Guide to Xenobiology
Xenobiology is the breeding and harvesting of slimes and their extracts for scientific purposes. This all takes place in the xenobiology lab below toxins mixing where you spawn, and is arguably more dangerous than making bombs if you don't know what you are doing. Which is a good reason to read this!
Familiarize Yourself
First, get familiar with your new home.
In the center is a table with four monkey cube boxes, a grinder for plasma, some plasma, and boxes of syringes and beakers. To the west of the center table there is a closet with a bio suit in it.
The extracting area to the east has a operating table for extracting from slimes, some operating tools, and a smartfridge modified to hold slime extracts. On the wall there is also a medikit in case of accidents. Note: Be careful when dumping things down the disposal in the slime extracting area. It leads directly to space!
In a semicircle around the center there are six slime pens, two of which start with a baby grey slime in them. You can lock any of them down by pressing the button on the table. The pen to the very bottom east can also be flushed out to space.
Get equipped
Before you start breeding the slimes, make sure you have a fire extinguisher in your backpack or hand and a water-tank ready nearby. Both of which are luckily available right here in Xenobiology! (If you are having trouble finding the extinguisher, it is in a case on the wall to the north.)
It's also rather handy to have a full toolbox on hand.You can get one from the main lab.This will ensure if you or your coworkers have prosthetics,you can repair them,as well as allow you to renovate the lab to better suit your needs.
In addition, you also want a supply of monkeys, available through the monkey-cubes on the table. Simply unwrap them, spray with water and shove into the disposal tube into the pen.
You can also bug R&D for Temperature Gun, set it to lowest temperature and congratulations you now have weapon that instantly kills the slimes.
Gotta catch em' all!
There are several different types of slime. You begin with two 'grey slimes', but, you can breed them to catch all the pokèmon! slimes! Each kind of slime has its own powers from it's extract.
When well fed an adult slime will split into 4 slimes with a 30% chance of mutating each. In theory, this means a ~76% chance of at least one mutation, but this is not something you should count on. This flowchart shows the results of each slime's mutations when splitting, with options labeled "2x" having twice the chance of occurring.
Recommended Slimes
While this part is purely optional to follow, it is HIGHLY recommended to breed at least one or two dark purple slimes as fast as you can for additional plasma (Or you can yell at the miners...)
In addition, making sure to keep at least one pen producing grey slimes is a very good idea in order to have a sustainable monkey flow.
Purple slimes are a likely by-product of trying to get Dark Purple slimes and have the added benefit of that injecting the slime steroids into the Greys and the Dark Purples will significantly increase plasma/monkey amounts gained. Try out harvesting one baby purple and then using the steroids from it on a second baby purple! Repeat as necessary.
A slightly harder but very much worth it alternative to Purple slimes would be Cerulean slimes. They have two primary benefits:
- They do not evolve further, meaning you are assured without using steroids or enhancers three cerulean extracts and one breeding slime.
- The result of injecting their extract with plasma is extract enhancer, which allows three uses of any given extract. The benefit of this is that you do not need to decide ahead of time which extracts you want more uses of like steroids. And combined WITH Steroids, a single slime can give nine uses.
Population Control
THIS File:Extinguisher.pngIS GOING TO BE YOUR BEST FRIEND, HAVE ONE AT ALL TIMES
You should always have 1-6 slimes, depending on how many pens you are using. More and you can't control them properly. Less and your job is over.
Decide how many you can handle at once, keeping in mind the adults split into four when sated.
All slimes dead
Job's over, man. Job's over! Hope you have a grey slime extract, if not, then your job's over, man. Job's over!
1-6 baby slimes
If you need more extracts put one monkey in the disposal and wait for the slime(s) to grow, then another and wait for the slime(s) to split. As tempting as it may be, do not send in two monkeys at once. The slime might decide the second is a friend and refuse to eat it! You might want to make sure to stay in sight of the slimes to keep an eye on when they grow and split.
Adult slimes have split
Time to kill one (or more). Warning: This is the part of the job that's most likely to get you killed.
Ideally, you want to do this the EXACT moment after the slime in the pen (You ARE keeping only one adult slime per pen, right?) has split.
Select which slime(s) you want to breed (If multiple, put in a empty pen or make room in a occupied one) and proceed to drag the ones you want to cull into the tiny 'airlock' of the pen with you.
Do not worry, as long as you are regarded as a 'friend' (Which you should be, if you feed it and kept in sight) and they are not extremely hungry, the slimes should not feed on you. They might still cause some brute damage if you take too long though.
Once you have them there, simply spray with water. Once the ones you don't want are dead, feed the remaining slimes, harvesting extracts as needed.
A slime wants to be your special friend
So you managed to piss it off, eh? Your safest bet here is to push it off you (Help or Disarm Intent on the Slime) and leg it, quite simply. Hide in a locker and yell for help if you can't get out of xenobiology itself.
Extract Harvesting
Drag the dead slime over to the operating table and set your intent to grab.
Get a grab on it and click on the table to lay it down. Then use a scalpel on the slime twice, and after that use your circular saw until the slime is out of extracts. (There is usually only one extract)
Drag the dead slime to the slime processor, then click it. After a few seconds, you should get the extract(s).
Formulas
Name | Injection | Effect |
---|---|---|
Grey Slime |
Plasma | Extracts create a grey slime, could be useful if you have too many slimes, but want to make sure you don't run out of them. |
Blood | Extracts create three monkey-cubes | |
Water | Extracts create epinephrine. | |
Green Slime |
Plasma | Extracts create one unit of mutation toxin. injecting the mutation toxin will turn you into a shadow person which can only survive in the darkness, this will most likely kill you. (Note, This mutation toxin does not turn you into a Shadowling, it turns you into a Shadow Person, which is a completely different species.) |
Blue Slime |
Plasma | Extracts create frost oil. |
Orange Slime |
Plasma | Extracts create a small fire. Also increases the pressure of the air a fair amount. |
Blood | Extracts create capsaicin (pepper-spray). Usable as a "ghetto stun" if you can find a good way to apply it to to your | |
Oil Slime |
Plasma | Extracts create a explosion after a moment. |
Black Slime |
Plasma | Extracts create one unit of advanced mutation toxin. Turns you into a baby slime. |
Adamantine Slime |
Plasma | Extracts create an Adamantine golem. It will follow its creator's orders much like Construct. |
Red Slime |
Plasma | Extracts create Slime Glycerol. |
Blood | Extracts makes nearby slimes rabid. Has some fun uses. | |
Water | Extracts create a chemical mix which can be applied to a single piece of clothing to make it weightless. Allows faster movement when wearing heavier gear such as hardsuits. | |
Dark Blue Slime |
Plasma | Extracts create a burst of cold. Useful for countering those red slimes. |
Water | Extracts create a chemical mix which can be used to fireproof clothes, each mix can be applied to three pieces of clothing. | |
Purple Slime |
Plasma | Extracts create a bottle of slime steroid, a potent chemical mix that will cause a slime to generate more extract. Useful when used on dark purple slimes for that plasma or grey slimes for monkeys. |
Sugar | Extracts create slime jelly, a highly toxic substance. | |
Dark Purple Slime |
Plasma | Extracts create several sheets of plasma, when injected with plasma. Yes sir, NT can link anything to the production of plasma. Also useful for further experimenting. |
Yellow Slime |
Plasma | Extracts become 10k Charge Powercells. |
Blood | Extracts create an EMP. It's a quite big blast as well, useful if that AI is onto your tricks. | |
Water | Extracts emit light. | |
Pink Slime |
Plasma | Extracts create a bottle of docility potion, a potent chemical mix that will nullify a baby slime's powers, causing it to become docile and tame. You too can have your own pet, just like the HoP! |
Light Pink Slime |
Plasma | Extract creates a intelligence potion.Your pet is no longer a mindless husk! |
Metal Slime |
Plasma | Extracts create several sheets of plasteel and metal. Expect the roboticists to want the products. |
Silver Slime |
Plasma | Extracts create a small amount of random food, bork bork bork. Expect anything from a robo-burger to death berries. |
Water | Extracts create a small amount of random drinks, bork bork bork. | |
Gold Slime |
Plasma | Extracts spawn a few random hostile mobs. These will break down any window its behind and destroy all of your hard work, killing you and everyone else in their path. DO NOT USE THIS AS IT IS AGAINST THE RULES |
Blood | Extracts spawn one random mob. These mobs are not immediately hostile, but may be provoked by certain actions or if they encounter a construct or mech. NOW you might be able to fill Xenobiology with actual xenomorphs without killing yourself! | |
Sepia Slime |
Plasma | Extracts cause a stop-time spell, how? Slime magic! |
Blood | Extract creates Sepia Slime Tiles, good slowing traffic! | |
Water | Extracts create a camera and film. Now you can record your discoveries! | |
Bluespace Slime |
Blood | Extract will produce Bluespace Crystal. I don't get it aren't these like rare? |
Cerulean Slime |
Plasma | Extracts create a bottle of extract enhancer. When used on a extract it triples the amount of uses it has. You can start laughing madly now. |
Pyrite Slime |
Plasma | Extracts create some paint. For the love of all that is holy, don't give it to the clown! |
Non-functional slimes
All Slimes work now.
Tips
Making an efficient Slime Farm
- Grab a toolbox if you have any prosthetic limbs along with some cable coil,and a first aid kit if possible.
- Make your way to Xenobiology if you didn't spawn there.
- Immediately unsecure the processor,recycler,and storage units.Move them into an arrangement that is both closer to the pens,and more comfortable for you.
- Take a monkey cube from the box on the table.Move to a nearby pen,unwrap the cube,drop it,and spray it with the extinguisher.
- Grab your extinguisher.It's located on the table near where the machines you just moved were.
- Move into the pens,culling all greys but one,and moving different colored slimes you'd like to keep to new pens.
- a.Bother RD for grenade casings,and a temp gun.Create frost grenades so you can cull large amount of slimes at once.
- Grab each slime corpse and drag,or in my own preference,toss them to the processor
- BOTHER THE RD FOR UPGRADES TO YOUR PROCESSOR ASAP.
- If the above is entirely impossible,either do the research yourself,or just go on ahead with processing them.Same applies for 6a.
- Repeat.
- A.I should've mentioned it above,but watch your slimes feed.This adds you to their buddy list,making that slime and it's babies friendly to you.If your unsure whether or not a slime is friendly,try saying "Hello (Insert#here)!"
So You're a Traitor
Sadly, what you can get here that can't be gotten easier elsewhere is an EMP and random hostile animals, including a few very deadly ones. Releasing the slimes is somewhat viable, but you will likely get caught doing so and baby slimes are rather tame (Unless you have Red Slime Essence. Then it's a party.)
On the plus side, you do have a disposal chute that goes directly to space. Pretty handy for disposing of evidence, and also for throwing in anyone who has been stuck with a parapen.
If you have a gold slime, you can try unleashing xenomorphs somewhere and hoping that either they end up killing your target or giving you the distraction you need to break into important places. This, however, may backfire and end up turning you into a xeno or preventing your escape. If you're feeling particularly lucky, you could take multiple gold cores (a full backpack or so) OR one or two cores, and a few Cerulean Cores, and inject them all simultaneously, releasing a torrent of horrifying creatures upon an unsuspecting crew. (Don't do this!)
Don't forget the havoc you can cause with a well built slime grenade.These are useful traitor or not and something you should learn to construct ASAP. Also, Bluespace Slime Cores can be used for a quick getaway, since you can get bluespace crystals out of it.
Guide to slime grenade/explosive construction
- Ingredients:A large grenade casing,the trigger of your choice(Wire,Signaler,Mousetrap,etc),A screwdriver,reactant mix such as smoke,foam(Optional in multiple beakers,Plasma or Blood for the reaction of your choice in a beaker.
- 1.Add trigger to casing via taking both in each hand and using the wire/etc on the casing.
- 2.Insert your core,and your reactant/plasma/blood beakers.
- 3.Screwdriver the casing and you now have a live grenade.
- 3a.For a signaler,you need to dial up the proper frequency,then use the same frequency on a remote signaler to trigger your explosive.
You can use any number of cores.Do all the chefs work for him in under a minute with silvers!