Guide to Robotics: Difference between revisions
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==Machines== | ==Machines== | ||
=== | ===[[File:Exofab.png|64px]] Exosuit Fabricator=== | ||
[[File:Exofab.png| | |||
It can be upgraded | The Exosuit Fabricator is your main construction machine, you feed materials into it, and it builds all the things you could possibly need. It can make prosthetic limbs, cyborg parts and internal components, exosuit parts, exosuit equipment modules, and a variety of useful miscellaneous items like power cells. It has a vast variety of blueprints available to start, but certain advanced things must be unlocked by raising your research levels. These will be explained later. | ||
It can be upgraded with stock parts. | |||
*Upgrading the Laser will increase material efficiency, reducing the quantity of materials you require to build things. | *Upgrading the Laser will increase material efficiency, reducing the quantity of materials you require to build things. | ||
*Upgrading the Manipulators will increase speed efficiency, reducing the time required to build various parts | *Upgrading the Manipulators will increase speed efficiency, reducing the time required to build various parts. | ||
*Upgrading the Matter Bins will allow it to store more materials | *Upgrading the Matter Bins will allow it to store more materials. | ||
===[[File:Circuit imprinter.png|64px]] [[Circuit Imprinter]]=== | |||
The Circuit Imprinter is where you print all the circuits you need for exosuits or Robotics related machinery, you feed sulphuric acid into it, along with glass. It cannot create upgrade boards for cyborgs, it can create all legal boards related to the AI though. Like the Exosuit Fabricator, many of these advanced borgs must first be unlocked. | |||
It can be upgraded with stock parts. | |||
*Upgrading the Matter Bins will allow it to store more materials. | |||
*Upgrading the Manipulators will increase material efficiency, reducing the quantity of materials you require to build things. | |||
=Cyborgs= | =Cyborgs= | ||
'''See also [[ | '''See also [[Example_Paperwork#Science_Paperwork|Cyborgification Contracts]].''' | ||
These contracts are important - without a signed contract making a man into a machine is technically murder - no matter how much he wants it! | These contracts are important - without a signed contract making a man into a machine is technically murder - no matter how much he wants it! | ||
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<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
# Fill the [[File:Exofab.png]] Exosuit Fabricator with as much [[File:Metal.png]] metal as it will hold. | # Fill the [[File:Exofab.png|32px]] Exosuit Fabricator with as much [[File:Metal.png|32px]] metal as it will hold. | ||
# Click on the Exosuit Fabricator to open its menu. Select '''Add To Queue''' for Robot Endoskeleton, Left Arm, Right Arm, Left Leg, Right Leg, Torso, Head, Camera and Law Computer, then click on '''Process Queue''' in the right side. | # Click on the Exosuit Fabricator to open its menu. Select '''Add To Queue''' for Robot Endoskeleton, Left Arm, Right Arm, Left Leg, Right Leg, Torso, Head, Camera and Law Computer, then click on '''Process Queue''' in the right side. | ||
# Wait for a few minutes for the pieces to be built. You will likely need to add additional metal to the Fabricator in order for it to finish. | # Wait for a few minutes for the pieces to be built. You will likely need to add additional metal to the Fabricator in order for it to finish. | ||
# When putting the parts together, use the [[File:Cyborg endoskeleton.png]] Robot Endoskeleton as a base. Attach components by picking them up and then clicking on the endoskeleton. | # When putting the parts together, use the [[File:Cyborg endoskeleton.png|32px]] Robot Endoskeleton as a base. Attach components by picking them up and then clicking on the endoskeleton. | ||
#* Add 2x [[File:Flash.png]] Synthetic Flash to the Head before attaching it. You do this by picking up the flashes and then clicking on the head. . | #* Add 2x [[File:Flash.png|32px]] Synthetic Flash to the Head before attaching it. You do this by picking up the flashes and then clicking on the head. . | ||
#* The Cyborg Torso will need 1x [[File:CableCoils.png]] wires and 1x [[File:Powercell.png]] power cell. | #* The Cyborg Torso will need 1x [[File:CableCoils.png|32px]] wires and 1x [[File:Powercell.png|32px]] power cell. | ||
#* The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton. | #* The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton. | ||
# The last step is installing either an [[File:MMI.png]]MMI or a [[File:Posibrain.png]]posibrain. | # The last step is installing either an [[File:MMI.png|32px]]MMI or a [[File:Posibrain.png|32px]] posibrain. | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
===[[File:MMI.png|64px]] Extract a brain for the Cyborg=== | ===[[File:MMI.png|64px]] Extract a brain for the Cyborg=== | ||
'''Note:''' Remember to label body bags as being cyborgified, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue. | '''Note:''' Remember to label body bags as being cyborgified, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue. | ||
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# Use the [[File:Hemostat.png]] '''hemostat''' to stop any potential bleeding. | # Use the [[File:Hemostat.png]] '''hemostat''' to stop any potential bleeding. | ||
# Use your [[File:Retractor.png]] '''retractors''' to lift up the skin. | # Use your [[File:Retractor.png]] '''retractors''' to lift up the skin. | ||
# | # Use the [[File:Saw.png]] '''saw''' to cut through the bones. | ||
# | # Use the [[File:Retractor.png]] '''retractor''' to separate the bones. | ||
# | # Use the [[File:Hemostat.png]] '''hemostat'''. This will open up a window asking you which loose organ you'd like to remove. Select the Brain. | ||
# | # Place the brain in an [[File:MMI empty.png]] MMI. | ||
# Carry the [[File:MMI.png]] MMI over to your finished Cyborg construct that you made before, and click on it to add the brain into the Cyborg. | # Carry the [[File:MMI.png]] MMI over to your finished Cyborg construct that you made before, and click on it to add the brain into the Cyborg. | ||
You can also use a normal table instead of an operating table, but this has a chance of missing one third of the time. | You can also use a normal table instead of an operating table, but this has a chance of missing one third of the time. | ||
'''So You Decapitated Your Patient?''' | |||
Don't panic just yet! You can still complete the brain extraction. It's actually easier then extracting the brain from an attached head. Use a [[File:Scalpel.png]] '''scalpel''', then a [[File:Retractor.png]] '''retractor''', then a [[File:Hemostat.png]] '''hemostat'''. | |||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
===[[File:Spiderbot.png|64px]] Spiderbot === | ===[[File:Spiderbot.png|64px]] Spiderbot=== | ||
Spiderbots are temporary bodies for brains. | Spiderbots are temporary bodies for brains. | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
They can | They can zap things, move through vents, and generally act like pests. | ||
Combine the following: | Combine the following: | ||
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</div></div> | </div></div> | ||
==Cyborg Maintenance== | |||
== Cyborg Maintenance == | |||
You'll often have Cyborgs run up to you with any number of problems. Here's how to deal with them most of the time. | You'll often have Cyborgs run up to you with any number of problems. Here's how to deal with them most of the time. | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
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<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
=== Modifications === | ===Modifications=== | ||
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring. | Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring. | ||
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# Use the [[File:Screwdriver tool.png]] screwdriver to select the "Robotic Limb Amputation" Surgery. | # Use the [[File:Screwdriver tool.png]] screwdriver to select the "Robotic Limb Amputation" Surgery. | ||
# Use a [[File:Multitool.png]] '''multitool''' to remove the targeted limb. | # Use a [[File:Multitool.png]] '''multitool''' to remove the targeted limb. | ||
</div></div> | </div></div> | ||
= Bots = | =Bots= | ||
As a Roboticist, you serve another important purpose, making NPC | As a Roboticist, you serve another important purpose, making NPC Bots. Bots can benefit the station in many ways, and are really easy to create. The current list of bots, and how to make them, is as follows: | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
===[[File:Medibot.png| | ===[[File:Medibot.png|32px]] Medibot=== | ||
These will only inject chemicals if the chemical helps with the target's damage by default. | These will only inject chemicals if the chemical helps with the target's damage by default. | ||
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<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
===[[File:Cleanbot.png| | ===[[File:Cleanbot.png|32px]] Cleanbot=== | ||
Cleanbots are great, as they serve the exact same purpose as the Janitor. | Cleanbots are great, as they serve the exact same purpose as the Janitor. | ||
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# Cyborg Right or Left Arm. | # Cyborg Right or Left Arm. | ||
An emagged cleanbot will spray | An emagged cleanbot will spray slippery foam around it, while still responding to any mess in visual range, or continuing its patrol. | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
===[[File:Floorbot.gif| | ===[[File:Floorbot.gif|32px]] Floorbot=== | ||
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. | Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. | ||
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<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
===[[File:Securitron.png|I AM THE LAW| | ===[[File:Securitron.png|I AM THE LAW|32px]] Securitron=== | ||
Basically, Officer Beepsky without the personality. | Basically, Officer Beepsky without the personality. | ||
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<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
===[[File:ED209.png| | ===[[File:ED209.png|32px]] ED-209=== | ||
Beepsky's bigger brother. | Beepsky's bigger brother. | ||
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* Emagging a pAI Bot causes the pAI to be ejected out. | * Emagging a pAI Bot causes the pAI to be ejected out. | ||
= Exosuits = | =Exosuits= | ||
Construction of exosuits are restricted by ID, so they are typically the product of [[roboticist]]s and the [[Research Director]]. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console. | Construction of exosuits are restricted by ID, so they are typically the product of [[roboticist]]s and the [[Research Director]]. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console. | ||
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==Exosuit Construction== | ==Exosuit Construction== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
===[[File:Ripley.png| | ===[[File:Ripley.png|32px]] Ripley APLU=== | ||
The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit. | The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit. | ||
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* Wrench | * Wrench | ||
* Welding tool | * Welding tool | ||
The Ripley should be complete, to access it use your ID card on it. The codes on the system mean that you have to have access to those places on your ID to use the exosuit . Click finish, then right-click to enter. | The Ripley should be complete, to access it use your ID card on it. The codes on the system mean that you have to have access to those places on your ID to use the exosuit . Click finish, then right-click to enter. | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
===[[File:Firefighter.png| | ===[[File:Firefighter.png|32px]] Firefighter APLU=== | ||
The Firefighter APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit with extra fire resistance. | The Firefighter APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit with extra fire resistance. | ||
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* Wrench | * Wrench | ||
* Welding tool | * Welding tool | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
===[[File:Mecha odysseus.png| | ===[[File:Mecha odysseus.png|32px]] Odysseus === | ||
This mech can save multiple crewmembers while on the run. | This mech can save multiple crewmembers while on the run. | ||
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* Wrench | * Wrench | ||
* [[Welder]] | * [[Welder]] | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
===[[File:Gygax.png| | ===[[File:Gygax.png|32px]] Gygax=== | ||
Rather fast security exosuit with good overall protection. | Rather fast security exosuit with good overall protection. | ||
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<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
===[[File:Durand.png| | ===[[File:Durand.png|32px]] Durand=== | ||
A Durand is more powerful than Gygax, it has more health and better armored, but slower. | A Durand is more powerful than Gygax, it has more health and better armored, but slower. | ||
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<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
===[[File:Phazon.png|32px]] Phazon=== | |||
===[[File:Phazon.png| | |||
Phazons are the most advanced mechs on the market. While it doesn't have as much health as the Gygax or Durand, it allows users to move through solid objects at a very high speed. | Phazons are the most advanced mechs on the market. While it doesn't have as much health as the Gygax or Durand, it allows users to move through solid objects at a very high speed. | ||
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<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
==='''[[File:HONK MECH.png| | ==='''[[File:HONK MECH.png|32px]] HONK MECH'''=== | ||
Bring the HONK power of the HONKmother to the crew! HONK! Cry when you are arrested for making this. | Bring the HONK power of the HONKmother to the crew! HONK! Cry when you are arrested for making this. | ||
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<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
===[[File:Mime_mech.png|32px]] Reticence=== | |||
===[[File:Mime_mech.png| | |||
... | ... | ||
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<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
===[[File:Mecha marauder.png|32px]] Marauder=== | |||
===[[File:Mecha marauder.png| | |||
Used by the ERT. | Used by the ERT. | ||
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</div></div> | </div></div> | ||
== Exosuit Maintenance== | ==Exosuit Maintenance== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
=== Replacing Batteries === | ===Replacing Batteries=== | ||
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<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
=== Removal of jammed user === | ===Removal of jammed user=== | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> |
Revision as of 14:44, 3 August 2017
For the aspiring Roboticist, this guide will explain the creation and maintenance of Cyborg, Bots, and Exosuits.
Robotics Equipment
Machines
Exosuit Fabricator
The Exosuit Fabricator is your main construction machine, you feed materials into it, and it builds all the things you could possibly need. It can make prosthetic limbs, cyborg parts and internal components, exosuit parts, exosuit equipment modules, and a variety of useful miscellaneous items like power cells. It has a vast variety of blueprints available to start, but certain advanced things must be unlocked by raising your research levels. These will be explained later.
It can be upgraded with stock parts.
- Upgrading the Laser will increase material efficiency, reducing the quantity of materials you require to build things.
- Upgrading the Manipulators will increase speed efficiency, reducing the time required to build various parts.
- Upgrading the Matter Bins will allow it to store more materials.
Circuit Imprinter
The Circuit Imprinter is where you print all the circuits you need for exosuits or Robotics related machinery, you feed sulphuric acid into it, along with glass. It cannot create upgrade boards for cyborgs, it can create all legal boards related to the AI though. Like the Exosuit Fabricator, many of these advanced borgs must first be unlocked.
It can be upgraded with stock parts.
- Upgrading the Matter Bins will allow it to store more materials.
- Upgrading the Manipulators will increase material efficiency, reducing the quantity of materials you require to build things.
Cyborgs
See also Cyborgification Contracts. These contracts are important - without a signed contract making a man into a machine is technically murder - no matter how much he wants it!
The Cyborg is the Roboticist's primary creation and upkeep. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the AI is insane. Each cyborg is required to follow the AI's laws, and may choose one of the AIs in the event that more than one exists.
Extract a brain for the Cyborg
Note: Remember to label body bags as being cyborgified, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.
Cyborg Maintenance
You'll often have Cyborgs run up to you with any number of problems. Here's how to deal with them most of the time.
Repair
When Cyborgs get dented, they'll come to you for repairs. Luckily, most repairs are simple
Cyborg Component Repair
Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward.
Human Prosthetic Repair
You may be asked to repair damage to the artificial limbs of your fellow crew members.
Upgrading the Power Cell
Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game.
Resetting Modules
Once a player Cyborg chooses a module (Engineer, Janitor, Security, etc) they cannot change the module without your help.
Modifications
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring.
IPC Surgery
There are are also a number of procedures that can be performed on IPCs. IPCs don't feel pain and can't get infections, so don't worry about administering anesthetics or washing your hands.
Internal Cybernetic Manipulation
Mending, removal, and insertion of posibrains, microbatteries, optical sensors, and implants.
Shadowling Dethrall (Synthethics)
Turning a thralled IPC back into a normal crewmember
Implant Removal (Synthethics)
Removing implants from the body. Also removal of things from body cavities.
Robotic Limb Repair
Fixing mechanical arms, legs, hands and feet. Also performs facial reconstruction if aiming for head.
Robotic Limb Amputation
"173. IPC interns are not to be punished for incompetence by having their "limb privileges" revoked." - Things Comms Officer Jenkins is Not Allowed To Do in CentCom
Bots
As a Roboticist, you serve another important purpose, making NPC Bots. Bots can benefit the station in many ways, and are really easy to create. The current list of bots, and how to make them, is as follows:
File:Floorbot.gif Floorbot
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.
pAI-controlled bots
The NPC bot not doing it enough for you, not enough personality? You can now place pAIs into bots, excluding the Security designs, to wander around and assist! Take your wanted bot and simply click on it with a active pAI, you now have a pAI Bot.
- pAI Bots still spout automated messages if they weren't turned off.
- Emagging a pAI Bot causes the pAI to be ejected out.
Exosuits
Construction of exosuits are restricted by ID, so they are typically the product of roboticists and the Research Director. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the Quartermaster or the Research and Development console.
The current list of exosuits is as follows.
Exosuit Construction
Ripley APLU
The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit.
Firefighter APLU
The Firefighter APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit with extra fire resistance.
Phazon
Phazons are the most advanced mechs on the market. While it doesn't have as much health as the Gygax or Durand, it allows users to move through solid objects at a very high speed.
HONK MECH
Bring the HONK power of the HONKmother to the crew! HONK! Cry when you are arrested for making this.
Exosuit Maintenance
Replacing Batteries
Repair
Removal of jammed user


Assigned to:None
NOTE: All info below is incorrect in some form. Please do not refer to it to anything more than to learn basic functions and mechanics of a piece of equipment, do not refer to listed stats.
Exosuit Equipment
Various tools and weapons can be attached to Exosuits, providing them with ability to perform different tasks. Exosuit Equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu). To attach a tool or weapon, simply click with it on an Exosuit. Exosuits have limited equipment space depending on their type.
Exosuit Equipment comes in several categories:
- General: Can be attached to any exosuit.
- Medical: Can only be attached to the Odysseus.
- Industrial: Can only be attached to APLUs.
- Combat: Can only be attached to Durand, Gygax, Marauder, HONK Mech, Recitence, Phazon, and other combat mechs.
Some equipment fit in more than one of the latter three categories. Where this is the case, that equipment can be used on any of the specifically named Exosuits in those categories.
There are some equipment that are also limited to single specific exosuits, those will be named in the category too where that's the case.
Please note that most of the information taken on these comes from a different code-base, and may be similar albeit possibly incorrect.
General Equipment
Energy Relay - Phoron Generator - ExoNuclear Reactor
Industrial Equipment
Extinguisher - Hydraulic clamp - Drill - Diamond drill - RCD
Medical Equipment
Mounted Sleeper
Combat Equipment
CH-PS "Immolator" Laser - CH-LC "Solaris" laser cannon - mkIV Ion Heavy Cannon
Todo
eZ-13 mk2 Heavy pulse rifle
Fires a heavy pulse laser.
(Can be attached to: Any combat exosuit (Durand, Gygax, Honker, Marauder and Phazon))
PBT "Pacifier" Mounted Taser
Fires a taser bolt, identical to the security taser.
(Can be attached to: Any combat exosuit (Durand, Gygax, Honker, Marauder and Phazon))
LBX AC 10 "Scattershot"
Fires a medium sized bullet, similar damage as the Mini-UZI.
(Can be attached to: Any combat exosuit (Durand, Gygax, Honker, Marauder and Phazon))
Ultra AC 2
Fires a weak bullet, similar damage as the Submachine Gun.
(Can be attached to: Any combat exosuit (Durand, Gygax, Honker, Marauder and Phazon))
SRM-8 Missile Rack
Fires a missile which will explode on impact.
(Can be attached to: Any combat exosuit (Durand, Gygax, Honker, Marauder and Phazon))
SGL-6 Grenade Launcher
Shoots out a flashbang at medium range.
(Can be attached to: Any combat exosuit (Durand, Gygax, Honker, Marauder and Phazon))
Banana Mortar
Shoots out a banana peel. Very annoying, thus, fun.
(Can be attached to: Honker)
Mousetrap Mortar
Shoots out a armed mousetrap.
(Can be attached to: Honker)
HoNkER BlAsT 5000
Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.
(Can be attached to: Honker)
Teleporter
Exosuit-mounted teleporter. Can teleport exosuit to any location in view.
Must be researched first (Requires: 'Blue-space' Research 10, Electromagnetic Spectrum Research 5. Steal it from the Centcomm exosuits. You know you want to just hijack the deathsquad shuttles after taking their IDs off their burnt corpses, charge out the doors with your stolen weapons in hand, hack your way through the multitudinous doors as more security rushes in with murder in mind and pulse cannons and power armour at hand, until you finally get to your prizes, the exosuit bay - only to steal the teleporters mounted on them and scarper back to the station to use them in the destructive analyser. You know it's what you want to do. Do it. Do it. Do it. Unless you are a wimp, in which case you can just use the E.X.P.E.R.I.MENTOR)
(Can be attached to: Any exosuit )
Gravitational Catapult
Can be used to throw objects around (S mode) or move them away from target (P mode).
Must be researched first (Requires: 'Blue-space' Research 2; Electromagnetic Spectrum Research 3; Engineering 3).
(Can be attached to: Any Non-medical(?) exosuit )
Wormhole Generator
As the name implies, Wormhole Generator creates a wormhole (similar to ones spawned at Space-Time Anomalies event) at target location.
Must be researched first (Requires: 'Blue-space' Research 4).
(Can be attached to: Any Non-medical(?) exosuit )
Mounted RCD
An exosuit-mounted Rapid Construction Device.
(Can be attached to: Any exosuit )
Armor Booster Module (Close Combat Weaponry)
Boosts exosuitrmor against armed melee attacks. Requires energy to operate.
(Can be attached to: Any exosuit except honker)
Armor Booster Module (Ranged Weaponry)
Boosts exosuitrmor against ranged attacks. Completely blocks taser shots. Requires energy to operate.
(Can be attached to: Any exosuit except honker)
Repair Droid
Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.
(Can be attached to: Any exosuit )
Cable Layer
(Can be attached to: Any exosuit )
Syringe Gun
Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.
(Can be attached to: Any medical exosuit (Odysseus))