Difference between revisions of "High-Risk Items"

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=Items=
=Items=
''These almost classified, state-of-the-art items that that can cause termination of contract if it is fallen to the wrong hands.''
{| class="wikitable sortable mw-collapsible" style="text-align: center;"
! style="width: 150pt; center;" | Item
! style="width: 150pt;" class="unsortable" | Location
! style="width: 200pt;" class="unsortable" | Purpose
! style="width: 450pt;" class="unsortable" | Description
|-
| Hand-Teleporter <br> [[File:tele.png]]
| [[Teleporter]] or [[Captain's Quarters]]
| Mobile teleportation from one place to the other, without the hassle of going to the teleporter.
| A miniaturized teleporter that can fit in one's pocket. Has some prerecorded destinations (via beacons) along with a dangerous random teleport option.
|-
| Nuclear Authentication Disk <br> [[File:NuclearDisk.gif]]
| [[Captain's Quarters]]
| Authorizing nuclear detonations. This is an important item in the Nuclear Emergency gamemode!
| This disk is required in order to activate both the Syndicate and on-station Nuclear Fission Explosives. Without the disk and nuclear codes, the Nuclear Fission Explosive can't be detonated. The Captain is expected to have the disk on their person at all times, or at the very least kept in a secure location.
|-
| Captain's Spare ID <br> [[File:Id gold.png]]
| [[Captain's Quarters]]
| Using it as a Spare ID card.
| This is the backup ID card of the Captain in an event if the original NT-Issued Captain's ID is lost.
|-
| NASA Voidsuit <br> [[File:Voidsuit.png]]
| [[Telecoms Satellite]]
| Maintenance at Telecom Satellites.
| A replica model of an old NASA spacesuit. Largely redundant and mostly kept around because Nanotrasen didn't feel like spending money on new spacesuits.
|-
| Rapid Construction Device <br> [[File:RCD.png]]
| [[Chief Engineer's Office]], any hacked autolathe or Code Red Engineer ER Members
| Rapid construction and deconstruction of normal walls and so on.
| This miniature device can rapidly repair the station by creating floors, walls, windows, and even airlocks. It is incapable of removing or creating reinforced walls. It contains 100 compressed matter to be used.
|-
| Station Blueprints <br> [[File:blueprint.png]]
| [[Chief Engineer's Office]]
| Creating new room designations in the station.
| Highly sensitive schematics for the NSS Cyberiad. Reproductions of the blueprints via a camera are strictly forbidden.
|-
| Advanced Magboots <br> [[File:Advancedmags.gif]]
| [[Chief Engineer's Office]]
| Providing stability in low-G environments without slowing down the user.
| A specialized pair of magboots that prevents the user from slipping. Unlike regular magboots, these boots don't slow down movement while active.
|-
| Jetpack <br> [[File:Jetpack black.gif]]
| [[EVA]]
| Traversing the void of [[Space]].
| A jetpack to provide stability and direction in the vast darkness of space.
|-
| Reactive Teleport Armor <br> [[File:Teleportarmor.png]]
| [[Research Director's Office]]
| Protection of harm and emergency teleportation.
| When active, this armor will teleport the wearer to a random location within ten tiles when they are injured. The vest will be deactivated for a short time afterwards, so it is still possible to catch the wearer.
|-
| Compact Defibrillator <br> [[File:CompactDefib.png]]
| [[Chief Medical Officer's Office]] or Code Red Medical ER Members
| Easy use of defirbillating bodies.
| A portable version of the defibrillator that can be comfortably worn on your belt.
|-
| Hypospray <br> [[File:Hypospray.png]]
| [[Chief Medical Officer's Office]] or Code Amber or Red Medical ER Members
| Immediate injection of chemical reagents.
| Loaded with 30u of Omnizine by default, the hypospray is the only device on station that can instantaneously inject a crew member with up to 30 units of a chemical.
|-
|}
{| class="wikitable sortable mw-collapsible" style="text-align: center;"
! style="width: 150pt; center;" | Item
! style="width: 100pt;" class="unsortable" | Damage Type
! style="width: 100pt;" class="unsortable" | Damage
! style="width: 150pt;" class="unsortable" | Location
! style="width: 450pt;" class="unsortable" | Description
|-
| Captain's Antique Laser Gun <br> [[File:captaingun.png]]
| Burn
| 20 Burn
| [[Captain's Quarters]]
| The Captain's Antique Laser Gun is a self-recharging laser pistol to be used only in extreme emergencies. It's locked in an ID and fingerprint locked case which triggers an alarm when broken.
|-
|}


==Hand-Tele==
{{Item
|bgcolor1 = lightgrey
|bgcolor2 = #F9BB1D
|name = Hand-Tele
|image = tele.png
|foundin = [[Teleporter]], [[Captain's Quarters]]
|usedfor = Mobile teleportation
|description = A miniaturized teleporter that can fit in one's pocket. Has some prerecorded destinations(One. Just one.) along with a random portal option.
}}
==Nuclear Authentication Disk==
{{Item
|bgcolor1 = lightgrey
|bgcolor2 = #F9BB1D
|name = Nuclear Authentication Disk
|image = NuclearDisk.gif
|foundin = [[Captain's Quarters]]
|usedfor = Authorizing nuclear detonations
|description =This disk is required in order to activate both the Syndicate and on-station Nuclear Fission Explosives. Without the disk and nuclear codes, the Nuclear Fission Explosive can't be detonated. The Captain is expected to have the disk on his person at all times, or at the very least kept in a secure location.
}}
==Captain's Spare ID==
{{Item
|bgcolor1 = lightgrey
|bgcolor2 = #F9BB1D
|name = Captain's Spare ID
|image = Id gold.png
|foundin = [[Captain's Quarters]]
|usedfor = Backup Captain ID
|description = A spare ID card in the event the Captain loses their NT-issued identification card.
}}
==Captain's Antique Laser Gun==
{{Item
|bgcolor1 = lightgrey
|bgcolor2 = #F9BB1D
|name = Captain's Antique Laser Gun
|image = captaingun.png
|foundin = [[Captain's Quarters]]
|usedfor = Personal protection in emergencies
|description =The Captain's Antique Laser Gun is a self-recharging laser pistol to be used only in extreme emergencies. It's locked in an ID and fingerprint locked case which triggers an alarm when broken.
}}
==NASA Voidsuit==
{{Item
|bgcolor1 = lightgrey
|bgcolor2 = #F9BB1D
|name = NASA Voidsuit
|image = Voidsuit.png
|foundin = [[Telecoms Satellite]]
|usedfor = Telecoms Maintenance
|description =A replica model of an old NASA spacesuit. Largely redundant and mostly kept around because Nanotrasen didn't feel like spending money on new spacesuits.
}}
==Rapid Construction Device==
{{Item
|bgcolor1 = lightgrey
|bgcolor2 = #F9BB1D
|name = Rapid Construction Device
|image = RCD.png
|foundin = [[Chief Engineer's Office]], any hacked autolathe.
|usedfor = Rapid construction and deconstruction
|description =This miniature device can rapidly repair the station by creating floors, walls, windows, and even airlocks. It is incapable of removing or creating reinforced walls.
}}
==Station Blueprints==
{{Item
|bgcolor1 = lightgrey
|bgcolor2 = #F9BB1D
|name = Station Blueprints
|image = blueprint.png
|foundin = [[Chief Engineer's Office]]
|usedfor = Creating new room designations
|description =Highly sensitive schematics for the NSS Cyberiad. Reproductions of the blueprints via a camera are strictly forbidden.
}}
==Advanced Magboots==
{{Item
|bgcolor1 = lightgrey
|bgcolor2 = #F9BB1D
|name = Advanced Magboots
|image = Advancedmags.gif
|foundin = [[Chief Engineer's Office]]
|usedfor = Providing stability in low-G environments.
|description =A specialized pair of magboots that prevents the user from slipping. Unlike regular magboots, these boots don't slow down movement while active.
}}
==Jetpack==
{{Item
|bgcolor1 = lightgrey
|bgcolor2 = #F9BB1D
|name = Jetpack
|image = Jetpack black.gif
|foundin = [[EVA]]
|usedfor = Traversing the void of [[Space]]
|description =A jetpack to provide stability and direction in the vast darkness of space.
}}
==Reactive Teleport Armor==
{{Item
|bgcolor1 = lightgrey
|bgcolor2 = #F9BB1D
|name = Reactive Teleport Armor
|image = Teleportarmor.png
|foundin = [[Research Director's Office]]
|usedfor = Personal protection, now with science
|description =When active the armor will teleport the wearer to a random location within ten tiles when they are injured. The vest will be deactivated for a short time afterwards, so it is still possible to catch the wearer.
}}
==Compact Defibrillator==
{{Item
|bgcolor1 = lightgrey
|bgcolor2 = #F9BB1D
|name = Compact Defibrillator
|image = Compactdefib.png
|foundin = [[Chief Medical Officer's Office]]
|usedfor = Defibrillating bodies
|description =A portable version of the defibrillator that can be comfortably worn on your belt.
}}
==Hypospray==
{{Item
|bgcolor1 = lightgrey
|bgcolor2 = #F9BB1D
|name = Hypospray
|image = Hypospray.png
|foundin = [[Chief Medical Officer's Office]]
|usedfor = Immediate injection of chemical reagents
|description = Loaded with 30u of Omnizine by default, the hypospray is the only device on station that can instantaneously inject a crew member with up to 30 units of a chemical.
}}
[[Category:Objects]]
[[Category:Objects]]

Revision as of 08:45, 16 November 2017

These are items that are often desired by traitors for themselves or as an objective for the Syndicate. Theft of one of these objects is usually enough to warrant a charge of Grand Theft under Space Law.

Items

These almost classified, state-of-the-art items that that can cause termination of contract if it is fallen to the wrong hands.

Item Location Purpose Description
Hand-Teleporter
Tele.png
Teleporter or Captain's Quarters Mobile teleportation from one place to the other, without the hassle of going to the teleporter. A miniaturized teleporter that can fit in one's pocket. Has some prerecorded destinations (via beacons) along with a dangerous random teleport option.
Nuclear Authentication Disk
NuclearDisk.gif
Captain's Quarters Authorizing nuclear detonations. This is an important item in the Nuclear Emergency gamemode! This disk is required in order to activate both the Syndicate and on-station Nuclear Fission Explosives. Without the disk and nuclear codes, the Nuclear Fission Explosive can't be detonated. The Captain is expected to have the disk on their person at all times, or at the very least kept in a secure location.
Captain's Spare ID
Id gold.png
Captain's Quarters Using it as a Spare ID card. This is the backup ID card of the Captain in an event if the original NT-Issued Captain's ID is lost.
NASA Voidsuit
File:Voidsuit.png
Telecoms Satellite Maintenance at Telecom Satellites. A replica model of an old NASA spacesuit. Largely redundant and mostly kept around because Nanotrasen didn't feel like spending money on new spacesuits.
Rapid Construction Device
RCD.png
Chief Engineer's Office, any hacked autolathe or Code Red Engineer ER Members Rapid construction and deconstruction of normal walls and so on. This miniature device can rapidly repair the station by creating floors, walls, windows, and even airlocks. It is incapable of removing or creating reinforced walls. It contains 100 compressed matter to be used.
Station Blueprints
Blueprint.png
Chief Engineer's Office Creating new room designations in the station. Highly sensitive schematics for the NSS Cyberiad. Reproductions of the blueprints via a camera are strictly forbidden.
Advanced Magboots
Advancedmags.gif
Chief Engineer's Office Providing stability in low-G environments without slowing down the user. A specialized pair of magboots that prevents the user from slipping. Unlike regular magboots, these boots don't slow down movement while active.
Jetpack
File:Jetpack black.gif
EVA Traversing the void of Space. A jetpack to provide stability and direction in the vast darkness of space.
Reactive Teleport Armor
Teleportarmor.png
Research Director's Office Protection of harm and emergency teleportation. When active, this armor will teleport the wearer to a random location within ten tiles when they are injured. The vest will be deactivated for a short time afterwards, so it is still possible to catch the wearer.
Compact Defibrillator
File:CompactDefib.png
Chief Medical Officer's Office or Code Red Medical ER Members Easy use of defirbillating bodies. A portable version of the defibrillator that can be comfortably worn on your belt.
Hypospray
Hypospray.png
Chief Medical Officer's Office or Code Amber or Red Medical ER Members Immediate injection of chemical reagents. Loaded with 30u of Omnizine by default, the hypospray is the only device on station that can instantaneously inject a crew member with up to 30 units of a chemical.
Item Damage Type Damage Location Description
Captain's Antique Laser Gun
File:Captaingun.png
Burn 20 Burn Captain's Quarters The Captain's Antique Laser Gun is a self-recharging laser pistol to be used only in extreme emergencies. It's locked in an ID and fingerprint locked case which triggers an alarm when broken.