User:Shadeykins

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This guide is not intended to cover advanced construction. For a list of advanced machinery and their parts, see the Guide to Advanced Construction.

Guide to Construction

In order to fill many roles (such as Station Engineer), or to just snazz up your sweet maintenance bar, you're going to need to know how to build things!

This guide will cover all the basic tools and their uses (as well as special things they can do) along with a list of basic structures and how to build/deconstruct them.

First and foremost it's important to become familiar with all the tools involved in construction! Please consult the list below.

Construction Tools

A quick rundown of basic tools and their more advanced counterparts.

Basic Tool Advanced Tool Usage Notes
Crowbar

Jaws of Life

Prying things in/out of place
  • Can pry open unpowered airlocks/lift floor tiles
  • Jaws of Life can pry open powered airlocks
  • Can be used to remove damaged electronics
  • Jaws of Life performs actions faster
Wirecutters

Jaws of Life

Snipping wires/grilles
  • Can snip fingertips off gloves
  • Jaws of Life performs actions faster
Welding Tool

Experimental Welding Tool

File:Expwelder.png

Welding/slicing metal
  • Can seal airlocks/vents while on harm intent
  • Can repair structures while on help intent
  • Can repair robotic limbs (brute)
  • Experimental welder regenerates fuel
Cable Coil

Cable Layer

Wiring systems together
  • Can repair robotic limbs (burn)
  • Cable Layer rapidly spools and lays cable
Screwdriver

Power Drill

Securing/opening panels
  • Can open airlock panels for Hacking
  • Can open vents to slide paper into them
  • Power Drill performs actions faster
Wrench

Power Drill

Ratcheting/unsecuring objects
  • Used to deconstruct most things
  • Can secure/unsecure most machinery
  • Power Drill performs actions faster
Multitool

N/A Modifying/specifying special parameters
  • Used to connect systems together
  • Can toggle certain machinery on/off
Rapid Construction Device

Combat RCD

Rapid construction/deconstruction
  • Combat RCD issued to ERT engineers. Has improved magazine (500 material)
  • Can select from a variety of different structures
  • Can deconstructed most basic structures (walls, windows, floors)
Pipe Dispenser

Rapid Piping Device

Dispensing disposal/air pipes.
  • Dispenses unfastened pipes
  • Dispenser must be anchored to dispense pipes.
  • No magazine/material limit on RPD or dispenser.
  • Bluespace RPD upgrade can dispense pipes at range.

Wiring

An engineer doing some wiring. Note the insulated gloves and his position to the tile he's wiring.
A demonstration of wire placement based on character position.
An example of proper or 'smooth' wiring.
An example of a node. The round circle is a place to connect machinery like emitters.
An example of improper wiring. These wires aren't actually appropriately connected and may not transfer power as a result.
An example of 'spaghetti' wiring. This image demonstrates how directional wiring can be manipulated.
An example of standard station wiring.

Now that we've gone over the list of tools, it's important to understand how wiring in SS13 functions.

Outside of its use in repairing robotic limbs, mechs, and other things, cable coil is primarily used to route power to APCs and SMES arrays around the station.

  • APCs are the power terminals located in each room that provide electricity to the Lighting, Equipment, and Environment systems for a designated area.
  • APCs utilize a charging system and contain a single cell (a battery) that charges from the power grid that it's connected to.
  • APCs which are not connected to the grid by wiring or APCs which receive insufficient levels of power will lose battery life.
  • Wiring is used to connect APCs to the SMES arrays which gain charge from power sources (such as the engine) and distribute electricity.

As we can see making sure we're properly wiring things is integral to the function of equipment and the station in general. If things are wired inappropriately, the APC may not receive power and the area you're either creating or repairing will be left in the dark.

There are however a few important caveats before you start any wiring project.

  • Wires connected to an active electrical grid will shock you and cause burn damage.
  • Budget insulated gloves will either reduce or multiply damage from shocks.
  • Insulated gloves will protect from electrical shocks entirely.

Basic Wiring

(Note: Regular tiles on the station will have floor tiles on top of them. You will need to use a crowbar to remove these tiles in order to place any wires down).

Wiring is fairly straightforward, though there's a few things to keep in mind when you're doing it.

  • Wires can only ever be placed on plating or catwalk tiles.
  • Wire placement is directional and will always orient toward your character.
  • If you're placing a wire on a tile you're standing on, it will place according to the direction you're facing.

In order to place wires you will need to be facing a catwalk or exposed plating with some cable coil in your hand.

Once you're ready with cable coil in hand, simply click on an adjacent tile with the wire in your hand to place down the wiring.

Here's a quick table explaining the different results you'll get based on your character's position.

  • Tile Direction refers to which direction the tile is from the player's current position.
  • Tile Directions such as Northeast, Northwest, Southeast, and Southwest indicate the tile is diagonal to the player.
Tile Direction Wiring Result Tile Direction Wiring Result
West East
North South
Northeast Northwest
Southeast Southwest

Now that we understand how directional placement of wires functions, we can start wiring things together.

Before we do however there's two important features of wiring that need to be discussed!

In any wiring project there are "nodes" and "wires" which both serve special functions.

Wires are what actually transfer power while nodes allow special machinery (like SMES arrays, emitters, and shield generators) to hook up to the power grid.

Wiring Type Explanation
Smooth Wiring
Smooth wiring allows power to flow from point A to point B.

This is the basic, efficient, and accepted wiring configuration.

In order to produce smooth wiring, move to the opposite side of the tile and click on the little circle (or wiring node) on the ground.

IE: If the tile was to the West of you initially, move two tiles West so that it's now facing East from you (the wire should be pointing away from your character).

If you don't smoothly wire your cables (and leave those little ball-shaped nodes everywhere), you're unlikely to create connections between pieces of wiring.

If you don't smoothly wire your cables, your wiring system likely won't be transferring any electricity.

Wiring Type Explanation
Node Wiring
Node wiring is used for special equipment and electrifying grilles.

Exposed nodes can cause electric shocks when touched.

In order to produce a wire node, click on a tile already occupied by a smooth cable.

You should always do your standard smooth wiring before creating any nodes to make sure your cables are properly connected.

If you're trying to make a node in the middle of a section of wire, it must be smoothly wired first.

Station Piping

Scrubbers/Supply

Disposals Network

Base Materials

A list of base materials used in construction.

Object Materials Construction Deconstruction
Metal Sheet

  • N/A
  • Ore Redemption Machine (Iron)
  • N/A
Glass Sheet

  • N/A
  • Ore Redemption Machine (Sand)
  • N/A
Wood Plank

  • N/A
  • Apply hatchet to tower-cap logs
  • N/A
Metal Rods (2)

  • 1 Metal
  • Use metal in-hand
  • Select "metal rods"
  • Apply active welding tool
    • 1 metal returned per 2 rods
Reinforced Glass

File:Glass r.png

  • 1 Glass
  • 1 Rod
  • Hold rod(s) in hand
  • Apply rods to glass sheet(s)
  • N/A
Plasma Glass

File:Glass p.png

  • N/A
  • Ore Redemption Machine (Plasma + Sand)
  • N/A
Reinforced Plasma Glass

File:Glass pr.png

  • 1 Plasma Glass
  • 1 Rod
  • Hold rod(s) in hand
  • Apply rods to plasma glass sheet(s)
  • N/A
Plasteel

File:Metal r.png

  • N/A
  • Ore Redemption Machine (Plasma + Iron)
  • N/A
Plastitanium

  • N/A
  • Ore Redemption Machine (Plasma + Titanium)
  • N/A
Plastitanium Glass

File:Glass pt.png

  • N/A
  • Ore Redemption Machine (Sand + Plasma + Titanium)
  • N/A
Titanium Glass

File:Glass t.png

  • N/A
  • Ore Redemption Machine (Sand + Titanium)
  • N/A
Plastic

  • N/A
  • N/A

Metal Constructions

A list of constructions that only involve the use of metal sheets.

Object Materials Construction Deconstruction
Lattice

  • 2 Metal Rods
  • Hold rods in-hand
  • Apply to space tile
  • Apply welder (1 rod returned)
Catwalk

  • 2 Metal Rods
  • Hold rods in-hand
  • Apply metal rods to lattice
  • Apply screwdriver (1 rod returned)
  • Apply welder (1 rod returned)
Plating

  • 1 Floor Tile
  • Hold floor tile in-hand
  • Apply floor tile to lattice
  • N/A
Reinforced Floor

  • 2 Metal Rods
  • Hold rods in-hand
  • Apply to plating tile
  • Apply wrench (2 rods returned)
Grille

  • 2 Metal Rods
  • Use rods in-hand
  • Select "grille"
  • Apply wirecutters (2 rods returned)
Wall

  • 4 Metal
  • Use metal in-hand
  • Select "wall girders"
  • Apply metal to girder
  • Apply welder (1 metal returned)
  • Apply wrench (1 metal returned)
False Wall

  • 4 Metal
  • Use metal in-hand
  • Select "wall girders"
  • Apply crowbar to girder
  • Apply metal to girder
  • Apply welder (1 metal returned)
  • Apply wrench
  • Apply wrench (1 metal returned)
Floor Tiles (4)

  • 1 Metal
  • Use metal in-hand
  • Select "floor tiles"
  • Apply floor tiles to plating
  • Apply crowbar to lift floor tiles
Stool/Chair

  • 1 Metal
  • Use metal in-hand
  • Select "stool" or "chair"
  • Apply wrench (1 metal returned)
Sofa

File:Chairsofa.png

  • 1 Metal
  • Use metal in-hand
  • Select "sofa (direction)"
  • Apply wrench (1 metal returned)
Wheelchair

  • 15 Metal
  • Use metal in-hand
  • Select "Wheelchair"
  • Apply wrench (1 metal returned)
Bed

  • 2 Metal
  • Use metal in-hand
  • Select "bed"
  • Apply wrench (2 metal returned)
Psychiatrist's Bed

  • 5 Metal
  • Use metal in-hand
  • Select "chair"
  • Apply wrench (5 metal returned)
Office Chair

  • 5 Metal
  • Use metal in-hand
  • Select "office chairs"
  • Select desired sub-type
  • Apply wrench (5 metal returned)
Comfy Chair

  • 2 Metal
  • Use metal in-hand
  • Select "comfy chairs"
  • Select desired sub-type
  • Apply wrench (2 metal returned)
Barber's Chair

  • 3 Metal
  • Use metal in-hand
  • Select "barber chair"
  • Apply wrench (3 metal returned)
Rack

  • 1 Metal
  • Use metal in-hand
  • Select "rack parts"
  • Use "rack parts" object in-hand
  • Apply wrench (returns rack parts)
  • Apply wrench again (1 metal returned)
Closet

  • 2 Metal
  • Use metal in-hand
  • Select "closet"
  • Toggle locker to open state
  • Apply active welding tool (2 metal returned)
Canister

  • 10 Metal
  • Use metal in-hand
  • Select "canister"
  • Break canister with a welding tool
  • Apply active welding tool (3 metal returned)
Light Switch
  • 1 Metal
  • Use metal in-hand
  • Select "light switch frame"
  • Apply light switch to adjacent wall
  • Apply wrench
  • Apply wrench (1 metal returned)
Mass Driver Button
  • 1 Metal
  • Use metal in-hand
  • Select "mass driver button frame"
  • Apply mass driver button to adjacent wall
  • Use multitool to link button to driver
  • Apply wrench
  • Apply wrench (1 metal returned)

Mixed Constructions

A list of constructions that involve the use of metal sheets as a starting component.

Object Materials Construction Deconstruction
Light Tile

Table

Reinforced Table

Fancy/Glass/Poker Table

Computer Console

File:Teleporterconsole.png

Modular Console

File:Messagemonitoringconsole.png

Machine

Display Case

Automated Turret

Firelock

Airlock

Meatspike
Light Fixture

APC

Air Alarm

Fire Alarm

Intercom

Extinguisher Cabinet
Grenade

Glass Constructions

A list of constructions that only involve the use of glass or reinforced glass sheets.

Object Materials Construction Deconstruction
Fishbowl

  • 1 Glass
  • Use glass in-hand
  • Select "fishbowl"
  • Apply wrench (1 glass returned)
Fish Tank

  • 3 Glass
  • Use glass in-hand
  • Select "fish tank"
  • Apply wrench (3 glass returned)
Wall Aquarium

  • 4 Glass
  • Use glass in-hand
  • Select "wall aquarium"
  • Apply wrench (4 glass returned)
Directional Window

  • 1 Glass

OR

  • 1 Plasma Glass
  • Use glass in-hand
  • Select "directional window"
  • Fasten with screwdriver

OR

  • Hold glass in-hand
  • Click on constructed grille
  • Fasten with screwdriver
  • Unsecure with screwdriver
  • Apply wrench (1 material returned)
Fulltile Window

  • 2 Glass

OR

  • 2 Plasma Glass
  • Use glass in-hand
  • Select "fulltile window"
  • Fasten with screwdriver
  • Unsecure with screwdriver
  • Apply wrench (2 material returned)
Directional Window (Reinforced)

  • 1 Reinforced Glass

OR

  • 1 Reinforced Plasma Glass
  • Use reinforced glass in-hand
  • Select "directional window"
  • Apply screwdriver, crowbar, then screwdriver

OR

  • Hold reinforced glass in-hand
  • Click on constructed grille
  • Apply screwdriver, crowbar, then screwdriver
  • Unsecure with screwdriver, crowbar, then screwdriver
  • Apply wrench (1 material returned)
Fulltile Window (Reinforced)

  • 2 Reinforced Glass

OR

  • 2 Reinforced Plasma Glass
  • Use reinforced glass in-hand
  • Select "fulltile window"
  • Apply screwdriver, crowbar, then screwdriver
  • Unsecure with screwdriver, crowbar, then screwdriver
  • Apply wrench (2 material returned)

Mixed Constructions

A list of constructions that involve the use of glass or reinforced glass sheets as a starting component.

Object Materials Construction Deconstruction
Windoor

Plasteel/Other Constructions

A list of constructions that only involve the use of special materials such as plasteel.

Object Materials Construction Deconstruction
Surgery Table

File:Surgery.png

Metal Crate

Titanium Window
Plastitanium Window
Plastitanium Wall
Plastitanium Tiles (4)

Mixed Constructions

A list of constructions that involve the use of special materials as a starting component.

Object Materials Construction Deconstruction
Heat-Proof Wall
AI Core

Bomb Assembly

Mass Driver

File:Massdriver.png

Reinforced Airlock

Wood Constructions

A list of constructions that involve the use of wood planks as a starting component.

Object Materials Construction Deconstruction
Wood Floor Tiles (4)
  • 1 Wood Plank
  • Use wooden plank in-hand
  • Select "wood floor tiles"
  • Apply floor tiles to plating
  • N/A
Wood Table
  • 3 Wood Planks
  • Use wooden plank in-hand
  • Select "wood table frame"
  • Apply wood plank to frame

OR

  • Apply carpet tile to frame
  • Apply wrench (3 wood returned)

OR

  • Apply wrench (2 wood, 1 carpet returned)
Wooden Chair
  • 3 Wood Planks
  • Use wooden plank in-hand
  • Select "wooden chair"
  • Apply wrench (3 wood returned)
Wooden Barricade
  • 5 Wood Planks
  • Use wooden plank in-hand
  • Select "wooden barricade"
  • Apply crowbar (5 wood returned)
Bookcase
  • 5 Wood Planks
  • Use wooden plank in-hand
  • Select "bookcase"
  • Apply wrench (5 wood returned)
Dresser
  • 30 Wood Planks
  • Use wooden plank in-hand
  • Select "dresser"
  • Apply wrench
  • Apply crowbar (30 wood returned)
Drying Rack
  • 10 Wood Planks
  • Use wooden plank in-hand
  • Select "drying rack"
  • Apply wrench
  • Apply crowbar (10 wood returned)
Dog Bed
  • 10 Wood Planks
  • Use wooden plank in-hand
  • Select "dog bed"
  • Apply wrench (10 wood returned)
Wooden Door
  • 10 Wood Planks
  • Use wooden plank in-hand
  • Select "wooden door"
  • Hit with object on harm intent (5 wood returned)
Coffin
  • 5 Wood Planks
  • Use wooden plank in-hand
  • Select "coffin"
  • N/A
Apiary
  • 40 Wood Planks
  • Use wooden plank in-hand
  • Select "apiary"
  • N/A
Honey Frame
  • 5 Wood Planks
  • Use wooden plank in-hand
  • Select "honey frame"
  • N/A
Fermenting Barrel
  • 30 Wood Planks
  • Use wooden plank in-hand
  • Select "fermenting with barrel"
  • Hit with object on harm intent (no wood returned)

Plastic/Misc. Constructions

A list of constructions that involve the use of plastic and other materials as a starting component.

Object Materials Construction Deconstruction
Plastic Flaps
  • 5 Plastic
  • Use plastic in-hand
  • Select "plastic flaps"
  • N/A
Wet Floor Sign
  • 2 Plastic
  • Use plastic in-hand
  • Select "wet floor sign"
  • N/A
Plastic Crate
  • 10 Plastic
  • Use plastic in-hand
  • Select "plastic crate"
  • N/A
Plastic Ashtray
  • 2 Plastic
  • Use plastic in-hand
  • Select "plastic ashtray"
  • N/A
Plastic Utensils
  • 1 Plastic
  • Use plastic in-hand
  • Select utensil of choice
  • N/A
Water Bottle
  • 1-2 Plastic
  • Use plastic in-hand
  • Select "water bottle" or "large water bottle"
  • N/A