Difference between revisions of "Firearms"
Jump to navigation
Jump to search
This article or section is a Work in Progress.
Assigned to:Sirryan2002
Please discuss changes with assigned users. If no one is assigned, or if the user is inactive, feel free to edit.
This page/section is a stub You can help by expanding it
m (mentions shield types) |
m (more clarification) |
||
Line 117: | Line 117: | ||
|- | |- | ||
! {{anchor|Plasma Pistol}}'''Plasma Pistol''' <br> [[File:Plasmapistol.png]] | ! {{anchor|Plasma Pistol}}'''Plasma Pistol''' <br> [[File:Plasmapistol.png]] | ||
| 12.5 Burn uncharged / 45 Burn | | 12.5 Burn uncharged / 45 Burn overcharged | ||
| A specialized firearm designed to fire heated bolts of plasma. Can be charged up for a shield breaking shot. | | A specialized firearm designed to fire heated bolts of plasma. Can be charged up for a shield breaking shot. | ||
'''Important information:''' | '''Important information:''' | ||
* User must stand still and use the weapon in hand to | * User must stand still and use the weapon in hand to overcharge it. | ||
* Uses much more charge for | * Uses much more charge for an overcharged shot, drains battery slowly when charged. | ||
* | * Overcharged shot will break shields with ease, and can not be reflected. Examples of breakable shields are energy shields, shielded hardsuits, or mirror shields. | ||
* If the gun is holstered, dropped, or if the user switches hands, the gun will misfire, either spewing plasma, or firing randomly. | * If the gun is overcharged and holstered, dropped, or if the user switches hands, the gun will misfire, either spewing plasma, or firing randomly. | ||
|- | |- |
Revision as of 20:33, 30 April 2022
Assigned to:Sirryan2002
Energy Weapons
Weapon | Damage | Description |
---|---|---|
Disabler |
30 Stamina | A disabler capable of shooting long-ranged disabler bolts that deal stamina damage. |
Energy Gun |
30 Stamina/20 Burn | An energy gun capable of toggling between lethal and disabler fire. |
Laser Gun |
20 Burn | An energy gun with the only firing setting you need in an emergency - kill. |
Practice Laser Gun |
N/A | A practice variant of the traditional laser gun. Fires harmless beams of light. |
Miniature Laser Gun |
30 Stamina/20 Burn | A light version of the Energy gun with a smaller capacity. |
Retro Energy Gun |
20 Burn | An older model of the basic lasergun, no longer used by Nanotrasen's private security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws. |
Prototype Energy Gun |
Stun/20 Burn | NT-P:01 Prototype Energy Gun. Early stage development of a unique laser rifle that has multifaceted energy lens allowing the gun to alter the form of projectile it fires on command. |
Advanced Energy Gun |
30 Stamina/20 Burn | A self-recharging laser weapon powered by a miniaturized uranium reactor. The firing mode can be toggled between disablers and lethals. |
X-01 MultiPhase Energy Gun |
30 Stamina/20 Burn/?? Component | This is a recreated version of the aging Antique Laser Gun used by the Head of Security. Unlike its original version, this version has three firing modes (disable, ion, kill) at the cost of its ability to recharge passively. |
Antique Laser Gun |
30 Stamina/20 Burn | A self-recharging laser pistol to be used only in extreme emergencies. The Captain's is in an ID locked case which triggers an alarm when broken. |
Advanced Energy Revolver |
30 Stamina/20 Burn | An advanced energy revolver with the capacity to shoot both disablers and lasers. A staple of the Blueshield. |
PDW-9 Taser Pistol |
30 Stamina/20 Burn | A military grade sidearm, used by many militia forces throughout the local sector. Generally carried by ERT members. |
IK-60 |
20 Burn | A 20 round semi-automatic laser carbine. Generally only ever available to ERTs. Can fire in either 1 or 2 shot bursts. Takes IK-60 Magazines |
Immolater Laser Gun |
20 Burn | A modified laser gun, shooting highly concetrated beams with higher intensity that ignites the target, for the cost of draining more power per shot. |
Multi Lens Immolator Cannon |
45 Burn/48 Burn | A large laser cannon, similar to the Immolator Laser, with toggleable firemodes. It is frequently used by military-like forces through Nanotrasen. |
Xray Laser Gun |
15 Burn | A high-power laser gun capable of expelling concentrated xray blasts. These blasts will penetrate solid objects, but will decrease in power the longer they have to travel. |
Accelerator Laser Cannon |
6 Burn -> 100 Burn | An advanced laser cannon that does more damage the farther away the target is. Will do 6 burn at point blank and 7 additional burn every tiles the laser travels. |
Temperature Gun |
Heats/Cools down target by specified amount. | A gun capable of shooting targets with beams of varying temperatures. The coldest beam will significantly slow down a carbon mob. |
Hybrid Turret Gun |
Stun/20 Burn | A two-handed turret gun pulled from a stationary turret. |
Pulse Weaponry | ||
Pulse Rifle |
Stun/20 Burn/50 Burn | Standard loadout for Death Squad members. Has three modes: Stun, kill, DESTROY. |
Pulse Carbine |
Stun/20 Burn/50 Burn | Like the pulse rifle but it has a max of 25 shots. Admin Spawn Only |
Pulse Pistol |
Stun/20 Burn/50 Burn | Standard loadout for NNOs. Has a max of 10 shots.A compact pulse core in a classic handgun frame for Nanotrasen officers. It's not the size of the gun, it's the size of the hole it puts through people. Admin Spawn Only |
M1911-P |
Stun/20 Burn/50 Burn | Standard loadout for SOOs. A compact pulse core in a classic handgun frame for Nanotrasen officers. It's not the size of the gun, it's the size of the hole it puts through people. Admin Spawn Only |
Pulse Destroyer |
50 Burn | There is only one setting and that is DESTROY. Admin Spawn Only |
Pulse ANNIHILATOR |
250 Burn | For when the situation calls for a little more than a pulse destroyer. Admin Spawn Only |
Misc Energy Weaponry | ||
Tesla Revolver |
12 Burn - AOE | Will fire a purple tesla shock bolt that shocks everyone nearby without shock insulation. |
Plasma Pistol |
12.5 Burn uncharged / 45 Burn overcharged | A specialized firearm designed to fire heated bolts of plasma. Can be charged up for a shield breaking shot.
Important information:
|
Mind Flayer |
20 Brain | A prototype weapon recovered from the ruins of Research-Station Epsilon. Admin Spawn Only |
Plasma Cutter |
5 Burn | Useful for quickly cutting through rock. Can also on a rare chance, delimb people. |
Advanced Plasma Cutter |
7 Burn | Useful for quickly cutting through rock. Can also on a rare chance, delimb people. |
Biological demolecularisor |
20 Clone | A gun that discharges high amounts of controlled radiation to slowly break a target into component elements. Admin Spawn Only |
Alien Pistol |
20 Clone | A complicated gun that fires bursts of high-intensity radiation. Only usable by Abductors. |
Mounted Emitter |
30 Burn | An emitter removed from its base, and attached to a laser cannon frame. |
Ion Weapons | ||
Ion Rifle |
20 Component (EMP) | A specialized rifle that fires ion bolts which are capable of disrupting and interfering with electronic devices. Damage is applied across all parts/components. |
Ion Carbine |
20 Component (EMP) | A shorter version of the Ion Rifle, the Ion Carbine is nearly identical, but can be stored in backpacks. |
Ballistic Weapons
Weapon | Damage | Description |
---|---|---|
WT-550 Auto Rifle |
Variable | An outdated personal defence weapon which feeds from 20-round 4.6x20mm toploader magazines. Can only fire in semi-automatic and has a relatively poor rate of fire for a rifle. Comes loaded with standard 4.6x20mm rounds by default. |
Handguns | ||
.357 revolver |
60 Brute | A .357 revolver, generally used by the syndicate. Holds up to 7 rounds. |
.38 Mars Special |
25 Brute | A .38 revolver issued to the detective that comes loaded with rubber bullets. Can be modified with a screwdriver to accept .357 rounds, with a small chance of exploding violently when firing said rounds. Holds up to 7 rounds. |
Nagant Revolver |
60 Brute | An old model of revolver that originated in Russia. Able to be suppressed. Uses 7.62x38mmR ammo. Holds up to 7 rounds. |
.357 revolver |
60 Brute | A .357 revolver, generally used by the syndicate. Holds up to 7 rounds. |
Unica 6 auto-revolver |
60 Brute | A retro high-powered autorevolver typically used by officers of the New Russia military. Uses .357 ammo. Standard loadout for Death Squad members. Holds up to 7 rounds. |
Golden revolver |
60 Brute | This ain't no game, ain't never been no show, And I'll gladly gun down the oldest lady you know. Uses .357 ammo. |
M1911 |
20 Brute | A classic .45 handgun with a small magazine capacity. |
Stechkin APS Pistol |
20 Brute | The original russian version of a widely used Syndicate sidearm. Uses 9mm ammo. Has a three-burst mode option. |
Enforcer |
20 Brute | A pistol of modern design. Uses 10mm ammo and holds 8 rounds. |
Desert Eagle |
60 Brute | A robust .50 AE handgun. Comes in Silver, Gold, and Camo skins! |
Shotguns | ||
Riot Shotgun |
Variable | A pump-action riot-grade shotgun capable of chambering seven rounds. Can be loaded with various types of ammunition, but is loaded with rubbershot by default. Sawing it off reduces the ammo capacity by four and allows it to fit into bags. |
Combat Shotgun |
Variable | A combat-grade shotgun capable of chambering seven rounds. Can be loaded with various types of ammunition but is loaded with beanbag shells by default. Unlike the Riot Shotgun, it does not require manual pumping between shots. |
Bulldog Shotgun |
45 Brute | A drum-fed shotgun that carts magazines sporting up to eight rounds. Its damage, accuracy, range, and utility varies depending on the type of ammunition utilized. It can be loaded with slugs. |
Automatic Weapons | ||
C-20r Submachine Gun |
45 Brute | A drum-fed shotgun that carts magazines sporting up to eight rounds. Its damage, accuracy, range, and utility varies depending on the type of ammunition utilized. |
Nanotrasen Saber SMG |
20 Brute | A rejected prototype three-round burst 9mm submachine gun, designated 'SABR'. Surplus of this model are bouncing around armories of Nanotrasen Space Stations. Has a threaded barrel for suppressors. |
Thompson SMG |
20 Brute | A genuine 'Chicago Typewriter'. Has a single-burst and four-burst mode. |
Type U3' Uzi |
20 Brute | A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds |
M-90gl Carbine |
35 Brute | A three-round burst 5.56 toploading carbine, designated 'M-90gl'. Has an attached underbarrel grenade launcher which can be toggled on and off. |
ARG |
35 Brute | A robust assault rifle used by Nanotrasen fighting forces. Has an ARG magazine (5.56mm) with a 30 bullet capacity. |
L6 SAW |
45 Brute | A fully-loaded belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 5.56x45mm ammunition. It requires two hands to appropriately wield, and holding something in your other hand will cause you to drop the weapon due to recoil. |
Explosive Weapons
Weapon | Damage | Description |
---|---|---|
Grenade Launcher |
90 Brute | A break-operated grenade launcher. Holds on grenade at a time. |
Multi Grenade Launcher |
90 Brute | A revolving 6-shot grenade launcher. |
Rocket Launcher |
Miscellaneous Weapons
Ammunition
Weapon | Damage | Description |
---|---|---|
Laser Ammunition | ||
Experimental Laser Casing |
Fits experimental laser ammo casings. Generally only available to Emergency Response team members | |
Ballistic Ammunition | ||
.357 |
60 Brute | Incredibly hard hitting rounds favored by less than subtle syndicate agents. Generally not utilized by Nanotrasen personnel. |
.38 |
25 Brute | Magazine Types: |
.50 |
Subtypes:
.50 Compact | |
7.62 |
60 Brute | |
10mm |
20 Brute | Subtypes: |
9mm |
Subtypes: | |
9mm Rubber |
5 Brute 30 Stamina |
|
4.6x30mm |
Subtypes: | |
.45 rubber |
||
.45 |
Subtypes: | |
50AE |
60 Brute | |
7.62x38mmR |
||
.75 |
||
5.56mm |
35 Brute | |
556x45mm |
Subtypes: | |
Shotgun Shells | ||
Beanbag Shell |
||
Buckshot Shell |
||
Rubber Shell |
||
Slug Shell |
||
Tranq Shell |
||
Stun Shell |
||
Frag-12 Shells |
High-explosive shells that detonate upon impacting a target. | |
Dragonsbreath Shell |
A shotgun slug that trails with fire and ignites targets. | |
Meteorshot Shell | A shotgun shell rigged with CMC technology.
Launches a massive slug when fired. | |
Pulse Slug Shell | A delicate device which can be loaded into a shotgun.
Fires a powerful energy blast. | |
Dragonsbreath Shell | A shotgun shell which fires a spread of incendiary pellets.
It ignites everything on its way. | |
FRAG-12 Shell | A high explosive breaching round for a 12 gauge shotgun. | |
Ion Scatter Shell | An advanced shotgun shell which uses a subspace ansible crystal to produce an effect similar to a standard ion rifle.
As the name suggests, it's a scatter shot. | |
Improvised Shotgun Shell | An extremely weak shotgun shell with multiple small pellets made out of metal shards. | |
Overloaded Improvised Shell | A powerful shell that is prone to backfire. | |
Laser Slug Shell | Fires a laser beam. | |
Miscellanious Ammunition | ||
Magspear |
||
Foam Dart File:Ammo Box Foam Darts.png |
N/A | |
Riot Foam Dart |
||
Sniper Foam Dart |
N/A | |
Riot Sniper Foam Dart |
||
Rocket Shell |
||
40mm HE shell |