Spell Name
|
Cost
|
Requires Garb
|
Cooldown
|
Description
|
Defensive Spells
|
No Clothes
|
2
|
N/A
|
N/A
|
This ability allows you to use all spells without your garments. A great choice if you wish to go undercover.
|
Rathen's secret
|
2
|
Yes
|
50
|
Summons a powerful shockwave around you that knocks everyone down for a moment, forcing all victims to emit a small smoke cloud and defecate their appendix. If you've already taken the liberty to remove the victim of their appendix, they instead take 10 brute damage, with a possibility of breaking their ribs if they are already hurt. (Loud spell)
|
Magic Missile
|
2
|
Yes
|
20
|
This spell fires several, slow moving, magic projectiles at all targets within your sight which stun them, but deal no damage. The stun duration is quite short, but just long enough to slap cuffs on someone if you are right next to them and have the cuffs in one of your hands already. (Loud spell)
|
Disable Tech
|
1
|
Yes
|
40
|
This spell creates an EMP disabling all energy weapons, cameras, radios and most other technology in range. (Loud spell)
|
Repulse
|
2
|
Yes
|
40
|
This spell throws everything around the user away. (Loud spell)
|
Stop Time
|
2
|
Yes
|
50
|
This spell stops time for on a 3x3 grid around you, allowing you to move freely while anyone or anything, including projectiles caught in the sphere will be frozen in place. Lasts 10 seconds. (Loud spell)
|
Smoke
|
1
|
No
|
12
|
This spell spawns a cloud of choking smoke at your location and does not require wizard garb. (Silent spell)
|
Forcewall
|
1
|
No
|
10
|
This spell creates an unbreakable wall that lasts for 30 seconds and does not need wizard garb. (Silent spell)
|
Bind Soul
|
2
|
No
|
N/A
|
A dark necromantic pact that can forever bind your soul to an item of your choosing. So long as both your body and the item remain intact and on the same plane you can revive from death, though the time between reincarnations grows steadily with use.
|
Offensive Spells
|
Fireball
|
2
|
No
|
6
|
This spell fires a fireball in the direction you are looking at and does not require wizard garb. (Loud spell) WARNING: Due to the way the game is coded, it's possible (a small chance) to hit yourself with a thing you're throwing, casting, et cetera. Do not cast fireballs the same direction you're walking, or you will possibly fireball yourself!
|
Disintegrate
|
2
|
Yes
|
60
|
This spell charges your hand with vile energy that can be used to violently explode victims. This spell manifests in your hand and requires you to touch your target, so you will not be able to use it while handcuffed or stunned. Additionally, all the gear except their shoes, gloves, helmet, mask, headset, glasses and whatever they were holding in their hands will be permanently destroyed. (Loud spell)
|
Blind
|
1
|
No
|
30
|
This spell temporarily blinds a single person and does not require wizard garb. (Silent spell)
|
Mutate
|
2
|
Yes
|
40
|
This spell causes you to turn into a hulk and gain laser vision ( You can shoot laser beams while on harm intent, each shot dealing a smashing 30 burn damage ) for a short while. Lasts 30 seconds, which means you can mantain this spell almost constantly as the cooldown starts ticking down even while you're using it. (Loud spell)
|
Flesh to Stone
|
2
|
Yes
|
60
|
This spell charges your hand with the power to turn victims into inert statues for a long period of time. You must touch the target with the spell readied, this will turn them into a stone statue that cannot be moved or harmed for 8 minutes. Cannot be used while stunned or cuffed. (Loud spell)
|
Lightning Bolt
|
2
|
Yes
|
30
|
Throws a lightning bolt at the nearby enemy. Classic. Takes 10 seconds to charge. ( To use this, avoid the UI action button and click the spell in the spells tab on the top right. When you are charging up, press it again to activate. )
|
Lesser Summon Guns
|
4
|
Yes
|
75
|
Why reload when you have infinite guns? Summons a stream of bolt action rifles, letting you fire 31 times from the moment you cast the spell. You will also automatically drop any items in your other hand when shooting. (Loud spell)
|
Curse of the Horseman
|
2
|
No
|
15
|
This spell triggers a curse on a target, causing them to wield an unremovable horse head mask. They will speak like a horse! Any masks they are wearing will be disintegrated. This spell does not require robes. (Loud spell)
|
Curse of the Cluwne
|
2
|
No
|
15
|
Turns the target into a fat and cursed monstrosity of a clown. This spell does not require robes. (Loud spell) (Cluwnes can be freely killed by crew members and usually are)
|
Mobility Spells
|
Mind Transfer
|
2
|
No
|
60
|
This spell allows the user to switch bodies with a target. You must be next to the target you want to transfer into, after which you both will get knocked out for roughly 30 seconds. ( Silent spell )
|
Blink
|
2
|
Yes
|
2
|
This spell randomly teleports you a short distance in a random direction. Produces a loud sound. (Silent spell)
|
Teleport
|
2
|
Yes
|
60
|
This spell teleports you to a type of area of your selection the same way a scroll of teleportation does. After casting the spell, you will also audibly say where you are teleporting to, so if there was anyone nearby to hear you, expect them to try and chase you down before long. (Loud spell)
|
Ethereal Jaunt
|
2
|
Yes
|
30
|
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls. If you are stunned or otherwise unable to move, you won't be able to escape after using jaunt either.( Silent spell )
|
Knock
|
1
|
No
|
10
|
This spell opens nearby doors and lockers and does not require wizard garb. (Silent spell)
|
Greater Knock
|
2
|
No
|
20
|
On first cast, will remove access restrictions on all airlocks on the Cyberiad, and announce this spell's use to the station. On any further cast, will open all doors in sight. Cannot be refunded once bought! (Loud spell)
|
Assistance Spells
|
Instant Summons
|
1
|
No
|
10
|
Cast this spell while holding an item to mark it. Cast it again while holding a free item to recall it. If you have marked an item and cast this spell while holding another item, you will remove the original mark, then you must cast the spell one more time to mark something else. ( Silent spell )
|
Charge
|
1
|
No
|
60
|
This spell can be used to recharge a variety of things in your hands, from magical artifacts to electrical components. A creative wizard can even use it to grant magical power to a fellow magic user. ( Silent spell )
|
Rituals
|
Summon Guns
|
No Cost
|
No
|
N/A
|
Nothing could possibly go wrong with arming a crew of lunatics just itching for an excuse to kill you. Just be careful not to stand still too long! Gives every crewmember a random gun, and awards you 1 point to spend. One use only. Spell goes into effect immediately moment you buy it.
|
Challenges
|
Summon Magic
|
No Cost
|
No
|
N/A
|
Share the wonders of magic with the crew and show them why they aren't to be trusted with it at the same time. Gives every crewmember a random spell or magical artefact, and awards you 1 point to spend. One use only. Spell goes into effect immediately moment you buy it.
|