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-> DRAFT ARTICLES START HERE <- 
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This page needs to be reviewed/updated:
REASON:
out of date, still refers to some old stuff like the telecomms sat


Space Exploration and You!

The NNS Cyberiad is not alone in its orbit. Though it’s often not relevant to the goings-on inside the station, the cold expanse of the space around it holds many opportunities. Space is divided into regions called ‘Z-levels’ that are separated by a boundary wall. In total there are 8 Z-levels. This guide aims help you navigate, explore and survive journeys through the harsh dark ocean of stars and space ruins.

This guide is most relevant to Mechanics, as they are usually the ones leaving to explore the far reaches of space around the station, however, this guide is not limited to them, and is useful no matter what occupation you are. If you’re planning a trip to space, it is probably best to give this guide a read.

One of the most important devices in a space explorers arsenal is a ‘GPS’. These small devices display the coordinates of its current location, the z-level it resides on, as well as all other GPS locations, and their respective Z-levels. Something that should be kept in mind when exploring these levels, is that telecommunications are only available where a telecommunication relay has been set up, which at shift start is both the Cyberiad (Z-level 1) and Lavaland (Z-level 3). GPS is the most effective way for people to know where you are located while traveling, so if you're in an emergency someone can find you.

GPS Coordinates and Mechanics

When exploring space, always remember- GPS GPS GPS (Going Places Spacewise Generally Puts Space-people in Great Personal Sdanger)

A GPS can be named with up to four letters, via using the item and clicking ‘Set name’, and usually, it is best to set a unique identifier to be easily recognized. (Insert picture here) Once you have named your GPS, you will find three numbers next to the name, these represent your X,Y, and Z coordinates.

GPSGuide.png

X-level and Y-level

The first number is your ‘X-level’. This indicates your horizontal location within your current ‘Z-level’. It ranges from 0 to and 255t. The second number, your ‘Y-level’, works exactly the same, but is vertical, with the south being 0 and north being 255. Using your X and Y coordinates, you can pinpoint where you are. These numbers are also found on crew trackers on the station.

Z-level

The third and final number is your current Z-level. These range from 1 to 8. Z-levels 1 to 3 each feature structures within them which remain static and do not alter location within the Z-level. Z-level 4 is the gateway location. Z-levels 5-8 however, are unstable and will create random explorable locations within them, between shifts.

Traversing Space

Traversing the Z-levels can be a confusing process. Once the shift has started, the layout of space is generated, and the Z-levels link up semi-randomly. For example going off the East side of Z-level 1 may lead you to Z-level 3 one shift, but Z-level 4 the next. Therefore the clever space explorer makes a mental map as they go.

The most confusing aspect of space travel is the concept of Loops. A Z-level may lead to the other side of itself, rather than to a different Z-level, thus looping. This means, objects and explorers that go off of one end of the Z-level, could arrive on the other side. Not only is this very inconvenient for space travel, but people throwing things out into space might have them return to them moments later at high speeds.

File:LoopingSmaller.png

Z-Level Locations

As Z-levels 1 through 6 are stable enough to feature permanent installations, this guide will list the features of each Z-level, however, there are some secrets that are unknown to NT, and must be discovered by the explorers themselves.


1. The Cyberiad

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Home sweet chaotic home. The station is the only feature of this Z-level, not that it needs anything else.

Telecommunications: Yes


2. Central Command

CCLevel.png

This Z-level is only accessible via escaping the Cyberiad though Pod or Escape shuttle, and is otherwise impossible to get to. CC does not want any nosy space explorers poking around. ERT Ships are also known to rescue crewmembers back to CC from time to time, but don’t rely on it.

The cargo shuttle collects its cargo from this Z-level as well, though it won’t launch with anyone inside it (Yes, even if you hide in a locker.)

Telecommunications: Yes

Not accessible via space.


3. Lavaland

LavalandLevel.png

Home to miners and deadly creatures, this is the planet you see behind the station. Lavaland. Unreachable Via space, as it’s actually the surface of the planet, the only way to get to Lavaland is teleportation or the mining shuttle found in Cargo. This Z-level is one of the more unique, and most of the advice given in this guide will be irrelevant if you decide to explore the surface. To know more about Lavaland and the dangers held on its surface, please see the Guide to Mining.


Telecommunications: Yes

Not accessible via space


4. Gateway

File:GatewayLevel.png

Space is not the only avenue of exploration. This Z-level is only available through the advanced technology on the Cyberaid known as the ‘Gateway’. There are many locations it can link to, each carrying a varying level of danger and reward, however, none are accessible via space. The Gateway leads to Z-level 8, but is a special circumstance, as where exactly it leads will always be random, much like the other Z-levels of 7 and over, it is unique however due to the fact that the Gateway is the only way in or out of the Z-level.

Telecommunications: Dependent on Gateway Level

Not accessible via Space.



5-9 Unknown Space

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Uncharted Sectors that constantly rearrange their content at the start of each shift. The frontiers of space, which could hide unique and interesting space ruins. There’s many rewards for a patient explorer out here, as well as quite a bit of risk.

Telecommunications: No