Difference between revisions of "Guide to Construction"

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(Updates Guide to Construction)
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Also see: [[Guide to Advanced Construction|Advanced Construction]]
{{toc_right}}
''This guide is not intended to cover advanced construction. For a list of advanced machinery and their parts, see the [[Guide to Advanced Construction]].''


= Floor =
= Guide to Construction =
In order to fill many roles (such as [[Station Engineer]]), or to just snazz up your sweet maintenance bar, you're going to need to know how to build things!


== Construction ==
This guide will cover all the basic tools and their uses (as well as special things they can do) along with a list of basic structures and how to build/deconstruct them.


=== [[File:Lattice.png]] Lattice ===
First and foremost it's important to become familiar with all the tools involved in construction! Please consult the list below.


{| style="background-color:#EEEEEE" width="300"
== Construction Tools ==
!Requires
''A quick rundown of basic tools and their more advanced counterparts.''
|1 x [[File:Rods.png|32px]]
{| class="wikitable mw-collapsible" width="80%" style="background-color: #fffcec;"
|}
|- style="font-weight: bold; text-align: center; background-color: #ffc050; color: white;"
The base for all types of construction, this is placed directly in space.
| style="width: 150pt; center;" | Basic Tool
Place by having rods in your hand, and clicking on a empty space tile.
| style="width: 150pt; center;" | Advanced Tool
| style="center;"               | Usage
| style="center;"              | Notes
|-
! Crowbar
[[File:Crowbar.png]]
! Jaws of Life
[[File:Jawsoflife.png]]
| Prying things in/out of place
|
* Can pry open unpowered airlocks/lift floor tiles
* Jaws of Life can pry open powered airlocks
* Can be used to remove damaged electronics
* Jaws of Life performs actions faster
|-
! Wirecutters
[[File:Wirecutters.png]]
! Jaws of Life
[[File:Jawsoflife1.png]]
| Snipping wires/grilles
|
* Can snip fingertips off gloves
* Jaws of Life performs actions faster
|-
! Welding Tool
[[File:Welder.png]]
! Experimental Welding Tool
[[File:Expwelder.png]]
| Welding/slicing metal
|
* Can seal airlocks/vents while on harm intent
* Can repair structures while on help intent
* Can repair robotic limbs (brute)
* Experimental welder regenerates fuel
|-
! Cable Coil
[[File:CableCoils.png]]
! Cable Layer
[[File:Cablelayer.png]]
| Wiring systems together
|
* Can repair robotic limbs (burn)
* Cable Layer rapidly spools and lays cable
|-
! Screwdriver
[[File:Screwdriver_tool.png]]
! Power Drill
[[File:Powerdrill1.png]]
| Securing/opening panels
|
* Can open airlock panels for [[Hacking]]
* Can open vents to slide paper into them
* Power Drill performs actions faster
|-
! Wrench
[[File:Wrench.png]]
! Power Drill
[[File:Powerdrill.png]]
| Ratcheting/unsecuring objects
|
* Used to deconstruct most things
* Can secure/unsecure most machinery
* Power Drill performs actions faster
|-
! Multitool
[[File:Multitool.png]]
! N/A


=== [[File:Plating.png]] Plating ===
| Modifying/specifying special parameters
 
|
{| style="background-color:#EEEEEE" width="300"
* Used to connect systems together
!Requires
* Can toggle certain machinery on/off
|1 x [[File:Floor_Tiles.png|Floor tile]]
|-
! Rapid Construction Device
[[File:RCD.png]]
! Combat RCD
[[File:RCD.png]]
| Rapid construction/deconstruction
|
* Combat RCD issued to ERT engineers. Has improved magazine (500 material)
* Can select from a variety of different structures
* Can deconstructed most basic structures (walls, windows, floors)
|-
! Pipe Dispenser
[[File:PipeDispenser.png]]
! Rapid Piping Device
[[File:Rapid_pipe_dispenser.png]]
| Dispensing disposal/air pipes.
|
* Dispenses unfastened pipes
* Dispenser must be anchored to dispense pipes.
* No magazine/material limit on RPD or dispenser.
* Bluespace RPD upgrade can dispense pipes at range.
|-
|}
|}
The basic floor which you put things like wires and pipes upon, 'all' floor is built ontop of this.
Place by having the floor tile in your hand, and click on a lattice.


=== [[File:Reinforced_floor.png]] Reinforced Floor ===
== Wiring ==
[[File:Wireexample.png|frame|An engineer doing some wiring. Note the insulated gloves and his position to the tile he's wiring.]]
[[File:WireFull.png|frame|A demonstration of wire placement based on character position.]]
[[File:WireFull1.png|frame|An example of proper or 'smooth' wiring.]]
[[File:WireFull2.png|frame|An example of a node. The round circle is a place to connect machinery like emitters.]]
[[File:WireFull3.png|frame|An example of improper wiring. These wires aren't actually appropriately connected and may not transfer power as a result.]]
[[File:Wirebad.png|frame|An example of 'spaghetti' wiring. This image demonstrates how directional wiring can be manipulated.]]
[[File:Wiregood.png|frame|An example of standard station wiring.]]
Now that we've gone over the list of tools, it's important to understand how wiring in SS13 functions.


{| style="background-color:#EEEEEE" width="300"
Outside of its use in repairing robotic limbs, mechs, and other things, cable coil is primarily used to route power to APCs and SMES arrays around the station.
!Requires
|2 x [[File:Rods.png|32px]]
|}
A blast resistant reinforced floor, best used for test chambers and protection against bombings. Floor tiles can't be placed on reinforced floors.
Have a stack of at least two rods in hand, then click on a plating tile. To remove, use a screwdriver.


=== [[File:Floor.png]] Steel Floor ===
* APCs are the power terminals located in each room that provide electricity to the Lighting, Equipment, and Environment systems for a designated area.
* APCs utilize a charging system and contain a single cell (a battery) that charges from the power grid that it's connected to.
* APCs which are not connected to the grid by wiring or APCs which receive insufficient levels of power will lose battery life.
* Wiring is used to connect APCs to the SMES arrays which gain charge from power sources (such as the engine) and distribute electricity.


{| style="background-color:#EEEEEE" width="300"
As we can see making sure we're properly wiring things is integral to the function of equipment and the station in general. If things are wired inappropriately, the APC may not receive power and the area you're either creating or repairing will be left in the dark.  
!Requires
|1 x [[File:Floor Tiles.png|Floor tile]]
|}
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why
there's none of these in maintenance.
  Place by having the floor tile in your hand, and click on a plating tile.


=== [[File:LightFloor.gif]] Light Floor ===
'''There are however a few important caveats before you start any wiring project.'''


{| style="background-color:#EEEEEE" width="300"
* Wires connected to an active electrical grid will shock you and cause burn damage.
!Requires
* Budget insulated gloves will either reduce or multiply damage from shocks.
|1 x [[File:Glass.png|32px]], 1 x [[File:Metal.png|32px]], 5 x [[File:CableCoils.png|32px]]
* Insulated gloves will protect from electrical shocks entirely.
|}


  ''Assuming there already is a plating''
=== Basic Wiring ===
  Use the wire on the glass.
''(Note: Regular tiles on the station will have floor tiles on top of them. You will need to use a crowbar to remove these tiles in order to place any wires down).''
  Use the metal on the wired glass tile.
  Place the light tile on a plating tile.


== Deconstruction ==
Wiring is fairly straightforward, though there's a few things to keep in mind when you're doing it.


{| style="background-color:#EEEEEE" width="500"
* Wires can only ever be placed on plating or catwalk tiles.
!Requires
* Wire placement is directional and will always orient toward your character.
|-
* If you're placing a wire on a tile you're standing on, it will place according to the direction you're facing.
|[[File:Crowbar.png|Crowbar|32px]] for regular tiles, [[File:Wirecutters.png|Wirecutters|32px]] for light tiles, [[File:Screwdriver_tool.png|32px]] for reinforced plating.
|}


  For all floor tiles, use a crowbar on the floor to pry off the tile.
In order to place wires you will need to be facing a catwalk or exposed plating with some cable coil in your hand.
  For reinforced floors, use a screwdriver to remove the rods.


  If you're working on a light floor, you can further dismantle the light floor tile:
Once you're ready with cable coil in hand, simply click on an adjacent tile with the wire in your hand to place down the wiring.
    Use a crowbar on the light tile to remove the metal
    Use wirecutters on the resulting tile to separate wires from glass


  An RCD can completely deconstruct a tile, opening it into space
Here's a quick table explaining the different results you'll get based on your character's position.


= [[File:Wall.png]] Walls =
* Tile Direction refers to which direction the tile is from the player's current position (the wire always points toward the player).
* Tile Directions such as Northeast, Northwest, Southeast, and Southwest indicate the tile is diagonal to the player.


== Construction ==
{| class="wikitable" style="text-align: center; background-color: #fffcec;"
 
|- style="font-weight: bold; text-align: center; background-color: #ffc050; color: white;"
{| style="background-color:#EEEEEE" width="150"
| Tile Direction
!Requires
| Wiring Result
| Tile Direction
| Wiring Result
|-
! West
|[[File:WireW.png]]
! East
|[[File:WireE.png]]
|-
! North
|[[File:WireN.png]]
! South
|[[File:WireS.png]]
|-
! Northeast
|[[File:WireNE.png]]
! Northwest
|[[File:WireNW.png]]
|-
|-
|4 x [[File:Metal.png|Metal|32px]]
! Southeast
|[[File:WireSE.png]]
! Southwest
|[[File:WireSW.png]]
|}
|}


  Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel,
Now that we understand how directional placement of wires functions, we can start wiring things together.
  Choose 'Build wall girders' from the list
  Use the remaining 2 sheets of <font color='gray'>'''metal'''</font> on the girders


== Deconstruction ==
Before we do however there's two important features of wiring that need to be discussed!


{| style="background-color:#EEEEEE" width="150"
In any wiring project there are "nodes" and "wires" which both serve special functions.
!Requires
|-
|[[File:Welder.png|Welder|32px]], [[File:Wrench.png|Wrench|32px]] (Or [[File:Crowbar.png|Crowbar|32px]])
|}


  Weld off the plating
Wires are what actually transfer power while nodes allow special machinery (like SMES arrays, emitters, and shield generators) to hook up to the power grid.
  Wrench the girders apart
  (Alternatively, you can use a Crowbar to dislodge the girders and drag them out of the way)


= [[File:R_wall.png]] Reinforced walls =
{| class="wikitable" style="background-color: #fffcec;"
 
|- style="font-weight: bold; text-align: center; background-color: #ffc050; color: white;"
== Construction ==
| Wiring Type
 
| Explanation
{| style="background-color:#EEEEEE" width="300"
|-
!Requires
! colspan=2 | Smooth Wiring
|-
|-
|2 x [[File:Metal.png|Metal]], 2 x [[File:Metal_r.png|Reinforced metal]]
| [[File:Wiresmooth.png]]
| Smooth wiring allows power to flow from point A to point B.
This is the basic, efficient, and accepted wiring configuration.
|}
|}


  Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel,
In order to produce smooth wiring, move to the opposite side of the tile and click on the little circle (or wiring node) on the ground.
  Choose 'Build wall girders' form the list
  Use the <font color='gray'>'''plasteel'''</font> on the girders to reinforce them
  Use the last <font color='gray'>'''plasteel'''</font> sheet on the reinforced girders to finish the wall
 
== Deconstruction ==


{| style="background-color:#EEEEEE" width="400"
IE: If the tile was to the West of you initially, move two tiles West so that it's now facing East from you (the wire should be pointing away from your character).
!Requires
|-
|[[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Crowbar.png|Crowbar]]
|}


  Wirecutters.
If you don't smoothly wire your cables (and leave those little ball-shaped nodes everywhere), you're unlikely to create connections between pieces of wiring.
  Screwdriver.
  Welder.
  Crowbar.
  Wrench.
  Welder.
  Crowbar.
  Screwdriver.
  Wirecutters.
  Wrench.


= [[File:Grille.png]] Grille =
'''If you don't smoothly wire your cables, your wiring system likely won't be transferring any electricity.'''


== Construction ==
{| class="wikitable" style="background-color: #fffcec;"
 
|- style="font-weight: bold; text-align: center; background-color: #ffc050; color: white;"
{| style="background-color:#EEEEEE" width="300"
| Wiring Type
!Requires
| Explanation
|-
|-
|2 x [[File:Rods.png|Rods]]
! colspan=2 | Node Wiring
|}
 
  Stand where you wish the grille to be placed
  Click on the stack of 2 <font color="gray">'''rods'''</font> with the hand you have them in
 
== Deconstruction ==
 
{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|-
|[[File:Wirecutters.png|Wirecutters]]
| [[File:Wirenode.png]]
| Node wiring is used for special equipment and electrifying grilles.
Exposed nodes can cause electric shocks when touched.
|}
|}


  Use wirecutters.
In order to produce a wire node, click on a tile already occupied by a smooth cable.


= Glass panels =
You should always do your standard smooth wiring before creating any nodes to make sure your cables are properly connected.


== Construction ==
'''If you're trying to make a node in the middle of a section of wire, it must be smoothly wired first.'''


=== [[File:Glass_panel.png]] One directional ===
== Station Piping ==
For station piping, see: [[Guide_to_Atmospherics#The_Pipe_System|Guide to Atmospherics]]


{| style="background-color:#EEEEEE" width="300"
= Base Materials =
!Requires
''A list of base materials used in construction.''
{| class="wikitable mw-collapsible" width="80%" style="background-color: #fffcec;"
|- style="font-weight: bold; text-align: center; background-color: #ffc050; color: white;"
| style="width: 150pt; center;" | Object
| style="width: 200pt; center;" | Materials
| style="center;"              | Construction
| style="center;"               | Deconstruction
|-
! Metal Sheet
[[File:Metal.png]]
|
* N/A
|
* Ore Redemption Machine (Iron)
|
* N/A
|-
|-
|1 x [[File:Glass.png|Glass]], [[File:Screwdriver_tool.png|Screwdriver]]
! Glass Sheet
[[File:Glass.png]]
|
* N/A
|
* Ore Redemption Machine (Sand)
|
* N/A
|-
! Wood Plank
[[File:Planks.png]]
|
* N/A
|
* Apply hatchet to tower-cap logs
|
* N/A
|-
! Metal Rods (2)
[[File:Rods.png]]
|
* 1 Metal
|
* Use metal in-hand
* Select "metal rods"
|
* Apply active welding tool
** 1 metal returned per 2 rods
|-
! Reinforced Glass
[[File:Glass_r.png]]
|
* 1 Glass
* 1 Rod
|
* Hold rod(s) in hand
* Apply rods to glass sheet(s)
|
* N/A
|-
! Plasma Glass
[[File:Glass_p.png]]
|
* N/A
|
* Ore Redemption Machine (Plasma + Sand)
|
* N/A
|-
! Reinforced Plasma Glass
[[File:Glass_pr.png]]
|
* 1 Plasma Glass
* 1 Rod
|
* Hold rod(s) in hand
* Apply rods to plasma glass sheet(s)
|
* N/A
|-
! Plasteel
[[File:Metal_r.png]]
|
* N/A
|
* Ore Redemption Machine (Plasma + Iron)
|
* N/A
|-
! Plastitanium
[[File:Plastitanium.png]]
|
* N/A
|
* Ore Redemption Machine (Plasma + Titanium)
|
* N/A
|-
! Plastitanium Glass
[[File:Glass_pt.png]]
|
* N/A
|
* Ore Redemption Machine (Sand + Plasma + Titanium)
|
* N/A
|-
! Titanium Glass
[[File:Glass_t.png]]
|
* N/A
|
* Ore Redemption Machine (Sand + Titanium)
|
* N/A
|-
! Plastic
[[File:Plastic.png]]
|
* N/A
|
* [[Guide_to_Chemistry#Plastic_Polymers|Plastic Polymer Reaction]]
|
* N/A
|}
|}


  Click the <font color="blue">'''glass'''</font> pane
== Metal Constructions ==
  Click the "one direct" button
''A list of constructions that only involve the use of metal sheets.''
  Right-click the new pane and rotate it
{| class="wikitable mw-collapsible" width="80%" style="background-color: #fffcec;"
  Use the screwdriver to fasten it down
|- style="font-weight: bold; text-align: center; background-color: #ffc050; color: white;"
 
| style="width: 150pt; center;" | Object
  Alternatively:
| style="width: 200pt; center;" | Materials
  Use the glass on a grille.
| style="center;"              | Construction
  Right-click the new pane and rotate it
| style="center;"               | Deconstruction
  Use the screwdriver to fasten it down
|-
 
! Lattice
=== [[File:Glass_wall.png]] Full ===
[[File:Lattice.png]]
 
|
{| style="background-color:#EEEEEE" width="300"
* 2 Metal Rods
!Requires
|
* Hold rods in-hand
* Apply to space tile
|
* Apply welder (1 rod returned)
|-
! Catwalk
[[File:Catwalk.png]]
|
* 2 Metal Rods
|
* Hold rods in-hand
* Apply metal rods to lattice
|
* Apply screwdriver (1 rod returned)
* Apply welder (1 rod returned)
|-
! Plating
[[File:Plating.png]]
|
* 1 Floor Tile
|
* Hold floor tile in-hand
* Apply floor tile to lattice
|
* N/A
|-
! Reinforced Floor
[[File:Reinforced_floor.png]]
|
* 2 Metal Rods
|
* Hold rods in-hand
* Apply to plating tile
|
* Apply wrench (2 rods returned)
|-
! Grille
[[File:Grille.png]]
|
* 2 Metal Rods
|
* Use rods in-hand
* Select "grille"
|
* Apply wirecutters (2 rods returned)
|-
! Wall
[[File:Wall.png]]
|
* 4 Metal
|
* Use metal in-hand
* Select "wall girders"
* Apply metal to girder
|
* Apply welder (1 metal returned)
* Apply wrench (1 metal returned)
|-
! False Wall
[[File:False_Wall.gif]]
|
* 4 Metal
|
* Use metal in-hand
* Select "wall girders"
* Apply crowbar to girder
* Apply metal to girder
|
* Apply welder (1 metal returned)
* Apply wrench
* Apply wrench (1 metal returned)
|-
! Floor Tiles (4)
[[File:Floor_Tiles.png]]
|
* 1 Metal
|
* Use metal in-hand
* Select "floor tiles"
* Apply floor tiles to plating
|
* Apply crowbar to lift floor tiles
|-
! Stool/Chair
[[File:Chair.png]]
|
* 1 Metal
|
* Use metal in-hand
* Select "stool" or "chair"
|
* Apply wrench (1 metal returned)
|-
! Sofa
[[File:Chairsofa.png]]
|
* 1 Metal
|
* Use metal in-hand
* Select "sofa (direction)"
|
* Apply wrench (1 metal returned)
|-
! Wheelchair
[[File:Chairwheel.png]]
|
* 15 Metal
|
* Use metal in-hand
* Select "Wheelchair"
|
* Apply wrench (1 metal returned)
|-
! Bed
[[File:Bed.png]]
|
* 2 Metal
|
* Use metal in-hand
* Select "bed"
|
* Apply wrench (2 metal returned)
|-
! Psychiatrist's Bed
[[File:Bedpsych.png]]
|
* 5 Metal
|
* Use metal in-hand
* Select "chair"
|
* Apply wrench (5 metal returned)
|-
! Office Chair
[[File:Chairoffice.png]]
|
* 5 Metal
|
* Use metal in-hand
* Select "office chairs"
* Select desired sub-type
|
* Apply wrench (5 metal returned)
|-
! Comfy Chair
[[File:Chaircomfy.png]]
|
* 2 Metal
|
* Use metal in-hand
* Select "comfy chairs"
* Select desired sub-type
|
* Apply wrench (2 metal returned)
|-
! Barber's Chair
[[File:Chairbarber.png]]
|
* 3 Metal
|
* Use metal in-hand
* Select "barber chair"
|
* Apply wrench (3 metal returned)
|-
! Rack
[[File:Rack.png]]
|
* 1 Metal
|
* Use metal in-hand
* Select "rack parts"
* Use "rack parts" object in-hand
|
* Apply wrench (returns rack parts)
* Apply wrench again (1 metal returned)
|-
! Closet
[[File:Closet.png]]
|
* 2 Metal
|
* Use metal in-hand
* Select "closet"
|
* Toggle locker to open state
* Apply active welding tool (2 metal returned)
|-
! Canister
[[File:Canister.png]]
|
* 10 Metal
|
* Use metal in-hand
* Select "canister"
|
* Break canister with a welding tool
* Apply active welding tool (3 metal returned)
|-
! Light Switch
[[File:Lightswitch.png]]
|
* 1 Metal
|
* Use metal in-hand
* Select "light switch frame"
* Apply light switch to adjacent wall
|
* Apply wrench
* Apply wrench (1 metal returned)
|-
|-
|2 x [[File:Glass.png|Glass]], [[File:Screwdriver_tool.png|Screwdriver]]
! Mass Driver Button
[[File:Massdriverbutton.png]]
|
* 1 Metal
|
* Use metal in-hand
* Select "mass driver button frame"
* Apply mass driver button to adjacent wall
* Use multitool to link button to driver
|
* Apply wrench
* Apply wrench (1 metal returned)
|}
|}


  Click the <font color="blue">'''glass'''</font> pane
=== Mixed Constructions ===
  Click the "full" button
''A list of constructions that involve the use of metal sheets as a starting component.''
  Use the screwdriver to fasten it down
{| class="wikitable mw-collapsible" width="80%" style="background-color: #fffcec;"
 
|- style="font-weight: bold; text-align: center; background-color: #ffc050; color: white;"
== Deconstruction ==
| style="width: 150pt; center;" | Object
 
| style="width: 200pt; center;" | Materials
{| style="background-color:#EEEEEE" width="400"
| style="center;"               | Construction
!Requires
| style="center;"              | Deconstruction
|-
! Light Tile
[[File:LightFloor.gif]]
|
* 1 Metal
* 1 Glass
* 5 Cable Coil
|
* Apply cable coil to glass sheet
* Apply metal to wired glass
* Apply light-tile to plating
* Apply multitool to change colour
|
* Apply crowbar to lift light-tiles
|-
! Table
[[File:Table.png]]
|
* 1 Metal
* 2 Rods
|
* Use rods in-hand
* Select "table frame"
* Apply metal to frame
|
* Apply wrench (1 metal, 2 rods returned)
|-
! Reinforced Table
[[File:R-table.png]]
|
* 1 Plasteel
* 2 Rods
|
* Use rods in-hand
* Select "table frame"
* Apply plasteel to frame
|
* Apply welder
* Apply wrench (1 plasteel, 2 rods returned)
|-
! Fancy/Glass Table
[[File:Fancytable.png]]
|
* 2 Rods
* 1 Carpet/Glass
|
* Use rods in-hand
* Select "table frame"
* Apply carpet/glass to frame
|
* Apply wrench (1 material, 2 rods returned)
|-
! Computer Console
[[File:Teleporterconsole.png]]
|
* 5 Metal
* 2 Reinforced Glass
* 5 Cable Coil
* 1 Circuitboard
|
* Use metal in-hand
* Select "computer frame"
* Apply wrench, circuitboard
* Apply screwdriver, cablecoil
* Apply reinforced glass, screwdriver
|
* Apply screwdriver, crowbar (2 reinforced glass returned)
* Apply wirecutters, screwdriver (5 cable returned)
* Apply crowbar, wrench
* Apply active welder (5 metal returned)
|-
! Modular Console
[[File:Messagemonitoringconsole.png]]
|
* 10 Metal
* Components/Circuitboards
|
* Use metal in-hand
* Select "modular frame"
* Apply circuitboard(s)
* Apply screwdriver
|
* Apply screwdriver
* Apply crowbar (until all modules removed)
* Apply wrench (10 metal returned)
|-
! Machine
[[File:Machine_Frame.png]]
|
* 5 Metal
* 10 Cable Coil
* Circuitboard
* Select Components
|
* Use metal in-hand
* Select "machine frame"
* Apply cable coil, circuitboard
* Apply required components
* Apply screwdriver
|
* Apply screwdriver, crowbar (components/board returned)
* Apply wirecutters (cable returned)
* Apply wrench (5 metal returned)
|-
! Display Case
[[File:Display_Case.png]]
|
* 5 Metal
* 5 Glass
* Airlock Electronics
* Proximity Sensor (optional)
|
* Use metal in-hand
* Select "machine frame"
* Apply glass
* Apply airlock electronics
* Apply proximity sensor (optional)
* Apply screwdriver
|
* Unlock with ID
* Apply crowbar, crowbar, crowbar (5 glass returned)
* Apply wrench (5 metal returned)
|-
! Automated Turret
[[File:Turret.PNG]]
|
* 7 Metal
* Proximity Sensor
* Energy Gun
|
* Use metal in-hand
* Select "turret frame"
* Apply wrench, metal, wrench
* Apply energy gun, proximity sensor
* Apply screwdriver, metal
* Apply active welder
|
* Hit with object on harm intent while turret is active
* Apply crowbar (energy gun returned)
* Apply active welder (5 metal returned)
|-
! Firelock
[[File:Firelock.png]]
|
* 3 Metal
* 5 Cable Coil
* Firelock Electronics
|
* Use metal in-hand
* Select "firelock frame"
* Apply firelock electronics
* Apply cable coil, crowbar
* Apply screwdriver
|
* Apply crowbar, weld shut with active welder
* Apply screwdriver, wrench, crowbar
* Apply wirecutters, crowbar (cable, firelock electronics returned)
* Apply active welder (3 metal returned)
|-
! {{anchor|Airlock}} Airlock
[[File:Airlock.gif]]
|
* 4 Metal
* 1 Reinforced Glass (optional)
* 5 Cable Coil
* Airlock Electronics
|
* Use metal in-hand
* Select "airlock assemblies"
* Select desired sub-type
* Apply wrench, cable coil
* Apply reinforced glass (optional)
* Apply airlock electronics
* Apply pen to optionally rename
* Apply screwdriver
|
* Apply screwdriver
* Apply wirecutters, cut all non-bolt wires
* Apply active welding tool on harm intent
* Apply crowbar (airlock electronics returned)
* Apply wirecutters (cable returned)
* Apply wrench, active welder (4 metal returned)
|-
! Meatspike
[[File:Meatspike.png]]
|
* 5 Metal
* 4 Rods
|
* Use metal in-hand
* Select "meatspike frame"
* Apply rods
|
* Apply crowbar (rods returned)
* Apply wrench to move (non-destructible frame)
|-
! Light Fixture
[[File:Lightfixture.png]]
|
* 1-2 Metal
* 1 Cable Coil
|
* Use metal in-hand
* Select "(small) light fixture frame"
* Apply frame to adjacent wall
* Apply cable coil
* Apply screwdriver
|
* Remove lightbulb
* Apply screwdriver, wirecutters (cable returned)
* Apply wrench, wrench (1-2 metal returned)
|-
! APC
[[File:APC.png]]
|
* 2 Metal
* 10 Cable Coil
* Power Control Module
* Power Cell
|
* Use metal in-hand
* Select "apc frame"
* Apply apc frame to wall
* Apply cable coil, power control module
* Apply screwdriver, power cell
* Apply crowbar
|
* Unlock with ID, disengage lock cover
* Apply crowbar, empty hand (power cell returned)
* Apply screwdriver
* Apply crowbar to floor tile adjacent to APC
* Apply wirecutters, crowbar (cable, power control module returned)
* Apply active welder, wrench (2 metal returned)
|-
! Air Alarm
[[File:AirAlarm.png]]
|
* 2 Metal
* 5 Cable Coil
* Air Alarm Electronics
|
* Use metal in-hand
* Select "air alarm frame"
* Apply air alarm frame to wall
* Apply air alarm electronics
* Apply cable coil, screwdriver
|
* Apply screwdriver
* Apply wirecutters, cut all wires
* Apply wirecutters (cable returned)
* Apply crowbar (air alarm electronics returned)
* Apply wrench (2 metal returned)
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Wrench.png|Wrench]]
! Fire Alarm
|}
[[File:FireAlarm.png]]
 
|
  Screwdriver to detach it from its sockets
* 2 Metal
  Wrench to deconstruct the glass into a sheet of glass
* 5 Cable Coil
 
* Fire Alarm Electronics
 
|
= Reinforced glass panels =
* Use metal in-hand
 
* Select "fire alarm frame"
== Construction ==
* Apply fire alarm frame to wall
 
* Apply fire alarm electronics
==== [[File:Glass_panel_r.png]] One directional ====
* Apply cable coil, screwdriver
 
|
{| style="background-color:#EEEEEE" width="300"
* Apply screwdriver
!Requires
* Apply wirecutters (cable returned)
* Apply crowbar (fire alarm electronics returned)
* Apply wrench (2 metal returned)
|-
|-
|1 x [[File:Glass_r.png|Reinforced glass]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Crowbar.png|Crowbar]]
! Intercom
|}
[[File:Wallradio.png]]
 
|
  Click the <font color="blue">'''reinforced glass'''</font> pane
* 2 Metal
  Click the "one direct" button
* 5 Cable Coil
  Right-click the new pane and rotate it
* Intercom Electronics
  Screwdriver (Secure frame to floor.)
|
  Crowbar (Pop pane in.)
* Use metal in-hand
  Screwdriver (Secure pane.)
* Select "intercom frame"
 
* Apply intercom frame to wall
  Alternatively:
* Apply intercom electronics
  Use the reinforced glass on a grille.
* Apply cable coil, screwdriver
  Right-click the new pane and rotate it
|
  Screwdriver (Secure frame to floor.)
* Apply screwdriver
  Crowbar (Pop pane in.)
* Apply wirecutters (cable returned)
  Screwdriver (Secure pane.)
* Apply crowbar (intercom electronics returned)
 
* Apply wrench (2 metal returned)
==== [[File:Glass_wall_r.png]] Full ====
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|-
|2 x [[File:Glass_r.png|Reinforced glass]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Crowbar.png|Crowbar]]
! Extinguisher Cabinet
|}
[[File:Extinguishercabinet.png]]
 
|
  Click the <font color="blue">'''reinforced glass'''</font> pane
* 2 Metal
  Click the "full" button
|
  Screwdriver
* Use metal in-hand
  Crowbar
* Select "extinguisher cabinet frame"
  Screwdriver
* Apply extinguisher cabinet frame to wall
 
|
== Deconstruction ==
* N/A
 
{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|-
|[[File:Crowbar.png|Crowbar]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Wrench.png|Wrench]]
! Grenade
[[File:Grenade.png]]
|
* 1 Metal
* 5 Cable Coil
* 1 Beaker
|
* Use metal in-hand
* Select "grenade casing"
* Apply cable coil, beaker
* Apply screwdriver
|
* N/A
|}
|}


  Screwdriver to loosen the pane.
== Glass Constructions ==
  Crowbar to pop it out.
''A list of constructions that only involve the use of glass or reinforced glass sheets.''
  Screwdriver to unscrew the frame.
{| class="wikitable mw-collapsible" width="80%" style="background-color: #fffcec;"
  Wrench to deconstruct the glass.
|- style="font-weight: bold; text-align: center; background-color: #ffc050; color: white;"
 
| style="width: 150pt; center;" | Object
= [[File:windoor.png]] Window-door (Windoor) =
| style="width: 200pt; center;" | Materials
 
| style="center;"               | Construction
== Construction ==
| style="center;"              | Deconstruction
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|-
|5 x [[File:Glass_r.png|Reinforced glass]], 2x [[File:Metal_r.png|Reinforced metal]], 1x [[File:CableCoils.png|Wire coil]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Crowbar.png|Crowbar]], 1x [[File:Circuitboard.png|Circuitboard]]
! Fishbowl
|}
[[File:Fishbowl.png]]
 
|  
  Click the <font color="blue">'''reinforced glass'''</font> pane
* 1 Glass
  Click the "Windoor" button
|
  Wrench
* Use glass in-hand
  Plasteel (Optional: To create a secure windoor)
* Select "fishbowl"
  Cable
|
  Airlock Electronics
* Apply wrench (1 glass returned)
  Crowbar
 
== Deconstruction ==
 
{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Crowbar.png|Crowbar]], [[File:Wirecutters.png|Wirecutters]], [[File:Wrench.png|Wrench]], [[File:Welder.png|Welder]]
! Fish Tank
|}
[[File:Fishtank.png]]
 
|  
  Open the windoor
* 3 Glass
  Screwdriver
|
  Crowbar the airlock electronics out
* Use glass in-hand
  Wirecutters
* Select "fish tank"
  Wrench
|
  Welder
* Apply wrench (3 glass returned)
  (Note: as of right now an emagged windoor can not be deconstructed, harmed, or repaired. It is invincible)
 
= Hidden Door =
 
== Construction ==
 
=== [[File:False_Wall.gif]] Regular ===
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|-
|4 x [[File:Metal.png|Metal]], [[File:Crowbar.png|Crowbar]]
! Wall Aquarium
|}
[[File:Aquarium.png]]
 
|  
  Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel,
* 4 Glass
  Choose 'Build wall girders' form the list
|
  Use crowbar on girders and wait a few seconds for the girders to dislodge.
* Use glass in-hand
  Use the remaining 2 sheets of <font color='gray'>'''metal'''</font> on the girders
* Select "wall aquarium"
 
|
To turn a wall into a hidden door, follow the deconstruction guide for the wall type until the final wrenching, and instead proceed from the "Use crowbar on girders" line above.
* Apply wrench (4 glass returned)
 
=== [[File:False_Wall_r.gif]] Reinforced ===
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|-
|2 x [[File:Metal.png|Metal]],2 x [[File:Metal_r.png|Reinforced metal]], [[File:Crowbar.png|Crowbar]]
! Directional Window
|}
[[File:Glass_panel.png]]
 
|  
  Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel,
* 1 Glass
  Choose 'Build wall girders' form the list
OR
  Use crowbar on girders and wait a few seconds for the girders to dislodge.
* 1 Plasma Glass
  Use the <font color='gray'>'''reinforced metal'''</font> on the dislodged girders twice to finish it
|
 
* Use glass in-hand
== Deconstruction ==
* Select "directional window"
 
* Fasten with screwdriver
=== Hidden Door (Regular or Reinforced) ===
OR
 
* Hold glass in-hand
{| style="background-color:#EEEEEE" width="400"
* Click on constructed grille
!Requires
* Fasten with screwdriver
|
* Unsecure with screwdriver
* Apply wrench (1 material returned)
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]],[[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]]
! Fulltile Window
|}
[[File:Glass_wall.png]]
 
|  
  Screwdriver
* 2 Glass
  Welder
OR
 
* 2 Plasma Glass
= Table =
|
 
* Use glass in-hand
== Construction ==
* Select "fulltile window"
 
* Fasten with screwdriver
  Use two <font color='gray'>'''metal rods'''</font> to make the table frame
|
  Add metal, glass or plasteel to finish it
* Unsecure with screwdriver
 
* Apply wrench (2 material returned)
== Deconstruction ==
 
{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|-
|[[File:Wrench.png|Wrench]]
! Directional Window (Reinforced)
|}
[[File:Glass_panel_r.png]]
 
|  
  Wrench to disassemble the table.
* 1 Reinforced Glass
 
OR
= Reinforced Table =
* 1 Reinforced Plasma Glass
 
|
== Construction ==
* Use reinforced glass in-hand
 
* Select "directional window"
  Use two metal rods to make a table frame
* Apply screwdriver, crowbar, then screwdriver
  Add 1 plasteel to the table frame
OR
 
* Hold reinforced glass in-hand
== Deconstruction ==
* Click on constructed grille
 
* Apply screwdriver, crowbar, then screwdriver
{| style="background-color:#EEEEEE" width="400"
|
!Requires
* Unsecure with screwdriver, crowbar, then screwdriver
* Apply wrench (1 material returned)
|-
|-
|[[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]]
! Fulltile Window (Reinforced)
[[File:Glass_wall_r.png]]
|
* 2 Reinforced Glass
OR
* 2 Reinforced Plasma Glass
|
* Use reinforced glass in-hand
* Select "fulltile window"
* Apply screwdriver, crowbar, then screwdriver
|
* Unsecure with screwdriver, crowbar, then screwdriver
* Apply wrench (2 material returned)
|}
|}


  Welder to weaken the table.
=== Mixed Constructions ===
  Wrench to disassemble it.
''A list of constructions that involve the use of glass or reinforced glass sheets as a starting component.''
 
{| class="wikitable mw-collapsible" width="80%" style="background-color: #fffcec;"
= Wall Mountings =
|- style="font-weight: bold; text-align: center; background-color: #ffc050; color: white;"
== [[File:APC.png]] APC ==
| style="width: 150pt; center;" | Object
=== Construction ===
| style="width: 200pt; center;" | Materials
 
| style="center;"               | Construction
{| style="background-color:#EEEEEE" width="400"
| style="center;"              | Deconstruction
!Requires
|-
|-
|2 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Wire coil]],  1x [[File:Circuitboard.png|Circuitboard]] Power Control Module, [[File:Screwdriver_tool.png|Screwdriver]], 1x [[File:Power_cell.png|Power Cell]], [[File:Crowbar.png|Crowbar]], [[File:Id regular.png|Authorized ID]]
! Windoor
[[File:Windoor.png]]
|
* 5 Reinforced Glass
* 2 Plasteel (optional)
* 10 Cable Coil
* Airlock Electronics
|
* Use reinforced glass in-hand
* Select "windoor"
* Apply wrench, plasteel (optional)
* Apply cable, airlock electronics
* Apply screwdriver
|
* Apply crowbar to open windoor
* Apply screwdriver, crowbar (airlock electronics returned)
* Apply wirecutters, wrench (cable returned)
* Apply active welder (5 reinforced glass returned)
|}
|}


  Use the <font color='gray'>'''metal'''</font> and make an APC frame
== Plasteel/Other Constructions ==
  Use the frame on the wall you want the APC on.
''A list of constructions that only involve the use of special materials such as plasteel.''
  Fit it with the wire coil, which will also create the terminal below.
{| class="wikitable mw-collapsible" width="80%" style="background-color: #fffcec;"
  Fit it with the Power Control Module.
|- style="font-weight: bold; text-align: center; background-color: #ffc050; color: white;"
  Screwdriver the electronics into place.
| style="width: 150pt; center;" | Object
  Add the Power Cell.
| style="width: 200pt; center;" | Materials
  Crowbar shut. It starts with the main switch turned off.
| style="center;"              | Construction
  Open the interface, turn on any settings as you need, and swipe with engineering ID to lock it (if needed).
| style="center;"              | Deconstruction
 
APCs may only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-Risk_Items|Station Blueprints]]. If you're trying to replace a broken APC, you can get the cover off by breaking it, likely with a fire extinguisher, or with a crowbar.
 
=== Deconstruction ===
 
{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Crowbar.png|Crowbar]], [[File:Welder.png|Welder]], [[File:Id regular.png|Authorized ID]]
! Surgery Table
|}
[[File:Surgery.png]]
 
|
  Swipe Card to unlock APC.
* 5 Plasteel
  Disengage cover lock from APC menu.
|
  Remove Power Cell.
* Hold plasteel in-hand
  Screwdriver to unfasten electronics.
* Select "surgery table"
  Crowbar to lift floor tile in front of APC
|
  Wirecutters to remove cables, which will also remove the terminal.
* Apply wrench (5 plasteel returned)
  Crowbar to remove Power Control Board.
  Welder to remover from wall.
  Wrenching the frame that is now detached from the wall de-constructs it to two metal sheets.
 
== [[File:AirAlarm.png]] Air Alarm ==
=== Construction ===
 
{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|-
|2 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Wire coil]],  1x [[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics, [[File:Screwdriver_tool.png|Screwdriver]]
! Metal Crate
|}
[[File:GrayCrate.png]]
 
|
  Use the metal and make an air alarm frame.
* 10 Plasteel
  Use the frame on the wall you want it on.
|
  Put in the electronics.
* Hold plasteel in-hand
  Wire it with 5 cable pieces.
* Select "metal crate"
  Screwdriver to close.
|
 
* N/A
=== Deconstruction ===
{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Crowbar.png|Crowbar]], [[File:Wrench.png|Wrench]]
! Titanium Window
|}
[[File:Glass_tita.png]]
 
|
Open cover with screwdriver.
* 2 Titanium Glass
Cut all the wires using wirecutters.
|
Cut the remaining wires by clicking on the airalarm with wirecutters.
* Use titanium glass in-hand
Pry out the circuit using the crowbar.
* Select "shuttle window"
Remove the frame from the wall using the wrench.
* Apply screwdriver, crowbar, then screwdriver
 
|
== [[File:Wallradio.png]] Intercom Radio ==
* Unsecure with screwdriver, crowbar, then screwdriver
=== Construction ===
* Apply wrench (2 titanium glass returned)
 
{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|-
|2 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Wire coil]],  1x [[File:Circuitboard.png|Circuitboard]] Intercom Electronics, [[File:Screwdriver_tool.png|Screwdriver]]
! Plastitanium Window
|}
[[File:Glass_plasti.png]]
 
|
  Use the metal and make an intercom frame.
* 2 Plastitanium Glass
  Use the frame on the wall you want it on.
|
  Put in the electronics.
* Use plastitanium glass in-hand
  Wire it with 5 cable pieces.
* Select "plastitanium window"
  Screwdriver to close.
* Apply screwdriver, crowbar, then screwdriver
 
|
=== Deconstruction ===
* Unsecure with screwdriver, crowbar, then screwdriver
{| style="background-color:#EEEEEE" width="400"
* Apply wrench (2 plastitanium glass returned)
!Requires
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Crowbar.png|Crowbar]], [[File:Welder.png|Welder]], (Optional) [[File:WeldingHelmet.png|Welding Helmet]]
! Plastitanium Wall
|}
[[File:Wall_plasti.png]]
 
|
Open cover with screwdriver.
* 2 Metal
Cut all the wires using wirecutters.
* 2 Plastitanium
Cut the remaining wires by clicking on the intercom with wirecutters.
|
Pry out the circuit using the crowbar.
* Use metal in-hand
(Optional) To prevent eye damage, put on a welder mask or goggles.
* Select "wall girders"
Remove the frame from the wall using the welder.
* Apply plastitanium to girder
 
|
== [[File:FireAlarm.png]] Fire Alarm ==
* Apply welder (1 plastitanium returned)
=== Construction ===
* Apply wrench (1 metal returned)
 
{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|-
|2 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Wire coil]],  1x [[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics, [[File:Screwdriver_tool.png|Screwdriver]]
! Plastitanium Tiles (4)
[[File:Plastitaniumtile.png]]
|
* 1 Plastitanium
|
* Use metal in-hand
* Select "plastitanium tiles"
* Apply floor tiles to plating
|
* Apply crowbar to lift floor tiles
|}
|}


  Use the metal and make an air alarm frame.
=== Mixed Constructions ===
  Use the frame on the wall you want it on.
''A list of constructions that involve the use of special materials as a starting component.''
  Put in the electronics.
{| class="wikitable mw-collapsible" width="80%" style="background-color: #fffcec;"
  Wire it with 5 cable pieces.
|- style="font-weight: bold; text-align: center; background-color: #ffc050; color: white;"
  Screwdriver to close.
| style="width: 150pt; center;" | Object
 
| style="width: 200pt; center;" | Materials
=== Deconstruction ===
| style="center;"               | Construction
 
| style="center;"              | Deconstruction
{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Crowbar.png|Crowbar]], [[File:Wrench.png|Wrench]]
! Heat-Proof Wall
|}
[[File:Wallrh.png]]
 
|
Open cover with screwdriver.
* 1 Plasteel
Cut the wires by clicking on the firealarm with wirecutters.
|
Pry out the circuit using the crowbar.
* Hold plasteel in-hand
Remove the frame from the wall using the wrench.
* Apply plasteel to reinforced wall
 
|
= [[File:Airlock.gif]] Airlock =
* See [[Guide to Construction#Mixed_Constructions|reinforced wall]]
== Construction ==
 
{| style="background-color:#EEEEEE" width="350"
!Requires
|-
|-
|4 x [[File:Metal.png|Metal]], 1x [[File:Glass_r.png|Reinforced glass]], 1x [[File:CableCoils.png|Wire coil]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], 1x [[File:Circuitboard.png|Circuitboard]]
! AI Core
|}
[[File:AI.gif]]
 
|
  Use the <font color='gray'>'''metal'''</font> and make an Airlock Assembly
* 4 Plasteel
  Wrench it inplace
* 1 Reinforced Glass
  Use pen to name the Airlock (OPTIONAL)
* 5 Cable Coil
  Add reinforced glass (Only if you wish to make a glass airlock)
* AI Circuitboard
  Add wires
* Brain
  Unlock the airlock electronic board with an ID
|
  Use the airlock electronic board and set the access level
* Use plasteel in hand
  Add the airlock electronic board to the airlock frame.
* Select "AI core"
  Screwdriver to finish
* Apply wrench, circuitboard to core
 
* Apply screwdriver, cable coil to core
== Deconstruction ==
* Apply brain, reinforced glass to core
 
* Apply screwdriver to core
{| style="background-color:#EEEEEE" width="400"
|
!Requires
* N/A
|-
|-
|[[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Crowbar.png|Crowbar]], [[File:Multitool.png|Multitool]]
! Bomb Assembly
|}
[[File:Secbomb.png]]
 
|
  Screwdriver the door.
* 10 Plasteel
  If there is a welded metal cover or protective grille, see [[Guide_to_Construction#Removing_Electronic_Cover|here]].
|
  Use multitool and wirecutters to disable everything except the doorbolts as detailed [[Hacking#Airlocks|here.]] Doorbolts must be up for this to work.
* Use plasteel in hand
  Weld the door shut, making sure to not be in help intent.
* Select "bomb assembly"
  Crowbar the electronics out. (if the door is electrified, this won't work for some reason)
* Apply bomb to assembly (optional)
  Wirecut the wires out.
|
  Unsecure it with a wrench.
* N/A
  Weld it to deconstruct to metal plates.
 
Cannot be done to an [[Syndicate_Items#Cryptographic_Sequencer|emagged]] airlock. RCD deconstruction must be used for that. It is possible to build a new airlock over the emagged one.
 
== Securing Airlock Electronics ==
 
{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|-
| [[File:Screwdriver_tool.png|Screwdriver]], 2x[[File:Metal.png|Metal]] or 2x[[File:Metal_r.png|Reinforced metal]]
! Mass Driver
|}
[[File:Massdriver.png]]
 
|
  Make sure Airlock is finished and use screwdriver to open maintenance panel.
* 3 Plasteel
  Apply 2 sheets of <font color='gray'>'''metal'''</font> for a <font color='gray'>'''WELDED METAL COVER'''</font>, or 2 sheets of <font color='gray'>'''plasteel'''</font> for a <font color='gray'>'''PROTECTIVE GRILLE'''</font>.
* 2 Rods
  Close maintenance panel with screwdriver
* 5 Cable Coil
 
|
== Removing Electronic Cover ==
* Use plasteel in hand
 
* Select "mass driver frame"
{| style="background-color:#EEEEEE" width="400"
* Apply wrench to frame
!Requires
* Apply active welder to frame
* Apply rods to frame
|
* Apply screwdriver, crowbar, wirecutters (2 rods, 5 cable returned)
* Apply active welder
* Apply wrench
* Apply active welder (3 plasteel returned)
|-
|-
| [[File:Screwdriver_tool.png|Screwdriver]], [[File:Welder.png|Welder]], [[File:Wirecutters.png|Wirecutters]] and [[File:Crowbar.png|Crowbar]]
! Reinforced Airlock
[[File:Airlock.gif]]
|
* 6-8 Plasteel
|
* See [[Guide to Construction#Airlock|airlock]]
|
* See [[Guide to Construction#Airlock|airlock]]
|}
|}
  Open maintenance panel with screwdriver.
  If the airlock has a <font color='gray'>'''WELDED METAL COVER'''</font>, use; Welding Tool.
  If the airlock has a <font color='gray'>'''PROTECTIVE GRILLE'''</font>, use; Wirecutters > Welding Tool > Crowbar > Welding Tool > Crowbar.
  Close maintenance panel with screwdriver.


= [[File:Computer_Solar.png]] Computers =
== Wood Constructions ==
 
A list of constructions that involve the use of wood planks as a starting component.
== Construction ==
{| class="wikitable mw-collapsible" width="80%" style="background-color: #fffcec;"
 
|- style="font-weight: bold; text-align: center; background-color: #ffc050; color: white;"
{| style="background-color:#EEEEEE" width="400"
| style="width: 150pt; center;" | Object
!Requires
| style="width: 200pt; center;" | Materials
| style="center;"               | Construction
| style="center;"              | Deconstruction
|-
|-
|5 x [[File:Metal.png|Metal]], 2x [[File:Glass.png|Glass]], 1x [[File:CableCoils.png|Wire coil]] (5 pieces), [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], 1x [[File:Circuitboard.png|Circuitboard]]
! Wood Floor Tiles (4)
|}
[[File:Woodtile.png]]
 
|
  Use the <font color='gray'>'''metal'''</font> to open the construction panel
* 1 Wood Plank
  Choose Computer frame
|
  Wrench it inplace
* Use wooden plank in-hand
  Insert Circuitboard
* Select "wood floor tiles"
  Screwdriver
* Apply floor tiles to plating
  Wires
|
  <font color='blue'>'''glass'''</font>
* Apply screwdriver to lift floor tiles
  Screwdriver to finish
 
== Deconstruction ==
 
{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|-
|[[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Crowbar.png|Crowbar]]
! Wood/Poker Table
|}
[[File:Woodtable.png]]
 
|  
  Screwdriver to detach the screen.
* 3 Wood Planks
  Crowbar to pry off the screen.
|
  Wirecutters to cut the cables.
* Use wooden plank in-hand
  Screwdriver to detach the circuit lid.
* Select "wood table frame"
  Crowbar to pry out the circuit.
* Apply wood plank to frame
  Wrench to detach the frame.
OR
  Welder to disassemble the frame.
* Apply carpet tile to frame
 
|
Returns all components used in construction.
* Apply wrench (3 wood returned)
 
OR
= [[File:AI.gif]] AI Core =
* Apply wrench (2 wood, 1 carpet returned)
 
== Construction ==
 
{| style="background-color:#EEEEEE" width="450"
!Requires
|-
|-
|4 x [[File:Metal_r.png|Reinforced metal]], 2x [[File:Glass_r.png|Reinforced Glass]], 1x [[File:CableCoils.png|Wire Coil]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], 1x [[File:Circuitboard.png|AI Circuitboard]], optional: [[File:Brain.png|Human brain]]
! Wooden Chair
|}
[[File:Chairwood.png]]
 
|
  [[File:0AICore.png]]Build Frame from 4 <font color='gray'>'''reinforced sheets'''</font>
* 3 Wood Planks
  Wrench into place
|
  [[File:1AICore.png]]Add AI Core circuit board
* Use wooden plank in-hand
  [[File:2AICore.png]]Screwdriver
* Select "wooden chair"
  [[File:3AICore.png]]Add wires
|
  [[File:4AICore.png]]Add brain placed in an MMI (only if you want a NEW AI)
* Apply wrench (3 wood returned)
  [[File:5AICore.png]]Add <font color='blue'>'''reinforced glass'''</font>
  Screwdriver
 
== Deconstruction ==
 
While you can't outright disassemble an AI after it is built there are ways to deal with it.
 
* Intellicard can be used to transfer the AI's consciousness, or kill/wipe it
* Wrench can be used on the core to move it
* The AI Core is vulnerable to attacks, bombs etc
 
= [[File:Autolathe.png]] Machine =
 
== Construction ==
 
Their construction detailed in the [[Guide_to_advanced_construction|machine construction guide.]]
 
== Deconstruction ==
 
{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Crowbar.png|Crowbar]], [[File:Wirecutters.png|Wirecutters]], [[File:Wrench.png|Wrench]]
! Wooden Barricade
|}
[[File:Woodbarricade.png]]
 
|
  Screwdriver to open the cover.
* 5 Wood Planks
  Crowbar to pry out the circuit.
|
  Wirecutters to remove the wires.
* Use wooden plank in-hand
  Wrench to disassemble the frame.
* Select "wooden barricade"
 
|
Usually returns all or most components used in construction. Some components may become broken.
* Apply crowbar (5 wood returned)
 
= [[File:lightfixture.png]] Light Fixture =
 
== Construction ==
 
{| style="background-color:#EEEEEE" width="450"
!Requires
|-
|-
|2 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Wire Coil]], light tube/bulb,[[File:Screwdriver_tool.png|Screwdriver]]
! Bookcase
|}
[[File:Bookcase.png]]
 
|
  Build frame from 2 metal sheets (or 1 metal sheet for small lights)
* 5 Wood Planks
  Place frame on wall
|
  Add wires
* Use wooden plank in-hand
  Screwdriver
* Select "bookcase"
  Add light tube (or light bulb for small fixtures)
|
 
* Apply wrench (5 wood returned)
= [[File:Security_Camera.gif]] Security Camera =
 
== Construction ==
 
{| style="background-color:#EEEEEE" width="450"
!Requires
|-
|-
|1 x Camera Assembly, 1x [[File:CableCoils.png|Wire Coil]], [[File:Wrench.png|Wrench]], [[File:Welder.png|Welder]], [[File:Screwdriver_tool.png|Screwdriver]]
! Dresser
|}
[[File:Dresser.png]]
 
|
  Place the camera assembly on the tile where'd you like the camera to be.
* 30 Wood Planks
  Wrench it into position
|
  Weld it to the wall.
* Use wooden plank in-hand
  Add any additional upgrades. Plasma sheet for EMP proof, analyzer for x-ray, and proximity sensor for motion sensing (OPTIONAL)
* Select "dresser"
  Add wire.
|
  Screwdriver the camera to complete it.
* Apply wrench
  Set camera network (default is SS13)
* Apply crowbar (30 wood returned)
  Set camera direction
 
For upgrades, insert solid plasma for EMP proofing, an analyzer for X-Ray and a proximity sensor for Motion.
 
== Deconstruction ==
{| style="background-color:#EEEEEE" width="450"
!Requires
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Crowbar.png|Crowbar]], [[File:Wrench.png|Wrench]], [[File:Welder.png|Welder]]
! Drying Rack
|}
[[File:Dryingrack.png]]
 
|
  Screwdriver the camera to open the back panel.
* 10 Wood Planks
  Use your wirecutter to cut all the wires. (Cutting the alarm wire is optional)
|
  Use your welder to unweld the camera from the wall.
* Use wooden plank in-hand
  Wrench the camera to unattach it from the wall.
* Select "drying rack"
  Crowbar the camera assembly to remove any upgrades.
|
 
* Apply wrench
= [[File:Turret.PNG]] Turrets =
* Apply crowbar (10 wood returned)
 
== Construction ==
 
{| style="background-color:#EEEEEE" width="450"
!requires
|-
|-
|7 x [[File:Metal.png|Metal]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Welder.png|Welder]], 1 x any energy-based gun , 1 x proximity sensor
! Dog Bed
|}
[[File:Dogbed.png]]
 
|
  Build a turret frame from <font color='gray'>'''metal'''</font>
* 10 Wood Planks
  Use a wrench to secure the turret frame(it can be moved around before being secured)
|
  Use metal on the turret frame to build the cover
* Use wooden plank in-hand
  Use a wrench on the frame to bolt the cover
* Select "dog bed"
  Add the gun
|
  Add the prox sensor
* Apply wrench (10 wood returned)
  Use a screwdriver to secure it all
  Use more <font color='gray'>'''metal'''</font> on the frame
  Finally use a welder to secure the second layer of metal
 
== Deconstruction ==
 
  Shoot it a bunch of times
 
= [[File:Floorbot.gif]][[File:Generic_borg.png]][[File:Ripley.png]]Robots, cyborgs and mechs =
Their construction is described: [[Guide_to_Robotics#Bots|robots]], [[Guide_to_Robotics#Cyborgs|cyborgs]] and [[Guide_to_Robotics#Mechs|mechs]].
 
= Recharge Station =
 
== Deconstruction ==
 
{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Crowbar.png|Crowbar]], [[File:Wirecutters.png|Wirecutters]], [[File:Wrench.png|Wrench]], [[File:Id regular.png|Authorized ID]]
! Wooden Door
|}
[[File:Doorwood.png]]
 
|
  Unlock the charger with an ID
* 10 Wood Planks
  Screwdriver to open the cover.
|
  Wrench to dislodge the internal plating.
* Use wooden plank in-hand
  Wirecutters to remove the wires.
* Select "wooden door"
  Crowbar to remove the components.
|
 
* Hit with object on harm intent (5 wood returned)
Usually returns all or most components used in construction. Some components may become broken.
 
= [[File:flamethrower.png]] Flamethrower =
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|-
|1 x [[File:Rods.png|Rods]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Welder.png|Welder]], [[File:Igniter.png|Igniter]], 1 x plasma tank
! Coffin
|}
[[File:Woodcoffin.png]]
 
|
  Screwdriver the welder
* 5 Wood Planks
  Add rods to the welder to create the flamethrower
|
  Screwdriver the igniter
* Use wooden plank in-hand
  Add the igniter to the flamethrower
* Select "coffin"
  Screwdriver to finish
|
  Load a plasma tank- high pressures work best
* N/A
 
You can also get one from a hacked [[Autolathe]], minus the plasma tank.
It is not very useful but it is used in science and it can destroy alien weeds.
 
= [[File:disposal_pipe.png]][[File:disposal_bin.png]][[File:disposal_outlet.png]] Disposal Pipes and Machinery =
 
== Construction ==
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|-
|1 x Disposal Pipe/Machine, [[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]], [[File:Crowbar.png|Crowbar]]
! Apiary
|}
[[File:Apiary.png]]
 
|
  Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]])
* 40 Wood Planks
  Crowbar floortile if exists to access plating
|
  Move pipe over plating, rotate and flip using the rightclick menu
* Use wooden plank in-hand
  Wrench pipe
* Select "apiary"
  Weld pipe
|
 
* N/A
== Deconstruction ==
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]]
! Honey Frame
|}
[[File:Honeyframe.png]]
  If Disposal Bin, turn off the pump
|
  Screwdriver to remove power connection
* 5 Wood Planks
  Welder on machine to remove its joints
|
  Wrench to detach it from the plating
* Use wooden plank in-hand
 
* Select "honey frame"
= [[File:solar_assembly.png]][[File:solar_panel.png]][[File:solar_tracker.png]] Solar Panels and Trackers =
|
 
* N/A
== Construction ==
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|-
|[[File:solar_assembly.png|Solar Assembly]], [[File:Wrench.png|Wrench]], [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]], [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL)
! Fermenting Barrel
[[File:Barrel.png]]
|
* 30 Wood Planks
|
* Use wooden plank in-hand
* Select "fermenting with barrel"
|
* Hit with object on harm intent (no wood returned)
|}
|}


  Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
== Plastic/Misc. Constructions ==
  Wrench the solar assembly into place.
A list of constructions that involve the use of plastic and other materials as a starting component.
  Add the electronics if you want to create a solar tracker (OPTIONAL)
{| class="wikitable mw-collapsible" width="80%" style="background-color: #fffcec;"
  Finish the construction by placing glass, or reinforced glass, into the assembly frame.
|- style="font-weight: bold; text-align: center; background-color: #ffc050; color: white;"
 
| style="width: 150pt; center;" | Object
== Deconstruction ==
| style="width: 200pt; center;" | Materials
 
| style="center;"              | Construction
{| style="background-color:#EEEEEE" width="300"
| style="center;"              | Deconstruction
!Requires
|-
|-
|[[File:crowbar.png|Crowbar]], [[File:Wrench.png|Wrench]]
! Plastic Flaps
|}
[[File:Flaps.png]]
 
|  
  Take out the panel with a crowbar.
* 5 Plastic
  If you are deconstructing a tracker, you can take out the electronics with your crowbar (OPTIONAL)
|
  Unwrench the leftover assembly from it's place and you will be able to move it.
* Use plastic in-hand
 
* Select "plastic flaps"
= Bookcase =
|
 
* N/A
== Construction ==
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|-
|5 x [[File:Planks.png]], [[File:Wrench.png|Wrench]],
! Wet Floor Sign
|}
[[File:WetFloorSign.png]]
 
|
  Construct a frame with 4 wooden planks.
* 2 Plastic
  Wrench the frame into place.
|
  Add a plank to the frame to make a shelf.
* Use plastic in-hand
 
* Select "wet floor sign"
== Deconstruction ==
|
 
* N/A
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|-
|[[File:crowbar.png|Crowbar]], [[File:Wrench.png|Wrench]],
! Plastic Crate
|}
[[File:Plasticcrate.png]]
 
|
  Crowbar out the shelf.
* 10 Plastic
  Unsecure the frame with a wrench.
|
  Break apart the frame with a crowbar.
* Use plastic in-hand
 
* Select "plastic crate"
= Locker =
|
 
* N/A
== Construction ==
 
  Open the metal construction menu by using the metal on itself
  Select locker from the construction list
 
== Deconstruction ==
 
{|style="background-color:#EEEEEE" width="300"
!Requires
|-
|-
|[[File:welder.png|Welder]]
! Plastic Ashtray
|}
[[File:Ashtray.png]]
 
|
  Open the locker.
* 2 Plastic
  Weld the locker.
|
 
* Use plastic in-hand
= [[File:Display Case.png]] Display Case=
* Select "plastic ashtray"
== Construction ==
|
 
* N/A
{| style="background-color:#EEEEEE" width="350"
!Requires
|-
|-
|5 x [[File:Metal.png|Metal]], 5x [[File:Glass.png|Glass]], [[File:Screwdriver_tool.png|Screwdriver]], 1x [[File:Circuitboard.png|Circuitboard]], optional: [[File:Proximitysensor.png|Proximity Sensor]]
! Plastic Utensils
|}
[[File:Plasticspoon.png]]
 
|
  Use the <font color='gray'>'''metal'''</font> and make a machine frame.
* 1 Plastic
  Add the <font color="blue">'''glass'''</font> to the machine frame.
|
  Unlock the airlock electronic board with an ID.
* Use plastic in-hand
  Use the airlock electronic board and set the access level.
* Select utensil of choice
  Add the airlock electronic board to the machine frame.
|
  Optional: Add a proximity sensor to enable the burglar alarm.
* N/A
  Screwdriver to finish.
 
== Deconstruction ==
 
{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|-
|[[File:Wrench.png|Wrench]], [[File:Crowbar.png|Crowbar]]
! Water Bottle
|}
[[File:Waterbottle.png]]
 
|
  Unlock the display case with an ID card.
* 1-2 Plastic
  Use the crowbar to pry the frame apart.
|
  Use the crowbar to remove the airlock electronics.
* Use plastic in-hand
  Use the crowbar to pry the glass out of the frame.
* Select "water bottle" or "large water bottle"
  Use the wrench to deconstruct the frame.
|
 
* N/A
= [[File:Cardboard Cutout.png]] Cardboard Cutouts =
 
== Construction ==
 
{| style="background-color:#EEEEEE" width="350"
!Requires
|-
|-
|5 x [[File:Cardboard.png|Cardboard]], 1 x [[File:Crayon.png|Crayon]]
! Cardboard Cutout
|}
[[File:Cardboard_Cutout.png]]
 
|
  Activate the <font color='brown'>'''Cardboard'''</font> in your hand.
* 5 Cardboard
  Select Cardboard Cutout. Empty cardboard cutout will be created
|
  Use the crayon on the cutout.
* Use cardboard in-hand
  Select the cutout you wish to create. You cannot change the shape once it is selected.
* Select "cardboard cutout"
 
* Apply crayon to cutout
== Deconstruction ==
* Select preferred design
 
|
{| style="background-color:#EEEEEE" width="350"
* Apply active welding tool (no cardboard returned)
!Requires
|-
|-
|1 x <font color='red'>'''open flame'''</font> of any kind
! Cardboard Box
[[File:Cardboardbox.png]]
|
* 4 Cardboard
|
* Use cardboard in-hand
* Select "cardboard box"
|
* N/A
|}
|}
  Use <font color='red'>'''open flame'''</font> on cutouts.


[[Category:Guides]]
[[Category:Guides]]

Revision as of 02:16, 6 January 2019

This guide is not intended to cover advanced construction. For a list of advanced machinery and their parts, see the Guide to Advanced Construction.

Guide to Construction

In order to fill many roles (such as Station Engineer), or to just snazz up your sweet maintenance bar, you're going to need to know how to build things!

This guide will cover all the basic tools and their uses (as well as special things they can do) along with a list of basic structures and how to build/deconstruct them.

First and foremost it's important to become familiar with all the tools involved in construction! Please consult the list below.

Construction Tools

A quick rundown of basic tools and their more advanced counterparts.

Basic Tool Advanced Tool Usage Notes
Crowbar

Crowbar.png

Jaws of Life

Jawsoflife.png

Prying things in/out of place
  • Can pry open unpowered airlocks/lift floor tiles
  • Jaws of Life can pry open powered airlocks
  • Can be used to remove damaged electronics
  • Jaws of Life performs actions faster
Wirecutters

Wirecutters.png

Jaws of Life

Jawsoflife1.png

Snipping wires/grilles
  • Can snip fingertips off gloves
  • Jaws of Life performs actions faster
Welding Tool

Welder.png

Experimental Welding Tool

File:Expwelder.png

Welding/slicing metal
  • Can seal airlocks/vents while on harm intent
  • Can repair structures while on help intent
  • Can repair robotic limbs (brute)
  • Experimental welder regenerates fuel
Cable Coil

CableCoils.png

Cable Layer

Cablelayer.png

Wiring systems together
  • Can repair robotic limbs (burn)
  • Cable Layer rapidly spools and lays cable
Screwdriver

Screwdriver tool.png

Power Drill

Powerdrill1.png

Securing/opening panels
  • Can open airlock panels for Hacking
  • Can open vents to slide paper into them
  • Power Drill performs actions faster
Wrench

Wrench.png

Power Drill

Powerdrill.png

Ratcheting/unsecuring objects
  • Used to deconstruct most things
  • Can secure/unsecure most machinery
  • Power Drill performs actions faster
Multitool

Multitool.png

N/A Modifying/specifying special parameters
  • Used to connect systems together
  • Can toggle certain machinery on/off
Rapid Construction Device

RCD.png

Combat RCD

RCD.png

Rapid construction/deconstruction
  • Combat RCD issued to ERT engineers. Has improved magazine (500 material)
  • Can select from a variety of different structures
  • Can deconstructed most basic structures (walls, windows, floors)
Pipe Dispenser

PipeDispenser.png

Rapid Piping Device

Rapid pipe dispenser.png

Dispensing disposal/air pipes.
  • Dispenses unfastened pipes
  • Dispenser must be anchored to dispense pipes.
  • No magazine/material limit on RPD or dispenser.
  • Bluespace RPD upgrade can dispense pipes at range.

Wiring

An engineer doing some wiring. Note the insulated gloves and his position to the tile he's wiring.
A demonstration of wire placement based on character position.
An example of proper or 'smooth' wiring.
An example of a node. The round circle is a place to connect machinery like emitters.
An example of improper wiring. These wires aren't actually appropriately connected and may not transfer power as a result.
An example of 'spaghetti' wiring. This image demonstrates how directional wiring can be manipulated.
An example of standard station wiring.

Now that we've gone over the list of tools, it's important to understand how wiring in SS13 functions.

Outside of its use in repairing robotic limbs, mechs, and other things, cable coil is primarily used to route power to APCs and SMES arrays around the station.

  • APCs are the power terminals located in each room that provide electricity to the Lighting, Equipment, and Environment systems for a designated area.
  • APCs utilize a charging system and contain a single cell (a battery) that charges from the power grid that it's connected to.
  • APCs which are not connected to the grid by wiring or APCs which receive insufficient levels of power will lose battery life.
  • Wiring is used to connect APCs to the SMES arrays which gain charge from power sources (such as the engine) and distribute electricity.

As we can see making sure we're properly wiring things is integral to the function of equipment and the station in general. If things are wired inappropriately, the APC may not receive power and the area you're either creating or repairing will be left in the dark.

There are however a few important caveats before you start any wiring project.

  • Wires connected to an active electrical grid will shock you and cause burn damage.
  • Budget insulated gloves will either reduce or multiply damage from shocks.
  • Insulated gloves will protect from electrical shocks entirely.

Basic Wiring

(Note: Regular tiles on the station will have floor tiles on top of them. You will need to use a crowbar to remove these tiles in order to place any wires down).

Wiring is fairly straightforward, though there's a few things to keep in mind when you're doing it.

  • Wires can only ever be placed on plating or catwalk tiles.
  • Wire placement is directional and will always orient toward your character.
  • If you're placing a wire on a tile you're standing on, it will place according to the direction you're facing.

In order to place wires you will need to be facing a catwalk or exposed plating with some cable coil in your hand.

Once you're ready with cable coil in hand, simply click on an adjacent tile with the wire in your hand to place down the wiring.

Here's a quick table explaining the different results you'll get based on your character's position.

  • Tile Direction refers to which direction the tile is from the player's current position (the wire always points toward the player).
  • Tile Directions such as Northeast, Northwest, Southeast, and Southwest indicate the tile is diagonal to the player.
Tile Direction Wiring Result Tile Direction Wiring Result
West WireW.png East WireE.png
North WireN.png South WireS.png
Northeast WireNE.png Northwest WireNW.png
Southeast WireSE.png Southwest WireSW.png

Now that we understand how directional placement of wires functions, we can start wiring things together.

Before we do however there's two important features of wiring that need to be discussed!

In any wiring project there are "nodes" and "wires" which both serve special functions.

Wires are what actually transfer power while nodes allow special machinery (like SMES arrays, emitters, and shield generators) to hook up to the power grid.

Wiring Type Explanation
Smooth Wiring
Wiresmooth.png Smooth wiring allows power to flow from point A to point B.

This is the basic, efficient, and accepted wiring configuration.

In order to produce smooth wiring, move to the opposite side of the tile and click on the little circle (or wiring node) on the ground.

IE: If the tile was to the West of you initially, move two tiles West so that it's now facing East from you (the wire should be pointing away from your character).

If you don't smoothly wire your cables (and leave those little ball-shaped nodes everywhere), you're unlikely to create connections between pieces of wiring.

If you don't smoothly wire your cables, your wiring system likely won't be transferring any electricity.

Wiring Type Explanation
Node Wiring
Wirenode.png Node wiring is used for special equipment and electrifying grilles.

Exposed nodes can cause electric shocks when touched.

In order to produce a wire node, click on a tile already occupied by a smooth cable.

You should always do your standard smooth wiring before creating any nodes to make sure your cables are properly connected.

If you're trying to make a node in the middle of a section of wire, it must be smoothly wired first.

Station Piping

For station piping, see: Guide to Atmospherics

Base Materials

A list of base materials used in construction.

Object Materials Construction Deconstruction
Metal Sheet

Metal.png

  • N/A
  • Ore Redemption Machine (Iron)
  • N/A
Glass Sheet

Glass.png

  • N/A
  • Ore Redemption Machine (Sand)
  • N/A
Wood Plank

Planks.png

  • N/A
  • Apply hatchet to tower-cap logs
  • N/A
Metal Rods (2)

Rods.png

  • 1 Metal
  • Use metal in-hand
  • Select "metal rods"
  • Apply active welding tool
    • 1 metal returned per 2 rods
Reinforced Glass

File:Glass r.png

  • 1 Glass
  • 1 Rod
  • Hold rod(s) in hand
  • Apply rods to glass sheet(s)
  • N/A
Plasma Glass

File:Glass p.png

  • N/A
  • Ore Redemption Machine (Plasma + Sand)
  • N/A
Reinforced Plasma Glass

File:Glass pr.png

  • 1 Plasma Glass
  • 1 Rod
  • Hold rod(s) in hand
  • Apply rods to plasma glass sheet(s)
  • N/A
Plasteel

File:Metal r.png

  • N/A
  • Ore Redemption Machine (Plasma + Iron)
  • N/A
Plastitanium

Plastitanium.png

  • N/A
  • Ore Redemption Machine (Plasma + Titanium)
  • N/A
Plastitanium Glass

File:Glass pt.png

  • N/A
  • Ore Redemption Machine (Sand + Plasma + Titanium)
  • N/A
Titanium Glass

File:Glass t.png

  • N/A
  • Ore Redemption Machine (Sand + Titanium)
  • N/A
Plastic

Plastic.png

  • N/A
  • N/A

Metal Constructions

A list of constructions that only involve the use of metal sheets.

Object Materials Construction Deconstruction
Lattice

Lattice.png

  • 2 Metal Rods
  • Hold rods in-hand
  • Apply to space tile
  • Apply welder (1 rod returned)
Catwalk

Catwalk.png

  • 2 Metal Rods
  • Hold rods in-hand
  • Apply metal rods to lattice
  • Apply screwdriver (1 rod returned)
  • Apply welder (1 rod returned)
Plating

Plating.png

  • 1 Floor Tile
  • Hold floor tile in-hand
  • Apply floor tile to lattice
  • N/A
Reinforced Floor

Reinforced floor.png

  • 2 Metal Rods
  • Hold rods in-hand
  • Apply to plating tile
  • Apply wrench (2 rods returned)
Grille

Grille.png

  • 2 Metal Rods
  • Use rods in-hand
  • Select "grille"
  • Apply wirecutters (2 rods returned)
Wall

Wall.png

  • 4 Metal
  • Use metal in-hand
  • Select "wall girders"
  • Apply metal to girder
  • Apply welder (1 metal returned)
  • Apply wrench (1 metal returned)
False Wall

False Wall.gif

  • 4 Metal
  • Use metal in-hand
  • Select "wall girders"
  • Apply crowbar to girder
  • Apply metal to girder
  • Apply welder (1 metal returned)
  • Apply wrench
  • Apply wrench (1 metal returned)
Floor Tiles (4)

Floor Tiles.png

  • 1 Metal
  • Use metal in-hand
  • Select "floor tiles"
  • Apply floor tiles to plating
  • Apply crowbar to lift floor tiles
Stool/Chair

Chair.png

  • 1 Metal
  • Use metal in-hand
  • Select "stool" or "chair"
  • Apply wrench (1 metal returned)
Sofa

File:Chairsofa.png

  • 1 Metal
  • Use metal in-hand
  • Select "sofa (direction)"
  • Apply wrench (1 metal returned)
Wheelchair

Chairwheel.png

  • 15 Metal
  • Use metal in-hand
  • Select "Wheelchair"
  • Apply wrench (1 metal returned)
Bed

Bed.png

  • 2 Metal
  • Use metal in-hand
  • Select "bed"
  • Apply wrench (2 metal returned)
Psychiatrist's Bed

Bedpsych.png

  • 5 Metal
  • Use metal in-hand
  • Select "chair"
  • Apply wrench (5 metal returned)
Office Chair

Chairoffice.png

  • 5 Metal
  • Use metal in-hand
  • Select "office chairs"
  • Select desired sub-type
  • Apply wrench (5 metal returned)
Comfy Chair

Chaircomfy.png

  • 2 Metal
  • Use metal in-hand
  • Select "comfy chairs"
  • Select desired sub-type
  • Apply wrench (2 metal returned)
Barber's Chair

Chairbarber.png

  • 3 Metal
  • Use metal in-hand
  • Select "barber chair"
  • Apply wrench (3 metal returned)
Rack

Rack.png

  • 1 Metal
  • Use metal in-hand
  • Select "rack parts"
  • Use "rack parts" object in-hand
  • Apply wrench (returns rack parts)
  • Apply wrench again (1 metal returned)
Closet

Closet.png

  • 2 Metal
  • Use metal in-hand
  • Select "closet"
  • Toggle locker to open state
  • Apply active welding tool (2 metal returned)
Canister

Canister.png

  • 10 Metal
  • Use metal in-hand
  • Select "canister"
  • Break canister with a welding tool
  • Apply active welding tool (3 metal returned)
Light Switch

Lightswitch.png

  • 1 Metal
  • Use metal in-hand
  • Select "light switch frame"
  • Apply light switch to adjacent wall
  • Apply wrench
  • Apply wrench (1 metal returned)
Mass Driver Button

Massdriverbutton.png

  • 1 Metal
  • Use metal in-hand
  • Select "mass driver button frame"
  • Apply mass driver button to adjacent wall
  • Use multitool to link button to driver
  • Apply wrench
  • Apply wrench (1 metal returned)

Mixed Constructions

A list of constructions that involve the use of metal sheets as a starting component.

Object Materials Construction Deconstruction
Light Tile

LightFloor.gif

  • 1 Metal
  • 1 Glass
  • 5 Cable Coil
  • Apply cable coil to glass sheet
  • Apply metal to wired glass
  • Apply light-tile to plating
  • Apply multitool to change colour
  • Apply crowbar to lift light-tiles
Table

Table.png

  • 1 Metal
  • 2 Rods
  • Use rods in-hand
  • Select "table frame"
  • Apply metal to frame
  • Apply wrench (1 metal, 2 rods returned)
Reinforced Table

R-table.png

  • 1 Plasteel
  • 2 Rods
  • Use rods in-hand
  • Select "table frame"
  • Apply plasteel to frame
  • Apply welder
  • Apply wrench (1 plasteel, 2 rods returned)
Fancy/Glass Table

Fancytable.png

  • 2 Rods
  • 1 Carpet/Glass
  • Use rods in-hand
  • Select "table frame"
  • Apply carpet/glass to frame
  • Apply wrench (1 material, 2 rods returned)
Computer Console

File:Teleporterconsole.png

  • 5 Metal
  • 2 Reinforced Glass
  • 5 Cable Coil
  • 1 Circuitboard
  • Use metal in-hand
  • Select "computer frame"
  • Apply wrench, circuitboard
  • Apply screwdriver, cablecoil
  • Apply reinforced glass, screwdriver
  • Apply screwdriver, crowbar (2 reinforced glass returned)
  • Apply wirecutters, screwdriver (5 cable returned)
  • Apply crowbar, wrench
  • Apply active welder (5 metal returned)
Modular Console

File:Messagemonitoringconsole.png

  • 10 Metal
  • Components/Circuitboards
  • Use metal in-hand
  • Select "modular frame"
  • Apply circuitboard(s)
  • Apply screwdriver
  • Apply screwdriver
  • Apply crowbar (until all modules removed)
  • Apply wrench (10 metal returned)
Machine

Machine Frame.png

  • 5 Metal
  • 10 Cable Coil
  • Circuitboard
  • Select Components
  • Use metal in-hand
  • Select "machine frame"
  • Apply cable coil, circuitboard
  • Apply required components
  • Apply screwdriver
  • Apply screwdriver, crowbar (components/board returned)
  • Apply wirecutters (cable returned)
  • Apply wrench (5 metal returned)
Display Case

Display Case.png

  • 5 Metal
  • 5 Glass
  • Airlock Electronics
  • Proximity Sensor (optional)
  • Use metal in-hand
  • Select "machine frame"
  • Apply glass
  • Apply airlock electronics
  • Apply proximity sensor (optional)
  • Apply screwdriver
  • Unlock with ID
  • Apply crowbar, crowbar, crowbar (5 glass returned)
  • Apply wrench (5 metal returned)
Automated Turret

Turret.PNG

  • 7 Metal
  • Proximity Sensor
  • Energy Gun
  • Use metal in-hand
  • Select "turret frame"
  • Apply wrench, metal, wrench
  • Apply energy gun, proximity sensor
  • Apply screwdriver, metal
  • Apply active welder
  • Hit with object on harm intent while turret is active
  • Apply crowbar (energy gun returned)
  • Apply active welder (5 metal returned)
Firelock

Firelock.png

  • 3 Metal
  • 5 Cable Coil
  • Firelock Electronics
  • Use metal in-hand
  • Select "firelock frame"
  • Apply firelock electronics
  • Apply cable coil, crowbar
  • Apply screwdriver
  • Apply crowbar, weld shut with active welder
  • Apply screwdriver, wrench, crowbar
  • Apply wirecutters, crowbar (cable, firelock electronics returned)
  • Apply active welder (3 metal returned)
Airlock

Airlock.gif

  • 4 Metal
  • 1 Reinforced Glass (optional)
  • 5 Cable Coil
  • Airlock Electronics
  • Use metal in-hand
  • Select "airlock assemblies"
  • Select desired sub-type
  • Apply wrench, cable coil
  • Apply reinforced glass (optional)
  • Apply airlock electronics
  • Apply pen to optionally rename
  • Apply screwdriver
  • Apply screwdriver
  • Apply wirecutters, cut all non-bolt wires
  • Apply active welding tool on harm intent
  • Apply crowbar (airlock electronics returned)
  • Apply wirecutters (cable returned)
  • Apply wrench, active welder (4 metal returned)
Meatspike

Meatspike.png

  • 5 Metal
  • 4 Rods
  • Use metal in-hand
  • Select "meatspike frame"
  • Apply rods
  • Apply crowbar (rods returned)
  • Apply wrench to move (non-destructible frame)
Light Fixture

Lightfixture.png

  • 1-2 Metal
  • 1 Cable Coil
  • Use metal in-hand
  • Select "(small) light fixture frame"
  • Apply frame to adjacent wall
  • Apply cable coil
  • Apply screwdriver
  • Remove lightbulb
  • Apply screwdriver, wirecutters (cable returned)
  • Apply wrench, wrench (1-2 metal returned)
APC

APC.png

  • 2 Metal
  • 10 Cable Coil
  • Power Control Module
  • Power Cell
  • Use metal in-hand
  • Select "apc frame"
  • Apply apc frame to wall
  • Apply cable coil, power control module
  • Apply screwdriver, power cell
  • Apply crowbar
  • Unlock with ID, disengage lock cover
  • Apply crowbar, empty hand (power cell returned)
  • Apply screwdriver
  • Apply crowbar to floor tile adjacent to APC
  • Apply wirecutters, crowbar (cable, power control module returned)
  • Apply active welder, wrench (2 metal returned)
Air Alarm

AirAlarm.png

  • 2 Metal
  • 5 Cable Coil
  • Air Alarm Electronics
  • Use metal in-hand
  • Select "air alarm frame"
  • Apply air alarm frame to wall
  • Apply air alarm electronics
  • Apply cable coil, screwdriver
  • Apply screwdriver
  • Apply wirecutters, cut all wires
  • Apply wirecutters (cable returned)
  • Apply crowbar (air alarm electronics returned)
  • Apply wrench (2 metal returned)
Fire Alarm

FireAlarm.png

  • 2 Metal
  • 5 Cable Coil
  • Fire Alarm Electronics
  • Use metal in-hand
  • Select "fire alarm frame"
  • Apply fire alarm frame to wall
  • Apply fire alarm electronics
  • Apply cable coil, screwdriver
  • Apply screwdriver
  • Apply wirecutters (cable returned)
  • Apply crowbar (fire alarm electronics returned)
  • Apply wrench (2 metal returned)
Intercom

Wallradio.png

  • 2 Metal
  • 5 Cable Coil
  • Intercom Electronics
  • Use metal in-hand
  • Select "intercom frame"
  • Apply intercom frame to wall
  • Apply intercom electronics
  • Apply cable coil, screwdriver
  • Apply screwdriver
  • Apply wirecutters (cable returned)
  • Apply crowbar (intercom electronics returned)
  • Apply wrench (2 metal returned)
Extinguisher Cabinet

Extinguishercabinet.png

  • 2 Metal
  • Use metal in-hand
  • Select "extinguisher cabinet frame"
  • Apply extinguisher cabinet frame to wall
  • N/A
Grenade

Grenade.png

  • 1 Metal
  • 5 Cable Coil
  • 1 Beaker
  • Use metal in-hand
  • Select "grenade casing"
  • Apply cable coil, beaker
  • Apply screwdriver
  • N/A

Glass Constructions

A list of constructions that only involve the use of glass or reinforced glass sheets.

Object Materials Construction Deconstruction
Fishbowl

Fishbowl.png

  • 1 Glass
  • Use glass in-hand
  • Select "fishbowl"
  • Apply wrench (1 glass returned)
Fish Tank

Fishtank.png

  • 3 Glass
  • Use glass in-hand
  • Select "fish tank"
  • Apply wrench (3 glass returned)
Wall Aquarium

Aquarium.png

  • 4 Glass
  • Use glass in-hand
  • Select "wall aquarium"
  • Apply wrench (4 glass returned)
Directional Window

Glass panel.png

  • 1 Glass

OR

  • 1 Plasma Glass
  • Use glass in-hand
  • Select "directional window"
  • Fasten with screwdriver

OR

  • Hold glass in-hand
  • Click on constructed grille
  • Fasten with screwdriver
  • Unsecure with screwdriver
  • Apply wrench (1 material returned)
Fulltile Window

Glass wall.png

  • 2 Glass

OR

  • 2 Plasma Glass
  • Use glass in-hand
  • Select "fulltile window"
  • Fasten with screwdriver
  • Unsecure with screwdriver
  • Apply wrench (2 material returned)
Directional Window (Reinforced)

Glass panel r.png

  • 1 Reinforced Glass

OR

  • 1 Reinforced Plasma Glass
  • Use reinforced glass in-hand
  • Select "directional window"
  • Apply screwdriver, crowbar, then screwdriver

OR

  • Hold reinforced glass in-hand
  • Click on constructed grille
  • Apply screwdriver, crowbar, then screwdriver
  • Unsecure with screwdriver, crowbar, then screwdriver
  • Apply wrench (1 material returned)
Fulltile Window (Reinforced)

Glass wall r.png

  • 2 Reinforced Glass

OR

  • 2 Reinforced Plasma Glass
  • Use reinforced glass in-hand
  • Select "fulltile window"
  • Apply screwdriver, crowbar, then screwdriver
  • Unsecure with screwdriver, crowbar, then screwdriver
  • Apply wrench (2 material returned)

Mixed Constructions

A list of constructions that involve the use of glass or reinforced glass sheets as a starting component.

Object Materials Construction Deconstruction
Windoor

Windoor.png

  • 5 Reinforced Glass
  • 2 Plasteel (optional)
  • 10 Cable Coil
  • Airlock Electronics
  • Use reinforced glass in-hand
  • Select "windoor"
  • Apply wrench, plasteel (optional)
  • Apply cable, airlock electronics
  • Apply screwdriver
  • Apply crowbar to open windoor
  • Apply screwdriver, crowbar (airlock electronics returned)
  • Apply wirecutters, wrench (cable returned)
  • Apply active welder (5 reinforced glass returned)

Plasteel/Other Constructions

A list of constructions that only involve the use of special materials such as plasteel.

Object Materials Construction Deconstruction
Surgery Table

File:Surgery.png

  • 5 Plasteel
  • Hold plasteel in-hand
  • Select "surgery table"
  • Apply wrench (5 plasteel returned)
Metal Crate

GrayCrate.png

  • 10 Plasteel
  • Hold plasteel in-hand
  • Select "metal crate"
  • N/A
Titanium Window

Glass tita.png

  • 2 Titanium Glass
  • Use titanium glass in-hand
  • Select "shuttle window"
  • Apply screwdriver, crowbar, then screwdriver
  • Unsecure with screwdriver, crowbar, then screwdriver
  • Apply wrench (2 titanium glass returned)
Plastitanium Window

Glass plasti.png

  • 2 Plastitanium Glass
  • Use plastitanium glass in-hand
  • Select "plastitanium window"
  • Apply screwdriver, crowbar, then screwdriver
  • Unsecure with screwdriver, crowbar, then screwdriver
  • Apply wrench (2 plastitanium glass returned)
Plastitanium Wall

Wall plasti.png

  • 2 Metal
  • 2 Plastitanium
  • Use metal in-hand
  • Select "wall girders"
  • Apply plastitanium to girder
  • Apply welder (1 plastitanium returned)
  • Apply wrench (1 metal returned)
Plastitanium Tiles (4)

Plastitaniumtile.png

  • 1 Plastitanium
  • Use metal in-hand
  • Select "plastitanium tiles"
  • Apply floor tiles to plating
  • Apply crowbar to lift floor tiles

Mixed Constructions

A list of constructions that involve the use of special materials as a starting component.

Object Materials Construction Deconstruction
Heat-Proof Wall

File:Wallrh.png

  • 1 Plasteel
  • Hold plasteel in-hand
  • Apply plasteel to reinforced wall
AI Core

AI.gif

  • 4 Plasteel
  • 1 Reinforced Glass
  • 5 Cable Coil
  • AI Circuitboard
  • Brain
  • Use plasteel in hand
  • Select "AI core"
  • Apply wrench, circuitboard to core
  • Apply screwdriver, cable coil to core
  • Apply brain, reinforced glass to core
  • Apply screwdriver to core
  • N/A
Bomb Assembly

Secbomb.png

  • 10 Plasteel
  • Use plasteel in hand
  • Select "bomb assembly"
  • Apply bomb to assembly (optional)
  • N/A
Mass Driver

File:Massdriver.png

  • 3 Plasteel
  • 2 Rods
  • 5 Cable Coil
  • Use plasteel in hand
  • Select "mass driver frame"
  • Apply wrench to frame
  • Apply active welder to frame
  • Apply rods to frame
  • Apply screwdriver, crowbar, wirecutters (2 rods, 5 cable returned)
  • Apply active welder
  • Apply wrench
  • Apply active welder (3 plasteel returned)
Reinforced Airlock

Airlock.gif

  • 6-8 Plasteel

Wood Constructions

A list of constructions that involve the use of wood planks as a starting component.

Object Materials Construction Deconstruction
Wood Floor Tiles (4)

Woodtile.png

  • 1 Wood Plank
  • Use wooden plank in-hand
  • Select "wood floor tiles"
  • Apply floor tiles to plating
  • Apply screwdriver to lift floor tiles
Wood/Poker Table

Woodtable.png

  • 3 Wood Planks
  • Use wooden plank in-hand
  • Select "wood table frame"
  • Apply wood plank to frame

OR

  • Apply carpet tile to frame
  • Apply wrench (3 wood returned)

OR

  • Apply wrench (2 wood, 1 carpet returned)
Wooden Chair

Chairwood.png

  • 3 Wood Planks
  • Use wooden plank in-hand
  • Select "wooden chair"
  • Apply wrench (3 wood returned)
Wooden Barricade

Woodbarricade.png

  • 5 Wood Planks
  • Use wooden plank in-hand
  • Select "wooden barricade"
  • Apply crowbar (5 wood returned)
Bookcase

Bookcase.png

  • 5 Wood Planks
  • Use wooden plank in-hand
  • Select "bookcase"
  • Apply wrench (5 wood returned)
Dresser

Dresser.png

  • 30 Wood Planks
  • Use wooden plank in-hand
  • Select "dresser"
  • Apply wrench
  • Apply crowbar (30 wood returned)
Drying Rack

Dryingrack.png

  • 10 Wood Planks
  • Use wooden plank in-hand
  • Select "drying rack"
  • Apply wrench
  • Apply crowbar (10 wood returned)
Dog Bed

Dogbed.png

  • 10 Wood Planks
  • Use wooden plank in-hand
  • Select "dog bed"
  • Apply wrench (10 wood returned)
Wooden Door

Doorwood.png

  • 10 Wood Planks
  • Use wooden plank in-hand
  • Select "wooden door"
  • Hit with object on harm intent (5 wood returned)
Coffin

Woodcoffin.png

  • 5 Wood Planks
  • Use wooden plank in-hand
  • Select "coffin"
  • N/A
Apiary

Apiary.png

  • 40 Wood Planks
  • Use wooden plank in-hand
  • Select "apiary"
  • N/A
Honey Frame

Honeyframe.png

  • 5 Wood Planks
  • Use wooden plank in-hand
  • Select "honey frame"
  • N/A
Fermenting Barrel

Barrel.png

  • 30 Wood Planks
  • Use wooden plank in-hand
  • Select "fermenting with barrel"
  • Hit with object on harm intent (no wood returned)

Plastic/Misc. Constructions

A list of constructions that involve the use of plastic and other materials as a starting component.

Object Materials Construction Deconstruction
Plastic Flaps

Flaps.png

  • 5 Plastic
  • Use plastic in-hand
  • Select "plastic flaps"
  • N/A
Wet Floor Sign

WetFloorSign.png

  • 2 Plastic
  • Use plastic in-hand
  • Select "wet floor sign"
  • N/A
Plastic Crate

Plasticcrate.png

  • 10 Plastic
  • Use plastic in-hand
  • Select "plastic crate"
  • N/A
Plastic Ashtray

Ashtray.png

  • 2 Plastic
  • Use plastic in-hand
  • Select "plastic ashtray"
  • N/A
Plastic Utensils

Plasticspoon.png

  • 1 Plastic
  • Use plastic in-hand
  • Select utensil of choice
  • N/A
Water Bottle

Waterbottle.png

  • 1-2 Plastic
  • Use plastic in-hand
  • Select "water bottle" or "large water bottle"
  • N/A
Cardboard Cutout

Cardboard Cutout.png

  • 5 Cardboard
  • Use cardboard in-hand
  • Select "cardboard cutout"
  • Apply crayon to cutout
  • Select preferred design
  • Apply active welding tool (no cardboard returned)
Cardboard Box

Cardboardbox.png

  • 4 Cardboard
  • Use cardboard in-hand
  • Select "cardboard box"
  • N/A