High-Risk Items
Revision as of 08:45, 16 November 2017 by XSlayer300 (talk | contribs)
These are items that are often desired by traitors for themselves or as an objective for the Syndicate. Theft of one of these objects is usually enough to warrant a charge of Grand Theft under Space Law.
Items
These almost classified, state-of-the-art items that that can cause termination of contract if it is fallen to the wrong hands.
Item | Location | Purpose | Description |
---|---|---|---|
Hand-Teleporter |
Teleporter or Captain's Quarters | Mobile teleportation from one place to the other, without the hassle of going to the teleporter. | A miniaturized teleporter that can fit in one's pocket. Has some prerecorded destinations (via beacons) along with a dangerous random teleport option. |
Nuclear Authentication Disk |
Captain's Quarters | Authorizing nuclear detonations. This is an important item in the Nuclear Emergency gamemode! | This disk is required in order to activate both the Syndicate and on-station Nuclear Fission Explosives. Without the disk and nuclear codes, the Nuclear Fission Explosive can't be detonated. The Captain is expected to have the disk on their person at all times, or at the very least kept in a secure location. |
Captain's Spare ID |
Captain's Quarters | Using it as a Spare ID card. | This is the backup ID card of the Captain in an event if the original NT-Issued Captain's ID is lost. |
NASA Voidsuit File:Voidsuit.png |
Telecoms Satellite | Maintenance at Telecom Satellites. | A replica model of an old NASA spacesuit. Largely redundant and mostly kept around because Nanotrasen didn't feel like spending money on new spacesuits. |
Rapid Construction Device |
Chief Engineer's Office, any hacked autolathe or Code Red Engineer ER Members | Rapid construction and deconstruction of normal walls and so on. | This miniature device can rapidly repair the station by creating floors, walls, windows, and even airlocks. It is incapable of removing or creating reinforced walls. It contains 100 compressed matter to be used. |
Station Blueprints |
Chief Engineer's Office | Creating new room designations in the station. | Highly sensitive schematics for the NSS Cyberiad. Reproductions of the blueprints via a camera are strictly forbidden. |
Advanced Magboots |
Chief Engineer's Office | Providing stability in low-G environments without slowing down the user. | A specialized pair of magboots that prevents the user from slipping. Unlike regular magboots, these boots don't slow down movement while active. |
Jetpack File:Jetpack black.gif |
EVA | Traversing the void of Space. | A jetpack to provide stability and direction in the vast darkness of space. |
Reactive Teleport Armor |
Research Director's Office | Protection of harm and emergency teleportation. | When active, this armor will teleport the wearer to a random location within ten tiles when they are injured. The vest will be deactivated for a short time afterwards, so it is still possible to catch the wearer. |
Compact Defibrillator File:CompactDefib.png |
Chief Medical Officer's Office or Code Red Medical ER Members | Easy use of defirbillating bodies. | A portable version of the defibrillator that can be comfortably worn on your belt. |
Hypospray |
Chief Medical Officer's Office or Code Amber or Red Medical ER Members | Immediate injection of chemical reagents. | Loaded with 30u of Omnizine by default, the hypospray is the only device on station that can instantaneously inject a crew member with up to 30 units of a chemical. |
Item | Damage Type | Damage | Location | Description |
---|---|---|---|---|
Captain's Antique Laser Gun File:Captaingun.png |
Burn | 20 Burn | Captain's Quarters | The Captain's Antique Laser Gun is a self-recharging laser pistol to be used only in extreme emergencies. It's locked in an ID and fingerprint locked case which triggers an alarm when broken. |