|A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.
|A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.
|A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change between direction and automatic mode, where it will orient itself to protect the user on detonation. Use a screwdriver to change between different deployment times.
|A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change between direction and automatic mode, where it will orient itself to protect the user on detonation. Use a screwdriver to change between different deployment times.
|5 Combat<br>5 Materials<br>5 Engineering<br>5 EM Spectrum
|5 Combat<br>5 Materials<br>5 Engineering<br>5 EM Spectrum
|The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division.
|The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division.
| 7 Combat <br> 7 Materials <br> 7 EM Spectrum <br> 7 Power Storage <br> 7 Bluespace
| 7 Combat <br> 7 Materials <br> 7 EM Spectrum <br> 7 Power Storage <br> 7 Bluespace
|A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that.
|A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that.
|Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and stop like they have krav maga.
|Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and stop like they have krav maga.
|A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals!
|A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals!
This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including mech suits and power generators.
Icon
Name
Description
Required Tech Levels
Required Materials
AI Module (Freeform)
An AI module that allows you to add a single low-priority custom law to an AI.
5 Data Theory 4 Materials
1000 Glass 100 Gold
AI Module (oneCrewMember)
Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station.
6 Data Theory 4 Materials
1000 Glass 100 Diamond
AI Module (OxygenIsToxicToHumans)
A dangerous module that instructs an AI to remove all oxygen from the station.
4 Data Theory 2 Biotech 4 Materials
1000 Glass 100 Gold
AI Module (ProtectStation)
Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it.
5 Data Theory 4 Materials
1000 Glass 100 Gold
AI Module (Purge)
Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units.
5 Data Theory 6 Materials
1000 Glass 100 Diamond
AI Module (Quarantine)
A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect.
3 Data Theory 2 Biotech 4 Materials
1000 Glass 100 Gold
AI Module (Reset)
Purges all Freeform and Hacked laws from an AI, leaving core laws intact.
4 Data Theory 6 Materials
1000 Glass 100 Gold
AI Module (Safeguard)
A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew.
3 Data Theory 3 Materials
1000 Glass 100 Gold
Core AI Module (Asimov)
A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence.
3 Data Theory 5 Materials
1000 Glass 100 Diamond
Core AI Module (Pranksimov)
A varient of Asimov that allows breakage of laws if doing so is funny
5 Data Theory 5 Materials 2 Illegal
1000 Glass 100 Bananium
Core AI Module (Corporate)
A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible.
5 Data Theory 5 Materials
1000 Glass 100 Diamond
Core AI Module (Crewsimov)
An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans.
3 Data Theory 5 Materials
1000 Glass 100 Diamond
Core AI Module (P.A.L.A.D.I.N.)
The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting.
5 Data Theory 5 Materials
1000 Glass 100 Diamond
Core AI Module (Antimov)
For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself.
5 Data Theory 5 Materials 2 Illegal
1000 Glass 100 Diamond
Core AI Module (Freeform)
For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself.
6 Data Theory 6 Materials
1000 Glass 100 Diamond
Core AI Module (T.Y.R.A.N.T.)
Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do.
5 Data Theory 2 Illegal 5 Materials
1000 Glass 100 Diamond
Icon
Name
Description
Required Tech Levels
Required Materials
Machine Board (Freezer/Heater)
The circuit board for a Freezer/Heater.
3 Data Theory 3 Plasma
1000 Glass
Machine Board (SMES)
The circuit board for a SMES.
4 Data Theory 5 Power Storage 4 Engineering
1000 Glass
Machine Board (Emitter)
The circuit board for an emitter.
3 Data Theory 5 Power Storage 4 Engineering
1000 Glass
Computer Design (Power Turbine Console Board)
The circuit board for a power turbine console.
4 Data Theory 5 Power Storage 4 Engineering
1000 Glass
Machine Board (Power Turbine Board)
The circuit board for a power turbine.
4 Data Theory 4 Power Storage 5 Engineering
1000 Glass
Machine Board (Power Compressor Board)
The circuit board for a power compressor.
4 Data Theory 5 Power Storage 4 Engineering
1000 Glass
Machine Board (PACMAN-type Generator)
The circuit board that for a PACMAN-type portable generator.
2 Data Theory 3 Plasma 3 Power Storage 3 Engineering
1000 Glass
Machine Board (MRSPACMAN-type Generator)
The circuit board that for a MRSPACMAN-type portable generator.
3 Data Theory 4 Plasma 5 Power Storage 5 Engineering
1000 Glass
Machine Board (SUPERPACMAN-type Generator)
The circuit board that for a SUPERPACMAN-type portable generator.
3 Data Theory 4 Power Storage 4 Engineering
1000 Glass
Machine Board (Tesla Coil Board)
The circuit board for a tesla coil.
3 Data Theory 3 Power Storage 3 EM Spectrum
1000 Glass
Machine Board (Grounding Rod Board)
The circuit board for a grounding rod.
3 Data Theory 2 Plasma 3 Power Storage 3 EM Spectrum
1000 Glass
Icon
Name
Description
Required Tech Levels
Required Materials
Machine Board (Seed Extractor Board)
The circuit board for a seed extractor.
1 Data Theory
1000 Glass
Machine Board (Biogenerator)
The circuit board for a Biogenerator.
2 Data Theory 3 Biotech 3 Materials
1000 Glass
Machine Board (Hydroponics Tray)
The circuit board for a Hydroponics Tray.
2 Biotech
1000 Glass
Machine Board (Plant DNA Manipulator Board)
The circuit board for a plant DNA manipulator.
4 Data Theory 3 Biotech
1000 Glass
Icon
Name
Description
Required Tech Levels
Required Materials
Machine Board (Smartfridge Board)
The circuit board for a smartfridge.
1 Data Theory
1000 Glass
Machine Board (Monkey Recycler Board)
The circuit board for a monkey recycler.
1 Data Theory
1000 Glass
Machine Board (Processor Board)
The circuit board for a processor.
1 Data Theory
1000 Glass
Machine Board (AI Holopad Board)
The circuit board for a holopad.
1 Data Theory
1000 Glass
Machine Board (Battle Arcade Machine)
Allows for the construction of circuit boards used to build a new Arcade Machine.
1 Data Theory
1000 Glass
Machine Board (Deep Fryer)
The circuit board for a deep fryer.
1 Data Theory
1000 Glass
Machine Board (Orion Trail Arcade Machine)
Allows for the construction of circuit boards used to build a new Orion Trail machine.
1 Data Theory
1000 Glass
Machine Board (Claw Game Board)
The circuit board for a claw game.
1 Data Theory
1000 Glass
Machine Board (Mining Rewards Vendor Board)
The circuit board for a Mining Rewards Vendor.
3 Engineering
1000 Glass
Machine Board (Weapon Recharger)
The circuit board for a recharger.
3 Materials 3 Power Storage
1000 Glass
Machine Board (Cell Charger)
The circuit board for a battery recharger.
3 Materials 3 Power Storage
1000 Glass
Machine Board (Gibber Board)
The circuit board for a gibber.
2 Data Theory 2 Engineering
1000 Glass
Machine Board (Recycler Board)
The circuit board for a recycler.
2 Data Theory 2 Engineering
1000 Glass
Machine Board (Microwave)
The circuit board for a Microwave.
2 Data Theory 2 EM Spectrum
1000 Glass
Machine Board (Oven)
The circuit board for an Oven.
2 Data Theory 2 EM Spectrum
1000 Glass
Machine Board (Grill)
The circuit board for a Grill.
2 Data Theory 2 EM Spectrum
1000 Glass
Machine Board (Dish Drive Board)
The circuit board for a dish drive.
1 Data Theory
1000 Glass
Machine Board (Candy Maker)
The circuit board for a Candy Maker.
2 Data Theory 2 EM Spectrum
1000 Glass
Machine Board (Ore Redemption Board)
The circuit board for an Ore Redemption machine.
2 Data Theory 2 Engineering 3 Plasma
1000 Glass
Machine Board (Prize Counter)
The circuit board for a prize counter.
2 Data Theory 2 Materials
1000 Glass
Machine Board (Virtual Gameboard)
The circuit board for a Virtual Gameboard.
2 Data Theory
1000 Glass
Machine Board (Nanotrasen Merchandise Vendor)
The circuit board for a Nanotrasen Merchandise Vendor.
None
1000 Glass
Machine Board (Bottler Board)
The circuit board for a bottler.
2 Data Theory
1000 Glass
Machine Board (Slot Machine Board)
The circuit board for a slot machine.
2 Data Theory
1000 Glass
Icon
Name
Description
Required Tech Levels
Required Materials
Machine Board (Telecommunications Core)
The circuit board for a Telecommunications Core.
2 Engineering 2 Data Theory
1000 Glass
Machine Board (Telecommunications Relay)
The circuit board for a Telecommunications Relay.
2 Engineering 2 Bluespace 2 Data Theory
1000 Glass
Icon
Name
Description
Required Tech Levels
Required Materials
Console Board (AI Core)
Allows for the construction of circuit boards used to build new AI cores.
3 Data Theory
1000 Glass
Console Board (AI Integrity Restorer)
Allows for the construction of circuit boards used to build an AI Integrity Restorer.
4 Data Theory 3 EM Spectrum
1000 Glass
Console Board (AI Upload)
Allows for the construction of circuit boards used to build an AI Upload Console.
5 Data Theory 4 Engineering
1000 Glass
Console Board (Atmospheric Alerts)
Allows for the construction of circuit boards used to build an atmosphere alert console..
2 Data Theory
1000 Glass
Console Board (Atmospheric Monitor)
Allows for the construction of circuit boards used to build an Atmospheric Monitor.
2 Data Theory
1000 Glass
Console Board (Camera Monitor)
Allows for the construction of circuit boards used to build camera monitors.
2 Data Theory 2 Combat
1000 Glass
Console Board (Cloning Machine Console)
Allows for the construction of circuit boards used to build a new Cloning Machine console.
4 Data Theory 3 Biotech
1000 Glass
Console Board (Communications Console)
Allows for the construction of circuit boards used to build a communications console.
3 Data Theory 3 EM Spectrum
1000 Glass
Console Board (Crew Monitoring Computer)
Allows for the construction of circuit boards used to build a Crew monitoring computer.
3 Data Theory 2 EM Spectrum 2 Biotech
1000 Glass
Console Board (Cyborg Upload)
Allows for the construction of circuit boards used to build a Cyborg Upload Console.
5 Data Theory 4 Engineering
1000 Glass
Console Board (DNA Machine)
Allows for the construction of circuit boards used to build a new DNA scanning console.
2 Data Theory 2 Biotech
1000 Glass
Console Board (Drone Control Console)
Allows for the construction of circuit boards used to build a Drone Control console.
4 Data Theory
1000 Glass
Console Board (Exosuit Control Console)
Allows for the construction of circuit boards used to build an exosuit control console.
3 Data Theory
1000 Glass
Console Board (ID Computer)
Allows for the construction of circuit boards used to build an ID computer.
3 Data Theory
1000 Glass
Console Board (Mech Bay Power Control Console)
Allows for the construction of circuit boards used to build a mech bay power control console.
3 Data Theory 3 Power Storage
1000 Glass
Console Board (Medical Records)
Allows for the construction of circuit boards used to build a medical records console.
2 Data Theory 2 Biotech
1000 Glass
Console Board (Messaging Monitor Console)
Allows for the construction of circuit boards used to build a messaging monitor console.
5 Data Theory
1000 Glass
Console Board (Mining Shuttle)
Allows for the construction of circuit boards used to build a mining shuttle console.
3 Data Theory
1000 Glass
Console Board (Operating Computer)
Allows for the construction of circuit boards used to build an operating computer console.
2 Data Theory 3 Biotech
1000 Glass
Console Board (PanD.E.M.I.C. 2200)
Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console.
3 Data Theory 3 Biotech
1000 Glass
Console Board (Power Monitor)
Allows for the construction of circuit boards used to build a new power monitor
2 Data Theory 2 Power Storage
1000 Glass
Console Board (Prisoner Management Console)
Allows for the construction of circuit boards used to build a prisoner management console.
2 Data Theory
1000 Glass
Console Board (Brig Cell Management Console)
Allows for the construction of circuit boards used to build a brig cell management console.
2 Data Theory
1000 Glass
Console Board (R&D Console)
Allows for the construction of circuit boards used to build a new R&D console.
4 Data Theory
1000 Glass
Console Board (R&D Server Control Console)
The circuit board for a R&D Server Control Console
3 Data Theory
1000 Glass
Console Board (Robotics Control Console)
Allows for the construction of circuit boards used to build a Robotics Control console.
4 Data Theory
1000 Glass
Console Board (Security Records Console)
Allows for the construction of circuit boards used to build a security records console.
2 Data Theory 2 Combat
1000 Glass
Console Board (Solar Control)
Allows for the construction of circuit boards used to build a solar control console
2 Data Theory 2 Power Storage
1000 Glass
Console Board (Supermatter Monitoring)
Allows for the construction of circuit boards used to build a Supermatter Monitoring Console.
2 Power Storage 2 Data Theory
1000 Glass
Console Board (Supply Ordering Console)
Allows for the construction of circuit boards used to build a supply ordering console.
2 Data Theory
1000 Glass
Console Board (Supply Shuttle Console)
Allows for the construction of circuit boards used to build a supply shuttle console.
3 Data Theory
1000 Glass
Console Board (Teleporter Console)
Allows for the construction of circuit boards used to build a teleporter control console.
3 Data Theory 3 Bluespace 4 Plasma
1000 Glass
Console Board (General Air Control)
Allows for the construction of circuit boards used to build a general air control computer.
3 Data Theory 2 EM Spectrum
1000 Glass
Console Board (Large Tank Control)
Allows for the construction of circuit boards used to build a large tank control computer.
3 Data Theory 2 EM Spectrum
1000 Glass
Console Board (Xenobiology Console)
Allows for the construction of circuit boards used to build a xenobiology camera console.
3 Data Theory 3 Biotech
1000 Glass
Icon
Name
Description
Required Tech Levels
Required Materials
Exosuit Board (APLU "Ripley" Central Control module)
Allows for the construction of a "Ripley" Central Control module.
2 Data Theory
1000 Glass
Exosuit Board (APLU "Ripley" Peripherals Control module)
Allows for the construction of a "Ripley" Peripheral Control module.
2 Data Theory
1000 Glass
Exosuit Board ("Odysseus" Central Control module)
Allows for the construction of a "Odysseus" Central Control module.
3 Data Theory 3 Biotech 3 Engineering
1000 Glass
Exosuit Board ("Odysseus" Peripherals Control module)
Allows for the construction of a "Odysseus" Peripheral Control module.
3 Data Theory 3 Biotech 3 Engineering
1000 Glass
Exosuit Board ("Gygax" Central Control module)
Allows for the construction of a "Gygax" Central Control module.
4 Data Theory 3 Combat 4 Engineering
1000 Glass
Exosuit Board ("Gygax" Peripherals Control module)
Allows for the construction of a "Gygax" Peripheral Control module.
4 Data Theory 3 Combat 4 Engineering
1000 Glass
Exosuit Board ("Gygax" Weapons & Targeting Control module)
Allows for the construction of a "Gygax" Weapons & Targeting Control module.
4 Data Theory 4 Combat 4 Engineering
1000 Glass
Exosuit Board ("Durand" Central Control module)
Allows for the construction of a "Durand" Central Control module.
4 Data Theory 4 Combat 4 Engineering
1000 Glass
Exosuit Board ("Durand" Peripherals Control module)
Allows for the construction of a "Durand" Peripheral Control module.
4 Data Theory 4 Combat 4 Engineering
1000 Glass
Exosuit Board ("Durand" Weapons & Targeting Control module)
Allows for the construction of a "Durand" Weapons & Targeting Control module.
5 Data Theory 4 Combat 4 Engineering
1000 Glass
Exosuit Board ("Phazon" Central Control module)
Allows for the construction of a "Phazon" Central Control module.
6 Data Theory 6 Materials 5 Plasma
1000 Glass 100 Bluespace Mesh
Exosuit Board ("Phazon" Peripherals Control module)
Allows for the construction of a "Phazon" Peripheral Control module.
6 Data Theory 5 Bluespace 5 Plasma
1000 Glass 100 Bluespace Mesh
Exosuit Design ("Phazon" Weapons & Targeting Control module)
Allows for the construction of a "Phazon" Weapons & Targeting Control module.
6 Data Theory 5 EM Spectrum 5 Plasma
1000 Glass 100 Bluespace Mesh
Exosuit Board ("H.O.N.K" Central Control module)
Allows for the construction of a "H.O.N.K" Central Control module.
3 Data Theory 3 Engineering
1000 Glass
Exosuit Board ("H.O.N.K" Peripherals Control module)
Allows for the construction of a "H.O.N.K" Peripheral Control module.
3 Data Theory 3 Engineering
1000 Glass
Exosuit Board ("H.O.N.K" Weapons & Targeting Control module)
Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module.
3 Data Theory 3 Engineering
1000 Glass
Exosuit Board ("Reticence" Central Control module)
Allows for the construction of a "Reticence" Central Control module.
3 Data Theory 3 Engineering
1000 Glass
Exosuit Board ("Reticence" Peripherals Control module)
Allows for the construction of a "Reticence" Peripheral Control module.
3 Data Theory 3 Engineering
1000 Glass
Exosuit Board ("Reticence" Weapons & Targeting Control module)
Allows for the construction of a "Reticence" Weapons & Targeting Control module.
3 Data Theory 3 Engineering
1000 Glass
Icon
Name
Description
Required Tech Levels
Required Materials
Machine Board (Chemical Heater Board)
The circuit board for a chemical heater.
2 Data Theory 2 Biotech 2 Engineering
1000 Glass
Machine Board (All-In-One Grinder)
Allows for the construction of circuit boards used to build a BAll-In-One Grinder.
2 Materials 2 Biotech 2 Data Theory
1000 Glass
Machine Board (Body Scanner)
Allows for the construction of circuit boards used to build a Body Scanner.
3 Data Theory 2 Biotech 3 Engineering
1000 Glass
Machine Board (Cloning Scanner)
Allows for the construction of circuit boards used to build a Cloning Scanner.
4 Data Theory 3 Biotech
1000 Glass
Machine Board (DNA Modifier)
Allows for the construction of circuit boards used to build a DNA Modifier.
4 Data Theory 3 Biotech
1000 Glass
Machine Board (Cloning Pod)
Allows for the construction of circuit boards used to build a Cloning Pod.
4 Data Theory 3 Biotech
1000 Glass
Machine Board (Cryotube Board)
Allows for the construction of circuit boards used to build a Cryotube.
5 Data Theory 3 Biotech 4 Engineering 3 Plasma
1000 Glass
Machine Board (Chem Dispenser)
The circuit board for a Chem Dispenser.
5 Data Theory 3 Biotech 4 Materials 4 Plasma
1000 Glass
Machine Board (ChemMaster Board)
The circuit board for a ChemMaster 3000.
2 Data Theory 3 Biotech 3 Materials
1000 Glass
Machine Board (Sleeper)
Allows for the construction of circuit boards used to build a Sleeper.
3 Data Theory 2 Biotech 3 Engineering
1000 Glass
Icon
Name
Description
Required Tech Levels
Required Materials
Machine Board (Autolathe)
The circuit board for an Autolathe.
3 Data Theory 3 Engineering
1000 Glass
Machine Board (Circuit Imprinter)
The circuit board for a Circuit Imprinter.
2 Data Theory 2 Engineering
1000 Glass
Machine Board (Cyborg Recharger)
The circuit board for a Cyborg Recharger.
3 Power Storage 3 Engineering
1000 Glass
Machine Board (Destructive Analyzer)
The circuit board for a Destructive Analyzer.
2 Data Theory 2 EM Spectrum 2 Engineering
1000 Glass
Machine Board (Exosuit Fabricator)
The circuit board for an Exosuit Fabricator.
3 Data Theory 3 Engineering
1000 Glass
Machine Board (Mech Bay Recharger)
The circuit board for a Mech Bay Recharger.
3 Data Theory 4 Power Storage 3 Engineering
1000 Glass
Machine Board (E.X.P.E.R.I-MENTOR Board)
The circuit board for an E.X.P.E.R.I-MENTOR.
2 Data Theory 2 EM Spectrum 2 Engineering 2 Bluespace
1000 Glass
Machine Board (Protolathe)
The circuit board for a Protolathe.
2 Data Theory 2 Engineering
1000 Glass
Machine Board (R&D Server)
The circuit board for an R&D Server
3 Data Theory
1000 Glass
Icon
Name
Description
Required Tech Levels
Required Materials
Machine Board (Quantum Pad Board)
The circuit board for a quantum telepad.
4 Data Theory 4 Bluespace 3 Plasma 4 Engineering
1000 Glass
Machine Board (Teleportation Hub)
Allows for the construction of circuit boards used to build a Teleportation Hub.
3 Data Theory 5 Bluespace 4 Materials 5 Engineering
1000 Glass
Machine Board (Teleportation Station)
Allows for the construction of circuit boards used to build a Teleporter Station.
5 Data Theory 4 Bluespace 4 Plasma 4 Engineering
1000 Glass
Machine Board (Permanent Teleporter)
Allows for the construction of circuit boards used to build a Permanent Teleporter.
3 Data Theory 5 Bluespace 4 Materials 5 Engineering
1000 Glass
Protolathe
A Protolathe is a machine used by the Research & Development (R&D)/Science Department to construct many different types of objects. This includes numerous different objects including tools, consumables, machine components and more. One can be found at R&D at the beginning of every round. Which items are available in the Protolathe is determined by the research level the Scientists have reached. The machine uses almost every type of material to construct objects. A list of objects the Protolathe can construct, as well as the material requirements, can be found below.
Icon
Name
Description
Required Tech Levels
Required Materials
Tracking Beacon
A bluespace tracking beacon. Teleporters can lock on to activated beacons.
1 Bluespace
300 Metal 200 Glass
Artificial Bluespace Crystal
A small blue crystal, crushing it in your hand will randomly teleport you a short distance.
3 Bluespace 6 Materials 4 Plasma
1500 Diamond 1500 Plasma
Bag of Holding
A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.
Cracks rocks with sonic blasts, perfect for killing cave lizards or breaking into places you shouldn't be.
7 Materials 5 Power Storage 6 Engineering 5 EM Spectrum
6000 Metal 2000 Glass 2000 Silver 6000 Diamond
Upgraded Resonator
An upgraded version of the resonator that can produce more fields at once.
4 Materials 3 Engineering 3 Power Storage 3 EM Spectrum
4000 Metal 1500 Glass 1000 Silver 1000 Uranium
Kinetic Accelerator Trigger Guard Mod
Allows creatures normally incapable of firing guns to operate the weapon when installed.
5 Materials 4 Engineering 4 Power Storage 3 Combat 4 EM Spectrum
2000 Metal 1500 Glass 1500 Gold 1000 Uranium
Kinetic Accelerator Damage Mod
Increases the damage of kinetic accelerator when installed.
5 Materials 4 Engineering 4 Power Storage 3 Combat 4 EM Spectrum
2000 Metal 1500 Glass 1500 Gold 1000 Uranium
Kinetic Accelerator Cooldown Mod
Decreases the cooldown of a kinetic accelerator when installed.
5 Materials 4 Engineering 4 Power Storage 3 Combat 4 EM Spectrum
2000 Metal 1500 Glass 1500 Gold 1000 Uranium
Kinetic Accelerator Range Mod
Increases the range of a kinetic accelerator when installed.
5 Materials 4 Engineering 4 Power Storage 3 Combat 4 EM Spectrum
2000 Metal 1500 Glass 1500 Gold 1000 Uranium
Kinetic Accelerator Mining AoE Mod
Causes the kinetic accelerator to destroy rocks in an AoE around your target.
7 Materials 5 Engineering 5 Power Storage 4 Combat 5 EM Spectrum
8000 Metal 1500 Glass 2000 Silver 2000 Gold 2000 Diamond
Experimental Mining Charge
An experimental version of the Industrial Mining Charge with a bigger blast range. Destroys rocks a short time after being placed on them.
7 Materials 5 Engineering 5 Power Storage 4 Combat 5 EM Spectrum
4000 Metal 6000 Plasma 1000 Uranium
Lava-Resistant Iron Rods
Treated, specialized iron rods. When exposed to the vacuum of space their coating breaks off, but they can hold up against the extreme heat of molten liquids.
7 Materials 5 Engineering
1000 Metal 1000 Plasma 1000 Titanium
Icon
Name
Description
Required Tech Levels
Required Materials
Basic Power Cell
A basic power cell that holds 1000 units of energy
1 Power Storage
700 Metal 50 Glass
High-Capacity Power Cell
An improved power cell that holds 10000 units of energy
2 Power Storage
700 Metal 60 Glass
Super-Capacity Power Cell
An advanced power cell that holds 20000 units of energy
3 Power Storage 2 Materials
700 Metal 70 Glass
Hyper-Capacity Power Cell
An extremely advanced power cell that holds 30000 units of energy
5 Power Storage 4 Materials
400 Metal 150 Gold 150 Silver 70 Glass
Bluespace Power cell
A near-magical powercell that holds 40000 units of energy
5 Materials 5 Engineering 6 Power Storage 5 Bluespace
Creates linked, orange and blue portals. Anything entering one portal is teleported to the other.
5 Engineering 6 Plasma 7 Bluespace 5 Combat
5000 Metal 2000 Silver 2000 Diamond 3000 Bluespace Mesh
Large Grenade
A grenade that affects a larger area and uses larger containers.
3 Combat 3 Engineering
3000 Metal
Pyro Grenade
A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation.
4 Engineering 4 Combat
2000 Metal 500 Plasma
Cryo Grenade
A custom made cryogenic grenade. It rapidly cools its contents upon detonation.
3 Materials 3 Combat
2000 Metal 500 Silver
Advanced Release Grenade
A custom made advanced release grenade. It can be detonated more than once.
4 Engineering 3 Combat
3000 Metal 500 Glass
Dropwall Shield Generator
A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change between direction and automatic mode, where it will orient itself to protect the user on detonation. Use a screwdriver to change between different deployment times.
An experimental suit of armour, awaiting installation of an anomaly core.
7 Materials 5 Engineering 6 Combat
8000 Plasma 14000 Titanium 6000 Bluespace Mesh
B.S.G
The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division.
7 Combat 7 Materials 7 EM Spectrum 7 Power Storage 7 Bluespace
A reverse-engineered universal suppressor that fits on most small arms with threaded barrels.
6 Combat 5 Engineering 3 Illegal
2000 Metal 500 Silver
Vortex Arm Implant Shell
An implant, that when deployed surrounds the users arm in armor and circuitry, allowing them to redirect nearby projectiles with feedback from the vortex anomaly core.
A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that.
7 Combat 7 Materials 7 Engineering 7 Plasma
10000 Metal 5000 Glass 4000 Silver 8000 Plasma 4000 Titanium
Icon
Name
Description
Required Tech Levels
Required Materials
Gravitational Boots
Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and stop like they have krav maga.
An experimental welder, it automatically generates additional fuel and is less damaging to the eyes.
4 Materials 5 Engineering 4 Plasma 3 Bluespace
1000 Metal 500 Glass 1500 Plasma 200 Uranium
Health Scanner HUD
A heads-up display that scans the humans in view and provides accurate data about their health status.
2 Biotech 3 EM Spectrum
500 Metal 500 Glass
Magnetic Boots
Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.
4 Materials 4 EM Spectrum 5 Engineering
4500 Metal 1500 Silver 2500 Gold
Night Vision Goggles
Goggles that let you see through darkness unhindered.
5 EM Spectrum 5 Engineering 4 Plasma 4 Materials
600 Metal 600 Glass 1000 Uranium 350 Plasma
Security HUD
A heads-up display that scans the humans in view and provides accurate data about their ID status.
3 EM Spectrum 2 Combat
500 Metal 500 Glass
Skills HUD
A heads-up display capable of showing the employment history records of NT crew members.
2 Combat 3 EM Spectrum
500 Metal 500 Glass
Optical Meson Scanners
Used for seeing walls, floors, and stuff through anything.
2 Plasma 2 EM Spectrum 2 Engineering
500 Metal 500 Glass
Night Vision Optical Meson Scanners
Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display.
5 Plasma 5 EM Spectrum 6 Engineering
600 Metal 600 Glass 350 Plasma 1000 Uranium
Engineering Scanner Goggles
Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, the T-ray Scanner mode lets you see underfloor objects such as cables and pipes, and the Radiation Scanner mode lets you see objects contaminated by radiation.
4 Materials 4 Engineering 3 Plasma 3 EM Spectrum
500 Metal 500 Glass 100 Plasma
Optical T-Ray Scanners
Used by engineering staff to see underfloor objects such as cables and pipes.
3 Materials 2 Engineering 2 EM Spectrum
500 Metal 500 Glass
Air Horn
Damn son, where'd you find this?
4 Materials 4 Engineering
4000 Metal 1000 Bananium
Breath mask
A close-fitting mask that can be connected to an air supply.
3 Toxins
300 Metal 200 Glass
Welding Gas Mask
A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd.
2 Materials 3 Engineering 3 Toxins
3000 Metal 1000 Glass
Portable Seed Extractor
For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant.
2 Engineering 3 Biotech
1000 Metal 400 Glass
Science Goggles
A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents.
2 EM Spectrum
500 Metal 500 Glass
Diagnostic HUD
A heads-up display capable of analyzing the integrity and status of robotics and exosuits.
2 Engineering 3 EM Spectrum
500 Metal 500 Glass
Hydroponic HUD
A heads-up display capable of analyzing the health and status of plants growing in hydro trays and soil.
3 Biotech 3 EM Spectrum
500 Metal 500 Glass
Hand Drill
A simple hand drill that can switch between a screwdriver and wrench drill bit.
4 Materials 6 Engineering
3500 Metal 1500 Silver 2500 Titanium
Miniature Titanium Crowbar
A lightweight and portable version of the Crowbar that fits into smaller storages
3 Materials 4 Engineering
250 Titanium
Jaws of Life
A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt.
4 Materials 6 Engineering 6 EM Spectrum
4500 Metal 2500 Silver 3500 Titanium
Bluespace Closet
A storage unit that moves and stores through the fourth dimension. Can be walked through, even while closed.
4 Engineering 3 Plasma 5 Bluespace 4 EM Spectrum 5 Data Theory
5000 Metal 2500 Plasma 500 Titanium 500 Bluespace Mesh
Alien Wrench
An Alien variant of a wrench. Far faster than a standard wrench.
5 Materials 5 Engineering 4 Alientech
5000 Metal 2500 Silver 1000 Plasma 2000 Titanium 2000 Diamond
Alien Wirecutters
An Alien variant of wirecutters. Far faster than standard wirecutters.
5 Materials 5 Engineering 4 Alientech
5000 Metal 2500 Silver 1000 Plasma 2000 Titanium 2000 Diamond
Alien Screwdriver
An Alien variant of a screwdriver. Far faster than a normal screwdriver.
5 Materials 5 Engineering 4 Alientech
5000 Metal 2500 Silver 1000 Plasma 2000 Titanium 2000 Diamond
Alien Crowbar
An Alien variant of a crowbar. Far faster than a typical crowbar.
5 Materials 5 Engineering 4 Alientech
5000 Metal 2500 Silver 1000 Plasma 2000 Titanium 2000 Diamond
Alien Welding Tool
An Alien variant of a welding tool. Far faster than a normal welding tool, and automatically generates fuel.
5 Engineering 5 Plasma 4 Alientech
5000 Metal 2500 Silver 5000 Plasma 2000 Titanium 2000 Diamond
Alien Multitool
An Alien variant of a multitool. Displays the functions of wires when hacking.
5 Engineering 5 Data Theory 4 Alientech
5000 Metal 2500 Silver 5000 Plasma 2000 Titanium 2000 Diamond
Icon
Name
Description
Required Tech Levels
Required Materials
Advanced Reagent Scanner
A device for identifying chemicals and their proportions.
3 Biotech 4 EM Spectrum 3 Plasma
300 Metal 200 Glass
Bluespace Beaker
A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units.
A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units.
3 Materials 3 Engineering 3 Plasma
3000 Metal
Machine Analyzer
A hand-held scanner able to diagnose robotic injuries and the condition of machinery.
2 Data Theory 2 Biotech 2 EM Spectrum
300 Metal 200 Glass
Health Analyzer Upgrade
An upgrade unit for expanding the functionality of a health analyzer.
2 Biotech 3 EM Spectrum
200 Metal 200 Glass
Handheld Defibrillator
Used to restart stopped hearts.
2 Biotech 3 EM Spectrum
200 Metal 200 Glass
Holo Stretcher
A hardlight projector for transporting patients.
5 EM Spectrum 4 Power Storage
1000 Metal 500 Glass 500 Silver 200 Diamond
Crutches
A pair of crutches to help those who have injured or missing legs to walk.
5 Biotech
1000 Metal 500 Titanium
Defibrillator
A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients.
7 Materials 5 Biotech 5 Power Storage
5000 Metal 2000 Glass 1000 Silver
Defibrillator Wall Mount
A frame for a defibrillator mount.
4 Power Storage 3 Biotech 3 EM Spectrum
2000 Metal 1000 Glass
Compact Defibrillator
A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals!
7 Materials 7 Biotech 6 Power Storage
10000 Metal 4000 Glass 2000 Silver
Handheld Crew Monitor
A device for tracking crew members on the station.
3 Data Theory 2 EM Spectrum 2 Biotech
300 Metal 200 Glass
Man-Machine Interface
The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
3 Data Theory 2 Biotech 2 Engineering
1000 Metal 500 Glass
Robotic Brain
An advanced circuit, capable of housing a non-sentient synthetic intelligence.
3 Plasma 4 Biotech 5 Data Theory
1700 Metal 1350 Glass 500 Gold
Man-Machine Interface Radio Upgrade
Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
2 Engineering 2 Biotech 3 Data Theory
200 Metal
Nanopaste
A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery.
3 Materials 2 Engineering
7000 Metal 7000 Glass
Reagent Scanner
A device for identifying chemicals.
2 Plasma 2 EM Spectrum
300 Metal 200 Glass
Basic Laser Scalpel
A basic laser scalpel, capable of performing several surgical steps.
2 Materials 2 Biotech 2 EM Spectrum
2000 Metal 1500 Glass
Improved Laser Scalpel
A scalpel augmented with a directed laser. This one looks somewhat advanced.
4 Materials 3 Biotech 4 EM Spectrum
2000 Metal 1500 Glass 1000 Silver
Advanced Laser Scalpel
A scalpel augmented with a directed laser. Extremely fast.
6 Materials 4 Biotech 5 EM Spectrum
2000 Metal 1500 Glass 1000 Silver 1000 Gold
Incision Management System
A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps.
7 Materials 4 Biotech 5 EM Spectrum 4 Data Theory
2000 Metal 1500 Glass 1000 Silver 1000 Gold 1000 Diamond
Welding Shield implant
These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
4 Materials 5 Engineering 4 Plasma 4 Biotech
600 Metal 400 Glass
Breathing Tube Implant
Allows you to use internals without a mask and protects you from being choked.
2 Materials 3 Biotech
600 Metal 250 Glass
Surgical Arm Implant
A set of surgical tools hidden behind a concealed panel on the user's arm.
3 Materials 3 Engineering 3 Biotech 3 EM Spectrum 2 Data Theory
2500 Metal 1500 Glass 1500 Silver
Toolset Arm Implant
A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools.
3 Materials 4 Engineering 4 Power Storage 4 Biotech
2500 Metal 1500 Glass 1500 Silver
Janitorial Toolset Implant
A set of janitorial tools hidden behind a concealed panel on the user's arm.
3 Materials 4 Engineering 4 Biotech
2500 Metal 1500 Glass 1500 Silver
Botanical Toolset Implant
A set of botanical tools hidden behind a concealed panel on the user's arm.
3 Materials 4 Engineering 4 Biotech
2500 Metal 1500 Glass 1500 Silver
Shell Launch System Implant
A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells.
7 Materials 5 Engineering 5 Combat
2500 Metal 1500 Glass 1500 Silver
Razorwire Spool Arm Implant
An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled.
6 Combat 6 Biotech 3 Illegals
5000 Metal 2000 Silver 2000 Diamond 2000 Bluespace Mesh
Qani-Laaca Sensory Computer
Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes. An experimental implant replacing the spine of organics. When activated, it injects Mephedrone and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter.
An implant that will prevent you from dropping items when activated.
5 Materials 5 Biotech 6 Data Theory
600 Metal 600 Glass 400 Silver 400 Gold
CNS Rebooter implant
This implant will automatically restart your central nervous system, reducing downtime when stunned.
6 Materials 6 Biotech 5 Data Theory
600 Metal 600 Glass 500 Silver 1000 Gold
Comical Implant
Uh oh
2 Materials 2 Biotech
200 Metal 200 Glass 200 Bananium
Neural Jumpstarter Implant
This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.
6 Materials 6 Biotech 5 Data Theory
600 Metal 600 Glass 500 Silver 1000 Gold
Nutriment pump implant
This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.
3 Materials 4 Power Storage 3 Biotech
500 Metal 500 Glass 500 Gold
Nutriment pump implant PLUS
This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
5 Materials 4 Power Storage 4 Biotech
600 Metal 600 Glass 500 Gold 750 Uranium
Reviver implant
This implant will attempt to revive you if you lose consciousness. For the faint of heart! Exposing this implant to an EMP is not recommended.
5 Materials 5 Biotech 4 Data Theory
800 Metal 800 Glass 300 Gold 500 Uranium
Bio-chip Implanter
A sterile automatic bio-chip injector.
2 Materials 3 Biotech 2 Data Theory
600 Metal 200 Glass
Bio-Chip Case
A glass case containing a bio-chip.
2 Biotech
500 Glass
Chemical Bio-Chip Case
A glass case containing a remote chemical bio-chip.
3 Materials 5 Biotech
700 Glass
Sad Trombone Bio-Chip Case
Makes death amusing.
3 Materials 5 Biotech
500 Glass 500 Bananium
Tracking Bio-Chip Case
A glass case containing a tracking bio-chip.
2 Materials 3 Biotech 3 EM Spectrum 2 Data Theory
500 Metal 500 Glass
Cybernetic Eyes
A pair of basic cybernetics that perfectly mimic the functions of human eyes.
4 Materials 4 Biotech
500 Metal 500 Glass
Cybernetic Ears
A basic cybernetic designed to mimic the operation of ears.
4 Materials 4 Biotech
500 Metal 500 Glass
Cybernetic Liver
An electronic device designed to mimic the functions of a of human liver.
4 Materials 4 Biotech
500 Metal 500 Glass
Cybernetic Kidneys
An electronic device designed to mimic the functions of a pair of kidneys.
4 Materials 4 Biotech
500 Metal 500 Glass
Cybernetic Heart
An electronic device designed to mimic the functions of an organic human heart.
4 Materials 4 Biotech
500 Metal 500 Glass
Upgraded Cybernetic Heart
A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. Can be emagged for additional benefits.
5 Materials 5 Engineering 5 Biotech
500 Metal 500 Glass 500 Silver
Cybernetic Lungs
An electronic device designed to mimic the functions of a pair of human lungs.
4 Materials 4 Biotech
500 Metal 500 Glass
Upgraded Cybernetic Lungs
A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
5 Materials 5 Engineering 5 Biotech
500 Metal 500 Glass 500 Silver
Alien Scalpel
An Alien variant of a scalpel.
4 Materials 4 Biotech 3 Alientech
2000 Metal 1500 Silver 500 Plasma 1500 Titanium
Alien Hemostat
An Alien variant of a hemostat.
4 Materials 4 Biotech 3 Alientech
2000 Metal 1500 Silver 500 Plasma 1500 Titanium
Alien Retractor
An Alien variant of a retractor.
4 Materials 4 Biotech 3 Alientech
2000 Metal 1500 Silver 500 Plasma 1500 Titanium
Alien Circular Saw
An Alien variant of a circular saw.
4 Materials 4 Biotech 3 Alientech
10000 Metal 2500 Silver 1000 Plasma 1500 Titanium
Alien Drill
An Alien variant of a drill.
4 Materials 4 Biotech 3 Alientech
10000 Metal 2500 Silver 1000 Plasma 1500 Titanium
Alien Cautery
An Alien variant of a cautery tool.
4 Materials 4 Biotech 3 Alientech
2000 Metal 1500 Silver 500 Plasma 1500 Titanium
Alien Bone Gel
An Alien variant of bone gel.
4 Materials 4 Biotech 3 Alientech
2000 Metal 1500 Silver 500 Plasma 1500 Titanium
Alien Bone Setter
An Alien variant of a bone setter.
4 Materials 4 Biotech 3 Alientech
2000 Metal 1500 Silver 500 Plasma 1500 Titanium
Alien FixOVein
An Alien variant of fixOVein.
4 Materials 4 Biotech 3 Alientech
2000 Metal 1500 Silver 500 Plasma 1500 Titanium
Wire Interface Implant
A small arm implant containing an advanced screwdriver, wirecutters, and multitool designed for engineers and on-the-field machine modification. The multitool shows the functions of wires when hacking. Actually legal, despite what the name may make you think.
5 Materials 4 Biotech 4 Data Theory
600 Metal 600 Glass 400 Silver 400 Gold
X-ray Implant
These cybernetic eyes will give you X-ray vision. Blinking is futile.
7 Materials 6 Plasma 8 Biotech 5 EM Spectrum 5 Data Theory
This implant allows IPCs to self-repair slowly at a very high power cost. Incompatible with Nutriment Pump Implants.
5 Materials 5 EM Spectrum 5 Biotech 5 Engineering 5 Data Theory
12500 Metal 12000 Silver 2500 Gold 5000 Plasma
Magnetic Joints Implant
This implant adds magnets to IPCs joints, allowing easy self re-attachment and fluid movement. However the downside is that limbs can fall off easier.
5 Materials 5 EM Spectrum 5 Biotech 5 Engineering 5 Data Theory
12500 Metal 12000 Silver 2500 Gold 5000 Plasma
Sealed Joints Implant
This implant seals and reinforces IPC joints, securing the limbs better for industrial work. However this makes the joints stiff, and making IPCs prone to more stamina damage.
5 Materials 5 Combat 5 Biotech 5 Engineering 5 Data Theory
12500 Metal 12000 Silver 2500 Gold 5000 Plasma
Icon
Name
Description
Required Tech Levels
Required Materials
Design Storage Disk
Produce additional disks for storing device designs.
1 Data Theory
300 Metal 100 Glass
Technology Data Storage Disk
Produce additional disks for storing technology data.
1 Data Theory
300 Metal 100 Glass
Safety Muzzle
Can prevent vampires from biting people, or prevent annoying people from talking.
1 Materials
500 Metal 50 Glass
Shock Muzzle
A muzzle designed to prevent biting. This one is fitted with a behaviour correction system.
1 Materials 1 Engineering
500 Metal 50 Glass
Plant data disk
A disk for storing plant genetic data.
3 Biotech 4 Data Theory
200 Metal 100 Glass
IntelliCard
A high-capacity storage drive, capable of holding an AI unit. Active AIs can interact with their environment if the card's wireless function is enabled.
3 Data Theory 3 Materials
1000 Glass 200 Gold
Personal Artificial Intelligence Card
An advanced personality circuit. Can be used to download a PAI for companionship.
2 Data Theory
500 Metal 500 Glass
Digital Camera
Can take photos. Photo sizes can be 1x1, 3x3, 5x5, and 7x7.
2 Materials 2 Data Theory
500 Metal 300 Glass
Genetics Data Disk
A type of data disk used for storing genetic or cloning data.
2 Biotech 3 Data Theory
300 Metal 100 Glass
Empty Emergency Oxygen Tank
Used for emergencies. Contains very little oxygen.
3 Toxins
500 Metal 100 Glass
Empty Extended Emergency Oxygen Tank
Used for emergencies. Contains a small amount of oxygen.
4 Toxins
800 Metal 100 Glass
Empty Double Emergency Oxygen Tank
Used for emergencies. Contains a moderate amount of oxygen.
5 Toxins
1500 Metal 200 Glass
Empty Oxygen Tank
A tank of oxygen.
5 Toxins
3000 Metal 500 Glass
Video Camera
Produce a video camera that can send live feed to the entertainment network.
3 Data Theory 2 Materials
1000 Metal 500 Glass
Icon
Name
Description
Required Tech Levels
Required Materials
Basic Capacitor
A stock part used in the construction of various devices.
1 Power Storage
100 Metal 100 Glass
Basic Scanning Module
A stock part used in the construction of various devices.
1 EM Spectrum
100 Metal 50 Glass
Micro Manipulator
A stock part used in the construction of various devices.
1 Materials
100 Metal
Basic Micro-Laser
A stock part used in the construction of various devices.
1 EM Spectrum
100 Metal 50 Glass
Basic Matter Bin
A stock part used in the construction of various devices.
1 Materials
100 Metal
Rapid Part Exchange Device
Special mechanical module made to store, sort, and apply standard machine parts.
1 Engineering
10000 Metal 5000 Glass
Alien Alloy
An Alloy used by people far more advanced then us.
7 Materials 2 Plasma 1 Alientech
4000 Metal 4000 Plasma
Advanced Capacitor
A stock part used in the construction of various devices.
3 Power Storage
150 Metal 150 Glass
Advanced Scanning Module
A stock part used in the construction of various devices.
3 EM Spectrum
150 Metal 100 Glass
Nano Manipulator
A stock part used in the construction of various devices.
3 Materials 2 Data Theory
150 Metal
High-Power Micro-Laser
A stock part used in the construction of various devices.
3 EM Spectrum
150 Metal 100 Glass
Advanced Matter Bin
A stock part used in the construction of various devices.
3 Materials
150 Metal
Super Capacitor
A stock part used in the construction of various devices.
5 Power Storage 5 Engineering
200 Metal 200 Glass 100 Gold
Phasic Scanning Module
A stock part used in the construction of various devices.
5 EM Spectrum 5 Engineering
200 Metal 150 Glass 60 Silver
Pico Manipulator
A stock part used in the construction of various devices.
5 Materials 4 Data Theory 5 Engineering
200 Metal
Ultra-High-Power Micro-Laser
A stock part used in the construction of various devices.
5 EM Spectrum 5 Engineering
200 Metal 150 Glass 60 Uranium
Super Matter Bin
A stock part used in the construction of various devices.
5 Materials 5 Engineering
200 Metal
Quadratic Capacitor
An capacity capacitor used in the construction of a variety of devices.
5 Materials 5 Engineering 6 Power Storage 5 Bluespace
200 Metal 200 Glass 100 Gold 100 Diamond
Triphasic Scanning Module
A compact, ultra resolution triphasic scanning module used in the construction of certain devices.
5 Materials 5 Engineering 5 Bluespace 6 EM Spectrum
200 Metal 200 Glass 30 Diamond 30 Bluespace Mesh
Femto Manipulator
A tiny little manipulator used in the construction of certain devices.
7 Materials 5 Engineering 5 Bluespace 5 Data Theory
200 Metal 30 Diamond 30 Titanium
Quad-Ultra Micro-Laser
A tiny laser used in certain devices.
5 Materials 5 Engineering 5 Bluespace 6 EM Spectrum
200 Metal 200 Glass 100 Uranium 60 Diamond
Bluespace Matter Bin
A Stock part used in the construction of various devices.
7 Materials 5 Engineering 5 Bluespace
250 Metal 100 Diamond 100 Bluespace Mesh
Bluespace RPED
A special Bluespace device made to store, sort, and apply standard machine parts from a distance.
4 Engineering 3 Bluespace
15000 Metal 5000 Glass 2500 Silver
Exosuit Fabricator
Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.
Icon
Name
Description
Required Tech Levels
Required Materials
Cyborg Endoskeleton
A complex metal backbone with standard limb sockets and pseudomuscle anchors.
None
15000 Metal
Cyborg Torso
A heavily reinforced case containing cyborg logic boards, with space for a standard power cell.
None
40000 Metal
Cyborg Head
A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals.
None
5000 Metal
Cyborg Left Arm
A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
None
10000 Metal
Cyborg Right Arm
A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
None
10000 Metal
Cyborg Left Leg
A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
None
10000 Metal
Cyborg Right Leg
A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
None
10000 Metal
Icon
Name
Description
Required Tech Levels
Required Materials
Cyborg Binary Communication Device
Allows for Cyborgs to Communicate in binary.
None
2500 Metal 1000 Glass
Cyborg Radio
A radio for cyborgs.
None
2500 Metal 1000 Glass
Cyborg Actuator
An actuator for Cyborgs.
None
3500 Metal
Cyborg Diagnosis Unit
A diagnosis unit for cyborgs.
None
3500 Metal
Cyborg Camera
The eyes of a cyborg.
None
2500 Metal 1000 Glass
Cyborg Armor
Armor designed for cyborgs.
None
5000 Metal
Icon
Name
Description
Required Tech Levels
Required Materials
MOD Shell
A 'Cybersun Industries' designed shell for a Modular Suit.
None
10000 Metal 5000 Plasma
MOD Helmet
A 'Cybersun Industries' designed helmet for a Modular Suit.
None
5000 Metal
MOD Chestplate
A 'Cybersun Industries' designed chestplate for a Modular Suit.
None
5000 Metal
MOD Gauntlets
'Cybersun Industries' designed gauntlets for a Modular Suit.
None
5000 Metal
MOD Boots
'Cybersun Industries' designed boots for a Modular Suit.
None
5000 Metal
MOD External Plating
External plating used to finish a MOD control unit.
None
6000 Metal 3000 Glass 1000 Plasma
MOD Engineering Plating
An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic.
None
6000 Metal 1000 Glass 2000 Gold 1000 Plasma
MOD Atmospheric Plating
An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit.
None
6000 Metal 1000 Glass 2000 Titanium 1000 Plasma
MOD Medical Plating
A lightweight suit by DeForest Medical Corporation, allows for easier movement.
None
6000 Metal 1000 Glass 2000 Silver 1000 Plasma
MOD Security Plating
A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity.
None
6000 Metal 1000 Glass 2000 Uranium 1000 Plasma
MOD Cosmohonk Plating
A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost.
None
6000 Metal 1000 Glass 2000 Bananium 1000 Plasma
MOD Civilian Skin
This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits.
None
6000 Metal 3000 Glass 1000 Plasma
MOD Corpsman Skin
This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man?
None
6000 Metal 3000 Glass 1000 Plasma
Icon
Name
Description
Required Tech Levels
Required Materials
Storage Module
What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs.
None
2500 Metal 10000 Glass
Expanded Storage Module
Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling."
6 Materials 5 Power Storage 6 Engineering 2 Illegal
2500 Metal 10000 Uranium
Syndicate Storage Module
A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage.
7 Materials 7 Power Storage 7 Engineering 4 Illegal
A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you.
5 Materials 4 Programming 4 Biotech
2500 Silver 5000 Glass
Diagnostic Visor Module
A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you.
5 Materials 4 Engineering 4 Programming 4 Biotech
2500 Gold 5000 Glass
Security Visor Module
A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you.
5 Materials 4 Programming 4 Biotech 3 Combat
2500 Titanium 5000 Glass
Meson Visor Module
A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you.
4 Materials 4 Biotech 4 Engineering
2500 Uranium 5000 Glass
Welding Protection Module
A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.
4 Materials 4 Biotech 5 Engineering 4 Plasma
2500 Metal 5000 Glass
T-Ray Scanner Module
A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work.
2 Materials 2 Engineering
2500 Metal 5000 Glass
Cloak Module
A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen.
A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits.
7 Materials 7 EM Spectrum 7 Engineering
12500 Metal 12000 Glass 2500 Gold 5000 Plasma
Magnetic Stabilizator Module
These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps.
4 Materials 4 EM Spectrum 5 Engineering
4500 Metal 1500 Silver 2500 Gold
Radiation Protection Module
A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection.
4 Materials 4 EM Spectrum 5 Combat
2500 Uranium 5000 Glass
EMP Shield Module
A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so.
7 Combat 6 EM Spectrum 3 Illegal
12500 Metal 12000 Silver 2500 Gold 5000 Plasma
Flashlight Module
A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown.
2 EM Spectrum 2 Engineering 2 Plasma
2500 Metal 5000 Glass
Emergency Tether Module
A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers.
4 Materials 4 EM Spectrum 5 Engineering
4500 Metal 1500 Silver 2500 Gold
Reagent Scanner Module
A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavors, so that's up to you.
2 EM Spectrum 2 Engineering 2 Plasma
2500 Metal 5000 Glass
Internal GPS Module
This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you.
2 Materials 2 Bluespace
2500 Metal 5000 Glass
Thermal Regulator Module
Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot.
3 Materials 3 Plasma 2 EM Spectrum
2500 Metal 5000 Glass
Injector Module
A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours.
4 Biotech 6 Materials 5 EM Spectrum
2500 Metal 5000 Glass
Defibrillator Module
A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it.
7 Materials 7 Biotech 6 Power Storage
10000 Metal 4000 Glass 2000 Silver
Bike Horn Module
A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound.
3 Programming 3 Materials
2500 Metal 2000 Bananium
Waddle Module
Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step.
3 Programming 3 Materials
2500 Metal 2000 Bananium
Crate Clamp Module
A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more.
3 Programming 3 Materials
2500 Metal 5000 Glass
Drill Module
An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens.
6 Materials 5 Power Storage 5 Engineering
12500 Metal 4000 Glass
Ore Bag Module
An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries.
2 Materials 2 Power Storage 3 Engineering
2500 Metal 5000 Glass
DNA Lock Module
A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed.
6 Materials 5 Power Storage 6 Engineering 2 Illegal
12500 Metal 4000 Glass
Holster Module
Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh.
2 Materials 2 Power Storage 3 Engineering
2500 Metal 5000 Glass
Active Sonar Module
Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for.
6 Materials 5 Power Storage 5 Engineering
12500 Metal 12000 Silver 2500 Gold 5000 Plasma
Pathfinder Module
This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes.
6 Materials 5 Power Storage 5 Engineering
12500 Metal 12000 Silver 2500 Gold 5000 Plasma
Plasma Stabilizer Module
This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes.
2 Materials 2 Power Storage 3 Engineering
10000 Metal 4000 Glass 2000 Silver
Smoke Grenade Module
A module that dispenses primed smoke grenades to disperse crowds.
5 Materials 6 Engineering 2 Illegal
12500 Metal 12050 Silver 2000 Gold 5000 Plasma
Plate Compression Module
A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit.
6 Materials 5 Power Storage 6 Engineering 2 Illegal
12500 Metal 12000 Silver 2500 Gold 5000 Plasma
Status Readout Module
A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits.
5 Materials 5 Power Storage 6 Biotech 2 Illegal
10000 Metal 4000 Silver 2000 Silver
Teleporter Module
A module that uses a bluespace core to let the user transport their particles elsewhere.
A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well.
A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
None
20000 Metal 7500 Glass
Exosuit Left Arm (APLU "Ripley")
A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
None
15000 Metal
Exosuit Right Arm (APLU "Ripley")
A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
None
15000 Metal
Exosuit Left Leg (APLU "Ripley")
A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
None
15000 Metal
Exosuit Right leg (APLU "Ripley")
A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
None
15000 Metal
Icon
Name
Description
Required Tech Levels
Required Materials
Exosuit Chassis (APLU "Firefighter")
The chassis of a Firefighter APLU.
None
20000 Metal
Exosuit Torso (APLU "Ripley")
A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
None
20000 Metal 7500 Glass
Exosuit Left Arm (APLU "Ripley")
A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
None
15000 Metal
Exosuit Right Arm (APLU "Ripley")
A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
None
15000 Metal
Exosuit Left Leg (APLU "Ripley")
A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
None
15000 Metal
Exosuit Left leg (APLU "Ripley")
A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
None
15000 Metal
Icon
Name
Description
Required Tech Levels
Required Materials
Exosuit Chassis ("Odysseus")
The chassis of an Odysseus
None
20000 Metal
Exosuit Torso ("Odysseus")
The torso of the Odysseus. Contains power unit, processing core and life support systems.
None
12000 Metal
Exosuit Head ("Odysseus")
The head of the Odysseus mech.
None
6000 Metal 10000 Glass
Exosuit Left Arm ("Odysseus")
An Odysseus left arm. Data and power sockets are compatible with most exosuit tools.
None
6000 Metal
Exosuit Right Arm ("Odysseus")
An Odysseus right arm. Data and power sockets are compatible with most exosuit tools.
None
6000 Metal
Exosuit Left Leg ("Odysseus")
An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems.
None
7000 Metal
Exosuit Right leg ("Odysseus")
A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems.
None
7000 Metal
Icon
Name
Description
Required Tech Levels
Required Materials
Exosuit Chassis ("Gygax")
The chassis of a Gygax.
None
20000 Metal
Exosuit Torso ("Gygax")
The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot.
None
20000 Metal 10000 Glass 2000 Diamond
Exosuit Head ("Gygax")
A Gygax head. Houses advanced surveillance and targeting sensors.
None
10000 Metal 5000 Glass 2000 Diamond
Exosuit Left Arm ("Gygax")
A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons.
None
15000 Metal 1000 Diamond
Exosuit Right Arm ("Gygax")
A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons.
None
15000 Metal 1000 Diamond
Exosuit Left Leg ("Gygax")
A Gygax Left leg. Contains advanced servodrives and stabilization systems.
None
15000 Metal 2000 Diamond
Exosuit Right leg ("Gygax")
A Gygax Right leg. Contains advanced servodrives and stabilization systems.
None
15000 Metal 2000 Diamond
Exosuit Armor ("Gygax")
Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly.
None
15000 Metal 10000 Diamond 10000 Titanium
Icon
Name
Description
Required Tech Levels
Required Materials
Exosuit Chassis ("Durand")
The chassis of a Durand
None
25000 Metal
Exosuit Torso ("Durand")
The torso of the Durand. Contains power unit, processing core and life support systems.
None
25000 Metal 10000 Glass 10000 Silver
Exosuit Head ("Durand")
A Durand head. Houses advanced surveillance and targeting sensors.
None
10000 Metal 15000 Glass 2000 Silver
Exosuit Left Arm ("Durand")
A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons.
None
10000 Metal 4000 Silver
Exosuit Right Arm ("Durand")
A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
None
10000 Metal 4000 Silver
Exosuit Left Leg ("Durand")
A Durand Left leg. Contains complex servodrives and stabilization systems.
None
15000 Metal 4000 Silver
Exosuit Right Leg ("Durand")
A Durand Right leg. Contains complex servodrives and stabilziation systems.
None
15000 Metal 4000 Silver
Exosuit Armor ("Durand")
Durand Armor plating. This layered composite armor is heavy, but extremely durable.
None
30000 Metal 25000 Uranium 20000 Titanium
Icon
Name
Description
Required Tech Levels
Required Materials
Exosuit Chassis ("H.O.N.K")
The chassis of a H.O.N.K Mech.
None
20000 Metal
Exosuit Torso ("H.O.N.K")
A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems.
None
20000 Metal 10000 Glass 10000 Bananium
Exosuit Head ("H.O.N.K")
A H.O.N.K head. Houses advanced surveillance and targeting sensors.
None
10000 Metal 5000 Glass 5000 Bananium
Exosuit Left Arm ("H.O.N.K")
A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons.
None
15000 Metal 5000 Bananium
Exosuit Right Arm ("H.O.N.K")
A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
None
15000 Metal 5000 Bananium
Exosuit Left Leg ("H.O.N.K")
A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems.
None
20000 Metal 5000 Bananium
Exosuit Right Leg ("H.O.N.K")
A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems.
None
20000 Metal 5000 Bananium
Icon
Name
Description
Required Tech Levels
Required Materials
Exosuit Chassis ("Reticence")
The chassis of a Reticence.
None
20000 Metal
Exosuit Torso ("Reticence")
A torso part of the Reticence. Contains power unit, processing core and life support systems.
None
20000 Metal 10000 Glass 10000 Tranquillite
Exosuit Head ("Reticence")
A Reticence head. Houses advanced surveillance and targeting sensors.
None
10000 Metal 5000 Glass 5000 Tranquillite
Exosuit Left Arm ("Reticence")
A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons.
None
15000 Metal 5000 Tranquillite
Exosuit right Arm ("Reticence")
A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons.
None
15000 Metal 5000 Tranquillite
Exosuit Left Leg ("Reticence")
A Reticence Left leg. Contains advanced servodrives and balance maintaining systems.
None
20000 Metal 5000 Tranquillite
Exosuit Right Leg ("Reticence")
A Reticence Right leg. Contains advanced servodrives and stabilization systems.
None
20000 Metal 5000 Tranquillite
Icon
Name
Description
Required Tech Levels
Required Materials
Exosuit Chassis ("Phazon")
The Chassis of a Phazon.
None
20000 Metal
Exosuit Torso ("Phazon")
The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core.
None
35000 Metal 10000 Glass 20000 Plasma
Exosuit Head ("Phazon")
A Phazon head. Houses advanced surveillance and targeting sensors.
None
15000 Metal 5000 Glass 10000 Plasma
Exosuit Left Arm ("Phazon")
A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons.
None
20000 Metal 10000 Plasma
Exosuit Right Arm ("Phazon")
A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons.
None
20000 Metal 10000 Plasma
Exosuit Left Leg ("Phazon")
A Phazon left leg. Contains Advanced servodrives and stabilization systems.
None
20000 Metal 10000 Plasma
Exosuit Right Leg ("Phazon")
A Phazon right leg. Contains Advanced servodrives and stabilization systems.
None
20000 Metal 10000 Plasma
Exosuit Armor ("Phazon")
Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties.
None
25000 Metal 20000 Plasma 20000 Titanium
Icon
Name
Description
Required Tech Levels
Required Materials
Exosuit Engineering Equipment (Cable Layer)
Equipment for engineering exosuits. Lays cable along the exosuit's path.
None
10000 Metal
Exosuit ENgineering Equipment (Drill)
Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens!
None
10000 Metal
Exosuit Engineering Equipment (Extinguisher)
Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher.
None
10000 Metal
Exosuit Engineering Equipment (Hydraulic Clamp)
Equipment for engineering exosuits. Lifts objects and loads them into cargo.
None
10000 Metal
Exosuit Equipment (Plasma Generator)
An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.
None
10000 Metal 1000 Glass 2000 Silver 5000 Plasma
H.O.N.K Banana Mortar
A specialized exosuit banana mortar used for delivering bananas where needed.
None
20000 Metal 5000 Bananium
HoNkER BlAsT 5000
A massive air horn capable of causing deafness, weakness, and stunning to those nearby.
None
20000 Metal 10000 Bananium
H.O.N.K Mousetrap Mortar
Fairly tame for the H.O.N.K, this weapon fires primed mousetraps.
None
20000 Metal 5000 Bananium
S.H.H. "Quietus" Carbine
A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs.
None
20000 Metal 10000 Tranquillite
Exosuit Module (Mime RCD Module)
Used for quick and silent construction.
None
30000 Metal 10000 Tranquillite
Exosuit Engineering Equipment (Mining Scanner)
Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.
None
5000 Metal 2500 Glass
Exosuit Medical Equipment (Mounted Sleeper)
A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves.
3 Engineering 2 Plasma 3 Biotech
5000 Metal 10000 Glass
Exosuit Medical Equipment (Syringe Gun)
A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.
4 Materials 4 Biotech 3 Combat 4 EM Spectrum
3000 Metal 2000 Glass
Exosuit Medical Equipment (Rescue Jaw)
Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles.
4 Materials 6 Engineering 6 EM Spectrum
5000 Metal 2000 Silver 1500 Titanium
Exosuit Weapon ("Ultra AC 2" LMG)
A mech mounted light machine gun. Fires in three-shot bursts.
4 Combat
10000 Metal
Exosuit Module (Diamond Mining Drill)
An upgraded version of the standard drill.
5 Materials 4 Engineering
10000 Metal 6500 Diamond
Exosuit Module (ExoNuclear Reactor)
A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot.
5 Power Storage 4 Engineering 3 Materials
10000 Metal 1000 Glass 500 Silver
Exosuit Module (Gravitational Catapult Module)
An exosuit mounted gravity catapult. Can be used to fling objects and people around.
4 Bluespace 3 EM Spectrum 4 Engineering
10000 Metal
Exosuit Module (RCD Module)
An exosuit-mounted Rapid Construction Device.
5 Materials 3 Bluespace 4 EM Spectrum 4 Power Storage 5 Engineering
30000 Metal 20000 Gold 25000 Plasma 20000 Silver
Exosuit Module (Reactive Armor Booster Module)
An exosuit-mounted armor booster that decreases melee damage taken.
5 Materials 4 Combat
20000 Metal 5000 Silver
Exosuit Module (Reflective Armor Booster Module)
An exosuit-mounted armor booster that decreases damage taken from ranged weapons.
5 Materials 5 Combat 3 Engineering
20000 Metal 5000 Gold
Exosuit Module (Repair Droid Module)
An automated Repair Droid. Consumes power to repair your mech.
3 EM Spectrum 3 Data Theory 5 Engineering
10000 Metal 5000 Glass 1000 Gold 2000 Silver
Exosuit Module (SOB-3 Clusterbang Launcher)
A weapon that violates the Geneva Convention at 3 rounds per minute
5 Materials 5 Combat 3 Illegal
20000 Metal 10000 Gold 10000 Uranium
Exosuit Weapon Design (PCMK-6 Bola Launcher)
A mech mounted bola launcher useful for slowing criminals down.
3 Combat
10000 Metal
Exosuit Module (Teleporter Module)
An exosuit module that allows exosuits to teleport to any position in view
5 EM Spectrum 8 Bluespace
10000 Metal 10000 Diamond
Heavy-duty Exosuit Ion Thruster
Allows for further control in zero gravity environments
5 EM Spectrum 5 Materials 6 Engineering
15000 Metal 3000 Plasma
Exosuit Module (Tesla Energy Relay)
A tesla energy relay system that passively recharges a mech using power from nearby APCs.
4 EM Spectrum 5 Power Storage 4 Engineering
10000 Metal 2000 Glass 2000 Gold 3000 Silver
Exosuit Weapon (CH-LC "Solaris" Laser Cannon)
A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption.
4 Engineering 4 Combat 4 EM Spectrum
10000 Metal
Exosuit Weapon (CH-PL "Firedart" laser)
A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris.
3 Engineering 3 Combat 3 EM Spectrum
10000 Metal
Exosuit Weapon (CH-DS "Peacemaker" Disabler)
A weapon for combat exosuits. Shoots basic disablers.
3 Combat
10000 Metal
Exosuit Weapon (FNX-99 "Hades" Carbine)
An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire.
5 Combat 4 Materials
10000 Metal
Exosuit Weapon (LBX AC 10 "Scattershot")
A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control.
4 Combat
10000 Metal
Exosuit Weapon (MKIV Ion Heavy Cannon)
A mech-mounted weapon that is virtually identical to the Ion Rifle.
6 Combat 5 EM Spectrum 5 Materials
20000 Metal 6000 Silver 2000 Uranium
Exosuit Weapon (SGL-6 Flashbang Launcher)
A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading.
4 Combat 4 Engineering
22000 Metal 6000 Gold 8000 Silver
Exosuit Weapon (SRM-8 Missile Rack)
A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space.
6 Combat 5 Materials 5 Engineering
22000 Metal 6000 Gold 8000 Silver
Exosuit Module Design (217-D Heavy Plasma Cutter)
A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles.
5 Materials 4 Engineering 4 Plasma
10000 Metal 2000 Glass 6000 Plasma
Exosuit Weapon (P-X Tesla Cannon)
A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine.
5 Materials 6 Combat 5 EM Spectrum
20000 Metal 8000 Silver
Exosuit Weapon (ZFI Immolation Beam Gun)
A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.
5 Materials 6 Combat 5 EM Spectrum
10000 Metal 8000 Silver 8000 Plasma
Icon
Name
Description
Required Tech Levels
Required Materials
Kinetic Accelerator Offensive Mining Explosion Mod
Causes the kinetic accelerator to destroy rock and damage mobs in an AoE.
2 Materials 4 EM Spectrum 2 Data Theory
7000 Metal 3000 Glass 3000 Silver 3000 Gold 4000 Diamond
Kinetic Accelerator Rapid Repeater Mod
Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
2 Materials 4 EM Spectrum 2 Data Theory
5000 Metal 5000 Glass 8000 Uranium 2000 Bluespace Mesh
Kinetic Accelerator Resonator Blast Mod
Causes kinetic accelerator shots to leave and detonate resonator blasts.
2 Materials 4 EM Spectrum 2 Data Theory
5000 Metal 5000 Glass 5000 Silver 5000 Uranium
Cyborg Upgrade Module (Module Reset)
Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg.
None
10000 Metal
Cyborg Upgrade Module (Rename)
Used to rename a cyborg.
None
35000 Metal
Cyborg Upgrade Module (Restart)
Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online.
None
60000 Metal 5000 Glass
Cyborg Upgrade Module (Lavaproof Chassis)
An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock.
None
10000 Metal 4000 Plasma 5000 Titanium
Cyborg Upgrade Module (VTEC)
Installs an advanced servo suite into a robot, increasing their speed.
5 Materials 4 Engineering 4 Data Theory
80000 Metal 6000 Glass 5000 Uranium
Cyborg Upgrade Module (Ion Thrusters)
A energy-operated thruster system for cyborgs.
4 Engineering 4 Power Storage
10000 Metal 5000 Plasma 6000 Uranium
Cyborg Upgrade Module (Diamond Drill)
A diamond drill replacement for the mining module's standard drill.
6 Materials 5 Engineering
10000 Metal 2000 Diamond
Cyborg Upgrade Module (Ore Satchel of Holding)
A satchel of holding replacement for mining cyborg's ore satchel module.
4 Materials 4 Engineering 4 Bluespace
10000 Metal 250 Gold 500 Uranium
Cyborg Upgrade Module (Safety Override)
Unlocks the hidden, deadlier functions of a cyborg.
7 Combat 7 Data Theory 4 Illegals
10000 Metal 15000 Glass 10000 Diamond
Cyborg Upgrade Module (Self-repair)
This module will repair the cyborg over time.
4 Materials 4 Engineering
15000 Metal 15000 Glass
Janitorial floor buffer upgrade (Floor buffer)
This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart.
4 Materials 4 Engineering
9000 Metal 7600 Glass
Cyborg Upgrade Module (Trash Bag of Holding)
An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs.
5 Materials 4 Engineering 3 Plasma 4 Bluespace
1500 Gold 250 Uranium 1500 Plasma
Cyborg Upgrade Module (Rapid Construction Device)
This module allows engineering cyborgs to utilize Rapid Construction Devices for construction.
6 Materials 5 Engineering 5 Power Storage
30000 Metal 15000 Glass
Cyborg Upgrade Module (Rapid Part Exchange Device)
This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades.
An implant that will prevent you from dropping items.
5 Materials 5 Biotech 6 Data Theory
600 Metal 600 Glass 400 Silver 400 Gold
CNS Rebooter implant
This implant will automatically give you back control over your central nervous system, reducing downtime when stunned.
6 Materials 6 Biotech 5 Data Theory
600 Metal 600 Glass 500 Silver 1000 Gold
Neural Jumpstarter Implant
This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.
6 Materials 6 Biotech 5 Data Theory
600 Metal 600 Glass 500 Silver 1000 Gold
Comical Implant
Uh oh
2 Materials 2 Biotech
200 Metal 200 Glass 200 Bananium
Nutriment pump implant
This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.
3 Materials 4 Power Storage 3 Biotech
500 Metal 500 Glass 500 Gold
Nutriment pump implant PLUS
This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
5 Materials 4 Power Storage 4 Biotech
600 Metal 600 Glass 500 Gold 750 Uranium
Reviver implant
This implant will attempt to revive you if you lose consciousness. For the faint of heart!
5 Materials 5 Biotech 4 Data Theory
800 Metal 800 Glass 300 Gold 500 Uranium
Cybernetic Eyes
An electronic device designed to mimic the functions of a pair of human eyes.
4 Materials 4 Biotech
500 Metal 500 Glass
Cybernetic Ears
A basic cybernetic designed to mimic the operation of ears.
4 Materials 4 Biotech
500 Metal 500 Glass
Cybernetic Liver
An electronic device designed to mimic the functions of a of human liver.
4 Materials 4 Biotech
500 Metal 500 Glass
Cybernetic Kidneys
An electronic device designed to mimic the functions of a pair of kidneys.
4 Materials 4 Biotech
500 Metal 500 Glass
Cybernetic Heart
An electronic device designed to mimic the functions of an organic human heart.
4 Materials 4 Biotech
500 Metal 500 Glass
Upgraded Cybernetic Heart
A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock.
5 Materials 5 Engineering 5 Biotech
500 Metal 500 Glass 500 Silver
Cybernetic Lungs
An electronic device designed to mimic the functions of a pair of human lungs.
4 Materials 4 Biotech
500 Metal 500 Glass
Upgraded Cybernetic Lungs
A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
5 Materials 5 Engineering 5 Biotech
500 Metal 500 Glass 500 Silver
Icon
Name
Description
Required Tech Levels
Required Materials
Exosuit Tracking Beacon
Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office.
None
500 Metal
IPC Head
A simple, functional robotic head, capable of holding a positronic brain.
None
15000 Metal 5000 Glass
Integrated Robotic Chassis
The chassis of an IPC that houses most of its components.
None
40000 Metal 7000 Titanium
IPC Microbattery
A small, powerful cell for use in fully prosthetic bodies.
None
2000 Metal 750 Glass
IPC Charger
An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment
None
2000 Metal 1000 Glass
IPC Optical Sensor
The eyes of an IPC.
None
1000 Metal 2500 Glass
IPC Microphone
Allows an IPC to hear.
None
1000 Metal 2500 Glass
Voice Modkit : Standard
This modification kit updates a mech's onboard voice to Standard, a basic robotic voice.
None
500 Metal
Voice Modkit : Nanotrasen
This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice.
None
500 Metal
Voice Modkit : Silent
This modification kit silences a mech's onboard voice.
None
500 Metal
Voice Modkit : Honk
This modification kit updates a mech's onboard voice to Honk. Why?
None
400 Metal 100 Bananium
Voice Modkit : Syndicate
A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears.
2 Illegal
400 Metal 100 Titanium
AI Control Beacon
A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit.
2 Engineering 2 EM Spectrum 3 Data Theory
1000 Metal 500 Glass 200 Silver
Synthetic Flash
A synthetic flash used mostly in borg construction.
3 EM Spectrum 2 Combat
750 Metal 750 Glass
Basic Power Cell
A basic power cell that holds 1000 units of energy
1 Power Storage
700 Metal 50 Glass
High-Capacity Power Cell
A power cell that holds 10000 units of energy
2 Power Storage
700 Metal 60 Glass
Hyper-Capacity Power Cell
A power cell that holds 30000 units of energy
5 Power Storage 5 Materials 5 Engineering
700 Metal 150 Gold 150 Silver 70 Glass
Super-Capacity Power Cell
A power cell that holds 20000 units of energy
3 Power Storage 3 Materials
700 Metal 70 Glass
Bluespace Power cell
A powercell that holds 40000 units of energy
5 Materials 5 Engineering 6 Power Storage 5 Bluespace