Difference between revisions of "Armory"

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Revision as of 18:57, 1 May 2023

Removal flavor.gif
This section or article has been slated for removal.
Removal flavor.gif

REASON:
"This page is currently unmaintainable, due to outdated files and information. Check https://affectedarc07.github.io/SS13WebMap/ for the latest maps."
This section or article has been slated for removal. It will be reviewed and either be removed or have this tag taken away.
Security Area
General

Obvious exits: Warden's Office, Fore Primary Hallway, Secure Armory.
Purpose: Contains basic equipment for Security Officers
Access level: Armory
Noteworthy contents: Implants, Portable Flashers, Flashbangs, SecVend, SecWay, Spare Handcuffs, Portable Barriers, EOD Suit, Biosuit, Toolbox, Podbuster
Clearance: Warden
Security Level:
Lethal
This location is explicitly restricted to a specific group of people. Unless specifically given access or let, those who enter will likely be subdued with lethal force, killed, or worse.
Description

Contains basic equipment along with some situational items for riots and permabrig prisoners.


Security Area
General

Obvious exits:
Purpose: Contains basic equipment for Security Officers
Access level: Armory
Noteworthy contents:
Clearance: Warden
Security Level:
Secure
This secure location is restricted to a specific group of crew members. Unless specifically invited in, those who enter without the required access will be charged with Major Trespass.
Description

Contains basic equipment along with some situational items for riots and permabrig prisoners.