Difference between revisions of "Guide to Xenobiology"

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(Adding note about green slime extract mutation toxin NOT turning people into full shadowlings.)
(Further clarification on green, as shadow people *do* have some special things beyond darkness, but not shadowling powers.)
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! [[File:slimegreen.png|32px]]<br />Green Slime
! [[File:slimegreen.png|32px]]<br />Green Slime
| style="color: thistle; background: indigo; font-weight: bold;" align="center" | Plasma
| style="color: thistle; background: indigo; font-weight: bold;" align="center" | Plasma
| Extracts create one unit of mutation toxin. injecting the mutation toxin will turn you into a shadow person which can only survive in the darkness, this will most likely kill you. NOTE - This mutation toxin '''DOES NOT''' turn you into a full fledged shadowling. You gain no powers from this except for the ability to heal rapidly in the dark and die a horrible horrible death in the light.
| Extracts create one unit of mutation toxin. injecting the mutation toxin will turn you into a shadow person which can only survive in the darkness, this will most likely kill you. (Note, This mutation toxin does '''not''' turn you into a [[Shadowling]], it turns you into a [https://github.com/ParadiseSS13/Paradise/blob/master/code/modules/mob/living/carbon/human/species/shadow.dm Shadow '''Person'''], which is a completely different species.)
|-
|-
! [[File:slimeblue.png|32px]]<br />Blue Slime
! [[File:slimeblue.png|32px]]<br />Blue Slime

Revision as of 17:34, 30 October 2015

Xenobiology is the breeding and harvesting of slimes and their extracts for scientific purposes. This all takes place in the xenobiology lab below toxins mixing where you spawn, and is arguably more dangerous than making bombs if you don't know what you are doing. Which is a good reason to read this!

Familiarize Yourself

First, get familiar with your new home.

File:Xenobio.png
Xenobiology

In the center is a table with four monkey cube boxes, a grinder for plasma, some plasma, and boxes of syringes and beakers. To the west of the center table there is a closet with a bio suit in it.

The extracting area to the east has a operating table for extracting from slimes, some operating tools, and a smartfridge modified to hold slime extracts. On the wall there is also a medikit in case of accidents. Note: Be careful when dumping things down the disposal in the slime extracting area. It leads directly to space!

In a semicircle around the center there are six slime pens, two of which start with a baby grey slime in them. You can lock any of them down by pressing the button on the table. The pen to the very bottom east can also be flushed out to space.

Get equipped

Before you start breeding the slimes, make sure you have a fire extinguisher in your backpack or hand and a water-tank ready nearby. Both of which are luckily available right here in Xenobiology! (If you are having trouble finding the extinguisher, it is in a case on the wall to the north.)

In addition, you also want a supply of monkeys, available through the monkey-cubes on the table. Simply unwrap them, spray with water and shove into the disposal tube into the pen.

You can also bug R&D for Temperature Gun, set it to lowest temperature and congratulations you now have weapon that instantly kills the slimes.

Gotta catch em' all!

There are several different types of slime. You begin with two 'grey slimes', but, you can breed them to catch all the pokèmon! slimes! Each kind of slime has its own powers from it's extract.

When well fed an adult slime will split into 4 slimes with a 30% chance of mutating each. In theory, this means a ~76% chance of at least one mutation, but this is not something you should count on. This flowchart shows the results of each slime's mutations when splitting, with options labeled "2x" having twice the chance of occurring.

Slime geneology2.png

Recommended Slimes

While this part is purely optional to follow, it is HIGHLY recommended to breed at least one or two dark purple slimes as fast as you can for additional plasma (Or you can yell at the miners...)

In addition, making sure to keep at least one pen producing grey slimes is a very good idea in order to have a sustainable monkey flow.

Purple slimes are a likely by-product of trying to get Dark Purple slimes and have the added benefit of that injecting the slime steroids into the Greys and the Dark Purples will significantly increase plasma/monkey amounts gained. Try out harvesting one baby purple and then using the steroids from it on a second baby purple! Repeat as necessary.

A slightly harder but very much worth it alternative to Purple slimes would be Cerulean slimes. They have two primary benefits:

  • They do not evolve further, meaning you are assured without using steroids or enhancers three cerulean extracts and one breeding slime.
  • The result of injecting their extract with plasma is extract enhancer, which allows three uses of any given extract. The benefit of this is that you do not need to decide ahead of time which extracts you want more uses of like steroids. And combined WITH Steroids, a single slime can give nine uses.

Population Control

THIS File:Extinguisher.pngIS GOING TO BE YOUR BEST FRIEND, HAVE ONE AT ALL TIMES

You should always have 1-6 slimes, depending on how many pens you are using. More and you can't control them properly. Less and your job is over.

Decide how many you can handle at once, keeping in mind the adults split into four when sated.

All slimes dead

Job's over, man. Job's over! Hope you have a grey slime extract, if not, then your job's over, man. Job's over!

1-6 baby slimes

If you need more extracts put one monkey in the disposal and wait for the slime(s) to grow, then another and wait for the slime(s) to split. As tempting as it may be, do not send in two monkeys at once. The slime might decide the second is a friend and refuse to eat it! You might want to make sure to stay in sight of the slimes to keep an eye on when they grow and split.

File:Slimecontrol.png
Slime Crowd Control

Adult slimes have split

Time to kill one (or more). Warning: This is the part of the job that's most likely to get you killed.

Ideally, you want to do this the EXACT moment after the slime in the pen (You ARE keeping only one adult slime per pen, right?) has split.

Select which slime(s) you want to breed (If multiple, put in a empty pen or make room in a occupied one) and proceed to drag the ones you want to cull into the tiny 'airlock' of the pen with you.

Do not worry, as long as you are regarded as a 'friend' (Which you should be, if you feed it and kept in sight) and they are not extremely hungry, the slimes should not feed on you. They might still cause some brute damage if you take too long though.

Once you have them there, simply spray with water. Once the ones you don't want are dead, feed the remaining slimes, harvesting extracts as needed.

A slime wants to be your special friend

So you managed to piss it off, eh? Your safest bet here is to push it off you (Help or Disarm Intent on the Slime) and leg it, quite simply. Hide in a locker and yell for help if you can't get out of xenobiology itself.

Extract Harvesting

Drag the dead slime over to the operating table and set your intent to grab.
Get a grab on it and click on the table to lay it down. Then use a scalpel on the slime twice, and after that use your circular saw until the slime is out of extracts. (There is usually only one extract)

Drag the dead slime to the slime processor, then click it. After a few seconds, you should get the extract(s).


Formulas

Name Injection Effect
Slimegrey.png
Grey Slime
Plasma Extracts create a grey slime, could be useful if you have too many slimes, but want to make sure you don't run out of them.
Blood Extracts create three monkey-cubes
Water Extracts create epinephrine.
Slimegreen.png
Green Slime
Plasma Extracts create one unit of mutation toxin. injecting the mutation toxin will turn you into a shadow person which can only survive in the darkness, this will most likely kill you. (Note, This mutation toxin does not turn you into a Shadowling, it turns you into a Shadow Person, which is a completely different species.)
Slimeblue.png
Blue Slime
Plasma Extracts create frost oil.
Slimeorange.png
Orange Slime
Plasma Extracts create a small fire. Also increases the pressure of the air a fair amount.
Blood Extracts create capsaicin (pepper-spray). Usable as a "ghetto stun" if you can find a good way to apply it to to your victim test subject.
Slimeoil.png
Oil Slime
Plasma Extracts create a explosion after a moment.
Slimeblack.png
Black Slime
Plasma Extracts create one unit of advanced mutation toxin. Turns you into a baby slime.
Slimeadamantine.png
Adamantine Slime
Plasma Extracts create an Adamantine golem. It will follow its creator's orders much like Constructs.
Slimered.png
Red Slime
Plasma Extracts create Slime Glycerol.
Blood Extracts makes nearby slimes rabid. Has some fun uses.
Slimedarkblue.png
Dark Blue Slime
Plasma Extracts create a burst of cold. Useful for countering those red slimes.
Slimepurple.png
Purple Slime
Plasma Extracts create a bottle of slime steroid, a potent chemical mix that will cause a slime to generate more extract. Useful when used on dark purple slimes for that plasma or grey slimes for monkeys.
Sugar Extracts create slime jelly, a highly toxic substance.
Slimedarkpurple.png
Dark Purple Slime
Plasma Extracts create several sheets of plasma, when injected with plasma. Yes sir, NT can link anything to the production of plasma. Also useful for further experimenting.
Slimeyellow.png
Yellow Slime
Plasma Extracts become 10k Charge Powercells.
Blood Extracts create an EMP. It's a quite big blast as well, useful if that AI is onto your tricks.
Water Extracts emit light.
Slimepink.png
Pink Slime
Plasma Extracts create a bottle of docility potion, a potent chemical mix that will nullify a baby slime's powers, causing it to become docile and tame. You too can have your own pet, just like the HoP!
Slimelightpink.png
Light Pink Slime
Plasma Extracts create a bottle of docility potion, a potent chemical mix that will nullify a adult slime's powers, causing it to become docile and tame. Your pet is bigger than the HoP's!
Slimemetal.png
Metal Slime
Plasma Extracts create several sheets of plasteel and metal. Expect the roboticists to want the products.
Slimesilver.png
Silver Slime
Plasma Extracts create a small amount of random food, bork bork bork. Expect anything from a robo-burger to death berries.
Water Extracts create a small amount of random drinks, bork bork bork.
Slimegold.png
Gold Slime
Plasma Extracts spawn a few random hostile mobs. These will break down any window its behind and destroy all of your hard work, killing you and everyone else in their path. DO NOT USE THIS AS IT IS AGAINST THE RULES
Blood Extracts spawn one random mob. These mobs are not immediately hostile, but may be provoked by certain actions or if they encounter a construct or mech. NOW you might be able to fill Xenobiology with actual xenomorphs without killing yourself!
Slimesepia.png
Sepia Slime
Plasma Extracts create a camera. How? Slime Magic!
Blood Extracts create a film for your camera.
Slimebluespace.png
Bluespace Slime
Blood Extract will produce Bluespace Crystal. I don't get it aren't these like rare?
Slimecerculean.png
Cerulean Slime
Plasma Extracts create a bottle of extract enhancer. When used on a extract it triples the amount of uses it has. You can start laughing madly now.
Slimepyrite.png
Pyrite Slime
Plasma Extracts create some paint. For the love of all that is holy, don't give it to the clown!

Non-functional slimes

All Slimes work now.

Tips

Making an efficient Slime Farm

  1. Get the fire extinguisher and kill one of the two baby grey slimes. This ensures that in the case your slimes die, you are assured to have a backup grey slime extract avaliable to start over.
  2. Bring a monkey cube over and soak it in water, and place the monkey in disposals.
  3. Engage the disposal and ENTER THE PEN QUICKLY! Don't panic now, instead, bring the monkey over to the slime and knock it out. This will ensure that the slime and any further ones that descend from it will not attack you, as you will be in their "friend" list. (This list is copied down to the slime's descendents.)((You can also leave monkey there and watch slime eating it, that will ensure the same effect))
    • In the case it attacks you shortly after feeding it, RUN OUT OF THAT PEN AND GET ANOTHER MONKEY CUBE! Soak in water again, and put the new monkey in disposals.
    • Make sure you collect the dead monkeys and recycle them.

Congratulations, you are now 100% assured to never be attacked by your minions!

So You're a Traitor

Sadly, what you can get here that can't be gotten easier elsewhere is an EMP and random hostile animals, including a few very deadly ones. Releasing the slimes is somewhat viable, but you will likely get caught doing so and baby slimes are rather tame (Unless you have Red Slime Essence. Then it's a party.)

On the plus side, you do have a disposal chute that goes directly to space. Pretty handy for disposing of evidence, and also for throwing in anyone who has been stuck with a parapen.

If you have a gold slime, you can try unleashing xenomorphs somewhere and hoping that either they end up killing your target or giving you the distraction you need to break into important places. This, however, may backfire and end up turning you into a xeno or preventing your escape. If you're feeling particularly lucky, you could take multiple gold cores (a full backpack or so) OR one or two cores, and a few Cerulean Cores, and inject them all simultaneously, releasing a torrent of horrifying creatures upon an unsuspecting crew. (Don't do this!)

Also, Bluespace Slime Cores can be used for a quick getaway, since you can get bluespace crystals out of it.