Guide to Cloning
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Check the PR on Cloning, text below is a placeholder: https://github.com/ParadiseSS13/Paradise/pull/21683
Departmental Head
Chief Medical Officer
Chief Medical Officer • | Medical Doctor • | Paramedic • | Chemist • | Geneticist • | Virologist • | Psychologist • | Coroner |
Guide to Medical • | Cadavers • | Guide to Cloning • | Surgery • | Chemistry • | Virology • | Genetics • | MODsuits • | Medical Items • | Medical SOP |
Standard Procedure
First and foremost, remember that dead people are players too, try not to dawdle and get them cloned as soon as possible. Cloning should always be attempted first, never borg an unwilling or unwitting patient as this is akin to murder, and most players aren't going to be terribly happy that you've stripped away their ability to play how they choose by binding them to the AI. Follow the rules of triage in the Guide to Medical, as soon as you have time any and all dead bodies should be immediately dealt with and either processed for cloning or brought to the morgue.
IPCs cannot be cloned, but they don't die as long as their positronic brain is intact! Send any dead IPCs to Robotics.
Scanning
As a medical doctor, cloning is inevitably going to be one of the main aspects of your job. Bringing people back from the dead is arguably one of the more important functions of the medbay, and it's important that one is well-versed in the particulars of cloning.
Scanning requires a dead or live humanoid body with its brain still in place - keep in mind that monkeys, decapitated corpses, skeletons or husked corpses are not able to be scanned under normal circumstances.
- First off, it may be worth it to try defibbing the patient first.
- Failing that, place the person in the cloning scanner.
- Use the scanning console, and click "Scan".
Upon scanning the cadaver you will receive one of the following messages.
Subject successfully scanned! - The body has been successfully scanned and is ready for cloning.
Subject already getting cloned. - The body is already being cloned. No further action is needed.
Subject already in database. - The body has already been scanned and may be cloned from the record in View Records.
Error: Subject's brain is not responding. Further attempts after a short delay may succeed. - The body is unable to be cloned, either due to the state of the cadaver or because the player is not in their body. Try scanning them again a few times just to be sure.
Error: No brain detected in subject. - The body lacks either a brain or it's head, headless or brainless bodies are unable to cloned.
Error: Xenomorphs are not scannable. - The body is an xenomorph, xenomorphs are unable to be cloned.
Error: Subject species is not scannable. - The body is a monkey, farwa, or other creature that is otherwise unable to be cloned.
Error: Vox/Slime People are not scannable. - The body is a Vox or Slime Person, which are unable to be cloned and must be revived by other means.
Error: Subject has committed suicide and is not scannable. - The body is a victim of suicide, suicides are unable to be cloned or revived.
Error: Subject is not dead. - The body being scanned is alive, however bodies must be dead before scanning.
Error: Subject has incompatible genetic mutations. - The body has been absorbed by a changeling and cannot be scanned unless the cloning machine is upgraded, a brain transplant is required for revival.
Error: Initialization Failure. - The player who you are trying to clone is currently alive or has disconnected from the game.
Cloning
Once the person has been successfully scanned in, you are met with a menu to repair all or no damages. A single clone costs 275 biomass to repair no damage and replace the heart. Mending Internal Bleeding or Bone Fractures cost 5.5 units of Sanguine Reagent or Osseous Reagent respectively. Repairing any damages, critical burns, or replacing organs will cost biomass depending on the amount of damage taken. Organs and limbs can be put into the cloning pod to replace the missing organs or limbs at the cost of no biomass if they are not damaged themselves. If they are then damage will be taken into account. If the cloning tube has no biomass you can create more by mixing blood with Cryoxadone.
- Insert the corpse into the cloner scanner, click scan, and assess damages.
- Click which damage, organ, and limbs you want to repair or replace, and hit clone.
- Cloning takes approximately two minutes to complete.
Notes About Cloning
- All clones will have 60 genetic damage by default, this can be fixed by placing them in cryo.
- All clones will suffer from severe brain damage by default and will require Mannitol.
- Some clones may suffer from genetic disabilities and will require Mutadone.
- Some players when cloned will optionally choose to suffer from Clone Memory Disorder.
- Clones can be ejected early by toggling APC power, or by using an ID on the cloning tube.
- You can only manually eject a clone using an ID when they're over 60% cloned or more.
- Ejected clones will require longer time in cryo.
- Vox, Slimepeople and IPCs cannot be cloned normally.
Once a body has been cloned, or deemed unclonable it should be placed in a body bag and put in a morgue tray.
Advanced & Race Specific Revival
Some species are impossible to clone, and once the defibrillator limit of 5 minutes passes requires special means of revival via the use of Lazarus Reagent or the Advanced & Race Specific Cloning methods described below. Lazarus Reagent is a medicine that is usually in the chemical fridge or easily made if it isn't. Generally, it is recommended that this method be followed first as many players prefer it from an OOC and IC standpoint. This method, while effective, is dangerous for the patient if not done correctly. Though if done correctly is fairly simple provided you do the necessary preparations and should pose no issue. The main thing to note before attempting this is to ensure that Brute, Burn, and Genetic damage total under 150 COMBINED or you will gib the corpse you are attempting to revive. When Lazarus Reagent is administered, it will cause 50 genetic damage, a random amount of brute, burn, or toxin damage, as well as (usually) randomly afflicting limbs and organs with necrosis.
Be aware that while Lazarus Reagent does revive patients, all pre-existing conditions exist and will need to be treated.
Slime People
- Ensure that Brute, Burn, and Genetic damage is below 150 combined before attempting.
- Ensure that Chemistry has prepared mitocholide, or if none is available that you have a spare heart and lungs. Any will do, monkey or a set from medbay.
- Preferably, stock the mitocholide or the spare organs in the OR you intend to use to conduct healing after revival.
- Ensure that all external damage is treated as much as possible.
- It is recommended if the corpse has been dead longer than 10 minutes to cut off external limbs prior to revival to help prevent massive toxin damage from necrosis, slime people are capable of regrowing their limbs.
- Prior to feeding the patient a pill of Lazarus Reagent, it is recommended to inject them with ten units of epinephrine and saline. Along with feeding them a mannitol pill & salbutamol pill.
- Prior to revival you may also, though it is not required, fix any cases of internal bleeding that are present to make the revival process easier.
- Ensure the patients slime jelly level isn't drained before revival, and if it is too low give them slime jelly VIA IV prior to revival or they will die at a rapid pace.
- If the patient is suffering from severe toxin damage, feeding them pentetic acid or Charcoal before revival or defibbing them will aid in them simply dying post-revival.
- Feed them the pill and quickly toss them into a Body Scanner, printing the report to determine their post-revival status. If the resulting necrosis isn't too severe, place them in a cryotube to heal their damage.
- Once healed, all necrosis and underlying conditions requiring surgery should be treated immediately.
- If the patient dies at any point during treatment, revive them with a defibrillator occasionally keeping in mind the 5 minute timer. Doing so will allow you to continue to work on the body without risking more damage VIA Lazarus Reagent.
Vox
- Ensure that Brute, Burn, and Genetic damage is below 150 combined before attempting.
- Ensure that Chemistry has prepared mitocholide, or if none is available that you have a spare heart and lungs. Any will do, monkey or a set from medbay.
- Preferably, stock the mitocholide or the spare organs in the OR you intend to use to conduct healing after revival.
- Ensure that all external damage is treated as much as possible.
- Prior to feeding the patient a pill of Lazarus Reagent, it is recommended to inject them with ten units of epinephrine and saline. Along with feeding them a mannitol pill & salbutamol pill.
- Prior to revival you may also, though it is not required, fix any fractures or cases of internal bleeding that are present to make the revival process easier.
- Ensure the patients blood level isn't drained before revival, and if it is too low inject the appropriate blood type VIA IV Bag into them prior to revival or they will die at a rapid pace
- If the patient is suffering from severe toxin damage, feeding them pentetic acid or Charcoal before revival or defibbing them will aid in them simply dying post-revival.
- Feed them the pill and quickly toss them into a Body Scanner, printing the report to determine their post-revival status. If the resulting necrosis isn't too severe, place them in a cryotube to heal their damage.
- Once healed, all necrosis and underlying conditions requiring surgery should be treated immediately.
- If the patient dies at any point during treatment, revive them with a defibrillator occasionally keeping in mind the 5 minute timer. Doing so will allow you to continue to work on the body without risking more damage VIA Lazarus Reagent.
Advanced & Race Specific Cloning
Some species require special considerations when brought in for cloning. Plasmamen for instance will burst into flames before cloning is finished, and Vox and Slime People will simply be rejected by the cloning scanner.
Plasmamen
- Make sure you have their suit and plasmatank ready!
- Have a fire extinguisher, and a defibrillator handy.
- Once they start cloning they'll quickly burn to death, let them die.
- Eject them from the cloner, extinguish the body and then apply a defibrillator.
- You may need to apply synthflesh, or silver sulfidiazine prior to defibrillation.
- Stick them in a cryotube afterwards.
Vox & Slime People
- Get a humanized monkey from genetics.
- Make sure to scan the dead body's UE in genetics and save it. (Optional)
- Have a surgeon transplant the dead body's brain into the human-monkey's body.
- Defib the newly transplanted body.
- Transfer the UE of the old body to the new one. (Optional)
Advanced Cloning
Some bodies will require special attention if they have been husked, or turned into a skeleton. If a body has been husked by a changeling or skeletonized, are unscannable, and the morgue lights show up as purple or green please abide by the following procedure.
- Get genetics to make a humanized monkey.
- Using a circular saw, target the head area with HELP intent.
- Saw of the humanized monkey's head, and the cadaver's head.
- Put the skeleton's or husked body's head on the humanized monkey.
- The body should now be able to be scanned in, follow basic cloning procedure.
Morgue Lights and YOU!
Once the body has been cloned - or simply couldn't be scanned in - take it to the morgue and pay attention to the lights.
The lights on the morgue trays will display different colours, depending on the state of the body.