Difference between revisions of "Supply Crates"
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Crates are a container for items. Especially large items -- such as <s>corpses,</s> lockers, and [[roboticist#cyborgs|certain robots]] or equipment -- cannot fit inside. Just because an item comes packed in a crate when the Quartermaster receives it doesn't mean it will go back inside once the crate is opened, either! The people at the supply depot have strange ways indeed. | Crates are a container for items. Especially large items -- such as <s>corpses,</s> lockers, and [[roboticist#cyborgs|certain robots]] or equipment -- cannot fit inside. Just because an item comes packed in a crate when the Quartermaster receives it doesn't mean it will go back inside once the crate is opened, either! The people at the supply depot have strange ways indeed. | ||
Supply Crates are ordered at [[Cargo Bay]] by either a [[Cargo Technician]] or the [[Quartermaster]]. You can also send them a request via [[PDA]] or the Requests Console. More crates can be found around the station. | Supply Crates are ordered at the [[Cargo Bay]] by either a [[Cargo Technician]] or the [[Quartermaster]]. You can also send them a request via [[PDA]] or the Requests Console. More crates can be found around the station. | ||
====Give | ====Give onto the QM their dues==== | ||
The [[Quartermaster]] can order a whole lot of crates and | The [[Quartermaster]] can order a whole lot of crates and they usually want the crate back after you've taken your supplies. The crates are worth a certain amount of points which can be used to get more supplies for the station's whole benefit. The quartermasters like it when people bring crates, and will often give things without hassle to people bringing crates in. | ||
====Crate | ====Crate locks and access==== | ||
Just like the rest of the station, crates have variable levels of access. The QM can't unlock anything that is locked by default, for various reasons, the primary one being it would be pointless to make because all crates go through the QM anyway. [[Security]] crates can be opened by security personnel and those with higher access, et cetera. An [[Syndicate_Items#Cryptographic Sequencer|emag]] can get into locked crates, however, or you can get resourceful. | Just like the rest of the station, crates have variable levels of access. The QM can't unlock anything that is locked by default, for various reasons, the primary one being it would be pointless to make because all crates go through the QM anyway. [[Security]] crates can be opened by security personnel and those with higher access, et cetera. An [[Syndicate_Items#Cryptographic Sequencer|emag]] can get into locked crates, however, or you can get resourceful. | ||
==Ordering | ==Ordering crates== | ||
[[File:Supply_Console_Interface.png|250px|thumb|Interface for the supply console. Click to expand.]] | |||
Cargo starts off with 50 supply points which will regenerate over time. | Cargo starts off with 50 supply points which will regenerate over time. | ||
Additionally, you can receive supply points by shipping items back to CentCom: | Additionally, you can receive supply points by shipping items back to CentCom: | ||
* You will get 5 supply points per crate. | * You will get 5 supply points per crate. | ||
* Stamped supply manifests (any stamp will be accepted, even the DENIED stamp) give 2 supply | * Stamped supply manifests (any stamp will be accepted, even the DENIED stamp) give 2 supply points. | ||
* Each sheet of plasma will give you 5 supply points. | * Each sheet of plasma will give you 5 supply points. | ||
Both stamped supply manifests and mineral sheets '''must be returned inside of a closed crate''' to count. Only one manifest per crate is accepted. | Both stamped supply manifests and mineral sheets '''must be returned inside of a closed crate''' to count. Only one manifest per crate is accepted. | ||
All contents inside a crate | All contents inside of a crate are kept by Central Command, make sure you only return stuff you have no need for or want to sell. | ||
==Crates== | |||
'''The following is a list of the crates available and their contents.''' | |||
=== Emergency === | === Emergency === | ||
{|class="wikitable sortable" style="text-align:center; width:100%" | {|class="wikitable sortable" style="text-align:center; width:100%" |
Revision as of 04:08, 10 October 2018
Crates are a container for items. Especially large items -- such as corpses, lockers, and certain robots or equipment -- cannot fit inside. Just because an item comes packed in a crate when the Quartermaster receives it doesn't mean it will go back inside once the crate is opened, either! The people at the supply depot have strange ways indeed.
Supply Crates are ordered at the Cargo Bay by either a Cargo Technician or the Quartermaster. You can also send them a request via PDA or the Requests Console. More crates can be found around the station.
Give onto the QM their dues
The Quartermaster can order a whole lot of crates and they usually want the crate back after you've taken your supplies. The crates are worth a certain amount of points which can be used to get more supplies for the station's whole benefit. The quartermasters like it when people bring crates, and will often give things without hassle to people bringing crates in.
Crate locks and access
Just like the rest of the station, crates have variable levels of access. The QM can't unlock anything that is locked by default, for various reasons, the primary one being it would be pointless to make because all crates go through the QM anyway. Security crates can be opened by security personnel and those with higher access, et cetera. An emag can get into locked crates, however, or you can get resourceful.
Ordering crates
Cargo starts off with 50 supply points which will regenerate over time.
Additionally, you can receive supply points by shipping items back to CentCom:
- You will get 5 supply points per crate.
- Stamped supply manifests (any stamp will be accepted, even the DENIED stamp) give 2 supply points.
- Each sheet of plasma will give you 5 supply points.
Both stamped supply manifests and mineral sheets must be returned inside of a closed crate to count. Only one manifest per crate is accepted.
All contents inside of a crate are kept by Central Command, make sure you only return stuff you have no need for or want to sell.
Crates
The following is a list of the crates available and their contents.
Emergency
Name | Cost in supply points | Contents | Access required | Notes |
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Emergency equipment | 35 |
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Internals crate | 10 |
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Firefighting crate | 10 |
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Firefighting Watertank | 10 |
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Atmospherics | A backpack watertank with fire extinguisher nozzle, intended to fight fires. |
Weed control crate | 15 |
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Hydroponics | |
Special Ops supplies | 20 |
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Hidden – use emag on main cargo console to reveal | |
ERROR_NULL_ENTRY | 140 |
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Hidden – use emag on main cargo console to reveal |
Security
Name | Cost in supply points | Contents | Access required | Notes |
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Security Supplies crate | 10 |
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Security | |
Helmets crate | 10 |
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Security | |
Standard Justice Enforcer Crate | 60 |
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Security | |
Armor crate | 10 |
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Security | |
Stun Batons crate | 10 |
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Security | |
Lasers crate | 15 |
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Security | |
Stun Guns crate | 15 |
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Security | |
Disabler Crate | 10 |
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Security | |
Forensics Crate | 20 |
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Security | |
Riot Helmets Crate | 15 |
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Armory | |
Riot Armor Crate | 15 |
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Armory | |
Riot Shields Crate | 50 |
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Armory | |
Bulletproof armor crate | 15 |
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Armory | |
SWAT gear crate | 60 |
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Armory | |
Ablative armor crate | 20 |
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Armory | |
Combat Shotguns crate | 80 |
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Armory | |
Buckshot Ammo Crate | 45 |
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Armory | |
Slug Ammo Crate | 45 |
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Armory | |
Energy Guns crate | 25 |
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Armory | |
Incendiary weapons crate | 15 |
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Bridge | |
WT-550 Auto Rifle Crate | 35 |
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Armory | |
WT-550 Rifle Ammo Crate | 30 |
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Armory | |
Mindshield Implants Crate | 40 |
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Armory | |
Tracking implants crate | 20 |
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Armory | Contains 1 implanter, 1 implantpad, 1 locator and 4 implants |
Chemical implants crate | 20 |
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Armory | Contains 1 implanter, 1 implantpad and 5 implants |
Exile implants crate | 30 |
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Armory | Contains 1 implanter and 5 implants |
Security Barriers | 20 |
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Armory | |
Security Clothing Crate | 30 |
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Armory |
Engineering
Name | Cost in supply points | Contents | Access required | Notes |
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Fuel tank crate | 8 |
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Toolbox crate | 10 |
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Insulated Gloves crate | 20 |
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Powercell crate | 10 |
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Engineering Gear crate | 10 |
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Solar Pack crate | 20 |
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Emitter crate | 10 |
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CE Office | |
Field Generator crate | 10 |
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CE Office | |
Singularity Generator crate | 10 |
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CE Office | |
Energy Ball Generator Crate | 10 |
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CE Office | |
Tesla Coil Crate | 10 |
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CE Office | |
Grounding Rod Crate | 10 |
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CE Office | |
Collector crate | 10 |
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CE Office | |
Particle Accelerator crate | 25 |
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CE Office | |
Space Suit crate | 80 |
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EVA | |
Inflatable barriers | 20 |
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Each briefcase contains 3 inflatable doors and 4 inflatable walls | |
Supermatter Shard Crate | 50 |
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CE Office | |
Thermo-Electric Generator Crate | 25 |
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CE Offier | |
Conveyor Assembly Crate | 15 |
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Medical
Name | Cost in supply points | Contents | Access required | Notes |
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Medical Supplies crate | 20 |
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First Aid Kits crate | 10 |
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Advanced First Aid Kits Crate | 10 |
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Burns Treatment Kits crate | 10 |
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Toxin Treatment Kits crate | 10 |
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Oxygen Deprivation Kits crate | 10 |
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Virus crate | 25 |
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CMO Office | |
Blood Pack Variety Crate | 35 |
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IV Drip Crate | 30 |
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CMO Office | |
Surgery crate | 25 |
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Medbay |
Science
Name | Cost in supply points | Contents | Access required | Notes |
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Robotics Assembly Crate | 10 |
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Robotics | |
Circuit Crate ("Ripley" APLU) | 30 |
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Robotics | |
Circuit Crate ("Odysseus") | 25 |
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Robotics | |
Plasma assembly crate | 10 |
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Toxins Lab | |
Shield Generators | 20 |
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Teleporter | |
Tank Transfer Valves | 60 |
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RD Office |
Food & Livestock
Name | Cost in supply points | Contents | Access required | Notes |
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Food crate | 10 |
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Pizza Crate | 60 |
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Monkey crate | 20 |
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Farwa crate | 30 |
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Neaera crate | 30 |
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Stok crate | 30 |
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Party equipment | 20 |
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Cow Crate | 30 |
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Goat Crate | 25 |
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Chicken Crate | 20 |
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Corgi Crate | 50 |
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Cat Crate | 50 |
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Pug Crate | 50 |
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Fox Crate | 55 |
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Butterflies Crate | 50 |
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Contains a bunch of butterflies | |
Hydroponics Supply Crate | 15 |
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Seeds Crate | 10 |
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Exotic Seeds Crate | 15 |
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Beekeeping Crate | 20 |
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Hydrophonics | |
Bartending Supply Crate | 20 |
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Food Cart crate | 10 |
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Snack Supply Crate | 15 |
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Softdrinks Supply Crate | 15 |
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Cigarette Supply Crate | 15 |
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Materials
Name | Cost in supply points | Contents | Access required | Notes |
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50 Metal Sheets | 10 |
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20 Plasteel Sheets | 30 |
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50 Plasteel Sheets | 50 |
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50 Glass Sheets | 10 |
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30 Plastic Sheets | 25 |
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50 Cardboard Sheets | 10 |
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30 Sandstone Blocks | 20 |
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Miscellaneous
Name | Cost in supply points | Contents | Access required | Notes |
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Hydroponics Watertank Backpack Crate | 10 |
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Hydrophonics | |
MULEbot Crate | 20 |
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Water tank crate | 8 |
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Laser Tag Crate | 15 |
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Religious Supplies Crate | 40 |
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Bureaucracy crate | 15 |
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Big Band Instrument Collection Crate | 50 |
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Toner Cartridges | 10 |
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Arts and Crafts supplies | 10 |
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Janitorial supplies | 10 |
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Janitorial Cart and Galoshes crate | 10 |
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Janitor Watertank Backpack | 10 |
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Janitor's Office | |
Replacement lights | 10 |
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Standard Costume crate | 10 |
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Theatre | |
Wizard costume | 20 |
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Mafia Supply crate | 20 |
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Collectable hat crate! | 200 |
Three random items out of:
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Contraband crate | 30 |
Five random items out of:
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Hidden – requires hacking to reveal | |
Autodrobe Supply Crate | 15 |
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Formal-wear Crate | 30 |
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Team Jerseys Crate | 15 |
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Polo Supply Crate | 20 |
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Lavatory Crate | 10 |
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Hygiene Station Crate | 10 |
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