Difference between revisions of "Guide to Virology"

From Paradise Station Wiki
Jump to navigation Jump to search
Line 1: Line 1:
{{OutOfDate
{{Needs revision| reason = This should be rewritten (partly) to especially include how important synaptizine is for eliminating symptoms like coughing from your beneficial diseases.}}
|reason = Several things are referencing oldchem.}}
----
'''Updated 28/01/2015.''' - Bone White
----


Despite measures to sterilise its space stations, pathogens still make their way onto NanoTrasen Space Vessels. Below is a guide on how to deal with them.
There are many diseases that can affect you in space! The following will come in handy for [[virologist]]s, [[traitor]]s, or any unfortunate soul who's come down with a case of brain rot.
 
==[[virologist|Virology]] 101==
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]


==[[Virologist|Virology]] 101==
The first, and most important way to prevent 99% of infections, it's proper hazard wear, and knowing how to keep the infection from spreading.
The first, and most important way to prevent 99% of infections, it's proper hazard wear, and knowing how to keep the infection from spreading.


===Terminology===
===The Clothes===
 
'''Virus''' - An infectious disease, almost always giving negative symptoms.
 
'''Infected''' - Someone who has a virus in their bloodstream.
 
'''Symptom''' - The effect a virus has on the infected.
 
'''Pathogen''' - An alternate name for a virus.
 
'''Antigen''' - A substance that can help create antibodies.  Used for immunizing.  Is always recorded as two uppercase letters e.g. PO
 
'''Antibody''' - An existing cell designed to combat a virus.  Antigens allow living things to generate antibodies.
 
'''Stamm''' - A unique identifying number for an analyzed disease.  Is always recorded as a four figure number following a hash e.g. Stamm #1452
 
'''Rate of Progression''' - How fast a pathogen's symptoms manifest, average is 100.
 
'''Symptom Strength''' - how potent the symptom is, only affects certain symptoms, especially ones that deal damage.
 
'''Symptom Veroisty''' - unknown.
 
===Protective Equipment===
The following will protect you, from the dangerous infections of space, each giving more and more (till total) protection against infection:
The following will protect you, from the dangerous infections of space, each giving more and more (till total) protection against infection:
* [[File:Biohood_virology.png]] Level-3 Bio Hood.
* Level-3 [[Bio Hood]]
* [[File:Biosuit_virology.png]] Level-3 Bio Suit.
* Level-3 [[Bio Suit]]
* [[File:LGloves.png]] Latex Gloves.
* Jumpsuit (virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs, Research Director)
* [[File:White_shoes.png]] Shoes, of better [[File:Galoshes.png]] Galoshes.
* [[Latex Gloves]]
* [[File:EmergencyOxygenTank.png]] Internal air supply including [[File:BreathMask.png]] Breath Mask or [[File:Gasmasks.gif]] Gas Mask.
* Sterile mask
 
* [[Shoes]] (White shoes and [[Galoshes]] are the best)
For those not in the medical profession, the following commonly available items will help reduce your chances of infection:
* Private (clean) [[Internals]]
 
* Any internals hooked up to a tank and activated.
* Gloves.
* Clothes.


===Isolation===
===Isolation===
If you, or another crew member are infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.
If you, or another crew member are infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.


===Cleanliness===
===Sterilization===
Cleaning blood spills from the ground will prevent contact contamination, make sure blood is cleaned from the floor at all time. Any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. You have a bottle of space cleaner in Virology to clean virology itself.  If an outbreak gets out, make sure people are cleaning blood.
Cleaning blood spills from the ground will prevent contact contamination, make sure blood is cleaned from the floor at all time. Any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.
 
Mucus caused by infected people sneezing also carries the same problem.


===Methods of Infection===
===Methods of Infection===
The following are the various ways a disease can spread, keep this in mind at all times:
The following are the various ways a disease can spread, keep this in mind at all times:
* '''Airborne''' - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.
:: ''How to prevent'' - Either Infected or Uninfected must wear internals, preferably both.  As soon as an airborne virus is loose, get everyone on internals.
* Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.
* '''Contact''' - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection could be from a blood spill (all blood spills containing contact, or airborne, infections can infect through blood contact).
* Blood - The infection will be spread by the bodily fluids of the infected person.
:: ''How to prevent'' - EVA and Biosuits prevent contact transfer, wearing one, isolate the infected crewmembers in Virology or the isolation ward in Medbay.  Warn crew to avoid blood and each other.
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.
* '''Injection''' - Infected blood has been forced into the infected crew member, but they are not infectious themselves. The only way to spread these infections, is through getting infected blood directly into another crew member is by injecting diseased blood, or drinking diseased blood.
:: ''How to prevent'' - The easiest, just be careful of anyone with access to syringes, especially the Virologist.  Also, beware of what you eat and drink, they could be contaminated with blood too.
 
= Viruses =
Primarily, this is your job. Find a batch of a virus, analyze it, and then produce a cure. You also research and splice new forms of virus.
 
== Equipment ==
You have a number of machines around virology which help in the both analysing, curing, and research viruses.
 
* [[File:Centrifuge.png]] '''Isolation Centrifuge''' - This machine takes vials filled with blood and isolates pathogens or antibodies. It will automatically detect whether a sample of blood contains either, and can be useful for telling which people are infected. It can then isolate the pathogen, producing a virus dish, or isolate the antibody, producing a vial of antibodies.
* [[File:Incubator.png]] '''Pathogenic incubator''' - This machine takes virus dishes made by the centrifuge, or from the samples in your lab and grows them. It requires diluted milk (virus food) to work however, so ask the [[Chemist]] or [[Chef]] or use the virus food dispenser in Virology. The machine will ping when the virus reaches a large enough size to be worked with. Radiating the machine may cause the virus to mutate and change one or more of it's symptoms. You can also add a beaker of blood to the machine and infect it with whatever virus dish is currently in the machine.
* [[File:Analyser.png]] '''Disease Analyser''' - Putting a sufficiently grown virus dish in here will analyse the virus and display the symptoms on a piece of paper and on examining the virus dish. Also allows the Disease Splicer to show what the symptoms you're splicing are. This will also add a virus to the virus database, allowing it to be named and detected by a medical scanner.
* [[File:Disease_splicer.gif]] '''Disease Splicer''' - Each virus has four GNA strands which control which symptoms it causes, and one race strand, which controls who can be affected by the virus. This splicer can isolate one of those strains and store it. This destroys the dish in the process however. You can then save the strand to a disk and transfer it to a different virus dish. This is how you can make your own viruses.
 
 
== Growing a pathogen (virus) sample ==
 
This is how grow a pathogen (virus) on a dish for other uses in Virology.
 
==== Requirements ====
 
* [[File:Virus_dish.png]] Virus Dish
:: Virology starts with three of these in the freezer, more can be found obtained from a Virus Crate.
* [[File:Beaker.png]] Beaker
:: There are two boxes of beakers in Virology
* Virus Food
:: There is a Virus Food dispenser on the wall next to the Pathogen Incubator
* [[File:Incubator.png]] Access to a working Pathogen Incubator
 
==== Process ====
 
* [[File:Incubator.png]] If the Pathogen Incubator has any radiation in it, flush the system to remove it.
* [[File:Beaker.png]] Fill the beaker with Virus Food.
* [[File:Incubator.png]] Place the Virus Food beaker into the Pathogen Incubator.
* [[File:Incubator.png]] Insert the Virus Dish into the Pathogen Incubator
* [[File:Incubator.png]] Turn on the Pathogen Incubator.
* [[File:Virus_dish.png]] Once "Sufficient viral growth density achieved" you can eject the dish.
 
 
== Mutating a pathogen (virus) sample ==
 
This is how mutate a pathogen (virus) on a dish to change either a symptom, the affected race, or the contagion type, and is decided completely randomly.
 
==== Requirements ====
 
* [[File:Virus_dish.png]] Virus Dish
:: Virology starts with three of these in the freezer, more can be found obtained from a Virus Crate.
* [[File:Incubator.png]] Access to a working Pathogen Incubator
 
==== Helpful Optionals ====
 
* [[File:Analyser.png]] Access to a working Disease Analyzer.
 
==== Process ====
 
* [[File:Virus_dish.png]] Insert the Virus Dish into the Pathogenic Incubator.
:: Virus food is not required.
* [[File:Incubator.png]]  Add radiation to the Pathogen Incubator, ensuring that the radiation meter turns red.
:: 1,000,000 µSv minimum is recommended as it quickly runs out.
* [[File:Incubator.png]] Turn on the Pathogen Incubator.
* [[File:Incubator.png]] Once "Mutant Viral Strain Detected", one of the parts of the sample has mutated.  Eject the dish.
:: If you are mutating two samples at once, the way to tell which mutated is the infection rate will read "Unknown" on the Pathogenic Incubator's interface.
* [[File:Analyser.png]] Place it into the Disease Analyser to see what has mutated, check it against the previous Disease Analyser report.
 
 
== Manufacturing antigen (Curing) the entire crew ==
 
This is how you cure a breakout of a virus, whether released by Virology, or a random event.
 
==== Requirements ====
 
* Infected person
* Monkey
* Radium
* [[File:Vial.png]] Vial
:: [[File:Vialbox.png]] You can find vials in a storage box on the table in Virology.
* [[File:Syringes.png]] Syringe
* [[File:Beaker.png]] Beaker
* [[File:Centrifuge.png]] Access to a working Isolation Centrifuge
 
==== Helpful optionals ====
 
* Antibody Scanner
* Charcoal
 
==== Process ====
 
* [[File:Syringes.png]] Take a sample of blood from the individual infected with the virus
* [[File:Syringes.png]] Inject the blood into a monkey to infect the monkey with the same virus as the infected individual.
* [[File:Syringes.png]] Inject affected monkey with Radium.
* [[File:Healthanalyzer.png]] Wait a while, then scan with Antibody Scanner.
:: If the infected monkey has not formed antibodies, then wait longer.
:: NOTE: Radium can be lethal!  Only a living patient may form antibodies.
* [[File:Syringes.png]] Once the monkey has antibodies, take a sample of its blood with a Syringe.
* [[File:Vial.png]] Inject the antibody filled blood into a vial, all 15 units.
* [[File:Centrifuge.png]] Insert the blood filled vial into the Isolation Centrifuge.
* [[File:Centrifuge.png]] Choose the antigen you require to be isolated.  Most of the time there will only be one option here.
:: This is a good time to cure the infected of their radium poisoning with charcoal.
* [[File:Vial_blue.png]] Once completed, you will have a vial filled with blue antigen (antibodies).
* [[File:Beaker.png]] Inject 5 units of antigen into a beaker, and fill the remainder of the beaker with water.
:: There are two boxes of beakers in Virology.
:: You can use the sink in the dressing room of Virology for easy access to water.
* [[File:Syringes.png]] Fill a syringe with the watered down antigen, and inject any affected crew members to make them immune to the disease.
:: Alternatively, use the paper cups in medbay reception so people can drink the antibodies into their system.
:: If you require more antigen, take the blood of anyone who has the antigen, inject into a vial, and isolate again.
 
== High Risk Immunization ==
 
Note this process is '''not''' recommended unless you are a highly experienced Virologist.
 
==== Requirements ====
 
* Infected person
* Radium
* [[File:Syringes.png]] Syringe
* Charcoal
* [[File:Healthanalyzer.png]] Health Analyzer
 
==== Helpful optionals ====
 
* [[File:Healthanalyzer.png]] Antibody Scanner
 
==== Process ====
 
* [[File:Syringes.png]] Inject affected individual with Radium.
* [[File:Healthanalyzer.png]] Carefully monitor the patient's toxin levels
:: Take care to give them charcoal if they become overwhelmed by toxin damage.  Radium can be lethal!  Only a living patient may form antibodies.
* Once the victim's symptoms have subsided, they are cured.
 
== Identifying an unknown pathogen (virus) ==
 
Only useful in identifying the symptoms of a virus, and should be conducted ''after'' the antigens are being safely handed out after an outbreak.
 
==== Requirements ====
 
* Infected person
* [[File:Syringes.png]] Syringe
* [[File:Vial.png]] Vial
:: [[File:Vialbox.png]] You can find vials in a storage box on the table in Virology.
* [[File:Beaker.png]] Beaker
* Virus Food
* Access to a working [[File:Centrifuge.png]] Isolation Centrifuge, [[File:Incubator.png]] Pathogenic Incubator and [[File:Analyser.png]] Disease Analyser
 
==== Process ====
 
* [[File:Syringes.png]] Take a sample of the infected's blood with a syringe.
* [[File:Vial.png]] Inject the antibody filled blood into a vial, all 15 units.
* [[File:Centrifuge.png]] Insert the blood filled vial into the Isolation Centrifuge.
* Choose the stamm (pathogen/virus identifier) you require to be isolated.  Most of the time there will only be one option here.
* [[File:Virus_dish.png]] Once completed, you will have a virus dish,
* [[File:Incubator.png]] insert it into the Pathogenic Incubator.
* [[File:Beaker.png]] Fill the beaker with Virus Food from the dispenser in the wall, and insert it into the Pathogenic Incubator.
:: If the Virus Food vendor is out, Chemistry can mix some.
* [[File:Incubator.png]] Ensure there is no radiation in the Pathogenic Incubator, at least 30 units of Virus food, then turn it on.
:: If there is radiation in the system, flush the system before putting in the virus food.
* [[File:Incubator.png]] Once the incubation is finished, the machine will ping "Sufficient viral growth density achieved.".
* [[File:Virus_dish.png]] Eject the virus dish from the Incubator.
* [[File:Analyser.png]] Insert the fully cultivated dish into the Disease Analyzer.
* [[File:Virus_dish.png]] After a short wait, the virus dish will be ejected, along with a piece of paper listing the symptoms.
:: The pathogen/virus will be added to the station's database to be viewed from medical laptops.
:: See [[#Symptoms|below]] for what each symptom's effects are.
 
=== Splicing ===
 
Viruses have multiple parts:
 
* #Stamm (unique identifying number, whether known or not).
* Infection Type (Airborne, Contact, Injection)
* '''Affected Races'''
* Antigen
* '''Symptom 1'''
* '''Symptom 2'''
* '''Symptom 3'''
* '''Symptom 4'''
* Rate of Infection
 
The parts of the virus listed in Bold can be reverse engineered using the Disease Splicer.  '''Doing so destroys the virus sample.'''  You can only retrieve one sample from a dish, you were warned.
 
This reverse engineered GNA strand is saved on the local memory of the Disease Splicer.  The machine can only hold one GNA strand in it's memory, but they can be saved to a disk, and each disk has infinite uses.
 
Using the disks and reverse engineering is how you "save" the desired parts of a virus for future use.  The Disease Splicer can overwrite the information on a virus sample as well, and this does not destroy the sample, enabling you to create your own customised virus.  Inserting a GNA strand disk into the Disease Splicer overwrites the currently stored GNA strand information '''without warning'''.
 
Note how the Antigen, Infection Type and Rate of Infection cannot be reverse engineered.  This means that you need a base virus dish with these desired parts to overwrite with your GNA strand disks.
 
=== Advanced Virology ===
 
You may have already realised that with the three samples you start with, the best you can hope to develop is two GNA strand disks, and one base viral sample.  This does not mean however you cannot make your own customised virus.
 
Now, let's run through an example shift where you want to obtain all the beneficial GNA strands (symptoms) on disk, from a single virus sample.
 
* Grow the virus sample, and inject a syringe of blood with the virus.
* Inject the blood into a vial, and insert it into the Isolation Centrifuge.
* Isolate the virus Stamm multiple times to produce at least four dishes.  This is virus cloning.
* Irradiate these virus dishes in turn, until they mutate to give the GNA strand symptom you desire by analysing after it mutates.
:: '''This step can take a lot of time irradiating and disease analysing'''
* Reverse engineer and save to disk each virus sample in the Disease Splicer.
* You now have the four GNA strand symptoms you originally wanted, plus the original dish to clone more virus samples from.
 
== Symptoms ==
 
These are all the symptoms  and their effect:
 
=== Stage 4 ===
 
'''Anticipation Syndrome:''' The infected lifeform anticipates worse symptoms but none come. Empty syndrome no effect to the body.
 
<span style="color:red">'''Acute Kidney Failure:'''</span> The infected lifeform kidneys are failing, causing toxic damage to rise within the body of the host.
 
<span style="color:red">'''Arachnogenesis Effect:'''</span> Causes the infected lifeform to vomit up spiderlings. -Currently commented out
 
<span style="color:red">'''Biolobulin Effect:'''</span> Gives the infected lifeform the ability to projectile vomit unstable goo. -Currently commented out
 
<span style="color:red">'''Blood Plasma Pyroclastia:'''</span> The infected lifeform blood temperature begins to rise, causing internal burn injuries.
 
'''Borgification Syndrome:''' The infected lifeform gibs after a while, leaving a borg in it's place. Unclear whether brain functions are transferred.
 
<span style="color:red">'''Cortical Liquification:'''</span> The infected lifeform brain is sizing up, causing major brain damage within the host brain.
 
<span style="color:red">'''Dead Ear Syndrome:'''</span> Deafens the infected lifeform.
 
<span style="color:red">'''Exploding Cell Phenomenon:'''</span> The infected lifeform biological cells are sizing up, causing mini explosions inside the host body, thus
random brute injuries.
 
'''Fizzle Effect:''' Gives the infected lifeform a sore throat and the sniffles.
 
<span style="color:red">'''Gibbingtons Syndrome:'''</span> Gibs the infected lifeform.
 
'''Greater Magnitis:''' Causes the infected lifeform to pulls anything not bolted down and all silicon units within 6 tiles of the infected
lifeform towards the infected lifeform.
 
<span style="color:red">'''Hemoptysis:'''</span> Causes the infected lifeform to cough up blood, thus causing blood loss.
 
'''Kingston Syndrome:''' Turns the infected lifeform into a Tajaran, will kill certain lifeforms due to too great biological differences.
 
<span style="color:green">'''Longevity Syndrome:'''</span> Heals the lifeform of organ damage, deals damage if cured, ages the lifeform by 8 years.
 
'''Monkism Syndrome:''' Turns the infected lifeform into it's monkey version if it has one, otherwise it gibs.
 
<span style="color:red">'''Necrosis:'''</span> Melts the flesh or exteriors of the infected lifeform and turn them into a skeleton.
 
<span style="color:green">'''Panacea Effect:'''</span>  Causes the infected lifeform to generate Omnizine, a chemical that can heal almost any injury.
 
<span style="color:red">'''Radian's Syndrome:'''</span> Deals radiation to the infected lifeform.
 
<span style="color:red">'''Reverse Pattern Syndrome:'''</span> Increases the body temperature and deals clone damage to the infected lifeform.
 
<span style="color:red">'''Shutdown Syndrome:'''</span> Disables the limbs of the infected lifeform.
 
<span style="color:red">'''Spontaneous Cellular Collapse:'''</span> Causes the infected lifeform to produce polynitric acid and slowly break down.
 
<span style="color:red">'''Suicidal Syndrome:'''</span> Causes the infected lifeform to attempt suicide.
 
<span style="color:red">'''Toxin Sublimation:'''</span> Causes the infected lifeform to randomly create plasma gas.
 
=== Stage 3 ===
 
'''Acute Tussis:''' Causes the infected to cough, spreading the disease through the air.
 
<span style="color:red">'''Continuous Contusions:'''</span> The infected lifeform bones begin to break down, causing brute damage on limbs.
 
'''Delayed Syndrome:''' Another empty syndrome. No changes to the host.
 
<span style="color:red">'''DNA Breakdown Effect:'''</span> Causes the infected lifeform to take clone damage.
 
'''Elvisism:''' Turns the infected lifeform into Elvis.
 
<span style="color:red">'''Flammable inflammation:'''</span> The muscles of the infected lifeform begin to heat up, causing burn injuries.
 
<span style="color:red">'''Fragile Bones Syndrome:'''</span> Causes the infected lifeforms bones to break.
 
'''Groaning Syndrome:''' Causes the infected lifeform to groan.
 
<span style="color:red">'''Hallucinational Syndrome:'''</span> Causes the infected lifeform to hallucinate.
 
<span style="color:red">'''Hard of Hearing Syndrome:'''</span> Gives the infected lifeform bad hearing.
 
'''Horse Throat:''' Gives the infected lifeform a horse mask, causing the target to Neigh.
 
'''Hyper-perspiration Effect:''' Causes the infected lifeform to sweat.
 
<span style="color:red">'''Hyperacidity:'''</span> Deals toxin damage to the infected lifeform.
 
<span style="color:green">'''Lantern Syndrome:'''</span> Causes the infected lifeform to glow.
 
'''Lesser Magnitis:''' Causes the infected lifeform to pulls anything not bolted down and all silicon units within 4 tiles of the infected
lifeform towards the infected lifeform.
 
<span style="color:red">'''Phantom Pain Syndrome:'''</span> The central nervous systems begins to breakdown, causing random feels of agony in the body.
 
'''Pierrot's Throat:''' Gives the infected lifeform a clown mask, produces space drugs, and causes the lifeform to Honk.
 
Psyche Collapse Syndrome: The infected lifeform is getting depressed, causing the body to create Paroxetine.
 
<span style="color:green">'''Regenerative Synapse Effect:'''</span> The host cells learned a way to heal brain damage, causing the cells to create Alkysine.
 
<span style="color:red">'''Shutdown Syndrome:'''</span> Disables the limbs of the infected lifeform. (This is the only symptom which currently can occupy more than one
stage)
 
<span style="color:green">'''Space Adaptation Effect:'''</span> Allows the lifeform to survive in space naked, and makes the lifeform almost immortal. -Currently commented out
 
<span style="color:red">'''Synapse Distancing:'''</span> The infected lifeform brain begins to break down, causing brain damage.
 
<span style="color:green">'''Telepathy Syndrome:'''</span> Gives the infected ability of telepathy.
 
<span style="color:red">'''Topographical Cretinism:'''</span> Causes confusion in the infected lifeform.
 
'''Uncontrolled Laughter Effect:''' Causes the target to laugh.
 
<span style="color:red">'''World Shaking Syndrome:'''</span> Causes the infected lifeform's vision to shake.
 
=== Stage 2 ===
 
'''Acute Muscle Ache:''' The infected lifeform body begin to ache.
 
<span style="color:red">'''Adrenal Overload:'''</span> Produces methampethamine for the infected lifeform.
 
'''Anima Syndrome:''' Gives the infected lifeform a cough.
 
<span style="color:red">'''Appetizer Effect:'''</span> Makes the infected lifeform hungry.
 
<span style="color:red">'''Automated Sleeping Syndrome:'''</span> Turns the infected lifeform drowsy.
 
'''Bearding:''' Makes the infected lifeform grow a beard.
 
<span style="color:red">'''Blackout Syndrome:'''</span> Turns the infected lifeform blind.
 
<span style="color:red">'''Continuous Contusions:'''</span> Causes the infected lifeform to take brute injuries.
 
<span style="color:green">'''Full Glass Syndrome:'''</span> Makes the infected lifeform optimistic with tricordazine.
 
<span style="color:red">'''Gaben Syndrome:'''</span> Turns the infected lifeform fat.
 
<span style="color:red">'''Glasgow Syndrome:'''</span> Gets the infected lifeform drunk.
 
'''Hair Loss:''' Makes the infected lifeform bald.
 
'''Intranasal Hemorrhage:''' Gives the infected lifeform a nosebleed.
 
<span style="color:green">'''Lantern Syndrome:'''</span> Causes the infected lifeform to glow.
 
'''Loudness Syndrome:''' Causes the infected lifeform to scream.
 
'''Patience Syndrome:''' Another empty syndrome. No changes is in the host.
 
<span style="color:red">'''Prickly Heat Syndrome:'''</span> The infected lifeform body temperature rises, causing burn injuries.
 
<span style="color:red">'''RNA Compound Corruption:'''</span> The infected lifeforms RNA begins to breakdown, causing clone damage to the body.


'''Refrigerator Syndrome:''' Causes the infected lifeform to shiver.
===Curing an infection===
Every infection is vulnerable to one substance (or combination of two). To find it, you can put an infected blood sample in the PanD.E.M.I.C 2200 machine or use a health analyzer on an infected patient. Administering the substance to the patient (may require multiple injections) should cure  him. Alternatively, if you have produced a vaccine, a simple injection should cure the patient.


<span style="color:red">'''Resting Syndrome:'''</span> Causes the infected lifeform to collapse.
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===
This machine creates vaccines from the blood of people who have been cured.


<span style="color:red">'''Synapse Distancing:'''</span> The infected lifeforms brain begins to breakdown, causing brain damage.
Use:
# Take a blood sample with a syringe.
# Place sample into a beaker or bottle.
# Load beaker into machine.
# Select vaccine you wish to have.
# Take vaccine bottle it produces.


<span style="color:red">'''White Blood Cell Putrification:'''</span> The hosts white blood cells begin to breakdown, causing toxins to rise.
Additional uses:
* Reveals the cure to any infected blood sample without needing to inject a living creature.


=== Stage 1 ===
==Infection Listings==
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations.
{| class="wikitable" style="background-color:#EAFDE6"
|-
! Disease Name || Vector Name || Description || Spread || Cure
|-
| Alien Parasite || Xenomorph || An uncommon infection, caused by [[alien]] rape. A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. || Special || [[Surgery]]
|-
| Brain Rot || Cryptococcus Cosmosis || An infection that causes mental degradation. || Contact || Alkysine and Spaceacillin.
|-
| Cold || XY-Rhinovirus || Still around since the dawn of man, this disease is relativity harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and Spaceacillin
|-
| Cold 9 || ICE9-Rhinovirus || A rare disease that will progressively lower the victim's body [[temperature]] in addition to respiratory symptoms. || Contact || Spaceacillin
|-
| Flu || H13N1 Flu Viron || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || Spaceacillin
|-
| GBS || Gravitokinetic Bipotential SADS+ || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and Synaptizine
|-
| Jungle Fever || Kongey Vibrion M-909 || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. || Special || [[Death squad]]
|-
| Magnitis || Fukkos Miracos || An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || Iron Pills
|-
| Pierrot's Throat || H0NI<42 Virus || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas
|-
| Space Retrovirus || S4E1 Retrovirus || A DNA-altering retrovirus found in some types of [slime] that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest and Ryetalyn
|-
| Robotic Transformation || R2D2 Nanomachines || A rare infection caused by nanomachines in certain foods, effectively kills the infected as their body becomes metallic and their skin sloughs off. || Special || Copper Injection
|-
| Spanish Flu || 1nqu1s1t10n Flu Viron || A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || Spaceacillin
|-
| Wizarditus || Rincewindus Vulgaris || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || Manly Dorfs
|-
| Xenomorphic Transformation || Rip-LEY Alien Microbes || A rare infection caused by xeno-microbes in certain foods, changing the infected's DNA to that of a [[Aliens|xenomorph]] Symptoms include severe pain and progressive insanity.  || Special || Glycerol and Spaceacillin
|-
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || Salbutamol and Spaceacillin
|}
[[Category:Guides]]


<span style="color:green">'''Adrenaline Extra:'''</span> Produces ephedrine for the infected lifeform.
==Advanced Diseases==
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!
You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptoms. This will likely change in the future but for now you have two diseases you can mix together. Mixing together the two diseases will create a single disease with the sneezing AND cold symptom. Now when someone is injected with it, they'll sneeze AND cough! There's some symptoms, like headaches, which seem useless but will buff your overall disease so it becomes more resistant to cures.


'''Coldingtons Effect:''' Gives the infected lifeform a cold.
====Modifying Symptoms====
There's three ways to get more symptoms and all of those ways needs you to have an already existing disease. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms.


'''Drained Feeling:''' Makes the infected lifeform feel drained.
* '''[[Virus Food]]''': You can make virus food with Water, Milk and Oxygen. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a '''low level symptom'''.
* '''[[Unstable Mutagen]]''': You can use mutagen to mutate your disease and give it a '''medium level symptom'''.
* '''[[Plasma|Liquid Plasma]]''': Plasma can be used to mutate your disease to give it a '''high level symptom'''. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you.


'''Flemmingtons:''' Causes Mucous to run down the back of the infected lifeforms throat.
* '''[[Mutagenic agar]]''': Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together.
* '''[[Sucrose agar]]''': Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline glucose solution and Mutagenic agar together.
* '''[[Virus plasma]]''': Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food.
* '''[[Weakened virus plasma]]''': Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine.
* '''[[Virus rations]]''': Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Sirus food with Synaptizine


'''Glass Half Full Syndrome:''' Makes the infected lifeform optimistic. Has absolutely no effects other than this. Similar to waiting syndrome.
*'''[[Synaptizine]]''': When this reagent comes in contact with an advance disease, it will '''remove a symptom''' from it. This is useful for isolating a useful symptom you want to acquire.


'''Headache:''' Gives the infected lifeform a headache.
There's a downside to having too many symptoms; less resistance, less likely to spread, etc.
Not only that, but if you add a symptom when you already have three, there's a chance it will overwrite a symptom. This is why it's important to organize your symptoms so that you can try and try again until you get the disease you want. A virus can have up to six symptoms.


'''Heightened Sensitivity:''' Pain is doubled in the host body.
====Splicing====
When you're adding a chemical to a virus, you only need to add a single unit of it to the virus. This means you can use a dropper to add a single unit at a time, instead of using a syringe and wasting 5 to 15 chemicals at a time. Since Liquid Plasma and Mutagen are in limited supply, it is a smart move to conserve your chemicals.


'''Itching:''' Causes the infected lifeform to get an itch.
====Being Organized====
A true virologist will organize their symptoms in a single beaker box on a shelf, like a spice rack. This will make it extra easy to store and mix symptoms together to get a fearful disease. Use your Pandemic Machine to identify a blood sample's symptoms. You can go one step further and get a hand-labeller and label your symptoms for easier management.


<span style="color:green">'''Reality Check:'''</span> The infected lifeform brain begins to create Citalopram so that the host does not space out.
====Symptoms Table====
Remember:
* You can obtain symptom levels 1 and 2 with Virus Food, which you start with a dispenser full of. For symptom levels 3 and 4 you will need to acquire Unstable Mutagen. Levels 5 and 6 requires liquid plasma.
* Higher Resistance means the virus will be harder to cure and the cure will be a more rare substance.
* Higher overall transmittable level means the virus will generally have a more dangerous method of infection.


'''Saliva Effect:''' Causes the infected lifeform to drool.


'''Trachea Sensitivity:''' Causes coughing.
{| class="wikitable sortable" border="1"; || style="text-align: center;"
|-
! scope="col" | Symptom
! scope="col" | Stealth
! scope="col" | Resistance
! scope="col" | Stage speed
! scope="col" | Transmittable
! scope="col" | Level
! scope="col" | Required Chemical
! scope="col" class="unsortable" | Bonus
|-
!Alopecia
| -1 ||- 1 || -1 || 2 || 4 || [[Unstable Mutagen]] || style="color:#0000ff" | Causes rapid hair loss.
|-
!Anti-Bodies Metabolism
| -1 || -1 || -1 || -4 || 3 || [[Unstable Mutagen]] || style="color:#00aa00"| Cures all diseases (except itself) and creates anti-bodies for them until itself dies.
|-
!Choking
| -3 || -2 || -2 || -4 || 3 || [[Unstable Mutagen]] || style="color:#ff0000"| Causes spikes of oxygen deprivation. Deals damage based on stage speed and stealth.
|-
!Coughing
| -1 || 3 || 1 || 2 || 1 || [[Virus Food]] || style="color:#ff0000"| Will force the affected mob to drop small items when coughing!
|-
!Confusion
|1 || -1 || -3 || 0 || 4 || [[Unstable Mutagen]] || style="color:#ff0000"| Makes the affected mob be confused for short periods of time.
|-
!Deafness
| -1 || -2 || -1 || -3 || 4 || [[Unstable Mutagen]] || style="color:#ff0000"| Causes intermittent loss of hearing.
|-
!Deoxyribonucleic Acid Restoration
| -1 || -1 || 0 || -3 || 5 || [[Plasma]] || style="color:#00aa00"| Heals brain damage based on stage speed minus stealth, treats radiation, cleans SE of non-power mutations.
|-
!Deoxyribonucleic Acid Saboteur
| -2 || -3 || 0 || -3 || 6 || [[Plasma]] || style="color:#ff0000"| Cleans the DNA and gives a random disability.
|-
!Dizziness
|2 || -2 || -3 || -1 || 4 || [[Unstable Mutagen]] || style="color:#ff0000"| Shakes the affected mob's screen for short periods.
|-
!Eternal Youth
|3 || 4 || 4 || -4 || 5 || [[Plasma]] || style="color:#0000ff" | Makes you never physically older than young adulthood and prevents death by old age.
|-
!Facial Hypertrichosis
| -3 || -1 || -3 || -1 || 4 || [[Unstable Mutagen]] || style="color:#0000ff" | Makes you grow a massive beard, regardless of gender.
|-
!Fever
|0 || 3 || 3 || 2 || 2 || [[Virus Food]] || style="color:#ff0000"| Heats up your body, based on transmittability and stealth.
|-
!Hallucinogen
| -2 || -3 || -3 || -1 || 5 || [[Plasma]] || style="color:#ff0000"| Makes the affected mob be hallucinated for short periods of time. Available in [[Cargo|Virus Crates]].
|-
!Headache
| -1 || 4 || 2 || 0 || 1 || [[Virus Food]] || style="color:#0000ff" | Displays an annoying message! Should be used for buffing your disease.
|-
!Hyphema
| -1 || -4 || -4 || -3 || 5 || [[Plasma]] || style="color:#ff0000"| Inflicts eye damage over time. Causes blindness if left unchecked.
|-
!Itching
|0 || 3 || 3 || 1 || 1 || [[Virus Food]] || style="color:#0000ff" | Displays an annoying message! Should be used for buffing your disease.
|-
!Longevity
|3 || 3 || 4 || 4 || 3 || [[Unstable Mutagen]] || style="color:#0000ff" | After a certain amount of time the disease will cure itself. Will immensely buff your disease.
|-
!Necrotizing Fasciitis
| -3 || -4 || 0 || -4 || 6 || [[Plasma]] || style="color:#ff0000"| Causes brute damage over time, with more brute damage the less the virus' stealth is. Fatal if left untreated.
|-
!Ocular Restoration
| -1 || -3 || -2 || -4 || 4 || [[Unstable Mutagen]] || style="color:#00aa00" | Body starts to create its own [[Guide to chemistry#Oculine|Oculine]], healing eye damage.
|-
!Revitiligo
| -3 || -1 || -1 || -2 || 5 || [[Plasma]] || style="color:#0000ff" | Makes the mob gain skin pigmentation.
|-
!Self-Respiration
| 1 || -3 || -3 || -4 || 6 || [[Plasma]] || style="color:#00aa00"| Body starts to create its own [[Salbutamol]], effectively making oxygen unnecessary.
|-
!Shivering
|0 || 2 || 2 || 2 || 2 || [[Virus Food]] || style="color:#ff0000"| Cools down your body based on stealth and resistance.
|-
!Sneezing
| -2 || 3 || 0 || 4 || 1 || [[Virus Food]] || style="color:#0000ff" | Forces a spread type of AIRBORNE with extra range!
|-
!Spontaneous Combustion
| -1 || -4 || -4 || -4 || 6 || [[Plasma]] || style="color:#ff0000" | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth.
|-
!Stimulant
| -1 || -3 || -2 || -4 || 3 || [[Unstable Mutagen]] || style="color:#00aa00"| Body starts to create its own [[Ephedrine]], increasing movement speed.
|-
!Toxic Compensation
|1 || -4 || -4 || -2 || 4 || [[Unstable Mutagen]] || style="color:#0000ff"| Slowly converts brute/fire damage to toxin.
|-
!Toxic Filter
|1 || -4 || -4 || -2 || 6 || [[Plasma]] || style="color:#00aa00"| Heals toxins in the affected mob's blood stream, based on stage speed. Available in [[Cargo|Virus Crates]].
|-
!Vitiligo
| -3 || -1 || -1 || -2 || 5 || [[Plasma]] || style="color:#0000ff"| Makes the mob lose skin pigmentation.
|-
!Voice Change
| -2 || -3 || -3 || -1 || 6 || [[Plasma]] || style="color:#ff0000"| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Cargo|Virus Crates]].
|-
!Vomiting
| -2 || -1 || 0 || 1 || 3 || [[Unstable Mutagen]] || style="color:#ff0000"| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage.
|-
!Vomiting Blood
| -2 || -1 || -1 || 1 || 4 || [[Unstable Mutagen]] || style="color:#ff0000"| Forces the affected mob to vomit blood! Makes the affected mob lose health.
|-
!Weakness
| -1 || -1 || -2 || -2 || 3 || [[Unstable Mutagen]] || style="color:#ff0000"| Deals stamina damage to the host.
|-
!Weight Gain
| -3 || -3 || -2 || -2 || 4 || [[Unstable Mutagen]] || style="color:#ff0000"| Increases the weight gain of the mob, forcing it to eventually turn fat.
|-
!Weight Loss
| -3 || -2 || -2 || -2 || 3 || [[Unstable Mutagen]] || style="color:#ff0000"| Decreases the weight of the mob, forcing it to be skinny.
|-
!Weight Even
| -3 || -2 || -2 || -2 || 4 || [[Unstable Mutagen]] || style="color:#00aa00"| Causes the weight of the mob to be even, meaning eating isn't required anymore.
|-
!Viral Self-Adaptation
| 3 || 5 || -3 || 0 || 3 || [[Unstable Mutagen]] || style="color:#00aa00"| Massively buffs the adaptation of viruses, causing it to be stealthier, harder to cure but slower acting.
|-
!Viral Evolutionary Acceleration
| -2 || -3 || 5 || 3 || 3 || [[Unstable Mutagen]] || style="color:#00aa00"| Massively buffs the evolutionary cycle of viruses, causing it to be faster acting, better at infecting, but more easily detected and cured.
|-
!Sensory destruction
| -1 || -2 || -3 || -4 || 6 || [[Plasma]] || style="color:#ff0000"| Destroys mob's senses by shutting down motor skills, creating hallucinations, damaging brain functionality, and depriving the mob of it's taste.
|-
!Sensory restoration
| -1 || --4 || -4 || -3 || 6 || [[Plasma]] || style="color:#00aa00"| Restores mob's senses by fixing ear damage, purging alcohol from the body, blocking hallucinations, and fixing brain damage.
|-
|}


'''Twitcher:''' Causes the infected lifeform to twitch.
==== Understanding stats ====


'''Uncontrollable Bowel Syndrome:''' Gifts the infected lifeform with diarrhea.
After you're done mixing your disease, stats from the symptoms are added together to make disease stats. Here's what exactly they do:


'''Waiting Syndrome:''' Another empty syndrome. No changes to the host.
* Stealth of 2 or higher will hide your disease from medHUD and scanners. Stealth of 3 or higher will hide it from P.A.N.D.E.M.I.C. machine.
* Transmission is determined as follows: (disease's transmission - amount of symptoms). 1 or less is blood, 2-4 is contact, 5 is airbone. However, sneezing will force it to be airbone.
* Chance of advancing a stage per tick is 2% or stage speed, whichever is higher.
* Cure depends on resistance and amount of symptoms: resistance - (amount of symptoms / 2)


'''Watery Eyes:''' Causes the infected lifeform's eyes to sting.
{| class="wikitable" style="text-align: center;"
|1 or less||2||3||4||5||6||7||8||9||10||11 or more
|-
|Sodium Chloride||Sugar||Orange juice||Spaceacilin||Saline-Glucose Solution||Ethanol||Leporazine||Synaptizine||Lipolicide||Silver||Gold
|}


'''Wheezing:''' Causes the infected lifeform to wheeze.
* Chance of it being cured every tick is 15 - resistance, but always between 10 and 20.
* Transmission affects how much protective gear you must have to protect yourself from it.


[[Category:Guides]]
[[Category:Guides]]

Revision as of 09:48, 31 March 2016

Template:Needs revision

There are many diseases that can affect you in space! The following will come in handy for virologists, traitors, or any unfortunate soul who's come down with a case of brain rot.

Virology 101

Virology
Virology is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system

The first, and most important way to prevent 99% of infections, it's proper hazard wear, and knowing how to keep the infection from spreading.

The Clothes

The following will protect you, from the dangerous infections of space, each giving more and more (till total) protection against infection:

Isolation

If you, or another crew member are infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.

Sterilization

Cleaning blood spills from the ground will prevent contact contamination, make sure blood is cleaned from the floor at all time. Any blood splatter out there could hold a dreaded space infection. Contact a janitor if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.

Methods of Infection

The following are the various ways a disease can spread, keep this in mind at all times:

  • Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.
  • Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.
  • Blood - The infection will be spread by the bodily fluids of the infected person.
  • Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.

Curing an infection

Every infection is vulnerable to one substance (or combination of two). To find it, you can put an infected blood sample in the PanD.E.M.I.C 2200 machine or use a health analyzer on an infected patient. Administering the substance to the patient (may require multiple injections) should cure him. Alternatively, if you have produced a vaccine, a simple injection should cure the patient.

File:Pandm.gifPanD.E.M.I.C 2200

This machine creates vaccines from the blood of people who have been cured.

Use:

  1. Take a blood sample with a syringe.
  2. Place sample into a beaker or bottle.
  3. Load beaker into machine.
  4. Select vaccine you wish to have.
  5. Take vaccine bottle it produces.

Additional uses:

  • Reveals the cure to any infected blood sample without needing to inject a living creature.

Infection Listings

Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations.

Disease Name Vector Name Description Spread Cure
Alien Parasite Xenomorph An uncommon infection, caused by alien rape. A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a larva. Special Surgery
Brain Rot Cryptococcus Cosmosis An infection that causes mental degradation. Contact Alkysine and Spaceacillin.
Cold XY-Rhinovirus Still around since the dawn of man, this disease is relativity harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. Airborne Rest and Spaceacillin
Cold 9 ICE9-Rhinovirus A rare disease that will progressively lower the victim's body temperature in addition to respiratory symptoms. Contact Spaceacillin
Flu H13N1 Flu Viron A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. Airborne Spaceacillin
GBS Gravitokinetic Bipotential SADS+ An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. Contact Sulfur and Synaptizine
Jungle Fever Kongey Vibrion M-909 One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. Special Death squad
Magnitis Fukkos Miracos An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. Contact Iron Pills
Pierrot's Throat H0NI<42 Virus A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. Airborne Bananas
Space Retrovirus S4E1 Retrovirus A DNA-altering retrovirus found in some types of [slime] that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. Contact Rest and Ryetalyn
Robotic Transformation R2D2 Nanomachines A rare infection caused by nanomachines in certain foods, effectively kills the infected as their body becomes metallic and their skin sloughs off. Special Copper Injection
Spanish Flu 1nqu1s1t10n Flu Viron A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. Airborne Spaceacillin
Wizarditus Rincewindus Vulgaris A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. Airborne Manly Dorfs
Xenomorphic Transformation Rip-LEY Alien Microbes A rare infection caused by xeno-microbes in certain foods, changing the infected's DNA to that of a xenomorph Symptoms include severe pain and progressive insanity. Special Glycerol and Spaceacillin
Fungal Tuberculosis Fungal Tubercle bacillus Cosmosis A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by clandestine bio-weapon specialists. Causes fever, vomiting, lung damage, weight loss, and fatigue. Airborne Salbutamol and Spaceacillin

Advanced Diseases

You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses! You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptoms. This will likely change in the future but for now you have two diseases you can mix together. Mixing together the two diseases will create a single disease with the sneezing AND cold symptom. Now when someone is injected with it, they'll sneeze AND cough! There's some symptoms, like headaches, which seem useless but will buff your overall disease so it becomes more resistant to cures.

Modifying Symptoms

There's three ways to get more symptoms and all of those ways needs you to have an already existing disease. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms.

  • Virus Food: You can make virus food with Water, Milk and Oxygen. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a low level symptom.
  • Unstable Mutagen: You can use mutagen to mutate your disease and give it a medium level symptom.
  • Liquid Plasma: Plasma can be used to mutate your disease to give it a high level symptom. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you.
  • Mutagenic agar: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together.
  • Sucrose agar: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline glucose solution and Mutagenic agar together.
  • Virus plasma: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food.
  • Weakened virus plasma: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine.
  • Virus rations: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Sirus food with Synaptizine
  • Synaptizine: When this reagent comes in contact with an advance disease, it will remove a symptom from it. This is useful for isolating a useful symptom you want to acquire.

There's a downside to having too many symptoms; less resistance, less likely to spread, etc. Not only that, but if you add a symptom when you already have three, there's a chance it will overwrite a symptom. This is why it's important to organize your symptoms so that you can try and try again until you get the disease you want. A virus can have up to six symptoms.

Splicing

When you're adding a chemical to a virus, you only need to add a single unit of it to the virus. This means you can use a dropper to add a single unit at a time, instead of using a syringe and wasting 5 to 15 chemicals at a time. Since Liquid Plasma and Mutagen are in limited supply, it is a smart move to conserve your chemicals.

Being Organized

A true virologist will organize their symptoms in a single beaker box on a shelf, like a spice rack. This will make it extra easy to store and mix symptoms together to get a fearful disease. Use your Pandemic Machine to identify a blood sample's symptoms. You can go one step further and get a hand-labeller and label your symptoms for easier management.

Symptoms Table

Remember:

  • You can obtain symptom levels 1 and 2 with Virus Food, which you start with a dispenser full of. For symptom levels 3 and 4 you will need to acquire Unstable Mutagen. Levels 5 and 6 requires liquid plasma.
  • Higher Resistance means the virus will be harder to cure and the cure will be a more rare substance.
  • Higher overall transmittable level means the virus will generally have a more dangerous method of infection.


Symptom Stealth Resistance Stage speed Transmittable Level Required Chemical Bonus
Alopecia -1 - 1 -1 2 4 Unstable Mutagen Causes rapid hair loss.
Anti-Bodies Metabolism -1 -1 -1 -4 3 Unstable Mutagen Cures all diseases (except itself) and creates anti-bodies for them until itself dies.
Choking -3 -2 -2 -4 3 Unstable Mutagen Causes spikes of oxygen deprivation. Deals damage based on stage speed and stealth.
Coughing -1 3 1 2 1 Virus Food Will force the affected mob to drop small items when coughing!
Confusion 1 -1 -3 0 4 Unstable Mutagen Makes the affected mob be confused for short periods of time.
Deafness -1 -2 -1 -3 4 Unstable Mutagen Causes intermittent loss of hearing.
Deoxyribonucleic Acid Restoration -1 -1 0 -3 5 Plasma Heals brain damage based on stage speed minus stealth, treats radiation, cleans SE of non-power mutations.
Deoxyribonucleic Acid Saboteur -2 -3 0 -3 6 Plasma Cleans the DNA and gives a random disability.
Dizziness 2 -2 -3 -1 4 Unstable Mutagen Shakes the affected mob's screen for short periods.
Eternal Youth 3 4 4 -4 5 Plasma Makes you never physically older than young adulthood and prevents death by old age.
Facial Hypertrichosis -3 -1 -3 -1 4 Unstable Mutagen Makes you grow a massive beard, regardless of gender.
Fever 0 3 3 2 2 Virus Food Heats up your body, based on transmittability and stealth.
Hallucinogen -2 -3 -3 -1 5 Plasma Makes the affected mob be hallucinated for short periods of time. Available in Virus Crates.
Headache -1 4 2 0 1 Virus Food Displays an annoying message! Should be used for buffing your disease.
Hyphema -1 -4 -4 -3 5 Plasma Inflicts eye damage over time. Causes blindness if left unchecked.
Itching 0 3 3 1 1 Virus Food Displays an annoying message! Should be used for buffing your disease.
Longevity 3 3 4 4 3 Unstable Mutagen After a certain amount of time the disease will cure itself. Will immensely buff your disease.
Necrotizing Fasciitis -3 -4 0 -4 6 Plasma Causes brute damage over time, with more brute damage the less the virus' stealth is. Fatal if left untreated.
Ocular Restoration -1 -3 -2 -4 4 Unstable Mutagen Body starts to create its own Oculine, healing eye damage.
Revitiligo -3 -1 -1 -2 5 Plasma Makes the mob gain skin pigmentation.
Self-Respiration 1 -3 -3 -4 6 Plasma Body starts to create its own Salbutamol, effectively making oxygen unnecessary.
Shivering 0 2 2 2 2 Virus Food Cools down your body based on stealth and resistance.
Sneezing -2 3 0 4 1 Virus Food Forces a spread type of AIRBORNE with extra range!
Spontaneous Combustion -1 -4 -4 -4 6 Plasma Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth.
Stimulant -1 -3 -2 -4 3 Unstable Mutagen Body starts to create its own Ephedrine, increasing movement speed.
Toxic Compensation 1 -4 -4 -2 4 Unstable Mutagen Slowly converts brute/fire damage to toxin.
Toxic Filter 1 -4 -4 -2 6 Plasma Heals toxins in the affected mob's blood stream, based on stage speed. Available in Virus Crates.
Vitiligo -3 -1 -1 -2 5 Plasma Makes the mob lose skin pigmentation.
Voice Change -2 -3 -3 -1 6 Plasma Changes the voice of the affected mob. Causing confusion in communication. Available in Virus Crates.
Vomiting -2 -1 0 1 3 Unstable Mutagen Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage.
Vomiting Blood -2 -1 -1 1 4 Unstable Mutagen Forces the affected mob to vomit blood! Makes the affected mob lose health.
Weakness -1 -1 -2 -2 3 Unstable Mutagen Deals stamina damage to the host.
Weight Gain -3 -3 -2 -2 4 Unstable Mutagen Increases the weight gain of the mob, forcing it to eventually turn fat.
Weight Loss -3 -2 -2 -2 3 Unstable Mutagen Decreases the weight of the mob, forcing it to be skinny.
Weight Even -3 -2 -2 -2 4 Unstable Mutagen Causes the weight of the mob to be even, meaning eating isn't required anymore.
Viral Self-Adaptation 3 5 -3 0 3 Unstable Mutagen Massively buffs the adaptation of viruses, causing it to be stealthier, harder to cure but slower acting.
Viral Evolutionary Acceleration -2 -3 5 3 3 Unstable Mutagen Massively buffs the evolutionary cycle of viruses, causing it to be faster acting, better at infecting, but more easily detected and cured.
Sensory destruction -1 -2 -3 -4 6 Plasma Destroys mob's senses by shutting down motor skills, creating hallucinations, damaging brain functionality, and depriving the mob of it's taste.
Sensory restoration -1 --4 -4 -3 6 Plasma Restores mob's senses by fixing ear damage, purging alcohol from the body, blocking hallucinations, and fixing brain damage.

Understanding stats

After you're done mixing your disease, stats from the symptoms are added together to make disease stats. Here's what exactly they do:

  • Stealth of 2 or higher will hide your disease from medHUD and scanners. Stealth of 3 or higher will hide it from P.A.N.D.E.M.I.C. machine.
  • Transmission is determined as follows: (disease's transmission - amount of symptoms). 1 or less is blood, 2-4 is contact, 5 is airbone. However, sneezing will force it to be airbone.
  • Chance of advancing a stage per tick is 2% or stage speed, whichever is higher.
  • Cure depends on resistance and amount of symptoms: resistance - (amount of symptoms / 2)
1 or less 2 3 4 5 6 7 8 9 10 11 or more
Sodium Chloride Sugar Orange juice Spaceacilin Saline-Glucose Solution Ethanol Leporazine Synaptizine Lipolicide Silver Gold
  • Chance of it being cured every tick is 15 - resistance, but always between 10 and 20.
  • Transmission affects how much protective gear you must have to protect yourself from it.