Security Office

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Revision as of 20:17, 24 May 2021 by Sirryan2002 (talk | contribs) (Map Rotation)
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Security Area
General

Obvious exits: Security, Equipment Room, Head of Security's Office
Purpose: Serves as the central spawn location for Security Officers.
Access level: Brig
Noteworthy contents: Universal Recorder, Legal SOP, Security SOP, Space Law, Cigarette Machine, Donuts, Bathroom, Soap, Showers
Clearance: Security Officer
Security Level:
Secure
This secure location is restricted to a specific group of crew members. Unless specifically invited in, those who enter without the required access will be charged with Major Trespass.
Description

Allows for the possibility of debriefs at the beginning of a round, or in the midst of some form of crisis. Also contains showers to wash blood off of uniforms, and donuts for morale.


Security Area
General

Obvious exits: Security
Purpose: Serves as the central spawn location for Security Officers.
Access level: Brig
Noteworthy contents: Universal Recorder, Legal SOP, Security SOP, Space Law, Cigarette Machine, Donuts, Bathroom, Soap, Showers
Clearance: Security Officer
Security Level:
Secure
This secure location is restricted to a specific group of crew members. Unless specifically invited in, those who enter without the required access will be charged with Major Trespass.
Description

Allows for the possibility of debriefs at the beginning of a round, or in the midst of some form of crisis. Also contains showers to wash blood off of uniforms, and donuts for morale.


Security Area
General

Obvious exits: Security
Purpose: Serves as the central spawn location for Security Officers.
Access level: Brig
Noteworthy contents: Universal Recorder, Legal SOP, Security SOP, Space Law, Cigarette Machine, Donuts, Bathroom, Soap, Showers
Clearance: Security Officer
Security Level:
Secure
This secure location is restricted to a specific group of crew members. Unless specifically invited in, those who enter without the required access will be charged with Major Trespass.
Description

Allows for the possibility of debriefs at the beginning of a round, or in the midst of some form of crisis. Also contains showers to wash blood off of uniforms, and donuts for morale.


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