Guide to plants
Flower Power
Hydroponics and the Botanists who work there are important people on the station, especially in longer rounds. Botanists grow plants, obviously. Without plants, the Chef cannot make many types of food. Without those types of food, the denizens of the station will either have to live off of beef jerky and space twinkies, or starve to death. Now that you understand why this is important, let's get started!
Plants
Here is a chart with the types of plants you can grow, in case you forgot.
Name | Seed | Plant | Product | Reagents; Notes | Base Stats | Source |
---|---|---|---|---|---|---|
Ambrosia Deus | File:Ambrosiadeusseed.png | File:Ambrosiadeusplant.gif | File:Ambrosiadeus.png | 1 Plant Matter, 1 Styptic Powder (+1 per 8 potency), 1 Synaptizine (+1 per 8 potency), 1 Methamphetamine (+1 per 10 potency), 1 THC (+1 per 10 potency) | Repeat Harvest, 6 Maturation, 6 Production, 6 Yield, 5 Potency | Mutates from Ambrosia Vulgaris |
Ambrosia Vulgaris | 1 Plant Matter, 1 THC (+1 per 8 potency), 1 Silver Sulfadiazine (+1 per 8 potency), 1 Styptic Powder (+1 per 10 potency), 1 Toxin (+1 per 10 potency) | Repeat Harvest, 6 Maturation, 6 Production, 6 Yield, 5 Potency | Seed Dispenser | |||
Apple | File:Appleplant.png | 1 Plant Matter (+1 per 10 potency) | Repeat Harvest, 6 Maturation, 6 Production, 5 Yield, 10 Potency | Seed Dispenser | ||
Golden Apple | File:Gappleseed.png | File:Gappleplant.gif | File:Gapple.gif | 1 Plant Matter (+1 per 10 potency), 1 Gold (+1 per 5 potency) | Repeat Harvest, 6 Maturation, 6 Production, 5 Yield, 10 Potency | Mutates from Apple |
Bananas | 10 Banana Juice (+1 per 10 Potency) | Repeat Harvest, 6 Maturation, 6 Production, 3 Yield, 1 Potency | Seed Dispenser | |||
Berries | 1 Plant Matter (+1 per 10 Potency) | Repeat Harvest, Juicy, 5 Maturation, 5 Production, 2 Yield, 10 Potency | Seed Dispenser | |||
Blood Tomato | 1 Protein (+1 per 10 Potency), 1 Blood (+1 per 5 Potency) | Repeat Harvest, Juicy, 8 Maturation, 6 Production, 3 Yield, 10 Potency, 20 Rarity | Mutates from Tomatoes | |||
Bluespace Tomato | 1 Plant Matter (+1 per 20 Potency), 10 Singulo (+1 per 5 Potency) | Repeat Harvest, Juicy, Bioluminescence, Teleporting, 8 Maturation, 6 Production, 3 Yield, 10 Potency, 50 Rarity | Mutates from Blue Tomatoes | |||
Blue Tomato | 1 Plant Matter (+1 per 20 Potency), 1 Space Lube (+1 per 5 Potency) | Repeat Harvest, Juicy, 8 Maturation, 6 Production, 3 Yield, 10 Potency, 20 Rarity | Mutates from Tomatoes | |||
Cabbages | 1 Plant Matter (+1 per 10 Potency) | Repeat Harvest, 3 Maturation, 5 Production, 4 Yield, 10 Potency | Seed Dispenser | |||
Carrots | 1 Plant Matter (+1 per 20 Potency), 3 Oculine (+1 per 5 Potency) | 10 Maturation, 1 Production, 5 Yield, 10 Potency | Seed Dispenser | |||
Chanterelle Mushrooms | 1 Plant Matter (+1 per 25 Potency), 1 Space Fungus (+1 per 10 Potency) | 7 Maturation, 1 Production, 5 Yield, 1 Potency | Seed Dispenser | |||
Cherries | File:Cherryplant.png | 1 Plant Matter (+1 per 15 Potency), 1 Sugar (+1 per 15 Potency) | Repeat Harvest, Juicy, 5 Maturation, 5 Production, 3 Yield, 10 Potency | Seed Dispenser | ||
Chili | 3 Capsaicin (+1 per 5 Potency), 1 Plant Matter (+1 per 25 Potency) | Repeat Harvest, 5 Maturation, 5 Production, 4 Yield, 20 Potency | Seed Dispenser | |||
Cacao Pod | File:Cocoapodplant.png | 1 Plant Matter (+1 per 10 Potency), 4 Coco Powder (+1 per 5 Potency) | Repeat Harvest, 5 Maturation, 5 Production, 2 Yield, 10 Potency | Seed Dispenser | ||
Corn | 1 Plant Matter (+1 per 10 Potency), 3 Corn Starch (+1 per 5 Potency). Can be used to make corn pipes. | 8 Maturation, 6 Production, 3 Yield, 20 Potency | Seed Dispenser | |||
Death Berry | File:Deathberryplant.png | File:Deathberry.png | 1 Plant Matter, 3 Toxin (+1 per 5 Potency), 1 Lexorin (+1 per 5 Potency) | Repeat Harvest, Juicy, 5 Maturation, 5 Production, 3 Yield, 50 Potency, 30 Rarity | Mutates from Poison Berries | |
Death Nettles | 1 Plant Matter (+1 per 50 Potency), 0 Fluorosulfuric Acid (+1 per 1 Potency). Can be used as a weapon; will sting and poison you if held without gloves. | Repeat Harvest, Stinging, 8 Maturation, 6 Production, 2 Yield, 10 Potency, 10 Rarity | Mutates from Nettles | |||
Destroying Angels | 1 Plant Matter (+1 per 50 Potency), 13 Amanitin (+1 per 3 Potency), 1 Psilocybin (+1 per 25 Potency) | 12 Maturation, 1 Production, 2 Yield, 35 Potency, 30 Rarity | Mutates from Fly Amanitas | |||
Eggplants | 1 Plant Matter (+1 per 10 Potency) | Repeat Harvest, 6 Maturation, 6 Production, 2 Yield, 20 Potency | Seed Dispenser | |||
Egg-plants | Produces Eggs. Doesn't actually seem to exist. | N/A | Mutates from Eggplants | |||
Fly Amanitas | 1 Plant matter, 3 Amanitin (+1 per 3 Potency), 1 Psilocybin (+1 per 25 Potency) | 10 Maturation, 5 Production, 4 Yield, 10 Potency | Hacked Seed Dispenser; Spawns as a weed | |||
Glowberry | File:Glowberryplant.png | File:Glowberry.png | 1 Plant Matter (+1 per 10 Potency), 3 Uranium (+1 per 5 Potency) | Repeat Harvest, Spreads, Bioluminescent, 5 Maturation, 5 Production, 2 Yield, 10 Potency, 20 Rarity | Muatates from Berries | |
Glowshrooms | File:Glowshroomseed.png | 1 Radium (+1 per 20 Potency) | Spreads, Bioluminescent, 15 Maturation, 1 Production, 3 Yield, 30 Potency, 20 Rarity | Hacked Seed Dispenser; Mutates from Reishi | ||
Grapes | File:Grapeseed.png | File:Grape.png | 1 Plant Matter (+1 per 10 Potency), 3 Sugar (+1 per 5 Potency) | Repeat Harvest, 3 Maturation, 5 Production, 4 Yield, 10 Potency | Seed Dispenser | |
Grass | File:Grassplant.png | File:Grasstile.png | 1 Plant Matter (+1 per 20 potency) | Repeat Harvest, 2 Maturation, 5 Production, 5 Yield | Seed Dispenser | |
Green Grapes | File:Greengrapeseed.png | File:Greengrape.png | 1 Plant Matter (+1 per 10 Potency), 3 Silver Sulfadiazine (+1 per 5 Potency) | Repeat Harvest, 3 Maturation, 5 Production, 4 Yield, 10 Potency | Mutates from Grapes | |
Harebell | 1 Plant Matter (+1 per 20 Potency) | 7 Maturation, 1 Production, 2 Yield, 1 Potency | Spawns as a weed. | |||
Ice Peppers | File:Icechiliseed.png | File:Icechiliplant.png | File:Icechili.png | 3 Frost Oil (+1 per 5 Potency), 1 Plant Matter (+1 per 50 Potency) | Repeat Harvest, 4 Maturation, 4 Production, 4 Yield, 20 Potency, 20 Rarity | Mutates from Chili |
Killer Tomato | Harvesting spawns Killer Tomato mobs, which are non-hostile animals. | Self-harvests, 8 Maturation, 6 Production, 2 Yield, 10 Potency, 30 Rarity | Mutates from Blood Tomato | |||
Kudzu | File:Kudzupodseed.png | File:Kudzupodplant.png | File:Kudzupod.png | 1 Plant Matter (+1 per 50 Potency), 1 Charcoal (+1 per 25 Potency). Invasive species; vines will spread to cover anything they can reach. | Spreads Virulently, 6 Maturation, 6 Production, 4 Yield, 10 Potency, 30 Rarity | Hydroponics Crate from Cargo |
Lemon | File:Lemonplant.png | 1 Plant Matter (+1 per 20 Potency) | Repeat Harvest, Juicy, Can make a Battery, 6 Maturation, 6 Production, 4 Yield, 15 Potency | Seed Dispenser | ||
Liberty Cap | 1 Plant Matter, 3 Morphine (+1 per 3 Potency), 1 Space Drugs (+1 per 25 Potency) | 10 Maturation, 1 Production, 4 Yield, 15 Potency | Hacked Seed Dispenser; Mutates from Reishi | |||
Lime | File:Limeplant.png | 1 Plant Matter (+1 per 20 Potency) | Repeat Harvest, Juicy, 6 Maturation, 6 Production, 4 Yield, 15 Potency | Seed Dispenser | ||
Nettles | 1 Plant matter (+1 per 50 Potency), 0 Sulphuric Acid (+1 per 1 Potency). Can be used as a weapon; will sting and poison you if held without gloves. | Repeat Harvest, Stinging, 6 Maturation, 6 Production, 4 Yield, 10 Potency | Hacked Seed Dispenser | |||
Orange | File:Orangeplant.png | 1 Plant Matter (+1 per 20 Potency) | Repeat Harvest, Juicy, 6 Maturation, 6 Production, 4 Yield, 15 Potency | Seed Dispenser | ||
Plastellium | File:Plastelliumseed.png | File:Plastelliumplant.png | File:Plastellium.png | 1 Plasticide (+1 per 10 Potency) | 5 Maturation, 6 Production, 6 Yield, 20 Potency | Seed Dispenser; mutates from Fly Amanita |
Plump Helmet Mushrooms | 2 Plant Matter (+1 per 10 Potency) | 8 Maturation, 1 Production, 4 Yield, 0 Potency | HackedSeed Dispenser; spawns as a weed | |||
Poison Apple | File:Appleplant.png | 1 Cyanide (+1 per 5 potency) (Look the same as normal apples) | Repeat Harvest, 6 Maturation, 6 Production, 5 Yield, 10 Potency | Mutates from Apple | ||
Poison Berry | File:Poisonberryplant.png | File:Poisonberry.png | 1 Plant Matter, 3 Toxin (+1 per 5 Potency) | Repeat Harvest, Juicy, 5 Maturation, 5 Production, 2 Yield, 10 Potency | Mutates from Berries | |
Poppies | 1 Plant Matter (+1 per 20 Potency), 1 Styptic Powder (+1 per 10 Potency) | 8 Maturation, 6 Production, 6 Yield, 20 Potency | Seed Dispenser | |||
Potatoes | 1 Plant Matter (+1 per 10 Potency) | Can Make a Battery, 10 Maturation, 1 Production, 4 Yield, 10 Potency | Seed Dispenser | |||
Pumpkin | 1 Plant Matter (+1 per 6 Potency). Can be carved. | Repeat Harvest, 6 Maturation, 6 Production, 3 Yield, 10 Potency | Seed Dispenser | |||
Reishi | File:Reishiseed.png | 1 Plant Matter (+1 per 50 Potency), 3 Psilocybin (+1 per 5 Potency) | 10 Maturation, 5 Production, 4 Yield, 15 Potency | Hacked Seed Dispenser; Spawns as a weed. | ||
Replicant pod (Diona Nodes) | File:Diona Botany.PNG | Will generate a diona nymph when harvested. The nymph may not survive. | Cannot be Genetically Modified. Harvests by itself, 8 Health, 5 Maturation, 10 Production, 1 Yield, 30 Potency | Seed Dispenser | ||
Rice | File:Ricestalkseed.png | File:Ricestalkplant.png | 1 Plant Matter (+1 per 25 Potency) | 6 Maturation, 1 Production, 4 Yield, 5 Potency | Seed Dispenser | |
Soybeans | 1 Plant Matter (+1 per 20 Potency), 1 Soy Bean Oil (+1 per 20 Potency) | Repeat Harvest, 4 Maturation, 4 Production, 3 Yield, 5 Potency | Seed Dispenser | |||
Sugarcane | 4 Sugar (+1 per 5 Potency) | Repeat Harvest, 3 Maturation, 6 Production, 4 Yield, 10 Potency | Seed Dispenser | |||
Sunflowers | Mostly decorative, but can be used as a weak weapon, and has a couple mutations | 6 Maturation, 0 Production, 0 Yield, 1 Potency | Seed Dispenser | |||
Tomatoes | 1 Plant Matter (+1 per 10 Potency) | Repeat Harvest, Juicy, 8 Maturation, 6 Production, 2 Yield, 10 Potency | Seed Dispenser | |||
Tower Caps | File:Tower-capseed.png | File:Tower-capplant.png | File:Tower-cap.png | 10 Wood Pulp (+1 per 1 Potency). Chop into planks with a Hatchet. | 15 Maturation, 1 Production, 5 Yield, 1 Potency | Seed Dispenser, spawns as weeds |
Walking Mushrooms | Harvesting creates a Walking Mushroom, a peaceful animal mob that has a blood-lust for its own kind. | Self Harvests, 5 Maturation, 1 Production, 1 Yield, 0 Potency, 30 Rarity | Mutates from Plump Helmet Mushrooms | |||
Watermelon | 1 Plant Matter (+1 per 6 Potency) | Repeat Harvest, Juicy, 6 Maturation, 6 Production, 3 Yield, 1 Potency | Seed Dispenser | |||
Wheat | File:Wheatseeds.png | 1 Plant Matter (+1 per 25 Potency) | 6 Maturation, 1 Production, 4 Yield, 5 Potency | Seed Dispenser | ||
White Beet Plants | 0 Plant Matter (+1 per 20 Potency), 1 Sugar (+1 per 5 Potency) | 6 Maturation, 6 Production, 6 Yield, 10 Potency | Seed Dispenser |
Growing The Afforementioned Plants
First, locate the hydroponics trays, sometimes referred to as "planting pots". this is where you will be planting the seeds. Take a seed in your hand, and click the pot. You will then get a message saying "you plant the seed in the pot.", or something along those lines. You can only plant one seed per pot. If you click the pot with an empty hand, you will get a basic analysis of the plant, and the nutrient and water level of the pot. Here is an example:
This pot has [plant] planted.
Water: 75/100
Nutrients: 8/10
This is an easy way to identify the plant, if you are not familiar with what they look like. It is also a good way to check on new species that have found their way into the "farm". If this happens, you will get a red message that says soemthing like "hydroponics tray has been overtaken by [plant]!". This can be good, bad, or a combination of both. Best case: a few Liberty Cap spores lodge themselves in the tray, and you get super duper high. Worst case: generic weeds. These grow very fast and serve no purpose as of now. All they do is take up space (get it? cause you're growing stuff on a space station?). An example of a useful weed (not the smokable kind), is the humble nettle. Nettles are a very useful plant, and a powerful weapon if grown properly. If you play the Botanist and get picked to be a Traitor, then do not fret. Just wait for some nettles to show up in your garden and kill those targets with FLOWER POWER! nettles are poisonous to begin with, but with skillful harvesting and increases of the Potency level, the nettles can deal a lot of damage, and have a very high knockout chance.
Invasion of the Pod People
Hydroponics get a very special type of seed, Replicate Pod Seeds. These are experimental, genetically engineered plants that grow (physically deformed) human beings. They are easy to grow, but take time just like cloning some one in a cloning pod.
How do I potato people?
Using a replication pod is simple! Just follow the following steps:
- Find a dead person who is in need of cloning.
- Take a blood sample with a syringe.
- Inject a seed pack with the blood sample.
- Plant the seeds.
- Tend to the plants water and nutrition levels until it is time to harvest the cloned human.
Caring for your Vegetable Friends
Mushrooms: Just feed these fertilizer, don't need to water them.
Weeds: Just water them, they don't need plant food. Nettles are considered weeds.
Everything else: Feed them water AND Fertilizer.
If you plan to do something else on the station, give all of your plants some water. Plants whose trays are extremely low on water (<30 units) will have a blue exclamation point on their tray. Plants who are low on nutrients (<4 units) will have an orange exclamation point on their tray. If a pot is overrun with weeds (these weeds don't show up as a sprite), a glowing red triangle will appear on the pot. If the plant is dying or dead, a red symbol (it sorta looks like a "do not enter" sign) will appear on the pot. To fix the water problem, take your bukkit, fill it with water at one of the water tanks inside the farm, and pour the appropriate amount of water onto the plant. If a pot is full of water, you will not be able to add any more and the excess will splash onto the floor. To fix the nutrients, replace the solution using the nutrient dispenser, then taking the vial and clicking on the tray. Only do this if the tray needs nutrients. The easiest way to be a Failmer (Fail Farmer) is to replace the solution when there are 9 units left. The excess fertilizer dissapears forever, and the dispenser has a finite supply. Weeds can be removed by clicking on the tray while holding a mini-hoe in your hand. Keep clicking until you see the message "This plot is completely devoid of weeds. It doesn't need uprooting.". If a plant is dead, a single click will empty it from the tray. If your tray decides to sprout some annoying harebell or unwanted crops, a few sprays with the Plant-Be-Gone will kill it, albeit rather slowly.
Chemicals, Wonderful Chemicals
Certain chemicals do special effects on plants and mushrooms. Either it kills, heals, feeds, or mutates the plant.
Keep in mind: Mutation chance only comes into effect once the plant actually mutates; the only things capable of initiating a mutation are doses of Radium/Unstable Mutagen, or a Floral Somatoray from RnD.
Chemical | Water | Nutrient | Health | Yield | Mutation chance | Weeds | Pests | Toxins | Mutation |
---|---|---|---|---|---|---|---|---|---|
Anti-Toxin | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -2 | 0 |
Toxin | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 |
Fluorine | -0.5 | 0 | -2 | 0 | 0 | -4 | 0 | 2.5 | 0 |
Chlorine | -0.5 | 0 | -1 | 0 | 0 | -3 | 0 | 1.5 | 0 |
Sulfuric Acid | 0 | 0 | -1 | 0 | 0 | -2 | 0 | 1.5 | 0 |
Polytrinic Acid | 0 | 0 | -2 | 0 | 0 | -4 | 0 | 3 | 0 |
Plantbgone | 0 | 0 | -2 | 0 | 0.2 | -8 | 0 | 3 | 0 |
Cryoxadone | 0 | 0 | 3 | 0 | 0 | 0 | 0 | -3 | 0 |
Radium | 0 | 0 | -1.5 | 0 | 0.2 | 0 | 0 | 2 | 8 |
Milk | 0.9 | 0.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Beer | 0.7 | 0.25 | -0.05 | 0 | 0 | 0 | 0 | 0 | 0 |
Phosphorous | -0.5 | 0.1 | -0.75 | 0 | 0 | -2 | 0 | 0 | 0 |
Sugar | 0 | 0.1 | 0 | 0 | 0 | 2 | 2 | 0 | 0 |
Soda Water | 1 | 0.1 | 0.1 | 0 | 0 | 0 | 0 | 0 | 0 |
Ammonia | 0 | 1 | 0.5 | 0 | 0 | 0 | 0 | 0 | 0 |
Diethylamine | 0 | 2 | 1 | 0 | 0 | 0 | -2 | 0 | 0 |
Nutriment | 0 | 1 | 0.5 | 0.1 | 0 | 0 | 0 | 0 | 0 |
Adminordrazine | 1 | 1 | 1 | 1 | 1 | -5 | -5 | 0 | 0 |
EZnutrient | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Robustharvest | 0 | 1 | 0 | 0.2 | 0 | 0 | 0 | 0 | 0 |
Left4Zed | 0 | 1 | 0 | 0 | 0.2 | 0 | 0 | 0 | 0 |
Water | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable Mutagen | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 |
Go Forth and Procreate
This section is about making new plants from existing ones. Remember, the seed dispenser is best used to start a new set of plants, or as a backup in case you do something dumb, and lose all your stock of a plant. So, to make more seeds, you will need the help of the Seed Extractor, to the northwest of your chamber, located next to the NutriMax. To extract seeds from a plant, take its produce and place it in the Seed Extractor, which will yield 1-4 bags of seeds. Then, dump out the contents of one of those shiny hydroponics crates you have, and put the extra seeds inside. This will keep them neat and organized. If a new species sprouts in your farm, keep it alive so you can make seeds from it and grow more.
Soil
Soil is an alternative to trays. Get some sand, use it to make sandstone, then take three sandstones to make soil. Sand can be dug by Shaft Miners on the Asteroids, alternatively you can grow grass in your existing hydroponics trays, then plant the grass tiles and dig them up with the spade (found in the back room), this will dig up some sand. Congratulations, you are no longer restricted to trays for growing now. Be warned though, it is not the most efficient method of planting, as there are no lights to indicate needs for water, fertilizer, etc. Removing soil is done with a shovel or spade.
Analyzing the Analysis
Upon selecting the Botanist, you will find that your apron contains a handy-dandy Plant Analyzer. You use this to get a highly detailed analysis of the targeted plant. The readout looks like this:
Age | How old the plant is. When a plant's age equals it's lifespan, it dies. |
---|---|
Endurance | The higher this is, the lower the water and nutrient levels can get before the plant dies. |
Lifespan | How long the plant will live. |
Yield | How much the plant will produce per harvest. |
Production | How long between harvests, for a multi-harvest plant |
Potency | The FLOWER POWER the plant posesses. For most cases, this increases the amount of chemicals within, as listed above. For wielded plants, this influences special effects, such as damage for death nettles. For electrical fruits, this increases the charge from a cell made with them. Also, if you send the seed packet to cargo, and later send one with higher potency, cargo will earn the difference in potencies as supply points. |
The analyzer also shows you the status of the pot. Weeds and pests can be remedied by hoeing or a few squirts of Pest Spray. Toxicity is generally bad, meaning the plant currently has poisins in its environment, which you in most cases want to dilute out with water. The water and nutrition levels are self-explanatory.