Guide to Chemistry

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This guide will primarily be useful for chemists but may come in handy to any player and especially traitors.

Chemicals

You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

Most pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.

Chemical Description Notes
Water A ubiquitous chemical substance that is composed of hydrogen and oxygen. Also known as Dihydrogen Monoxide. Put out toxin fires with this.
Oxygen A colorless, odorless gas.
Nitrogen A colorless, odorless, tasteless gas.
Hydrogen A colorless, odorless, nonmetallic, tasteless, highly combustible diatomic gas.
Potassium A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water. Mixing with water will cause this to explode.
Mercury A liquid metal. Poisonous, do not inject or swallow.
Carbon A highly stable element found in organics.
Chlorine A noxious gas.
Fluorine A highly reactive chemical element.
Phosphorus A highly reactive element, glows on contact with oxygen.
Lithium A soft, silver metallic element.
Sulphur A foul smelling non-metallic crystalline element.
Sulphuric Acid A strong mineral acid with the molecular formula H2SO4. Very dangerous, do not splash on faces, eat, or inject people with this.
Radium Radium is an alkaline earth metal. It is extremely radioactive. Deals out radiation damage, and will raise the radiation level of the subject it is used on.
Iron A metallic element, reacts with oxygen. Cures certain diseases. May be worthwhile to create a pill bottle of this. Also used in certain alcoholic concoctions.
Aluminum A silvery white and ductile member of the boron group of chemical elements.
Silicon A tetravalent metalloid, silicon is less reactive than its chemical analog carbon.
Plasma Liquefied plasma. Highly dangerous when ingested, must acquire from the mines.
Sugar The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste.
Ethanol A well-known alcohol with a variety of applications. Do not drink unless seeking pure drunkatude.
Uranium A black, incredibly dense, slightly radioactive, actinide. Often used in its depleted state in military ballistics and heavy armor. Must acquire from the mines, radioactive!
Gold A dark yellow, dense, valuable conductive metal. Often used in electronics. Must acquire from the mines!
Silver A white, valuable conductive metal. Often used in harmonic wiring. Must acquire from the mines!

Formulas

These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.

Pharmaceutical chemicals can usually be identified by a light pink-ish color.

Medicine

The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.

Alkysine
Formula 1 part Chlorine, 1 part Nitrogen, 1 part Anti-Toxin
Effects Lessens the damage to neurological tissue, effective even after catastrophic injury. Used for treating brain damage (Results in 2 units instead of 3).


Anti-Toxin
Formula 1 part Silicon, 1 part Nitrogen, 1 part Potassium
Effects A broad-spectrum anti-toxin, which treats toxin damage in the blood stream. It is also known as Dylovene.


Arithrazine
Formula 1 part Hyronalin, 1 part Hydrogen
Effects A very unstable medication used to treat the most extreme cases of radiation poisoning. May cause some internal damage to the patient, but such damage is easily treatable.


Bicaridine
Formula 1 part Inaprovaline, 1 part Carbon
Effects An analgesic which is highly effective at treating brute damage. It is useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.


Citalopram
Formula 1 parts MindBreaker Toxin, 1 parts Carbon
Effects Stabilizes the mind a little.


Cryoxadone
Formula 1 part Dexalin, 1 part Water, 1 part Oxygen
Effects Required for the proper function of cryogenics. It heals all standard types of damage very swiftly, but only works in temperatures under 170K (usually this means cryo cells). Heals clone damage slowly, such as caused by cloning or Slimes.


Clonexadone
Formula 1 part Cryoxadone, 1 part Sodium, 0.1 parts Plasma, 5 units Plasma (catalyst)
Effects Heals standard damage the same as Cryoxadone. This chemical reforms clones much faster then Cryoxadone. This includes damage done by Slimes. Best used in cryo cells. Only works in temperatures under 170K (usually this means cryo cells).


Dermaline
Formula 1 part Kelotone, 1 part Oxygen, 1 part Phosphorus
Effects A chemical, which is more effective at treating burns damage than kelotone. Is administered with a syringe or pill.


Dexalin
Formula 2 part Oxygen, 0.1 parts Plasma, 5 units Plasma (catalyst)
Effects Used for treating oxygen deprivation. In most cases where it is likely to be needed, the strength of Dexalin Plus will probably be more useful (Results in 1 unit instead of 2).


Dexalin Plus
Formula 1 part Dexalin, 1 part Carbon, 1 part Iron
Effects Used in treatment of extreme cases of oxygen deprivation. It immediately counters all oxygen loss, which is hugely useful in many circumstances.


Ethylredoxrazine
Formula 1 part Oxygen, 1 part Anti-Toxin, 1 part Carbon
Effects Neutralises alcohol in the blood stream. Though it is commonly needed, it is rarely requested.


Hyperzine
Formula 1 part Sugar, 1 part Phosphorous, 1 part Sulphur
Effects A highly effective, long lasting muscle stimulant. It allows greater freedom of movement in bulky clothing although it has the side effect of causing some twitching.


Hyronalin
Formula 1 part Radium, 1 part Anti-Toxin
Effects A weak treatment for radiation damage. Considered to be useful mainly for genetic modification, where it reduces radiation levels, and thus the chance of genetic mutations.


Imidazoline
Formula 1 part Hyrdogen, 1 part Carbon, 1 part Anti-Toxin
Effects Effective in treating eye trauma. It heals damage caused by physical or chemical trauma, though it is ineffective in treating genetic defects in the eyes (Results in 2 units instead of 3).


Inaprovaline
Formula 1 part Oxygen, 1 part Carbon, 1 part Sugar
Effects Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients- it stops the rate of decline in a patient's body if it has reached 0% or lower.


Kelotane
Formula 1 part Silicon, 1 part Carbon
Effects Treats burn damage effectively, preventing microbial growth and vastly speeding up healing of even full thickness burns.


Leporazine
Formula 1 part Silicon, 1 part Copper, 5 units Plasma (catalyst)
Effects This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.


Methylphenidate
Formula 1 parts MindBreaker Toxin, 1 parts Hydrogen
Effects Improves the ability to concentrate.


Oxycodone
Formula 1 parts Ethanol, 1 parts Tramadol, 1 parts Plasma
Effects An effective and very addictive painkiller. Even better than Tramadol for patients in shock (results in 1 unit instead of 3).


Paroxetine
Formula 1 parts MindBreaker Toxin, 1 parts Oxygen, 1 Inaprovaline
Effects Stabilizes the mind greatly, but has a chance of adverse effects.


Ryetalyn
Formula 1 part Arithrazine, 1 part Carbon
Effects Repairs all genetic defects, restoring a patient to an ideal state. May be useful if genetics is unable to function properly.


Spaceacillin
Formula 1 part Cryptobiolin, 1 part Inaprovaline
Effects A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases.


Synaptizine
Formula 1 part Lithium, 1 part Sugar, 1 part Water
Effects Only useful in treating certain diseases, Synaptizine has no general functions.


Tramadol
Formula 1 part Inaprovaline, 1 part Ethanol, 1 part Oxygen
Effects A simple, yet effective painkiller. Very effective for patients in shock.


Tricordrazine
Formula 1 part Inaprovaline, 1 part Anti-Toxin
Effects A highly potent stimulant that can heal all damage types, originally derived from Cordrazine. Often used in a wide range of applications.


Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

Ammonia
Formula 3 parts Hydrogen, 1 part Nitrogen
Effects An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as Diethylamine (Results in 3 units instead of 4).


Chloral Hydrate
Formula 1 part Ethanol, 3 parts Chlorine, 1 part Water
Effects A powerful sedative which causes death in doses around 15 units (Results in 1 units instead of 5).


Soporofic (Sleep Toxin)
Formula 1 part Chloral Hydrate, 4 parts sugar
Effects A less powerful sedative that takes a while to work. Is safe in large quantities. Can be counteracted with anti-toxin (Dylovene).


Cryptobiolin
Formula 1 part Potassium, 1 part Oxygen, 1 part Sugar
Effects Causes confusion and dizziness. This is essential to make Spaceacillin.


Diethylamine
Formula 1 part Ammonia, 1 part Ethanol
Effects A very potent fertilizer.


EMP
Formula 1 part Uranium, 1 part Iron
Effects This reacts immediately on mixing, it creates a large electromagnetic pulse which affects all electronical devices; very useful for causing chaos.


Explosion
Formula 1 part Potassium, 1 part Water
Effects This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.


Flash Powder
Formula 1 part Sulphur, 1 part Aluminium, 1 part Potassium
Effects Creates a flash similar to that of a flashbang immediately on mixing. Only useful in grenade production.


Foaming Agent
Formula 1 part Lithium, 1 part Hydrogen
Effects Makes foam such as that required in metal foam grenades (Results in 1 unit instead of 2).


Foam Surfactant
Formula 2 parts Fluorine, 2 parts Carbon, 1 part Sulphuric Acid.
Effects Creates a large cloud of foam when mixed with an equal amount of water.


Glycerol
Formula 3 parts Corn Oil, 2 part Sulphuric Acid
Effects Requires blended corn, so thus help from the botanist. This is only useful in other reactions.


Impedrezene
Formula 1 part Mercury, 1 part Oxygen, 1 part Sugar
Effects A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (Results in 2 units instead of 3).


Lexorin
Formula 1 part Plasma, 1 part Hydrogen, 1 part Nitrogen
Effects Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.


Lipozine
Formula 1 part Salt, 1 part Ethanol, 1 part Radium
Effects Causes weight loss upon consumption.


Metal Foam
Formula 3 parts Iron/Aluminium, 1 part Foaming Agent, 1 part Polytrinic Acid
Effects Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.


Napalm
Formula 1 part Plasma, 1 part Aluminium, 1 part Sulphuric Acid
Effects Creates a large fire immediately on mixing. Only useful for grenades (Results in 1 unit instead of 3).


Mindbreaker Toxin
Formula 1 part Silicon, 1 part Hydrogen, 1 part Anti-toxin
Effects A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".


Nitroglycerin
Formula 1 part Glycerol, 1 part Polytrinic Acid, 1 part Sulphuric Acid
Effects A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (Results in 2 units instead of 3).


Plant-B-Gone
Formula 1 part Toxin, 4 parts Water
Effects A potent herbicide which is useful to replace the limited supply the botanist starts with.


Polytrinic Acid
Formula 1 part Sulphuric Acid, 1 part Chlorine, 1 part Potassium
Effects An extremely corrosive chemical substance.


Smoke
Formula 1 part Potassium, 1 part Sugar, 1 part Phosporous
Effects This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Very useful if you want to make a chloral hydrate smoke grenade for riot control.


Sodium Chloride
Formula 1 part Chlorine, 1 part Sodium
Effects Commonly known as salt, Sodium Chloride is often used to season food.


Space Cleaner
Formula 1 part Ammonia, 1 part Water
Effects This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.


Space Drugs
Formula 1 part Mercury, 1 part Sugar, 1 part Lithium
Effects An illegal compound which induces a number of effects such as loss of balance and visual artefacts.


Space Lube
Formula 1 part Water, 1 part Silicon, 1 part Oxygen
Effects Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (Results in 4 units instead of 3).


Synthmeat
Formula Blood, Cloneoxydone
Effects A tasty alternative to actual meat, allegedly used for surgery.


Thermite
Formula 1 part Iron, 1 part Aluminium, 1 part Oxygen
Effects A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.


Unstable Mutagen
Formula 1 part Radium, 1 part Phosphorus, 1 part Chlorine
Effects Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany.


Virus Food
Formula 1 part water, 1 part milk, 1 part oxygen
Effects Creates additional virus food in case the Virologist uses all his up (results in 5 units instead of 3).


Zombie Powder
Formula 1 parts CarpoToxin, 1 parts Sleeping Toxin, 1 parts Copper
Effects Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp.


Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, Slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.