![]() ![]() ![]() |
![]() |
Diagnostic HUD implant | These cybernetic eye implants will display a diagnostic HUD over everything you see. | 5 Materials 4 Engineering 4 Biotech 4 Data Theory |
![]() ![]() ![]() ![]() |
![]() |
Medical HUD implant | These cybernetic eye implants will display a medical HUD over everything you see. | 5 Materials 4 Biotech 4 Data Theory |
![]() ![]() ![]() ![]() |
![]() |
Hydroponics HUD implant | These cybernetic eye implants will display a hydroponics HUD over everything you see. | 5 Materials 4 Biotech 4 Data Theory 3 EM Spectrum |
![]() ![]() ![]() ![]() |
![]() |
Security HUD implant | These cybernetic eye implants will display a security HUD over everything you see. | 5 Materials 4 Biotech 3 Combat 4 Data Theory |
![]() ![]() ![]() ![]() |
![]() |
Meson scanner implant | These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. | 4 Materials 4 Engineering 4 Biotech |
![]() ![]() ![]() ![]() |
![]() |
X-Ray Implant | These cybernetic eye implants will give you X-ray vision. Blinking is futile. | 7 Materials 6 Plasma 8 Biotech 5 EM Spectrum 5 Data Theory |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Thermals Implant | These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. | 6 Materials 4 Plasma 7 Biotech 5 EM Spectrum 4 Data Theory |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Kaleido Optics Implant | These cybernetic eye implants will let you zoom in on far away objects. Many users find it disorienting, and find it hard to interact with things near them when active. | 6 Materials 4 Plasma 7 Biotech 5 EM Spectrum 4 Data Theory |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Anti-Drop implant | An implant that will prevent you from dropping items. | 5 Materials 5 Biotech 6 Data Theory |
![]() ![]() ![]() ![]() |
![]() |
CNS Rebooter implant | This implant will automatically give you back control over your central nervous system, reducing downtime when stunned. | 6 Materials 6 Biotech 5 Data Theory |
![]() ![]() ![]() ![]() |
![]() |
Neural Jumpstarter Implant | This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. | 6 Materials 6 Biotech 5 Data Theory |
![]() ![]() ![]() ![]() |
![]() |
Comical Implant | Uh oh | 2 Materials 2 Biotech |
![]() ![]() ![]() |
![]() |
Nutriment pump implant | This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. | 3 Materials 4 Power Storage 3 Biotech |
![]() ![]() ![]() |
![]() |
Nutriment pump implant PLUS | This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. | 5 Materials 4 Power Storage 4 Biotech |
![]() ![]() ![]() ![]() |
![]() |
Reviver implant | This implant will attempt to revive you if you lose consciousness. For the faint of heart! | 5 Materials 5 Biotech 4 Data Theory |
![]() ![]() ![]() ![]() |
![]() |
Wire Interface Implant | This cybernetic brain implant will allow you to interface with electrical currents to sense the purpose of wires. | 5 Materials 4 Biotech 4 Programming |
![]() ![]() ![]() ![]() |
![]() |
Bluespace Anchor Implant | This large cybernetic implant anchors you in bluespace, preventing almost any teleportation effects from working. It disrupts GPS systems however. | 7 Bluespace 5 Biotech |
![]() ![]() |
![]() |
Reactive Repair Implant | This implant reworks the IPC frame, in order to incorporate materials that return to their original shape after being damaged. Requires power to function. | 5 Materials 5 Programming 5 Biotech 5 EM Spectrum 5 Engineering |
![]() ![]() ![]() ![]() |
![]() |
Magnetic Joints Implant | This implant modifies IPC joints to use magnets, allowing easy re-attachment and fluid movement. | 5 Materials 5 Programming 5 Biotech 5 EM Spectrum 5 Engineering |
![]() ![]() ![]() ![]() |
![]() |
Sealed Joints Implant | This implant seals and reinforces IPC joints, securing the limbs better, though prone to locking up. | 5 Materials 5 Programming 5 Biotech 5 Combat 5 Engineering |
![]() ![]() ![]() ![]() |
![]() |
Mindflayer Pacification Implant | This implant acts on mindflayer swarms like smoke to bees, making them much more docile. | 5 Materials 5 Programming 5 Combat 5 Engineering |
![]() ![]() ![]() ![]() |
![]() |
Cybernetic Eyes | An electronic device designed to mimic the functions of a pair of human eyes. | 4 Materials 4 Biotech |
![]() ![]() |
![]() |
Cybernetic Ears | A basic cybernetic designed to mimic the operation of ears. | 4 Materials 4 Biotech |
![]() ![]() |
![]() |
Cybernetic Liver | An electronic device designed to mimic the functions of a of human liver. | 4 Materials 4 Biotech |
![]() ![]() |
![]() |
Cybernetic Kidneys | An electronic device designed to mimic the functions of a pair of kidneys. | 4 Materials 4 Biotech |
![]() ![]() |
![]() |
Cybernetic Heart | An electronic device designed to mimic the functions of an organic human heart. | 4 Materials 4 Biotech |
![]() ![]() |
![]() |
Upgraded Cybernetic Heart | A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. | 5 Materials 5 Engineering 5 Biotech |
![]() ![]() ![]() |
![]() |
Cybernetic Lungs | An electronic device designed to mimic the functions of a pair of human lungs. | 4 Materials 4 Biotech |
![]() ![]() |
![]() |
Upgraded Cybernetic Lungs | A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. | 5 Materials 5 Engineering 5 Biotech |
![]() ![]() ![]() |
![]() |
Strong-arm Empowered Musculature Implant | An implant that enhances your muscles to punch harder and throw people back. | 7 Combat 4 Syndicate 7 Biotech |
![]() ![]() ![]() ![]() |
![]() |
'Scylla' Mantis Blade Implant | A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons. Capable of prying open doors when both blades are deployed. | 7 Combat 7 Materials 6 Engineering 6 Illegal |
![]() ![]() ![]() ![]() ![]() |
Research Computers
|
|
| ||||||||||||||||||
|
|
| ||||||||||||||||||
|
|
|