Difference between revisions of "Martial Arts"

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m (Close Quarters Cooking)
m (changing to british english + general code cleanup)
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<span style="font-size: 125%;>'''Rest'''</span> and [[File:HarmIntent.png|32px]]
<span style="font-size: 125%;>'''Rest'''</span> and [[File:HarmIntent.png|32px]]
===Chef CQC===
===Chef CQC===
The [[Chef]] automatically knows CQC. However, they only know how to use it when they are in the [[Bar]], [[Kitchen]], and [[Freezer]]. No one knows why they can only use it in those places, but it is rumored that a [[Nanotrasen Central Command|NNO]] got upset after they found the chef dead and his kitchen empty when the NNO had a particularly ravenous case of the munchies. As a result, they implanted a geo-activated martial-arts implant into the chef that teaches him basic self-defense when he's cooking.
The [[Chef]] automatically knows CQC. However, they only know how to use it when they are in the [[Bar]], [[Kitchen]], and [[Freezer]]. No one knows why they can only use it in those places, but it is rumored that a [[Nanotrasen Central Command|NNO]] got upset after they found the chef dead and his kitchen empty when the NNO had a particularly ravenous case of the munchies. As a result, they implanted a geo-activated martial-arts implant into the chef that teaches him basic self-defence when he's cooking.


==Krav Maga [[File:kravgloves.png]]==
==Krav Maga [[File:kravgloves.png]]==
Krav Maga is a self-defense style that was developed by ancient militaries on Terra six centuries ago. It can be learned through years of training or be given to a user by advanced nanomachines stored inside gloves. On the station, a singular pair of [[High-Risk_Items|Krav Maga Gloves]] can be found the [[Warden]]'s locker. [[Nuclear Agent|Nuclear Operatives]] can use [[Nuclear_Agent_Items|Combat Gloves Plus]] for the same effect.
Krav Maga is a self-defence style that was developed by ancient militaries on Terra six centuries ago. It can be learned through years of training or be given to a user by advanced nanomachines stored inside gloves. On the station, a singular pair of [[High-Risk Items|Krav Maga Gloves]] can be found the [[Warden]]'s locker. [[Nuclear Agent|Nuclear Operatives]] can use [[Nuclear Agent Items|Combat Gloves Plus]] for the same effect.


[[File:DisarmIntent.png|32px]] '''Disarm''' While using Krav Maga steals what they're holding out of their hand, rather than dropping it on the floor. <br>
[[File:DisarmIntent.png|32px]] '''Disarm''' While using Krav Maga steals what they're holding out of their hand, rather than dropping it on the floor. <br>
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Due to the graceful nature of this martial art, users are able to completely deflect '''all''' incoming projectiles. This includes tasers, lasers, ballistics, and even instakill rifles. However, part of becoming a Master of Sleeping Carp is to take an oath to abstain from using projectile weapons. It isn't quite clear why, however, it is thought that it allows the user to intensify their focus on perfect flow and deflection. Others believe that it is part of the drive of the master to further emulate the way of the Carp, so as to completely focus on the attack of the Carp: its '''Bite'''. This does not prevent the practitioners of Sleeping Carp from throwing items, bolas, floor tiles, or people- all useful ranged weapons. Throwing people is aided by a Sleeping Carp user's ability to instantly aggressive grab people (blue grab).
Due to the graceful nature of this martial art, users are able to completely deflect '''all''' incoming projectiles. This includes tasers, lasers, ballistics, and even instakill rifles. However, part of becoming a Master of Sleeping Carp is to take an oath to abstain from using projectile weapons. It isn't quite clear why, however, it is thought that it allows the user to intensify their focus on perfect flow and deflection. Others believe that it is part of the drive of the master to further emulate the way of the Carp, so as to completely focus on the attack of the Carp: its '''Bite'''. This does not prevent the practitioners of Sleeping Carp from throwing items, bolas, floor tiles, or people- all useful ranged weapons. Throwing people is aided by a Sleeping Carp user's ability to instantly aggressive grab people (blue grab).


The aggressive bite of a carp crushes bones and breaks the spirit of its target. Much like the carp's bite, the user of this martial art will crush the bones of others through heavy blows from their hands, resulting in extreme brute damage. To reach full damage potential the user will commit fully with all of their strength, and in the heat of the moment will yell out expletives such as "CARP STRIKE" and "COWABUNGA". May God have mercy and anyone who finds themselves on the other side of the fury a Master of the way of the Sleeping Carp. Masters of the sleeping carp will never miss their punches and their crushing blows will deal 10-15 damage. Their punches will also knock the target to the ground for 6-8 seconds, the likelihood of which increases with the target's brute damage, with the chance to stun being equal to the brute damage of the target.  
The aggressive bite of a carp crushes bones and breaks the spirit of its target. Much like the carp's bite, the user of this martial art will crush the bones of others through heavy blows from their hands, resulting in extreme brute damage. To reach full damage potential the user will commit fully with all of their strength, and in the heat of the moment will yell out expletives such as "CARP STRIKE" and "COWABUNGA". May God have mercy and anyone who finds themselves on the other side of the fury a Master of the way of the Sleeping Carp. Masters of the sleeping carp will never miss their punches and their crushing blows will deal 10-15 damage. Their punches will also knock the target to the ground for 6–8 seconds, the likelihood of which increases with the target's brute damage, with the chance to stun being equal to the brute damage of the target.  


'''Wrist Wrench''' Grabs your opponent's wrist; stunning the target for 4-6 seconds and dealing 5 damage to one of their arms. <br>
'''Wrist Wrench''' Grabs your opponent's wrist; stunning the target for 4–6 seconds and dealing 5 damage to one of their arms. <br>
[[File:DisarmIntent.png|32px]] and [[File:DisarmIntent.png|32px]] <br>
[[File:DisarmIntent.png|32px]] and [[File:DisarmIntent.png|32px]] <br>
<br>
<br>
   
   
'''Back Kick''' Sends a sharp kick to your opponent's back, sending them to the ground and stunning them for 6-8 seconds. You must be behind your target to pull of this combo.  <br>
'''Back Kick''' Sends a sharp kick to your opponent's back, sending them to the ground and stunning them for 6–8 seconds. You must be behind your target to pull of this combo.  <br>
[[File:HarmIntent.png|32px]] and [[File:GrabIntent.png|32px]] <br>
[[File:HarmIntent.png|32px]] and [[File:GrabIntent.png|32px]] <br>
<br>
<br>


'''Stomach Knee''' Drives your knee sharply into your opponent's stomach, stunning them for 2-4 seconds and causing them to briefly lose their breath, dealing 15 oxyloss damage over 4-6 seconds. <br>
'''Stomach Knee''' Drives your knee sharply into your opponent's stomach, stunning them for 2–4 seconds and causing them to briefly lose their breath, dealing 15 oxyloss damage over 4–6 seconds. <br>
[[File:GrabIntent.png|32px]], swap hands, and [[File:HarmIntent.png|32px]] <br>
[[File:GrabIntent.png|32px]], swap hands, and [[File:HarmIntent.png|32px]] <br>
<br>
<br>


'''Head Kick''' In an extraordinary feat of acrobatics, send a violent kick to the side of your opponent's head. The sheer force of the blow stuns them for 6-8 seconds and deals 20 damage to the head. <br>
'''Head Kick''' In an extraordinary feat of acrobatics, send a violent kick to the side of your opponent's head. The sheer force of the blow stuns them for 6–8 seconds and deals 20 damage to the head. <br>
[[File:DisarmIntent.png|32px]], [[File:HarmIntent.png|32px]], and [[File:HarmIntent.png|32px]] <br>
[[File:DisarmIntent.png|32px]], [[File:HarmIntent.png|32px]], and [[File:HarmIntent.png|32px]] <br>
<br>
<br>

Revision as of 18:23, 21 May 2021

Close Quarters Combat (CQC)Cqcmanual.png

CQC is a fighting style that focuses on hand-to-hand close-quarters combat. Unlike Krav Maga, CQC is primarily an aggressive fighting style that focuses on the user being offensive. The art is designed to quickly subdue opponents and overpower them with pressure technique and crushing blows. This art requires a thorough knowledge of Intent. In addition, the user has a passive 75% chance to block melee attacks while on throw mode. Chef has access to CQC, which in their case stands for Close Quarters Cooking - they can use it only within the Kitchen and the Bar, but it is otherwise identical.

DisarmIntent.png Disarm While using CQC steals what they're holding out of their hand, rather than dropping it on the floor.

Slam Slams the opponent into the ground (10 brute and 12-second stun). Only works on people standing.
GrabIntent.png and HarmIntent.png

CQC Kick Harm Harm. If the opponent was paralyzed they'll be knocked out (30-second sleep and 15 brain damage. Otherwise, they'll receive 10 brutes.
HarmIntent.png and HarmIntent.png

Restrain Locks opponent into a restraining position (10-sec stun, 20 stamina damage). Disarm while restraining and pulling to knock them out with a chokehold (40-sec sleep).
GrabIntent.png, swap hands, and GrabIntent.png Followed by DisarmIntent.png to knock out.

Pressure Deals 60 stamina damage.
DisarmIntent.png and GrabIntent.png

Consecutive CQC Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage).
DisarmIntent.png, DisarmIntent.png, and HarmIntent.png

Leg Sweep While not a true combo, harm intent attacks while laying down trip the target. This can combo with CQC kick for an incredibly quick knockout.
Rest and HarmIntent.png

Chef CQC

The Chef automatically knows CQC. However, they only know how to use it when they are in the Bar, Kitchen, and Freezer. No one knows why they can only use it in those places, but it is rumored that a NNO got upset after they found the chef dead and his kitchen empty when the NNO had a particularly ravenous case of the munchies. As a result, they implanted a geo-activated martial-arts implant into the chef that teaches him basic self-defence when he's cooking.

Krav Maga Kravgloves.png

Krav Maga is a self-defence style that was developed by ancient militaries on Terra six centuries ago. It can be learned through years of training or be given to a user by advanced nanomachines stored inside gloves. On the station, a singular pair of Krav Maga Gloves can be found the Warden's locker. Nuclear Operatives can use Combat Gloves Plus for the same effect.

DisarmIntent.png Disarm While using Krav Maga steals what they're holding out of their hand, rather than dropping it on the floor.

HarmIntent.png Harm While using Krav Maga, one is more adept at hand-to-hand combat, increasing the damage dealt when punching by 10, and by an additional 5 against floored targets.

LegSweepIcon.png Leg Sweep Sweeps the legs out from under a target to weaken them for about four seconds.

NeckChopIcon.png Neck Chop A hard swing with the side of your hand deals some damage and disables the target's ability to speak for twenty seconds

LungPunchIcon.png Lung Punch Deals some respiration damage and prevents breathing for ten seconds. A single lung punch on its own is more or less harmless, but highly lethal when combined with regular attacks or chained.

Way of the Sleeping CarpCarp.gif

An ancient art learned through intense study and meditation. It is modeled after the graceful movement, combat, and flow of Space Carp. Ancient masters of this art are rumored to have studied among great schools of space carp and survived, some have even befriended the aggressive creatures. This art is often utilized by zealots and extremists especially among The Syndicate.

Due to the graceful nature of this martial art, users are able to completely deflect all incoming projectiles. This includes tasers, lasers, ballistics, and even instakill rifles. However, part of becoming a Master of Sleeping Carp is to take an oath to abstain from using projectile weapons. It isn't quite clear why, however, it is thought that it allows the user to intensify their focus on perfect flow and deflection. Others believe that it is part of the drive of the master to further emulate the way of the Carp, so as to completely focus on the attack of the Carp: its Bite. This does not prevent the practitioners of Sleeping Carp from throwing items, bolas, floor tiles, or people- all useful ranged weapons. Throwing people is aided by a Sleeping Carp user's ability to instantly aggressive grab people (blue grab).

The aggressive bite of a carp crushes bones and breaks the spirit of its target. Much like the carp's bite, the user of this martial art will crush the bones of others through heavy blows from their hands, resulting in extreme brute damage. To reach full damage potential the user will commit fully with all of their strength, and in the heat of the moment will yell out expletives such as "CARP STRIKE" and "COWABUNGA". May God have mercy and anyone who finds themselves on the other side of the fury a Master of the way of the Sleeping Carp. Masters of the sleeping carp will never miss their punches and their crushing blows will deal 10-15 damage. Their punches will also knock the target to the ground for 6–8 seconds, the likelihood of which increases with the target's brute damage, with the chance to stun being equal to the brute damage of the target.

Wrist Wrench Grabs your opponent's wrist; stunning the target for 4–6 seconds and dealing 5 damage to one of their arms.
DisarmIntent.png and DisarmIntent.png

Back Kick Sends a sharp kick to your opponent's back, sending them to the ground and stunning them for 6–8 seconds. You must be behind your target to pull of this combo.
HarmIntent.png and GrabIntent.png

Stomach Knee Drives your knee sharply into your opponent's stomach, stunning them for 2–4 seconds and causing them to briefly lose their breath, dealing 15 oxyloss damage over 4–6 seconds.
GrabIntent.png, swap hands, and HarmIntent.png

Head Kick In an extraordinary feat of acrobatics, send a violent kick to the side of your opponent's head. The sheer force of the blow stuns them for 6–8 seconds and deals 20 damage to the head.
DisarmIntent.png, HarmIntent.png, and HarmIntent.png

Elbow Drop Drive your elbow up in the air and send it crashing down onto an opponent currently lying on the ground. This causes 50 damage to the chest and will instantly kill anyone in critical condition. If you complete this combo twice it will kill almost anyone.
HarmIntent.png, DisarmIntent.png, HarmIntent.png, DisarmIntent.png, and HarmIntent.png