Difference between revisions of "Syndicate Items"
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| strategy = Keep it locked. Leaving a PDA open on the ordering screen is a huge faux pas. | | strategy = Keep it locked. Leaving a PDA open on the ordering screen is a huge faux pas. | ||
| description = This is where the traitor gets all his fancy items. It's disguised as a PDA or a headset (or a radio if the mode is nuclear emergency). If it's a PDA, you will need to enter the code given into the ringtone selection in the messenger menu. A headset will need to be changed to the correct frequency. From there, you can click on it and pick whatever item you want/need. However, you only have 10 telecrystals to use (40 in nuke to split among two to six people), so choose wisely. The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.}} | | description = This is where the traitor gets all his fancy items. It's disguised as a PDA or a headset (or a radio if the mode is nuclear emergency). If it's a PDA, you will need to enter the code given into the ringtone selection in the messenger menu. A headset will need to be changed to the correct frequency. From there, you can click on it and pick whatever item you want/need. However, you only have 10 telecrystals to use (40 in nuke to split among two to six people), so choose wisely. The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.}} | ||
== Job Specific Tools == | |||
=== Clown === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Banana Grenade | |||
| image = Grenade.png | |||
| foundin = Ordered via syndicate uplink, costs 8 telecrystals. | |||
| usedfor = Causing a mess. | |||
| strategy = Use this to cause a mess. | |||
| description = A grenade that explodes into HONK! brand banana peels that are genetically modified to be extra slippery and extrude caustic acid when stepped on. | |||
}} | |||
=== Detective === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Conversion Kit Bundle | |||
| image = SyndicateBox.png | |||
| foundin = Ordered via syndicate uplink, costs 12 telecrystals. | |||
| usedfor = Murder. | |||
| strategy = Let your revolver fire lethal rounds. | |||
| description = A bundle that comes with a professional revolver conversion kit and 1 box of .357 ammo. The kit allows you to convert your revolver to fire lethal rounds or vice versa, modification is nearly perfect and will not result in catastrophic failure. | |||
}} | |||
=== Chef === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Chef Excellence's Special Sauce | |||
| image = Sauce.png | |||
| foundin = Ordered via syndicate uplink, costs 4 telecrystals. | |||
| usedfor = Murder. | |||
| strategy = Put it in the food of your target, or force feed someone. | |||
| description = A custom made sauce made from the toxin glands of 1000 space carp, if somebody ingests enough they'll be dead in 3 minutes or less guaranteed. | |||
}} | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Meat Cleaver | |||
| image = Meat Cleaver.png | |||
| foundin = Ordered via syndicate uplink, costs 10 telecrystals. | |||
| usedfor = Murder. | |||
| strategy = Useful for disposing of a body, just clean the blood and pick up the meat after use. | |||
| description = A mean looking meat cleaver that does damage comparable to an Energy Sword but with the added benefit of chopping your victim into hunks of meat after they've died and the chance to stun when thrown. | |||
}} | |||
=== Janitor === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Proximity Mine | |||
| image = WetFloorSign.png | |||
| foundin = Ordered via syndicate uplink, costs 4 telecrystals. | |||
| usedfor = Murder. | |||
| strategy = Place, then get a job change. | |||
| description = An Anti-Personnel proximity mine cleverly disguised as a wet floor caution sign that is triggered by running past it, activate it to start the 15 second timer and activate again to disarm. | |||
}} | |||
=== Medical === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Radiation Laser | |||
| image = Healthanalyzer.png | |||
| foundin = Ordered via syndicate uplink, costs 6 telecrystals. | |||
| usedfor = Murder. Incapitation. | |||
| strategy = Looks harmless. Good for forcing someone into ''your'' medical care. | |||
| description = A radiation laser concealed inside of a Health Analyser, After a moderate delay, causes temporary collapse and radiation. Has adjustable controls, but will not function as a regular health analyzer, only appears like one. May not function correctly on radiation resistent humanoids! | |||
}} | |||
=== Civilian/Assistant === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Pickpocket's Gloves | |||
| image = Gloves.png | |||
| foundin = Ordered via syndicate uplink, costs 6 telecrystals. | |||
| usedfor = Theft. | |||
| strategy = Pickpocket someone, then get out of there before they realize. | |||
| description = A pair of sleek gloves to aid in pickpocketing, while wearing these you can see inside the pockets of any unsuspecting mark, loot the ID or pockets without them knowing, and pickpocketing puts the item directly into your hand. | |||
}} | |||
=== Bartender === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Boozey Shotgun Shells | |||
| image = SyndicateBox.png | |||
| foundin = Ordered via syndicate uplink, costs 6 telecrystals. | |||
| usedfor = Murder. | |||
| strategy = Rubber bullets? Haven't heard of 'er. | |||
| description = A box containing 6 shotgun shells that simulate the effects of extreme drunkeness on the target, more effective for each type of alcohol in the target's system. | |||
}} | |||
=== Engineering === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Power Gloves | |||
| image = Yellowgloves.png | |||
| foundin = Ordered via syndicate uplink, costs 14 telecrystals. | |||
| usedfor = Tapping into the station's power grid to shock or kill people. | |||
| strategy = Stand on power lines and shock people. Only available to engineers. | |||
| description = They look like a pair of insulated gloves, so they are very inconspicuous. Clicking on someone whilst standing on a power line will launch a bolt of force-lightning from the hands of the user,stunning or killing the target. Short out the SMES units from the power grid and adding more collectors to Singularity will create a more powerful shock, making it possible for the weapon to kill or even gib targets. | |||
}} | |||
== Highly Visible and Dangerous Weapons == | == Highly Visible and Dangerous Weapons == | ||
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| strategy = Can be useful versus synthetic beings, such as borgs or IPCs. | | strategy = Can be useful versus synthetic beings, such as borgs or IPCs. | ||
| description = A box that contains two EMP grenades, an EMP implant and a short ranged recharging device disguised as a flashlight. Useful to disrupt communication and silicon lifeforms. | | description = A box that contains two EMP grenades, an EMP implant and a short ranged recharging device disguised as a flashlight. Useful to disrupt communication and silicon lifeforms. | ||
Click on the Grenade to activate it and then throw it like normal grenades. Other uses include draining the batteries of APCs and completely draining the batteries of security equipment like stun batons and tasers. If you EMP a group of security officers before a fight, they'll be completely disarmed of stun weaponry aside from flashes or flashbangs. They also stun cyborgs for a good deal of time. Beware, this will cause cybernetics/prosthetics to explode! | |||
}} | }} | ||
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== Stealthy and Inconspicuous Weapons == | == Stealthy and Inconspicuous Weapons == | ||
=== Sleepy Pen === | === Sleepy Pen === | ||
{{Item | {{Item |
Revision as of 19:41, 1 March 2015
Syndicate people get access to these cool items during Revolution, Traitor, and Nuke Ops!
You should also read Identifying Antagonists
Items
Syndicate Uplink
Job Specific Tools
Clown
Detective
Chef
Chef Excellence's Special Sauce | |
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File:Sauce.png | Found in: Ordered via syndicate uplink, costs 4 telecrystals. Used for: Murder. Strategy: Put it in the food of your target, or force feed someone. |
Description | |
A custom made sauce made from the toxin glands of 1000 space carp, if somebody ingests enough they'll be dead in 3 minutes or less guaranteed. |
Janitor
Medical
Civilian/Assistant
Pickpocket's Gloves | |
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File:Gloves.png | Found in: Ordered via syndicate uplink, costs 6 telecrystals. Used for: Theft. Strategy: Pickpocket someone, then get out of there before they realize. |
Description | |
A pair of sleek gloves to aid in pickpocketing, while wearing these you can see inside the pockets of any unsuspecting mark, loot the ID or pockets without them knowing, and pickpocketing puts the item directly into your hand. |
Bartender
Engineering
Highly Visible and Dangerous Weapons
Syndicate Pistol
Revolver
Energy Crossbow
Energy Sword
EMP Kit
Syndicate Minibomb
Syndicate Minibomb | |
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File:SyndiBomb.png | Found in: Ordered via syndicate uplink, costs 6 telecrystals. Used for: Creating a breach, braking into places, gibbing someone. Strategy: The Minibomb is a grenade with a five-second fuse. |
Description | |
Creates an explosion of (1, 2, 4) at detonation. |
Ammunition
Ammo - 10mm
Pistol magazine (10mm) | |
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Found in: Ordered via syndicate uplink, costs 1 telecrystals. Used for: Ammo for the syndicate pistol. Strategy: Order in conjunction with the pistol. | |
Description | |
This is ammo for the pistol. It can be used by clicking on an empty pistol while you hold the ammo in your active hand. This can be made and recycled in a hacked autolathe. |
Speedloader - .357
Speedloader .357 | |
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Found in: Ordered via syndicate uplink, costs 4 telecrystals. Used for: Ammo for the revolver. Strategy: Order in conjunction with the revolver. | |
Description | |
This is ammo for the revolver. It gives the revolver seven more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand. This can be made and recycled in a hacked autolathe. |
Stealthy and Inconspicuous Weapons
Sleepy Pen
Syndicate Soap
Detomatix Cartridge
Stealth and Camouflage Items
Chameleon Jumpsuit
Chameleon Stamp
No-Slip Syndicate Shoes
Agent ID Card
Agent ID Card | |
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File:Id card.png | Found in: Ordered via syndicate uplink, costs 3 telecrystals. Used for: Upon use, you can set it's job title to anything and the card's name to anything. It's used to hide your identity. Strategy: This card can be used by syndicate operatives to hide their identity or by traitors or revolutionaries, which have been exposed to do the same. It only has maintenance and external airlocks access. |
Description | |
This is a special ID card that makes you untrackable by the AI. You can repeatedly forge any name and assignment on it and make it look more like a real ID, but the card will only have Maintenance Tunnel and External Airlock access, so try to use it in an Identification Computer. Remember to wear it on your ID slot or it will not work. Scan your Agent ID over a stolen ID card to gain that card's access. |
Voice Changer
Chameleon-Projector
Camera Bug
DNA Scrambler
Smuggler's Satchel
Devices and Tools
Electromagnetic Card
Modified Identification Card | |
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Found in: Ordered via syndicate uplink, costs 6 telecrystals. Used for: Gaining entrance to restricted areas or lockers and hacking things. Strategy: Use this to enter areas you don't have access to. Just make sure no one sees you, as the door will spark. | |
Description | |
Also called an E-Mag (electromagnetic card) or Cryptographic Sequencer, it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors), it also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on). But besides gaining access through mundane locks, there are a number of other uses that E-mags have. You can use it on Robots, to make them generally malicious to the station, they can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM computer to order spec ops crates, and is just overall brilliant for qms, allowing them to unlock crates. Experiment! who knows what else it could work on.
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Syndicate Toolbox
Space Suit
Thermal Imaging Glasses
Thermal Imaging Glasses | |
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Found in: Ordered via syndicate uplink, costs 6 telecrystals Used for: Seeing people through walls. Strategy: Security don't have these any more, so use them to check on people who might ruin your carefully constructed plan. | |
Description | |
A special set of sunglasses. It can see warm bodies through walls, including cyborgs, xenos, humans, monkeys, and the AI due to their similar warm organic body parts. Several down sides of using these include:
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Syndicate Encryption Key
Binary Translator Key
Hacked AI Upload Module
Plastic Explosive charge (C4)
Power Sink
Singularity Beacon
Syndicate Bomb
PDA Pinpointer
PDA Pinpointer | |
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File:PDA Pinpointer.png | Found in: Ordered via syndicate uplink, costs 4 telecrystals. Used for: Finding a target. Strategy: Useful if you can't find your target. |
Description | |
A pinpointer that tracks any PDA on the station. Useful for locating assassination targets or other high-value targets that you can't find. WARNING: Can only set once. |
Artificial Intelligence Detector
(Pointless) Badassery
Syndicate Smoke
Syndicate Bundle
Syndicate Playing Cards
Syndicate Balloon
Implants
Freedom Implant
Uplink Implant
Explosive Implant
Compressed Matter Implant
Mindslave Implant
Adrenal Implant
Nuclear Strike Team
Items only available to syndicate operatives during Nuke.
Teleporter Circuit Board
Teleporter Circuit Board | |
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Found in: Ordered via syndicate uplink, costs 20 telecrystals, only available to Nuclear Agents. Used for: Completing your shuttle's teleporter Strategy: Storming the station in a surprise attack! Go in all together or split up to different tracking beacons | |
Description | |
This circuit board will allow you to finish the teleporter in the shuttle you start in. Allows the operatives to skip the step of infiltrating the station from space in favor of direct insertion. Remember that this a one-way trip: you will not be able to teleport back onto the shuttle, especially with the nuke disk. |
Cyanide Pill
Cyanide pill | |
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Found in: Nuclear Agents Used for: Killing people Strategy: This little pill kills quickly and knocks out the subject, but force-feeding it has a slight delay. | |
Description | |
This is a nasty little orange pill that will kill someone almost instantly if they eat it. However, like all pills, there is a delay while you try to force it down someone's throat. And they will almost certainly move and yell for help. So, it's best to knock out or stun someone before you try giving them one. They only spawn in your inventory as a syndicate operative in nuke mode. |
Tank Transfer Bomb
"Tank Transfer Valve" | |
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Found in: Syndicate shuttle during Nuke, Syndicate Bundles, assembled in Research Division Used for: Blowing stuff up Strategy: Not particularly useful for assassinations. Remember to fill the oxygen tank for a bigger bang. | |
Description | |
It's a bomb. The ones you get from the Syndicate Shuttle and the Syndicate Bundle are pretty mediocre at first. They're good at destroying equipment and creating large breaches in the walls and floor, but they're not strong enough to kill a healthy person. Comes with a timed triggering device. To use: Set a time on the timer. Change the setting to Timing. Drop/Hide it and run! |