Research Items: Difference between revisions
LordSeaDoggo (talk | contribs) Added Shell Launch, Razorwire, and Qani to the exosuit fabricator. |
→Exosuit Fabricator: Still working on the material list compression |
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== Exosuit Fabricator == | == Exosuit Fabricator == | ||
[[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched. | [[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.<div style="height:12px"></div> | ||
<tabs style="width:93%;"><tab name="Cyborg" inline> | |||
<tabs> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
<tab name="Cyborg"> | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | ||
{|class="wikitable | ! style='background-color:#64487F; width:64px;' |Icon | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:#64487F | ! style='background-color:#64487F;' |Description | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:#64487F | |||
! style='background-color:#64487F | |||
|- | |- | ||
![[File:Cyborg endoskeleton.png]] | ![[File:Cyborg endoskeleton.png]] | ||
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|A complex metal backbone with standard limb sockets and pseudomuscle anchors. | |A complex metal backbone with standard limb sockets and pseudomuscle anchors. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=15000}}<br> | ||
|- | |- | ||
![[File:Cyborg Torso.png]] | ![[File:Cyborg Torso.png]] | ||
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|A heavily reinforced case containing cyborg logic boards, with space for a standard power cell. | |A heavily reinforced case containing cyborg logic boards, with space for a standard power cell. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=40000}}<br> | ||
|- | |- | ||
![[File:Cyborg Head.png]] | ![[File:Cyborg Head.png]] | ||
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|A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. | |A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=5000}}<br> | ||
|- | |- | ||
![[File:Cyborg Left Arm.png]] | ![[File:Cyborg Left Arm.png]] | ||
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|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Cyborg Right Arm.png]] | ![[File:Cyborg Right Arm.png]] | ||
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|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Robotleg.png]] | ![[File:Robotleg.png]] | ||
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|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
![[File:Cyborg Right Leg.png]] | ![[File:Cyborg Right Leg.png]] | ||
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|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | |A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Cyborg Repair" inline> | ||
<tab name="Cyborg Repair"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:#64487F | ! style='background-color:#64487F;' |Description | ||
! | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:#64487F | |||
|- | |- | ||
![[File:Cyborg Binary Comms Device.png]] | ![[File:Cyborg Binary Comms Device.png]] | ||
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|Allows for Cyborgs to Communicate in binary. | |Allows for Cyborgs to Communicate in binary. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=2500|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Cyborg Radio.png]] | ![[File:Cyborg Radio.png]] | ||
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|A radio for cyborgs. | |A radio for cyborgs. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=2500|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Actuator.png]] | ![[File:Actuator.png]] | ||
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|An actuator for Cyborgs. | |An actuator for Cyborgs. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=3500}}<br> | ||
|- | |- | ||
![[File:Cyborg diag unit.png]] | ![[File:Cyborg diag unit.png]] | ||
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|A diagnosis unit for cyborgs. | |A diagnosis unit for cyborgs. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=3500}}<br> | ||
|- | |- | ||
![[File:Cyborg Camera.png]] | ![[File:Cyborg Camera.png]] | ||
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|The eyes of a cyborg. | |The eyes of a cyborg. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=2500|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Cyborg armor.png]] | ![[File:Cyborg armor.png]] | ||
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|Armor designed for cyborgs. | |Armor designed for cyborgs. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=5000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="MODsuit Construction" inline> | ||
<tab name="MODsuit Construction"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:#64487F | ! style='background-color:#64487F;' |Description | ||
! | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:#64487F | |||
|- | |- | ||
![[File:Mod Shell.png]] | ![[File:Mod Shell.png]] | ||
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|A 'Cybersun Industries' designed shell for a Modular Suit. | |A 'Cybersun Industries' designed shell for a Modular Suit. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:Mod Helmet.png]] | ![[File:Mod Helmet.png]] | ||
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|A 'Cybersun Industries' designed helmet for a Modular Suit. | |A 'Cybersun Industries' designed helmet for a Modular Suit. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=5000}}<br> | ||
|- | |- | ||
![[File:Mod Chestplate.png]] | ![[File:Mod Chestplate.png]] | ||
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|A 'Cybersun Industries' designed chestplate for a Modular Suit. | |A 'Cybersun Industries' designed chestplate for a Modular Suit. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=5000}}<br> | ||
|- | |- | ||
![[File:Mod Gauntlets.png]] | ![[File:Mod Gauntlets.png]] | ||
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|'Cybersun Industries' designed gauntlets for a Modular Suit. | |'Cybersun Industries' designed gauntlets for a Modular Suit. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=5000}}<br> | ||
|- | |- | ||
![[File:Mod Boots.png]] | ![[File:Mod Boots.png]] | ||
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|'Cybersun Industries' designed boots for a Modular Suit. | |'Cybersun Industries' designed boots for a Modular Suit. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=5000}}<br> | ||
|- | |- | ||
![[File:Mod Standard Plating.png]] | ![[File:Mod Standard Plating.png]] | ||
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|External plating used to finish a MOD control unit. | |External plating used to finish a MOD control unit. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000|Glass=3000|Plasma=1000}}<br> | ||
|- | |- | ||
![[File:Mod Engineering Plating.png]] | ![[File:Mod Engineering Plating.png]] | ||
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|An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic. | |An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000|Glass=1000|Gold=1000|Plasma=1000}}<br> | ||
|- | |- | ||
![[File:Mod Atmospheric Plating.png]] | ![[File:Mod Atmospheric Plating.png]] | ||
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|An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit. | |An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000|Glass=1000|Titanium=2000|Plasma=1000}}<br> | ||
|- | |- | ||
![[File:Mod Medical Plating.png]] | ![[File:Mod Medical Plating.png]] | ||
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|A lightweight suit by DeForest Medical Corporation, allows for easier movement. | |A lightweight suit by DeForest Medical Corporation, allows for easier movement. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000|Glass=1000|Silver=2000|Plasma=1000}}<br> | ||
|- | |- | ||
![[File:Mod Security Plating.png]] | ![[File:Mod Security Plating.png]] | ||
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|A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity. | |A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000|Glass=1000|Uranium=2000|Plasma=1000}}<br> | ||
|- | |- | ||
![[File:Mod Cosmohonk Plating.png]] | ![[File:Mod Cosmohonk Plating.png]] | ||
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|A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost. | |A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000|Glass=1000|Bananium=2000|Plasma=1000}}<br> | ||
|- | |- | ||
![[File:Mod Skin Applier.png]] | ![[File:Mod Skin Applier.png]] | ||
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|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits. | |This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000|Glass=3000|Plasma=1000}}<br> | ||
|- | |- | ||
![[File:Mod Skin Applier.png]] | ![[File:Mod Skin Applier.png]] | ||
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|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man? | |This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man? | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=6000|Glass=3000|Plasma=1000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="MODsuit Modules" inline> | ||
<tab name="MODsuit Modules"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:#64487F | ! style='background-color:#64487F;' |Description | ||
! | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:#64487F | |||
|- | |- | ||
![[File:Mod Storage.png]] | ![[File:Mod Storage.png]] | ||
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|What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. | |What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=2500|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mod Extended Storage.png]] | ![[File:Mod Extended Storage.png]] | ||
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|Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling." | |Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling." | ||
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | ||
| | |{{Materials|Metal=2500|Uranium=10000}}<br> | ||
|- | |- | ||
![[File:Mod Syndicate Storage.png]] | ![[File:Mod Syndicate Storage.png]] | ||
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|A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage. | |A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage. | ||
|7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br> | |7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br> | ||
| | |{{Materials|Metal=1200|Glass=2000|Silver=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br> | ||
|- | |- | ||
![[File:Mod Medical Visor.png]] | ![[File:Mod Medical Visor.png]] | ||
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|A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. | |A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. | ||
|5 Materials<br>4 Programming<br>4 Biotech<br> | |5 Materials<br>4 Programming<br>4 Biotech<br> | ||
| | |{{Materials|Silver=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Diagnostic Visor.png]] | ![[File:Mod Diagnostic Visor.png]] | ||
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|A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. | |A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. | ||
|5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br> | |5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br> | ||
| | |{{Materials|Gold=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Security Visor.png]] | ![[File:Mod Security Visor.png]] | ||
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|A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. | |A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. | ||
|5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br> | |5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br> | ||
| | |{{Materials|Titanium=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Meson Visor.png]] | ![[File:Mod Meson Visor.png]] | ||
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|A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. | |A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. | ||
|4 Materials<br>4 Biotech<br>4 Engineering<br> | |4 Materials<br>4 Biotech<br>4 Engineering<br> | ||
| | |{{Materials|Uranium=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Welding Protection.png]] | ![[File:Mod Welding Protection.png]] | ||
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|A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. | |A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. | ||
|4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br> | |4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod T-Ray Scanner.png]] | ![[File:Mod T-Ray Scanner.png]] | ||
Line 2,525: | Line 2,520: | ||
|A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. | |A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. | ||
|2 Materials<br>2 Engineering<br> | |2 Materials<br>2 Engineering<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Cloak.png]] | ![[File:Mod Cloak.png]] | ||
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|A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. | |A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. | ||
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br> | |7 Combat<br>6 EM Spectrum<br>3 Illegal<br> | ||
| | |{{Materials|Metal=12000|Glass=2000|Silver=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br> | ||
|- | |- | ||
![[File:Mod Ion Jetpack.png]] | ![[File:Mod Ion Jetpack.png]] | ||
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|A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits. | |A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits. | ||
|7 Materials<br>7 EM Spectrum<br>7 Engineering<br> | |7 Materials<br>7 EM Spectrum<br>7 Engineering<br> | ||
| | |{{Materials|Metal=12500|Glass=12000|Gold=2500|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:Mod Magnetic Stability.png]] | ![[File:Mod Magnetic Stability.png]] | ||
Line 2,543: | Line 2,538: | ||
|These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. | |These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. | ||
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br> | |4 Materials<br>4 EM Spectrum<br>5 Engineering<br> | ||
| | |{{Materials|Metal=4500|Silver=1500|Gold=2500}}<br> | ||
|- | |- | ||
![[File:Mod Radiation Protection.png]] | ![[File:Mod Radiation Protection.png]] | ||
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|A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection. | |A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection. | ||
|4 Materials<br>4 EM Spectrum<br>5 Combat<br> | |4 Materials<br>4 EM Spectrum<br>5 Combat<br> | ||
| | |{{Materials|Uranium=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod EMP Shield.png]] | ![[File:Mod EMP Shield.png]] | ||
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|A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so. | |A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so. | ||
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br> | |7 Combat<br>6 EM Spectrum<br>3 Illegal<br> | ||
| | |{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:Mod Flashlight.png]] | ![[File:Mod Flashlight.png]] | ||
Line 2,561: | Line 2,556: | ||
|A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. | |A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. | ||
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> | |2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Emergency Tether.png]] | ![[File:Mod Emergency Tether.png]] | ||
Line 2,567: | Line 2,562: | ||
|A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. | |A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. | ||
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br> | |4 Materials<br>4 EM Spectrum<br>5 Engineering<br> | ||
| | |{{Materials|Metal=4500|Silver=1500|Gold=2500}}<br> | ||
|- | |- | ||
![[File:Mod Reagent Scanner.png]] | ![[File:Mod Reagent Scanner.png]] | ||
Line 2,573: | Line 2,568: | ||
|A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you. | |A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you. | ||
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> | |2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Internal GPS.png]] | ![[File:Mod Internal GPS.png]] | ||
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|This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. | |This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. | ||
|2 Materials<br>2 Bluespace<br> | |2 Materials<br>2 Bluespace<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Thermal Regulator.png]] | ![[File:Mod Thermal Regulator.png]] | ||
Line 2,585: | Line 2,580: | ||
|Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot. | |Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot. | ||
|3 Materials<br>3 Plasma<br>2 EM Spectrum<br> | |3 Materials<br>3 Plasma<br>2 EM Spectrum<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Injector.png]] | ![[File:Mod Injector.png]] | ||
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|A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours. | |A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours. | ||
|4 Biotech<br>6 Materials<br>5 EM Spectrum<br> | |4 Biotech<br>6 Materials<br>5 EM Spectrum<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Defibrillator.png]] | ![[File:Mod Defibrillator.png]] | ||
Line 2,597: | Line 2,592: | ||
|A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it. | |A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it. | ||
|7 Materials<br>7 Biotech<br>6 Power Storage<br> | |7 Materials<br>7 Biotech<br>6 Power Storage<br> | ||
| | |{{Materials|Metal=10000|Glass=4000|Silver=2000}}<br> | ||
|- | |- | ||
![[File:Mod Bike Horn.png]] | ![[File:Mod Bike Horn.png]] | ||
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|A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound. | |A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound. | ||
|3 Programming<br>3 Materials<br> | |3 Programming<br>3 Materials<br> | ||
| | |{{Materials|Metal=2500|Bananium=2000}}<br> | ||
|- | |- | ||
![[File:Mod Waddle.png]] | ![[File:Mod Waddle.png]] | ||
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|Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step. | |Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step. | ||
|3 Programming<br>3 Materials<br> | |3 Programming<br>3 Materials<br> | ||
| | |{{Materials|Metal=2500|Bananium=2000}}<br> | ||
|- | |- | ||
![[File:Mod Crate Clamp.png]] | ![[File:Mod Crate Clamp.png]] | ||
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|A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more. | |A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more. | ||
|3 Programming<br>3 Materials<br> | |3 Programming<br>3 Materials<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Drill.png]] | ![[File:Mod Drill.png]] | ||
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|An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. | |An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. | ||
|6 Materials<br>5 Power Storage<br>5 Engineering<br> | |6 Materials<br>5 Power Storage<br>5 Engineering<br> | ||
| | |{{Materials|Metal=12500|Diamond=4000}}<br> | ||
|- | |- | ||
![[File:Mod Ore Bag.png]] | ![[File:Mod Ore Bag.png]] | ||
Line 2,627: | Line 2,622: | ||
|An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries. | |An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries. | ||
|2 Materials<br>2 Power Storage<br>3 Engineering<br> | |2 Materials<br>2 Power Storage<br>3 Engineering<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod DNA Lock.png]] | ![[File:Mod DNA Lock.png]] | ||
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|A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed. | |A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed. | ||
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | ||
| | |{{Materials|Metal=12500|Diamond=4000}}<br> | ||
|- | |- | ||
![[File:Mod Holster.png]] | ![[File:Mod Holster.png]] | ||
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|Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh. | |Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh. | ||
|2 Materials<br>2 Power Storage<br>3 Engineering<br> | |2 Materials<br>2 Power Storage<br>3 Engineering<br> | ||
| | |{{Materials|Metal=2500|Glass=5000}}<br> | ||
|- | |- | ||
![[File:Mod Active Sonar.png]] | ![[File:Mod Active Sonar.png]] | ||
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|Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for. | |Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for. | ||
|6 Materials<br>5 Power Storage<br>5 Engineering<br> | |6 Materials<br>5 Power Storage<br>5 Engineering<br> | ||
| | |{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:Mod Pathfinder.png]] | ![[File:Mod Pathfinder.png]] | ||
Line 2,651: | Line 2,646: | ||
|This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes. | |This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes. | ||
|6 Materials<br>5 Power Storage<br>5 Engineering<br> | |6 Materials<br>5 Power Storage<br>5 Engineering<br> | ||
| | |{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:Mod Plasma Stabilizer.png]] | ![[File:Mod Plasma Stabilizer.png]] | ||
Line 2,657: | Line 2,652: | ||
|This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes. | |This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes. | ||
|2 Materials<br>2 Power Storage<br>3 Engineering<br> | |2 Materials<br>2 Power Storage<br>3 Engineering<br> | ||
| | |{{Materials|Metal=10000|Glass=4000|Silver=2000}}<br> | ||
|- | |- | ||
![[File:Mod Smoke Grenade.png]] | ![[File:Mod Smoke Grenade.png]] | ||
Line 2,663: | Line 2,658: | ||
|A module that dispenses primed smoke grenades to disperse crowds. | |A module that dispenses primed smoke grenades to disperse crowds. | ||
|5 Materials<br>6 Engineering<br>2 Illegal<br> | |5 Materials<br>6 Engineering<br>2 Illegal<br> | ||
| | |{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:Mod Plate Compression.png]] | ![[File:Mod Plate Compression.png]] | ||
Line 2,669: | Line 2,664: | ||
|A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit. | |A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit. | ||
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | ||
| | |{{Materials|Metal=12500|Silver=12000|Gold=2500|Plasma=5000}}<br> | ||
|- | |- | ||
![[File:Mod Status Readout.png]] | ![[File:Mod Status Readout.png]] | ||
Line 2,675: | Line 2,670: | ||
|A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits. | |A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits. | ||
|5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br> | |5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br> | ||
| | |{{Materials|Metal=10000|Glass=4000|Silver=2000}}<br> | ||
|- | |- | ||
![[File:Mod Teleporter.png]] | ![[File:Mod Teleporter.png]] | ||
Line 2,681: | Line 2,676: | ||
|A module that uses a bluespace core to let the user transport their particles elsewhere. | |A module that uses a bluespace core to let the user transport their particles elsewhere. | ||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | ||
| | |{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br> | ||
|- | |- | ||
![[File:Mod Kinesis.png]] | ![[File:Mod Kinesis.png]] | ||
Line 2,687: | Line 2,682: | ||
|A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well. | |A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well. | ||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | ||
| | |{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br> | ||
|- | |- | ||
![[File:Mod Firewall.png]] | ![[File:Mod Firewall.png]] | ||
Line 2,693: | Line 2,688: | ||
|A module that uses a pyroclastic core to make immolating dropwalls. | |A module that uses a pyroclastic core to make immolating dropwalls. | ||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | ||
| | |{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br> | ||
|- | |- | ||
![[File:Mod Arc-Shield.png]] | ![[File:Mod Arc-Shield.png]] | ||
Line 2,699: | Line 2,694: | ||
|A module that uses a flux core to project an unstable protective shield. | |A module that uses a flux core to project an unstable protective shield. | ||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | ||
| | |{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br> | ||
|- | |- | ||
![[File:Mod Vortex Shotgun.png]] | ![[File:Mod Vortex Shotgun.png]] | ||
Line 2,705: | Line 2,700: | ||
|A module that uses a vortex core to rend the fabric of space time in front of it. | |A module that uses a vortex core to rend the fabric of space time in front of it. | ||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | ||
| | |{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br> | ||
|- | |- | ||
![[File:Mod Cryogrenade.png]] | ![[File:Mod Cryogrenade.png]] | ||
Line 2,711: | Line 2,706: | ||
|A module that uses a cryogenic core to make freezing grenades. | |A module that uses a cryogenic core to make freezing grenades. | ||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | ||
| | |{{Materials|Metal=12000|Silver=2000|Gold=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Ripley" inline> | ||
<tab name="Ripley"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:#64487F | ! style='background-color:#64487F;' |Description | ||
! | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:#64487F | |||
|- | |- | ||
![[File:Mech Chassis.png]] | ![[File:Mech Chassis.png]] | ||
Line 2,759: | Line 2,753: | ||
|[[File:Metal.png|32px]]15000 Metal<br> | |[[File:Metal.png|32px]]15000 Metal<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Firefighter" inline> | ||
<tab name="Firefighter"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:#64487F | ! style='background-color:#64487F;' |Description | ||
! | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:#64487F | |||
|- | |- | ||
![[File:Mech Chassis.png]] | ![[File:Mech Chassis.png]] | ||
Line 2,805: | Line 2,798: | ||
|[[File:Metal.png|32px]]15000 Metal<br> | |[[File:Metal.png|32px]]15000 Metal<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Odysseus" inline> | ||
<tab name="Odysseus"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:#64487F | ! style='background-color:#64487F;' |Description | ||
! | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:#64487F | |||
|- | |- | ||
![[File:Mech_Chassis.png]] | ![[File:Mech_Chassis.png]] | ||
Line 2,857: | Line 2,849: | ||
|[[File:Metal.png|32px]]7000 Metal<br> | |[[File:Metal.png|32px]]7000 Metal<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Gygax" inline> | ||
<tab name="Gygax"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:#64487F | ! style='background-color:#64487F;' |Description | ||
! | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:#64487F | |||
|- | |- | ||
![[File:Mech_Chassis.png]] | ![[File:Mech_Chassis.png]] | ||
Line 2,915: | Line 2,906: | ||
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br> | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Durand" inline> | ||
<tab name="Durand"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:#64487F | ! style='background-color:#64487F;' |Description | ||
! | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:#64487F | |||
|- | |- | ||
![[File:Mech_Chassis.png]] | ![[File:Mech_Chassis.png]] | ||
Line 2,973: | Line 2,963: | ||
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br> | |[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br> | ||
|- | |- | ||
</tab> | </tab><tab name="H.O.N.K" inline> | ||
<tab name="H.O.N.K"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:#64487F | ! style='background-color:#64487F;' |Description | ||
! | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:#64487F | |||
|- | |- | ||
![[File:Mech_Chassis.png]] | ![[File:Mech_Chassis.png]] | ||
Line 3,025: | Line 3,014: | ||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Reticence" inline> | ||
<tab name="Reticence"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:#64487F | ! style='background-color:#64487F;' |Description | ||
! | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:#64487F | |||
|- | |- | ||
![[File:Mech_Chassis.png]] | ![[File:Mech_Chassis.png]] | ||
Line 3,077: | Line 3,065: | ||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Phazon" inline> | ||
<tab name="Phazon"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:#64487F | ! style='background-color:#64487F;' |Description | ||
! | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:#64487F | |||
|- | |- | ||
![[File:Mech Chassis.png]] | ![[File:Mech Chassis.png]] | ||
Line 3,135: | Line 3,122: | ||
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br> | |[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Exosuit Equipment" inline> | ||
<tab name="Exosuit Equipment"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:#64487F | ! style='background-color:#64487F;' |Description | ||
! | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:#64487F | |||
|- | |- | ||
![[File:Mecha_wire.png]] | ![[File:Mecha_wire.png]] | ||
Line 3,149: | Line 3,135: | ||
|Equipment for engineering exosuits. Lays cable along the exosuit's path. | |Equipment for engineering exosuits. Lays cable along the exosuit's path. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|}}<br> | ||
|- | |- | ||
![[File:Mecha_drill.png]] | ![[File:Mecha_drill.png]] | ||
Line 3,155: | Line 3,141: | ||
|Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens! | |Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens! | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|}}<br> | ||
|- | |- | ||
![[File:Mecha_exting.png]] | ![[File:Mecha_exting.png]] | ||
Line 3,161: | Line 3,147: | ||
|Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher. | |Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|}}<br> | ||
|- | |- | ||
![[File:Mecha_clamp.png]] | ![[File:Mecha_clamp.png]] | ||
Line 3,167: | Line 3,153: | ||
|Equipment for engineering exosuits. Lifts objects and loads them into cargo. | |Equipment for engineering exosuits. Lifts objects and loads them into cargo. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|}}<br> | ||
|- | |- | ||
![[File:Tesla.png]] | ![[File:Tesla.png]] | ||
Line 3,209: | Line 3,195: | ||
|Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals. | |Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=5000|Glass=2500}}<br> | ||
|- | |- | ||
![[File:Sleeper_0.png]] | ![[File:Sleeper_0.png]] | ||
Line 3,233: | Line 3,219: | ||
|A mech mounted light machine gun. Fires in three-shot bursts. | |A mech mounted light machine gun. Fires in three-shot bursts. | ||
|4 Combat<br> | |4 Combat<br> | ||
| | |{{Materials|Metal=10000|}}<br> | ||
|- | |- | ||
![[File:Mecha_diamond_drill.png]] | ![[File:Mecha_diamond_drill.png]] | ||
Line 3,251: | Line 3,237: | ||
|An exosuit mounted gravity catapult. Can be used to fling objects and people around. | |An exosuit mounted gravity catapult. Can be used to fling objects and people around. | ||
|4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br> | |4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br> | ||
| | |{{Materials|Metal=10000|}}<br> | ||
|- | |- | ||
![[File:Mecha_rcd.png]] | ![[File:Mecha_rcd.png]] | ||
Line 3,287: | Line 3,273: | ||
|A mech mounted bola launcher useful for slowing criminals down. | |A mech mounted bola launcher useful for slowing criminals down. | ||
|3 Combat<br> | |3 Combat<br> | ||
| | |{{Materials|Metal=10000|}}<br> | ||
|- | |- | ||
![[File:Mecha_Bola.png]] | ![[File:Mecha_Bola.png]] | ||
Line 3,311: | Line 3,297: | ||
|A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption. | |A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption. | ||
|4 Engineering<br>4 Combat<br>4 EM Spectrum<br> | |4 Engineering<br>4 Combat<br>4 EM Spectrum<br> | ||
| | |{{Materials|Metal=10000|}}<br> | ||
|- | |- | ||
![[File:Mecha_laser.png]] | ![[File:Mecha_laser.png]] | ||
Line 3,317: | Line 3,303: | ||
|A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris. | |A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris. | ||
|3 Engineering<br>3 Combat<br>3 EM Spectrum<br> | |3 Engineering<br>3 Combat<br>3 EM Spectrum<br> | ||
| | |{{Materials|Metal=10000|}}<br> | ||
|- | |- | ||
![[File:Mecha_laser.png]] | ![[File:Mecha_laser.png]] | ||
Line 3,323: | Line 3,309: | ||
|A weapon for combat exosuits. Shoots basic disablers. | |A weapon for combat exosuits. Shoots basic disablers. | ||
|3 Combat<br> | |3 Combat<br> | ||
| | |{{Materials|Metal=10000|}}<br> | ||
|- | |- | ||
![[File:Mecha_carbine.png]] | ![[File:Mecha_carbine.png]] | ||
Line 3,329: | Line 3,315: | ||
|An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire. | |An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire. | ||
|5 Combat<br>4 Materials<br> | |5 Combat<br>4 Materials<br> | ||
| | |{{Materials|Metal=10000|}}<br> | ||
|- | |- | ||
![[File:Mecha_scatter.png]] | ![[File:Mecha_scatter.png]] | ||
Line 3,335: | Line 3,321: | ||
|A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control. | |A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control. | ||
|4 Combat<br> | |4 Combat<br> | ||
| | |{{Materials|Metal=10000|}}<br> | ||
|- | |- | ||
![[File:Mecha_ion.png]] | ![[File:Mecha_ion.png]] | ||
Line 3,373: | Line 3,359: | ||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br> | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Cyborg Upgrade Modules" inline> | ||
<tab name="Cyborg Upgrade Modules"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:#64487F | ! style='background-color:#64487F;' |Description | ||
! | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:#64487F | |||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
Line 3,405: | Line 3,390: | ||
|Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg. | |Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg. | ||
|None<br> | |None<br> | ||
| | |{{Materials|Metal=10000|}}<br> | ||
|- | |- | ||
![[File:Cyborg_upgrade.png]] | ![[File:Cyborg_upgrade.png]] | ||
Line 3,527: | Line 3,512: | ||
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br> | |[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Medical" inline> | ||
<tab name="Medical"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:#64487F | ! style='background-color:#64487F;' |Description | ||
! | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:#64487F | |||
|- | |- | ||
![[File:MMI empty.png]] | ![[File:MMI empty.png]] | ||
Line 3,758: | Line 3,742: | ||
|7 Combat<br>7 Materials<br>6 Engineering<br>6 Illegal | |7 Combat<br>7 Materials<br>6 Engineering<br>6 Illegal | ||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:Diamond.png|32px]]4000 Diamond<br> | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:Diamond.png|32px]]4000 Diamond<br> | ||
</tab> | </tab><tab name="Misc" inline> | ||
<tab name="Misc"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | ||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:#64487F | ! style='background-color:#64487F;' |Description | ||
! | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:#64487F | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:#64487F | |||
|- | |- | ||
![[File:Exosuit Tracking Beacon.gif]] | ![[File:Exosuit Tracking Beacon.gif]] |
Revision as of 07:47, 14 February 2025
Departmental Head
|
Circuit Imprinter

This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including mech suits and power generators.
Protolathe

A Protolathe is a machine used by the Research & Development (R&D)/Science Department to construct many different types of objects. This includes numerous different objects including tools, consumables, machine components and more. One can be found at R&D at the beginning of every round. Which items are available in the Protolathe is determined by the research level the Scientists have reached. The machine uses almost every type of material to construct objects. A list of objects the Protolathe can construct, as well as the material requirements, can be found below.
Icon | Name | Description | Required Tech Levels | Required Materials |
---|---|---|---|---|
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WT-550 Auto Gun Armour Piercing Ammo Box (4.6x30mm AP) | A 20 round armour piercing ammo box for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
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WT-550 Auto Gun Incendiary Ammo Box (4.6x30mm IC) | A 20 round incendiary ammo box for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
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WT-550 Auto Gun Uranium Ammo Box (4.6x30mm TX) | A 20 round uranium tipped ammo box for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
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WT-550 Auto Gun Ammo Box (4.6x30mm) | A 20 round ammo box for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
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WT-550 Auto Gun Magazine (4.6x30mm) | A 20 round magazine for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
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Laser Rifle Projector Magazine | A 20 round magazine for the security IK-30 Laser Rifle or ERT IK-60 Laser Carbine | 4 Power Storage 4 Combat |
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Advanced Energy Gun Parts Kit | A Parts kit that can be used on an Energy Gun to create an Advanced Energy Gun. | 5 Combat 5 EM Spectrum 5 Power Storage |
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Decloner Parts Kit | A Parts kit that can be used with 40u mutagen on a Energy Gun to create a Decloner. | 5 Combat 5 Materials 6 Biotech 7 Plasma |
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Floral Somatoray | A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life. | 2 Materials 4 Biotech |
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Ion Carbine Parts Kit | A Parts kit that can be used on an Energy Gun to create an Ion Carbine. | 5 Combat 4 EM Spectrum |
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Bluespace Wormhole Projector | Creates linked, orange and blue portals. Anything entering one portal is teleported to the other. | 5 Engineering 6 Plasma 7 Bluespace 5 Combat |
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Large Grenade | A grenade that affects a larger area and uses larger containers. | 3 Combat 3 Engineering |
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Pyro Grenade | A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation. | 4 Engineering 4 Combat |
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Cryo Grenade | A custom made cryogenic grenade. It rapidly cools its contents upon detonation. | 3 Materials 3 Combat |
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Advanced Release Grenade | A custom made advanced release grenade. It can be detonated more than once. | 4 Engineering 3 Combat |
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Dropwall Shield Generator | A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change between direction and automatic mode, where it will orient itself to protect the user on detonation. Use a screwdriver to change between different deployment times. | 5 Combat 5 Materials 5 Engineering 5 EM Spectrum |
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Telescopic Riot Shield | An advanced riot shield made of lightweight materials that collapses for easy storage. | 4 Combat 3 Materials 4 Engineering |
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Accelerator Laser Cannon Parts Kit | A parts kit that can be used on an Laser Gun to create a Accelerator Laser Cannon. | 5 Combat 5 EM Spectrum 3 Power Storage |
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LWAP Laser Sniper Parts Kit | A parts kit that can be used on an Laser Gun to create a Laser Sniper. | 7 Combat 7 EM Spectrum 5 Power Storage |
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Plasma Pistol Parts Kit | A parts kit that can be used on an Laser Gun to create a Plasma Pistol. | 5 Combat 5 Plasma 5 Power Storage 5 EM Spectrum |
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SPRK-12 Pistol Parts Kit | A parts kit that can be used on an Miniature Laser Gun to create a SPRK-12 Pistol. | 5 Combat 5 Plasma 5 Power Storage 5 EM Spectrum |
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Arc Revolver Parts Kit | A parts kit that can be used on an Laser Gun to create a Arc Revolver. | 7 Combat 6 Materials 6 Power Storage |
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Temperature Gun Parts Kit | A parts kit that can be used on a Energy Gun to create a Temperature Gun. | 4 Combat 4 Materials 3 Power Storage 2 EM Spectrum |
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Unloaded Technological Shotshell | A high-tech shotgun shell which can be loaded with materials to produce unique effects. | 3 Combat 3 Materials 4 Power Storage 3 EM Spectrum |
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Xray Laser Gun Parts Kit | A parts kit that can be used on an Laser Gun to create a Xray Laser Gun. | 4 Power Storage 5 Biotech 7 Combat 5 EM Spectrum |
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Immolator Laser Gun Parts Kit | A parts kit that can be used on an Laser Gun to create a Immolator Laser Gun. | 5 Power Storage 5 Combat 5 EM Spectrum |
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Reactive Armor Shell | An experimental suit of armour, awaiting installation of an anomaly core. | 7 Materials 5 Engineering 6 Combat |
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B.S.G | The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division. | 7 Combat 7 Materials 7 EM Spectrum 7 Power Storage 7 Bluespace |
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Energy Crossbow Parts Kit | A parts kit that can be used with 15u radium on an Laser gun to create a Energy Crossbow. | 5 Combat 5 EM Spectrum 3 Engineering 5 Illegal |
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Universal Suppressor | A reverse-engineered universal suppressor that fits on most small arms with threaded barrels. | 6 Combat 5 Engineering 3 Illegal |
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Vortex Arm Implant Shell | An implant, that when deployed surrounds the users arm in armor and circuitry, allowing them to redirect nearby projectiles with feedback from the vortex anomaly core. | 7 Combat 6 EM Spectrum 6 Engineering 7 Biotech |
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Strong-Arm Empowered Musculature Implant | An implant that enhances your muscles to punch harder and throw people back. Only needs to be installed in one arm for it to work on all your punches. | 7 Combat 7 Biotech 4 Illegal |
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U-ION Silencer Parts Kit | Nanotrasen's take on silenced weapons. A quiet lethal disabler, designed to make the death look like a natural cause. | 7 Combat 6 EM Spectrum 3 Illegal |
![]() [[[File:Gold.png|32px]]5000 Gold ![]() ![]() ![]() |
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Fusion Gauntlets | A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that. | 7 Combat 7 Materials 7 Engineering 7 Plasma |
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'Scylla' Mantis Blade Implant | A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons. Capable of prying open doors when both blades are deployed. | 7 Combat 7 Materials 6 Engineering 6 Illegal |
![]() ![]() ![]() ![]() ![]() |
Icon | Name | Description | Required Tech Levels | Required Materials |
---|---|---|---|---|
![]() |
Advanced Reagent Scanner | A device for identifying chemicals and their proportions. | 3 Biotech 4 EM Spectrum 3 Plasma |
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Bluespace Beaker | A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units. | 6 Bluespace 5 Materials 4 Plasma |
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Cryostasis Beaker | A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units. | 3 Materials 3 Engineering 3 Plasma |
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Machine Analyzer | A hand-held scanner able to diagnose robotic injuries and the condition of machinery. | 2 Data Theory 2 Biotech 2 EM Spectrum |
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Health Analyzer Upgrade | An upgrade unit for expanding the functionality of a health analyzer. | 2 Biotech 3 EM Spectrum |
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Handheld Defibrillator | Used to restart stopped hearts. | 2 Biotech 3 EM Spectrum |
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Holo Stretcher | A hardlight projector for transporting patients. | 5 EM Spectrum 4 Power Storage |
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Crutches | A pair of crutches to help those who have injured or missing legs to walk. | 5 Biotech | ![]() ![]() |
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Defibrillator | A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. | 7 Materials 5 Biotech 5 Power Storage |
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Defibrillator Wall Mount | A frame for a defibrillator mount. | 4 Power Storage 3 Biotech 3 EM Spectrum |
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Compact Defibrillator | A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals! | 7 Materials 7 Biotech 6 Power Storage |
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Handheld Crew Monitor | A device for tracking crew members on the station. | 3 Data Theory 2 EM Spectrum 2 Biotech |
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Man-Machine Interface | The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. | 3 Data Theory 2 Biotech 2 Engineering |
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Robotic Brain | An advanced circuit, capable of housing a non-sentient synthetic intelligence. | 3 Plasma 4 Biotech 5 Data Theory |
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Man-Machine Interface Radio Upgrade | Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. | 2 Engineering 2 Biotech 3 Data Theory |
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Nanopaste | A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery. | 3 Materials 2 Engineering |
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Reagent Scanner | A device for identifying chemicals. | 2 Plasma 2 EM Spectrum |
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Basic Laser Scalpel | A basic laser scalpel, capable of performing several surgical steps. | 2 Materials 2 Biotech 2 EM Spectrum |
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Improved Laser Scalpel | A scalpel augmented with a directed laser. This one looks somewhat advanced. | 4 Materials 3 Biotech 4 EM Spectrum |
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Advanced Laser Scalpel | A scalpel augmented with a directed laser. Extremely fast. | 6 Materials 4 Biotech 5 EM Spectrum |
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Incision Management System | A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps. | 7 Materials 4 Biotech 5 EM Spectrum 4 Data Theory |
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Welding Shield implant | These reactive micro-shields will protect you from welders and flashes without obscuring your vision. | 4 Materials 5 Engineering 4 Plasma 4 Biotech |
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Breathing Tube Implant | Allows you to use internals without a mask and protects you from being choked. | 2 Materials 3 Biotech |
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Surgical Arm Implant | A set of surgical tools hidden behind a concealed panel on the user's arm. | 3 Materials 3 Engineering 3 Biotech 3 EM Spectrum 2 Data Theory |
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Toolset Arm Implant | A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools. | 3 Materials 4 Engineering 4 Power Storage 4 Biotech |
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Janitorial Toolset Implant | A set of janitorial tools hidden behind a concealed panel on the user's arm. | 3 Materials 4 Engineering 4 Biotech |
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Botanical Toolset Implant | A set of botanical tools hidden behind a concealed panel on the user's arm. | 3 Materials 4 Engineering 4 Biotech |
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Shell Launch System Implant | A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells. | 7 Materials 5 Engineering 5 Combat |
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Razorwire Spool Arm Implant | An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled. | 6 Combat 6 Biotech 3 Illegals |
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Qani-Laaca Sensory Computer | Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes. An experimental implant replacing the spine of organics. When activated, it injects Mephedrone and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter. |
7 Combat 7 Biotech 5 Illegals |
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Abductor Toolset Implant | An alien toolset, designed to be installed on subject's arm. | 6 Materials 6 Engineering 6 Plasma 4 Alientech |
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Abductor Janitorial Toolset Implant | An alien janitorial toolset, designed to be installed on the subject's arm. | 6 Materials 6 Engineering 6 Biotech 3 Alientech |
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Abductor Surgical Toolset Implant | An alien surgical toolset, designed to be installed on the subject's arm. | 6 Materials 6 EM Spectrum 6 Biotech 3 Alientech |
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Diagnostic HUD implant | These cybernetic eye implants will display a diagnostic HUD over everything you see. | 5 Materials 4 Engineering 4 Biotech 4 Data Theory |
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Medical HUD implant | These cybernetic eye implants will display a medical HUD over everything you see. | 5 Materials 4 Biotech 4 Data Theory |
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Security HUD implant | These cybernetic eye implants will display a security HUD over everything you see. | 5 Materials 4 Biotech 3 Combat 4 Data Theory |
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Meson scanner implant | These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. | 4 Materials 4 Engineering 4 Biotech |
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Thermals Implant | These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. | 6 Materials 4 Plasma 7 Biotech 5 EM Spectrum 4 Data Theory |
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Anti-Drop implant | An implant that will prevent you from dropping items when activated. | 5 Materials 5 Biotech 6 Data Theory |
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CNS Rebooter implant | This implant will automatically restart your central nervous system, reducing downtime when stunned. | 6 Materials 6 Biotech 5 Data Theory |
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Comical Implant | Uh oh | 2 Materials 2 Biotech |
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Neural Jumpstarter Implant | This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. | 6 Materials 6 Biotech 5 Data Theory |
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Nutriment pump implant | This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. | 3 Materials 4 Power Storage 3 Biotech |
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Nutriment pump implant PLUS | This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. | 5 Materials 4 Power Storage 4 Biotech |
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Reviver implant | This implant will attempt to revive you if you lose consciousness. For the faint of heart! Exposing this implant to an EMP is not recommended. | 5 Materials 5 Biotech 4 Data Theory |
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Bio-chip Implanter | A sterile automatic bio-chip injector. | 2 Materials 3 Biotech 2 Data Theory |
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Bio-Chip Case | A glass case containing a bio-chip. | 2 Biotech |
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Chemical Bio-Chip Case | A glass case containing a remote chemical bio-chip. | 3 Materials 5 Biotech |
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Sad Trombone Bio-Chip Case | Makes death amusing. | 3 Materials 5 Biotech |
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Tracking Bio-Chip Case | A glass case containing a tracking bio-chip. | 2 Materials 3 Biotech 3 EM Spectrum 2 Data Theory |
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Cybernetic Eyes | A pair of basic cybernetics that perfectly mimic the functions of human eyes. | 4 Materials 4 Biotech |
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Cybernetic Ears | A basic cybernetic designed to mimic the operation of ears. | 4 Materials 4 Biotech |
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Cybernetic Liver | An electronic device designed to mimic the functions of a of human liver. | 4 Materials 4 Biotech |
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Cybernetic Kidneys | An electronic device designed to mimic the functions of a pair of kidneys. | 4 Materials 4 Biotech |
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Cybernetic Heart | An electronic device designed to mimic the functions of an organic human heart. | 4 Materials 4 Biotech |
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Upgraded Cybernetic Heart | A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. Can be emagged for additional benefits. | 5 Materials 5 Engineering 5 Biotech |
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Cybernetic Lungs | An electronic device designed to mimic the functions of a pair of human lungs. | 4 Materials 4 Biotech |
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Upgraded Cybernetic Lungs | A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. | 5 Materials 5 Engineering 5 Biotech |
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Alien Scalpel | An Alien variant of a scalpel. | 4 Materials 4 Biotech 3 Alientech |
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Alien Hemostat | An Alien variant of a hemostat. | 4 Materials 4 Biotech 3 Alientech |
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Alien Retractor | An Alien variant of a retractor. | 4 Materials 4 Biotech 3 Alientech |
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Alien Circular Saw | An Alien variant of a circular saw. | 4 Materials 4 Biotech 3 Alientech |
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Alien Drill | An Alien variant of a drill. | 4 Materials 4 Biotech 3 Alientech |
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Alien Cautery | An Alien variant of a cautery tool. | 4 Materials 4 Biotech 3 Alientech |
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Alien Bone Gel | An Alien variant of bone gel. | 4 Materials 4 Biotech 3 Alientech |
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Alien Bone Setter | An Alien variant of a bone setter. | 4 Materials 4 Biotech 3 Alientech |
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Alien FixOVein | An Alien variant of fixOVein. | 4 Materials 4 Biotech 3 Alientech |
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Wire Interface Implant | A small brain implant that shows the functions of wires when hacking. | 5 Materials 4 Biotech 4 Data Theory |
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X-ray Implant | These cybernetic eyes will give you X-ray vision. Blinking is futile. | 7 Materials 6 Plasma 8 Biotech 5 EM Spectrum 5 Data Theory |
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Reactive Repair Implant | This implant allows IPCs to self-repair slowly at a very high power cost. Incompatible with Nutriment Pump Implants. | 5 Materials 5 EM Spectrum 5 Biotech 5 Engineering 5 Data Theory |
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Magnetic Joints Implant | This implant adds magnets to IPCs joints, allowing easy self re-attachment and fluid movement. However the downside is that limbs can fall off easier. | 5 Materials 5 EM Spectrum 5 Biotech 5 Engineering 5 Data Theory |
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Sealed Joints Implant | This implant seals and reinforces IPC joints, securing the limbs better for industrial work. However this makes the joints stiff, and making IPCs prone to more stamina damage. | 5 Materials 5 Combat 5 Biotech 5 Engineering 5 Data Theory |
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'Scylla' Mantis Blade Implant | A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons. Capable of prying open doors when both blades are deployed. | 7 Combat 7 Materials 6 Engineering 6 Illegal |
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Exosuit Fabricator
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Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.
Icon | Name | Description | Required Tech Levels | Required Materials |
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Man-Machine Interface | The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. | 3 Data Theory 2 Biotech 2 Engineering |
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Robotic Brain | An advanced circuit, capable of housing a non-sentient synthetic intelligence. | 3 Plasma 4 Biotech 5 Data Theory |
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Man-Machine Interface Radio Upgrade | Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. | 2 Engineering 2 Biotech 3 Data Theory |
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Welding Shield implant | These reactive micro-shields will protect you from welders and flashes without obscuring your vision. | 4 Materials 5 Engineering 4 Plasma 4 Biotech |
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Breathing Tube Implant | Allows you to use internals without a mask and protecting you from being choked. | 2 Materials 3 Biotech |
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Surgical Arm Implant | A set of surgical tools hidden behind a concealed panel on the user's arm. | 3 Materials 3 Engineering 3 Biotech 3 EM Spectrum 2 Data Theory |
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Toolset Arm Implant | A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools. | 3 Materials 4 Engineering 4 Power Storage 4 Biotech |
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Janitorial Toolset Implant | A set of janitorial tools hidden behind a concealed panel on the user's arm. | 3 Materials 4 Engineering 4 Biotech |
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Botanical Toolset Implant | A set of botanical tools hidden behind a concealed panel on the user's arm. | 3 Materials 4 Engineering 4 Biotech |
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Shell Launch System Implant | A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells. | 7 Materials 5 Engineering 5 Combat |
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Razorwire Spool Arm Implant | An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled. | 6 Combat 6 Biotech 3 Illegals |
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Qani-Laaca Sensory Computer | Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes. An experimental implant replacing the spine of organics. When activated, it injects Mephedrone and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter. |
7 Combat 7 Biotech 5 Illegals |
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Abductor Toolset Implant | An alien toolset, designed to be installed on subject's arm. | 6 Materials 6 Engineering 6 Plasma 4 Alientech |
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Abductor Janitorial Toolset Implant | An alien janitorial toolset, designed to be installed on the subject's arm. | 6 Materials 6 Engineering 6 Biotech 3 Alientech |
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Abductor Surgical Toolset Implant | An alien surgical toolset, designed to be installed on the subject's arm. | 6 Materials 6 EM Spectrum 6 Biotech 3 Alientech |
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Diagnostic HUD implant | These cybernetic eye implants will display a diagnostic HUD over everything you see. | 5 Materials 4 Engineering 4 Biotech 4 Data Theory |
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Medical HUD implant | These cybernetic eye implants will display a medical HUD over everything you see. | 5 Materials 4 Biotech 4 Data Theory |
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Security HUD implant | These cybernetic eye implants will display a security HUD over everything you see. | 5 Materials 4 Biotech 3 Combat 4 Data Theory |
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Meson scanner implant | These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. | 4 Materials 4 Engineering 4 Biotech |
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Thermals Implant | These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. | 6 Materials 4 Plasma 7 Biotech 5 EM Spectrum 4 Data Theory |
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Anti-Drop implant | An implant that will prevent you from dropping items. | 5 Materials 5 Biotech 6 Data Theory |
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CNS Rebooter implant | This implant will automatically give you back control over your central nervous system, reducing downtime when stunned. | 6 Materials 6 Biotech 5 Data Theory |
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Neural Jumpstarter Implant | This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. | 6 Materials 6 Biotech 5 Data Theory |
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Comical Implant | Uh oh | 2 Materials 2 Biotech |
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Nutriment pump implant | This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. | 3 Materials 4 Power Storage 3 Biotech |
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Nutriment pump implant PLUS | This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. | 5 Materials 4 Power Storage 4 Biotech |
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Reviver implant | This implant will attempt to revive you if you lose consciousness. For the faint of heart! | 5 Materials 5 Biotech 4 Data Theory |
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Cybernetic Eyes | An electronic device designed to mimic the functions of a pair of human eyes. | 4 Materials 4 Biotech |
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Cybernetic Ears | A basic cybernetic designed to mimic the operation of ears. | 4 Materials 4 Biotech |
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Cybernetic Liver | An electronic device designed to mimic the functions of a of human liver. | 4 Materials 4 Biotech |
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Cybernetic Kidneys | An electronic device designed to mimic the functions of a pair of kidneys. | 4 Materials 4 Biotech |
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Cybernetic Heart | An electronic device designed to mimic the functions of an organic human heart. | 4 Materials 4 Biotech |
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Upgraded Cybernetic Heart | A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. | 5 Materials 5 Engineering 5 Biotech |
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Cybernetic Lungs | An electronic device designed to mimic the functions of a pair of human lungs. | 4 Materials 4 Biotech |
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Upgraded Cybernetic Lungs | A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. | 5 Materials 5 Engineering 5 Biotech |
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Strong-arm Empowered Musculature Implant | An implant that enhances your muscles to punch harder and throw people back. | 7 Combat 4 Syndicate 7 Biotech |
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'Scylla' Mantis Blade Implant | A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons. Capable of prying open doors when both blades are deployed. | 7 Combat 7 Materials 6 Engineering 6 Illegal |
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Research Computers
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