Difference between revisions of "Guide to Xenobiology"

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(Further clarification on green, as shadow people *do* have some special things beyond darkness, but not shadowling powers.)
 
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Xenobiology is the breeding and harvesting of slimes and their extracts for scientific purposes. This all takes place in the xenobiology lab below toxins mixing where you spawn, and is <strike>arguably</strike> more dangerous than making bombs if you don't know what you are doing. Which is a good reason to read this!
{{JobScience}}
Xenobiology is the breeding and harvesting of slimes and their extracts for the purpose of creating resources, research and potions.  
== Home on the Range ==
[[File:xenobiology2.png|400px|thumb|Xenobiology]]
 
As a Xenobiologist, you’re not going to get out much. You’re the most autonomous area on the entire station if you know what you're doing, and nobody ever bothers you.


== Familiarize Yourself ==
First, get familiar with your new home.
First, get familiar with your new home.
[[File:Xenobio.png|frame|center|Xenobiology]]


In the center is a table with four monkey cube boxes, a grinder for plasma, some plasma, and boxes of syringes and beakers. To the west of the center table there is a closet with a bio suit in it.
The workplace in the center includes a couple of closets with bio-hazard suits, a monkey recycling machine, a slime processor, and an All-In-One Grinder with several sheets of plasma. Also included is a SmartFridge modified to hold slime extracts within easy arm reach from the slime processor. To the eastern end is a disposal unit that leads to space and left of this is the bread and butter of your job: Slime management console, which will be covered later.


The extracting area to the east has a operating table for extracting from slimes, some operating tools, and a smartfridge modified to hold slime extracts. On the wall there is also a medikit in case of accidents. Note: Be careful when dumping things down the disposal in the slime extracting area. It leads directly to space!
To the west is the slime containment area with six pens. Three of these pens start with a baby grey slime. Some laboratories also contain an additional pen that can be used for for golden slime extract mobs or slimes.


In a semicircle around the center there are six slime pens, two of which start with a baby grey slime in them. You can lock any of them down by pressing the button on the table. The pen to the very bottom east can also be flushed out to space.
===Combatting Slimes in Xenobiology===


== Get equipped ==
Slimes are mostly docile creatures, and will not seek to break out of their cells unless they have been left without food for a prolonged
Before you start breeding the slimes, make sure you have a fire extinguisher in your backpack or hand and a water-tank ready nearby. Both of which are luckily available right here in Xenobiology! (If you are having trouble finding the extinguisher, it is in a case on the wall to the north.)
period of time. Baby slimes will not be able to damage the glass, but in the case of Adult slimes, if left hungry a breach could occur.
If any Slimes do find themselves outside of their pens, you can either pick them up with the Slime Management Console and move them to a more
secure pen, or blast them with one of the numerous fire-extinguishers found in Xenobiology Lab. Slimes who are hostile will seek to latch onto the Scientist
and deal cellular damage if left on for too long. Cellular damage can be mended via Cryo Cells in Medbay.  


In addition, you also want a supply of monkeys, available through the monkey-cubes on the table. Simply unwrap them, spray with water and shove into the disposal tube into the pen.
== Efficiently managing your slimes ==


You can also bug R&D for Temperature Gun, set it to lowest temperature and congratulations you now have weapon that instantly kills the slimes.
You should always have 1-6 slimes, depending on how many pens you are using. More and you can't control them properly. Less and your job is inefficient.


== Gotta catch em' all! ==
===Feeding Slimes===
There are several different types of slime. You begin with two 'grey slimes', but, you can breed them to catch all the <strike>pokèmon!</strike> slimes! Each kind of slime has its own powers from it's extract.


When well fed an adult slime will split into 4 slimes with a 30% chance of mutating each. In theory, this means a ~76% chance of at least one mutation, but this is not something you should count on. This flowchart shows the results of each slime's mutations when splitting, with options labeled "2x" having twice the chance of occurring.
Insert monkey cubes into the slime management console. You can now use the console to drop a monkey into a slime pen. The Slime will then move to feed off of the monkey.


[[File:Slime_geneology2.png]]
* Dropping in two monkeys for one slime, will save time and be more efficient than dropping in one.
* Do not enter the pen and bash the monkey, the slime will get only less food.
* Use the time between feedings to multi-task and work on other tasks, such as collecting slime extracts.


=== Recommended Slimes ===
===Harvesting Extracts===
While this part is purely optional to follow, it is HIGHLY recommended to breed at least one or two dark purple slimes as fast as you can for additional plasma (Or you can yell at the miners...)


In addition, making sure to keep at least one pen producing grey slimes is a very good idea in order to have a sustainable monkey flow.
At this point, you should have grown several different types of slimes.


Purple slimes are a likely by-product of trying to get Dark Purple slimes and have the added benefit of that injecting the slime steroids into the Greys and the Dark Purples will significantly increase plasma/monkey amounts gained. Try out harvesting one baby purple and then using the steroids from it on a second baby purple! Repeat as necessary.
The basic method of killing slimes is using the kill chamber your laboratory is equipped with. The kill chamber is a giant freezer, where the temperature is low enough to kill all the slimes inside. Before usage make sure that the freezer in front of it is working and cooling. The downside of using this method is the need to manually move dead slimes to the processor with management console.  


A slightly harder but very much worth it alternative to Purple slimes would be Cerulean slimes. They have two primary benefits:
The more efficient method of killing slimes however, is to create a make-shift kill box using the Slime Processor, Monkey Recycler and Slime Extract Storage in combination with a shower. Using either of those methods will reduce close contact with slimes and eliminate the threat of slimes harming you or getting loose.
* They do not evolve further, meaning you are assured without using steroids or enhancers three cerulean extracts and one breeding slime.
* The result of injecting their extract with plasma is extract enhancer, which allows three uses of any given extract. The benefit of this is that you do not need to decide ahead of time which extracts you want more uses of like steroids. And combined WITH Steroids, a single slime can give nine uses.


== Population Control ==
Machines such as the  Slime Processor, Monkey Recycler and Slime Extract Storage can be un-wrenched and dragged, and wrenched again to anchor. A shower, found in the Xenobiology Lab Entrance,
'''THIS [[File:Extinguisher.png]]IS GOING TO BE YOUR BEST FRIEND, HAVE ONE AT ALL TIMES'''
can be welded off the wall, and then applied onto another wall. The showers temperature can be modified by wrenching it. For the purpose of Xenobiology, it is recommended that the shower be toggled to freezing,
as Slimes are weak to the cold and water.


You should always have 1-6 slimes, depending on how many pens you are using. More and you can't control them properly. Less and your job is over.
Extracts, Used Extracts and Monkey Cubes can be scooped up with a bio bag. The bio bag can then be used to apply all the monkey cubes to a Slime Management Console at once, or load all slimes extracts into the Slime Extract Storage
at once. Bio bags can be found in the level-3 biohazard suit closets.


Decide how many you can handle at once, keeping in mind the adults split into four when sated.
===Aggressive Slimes===


=== All slimes dead ===
If you are not feeding a slime enough or attack a slime. They will become aggressive towards you.
<strike>Job's over, man. Job's over!</strike> Hope you have a grey slime extract, if not, then your job's over, man. Job's over!


=== 1-6 baby slimes ===
Slimes have three attacks: A glomp that does brute damage, with adults dealing more, and a chance to stun. A shocking attack that will stun you, and a 'feeding' attack that empowers the slime and deals cellular damage, an uncommon and difficult to heal damage type. If a slime starts feeding on you, wrestle it off with disarm intent and spray it down with an extinguisher until it dies. After that, hobble off to Medbay for healing.
If you need more extracts put one monkey in the disposal and wait for the slime(s) to grow, then another and wait for the slime(s) to split.
As tempting as it may be, do not send in two monkeys at once. The slime might decide the second is a friend and refuse to eat it!
You might want to make sure to stay in sight of the slimes to keep an eye on when they grow and split.


[[File:Slimecontrol.png|thumb|Slime Crowd Control]]
==Slime Genealogy 101==
=== Adult slimes have split ===
Time to kill one (or more). '''Warning:''' This is the part of the job that's most likely to get you killed.


Ideally, you want to do this the EXACT moment after the slime in the pen (You ARE keeping only one adult slime per pen, right?) has split.
There are several different types of slime. You begin with two grey slimes, but you can breed them to farm all kinds of different slimes! Each kind of slime has its extract with special properties.


Select which slime(s) you want to breed (If multiple, put in a empty pen or make room in a occupied one) and proceed to drag the ones you want to cull into the tiny 'airlock' of the pen with you.
When a slime splits by being fed enough, it has a chance to mutate based on it's individual mutation chance; a stat discovered by either using a Slime Scanner on a slime, or the Slime Management Console Scanner. It usually varies between 25% and 35%, but sometimes you will encounter slimes whose mutation chance is more like 15% to 17.5%. Choose carefully which slimes to keep! If you're breeding greys for monkeys, you'll want less chance of mutation, and if you want to get Adamantine slimes, you'll want a higher mutation chance!


Do not worry, as long as you are regarded as a 'friend' (Which you should be, if you feed it and kept in sight) and they are not extremely hungry, the slimes should not feed on you. They might still cause some brute damage if you take too long though.
This flowchart shows the results of each slime's mutations when splitting, with options labeled "2x" having twice the chance of occurring.


Once you have them there, simply spray with water. Once the ones you don't want are dead, feed the remaining slimes, harvesting extracts as needed.
[[File:Slime_geneology2.png|center]]


=== A slime wants to be your special friend ===
== Formulas ==
So you managed to piss it off, eh? Your safest bet here is to push it off you (Help or Disarm Intent on the Slime) and leg it, quite simply. Hide in a locker and yell for help if you can't get out of xenobiology itself.
 
== Extract Harvesting ==
<s>Drag the dead slime over to the operating table and set your intent to grab.<br>
Get a grab on it and click on the table to lay it down. Then use a scalpel on the slime twice, and after that use your circular saw until the slime is out of extracts. (There is usually only one extract)</s>


Drag the dead slime to the slime processor, then click it. After a few seconds, you should get the extract(s).
All injections require one unit of reagent. Use a syringe to inject the extract. You may dilute the reagent with a chemical (such as oxygen) to use less of it. Use a 4:1 ratio (ex: 40u oxygen, 10u plasma dust).


<!--
{| class="wikitable sortable" style="text-align: center;"
Plasma template:
| style="color: thistle; background: indigo; font-weight: bold;" align="center" | Plasma
 
Blood template:
| style="color: salmon; background: darkred; font-weight: bold;" align="center" | Blood
 
Water template:
| style="color: skyblue; background: darkblue; font-weight: bold;" align="center" | Water
 
Sugar template:
| style="color: lightyellow; background: darkorange; font-weight: bold;" align="center" | Sugar
-->
 
== Formulas ==
{| class="wikitable"
|-
! width="120px" | Name
! width="100px" | Injection
! width="auto"  | Effect
|-
! rowspan=3 | [[File:slimegrey.png|32px]]<br />Grey Slime
| style="color: thistle; background: indigo; font-weight: bold;" align="center" | Plasma
| Extracts create a grey slime, could be useful if you have too many slimes, but want to make sure you don't run out of them.
|-
| style="color: salmon; background: darkred; font-weight: bold;" align="center" | Blood
| Extracts create three monkey-cubes
|-
|-
| style="color: skyblue; background: darkblue; font-weight: bold;" align="center" | Water
! Name
| Extracts create epinephrine.
! Tier
! class="unsortable" style="background: #ff4343;" | Blood
! class="unsortable" style="background: #ff45f8;" | Plasma Dust
! class="unsortable" style="background: #3bbcff;" | Water
|- style="border-style: solid; border-width: 0px 0px 2px 0; border-color: #aaa;"
! style="text-align:left;" | [[File:Slimegrey.png|32px]] Grey Slime
| 0
| style="background: #ffb4b4;" | Monkey Cubes
| style="background: #ffb7fc;" | Grey Slime
| style="background: #b7e6ff;" | [[Guide to Chemistry#Epinephrine|Epinephrine]]
|-
! style="text-align:left;" | [[File:Slimeorange.png|32px]] Orange Slime
| 1
| style="background: #ffb4b4;" | <span title="Can be used in peppersprays.">Capsaicin</span>{{Anchor|Capsaicin}}
| style="background: #ffb7fc;" | Small fire
| style="background: #b7e6ff;" |
|-
|-
! [[File:slimegreen.png|32px]]<br />Green Slime
! style="text-align:left;" | [[File:Slimepurple.png|32px]] Purple Slime
| style="color: thistle; background: indigo; font-weight: bold;" align="center" | Plasma
| 1
| Extracts create one unit of mutation toxin. injecting the mutation toxin will turn you into a shadow person which can only survive in the darkness, this will most likely kill you. (Note, This mutation toxin does '''not''' turn you into a [[Shadowling]], it turns you into a [https://github.com/ParadiseSS13/Paradise/blob/master/code/modules/mob/living/carbon/human/species/shadow.dm Shadow '''Person'''], which is a completely different species.)
| style="background: #ffb4b4;" |
| style="background: #ffb7fc;" | <span title="Will cause a slime to produce one more extract when processed.">Slime Steroid</span>
| style="background: #b7e6ff;" |
|-
|-
! [[File:slimeblue.png|32px]]<br />Blue Slime
! style="text-align:left;" | [[File:Slimeblue.png|32px]] Blue Slime
| style="color: thistle; background: indigo; font-weight: bold;" align="center" | Plasma
| 1
| Extracts create frost oil.
| style="background: #ffb4b4;" | <span title="Significantly reduces a slime's mutation chance, and carries through across generations.">Slime Stabilizer</span>
| style="background: #ffb7fc;" | <span title="It cures the slime transformation virus.">Frost Oil</span>
| style="background: #b7e6ff;" |
|- style="border-style: solid; border-width: 0px 0px 2px 0; border-color: #aaa;"
! style="text-align:left;" | [[File:Slimemetal.png|32px]] Metal Slime
| 1
| style="background: #ffb4b4;" |
| style="background: #ffb7fc;" | Metal and Plasteel
| style="background: #b7e6ff;" | Glass
|-
|-
! rowspan=2 | [[File:slimeorange.png|32px]]<br />Orange Slime
! style="text-align:left;" | [[File:Slimeyellow.png|32px]] Yellow Slime
| style="color: thistle; background: indigo; font-weight: bold;" align="center" | Plasma
| 2
| Extracts create a small fire. Also increases the pressure of the air a fair amount.
| style="background: #ffb4b4;" | [[Guide to Chemistry#EMP|EMP]]
| style="background: #ffb7fc;" | <span title="A self-recharging battery of 10,000 power.">Yellow Slime Core</span>
| style="background: #b7e6ff;" | Light
|-
|-
| style="color: salmon; background: darkred; font-weight: bold;" align="center" | Blood
! style="text-align:left;" | [[File:Slimedarkpurple.png|32px]] Dark Purple Slime
| Extracts create capsaicin (pepper-spray). Usable as a ''"ghetto stun"'' if you can find a good way to apply it to to your <strike>victim</strike> test subject.
| 2
| style="background: #ffb4b4;" |
| style="background: #ffb7fc;" | Solid Plasma
| style="background: #b7e6ff;" |
|-
|-
! [[File:slimeoil.png|32px]]<br />Oil Slime
! style="text-align:left;" | [[File:Slimedarkblue.png|32px]] Dark Blue Slime
| style="color: thistle; background: indigo; font-weight: bold;" align="center" | Plasma
| 2
| Extracts create a explosion after a moment.
| style="background: #ffb4b4;" |
| style="background: #ffb7fc;" | Burst of cold
| style="background: #b7e6ff;" | <span title="Makes articles of clothing heat-proof.">Fireproof Potion</span>
|- style="border-style: solid; border-width: 0px 0px 2px 0; border-color: #aaa;"
! style="text-align:left;" | [[File:Slimesilver.png|32px]] Silver Slime
| 2
| style="background: #ffb4b4;" |
| style="background: #ffb7fc;" | Random food
| style="background: #b7e6ff;" | Random drink
|-
|-
! [[File:slimeblack.png|32px]]<br />Black Slime
! style="text-align:left;" | [[File:Slimebluespace.png|32px]] Bluespace Slime
| style="color: thistle; background: indigo; font-weight: bold;" align="center" | Plasma
| 2.5
| Extracts create one unit of advanced mutation toxin. Turns you into a baby slime.
| style="background: #ffb4b4;" | <span title="Increases movement speed.">Bluespace Floor</span>
| style="background: #ffb7fc;" | Bluespace Crystal
| style="background: #b7e6ff;" |  
|-
|-
! [[File:slimeadamantine.png|32px]]<br />Adamantine Slime
! style="text-align:left;" | [[File:Slimesepia.png|32px]] Sepia Slime
| style="color: thistle; background: indigo; font-weight: bold;" align="center" | Plasma
| 2.5
| Extracts create an Adamantine golem. It will follow its creator's orders much like [[Constructs]].
| style="background: #ffb4b4;" | Film, Camera, <span title="Decreases movement speed.">Sepia Floor</span>
| style="background: #ffb7fc;" | Stops time
| style="background: #b7e6ff;" |  
|-
|-
! rowspan=2 | [[File:slimered.png|32px]]<br />Red Slime
! style="text-align:left;" | [[File:Slimecerculean.png|32px]] Cerulean Slime
| style="color: thistle; background: indigo; font-weight: bold;" align="center" | Plasma
| 2.5
| Extracts create Slime Glycerol.
| style="background: #ffb4b4;" | <span title="A single use blueprint that can rename an area while also coloring it a blueish hue. Naming an area to 'Xenobiology Lab' will expand your camera's range.">Slime Blueprints</span>
| style="background: #ffb7fc;" | <span title="Increases the uses of an extract by 1. It works on used slime extracts.">Extract Enhancer</span>
| style="background: #b7e6ff;" |
|- style="border-style: solid; border-width: 0px 0px 2px 0; border-color: #aaa;"
! style="text-align:left;" | [[File:Slimepyrite.png|32px]] Pyrite Slime
| 2.5
| style="background: #ffb4b4;" |  
| style="background: #ffb7fc;" | <span title="Similar to Colorful Reagent. Use it on floor tile to paint it in certain, non-random, color">Can of Paint</span>
| style="background: #b7e6ff;" |
|-
|-
| style="color: salmon; background: darkred; font-weight: bold;" align="center" | Blood
! style="text-align:left;" | [[File:Slimegreen.png|32px]] Green Slime
| Extracts makes nearby slimes rabid. Has some [[Traitor|fun]] uses.
| 3
| style="background: #ffb4b4;" |
| style="background: #ffb7fc;" | <span title="Turns the user into a shadowperson. Shadowpeople take damage in light, but regenerate in darkness.">Mutation Toxin</span>
| style="background: #b7e6ff;" |  
|-
|-
! [[File:slimedarkblue.png|32px]]<br />Dark Blue Slime
! style="text-align:left;" | [[File:Slimered.png|32px]] Red Slime
| style="color: thistle; background: indigo; font-weight: bold;" align="center" | Plasma
| 3
| Extracts create a burst of cold. Useful for countering those red slimes.
| style="background: #ffb4b4;" | Makes slimes rabid
| style="background: #ffb7fc;" | <span title="Adds 12% to the probability a slime will mutate.">Slime Mutation Potion</span>
| style="background: #b7e6ff;" |
|-
|-
! rowspan=2 | [[File:slimepurple.png|32px]]<br />Purple Slime
! style="text-align:left;" | [[File:Slimepink.png|32px]] Pink Slime
| style="color: thistle; background: indigo; font-weight: bold;" align="center" | Plasma
| 3
| Extracts create a bottle of slime steroid, a potent chemical mix that will cause a slime to generate more extract. Useful when used on dark purple slimes for that plasma or grey slimes for monkeys.
| style="background: #ffb4b4;" |
| style="background: #ffb7fc;" | <span title="Nullifies the power of a slime's.">Docility Potion</span>
| style="background: #b7e6ff;" |
|- style="border-style: solid; border-width: 0px 0px 2px 0; border-color: #aaa;"
! style="text-align:left;" | [[File:Slimegold.png|32px]] Gold Slime
| 3
| style="background: #ffb4b4;" | Spawns random mob
| style="background: #ffb7fc;" | Spawns hostile mob
| style="background: #b7e6ff;" | Spawns friendly critter
|-
|-
| style="color: lightyellow; background: darkorange; font-weight: bold;" align="center" | Sugar
! style="text-align:left;" | [[File:Slimeoil.png|32px]] Oil Slime
| Extracts create slime jelly, a highly toxic substance.
| 4
| style="background: #ffb4b4;" | Oil Slick Potion
| style="background: #ffb7fc;" | Explosion
| style="background: #b7e6ff;" |  
|-
|-
! [[File:slimedarkpurple.png|32px]]<br />Dark Purple Slime
! style="text-align:left;" | [[File:Slimeblack.png|32px]] Black Slime
| style="color: thistle; background: indigo; font-weight: bold;" align="center" | Plasma
| 4
| Extracts create several sheets of plasma, when injected with plasma. Yes sir, NT can link anything to the production of plasma. Also useful for further experimenting.
| style="background: #ffb4b4;" |
| style="background: #ffb7fc;" | <span title="Turns the user into a slimeperson, then into a pet slime It is cancelled by Frost Oil.">Advanced Mutation Toxin</span>
| style="background: #b7e6ff;" |  
|-
|-
! rowspan=3 | [[File:slimeyellow.png|32px]]<br />Yellow Slime
! style="text-align:left;" | [[File:Slimelightpink.png|32px]] Light Pink Slime
| style="color: thistle; background: indigo; font-weight: bold;" align="center" | Plasma
| 4
| Extracts become 10k Charge Powercells.
| style="background: #ffb4b4;" |
| style="background: #ffb7fc;" | <span title="Offers sentience to any animal, slime, or monster it is used on. If it is accepted by a ghost/observing player, they will take control of them.">Sentience Potion</span>
| style="background: #b7e6ff;" |
|- style="border-style: solid; border-width: 0px 0px 2px 0; border-color: #aaa;"
! style="text-align:left;" | [[File:Slimeadamantine.png|32px]] Adamantine Slime
| 4
| style="background: #ffb4b4;" |  
| style="background: #ffb7fc;" | <span title="Creates a Adamantine Bar that can be used to make or complete a golem shell. When completed a ghost/observing player can occupy it, they will play a golem that must serve its creator.">Adamantine Bar</span>
| style="background: #b7e6ff;" |
|-
|-
| style="color: salmon; background: darkred; font-weight: bold;" align="center" | Blood
! style="text-align:left;" | [[File:Slimerainbow.png|32px]] Rainbow Slime
| Extracts create an EMP. It's a quite big blast as well, useful if that AI is onto your [[Traitor|tricks]].
| 5
| style="background: #ffb4b4;" | Consciousness Transfer Potion
| style="background: #ffb7fc;" | Spawns random slime
| style="background: #b7e6ff;" |  
|-
|-
| style="color: skyblue; background: darkblue; font-weight: bold;" align="center" | Water
| Extracts emit light.
|-
! [[File:slimepink.png|32px]]<br />Pink Slime
| style="color: thistle; background: indigo; font-weight: bold;" align="center" | Plasma
| Extracts create a bottle of docility potion, a potent chemical mix that will nullify a baby slime's powers, causing it to become docile and tame. You too can have your own pet, just like the HoP!
|-
! [[File:slimelightpink.png|32px]]<br />Light Pink Slime
| style="color: thistle; background: indigo; font-weight: bold;" align="center" | Plasma
| Extracts create a bottle of docility potion, a potent chemical mix that will nullify a adult slime's powers, causing it to become docile and tame. Your pet is bigger than the HoP's!
|-
! [[File:slimemetal.png|32px]]<br />Metal Slime
| style="color: thistle; background: indigo; font-weight: bold;" align="center" | Plasma
| Extracts create several sheets of plasteel and metal. Expect the roboticists to want the products.
|-
! rowspan=2 | [[File:slimesilver.png|32px]]<br />Silver Slime
| style="color: thistle; background: indigo; font-weight: bold;" align="center" | Plasma
| Extracts create a small amount of random food, bork bork bork. Expect anything from a robo-burger to death berries.
|-
| style="color: skyblue; background: darkblue; font-weight: bold;" align="center" | Water
| Extracts create a small amount of random drinks, bork bork bork.
|-
! rowspan=2 | [[File:slimegold.png|32px]]<br />Gold Slime
| style="color: thistle; background: indigo; font-weight: bold;" align="center" | Plasma
| Extracts spawn a few random hostile mobs. These will break down any window its behind and destroy all of your hard work, killing you and everyone else in their path. '''DO NOT USE THIS AS IT IS AGAINST THE RULES'''
|-
| style="color: salmon; background: darkred; font-weight: bold;" align="center" | Blood
| Extracts spawn one random mob. These mobs are not immediately hostile, but may be provoked by certain actions or if they encounter a construct or mech. NOW you might be able to fill Xenobiology with actual xenomorphs without killing yourself!
|-
! rowspan=2 | [[File:slimesepia.png|32px]]<br />Sepia Slime
| style="color: thistle; background: indigo; font-weight: bold;" align="center" | Plasma
| Extracts create a camera. How? Slime Magic!
|-
| style="color: salmon; background: darkred; font-weight: bold;" align="center" | Blood
| Extracts create a film for your camera.
|-
! rowspan=1 | [[File:slimebluespace.png|32px]]<br />Bluespace Slime
| style="color: salmon; background: darkred; font-weight: bold;" align="center" | Blood
| Extract will produce Bluespace Crystal. I don't get it aren't these like rare?
|-
! [[File:slimecerculean.png|32px]]<br />Cerulean Slime
| style="color: thistle; background: indigo; font-weight: bold;" align="center" | Plasma
| Extracts create a bottle of extract enhancer. When used on a extract it triples the amount of uses it has. You can start laughing madly now.
|-
! rowspan=1 | [[File:slimepyrite.png|32px]]<br />Pyrite Slime
| style="color: thistle; background: indigo; font-weight: bold;" align="center" | Plasma
| Extracts create some paint. For the love of all that is holy, don't give it to the clown!
|}
|}


=== Non-functional slimes ===
===Notes===
All Slimes work now.
* [[File:Slimepurple.png|32px]] Purple Slimes, if injected with sugar, will produce slime jelly. It is used in [[Guide to Food|cooking]].
 
* [[File:Slimerainbow.png|32px]] Rainbow Slimes can be bred by breeding and splitting a slime with 100% mutation chance. Reached by using Slime Mutation Potions.  
== Tips ==
* [[File:Slimeblack.png|32px]] Black Slimes can be used to make slimes or slime people. Injecting a black slime with plasma dust will create Advanced Mutation Toxin which can then be withdrawn into a usable form via an empty syringe from the core. Injecting another mob / player with an Advanced Mutation Toxin will turn them into a slime person then a slime given enough time. You can halt the process by administering Frost Oil, thus enabling you to turn someone into a slime person (if timed well) rather then a full slime.
=== Making an efficient Slime Farm ===
* [[File:Slimesilver.png|32px]] Silver Slimes, when injected with plasma dust to create food, will additionally create a blinding flash, this can, and will blind you without proper eye protection, doubly so if you're one of the species that takes more of that damage.
# Get the fire extinguisher and kill one of the two baby grey slimes. This ensures that in the case your slimes die, you are assured to have a backup grey slime extract avaliable to start over.
# Bring a monkey cube over and soak it in water, and place the monkey in disposals.
# Engage the disposal and '''ENTER THE PEN QUICKLY!''' Don't panic now, instead, bring the monkey over to the slime and knock it out. This will ensure that the slime and any further ones that descend from it will not attack you, as you will be in their "friend" list. (This list is copied down to the slime's descendents.)((You can also leave monkey there and watch slime eating it, that will ensure the same effect))
#* In the case it attacks you shortly after feeding it, '''RUN OUT OF THAT PEN AND GET ANOTHER MONKEY CUBE!''' Soak in water again, and put the new monkey in disposals.
#* Make sure you collect the dead monkeys and recycle them.
 
Congratulations, you are now 100% assured to never be attacked by your minions!


== So You're a Traitor ==
== So You're a Traitor ==
Sadly, what you can get here that can't be gotten easier elsewhere is an EMP and random hostile animals, including a few very deadly ones. Releasing the slimes is somewhat viable, but you will likely get caught doing so and baby slimes are rather tame (Unless you have Red Slime Essence. Then it's a party.)


On the plus side, you do have a disposal chute that goes directly to space. Pretty handy for disposing of evidence, and also for throwing in anyone who has been stuck with a parapen.
As a Xenobiologist Antagonist, you have full access to a variety of interesting and powerful, if not situational tools. The internal and external air-locks affectively make your lab akin to a fortified bunker, and you'll always have a
way out via your disposals chute, which leads into space. The many lockers in your lab provide several hiding spots for when you just can't risk having contraband found on you.  


<s>If you have a gold slime, you can try unleashing [[Alien|xenomorphs]] somewhere and hoping that either they end up killing your target or giving you the distraction you need to break into [[Captain's Quarters|important]] [[EVA|places]]. This, however, may backfire and end up turning you into a xeno or preventing your escape. If you're feeling particularly lucky, you could take multiple gold cores (a full backpack or so) OR one or two cores, and a few Cerulean Cores, and inject them all simultaneously, releasing a torrent of horrifying creatures upon an unsuspecting crew.</s> <span style=color:red;font-weight:bold>(Don't do this!)</span>
A prompt guide to ruining someone's day with slimes:


Also, Bluespace Slime Cores can be used for a quick getaway, since you can get bluespace crystals out of it.
* [[File:Slimered.png|32px]] Red - Makes all slimes within sight range hyper aggressive.
* [[File:Slimegreen.png|32px]] Green - Turns people into a shadow person.
* [[File:Slimeblack.png|32px]] Black - Produces 5 units of a chemical that turns a player into a Slime.
* [[File:Slimeorange.png|32px]] Orange - Ignites a large fire.
* [[File:Slimeyellow.png|32px]] Yellow - Huge EMP.
* [[File:Slimesilver.png|32px]] Silver - Only way to get Gatfruit, via spawning food, also emits a blinding flash.
* [[File:Slimegold.png|32px]] Gold - When injected with plasma dust spawns several dangerous aggressive mobs.
* [[File:Slimesepia.png|32px]] Sepia - Stops time in a small radius, allowing you to wreak havoc.
* [[File:Slimeoil.png|32px]] Oil - Ignites a mediocre explosive.
* [[File:Slimeadamantine.png|32px]] Adamantine - Golems must follow your orders, but cannot fire guns.
* [[File:Slimelightpink.png|32px]] Light pink - Enables you to make sentient mobs, including anything a gold slime extract can produce.  


[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 03:14, 20 November 2023

Science Department


Xenobiology is the breeding and harvesting of slimes and their extracts for the purpose of creating resources, research and potions.

Home on the Range

Xenobiology

As a Xenobiologist, you’re not going to get out much. You’re the most autonomous area on the entire station if you know what you're doing, and nobody ever bothers you.

First, get familiar with your new home.

The workplace in the center includes a couple of closets with bio-hazard suits, a monkey recycling machine, a slime processor, and an All-In-One Grinder with several sheets of plasma. Also included is a SmartFridge modified to hold slime extracts within easy arm reach from the slime processor. To the eastern end is a disposal unit that leads to space and left of this is the bread and butter of your job: Slime management console, which will be covered later.

To the west is the slime containment area with six pens. Three of these pens start with a baby grey slime. Some laboratories also contain an additional pen that can be used for for golden slime extract mobs or slimes.

Combatting Slimes in Xenobiology

Slimes are mostly docile creatures, and will not seek to break out of their cells unless they have been left without food for a prolonged period of time. Baby slimes will not be able to damage the glass, but in the case of Adult slimes, if left hungry a breach could occur. If any Slimes do find themselves outside of their pens, you can either pick them up with the Slime Management Console and move them to a more secure pen, or blast them with one of the numerous fire-extinguishers found in Xenobiology Lab. Slimes who are hostile will seek to latch onto the Scientist and deal cellular damage if left on for too long. Cellular damage can be mended via Cryo Cells in Medbay.

Efficiently managing your slimes

You should always have 1-6 slimes, depending on how many pens you are using. More and you can't control them properly. Less and your job is inefficient.

Feeding Slimes

Insert monkey cubes into the slime management console. You can now use the console to drop a monkey into a slime pen. The Slime will then move to feed off of the monkey.

  • Dropping in two monkeys for one slime, will save time and be more efficient than dropping in one.
  • Do not enter the pen and bash the monkey, the slime will get only less food.
  • Use the time between feedings to multi-task and work on other tasks, such as collecting slime extracts.

Harvesting Extracts

At this point, you should have grown several different types of slimes.

The basic method of killing slimes is using the kill chamber your laboratory is equipped with. The kill chamber is a giant freezer, where the temperature is low enough to kill all the slimes inside. Before usage make sure that the freezer in front of it is working and cooling. The downside of using this method is the need to manually move dead slimes to the processor with management console.

The more efficient method of killing slimes however, is to create a make-shift kill box using the Slime Processor, Monkey Recycler and Slime Extract Storage in combination with a shower. Using either of those methods will reduce close contact with slimes and eliminate the threat of slimes harming you or getting loose.

Machines such as the Slime Processor, Monkey Recycler and Slime Extract Storage can be un-wrenched and dragged, and wrenched again to anchor. A shower, found in the Xenobiology Lab Entrance, can be welded off the wall, and then applied onto another wall. The showers temperature can be modified by wrenching it. For the purpose of Xenobiology, it is recommended that the shower be toggled to freezing, as Slimes are weak to the cold and water.

Extracts, Used Extracts and Monkey Cubes can be scooped up with a bio bag. The bio bag can then be used to apply all the monkey cubes to a Slime Management Console at once, or load all slimes extracts into the Slime Extract Storage at once. Bio bags can be found in the level-3 biohazard suit closets.

Aggressive Slimes

If you are not feeding a slime enough or attack a slime. They will become aggressive towards you.

Slimes have three attacks: A glomp that does brute damage, with adults dealing more, and a chance to stun. A shocking attack that will stun you, and a 'feeding' attack that empowers the slime and deals cellular damage, an uncommon and difficult to heal damage type. If a slime starts feeding on you, wrestle it off with disarm intent and spray it down with an extinguisher until it dies. After that, hobble off to Medbay for healing.

Slime Genealogy 101

There are several different types of slime. You begin with two grey slimes, but you can breed them to farm all kinds of different slimes! Each kind of slime has its extract with special properties.

When a slime splits by being fed enough, it has a chance to mutate based on it's individual mutation chance; a stat discovered by either using a Slime Scanner on a slime, or the Slime Management Console Scanner. It usually varies between 25% and 35%, but sometimes you will encounter slimes whose mutation chance is more like 15% to 17.5%. Choose carefully which slimes to keep! If you're breeding greys for monkeys, you'll want less chance of mutation, and if you want to get Adamantine slimes, you'll want a higher mutation chance!

This flowchart shows the results of each slime's mutations when splitting, with options labeled "2x" having twice the chance of occurring.

Slime geneology2.png

Formulas

All injections require one unit of reagent. Use a syringe to inject the extract. You may dilute the reagent with a chemical (such as oxygen) to use less of it. Use a 4:1 ratio (ex: 40u oxygen, 10u plasma dust).

Name Tier Blood Plasma Dust Water
Slimegrey.png Grey Slime 0 Monkey Cubes Grey Slime Epinephrine
Slimeorange.png Orange Slime 1 Capsaicin Small fire
Slimepurple.png Purple Slime 1 Slime Steroid
Slimeblue.png Blue Slime 1 Slime Stabilizer Frost Oil
Slimemetal.png Metal Slime 1 Metal and Plasteel Glass
Slimeyellow.png Yellow Slime 2 EMP Yellow Slime Core Light
Slimedarkpurple.png Dark Purple Slime 2 Solid Plasma
Slimedarkblue.png Dark Blue Slime 2 Burst of cold Fireproof Potion
Slimesilver.png Silver Slime 2 Random food Random drink
Slimebluespace.png Bluespace Slime 2.5 Bluespace Floor Bluespace Crystal
Slimesepia.png Sepia Slime 2.5 Film, Camera, Sepia Floor Stops time
Slimecerculean.png Cerulean Slime 2.5 Slime Blueprints Extract Enhancer
Slimepyrite.png Pyrite Slime 2.5 Can of Paint
Slimegreen.png Green Slime 3 Mutation Toxin
Slimered.png Red Slime 3 Makes slimes rabid Slime Mutation Potion
Slimepink.png Pink Slime 3 Docility Potion
Slimegold.png Gold Slime 3 Spawns random mob Spawns hostile mob Spawns friendly critter
Slimeoil.png Oil Slime 4 Oil Slick Potion Explosion
Slimeblack.png Black Slime 4 Advanced Mutation Toxin
Slimelightpink.png Light Pink Slime 4 Sentience Potion
Slimeadamantine.png Adamantine Slime 4 Adamantine Bar
Slimerainbow.png Rainbow Slime 5 Consciousness Transfer Potion Spawns random slime

Notes

  • Slimepurple.png Purple Slimes, if injected with sugar, will produce slime jelly. It is used in cooking.
  • Slimerainbow.png Rainbow Slimes can be bred by breeding and splitting a slime with 100% mutation chance. Reached by using Slime Mutation Potions.
  • Slimeblack.png Black Slimes can be used to make slimes or slime people. Injecting a black slime with plasma dust will create Advanced Mutation Toxin which can then be withdrawn into a usable form via an empty syringe from the core. Injecting another mob / player with an Advanced Mutation Toxin will turn them into a slime person then a slime given enough time. You can halt the process by administering Frost Oil, thus enabling you to turn someone into a slime person (if timed well) rather then a full slime.
  • Slimesilver.png Silver Slimes, when injected with plasma dust to create food, will additionally create a blinding flash, this can, and will blind you without proper eye protection, doubly so if you're one of the species that takes more of that damage.

So You're a Traitor

As a Xenobiologist Antagonist, you have full access to a variety of interesting and powerful, if not situational tools. The internal and external air-locks affectively make your lab akin to a fortified bunker, and you'll always have a way out via your disposals chute, which leads into space. The many lockers in your lab provide several hiding spots for when you just can't risk having contraband found on you.

A prompt guide to ruining someone's day with slimes:

  • Slimered.png Red - Makes all slimes within sight range hyper aggressive.
  • Slimegreen.png Green - Turns people into a shadow person.
  • Slimeblack.png Black - Produces 5 units of a chemical that turns a player into a Slime.
  • Slimeorange.png Orange - Ignites a large fire.
  • Slimeyellow.png Yellow - Huge EMP.
  • Slimesilver.png Silver - Only way to get Gatfruit, via spawning food, also emits a blinding flash.
  • Slimegold.png Gold - When injected with plasma dust spawns several dangerous aggressive mobs.
  • Slimesepia.png Sepia - Stops time in a small radius, allowing you to wreak havoc.
  • Slimeoil.png Oil - Ignites a mediocre explosive.
  • Slimeadamantine.png Adamantine - Golems must follow your orders, but cannot fire guns.
  • Slimelightpink.png Light pink - Enables you to make sentient mobs, including anything a gold slime extract can produce.