Guide to Chemistry

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This guide will primarily be useful for chemists but may come in handy to any player and especially traitors.


What's all this new stuff then?

Confused by all the new strange stuff? Where's your tricordazine? Recently, we added a whole bunch of special chemicals, mostly taken from Goonstation. These are either weaker, more specialised, or vastly more powerful than the old chems, usually being made in several stages. A few of the older chemicals have remained, but Tricordrazine, Ryetalyn, Dexalin, Bicaridine, Dex Plus, Kelotane, Dermaline, and more are all gone.

Mixing these special chemicals often requires a new tool called the Chemical heater.png Chemical Heater. With this, you enter a given temperature (in degrees Kelvin) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful!

Additionally, the chemical dispenser has four new reagents. Plasma, Iodine, and Bromine.

Chemicals

The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, plasma, sugar, sulphur, sulphuric acid, water. These can be produced from the Chem Dispenser in Chemistry.

You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.

Grinding minerals from mining will also get you Uranium

The NanoMed Plus is your main source of generic toxin when hacked.


Active Pure Chemicals

A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect.

  • Chlorine: Causes minor physical damage to various body parts.
  • Ethanol: The most potent alcoholic "beverage", with the fastest toxicity.
  • Fluorine: Causes minor toxin damage.
  • Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
  • Mercury: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
  • Radium: Causes irradation.
  • Sugar: Gives nutrition, has a chance to reduce stuns, and has a rare chance to decay into a small amount of epinephrine. Overdosing on this will put you into diabetic shock.
  • Sulphuric Acid: Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.
  • Plasma: Causes major toxin damage.
  • Uranium: Causes slight irradiation.
  • Toxin: Causes moderate toxin damage.


Components

These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.

Name Formula Description
Ash 1 part Oil
temperature 480 K
Basic ingredient in a couple of recipes.
Carpet 1 part Space Drugs
1 part Blood
Creates a dirty carpet on the floor.
Oil 1 part Welding Fuel
1 part Carbon
1 part Hydrogen
Burns in a small smoky fire, mostly used to get Ash.
Phenol 1 part Water
1 part Chlorine
1 part Oil
Used for certain medical recipes.
Acetone 1 part Oil
1 part Welding Fuel
1 part Oxygen
Common ingredient in other recipes.
Diethylamine 1 part Ammonia
1 part Ethanol
temperature 374 K
A very potent fertilizer, and the base component of some medicines.
Saltpetre 1 part Potassium
1 part Nitrogen
3 parts Oxygen
Ingredient for Bath Salts and Black Powder.


Medicines

"And that's how I lost my medical license!" Don't be this guy. Make these. Lots of these.

See Guide to Medicine for more information on what to use when.

Core Healing Medicines

These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.

Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Threshold
Silver Sulfadiazine 1 part Ammonia
1 part Silver
1 part Sulfur
1 part Oxygen
1 part Chlorine
Burn On touch, quickly heals burn damage. Basic anti-burn healing drug.
On ingestion, deals minor toxin damage.
2 units per cycle N/A N/A
Styptic Powder 1 part Aluminium
1 part Hydrogen
1 part Oxygen
1 part Sulfuric Acid
Brute On touch, quickly heals brute damage. Basic anti-brute healing drug.
On ingestion, deals minor toxin damage.
2 units per cycle N/A N/A
Saline-Glucose Solution 1 part Sodium Chloride
1 part Water
1 part Sugar
Brute, burn Has a 33% chance per metabolism cycle to heal brute and burn damage. 0.4 units per cycle N/A N/A
Synthflesh 1 part Blood
1 part Carbon
1 part Styptic Powder
Brute, burn Has a 100% chance of instantly healing brute and burn damage. One point of the chemical will heal one point of damage
Touch based only
0.4 units per cycle N/A N/A
Charcoal 1 part Ash
1 part Sodium Chloride temperature 380 K
Toxin Slowly heals toxin damage, will also slowly remove any other chemicals. 0.4 units per cycle N/A N/A
Salbutamol 1 part Salicylic Acid
1 part Lithium
1 part Aluminium
1 part Bromine
1 part Ammonia
Suffocation Quickly heals oxygen damage while slowing down suffocation. Great for stabilizing critical patients! 0.2 units per cycle N/A N/A
Cryoxadone 1 part Plasma
1 part Acetone
1 part Unstable Mutagen
1 part Cryostylane
All types Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment. 0.4 units per cycle N/A N/A
Clonexadone 1 part Cryoxadone
1 part Sodium
5 parts Plasma (catalyst)
Clone Used to help regenerate clones and heal clone damage even faster. 0.4 units per cycle N/A N/A
Synth Meat 1 part Clonexadone
5 parts BLood
Synthetic Meat Creates a piece of synthetic meat at location of reaction---largely used to help restock the cloner's biomass. N/A N/A N/A
Mannitol 1 part Hydrogen
1 part Water
1 part Sugar
Brain Heals brain damage effectively. Use it in cyro tubes alongside Cryoxadone. 0.4 units per cycle N/A N/A

Superior Healing Medicines

These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.

Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.

Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Threshold
Salicylic Acid 1 part Sodium
1 part Phenol
1 part Carbon
1 part Oxygen
1 part Sulfuric Acid
Brute and painkiller If you have less than 50 brute damage, there is a 50% chance to heal one unit.
If overdosed it will have a 50% chance to deal 2 brute damage if the patient has less than 50 brute damage already.
0.4 units per cycle 25 units N/A
Omnizine Grown from Ambrosia Deus Brute, burn, toxin and suffocation Heals 1 of each damage type a cycle, no side effects or restrictions. Found in Ambrosia Deus.
If overdosed it will deal significant amounts of each damage type.
0.4 units per cycle 30 N/A
Pentetic Acid 1 part Welding Fuel
1 part Chlorine
1 part Ammonia
1 part Formaldehyde
1 part Sodium
1 part Cyanide
Radiation, toxin Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage. 0.4 units per cycle N/A N/A
Perfluorodecalin 1 part Hydrogen
1 part Fluorine
1 part Oil temperature 370 K
Suffocation Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well. 0.4 units per cycle N/A N/A
Atropine 1 part Ethanol
1 part Acetone
1 part Diethylamine
1 part Phenol
1 part Sulphuric Acid
Brute, burn and suffocation If patients health is below -25 it will heal 3 brute and burn damage per cycle. Attempts to cap Oxyloss at 65 and losebreath at 3; causes confusion. Good for stabilizing critical patients.
If overdosed it will deal toxin damage. It also aggressively purges sarin.
0.2 units per cycle 35 N/A
Calomel 1 part Mercury
1 part Chlorine temperature 374 K
Purge Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt. 0.4 units per cycle N/A N/A
Mutadone 1 part Unstable Mutagen
1 part Acetone
1 part Bromine
Genetic Heals your genetic defects. 0.4 units per cycle N/A N/A

Unique Healing Medicines

These healing drugs preform a unique function that is not commonly used or seen in game.

Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Threshold
Potassium Iodide 1 part Potassium
1 part Iodine
Radiation Reduces low radiation damage very effectively. 0.4 units per cycle N/A N/A
Ephedrine 1 part Diethylamine
1 part Sugar
1 part Oil
1 part Hydrogen
Stun Reduces stun times, increases run speed, and stabilizes crit.
If overdosed it will deal toxin and oxyloss damage.
0.4 units per cycle 45 30
Diphenhydramine 1 part Oil
1 part Carbon
1 part Bromine
1 part Diethylamine
1 part Ethanol
Histamine Overdose Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness. 0.4 units per cycle N/A N/A
Morphine None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus Painkiller Will allow you to walk faster. Will eventually knock you out if you take too much.
If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage
0.4 units per cycle 30 25
Hydrocodone 1 part Morphine
1 part Sulfuric Acid
1 part Water
1 part Oil
Painkiller An extremely strong painkiller that allows you to ignore almost any amount of pain 0.3 units per cycle N/A N/A
Oculine 1 part Atropine
1 part Spaceacillin
1 part Salince-Glucose
Eye Cures blindness and heals eye damage over time. 0.4 units per cycle N/A N/A
Audioline 1 part Epinephrine
1 part Spaceacillin
1 part Salince-Glucose
Ear Cures deafness and heals ear damage. 0.4 units per cycle N/A N/A
Epinephrine 1 part Phenol
1 part Acetone
1 part Diethylamine
1 part Oxygen
1 part Chlorine
1 part Hydrogen
Stun + Brute, burn, suffocation and toxin Attempts to cap oxygen damage at 35. If the patient is in low to severe crit, heals toxins, brute, and burn very effectively. Will not heal patients who are almost dead.
If overdosed will stun and deal toxin damage
0.2 units per cycle 30 N/A
Antihol 1 part Ethanol
1 part Charcoal
Alcohol Helps remove Alcohol from someone's body, as well as eliminating its side effects. 0.4 units per cycle N/A N/A
Stimulants None Stun A traitor only reagent; it makes the user impervious to stuns and rapidly heals their body; when it wears off it deals tox and brute damage in addition to a stun. 0.4 units per cycle 60 N/A
Insulin None Sugar Dependency Increases sugar depletion 0.4 units per cycle N/A N/A
Spaceacillin 1 part Cryptobiolin
1 part Epinepherine
Diseases and Infections A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases. Treats infections. N/A N/A N/A
Strange Reagent 1 part Omnizine
1 part Holy Water
1 part Unstable Mutagen
Death A miracle drug that can bring a dead body back to life! If the corpse has suffered too much damage it will explode in a shower of gore however.
If used on a living person it will deal Brute and Tox damage.
0.4 units per cycle N/A N/A
Life 1 part Strange Reagent
1 part Synthflesh
1 part Blood
Life Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby. N/A N/A N/A
Corgium 1 part Nutriment
1 part Strange Reagent
1 part Colorful Reagent
1 part Blood
temperature 374 K
Corgis! Creates a corgi at location of the reaction. D'awwwww. N/A N/A N/A
Simethicone 1 part Hydrogen
1 part Chlorine
1 part Silicon
1 part Oxygen
Pure Evil in medical form Prevents farting. 0.4 units per cycle N/A N/A
Teporone 1 part Acetone
1 part Silicon
1 part Plasma
Body temperature stabilization Attempts to return the body's temperature to 98F in 10 degree increments. 0.4 units per cycle N/A N/A
Haloperidol 1 part Potassium-Iodine
1 part Aluminum
1 part Chlorine
1 part Fluorine
1 part Oil
Anti-psychotic and Stimulant Purgative Will rapidly purge hallucinogenic and stimulative chemical while reducing jitteriness and the drugs various negative effects. Can also cause drowsiness and brain damage. 0.4 units per cycle N/A N/A
Hairgrownium 1 part Carpet
1 part Synthflesh
1 part Ephedrine
Grows hair When applied topically (on touch), it will give the person it's applied to a random hair style and random facial hair. 0.4 units per cycle N/A N/A
Super Hairgrownium 1 part Hairgrownium
1 part Iron
1 part Methamphetamine
Grows hair marvelously When injected this will cause the person to not only grow a huge set of hair, but a fake moustache as well; the fake moustache will continue to grow and regrow as long as it's in the person's system. 0.4 units per cycle N/A N/A
Quantum Hair Dye 1 part Hairgrownium
1 part Colorful Reagent
Colors Hair When applied topically (on touch), it will color a person's hair a random color. Perfect for coloring those with distasteful hair colors. 0.4 units per cycle N/A N/A
Rezadone 1 part Carpotoxin
1 part Cryptobiolin
1 part Copper
Clone Damage Healing Heals Clone damage, only way besides Cyroxadone. Can melt your face and be poisonous if left in the body for a long time. 0.4 units per cycle N/A N/A
Mitocholide 1 part Clonexadone
1 part Synthflesh
Internal Damage Healing Heals internal organ damage; a slow-acting alternative to surgery. 0.4 units per cycle N/A N/A

Narcotics

Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.

As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.

People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.

Name Recipe Description Overdose Threshold Addiction Threshold
Nicotine None! Automatically starts in cigarettes. Slightly reduces stun times.
If overdosed it will deal toxin and oxygen damage.
35 30
Krokodil 1 part Diphenhydramine
1 part Ammonia
1 part Lithium
1 part Sulfuric Acid
1 part Welding Fuel
temperature 390 K
Provides messages of calmness and protection.
If overdosed it will deal significant Brain and Toxin damage.
If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.
20 15
Crank 1 part Diphenhydramine
1 part Ammonia
1 part Lithium
1 part Sulfuric Acid
1 part Welding Fuel
temperature 390 K
Reduces stun times by about 200%.
If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.
20 10
Methamphetamine 1 part Ephedrine
1 part Iodine
1 part Phosphorus
1 part Hydrogen
temperature 374 k
Reduces stun times by about 200% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.
If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.
If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.
20 10
Bath Salts 1 part ?????
1 part Saltpetre
1 part Monosodium Glutamate
1 part Cleaner
1 part Enzyme
1 part Mugwort
1 part Mercury
temperature 374k
Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lost motor control.
If overdosed the subject will lost even more motor control, drool and drop items in their hand.
If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
20 10
Aranesp 1 part Epinephrine
1 part Atropine
1 part Morphine
Cause a significant stamina regeneration boost per cycle-however the drug causes toxin damage in addition to having a chance to induce heavy oxygen damage. N/A N/A
Space Drugs 1 part Lithium
1 part Mercury
1 part Sugar
An illegal compound which induces a number of effects such as loss of balance and visual artefacts. N/A N/A

Pyrotechnics

The manipulation of fire and matter.

Name Recipe Description
Stabilizing Agent 1 part Iron
1 part Oxygen
1 part Hydrogen
When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. This does not work on everything, so be warned!
Foam Surfactant 2 parts Carbon
2 parts Fluorine
1 part Sulphuric Acid
Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam.
Smoke 1 part Phosphorous
1 part Potassium
1 part Sugar
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The smoke will transfer the contained reagents into any mobs caught within the smoke cloud, and will apply the reagents to the mobs. Great for distributing toxins in a crowded area.
Flash Powder 1 part Aluminium
1 part Potassium
1 part Sulphur
Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
Phlogiston 1 part Phosphorus
1 part Sulphuric Acid
1 part Plasma
Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent.
Napalm 1 part Sugar
1 part Welding Feul
1 part Ethanol
A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
Sonic Powder 1 part Oxygen
1 part Cola
1 part Phosphorus
Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
Pyrosium 1 part Plasma
1 part Radium
1 part Phosphorus
Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.
Cryostylane 1 part Water
1 part Plasma
1 part Nitrogen
Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.
Chlorine Trifluoride 1 part Chlorine
3 parts Fluorine
When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.
Sorium 1 part Mercury
1 part Oxygen
1 part Nitrogen
1 part Carbon
When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
Liquid Dark Matter 1 part Plasma
1 part Radium
1 part Carbon
When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
Black Powder 1 part Saltpetre
1 part Charcoal
1 part Sulfur
Sparks, and then creates a violent explosion when heated to 474K.
Nitroglycerin 1 part Glycerol
1 part Fluorosulfuric Acid
1 part Sulphuric Acid
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3).
Explosion 1 part Potassium
1 part Water
This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.
Firefighting Foam 1 part Chlorine
1 part Carbon
1 part Sulfur
Also known as carbon tetrachloride; this is an excellent reagent for putting out fires; more effect effective than water---and no slipping.

Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

Name Formula Description
Ammonia 3 parts Hydrogen
1 part Nitrogen
An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as Diethylamine (results in 3 units instead of 4).
Condensed Capsaicin 1 part Capsaicin Oil
5 parts Ethanol
A chemical agent used for self-defense and in police work (results in 5 units instead of 6).
Cryptobiolin 1 part Oxygen
1 part Potassium
1 part Sugar
Causes confusion and dizziness. This is essential to make Spaceacillin.
EMP 1 part Iron
1 part Uranium
This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos.
Sulfuric Acid 1 part Sulfur
1 part Oxygen
1 part Hydrogen
An acid that's utilized as a building block in a lot of medical chemicals. It's also useful for etching circuits....etching permanent scars in your coworker's face.
Fluorosulfuric Acid 1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part Sulphuric Acid
temperature 380 K
A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.
Glycerol 3 parts Corn Oil
1 part Sulphuric Acid
Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.
Metal Foam 3 parts Iron/Aluminium
1 part Foam Surfactant
1 part Sulfuric Acid
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.
Mindbreaker Toxin 1 part Charcoal
1 part Hydrogen
1 part Silicon
A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".
Sodium Chloride 1 part Sodium
1 part Chlorine
1 part Water
Commonly known as salt, Sodium Chloride is often used to season food.
Space Cleaner 1 part Ammonia
1 part Water
1 part Ethanol
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
Space Lube 1 part Oxygen
1 part Silicon
1 part Water
Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).
Sterilizine 1 part Anti-Toxin
1 part Chlorine
1 part Ethanol
Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever.
Thermite 1 part Aluminium
1 part Iron
1 part Oxygen
A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.
Unstable Mutagen 1 part Chlorine
1 part Plasma
1 part Radium
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Genetics.
Virus Food 1 part Water
1 part Milk
1 part oxygen
A chemical which allows viruses and bacteria to quickly grow.
Holy Water 1 part Water
1 part Merucyr
1 part Wine
When ingested by a cultist, they will eventually revert back to their old ways and stop following Nar-Sie. For Vampires, having this reagent in them will nullify their powers.
Colorful Reagent 1 part Plasma
1 part Radium
1 part Space Drugs
1 part Cryoxadone
1 part Triple Citrus
1 part Stabilizing Agent
When applied to turfs or objects it will color them a random color.
Plastification 20 parts Plasticide
5 parts Fluorosulfuric Acid
Creates 10 sheets of plastic at source of reaction.}

Food Recipes

These reactions relate to food and various food products, both tasty and disgusting.

Name Formula Description
Cola 1 part Carbon
1 part Oxygen
1 part Water
1 part Sugar
Space Cola! Helps makes you less drowsy.
Corn Syrup 1 part Corn Starch
1 part Sulfuric Acid
temperature 374 K
Decays into 1.2 units of sugar each cycle--basically a more highly concentrated version of sugar.
Very High Fructose Corn Syrup 1 part Corn Syrup
1 part Denatured Enzyme (catalyst)
Decays into 2.4 units of sugar each cycle--basically a very highly concentrated version of sugar.
Triple Citrus 1 part Orange Juice
1 part Lime Juice
1 part Lemon Juice
Heals 1-2 Tox damage per sip (not per cycle).
Tofu 10 parts Soy Milk
5 parts Denatured Enzyme
Creates a piece of tofu at location of reaction
Chocolate Bar 2 parts Milk OR Soy Milk
2 parts Coco
2 parts Sugar
Creates a chocolate bar at location of reaction
Soy Sauce 4 parts Soy Milk
1 part Sulfuric Acid
Soy Sauce is a delicious condiment used in cooking recipes.

Toxins

The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. Why would you mix it when you're not antagonist? Why?

Name Recipe Damage dealt Description
????? From eating poorly made food Toxin Will deal a minor amount of Toxin damage
Initropidril Traitor Uplink Cardiac Arrest 33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods.
Polonium Traitor Uplink Radiation Cause significant Radiation damage over time.
Pancuronium Traitor Uplink Paralysis and Suffocation Paralyses you after 10 cycles, with a 7% chance to cause 3-5 seconds of loss of breath.
Sodium Thiopental Traitor Uplink Knockout and Stamina Knocks you out after 10 cycles, and destroys your stamina.
Sulfonal 1 part Acetone
1 part Diethylamine
1 part Sulfur
Knockout and Toxin Deals toxin damage and knocks you out after 22 cycles.
Amantin Traitor Uplink and Amanita Mushrooms Delayed Toxin Damage On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.
Lipolicide 1 part Mercury
1 part Diethylamine
1 part Ephedrine
Weight Loss +1 toxin damage unless you have nutriment in you. It also will help you lose weight if you've overstuffed yourself.
Coniine Traitor Uplink Toxin and breath loss +2 toxin damage and +5 seconds of loss of breath.
Curare Traitor Uplink Knockout, Oxygen, and Toxin Does 1 unit of toxin and 1 unit of oxygen damage and knocks you out after 11 cycles.
Histamine Traitor Uplink Brute, toxin, oxyloss and eyesight Causes a moderatre amount of Brute damage over time, will also impair eyesight
If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage.
Formaldehyde 1 part Ethanol
1 part Oxygen
1 part Silver
temperature 420 K
Toxin Causes a moderatre amount of Toxin damage over time. Has a chance to turn into 10 to 15 units of Histamine. If injected into corpses, it will prevent them from decaying.
Venom Traitor Uplink Brute, toxin Will deal scaling amounts of Toxin and Brute damage over time. Has a chance to turn into 5 to 10 units of Histamine. If there's over 40 units in someone's blood stream it has a chance to gib the person outright.
Neurotoxin 1 part Space Drugs
temperature 674 K
Toxin, brain Deals toxin damage every cycle. It additionally deals Brain damage up to around 60 points of damage each, if the drug is not removed after around 17 cycles it will knock the user unconscious.
Cyanide 1 part Oil
1 part Ammonia
1 part Oxygen
temperature 380 K
Toxin, oxyloss Deals random amounts of toxin damage while slowly suffocating its target.
Itching Powder 1 part Fuel
1 part Ammonia
1 part Charcoal
Brute, annoyance Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slights amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine.
Atrazine 1 part Chlorine
1 part Hydrogen
1 part Nitrogen
Tox damage Kills weeds, causes minor toxin damage to humans.
Capulettium 1 part Neurotoxin
1 part Hydrogen
1 part Chlorine
Blurry vision, knockout, faked death. Knocks out after a short duration and keep them out for a fixed short while; when they pass out, it makes it look as though they've died; excellent for faking deaths.
Capulettium Plus 1 part Capulettium
1 part Ephedrine
1 part Methamphetamine
silences and allows for faking of death. Silences for as long as the chem is in the body; also allows for faking death.

Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.