Difference between revisions of "User:Miraviel/RnD Breakdown List"

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'''Communication is key. If you need something from other jobs, ask them.'''
'''Communication is key. If you need something from other jobs, ask them.'''
{|class="wikitable sortable" style="text-align:center;"
|-
! Icon
! Name
! Materials
! Engineering
! Plasma
! Power
! Bluespace
! Biological
! Combat
! Magnets
! Data
! Source
|-
|[[File:Reviver.png]]
|Reviver implant
|5
|
|
|
|
|4
|
|
|4
|Protolathe
|-
|[[File:Diamond_mining_drill.png]]
|Diamond-tipped mining drill
|6
|4
|
|4
|
|
|
|
|
|Protolathe
|-
|[[File:Jetpackmining.png]]
|Hardsuit jetpack upgrade
|4
|5
|
|
|
|
|
|4
|
|[[Shaft Miner]]
|-
|[[File:Machine_prototype.png]]
|Machine prototype
|
|6
|
|
|
|
|
|
|
|[[Quartermaster]]<br>[[Cargo Technician]]
|-
|[[File:Phazon_torso.png]]
|Phazon torso
|4
|
|5
|
|4
|
|
|
|4
|[[Roboticist]]
|-
|[[File:Glowshroom.png]]
|Glowshroom cluster
|
|
|6
|
|
|4
|
|
|
|[[Botanist]]
|-
|[[File:Ambrosia_gaia.png]]
|Ambrosia gaia branch
|5
|
|
|
|
|6
|
|
|
|[[Botanist]]
|-
|[[File:Glowcap.png]]
|Glowcap cluster
|
|
|4
|6
|
|4
|
|
|
|[[Botanist]]
|-
|[[File:Deathnettle.png]]
|Deathnettle
|
|
|
|
|
|
|5
|
|
|[[Botanist]]
|-
|[[File:Chain.png]]
|Chain of Command
|
|
|
|
|
|
|5
|
|
|[[Captain]]
|-
|[[File:Mecha_laser.png]]
|P-X Tesla Cannon
|4
|4
|
|
|
|
|6
|6
|
|[[Roboticist]]
|-
|[[File:Lazarusinjector.png]]
|Lazarus injector
|
|
|
|
|
|4
|
|6
|
|[[Shaft Miner]]
|-
|[[File:Circuitboard.png]]
|Purge AI module
|4
|
|
|
|
|
|
|
|5
|Circuit<br>Imprinter
|-
|[[File:Minebot_AI_upgrade.png]]
|Minebot AI upgrade
|
|
|
|
|
|
|
|
|6
|[[Shaft Miner]]
|-
|}
'''Notes:'''
* [[Botanist|Botanists]] need a [[File:Chem_Dispenser.gif]] Chem Dispenser to grow these plants. Consider giving them one from [[Toxins Lab]].
* Machine prototypes have to be ordered from [[Cargo]], using the [[File:Supply ordering console.png]] Supply Ordering Console.
* [[Roboticist|Roboticists]] need combat technology 6 to produce [[File:Mecha_laser.png]] P-X Tesla Cannons.

Revision as of 10:54, 8 March 2022

RnD Breakdown List

This is a list for getting most levels in R&D.

Starting Out

At shift start, you can follow this list to reach level 5 in most research areas.

To increase Toxins Research, a Scientist has to do Toxins, then upload it via a Technology Disk.

Icon Name Materials Engineering Plasma Power Bluespace Biological Combat Magnets Data Source
Welderoff.png Welding Tool 1 1 Room
Blue Toolbox.png Toolbox 1 1 Room
Capacitor.png Basic Capacitor 1 Room
Micro Manipulator.png Micro-manipulator 1 1 Room
Micro-laser.png Micro-laser 1 Room
Tracking beacon.gif Tracking Beacon 1 Protolathe
Highcapacitypowercell.png High-capacity power cell 2 Protolathe
Reagent scanner.png Reagent Scanner 2 1 2 Protolathe
Sec hud.png Security HUD 2 3 Protolathe
Health hud.png Health HUD 2 3 Protolathe
GPS.gif Global Positioning System 2 2 1 Protolathe
Circuitboard.png Machine Design (Gibber Board) 2 2 Circuit Imprinter
Advanced capacitor.png Advanced Capacitor 3 Protolathe
Advanced matter bin.png Advanced Matter Bin 3 Protolathe
Advanced reagent scanner.gif Advanced Reagent Scanner 3 3 4 Protolathe
Holosign projector.gif Holographic Sign Projector 1 3 Protolathe
Large grenade casing.png Large Grenade 3 3 Protolathe
Cybernetic heart.gif Cybernetic Heart 5 Protolathe
Circuitboard.png SUPERPACMAN-type Generator 4 4 3 Circuit Imprinter
Circuitboard.png Teleporter Console 3 3 3 Circuit Imprinter
Circuitboard.png "Gygax" Weapons & Targeting Control Module 4 4 Circuit Imprinter
Circuitboard.png Quantum Pad Board 3 3 4 3 Circuit Imprinter
Circuitboard.png MRSPACMAN-type Generator 4 4 4 3 Circuit Imprinter
Circuitboard.png Teleportation Hub 4 4 4 3 Circuit Imprinter

Upgrading the Station

As a Scientist, it is your duty to upgrade the station when there are better parts available in the Protolathe (under the Stock Parts menu).

For your first upgrade run, print the following items:

Icon Name Amount
Rped.gif Rapid Part Exchange Device (RPED) 1
Super matter bin.png Super Matter Bin 10
Pico manipulator.png Pico Manipulator 10
High micro laser.png High-Power Micro-Laser 1

To upgrade a machine, use a Screwdriver tool.png screwdriver on it, click it with the Rped.gif RPED, then close the machine with the Screwdriver tool.png screwdriver again.

It is recommended to upgrade these machines as soon as you can:

Icon Name Location
Protolathe.png Protolathe R&D
Circuit imprinter.png Circuit Imprinter R&D
Autolathe.png Autolathe Robotics window
(optional)
Processor.png Slime Processor Xenobiology
Grinder.png Monkey Recycler Xenobiology
Ore redemption machine.gif Ore Redemption Machine Cargo Office

Advanced Research

The second half of research requires co-ordination from multiple departments. While you can get the new materials from the Ore redemption machine.gif Ore Redemption Machine, some items are only obtainable by other jobs.

Communication is key. If you need something from other jobs, ask them.

Icon Name Materials Engineering Plasma Power Bluespace Biological Combat Magnets Data Source
Reviver.png Reviver implant 5 4 4 Protolathe
Diamond mining drill.png Diamond-tipped mining drill 6 4 4 Protolathe
Jetpackmining.png Hardsuit jetpack upgrade 4 5 4 Shaft Miner
Machine prototype.png Machine prototype 6 Quartermaster
Cargo Technician
Phazon torso.png Phazon torso 4 5 4 4 Roboticist
Glowshroom.png Glowshroom cluster 6 4 Botanist
Ambrosia gaia.png Ambrosia gaia branch 5 6 Botanist
Glowcap.png Glowcap cluster 4 6 4 Botanist
Deathnettle.png Deathnettle 5 Botanist
Chain.png Chain of Command 5 Captain
Mecha laser.png P-X Tesla Cannon 4 4 6 6 Roboticist
Lazarusinjector.png Lazarus injector 4 6 Shaft Miner
Circuitboard.png Purge AI module 4 5 Circuit
Imprinter
Minebot AI upgrade.png Minebot AI upgrade 6 Shaft Miner

Notes:

  • Botanists need a Chem Dispenser.gif Chem Dispenser to grow these plants. Consider giving them one from Toxins Lab.
  • Machine prototypes have to be ordered from Cargo, using the Supply ordering console.png Supply Ordering Console.
  • Roboticists need combat technology 6 to produce Mecha laser.png P-X Tesla Cannons.