Guide to Chemistry
This guide will primarily be useful for chemists and scientists but may come in handy to any player and especially traitors.
Protip! You can hover over reagents needed in the formula to see how to create them
What's all this new stuff then?
Confused by all the new strange stuff? Where's your tricordazine? Recently, we added a whole bunch of special chemicals, mostly taken from Goonstation. These are either weaker, more specialised, or vastly more powerful than the old chems, usually being made in several stages. A few of the older chemicals have remained, but Tricordrazine, Ryetalyn, Dexalin, Bicaridine, Dex Plus, Kelotane, Dermaline, and more are all gone.
Mixing these special chemicals often requires a new tool called the Chemical Heater. With this, you enter a given temperature (in degrees Kelvin) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful!
Additionally, the chemical dispenser has three new reagents. Plasma, Iodine, and Bromine.
Oh and there is a welding fuel tank on your wall. Dont go on a trip to steal one from somewhere
Chemicals
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, plasma, sugar, sulfur, and water. These can be produced from the Chem Dispenser in Chemistry.
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.
Grinding minerals from mining will also get you Uranium.
All the recipes and reagents listed below are sorted by category and alphabetical order.
Active Pure Chemicals
A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect. All active pure chemicals have a metabolism rate of .4 units per cycle.
- Chlorine: Causes minor physical damage to various body parts.
- Ethanol: The most potent alcoholic "beverage", with the fastest toxicity.
- Fluorine: Causes minor toxin damage.
- Iron: Helps slowly restore blood
- Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
- Mercury: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
- Plasma: Causes major toxin damage. Heals plasmamen.
- Radium: Causes irradiation.
- Sugar: Gives nutrition, has a chance to reduce stuns, and has a rare chance to decay into a small amount of epinephrine. Overdosing on this will put you into diabetic shock.
- Toxin: Causes moderate toxin damage.
- Uranium: Causes slight irradiation.
Beyond the obvious
You can heat up beakers with cheap lighters, welders, et cetera. You can get a cheap lighter at the very start of the shift via enabling it in your loadout (character creation screen), or from a vendomat. Each click heats the beaker up by around 20-30 degrees, which means you can achieve desired temperatures in 2-3 seconds. This makes chemical heaters entirely redundant.
Some chemicals emit toxin vapors upon mixing. If you breath from the atmosphere, wear a gaskmask (no internals needed) or apply internals.
You can extract chemicals from patches and pills by grinding them in the All-In-One Grinder available in SciChem. For pills, you can additionally dissolve them by putting them in a beaker with some water.
You can label beakers with a pen. One is available in your PDA (rightclick -> remove pen). The hand labeller will not work.
You can get access to an additional chem (Toxin) by opening the chem dispenser's panel with a screwdriver, multitooling it and then applying the screwdriver again.
Components
These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.
Name | Formula | Description |
---|---|---|
Acetone | 1 part 1 part Welding Fuel Found in welding fuel tanks. 1 part Oxygen |
Common ingredient in other recipes. |
Ammonia | 3 parts Hydrogen 1 part Nitrogen |
An alternative fertilizer for botany and a key component for many common meds (results in 3 units instead of 4). Less effective than Diethylamine. |
Ash | Obtained by burning paper or safely superheating . | Basic ingredient in a couple of recipes. |
Carpet | 1 part Fungus Found growing on walls in maintenance. Can be collected with a container. 1 part Blood |
Creates a dirty carpet on the floor. |
Diethylamine | 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol Temperature 374 K |
A very potent fertilizer, and the base component of some medicines. |
Oil | 1 part Welding Fuel Found in welding fuel tanks. 1 part Carbon 1 part Hydrogen |
Burns in a small smoky fire, mostly used to get Ash. |
Phenol | 1 part Water 1 part Chlorine 1 part |
Used for certain medical recipes. |
Saltpetre | 1 part Potassium 1 part Nitrogen 3 parts Oxygen |
Ingredient for Bath Salts and Black Powder. |
Sulphuric Acid | 1 part Sulfur 1 part Oxygen 1 part Hydrogen |
An acid that's utilized as a building block in a lot of medical chemicals (results in 2 units instead of 3). It's also useful for etching circuits....etching permanent scars in your coworker's face. |
Welding Fuel | Found in welding fuel tanks. | A highly flammable blend of basic hydrocarbons, mostly Acetylene. Useful for both welding and organic chemistry. |
Medicines
"And that's how I lost my medical license!" Don't be this guy. Make these. Lots of these.
See Guide to Medicine for more information on what to use when.
Core Healing Medicines
These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Chance |
---|---|---|---|---|---|---|
Charcoal | 1 part 5 parts Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water Temperature 374 K |
Toxin | Heals 1.5 points of toxins damage per cycle, and has a 50% chance of removing 1u of all other chems present per cycle. | 0.4 units per cycle | N/A | N/A |
Cryoxadone | 1 part Plasma 1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Cryostylane
1 part Water 1 part Plasma 1 part Nitrogen |
Clone, Oxygen, Brute, Burn, Toxin | Required for the proper function of cryogenics. It heals, per cycle:
However, this functions only when the person's body temperature is below 265 Kelvin. |
0.4 units per cycle | N/A | N/A |
Mannitol | 1 part Hydrogen 1 part Water 1 part Sugar |
Brain | Heals 3 points of brain damage per cycle. Use it in cryo tubes alongside Cryoxadone. | 0.4 units per cycle | N/A | N/A |
Salbutamol | 1 part Salicylic Acid 1 part Sodium 1 part 1 part Carbon 1 part Oxygen 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Lithium 1 part Aluminum 1 part Bromine 1 part Ammonia
3 parts Hydrogen 1 part Nitrogen |
Suffocation | Heals 6 points of oxygen damage per cycle while capping suffocation at 4 points. Great for stabilizing critical patients! | 0.2 units per cycle | N/A | N/A |
Saline-Glucose Solution | 1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water 1 part Water 1 part Sugar |
Brute, burn | Has a 33% chance per metabolism cycle to heal 2 points of brute and burn damage each. Has another 33% chance per cycle to restore a bit of blood. | 0.15 units per cycle | N/A | N/A |
Silver Sulfadiazine | 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Silver 1 part Sulfur 1 part Oxygen 1 part Chlorine |
Burn | On touch, instantly heals burn damage equal to the volume in units.
Basic anti-burn healing drug. On ingestion, deals toxins damage equal to half the consumed volume. Heals 2 burn per cycle. |
3 units per cycle | N/A | N/A |
Styptic Powder | 1 part Aluminum 1 part Hydrogen 1 part Oxygen 1 part Sulphuric Acid
1 part Sulfur 1 part Oxygen 1 part Hydrogen |
Brute | On touch, instantly heals brute damage equal to the volume in units.
Basic anti-brute healing drug. On ingestion, deals toxins damage equal to half the consumed volume. Heals 2 brute per cycle. |
3 units per cycle | N/A | N/A |
Synthflesh | 1 part Blood 1 part Carbon 1 part Styptic Powder
1 part Aluminum 1 part Hydrogen 1 part Oxygen 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen |
Brute, burn | On touch, heals 1.5 times the applied volume in brute and burn damage. Touch based only - no effects per-cycle |
0.4 units per cycle | N/A | N/A |
Synth Meat | 1 part Cryoxadone 1 part Plasma 1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Cryostylane 1 part Water 1 part Plasma 1 part Nitrogen 5 parts Blood |
Synthetic Meat | Creates a piece of synthetic meat at location of reaction---largely used to help restock the cloner's biomass. | N/A | N/A | N/A |
Superior Healing Medicines
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Chance |
---|---|---|---|---|---|---|
Atropine | 1 part Ethanol 1 part Acetone 1 part 1 part 1 part Sulphuric Acid
1 part Sulfur 1 part Oxygen 1 part Hydrogen |
Brute, burn and suffocation | If subject's health is below -25 it will:
Good for stabilizing critical patients. If overdosed it will deal toxin damage. It also aggressively purges Sarin. |
0.2 units per cycle | 25 | N/A |
Calomel | 1 part Mercury 1 part Chlorine Temperature 374 K |
Purge | Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt. | 0.8 units per cycle | N/A | N/A |
Mutadone | 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Acetone 1 part Bromine |
Genetic | Heals your genetic defects. | 0.4 units per cycle | N/A | N/A |
Omnizine | Found in warm Donk Pockets, rainbow cotton candy, the Chief Medical Officer's hypospray, and Lifeweed. | Brute, burn, toxin and suffocation | Heals 1 of each damage type a cycle, no side effects or restrictions. If overdosed it will deal significant amounts of each damage type. Found in warmed up donk pockets. Simply grinding the donk pockets will not work. You will need to have a person or animal eat them, and then dialysis it out of them using a sleeper. Botany can grow Lifeweed which can then be ground up for omnizine. |
0.2 units per cycle | 30 | Low |
Pentetic Acid | 1 part Welding Fuel Found in welding fuel tanks. 1 part Chlorine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Formaldehyde 1 part Ethanol 1 part Oxygen 1 part Silver Temperature 425 K 1 part Sodium 1 part |
Radiation, toxin | Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage. | 0.4 units per cycle | N/A | N/A |
Perfluorodecalin | 1 part Hydrogen 1 part Fluorine 1 part Temperature 374 K |
Suffocation | Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well. | 0.2 units per cycle | N/A | Medium |
Salicylic Acid | 1 part Sodium 1 part 1 part Carbon 1 part Oxygen 1 part Sulphuric Acid
1 part Sulfur 1 part Oxygen 1 part Hydrogen |
Brute and painkiller | Has a 55% chance per cycle to heal 2 points of brute damage. Deals toxin damage when overdosed. | 0.1 units per cycle | 25 units | N/A |
Unique Healing Medicines
These healing drugs preform a unique function that is not commonly used or seen in game.
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Chance |
---|---|---|---|---|---|---|
Antihol | 1 part Ethanol 1 part Charcoal 1 part 5 parts Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water Temperature 374 K |
Alcohol | Helps remove Alcohol from someone's body, as well as eliminating its side effects. | 0.4 units per cycle | N/A | N/A |
Corazone | Template:RecursiveChem/Corazone | Heart-Attacks | Prevents heart-attacks from occurring. Useful for heart surgery, or major heart damage. | 0.4 units per cycle | N/A | N/A |
Degreaser | 1 part 1 part Sterilizine
2 parts Antihol 1 part Ethanol 1 part Charcoal 1 part 5 parts Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water Temperature 374 K 1 part Chlorine |
Cleans Residue from IPC's. | Basically the IPC version of Charcoal. Purges all chemicals faster, with Space Lube and Ultra-Lube being purged at even higher rates. | 0.4 units per cycle | N/A | N/A |
Diphenhydramine | 1 part 1 part Carbon 1 part Bromine 1 part 1 part Ethanol |
Histamine Overdose | Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness. | 0.4 units per cycle | N/A | Low |
Ephedrine | 1 part 1 part Sugar 1 part 1 part Hydrogen |
Stun | Reduces stun times, increases run speed, and stabilizes crit. If overdosed it will deal toxin and oxyloss damage. |
0.3 units per cycle | 35 | Medium |
Epinephrine | 1 part 1 part Acetone 1 part 1 part Oxygen 1 part Chlorine 1 part Hydrogen |
Stun + Brute, burn, suffocation and toxin | Attempts to cap oxygen damage at 35. If the patient is in low to severe crit, heals toxins, brute, and burn very effectively. Will not heal patients who are almost dead. If overdosed will stun and deal toxin damage |
0.2 units per cycle | 20 | N/A |
Ether | 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Ethanol 1 part Oxygen |
Sedative | A non-addictive alternative to morphine. Can be useful when performing surgery on species who require unique breathing equipment such as Vox or Plasmamen. | 0.4 units per cycle | N/A | N/A |
Haloperidol | 1 part Potassium Iodide 1 part Potassium 1 part Iodine 1 part Aluminum 1 part Chlorine 1 part Fluorine 1 part |
Anti-psychotic and Stimulant Purgative | Will rapidly purge hallucinogenic and stimulative chemical while reducing jitteriness and the drugs various negative effects. Can also cause drowsiness and brain damage. | 0.4 units per cycle | N/A | N/A |
Hydrocodone | 1 part Morphine None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Water 1 part |
Painkiller | An extremely strong painkiller that allows you to ignore almost any amount of pain | 0.3 units per cycle | N/A | N/A |
Insulin | None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus | Sugar Dependency | Increases sugar depletion | 0.4 units per cycle | N/A | N/A |
Liquid Solder | 1 part Ethanol 1 part Copper 1 part Silver Temperature 374k |
Heals Synthetic Posibrain damage. | Same thing as Mannitol, but for Synthetics! | 0.4 units per cycle | N/A | N/A |
Mitocholide | 1 part Cryoxadone 1 part Plasma 1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Cryostylane 1 part Water 1 part Plasma 1 part Nitrogen 1 part Synthflesh 1 part Blood 1 part Carbon 1 part Styptic Powder 1 part Aluminum 1 part Hydrogen 1 part Oxygen 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Plasma |
Internal Damage Healing, limb revival | Heals internal organ damage by .4 points each per cycle; a slow-acting alternative to surgery. Great in a cryo mix! Also can fix septic or dead limbs if splashed on them. | 0.4 units per cycle | N/A | N/A |
Morphine | None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus | Painkiller | Will allow you to walk faster. Will eventually knock you out if you take too much. If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage |
0.4 units per cycle | 30 | High |
Nanocalcium | Traitor Uplink | Broken Bones | Causes jitteriness, then weakness and confusion, before stunning the user. Has a 50% chance per cycle to mend a random bone during the stun-phase. Reacts with narcotics and stimulants, causing massive toxins damage and halting bone repair. | 0.5 units per cycle | N/A | N/A |
Oculine | 1 part Atropine 1 part Ethanol 1 part Acetone 1 part 1 part 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part 1 part |
Eye and Ear | Cures blindness and heals eye damage over time, also cures deafness and heals ear damage. | 0.4 units per cycle | N/A | N/A |
Potassium Iodide | 1 part Potassium 1 part Iodine |
Radiation | Reduces low radiation damage very effectively. | 0.4 units per cycle | N/A | N/A |
Rezadone | 1 part Carpotoxin Extracted from carp or koibeans. 1 part 1 part Copper |
Clone Damage Healing | Heals Clone damage, only way besides Cryoxadone. Can melt your face and be poisonous if left in the body for a long time. | 0.4 units per cycle | 30 | N/A |
Simethicone | Template:RecursiveChem/Simethicone | Methane reliever | Prevents farting. | 0.4 units per cycle | N/A | N/A |
Spaceacillin | 1 part Fungus Found growing on walls in maintenance. Can be collected with a container. 1 part Ethanol |
Diseases and Infections | A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases. Treats infections.
Fungus can be either scooped off the walls of maintenance with a container, or it be grown by Botany. |
0.2 units per cycle | N/A | N/A |
Stimulants | Traitor uplink | Stun | A traitor only reagent; it makes the user impervious to stuns and rapidly heals their body; when it wears off it deals tox and brute damage in addition to a stun. | 0.4 units per cycle | 60 | N/A |
Strange Reagent | 1 part Omnizine Found in warm Donk Pockets or rainbow cotton candy. 1 part Holy Water 1 part Water 1 part Mercury 1 part Wine 1 part Unstable Mutagen
1 part Chlorine 1 part Plasma 1 part Radium |
Death | A miracle drug that can bring a dead body back to life! WARNING: if the corpse has suffered more than 150 points combined of brute, burn, and genetic damage they will instead explode in a shower of gore. Deals gene damage on successfull revival If used on a living person it will deal Brute and Tox damage. |
0.2 units per cycle | N/A | N/A |
Teporone | 1 part Acetone 1 part Silicon 1 part Plasma |
Body temperature stabilization | Attempts to return the body's temperature to 98F in 10 degree increments. | 0.4 units per cycle | 50 | Medium |
Narcotics
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
Name | Recipe | Description | Metabolism Rate | Overdose Threshold | Addiction Chance |
---|---|---|---|---|---|
Aranesp | 1 part Epinephrine 1 part 1 part Acetone 1 part 1 part Oxygen 1 part Chlorine 1 part Hydrogen 1 part Atropine 1 part Ethanol 1 part Acetone 1 part 1 part 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Insulin
None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus |
Cause a significant stamina regeneration boost per cycle-however the drug causes toxin damage in addition to having a chance to induce heavy oxygen damage. | 0.4 units per cycle | N/A | N/A |
Bath Salts | 1 part ????? From trying to microwave or bake improper food recipes. 1 part Saltpetre 1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Monosodium Glutamate Found in food from Chang's 1 part 1 part Universal Enzyme Combine equal amounts of Sugar and Vomit OR Green Vomit, heat it to 754 KGrind White Beets or Sugar Cane in the food processor 1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water 1 part Mercury Temperature 374k |
Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control. If overdosed the subject will lose even more motor control, drool and drop items in their hand. If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage. Hint: If the cook isn't being cooperative, there is a 1/5 chance a cup of ramen will have 3 units of enzyme in it. |
0.6 units per cycle | 20 | High |
Crank | 1 part Diphenhydramine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Lithium 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Welding Fuel Found in welding fuel tanks. Temperature 390 K |
Reduces stun times by about 200%. If overdosed or addicted it will deal significant Toxin, Brute and Brain damage. Explodes on mixing, so stay clear of the heater. |
0.4 units per cycle | 20 | High |
Jenkem | 1 part Toilet Water None: Can be harvested from any toilet. 1 part Water 1 part Ammonia
3 parts Hydrogen 1 part Nitrogen |
Jenkem is a prison drug made from organic waste. Extremely disgusting. |
0.4 units per cycle | 20 | Medium/High |
Krokodil | 1 part Diphenhydramine 1 part Morphine None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus 1 part 1 part Potassium 1 part Phosphorus 1 part Welder Fuel Temperature 390 K |
Provides messages of calmness and protection. If overdosed it will deal significant Brain and Toxin damage. If addicted to it will begin to deal fatal amounts of Brute damage as the subjects skin falls off. |
0.4 units per cycle | 20 | High |
Lysergic acid diethylamide | 1 part 1 part Fungus
Found growing on walls in maintenance. Can be collected with a container. |
Also known as LSD. This is a potent hallucinogenic compound that is illegal under space law. Contrary to what you may believe, this is not an enjoyable chem to be subject to. | 0.4 units per cycle | N/A | N/A |
Methamphetamine | 1 part Ephedrine 1 part Iodine 1 part Phosphorus 1 part Hydrogen Temperature 374 k |
Reduces stun times by about 200% and allows the user to quickly recover stamina while dealing a small amount of Brain damage. If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage. If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage. |
0.6 units per cycle | 20 | High |
Nicotine | Can be found in cigarettes and nicotine patches in the vending machines, or made by grinding tobacco grown in botany. | Slightly reduces stun times. If overdosed it will deal toxin and oxygen damage. |
0.4 units per cycle | 35 | High |
Space Drugs | 1 part Lithium 1 part Mercury 1 part Sugar |
An illegal compound which induces a number of effects such as loss of balance and visual artefacts. | 0.2 units per cycle | N/A | High |
Surge | 3 parts Thermite 1 part Aluminum 1 part Iron 1 part Oxygen 1 part Uranium 1 part 1 part Sulphuric Acid
1 part Sulfur 1 part Oxygen 1 part Hydrogen |
A sketchy superconducting gel that overloads processors, causing an effect reportedly similar to opiates in synthetic units. It is very similar to space drugs, with the added fun of being electrocuted and killed in higher doses. | 0.4 units per cycle | 20 | High |
Ultra Lube | 2 parts Space Lube 1 part Oxygen 1 part Silicon 1 part Water 1 part Formaldehyde 1 part Ethanol 1 part Oxygen 1 part Silver Temperature 425 K 1 part Cryostylane
1 part Water 1 part Plasma 1 part Nitrogen |
Ultra-Lube is an enhanced lubricant which induces effect similar to Methamphetamine in synthetic users by drastically reducing internal friction and increasing cooling capabilities. | 0.6 units per cycle | 20 | High |
Pyrotechnics
The manipulation of fire and matter.
Name | Recipe | Description |
---|---|---|
Azide | 1 part Chlorine 1 part Oxygen 1 part Nitrogen 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Sodium 1 part Silver |
Results in 1 unit. Creates a violent explosion at the source. Cannot be stabilized with Stabilizing Agent. |
Black Powder | 1 part Saltpetre 1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Charcoal 1 part 5 parts Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water Temperature 374 K 1 part Sulfur |
Sparks, and then creates a violent explosion when heated to 474K. |
Chlorine Trifluoride | 1 part Chlorine 3 parts Fluorine Temperature 424k |
When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. |
Cryostylane | 1 part Water 1 part Plasma 1 part Nitrogen |
Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions. |
Explosion | 1 part Potassium 1 part Water |
This explodes immediately on mixing, which may knock you over or even kill you. Cannot be stabilized with Stabilizing Agent. Only useful in grenade production. |
Firefighting Foam | 1 part Chlorine 1 part Carbon 1 part Sulfur |
Also known as carbon tetrachloride; this is an excellent reagent for putting out fires; more effective than water---and no slipping. |
Flash Powder | 1 part Aluminum 1 part Chlorine 1 part Potassium 1 part Sulphur |
Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent. If stabilized, heat to 374K to activate. |
Fluorosurfactant | 2 parts Carbon 2 parts Fluorine 1 part Sulphuric Acid
1 part Sulfur 1 part Oxygen 1 part Hydrogen |
Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. |
Liquid Dark Matter | 1 part Plasma 1 part Radium 1 part Carbon |
When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Agent. If stabilized, heat to 374K to activate. |
Napalm | 1 part Sugar 1 part Welding Fuel Found in welding fuel tanks. 1 part Ethanol |
A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human. |
Nitroglycerin | 1 part Glycerol 3 parts Corn Oil 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part FluoroSulphuric Acid 1 part Fluorine 1 part Hydrogen 1 part Potassium 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen Temperature 374 K 1 part Sulphuric Acid
1 part Sulfur 1 part Oxygen 1 part Hydrogen |
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). |
Phlogiston | 1 part Phosphorus 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Plasma |
Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Agent. |
Pyrosium | 1 part Plasma 1 part Radium 1 part Phosphorus |
Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions. |
Sonic Powder | 1 part Oxygen 1 part Cola 1 part Carbon 1 part Oxygen 1 part Water 1 part Sugar 1 part Phosphorus |
Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent. If stabilized, heat to 374K to activate. |
Smoke | 1 part Phosphorus 1 part Potassium 1 part Sugar |
This creates a large butt of smoke that will take on the properties of everything (if anything) in the container of the reaction. The smoke will transfer the contained reagents into any mobs caught within the smoke butt, and will apply the reagents to the mobs. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Agent. |
Sorium | 1 part Mercury 1 part Oxygen 1 part Nitrogen 1 part Carbon |
When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Agent. If stabilized, heat to 374K to activate. |
Stabilizing Agent | 1 part Iron 1 part Oxygen 1 part Hydrogen |
When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. It is required only during the exact moment of mixing to inhibit the chem's reaction. As soon as you're done mixing the dangerous substance, you're free to dispose of SA.This does not work on everything, so be warned! |
Teslium | 1 part Plasma 1 part Silver 1 part Black Powder 1 part Saltpetre 1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Charcoal 1 part 5 parts Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water Temperature 374 K 1 part Sulfur Temperature 323k |
An unstable, electrically-charged metallic slurry. Increases the conductance of living things and will randomly shock people. Causes an electrical arc if mixed with uranium. |
Other Recipes
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.
Name | Formula | Description |
---|---|---|
Candlefication | 1 part Oxygen 1 part Liquid Gibs None: Can be found on the floor after a living creature has been gibbed. Temperature 374 K |
Results in 1 candle. |
Colorful Reagent | 1 part Plasma 1 part Radium 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Sugar 1 part Cryoxadone 1 part Plasma 1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Cryostylane 1 part Water 1 part Plasma 1 part Nitrogen 1 part Triple Citrus 1 part Orange Juice 1 part Lime Juice 1 part Lemon Juice 1 part Stabilizing Agent
1 part Iron 1 part Oxygen 1 part Hydrogen |
When applied to turfs or objects it will color them a random color. |
Condensed Capsaicin | 2 parts Capsaicin Oil 5u Plasma (catalyst) |
A chemical agent used for self-defense and in police work. (Results in 1 unit of Condensed Capsaicin Oil and does not consume Plasma.) |
Corgium | 1 part Nutriment 1 part Lazarus Reagent 1 part Omnizine Found in warm Donk Pockets or rainbow cotton candy. 1 part Holy Water 1 part Water 1 part Mercury 1 part Wine 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Colorful Reagent 1 part Plasma 1 part Radium 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Sugar 1 part Cryoxadone 1 part Plasma 1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Cryostylane 1 part Water 1 part Plasma 1 part Nitrogen 1 part Triple Citrus 1 part Orange Juice 1 part Lime Juice 1 part Lemon Juice 1 part Stabilizing Agent 1 part Iron 1 part Oxygen 1 part Hydrogen 1 part Blood Temperature 374 K |
Creates a corgi at location of the reaction. D'awwwww. |
Drying Agent | 2 parts Plasma 1 part Ethanol 1 part Sodium |
Results in 3 units, used to dry wet floors. |
EMP | 1 part Iron 1 part Uranium |
This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos. |
Fartonium | Template:RecursiveChem/Fartonium | Results in 2 units. Does exactly what it says on the tin. This does not play nice if someone ingests Simethicone as well. |
Fish Water | None: Can be harvested from any fish tank. | Smelly water from a fish tank. Gross! Has no use other than to make you to vomit green goo. |
Flaptonium | 1 part Egg 1 part Colorful Reagent 1 part Plasma 1 part Radium 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Sugar 1 part Cryoxadone 1 part Plasma 1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Cryostylane 1 part Water 1 part Plasma 1 part Nitrogen 1 part Triple Citrus 1 part Orange Juice 1 part Lime Juice 1 part Lemon Juice 1 part Stabilizing Agent 1 part Iron 1 part Oxygen 1 part Hydrogen 1 part Lazarus Reagent 1 part Omnizine Found in warm Donk Pockets or rainbow cotton candy. 1 part Holy Water 1 part Water 1 part Mercury 1 part Wine 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Chicken Noodle Soup 1 part Blood Temperature 374k |
Creates a parrot at the location of the reaction. Squawk! |
Fliptonium | 1 Part Ephedrine 1 Part Liquid Dark Matter 1 part Plasma 1 part Radium 1 part Carbon 1 Part Chocolate Grind 1 Pile of Chocolate Cut 1 Chocolate Bar Combine 2u Cocoa Powder , 2u Milk (or Soy Milk), 2u Grind Cocoa Pods Sugar Grind White Beets or Sugar Cane in the food processor 1 Part Gin and Sonic
1 part Gin and Tonic 2 Parts Gin 1 Part Tonic 1 part Methamphetamine 1 part Ephedrine 1 part Iodine 1 part Phosphorus 1 part Hydrogen Temperature 374 k |
Causes the imbider to start spinning! When ingested or applied the sprite starts spinning in circles. Also helps against stuns. |
FluoroSulphuric Acid | 1 part Fluorine 1 part Hydrogen 1 part Potassium 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen Temperature 374 K |
A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes. On contact, each unit deals 2 burn damage. Note that a single body part can accumulate no more than 75 damage this way. |
Glycerol | 3 parts Corn Oil 1 part Sulphuric Acid
1 part Sulfur 1 part Oxygen 1 part Hydrogen |
Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water. |
Hairgrownium | 1 part Carpet 1 part Fungus Found growing on walls in maintenance. Can be collected with a container. 1 part Blood 1 part Synthflesh 1 part Blood 1 part Carbon 1 part Styptic Powder 1 part Aluminum 1 part Hydrogen 1 part Oxygen 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Ephedrine
|
When applied topically (on touch), it will give the person it's applied to a random hair style and random facial hair. |
Holy Water | 1 part Water 1 part Mercury 1 part Wine |
When ingested by a cultist, they will eventually revert back to their old ways and stop following Nar-Sie. For Vampires, having this reagent in them will nullify their powers. |
Life | 1 part Lazarus Reagent 1 part Omnizine Found in warm Donk Pockets or rainbow cotton candy. 1 part Holy Water 1 part Water 1 part Mercury 1 part Wine 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Synthflesh 1 part Blood 1 part Carbon 1 part Styptic Powder 1 part Aluminum 1 part Hydrogen 1 part Oxygen 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Blood Temperature 374 K |
Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby. |
Liquid Gibs | None: Can be found on the floor after a living creature has been gibbed. | Useful in recipes requiring animal fat such as candles or soap. |
Lye | 1 part Sodium 1 part Hydrogen 1 part Oxygen |
Also known as sodium hydroxide. Useful in creating homemade soap and candles. |
Meatification | 1 part Nutriment 1 part Carbon 1 part Liquid Gibs
None: Can be found on the floor after a living creature has been gibbed. |
Results in 1 slab of meat. |
Metal Foam | 3 parts Iron/Aluminum 1 part 1 part Sulphuric Acid
1 part Sulfur 1 part Oxygen 1 part Hydrogen |
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium. |
Plastic Polymers | 5 parts 2 parts Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 3 parts Temperature 374 K |
Creates 1 sheet of plastic at the location of the reaction. |
Quantum Hair Dye | 1 part Hairgrownium 1 part Carpet 1 part Fungus Found growing on walls in maintenance. Can be collected with a container. 1 part Blood 1 part Synthflesh 1 part Blood 1 part Carbon 1 part Styptic Powder 1 part Aluminum 1 part Hydrogen 1 part Oxygen 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Ephedrine 1 part Colorful Reagent
1 part Plasma 1 part Radium 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Sugar 1 part Cryoxadone 1 part Plasma 1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Plasma 1 part Radium 1 part Cryostylane 1 part Water 1 part Plasma 1 part Nitrogen 1 part Triple Citrus 1 part Orange Juice 1 part Lime Juice 1 part Lemon Juice 1 part Stabilizing Agent 1 part Iron 1 part Oxygen 1 part Hydrogen |
When applied topically (on touch), it will color a person's hair a random color. Perfect for coloring those with distasteful hair colors. |
Shock Explosion | 5 part Teslium 1 part Plasma 1 part Silver 1 part Black Powder 1 part Saltpetre 1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Charcoal 1 part 5 parts Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water Temperature 374 K 1 part Sulfur Temperature 323k 5 part Uranium |
This reacts immediately on mixing, it creates an area-of-effect shock that will stun and very very minorly damage all who are not wearing insulated gloves. |
Soapification | 10 parts Lye 1 part Sodium 1 part Hydrogen 1 part Oxygen 10 parts Liquid Gibs None: Can be found on the floor after a living creature has been gibbed. Temperature 374 K |
Results in 1 bar of soap. |
Sodium Chloride | 1 part Sodium 1 part Chlorine 1 part Water |
Commonly known as salt, Sodium Chloride is often used to season food. |
Space Cleaner | 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Water 1 part Ethanol |
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills. |
Space Lube | 1 part Oxygen 1 part Silicon 1 part Water |
Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment. |
Sterilizine | 2 parts Antihol 1 part Ethanol 1 part Charcoal 1 part 5 parts Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water Temperature 374 K 1 part Chlorine |
Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever. |
Super Hairgrownium | 1 part Hairgrownium 1 part Carpet 1 part Fungus Found growing on walls in maintenance. Can be collected with a container. 1 part Blood 1 part Synthflesh 1 part Blood 1 part Carbon 1 part Styptic Powder 1 part Aluminum 1 part Hydrogen 1 part Oxygen 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Ephedrine 1 part Iron 1 part Methamphetamine
1 part Ephedrine 1 part Iodine 1 part Phosphorus 1 part Hydrogen Temperature 374 k |
When injected this will cause the person to not only grow a huge set of hair, but a fake moustache as well; the fake moustache will continue to grow and regrow as long as it's in the person's system. |
Synthanol | 1 part Plasma 1 part Welding Fuel Found in welding fuel tanks. 1 part Space Lube
1 part Oxygen 1 part Silicon 1 part Water |
What IPCs can drink to get drunk. Robo-booze. |
Thermite | 1 part Aluminum 1 part Iron 1 part Oxygen |
A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited with a welding tool. Causes minor burn damage to humans when ingested. |
Toilet Water | None: Can be harvested from any toilet. | Filthy water scoured from a nasty toilet bowl. Absolutely disgusting. Has no use other than to make you to vomit green goo. |
Unstable Mutagen | 1 part Chlorine 1 part Plasma 1 part Radium |
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Genetics. |
Virus Food | 1 part Water 1 part Milk 1 part Oxygen |
A chemical which allows viruses and bacteria to quickly grow. |
Food Recipes
These reactions relate to food and various food products, both tasty and disgusting.
Name | Formula | Description |
---|---|---|
Chocolate Bar | 2 parts Milk OR Soy Milk 2 parts Coco 2 parts Sugar |
Creates a chocolate bar at location of reaction |
Cola | 1 part Carbon 1 part Oxygen 1 part Water 1 part Sugar |
Space Cola! Helps makes you less drowsy. |
Corn Syrup | 1 part Corn Starch Juice Corn in a grinder 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen Temperature 374 K |
Decays into 1.2 units of sugar each cycle--basically a more highly concentrated version of sugar. |
Monosodium Glutamate | Found in food from Chang's | Monosodium Glutamate is a sodium salt known chiefly for its use as a controversial flavor enhancer. |
Mugwort | Occasionally found in Duke Purple Tea. | A rather bitter herb once thought to hold magical protective properties. 20% proc chance per cycle when drinking Duke Purple Tea. |
Neuro-toxin | 1 part 1 part Pan-Galactic Gargle Blaster
1 part Gin 1 part Vodka 1 part Whiskey 1 part Cognac 1 part Lime Juice |
A strong alcoholic drink that knocks the imbiber flat on their back. Stuns a target after eight cycles but does not prevent them from speaking. |
Pan-Galactic Gargle Blaster | 1 part Gin 1 part Vodka 1 part Whiskey 1 part Cognac 1 part Lime Juice |
Alcoholic drink required in the production of Neuro-toxin. Note: Vodka = Tunguska Triple Distilled and Whiskey = Uncle Git's Special Reserve. |
Soy Sauce | 2 parts Soy Milk 1 part Flour 1 part Salt 3 parts Water |
Soy Sauce is a delicious condiment used in cooking recipes. |
Tofu | 10 parts Soy Milk 5 parts Enzyme |
Creates a piece of tofu at location of reaction |
Triple Citrus | 1 part Orange Juice 1 part Lime Juice 1 part Lemon Juice |
Heals 1-2 Tox damage per sip (not per cycle). |
Very High Fructose Corn Syrup | 1 part Corn Syrup 1 part Corn Starch Juice Corn in a grinder 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen Temperature 374 K 1 part Universal Enzyme (catalyst)
1 part Sugar 1 part Vomit or Green Vomit Temperature 754 K |
Decays into 2.4 units of sugar each cycle--basically a very highly concentrated version of sugar. |
Toxins
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. If you are not an antagonist, mixing and using these may qualify as self-antagging, and may result in a ban or job ban.
Name | Recipe | Damage dealt | Description |
---|---|---|---|
????? | From trying to microwave or bake improper food recipes. | Toxin | Will deal a minor amount of Toxin damage. Used in several other recipes. |
Amanitin | Traitor Uplink and Amanita Mushrooms | Delayed Toxin Damage | On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage. |
Atrazine | 1 part Chlorine 1 part Hydrogen 1 part Nitrogen |
Tox damage | Kills weeds, causes minor toxin damage to humans. |
Capulettium | 1 part Neurotoxin 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Sugar Temperature 674 K 1 part Hydrogen 1 part Chlorine |
Blurry vision, knockout, faked death. | Knocks out after a short duration and keep them out for a fixed short while; when they pass out, it makes it look as though they've died; excellent for faking deaths. |
Capulettium Plus | 1 part Capulettium 1 part Neurotoxin 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Sugar Temperature 674 K 1 part Hydrogen 1 part Chlorine 1 part Ephedrine 1 part Methamphetamine
1 part Ephedrine 1 part Iodine 1 part Phosphorus 1 part Hydrogen Temperature 374 k |
silences and allows for faking of death. | Silences for as long as the chem is in the body; also allows for faking death. |
Carpotoxin | Extracted from carp or koibeans. | Toxin | A deadly neurotoxin produced by the dreaded spess carp. |
Coniine | Extracted from Death Berries. | Toxin and breath loss | +2 toxin damage and +5 seconds of loss of breath. |
Curare | Traitor Uplink | Knockout, Oxygen, and Toxin | Does 1 unit of toxin and 1 unit of oxygen damage and knocks you out after 11 cycles. |
Cyanide | 1 part 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Oxygen Temperature 374 K |
Toxin, oxyloss | Deals random amounts of toxin damage while slowly suffocating its target. |
Formaldehyde | 1 part Ethanol 1 part Oxygen 1 part Silver Temperature 425 K |
Toxin | Causes a moderate amount of Toxin damage over time. Has a chance to turn into 10 to 15 units of Histamine. If injected into corpses, it will prevent them from decaying. |
Heparin | 1 part Meat Slurry 1 part Corn Starch Juice Corn in a grinder 1 part Blood 1 part 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Sugar |
Brute, Bleeding | A blood thinner known to cause heavy bleeding and minor amounts of brute damage. |
Histamine | Traitor Uplink, breakdown of Formaldehyde , 1 part Ethanol 1 part Oxygen 1 part Silver Temperature 425 K Itching Powder , and 1 part Welding Fuel Found in welding fuel tanks. 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Fungus Found growing on walls in maintenance. Can be collected with a container. Venom when metabolized
Traitor Uplink |
Brute, toxin, oxyloss and eyesight | Causes a moderatre amount of Brute damage over time, will also impair eyesight If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage. |
Initropidril | Traitor uplink or 1 part Crank 1 part Diphenhydramine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Lithium 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Welding Fuel Found in welding fuel tanks. Temperature 390 K 1 part Histamine Traitor Uplink, breakdown of Formaldehyde , 1 part Ethanol 1 part Oxygen 1 part Silver Temperature 425 K Itching Powder , and 1 part Welding Fuel Found in welding fuel tanks. 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Fungus Found growing on walls in maintenance. Can be collected with a container. Venom when metabolizedTraitor Uplink 1 part Krokodil 1 part Diphenhydramine 1 part Morphine None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus 1 part 1 part Potassium 1 part Phosphorus 1 part Welder Fuel Temperature 390 K 1 part Bath Salts 1 part ????? From trying to microwave or bake improper food recipes. 1 part Saltpetre 1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Monosodium Glutamate Found in food from Chang's 1 part 1 part Universal Enzyme Combine equal amounts of Sugar and Vomit OR Green Vomit, heat it to 754 KGrind White Beets or Sugar Cane in the food processor 1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water 1 part Mercury Temperature 374k 1 part Atropine 1 part Ethanol 1 part Acetone 1 part 1 part 1 part Sulphuric Acid 1 part Sulfur 1 part Oxygen 1 part Hydrogen 1 part Nicotine Can be found in cigarettes and nicotine patches in the vending machines, or made by grinding tobacco grown in botany. 1 part Morphine
None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus |
Cardiac Arrest | 33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods. |
Itching Powder | 1 part Welding Fuel Found in welding fuel tanks. 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Fungus
Found growing on walls in maintenance. Can be collected with a container. |
Brute, annoyance | Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slights amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine. |
Ketamine | Sleepy Pen | Yawning, blurry vision, causes target to fall asleep | After 11 seconds, the target falls asleep for as long as chem is in the body |
Lipolicide | 1 part Mercury 1 part 1 part Ephedrine
|
Weight Loss | +1 toxin damage unless you have nutriment in you. It also will help you lose weight if you've overstuffed yourself. |
Neurotoxin | 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Sugar Temperature 674 K |
Toxin, brain | Deals toxin damage every cycle. It additionally deals Brain damage up to around 60 points of damage each, if the drug is not removed after around 17 cycles it will knock the user unconscious. |
Pancuronium | 1 part 1 part Bromine 1 part Capulettium
1 part Neurotoxin 1 part Space Drugs 1 part Lithium 1 part Mercury 1 part Sugar Temperature 674 K 1 part Hydrogen 1 part Chlorine |
Paralysis and Suffocation | Paralyses you after 10 cycles, with a 7% chance to cause 3-5 seconds of loss of breath. |
Polonium | Traitor Uplink | Radiation | Cause significant Radiation damage over time. |
Sarin | 1 part Acetone 1 part Atrazine 1 part Chlorine 1 part Hydrogen 1 part Nitrogen 1 part Welding Fuel Found in welding fuel tanks. 1 part Chlorine 1 part Fluorine 1 part Hydrogen 1 part Oxygen 1 part Phosphorus Temperature 374 K |
Toxin, Burn, and Brain | Deals damage that increases the longer and longer it's in you; if it's not fully eliminated after roughly ~2 minutes, it'll knock you out. |
Sodium Thiopental | Traitor Uplink | Knockout and Stamina | Knocks you out after 10 cycles, and destroys your stamina. |
Sulfonal | 1 part Acetone 1 part 1 part Sulfur |
Knockout and Toxin | Deals toxin damage and knocks you out after 22 cycles. |
Venom | Traitor Uplink | Brute, toxin | Will deal scaling amounts of Toxin and Brute damage over time. Has a chance to turn into 5 to 10 units of Histamine. If there's over 40 units in someone's blood stream it has a chance to gib the person outright. |
Beyond the Dispenser
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.