Difference between revisions of "Apparel"
Sirryan2002 (talk | contribs) (→Jumpsuits: changing out duplicate file names) |
Abigail886 (talk | contribs) m (Added 2 images) |
||
Line 22: | Line 22: | ||
|Many Syndicate operatives use these, including [[Nuclear Agent]]s and the [[SIT]]. A nice, fit yet suspicious-looking turtleneck. You look like you're ready to roll out. | |Many Syndicate operatives use these, including [[Nuclear Agent]]s and the [[SIT]]. A nice, fit yet suspicious-looking turtleneck. You look like you're ready to roll out. | ||
|- | |- | ||
! Tacticaool Turtleneck <br> [[file: | ! Tacticaool Turtleneck <br> [[file:Tacticool.png|64px]] | ||
|For only the coolest people on station. Has no suit sensors attached to it. | |For only the coolest people on station. Has no suit sensors attached to it. | ||
|- | |- | ||
Line 39: | Line 39: | ||
|Looks pretty snazzy and lets people know you mean business. Additionally can hold two items in the suit jacket pockets. | |Looks pretty snazzy and lets people know you mean business. Additionally can hold two items in the suit jacket pockets. | ||
|- | |- | ||
! Lab Coat <br> [[File: | ! Lab Coat <br> [[File:Labcoat.png|64px]] | ||
| All [[Scientist]]s start with this. Can hold two items. | | All [[Scientist]]s start with this. Can hold two items. | ||
|- | |- |
Revision as of 23:38, 23 June 2021
REASON: Needs reformatting as well as some better design/structural ideas. Could use some more informational content.
Jumpsuits
Having a jumpsuit is extremely important. Without a jumpsuit you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and so can be used as part of a disguise.
In addition, jumpsuits now have a full suite of sensors that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality. Used by the Chief Medical Officer and other Heads of Staff to locate you in case you go missing.
Depending on how high you set yours, more information will be available to Crew Monitoring Consoles.
- Off: Tells them nothing. You don't even show up on the monitor.
- Binary Life Signs: Tells them if you are alive or deceased. The name that shows up on the monitor is the same one on the ID that is being worn. If no ID is worn, you will show up as 'Unknown'.
- Vital Tracker: Tells them what your vital statistics are. Separates damage by Suffocation, Toxin, Burn, and Brute.
- Tracking Beacon: The maximum level. Tells them what area of the station you're currently in, and your co-ordinate location.
Item | Description |
---|---|
Jumpsuits |
A basic full body suit that comes in a variety of colors. Can also be themed for departments or certain roles. |
Tactical Turtleneck |
Many Syndicate operatives use these, including Nuclear Agents and the SIT. A nice, fit yet suspicious-looking turtleneck. You look like you're ready to roll out. |
Tacticaool Turtleneck File:Tacticool.png |
For only the coolest people on station. Has no suit sensors attached to it. |
Wizard Robe |
This is needed in order for Wizards to use their full potential. It is an iconic blue magical robe worn by the Space Wizard Federation. Feels soft and magical to the touch. |
External Wear
Exosuits are items that can be worn over your jumpsuit in the Exosuit Slot. Some of them contain additional pockets you can fit small items in.
Item | Description |
---|---|
Suit Jacket |
Looks pretty snazzy and lets people know you mean business. Additionally can hold two items in the suit jacket pockets. |
Lab Coat |
All Scientists start with this. Can hold two items. |
Bio Suit |
The Bio Suit, short for biohazardous suit, protects from direct exposure to chemicals and disease. Wearing one increases your immunity and is one more barrier between you and an chemist |
EVA Suit |
The ExtraVehicular Activity (EVA) Suit is a garment worn to keep a Sentient Being alive in the harsh environment of outer space, vacuum and extreme temperatures. |
Masks
Items you wear on your face. Some of them can be connected to a gas tank for internals.
Item | Description |
---|---|
Gas Mask |
Inside fire safety lockers. Both types can be found in Engineering and Maintenance tunnels. Using it to filter out any contaminations in the air as well as it functions as an internals mask. |
Breath Mask |
Provided to all employees in their O2 kits. Can be worn in conjunction with a air tank to ensure a steady supply of O2. |
Sterile Mask |
Helps prevent the spread of germs. |
Muzzle |
Can prevent vampires from biting people, or prevent annoying people from talking. |
Bandanna |
These can be worn on your head as well as your face. If worn on your face they can hide your identity. You also look like a gangsta. |
Headgear
For all your head covering needs.
Item | Description |
---|---|
Space Helmet |
Prevents damage in a place where there are no pressure |
Welding Helmet |
Protects you from eye damage whenever you're using Welding Tools. |
Shoes
Items you wear on your feet. If you step in blood your shoes will get dirty, leaving noticeable bloody shoeprints.
Gloves
For when you don't wanna leave fingerprints lying around, and to keep your hands warm.
Item | Description |
---|---|
Black Gloves File:BGloves.png |
A standard-issue pair of one-size-fits-all gloves. Prevents the wearer from contaminating evidence with their fingerprints. Also come in finger-less styles. |
Forensics Gloves |
A special pair gloves that are for the Detective. Totally prevents the wearer from contaminating evidence with their fingerprints. Detectives are always required to wear this during investigations. |
Krav Maga Gloves |
These gloves bestow the wearer martial knowledge in the arts of Krav Maga through use of advanced cybernetics and nanochips embedded inside them. Issued to the warden, they allow the wearer to trip, lung punch, and throat punch enemy combatants. |
Nitrile Gloves |
They prevent most diseases caused by viruses or bacteria, you need these for surgery! |
Botanist's Gloves |
Botanists start with these. A pair of useful gardener gloves that are suited for handling some plants. |
Boxing Gloves |
Padded boxing gloves that are ready to rumble. Only does stamina damage. |
Captain Gloves |
A pair of one-of-a-kind gloves issued to Captains. |
Insulated Gloves |
Out of all the gloves people wear this is one of the most important ones do to its insulation properties and rarity and if your planning on hacking doors then you need this. |
Belts
Items you can wear on your belt slot for additional storage.
Eyewear
Item | Location | Purpose | Strategy | Description |
---|---|---|---|---|
Prescription Glasses |
Just about anywhere in the Medbay | Fixes eye damage that are caused by any flashes. You can set your character to need glasses by default in the Disabilities tag. | Wear this if you're blind enough to see anything. | A nerd-looking pair of glasses, designed to fix short-sightedness. Made by Nerd. Co. |
MedHUDSunglasses |
Blueshield's Office. The Brig Physician also starts with them. | Combines Sunglasses and Medical HUD | The Blueshield and Brig Physician start with these, allow you to see patient status along with resistance to flashes. | The blue tint makes it cooler. |
Health Scanner HUD |
Surgery, Chief Medical Officer | Seeing a visual overlay of people's health. | Use it to prioritize critical patients. | Looks like a scouter. |
Security HUD |
Loadout, you must be a Security Officer to allow this to be in your loadout. | Seeing ID access/arrest status of other people. | Useless since the addition of the HUDsunglasses, as this one has no flash protection. | Looks like a RED scouter. |