Difference between revisions of "User:Imnotthesharpest"

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(Doing the WHOLE Research Items Page is WAY too ambitious, I would probably die before I am done digging through the code to update every last items levels, materials, and discription. I will stick to making table adjustments rather than verifying the information.)
 
(49 intermediate revisions by 2 users not shown)
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{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|+ '''Sharpests Unofficial Color Standards'''
|+ '''Sharpests Unofficial Color Standards'''
! colspan="3" | Main Departments
! colspan="4" | Main Departments
|-
|-
! '''Department''' || '''Header''' || '''Background'''
! '''Department''' || '''Header''' || '''Background''' || '''Body Text'''
|-
|-
| Service
| Service
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funny flag <br>
funny flag <br>
Edit from a random vox: This flag is indeed funni
Edit from a random vox: This flag is indeed funni
===test===
<br><br>I am the collector of all three bluespace crystals<br>
{| class="wikitable" style="width:40%;height:30em;"
[[file:Bluespace Crystal.png]][[file:Bspace crystal.png]][[file:BSPoly crystal.png]]
|+ to be improved when i feel like it
|- style="vertical-align:top;"
| style="width:100%;" |
<div class="mw-collapsible" id="mw-customcollapsible-A>Imagine this is information A</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-B>This is information B</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-C>Information C here</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-D>Information Dee</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-E>E here</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-F>Information F here :3</div>
|
{| class="wikitable" style="background-color:green;margin:0px;"
! '''Tabs'''
|-
|
<div class="wikitable mw-collapsible                                                " style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-A>A</div>
<div class="wikitable mw-collapsible mw-customtoggle-A mw-customtoggle-B mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-B>A</div>
<div class="wikitable mw-collapsible mw-customtoggle-A mw-customtoggle-C mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-C>A</div>
<div class="wikitable mw-collapsible mw-customtoggle-A mw-customtoggle-D mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-D>A</div>
<div class="wikitable mw-collapsible mw-customtoggle-A mw-customtoggle-E mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-E>A</div>
<div class="wikitable mw-collapsible mw-customtoggle-A mw-customtoggle-F mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-F>A</div>
|-
|
<div class="wikitable mw-collapsible mw-customtoggle-B mw-customtoggle-A            " style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-A>B</div>
<div class="wikitable mw-collapsible                                    mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-B>B</div>
<div class="wikitable mw-collapsible mw-customtoggle-B mw-customtoggle-C mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-C>B</div>
<div class="wikitable mw-collapsible mw-customtoggle-B mw-customtoggle-D mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-D>B</div>
<div class="wikitable mw-collapsible mw-customtoggle-B mw-customtoggle-E mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-E>B</div>
<div class="wikitable mw-collapsible mw-customtoggle-B mw-customtoggle-F mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-F>B</div>
|-
|
<div class="wikitable mw-collapsible mw-customtoggle-C mw-customtoggle-A            " style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-A>C</div>
<div class="wikitable mw-collapsible mw-customtoggle-C mw-customtoggle-B mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-B>C</div>
<div class="wikitable mw-collapsible                                    mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-C>C</div>
<div class="wikitable mw-collapsible mw-customtoggle-C mw-customtoggle-D mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-D>C</div>
<div class="wikitable mw-collapsible mw-customtoggle-C mw-customtoggle-E mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-E>C</div>
<div class="wikitable mw-collapsible mw-customtoggle-C mw-customtoggle-F mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-F>C</div>
|-
|
<div class="wikitable mw-collapsible mw-customtoggle-D mw-customtoggle-A            " style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-A>D</div>
<div class="wikitable mw-collapsible mw-customtoggle-D mw-customtoggle-B mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-B>D</div>
<div class="wikitable mw-collapsible mw-customtoggle-D mw-customtoggle-C mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-C>D</div>
<div class="wikitable mw-collapsible                                    mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-D>D</div>
<div class="wikitable mw-collapsible mw-customtoggle-D mw-customtoggle-E mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-E>D</div>
<div class="wikitable mw-collapsible mw-customtoggle-D mw-customtoggle-F mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-F>D</div>
|-
|
<div class="wikitable mw-collapsible mw-customtoggle-E mw-customtoggle-A            " style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-A>E</div>
<div class="wikitable mw-collapsible mw-customtoggle-E mw-customtoggle-B mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-B>E</div>
<div class="wikitable mw-collapsible mw-customtoggle-E mw-customtoggle-C mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-C>E</div>
<div class="wikitable mw-collapsible mw-customtoggle-E mw-customtoggle-D mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-D>E</div>
<div class="wikitable mw-collapsible                                    mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-E>E</div>
<div class="wikitable mw-collapsible mw-customtoggle-E mw-customtoggle-F mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-F>E</div>
|-
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<div class="wikitable mw-collapsible mw-customtoggle-F mw-customtoggle-A            " style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-A>F</div>
<div class="wikitable mw-collapsible mw-customtoggle-F mw-customtoggle-B mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-B>F</div>
<div class="wikitable mw-collapsible mw-customtoggle-F mw-customtoggle-C mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-C>F</div>
<div class="wikitable mw-collapsible mw-customtoggle-F mw-customtoggle-D mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-D>F</div>
<div class="wikitable mw-collapsible mw-customtoggle-F mw-customtoggle-E mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-E>F</div>
<div class="wikitable mw-collapsible                                    mw-collapsed" style="width:4em;height:2em;text-align:center;margin:0px;" id="mw-customcollapsible-F>F</div>
|}
|}
 
===Wiki Pages I edited===
===Wiki Pages I edited===
''The header says it all'' <br> <br>
''The header says it all'' <br> <br>
I have totally redone five pages:
I have totally redone six pages:
*[[guide to Robotics|Guide to Robotics]]
*[[Guide to Robotics]]
*[[surgery|Guide to Surgery]]
*[[Surgery|Guide to Surgery]]
*[[Firearms]]
*[[Firearms]]
*[[Guide to Medical]]
*[[Guide to Medical]]
*[[MODsuits]]
*[[MODsuits]]
*[[Guide to Advanced Construction]]
Pages I probably plan on working on:
Pages I probably plan on working on:
*[[Security Items]]
*[[Security Items]]
*[[Crafting]]
*[[Crafting]]
*[[Research Items]]
*[[Guide to Cadavers]]
*[[Guide to Cadavers]]
*[[AI]]
Currently editing this page:
Currently editing this page:
*[[Guide to Advanced Construction]]
*[[Research Items]]
 
{| width="20%" class="wikitable"
 
| colspan='2' style="color:white;background:#990099;text-align:center;" | '''My checklist for Research Items'''
 
|-
 
 
<div style="display: grid; float: right;">
{{JobEngineering}}
{{JobScience}}
{{toc_right}}
</div>
''This guide is solely intended to cover machines. For a list about the construction and deconstruction of everything besides machines, see the [[Guide to Construction]].''
 
==Guide to Advanced Construction==
 
 
 
This guide not only covers the construction and deconstruction of most machines, but also which effect upgrading those machines has on them.
 
While knowledge on the exact effects of upgrading machines isn't crucial to any role, it can be fairly beneficial to [[Scientist]]s.
 
However knowledge on the construction of machines is necessary to fulfill the role of an [[Engineer]], in the case that on station equipment was damaged/ destroyed.
 
 
===Machine Construction===
 
 
* [[File:Machine Frame.png|32px]] Build a machine frame by using 5 metal sheets in your active hand.
* [[File:Wired Frame.png|32px]] Add 5 pieces of cable.
* [[File:Circuit Frame.png|32px]] Add a circuit board.
* [[File:Rped.gif|32px]] Add all components required. You can tell which components are missing by examining the machine frame.
* [[File:Screwdriver_tool.png|32px]] Apply a screwdriver on the machine frame.
 
All machines (except most vending machines) require a specific circuit board in order to be constructed. These can either be found in [[Technical Storage]], or printed by using a [[Circuit Imprinter]]. Vending machines all use the same board, printed from an [[Autolathe]]. Simply use a screwdriver on it to set vendor type.
 
In addition to a circuit board, machines require components, which can be created through usage of an [[Autolathe]], a [[Protolathe]] and an Ore Redemption Machine.
 
===Machine Deconstruction===
 
 
* [[File:Screwdriver_tool.png|32px]] Unscrew the machine's panel.
* [[File:Red_crowbar.png|32px]] Apply a crowbar to remove all the components along with the circuit board.
* [[File:Wirecutters.png|32px]] Apply wirecutters to cut the wires.
* [[File:Wrench.png|32px]] Apply a wrench to disassemble the machine frame.
 
 
 
===Upgrading Machines===
 
 
Upgrading is the process of improving a machine by replacing it's components with their better counterparts, e.g. a matter bin being replaced with an advanced matter bin.
 
If a machine is upgraded it improves (with a few exceptions) the machine's capabilities, along with enabling it in some cases to serve new functions.
 
For example, in the case of matterbins it generally increases the machine's storage space.
 
In addition to stock parts, like matter bins, the term component includes beakers, wires, materials and igniters, of which the latter three have no better counterparts.
 
Furthermore, the [[Station Goals#Bluespace Artillery|Bluespace Artillery]] and [[Station Goals#DNA Vault|DNA Vault]] station goals are different from most machines, in that they require you to use top-tier components, i.e. Quadratic Capacitors.
 
 
On the exact process of upgrading see the [[Guide to Research and Development#Upgrading|Guide to Research and Development]].
 
==Machines==
 
===[[file:Generic_scientist.png|64px]] Science===
 
<tabs style="width:90%">
<tab name="Research" inline>
{| style="width:100%; text-align:center; background-color:white;"
|- style="vertical-align:top;"
| style="width:50%;" |
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=Protolathe|File=Protolathe.png
|Components=[[File:Micro_Manipulator.png|32px]] 2x Manipulators <br>[[File:Matter_bin.png|32px]] 2x Matter Bins <br>[[File:Beaker.png|32px]] 2x Beakers
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Increases production speed. <br> Decreases production cost. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases material storage. <br>[[File:Beaker.png|32px]] '''Beakers:''' <br> Increases chemical storage.
}}
| style="width:50%;" |
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=Circuit Imprinter|File=Circuit_imprinter.png
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin <br>[[File:Beaker.png|32px]] 2x Beakers
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Increases production speed. <br> Decreases production cost. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases material storage. <br>[[File:Beaker.png|32px]] '''Beakers:''' <br> Increases chemical storage.
}}
|- style="vertical-align:top;"
|
|
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=Destructive Analyzer|File=Destructive Analyzer.png
{| class="wikitable"
|Components=[[File:Micro-laser.png|32px]] 1x Laser <br>[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Scanning Module.gif|32px]] 1x Scanning Module
| colspan='2' style="color:white;background:#30A055;text-align:center;" | '''Part One, the Easy Part'''
|Information='''All Stock Parts:''' <br> Increases amount of materials salvaged from deconstructed items.
|- style="background:#C8EFD3;"
}}
| width="1%" | ✓
|
| Fix that Science Department thing
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=E.X.P.E.R.I-MENTOR|File=Experimentor.png|File-s=128px
|- style="background:#C8EFD3;"
|Components=[[File:Micro-laser.png|32px]] 2x Lasers <br>[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Scanning Module.gif|32px]] 1x Scanning Module
|✓
|Information=[[File:Micro-laser.png|32px]] '''Lasers:''' <br> Decreases the chance of a negative experiment to occur. <br>[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Decreases interval time. <br> [[File:Scanning Module.gif|32px]] '''Scanning Modules:''' <br> Decreases the chance of a negative experiment to occur.
| Compact the Research Computers Section
}}
|- style="background:#C8EFD3;"
|✓
| Remove "MW-Collapsible" from the tables
|- style="background:#C8EFD3;"
|✓
| Standardize the colours for the page
|-
| colspan='2' style="color:white;background:#FF9D00;text-align:center;" | '''Part One point Five, the Templates'''
|- style="background:#FFD699;"
| width="1%" |
| Make Materials Template
|- style="background:#FFD699;"
| width="1%" |
| Make Levels Template
|-
| colspan='2' style="color:white;background:#AD1818;text-align:center;" | '''Part Two, the Trashed Part'''
|- style="background:#EF958D;"
|✗
| {{Tooltip|Rework the Circuit Imprinter section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
|- style="background:#EF958D;"
|✗
| {{Tooltip|Rework the Protolathe section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
|- style="background:#EF958D;"
|✗
| {{Tooltip|Rework the Exosuit Fabricator section| Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game}}
|- style="background:#EF958D;"
|✗
| Do a final update of Information
|-
| colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Two point Five, the Table Part'''
|- style="background:#C48DBD;"
|⤏
| Work on the Circuit Imprinter Tables formating and display.
|- style="background:#C48DBD;"
|✗
| Work on the Protolathes Tables formating and display.
|- style="background:#C48DBD;"
|✗
| Work on the Exosuit Fabricatiors Tables formating and display.
|}
|}
</tab>
<tab name="Robotics" inline>
{| style="width:100%; text-align:center; background-color:white;"
|- style="vertical-align:top;"
| style="width:50%;" |
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=Circuit Imprinter|File=Circuit_imprinter.png
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin <br>[[File:Beaker.png|32px]] 2x Beakers
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Increases production speed. <br> Decreases production cost. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases material storage. <br>[[File:Beaker.png|32px]] '''Beakers:''' <br> Increases chemical storage.
}}
| style="width:50%;" |
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=Cyborg Recharging Station|File=Borgrecharge.png
|Components=[[File:Capacitor.png|32px]] 2x Capacitors <br>[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Powercell.png|32px]] 1x Power Cell
|Information=[[File:Capacitor.png|32px]] '''Capacitators:''' <br> Synthetics and cyborgs have increased recharging speed. <br>[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Enables and Increases self-reparation. <br>[[File:Powercell.png|32px]] '''Power Cells:''' <br> Synthetics and cyborgs have increased recharging speed.
}}
|- style="vertical-align:top;"
|
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=Exosuit Fabricator|File=Exofab.png
|Components=[[File:Micro-laser.png|32px]] 1x Laser <br>[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 2x Matter Bins <br>[[File:Glass.png|32px]] 1x Sheets of Glass
|Information=[[File:Micro-laser.png|32px]] '''Lasers:''' <br> Decreases production cost. <br>[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Increases production speed. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases material storage.
}}
|
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=Mech Bay Power Port|File=PowerPort.png
|Components=[[File:Capacitor.png|32px]] 5x Capacitors  <br>[[File:CableCoils.png|32px]] 1x Piece of Cable
|Information=[[File:Capacitor.png|32px]] '''Capacitators:''' <br> Increases recharging speed.
}}
|}
</tab>
<tab name="Chemistry" inline>
{| style="width:100%; text-align:center; background-color:white;"
|- style="vertical-align:top;"
| style="width:50%;" |
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=ChemMaster3000|File=ChemMaster.gif
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Beaker.png|32px]] 2x Beakers <br>[[File:Glass.png|32px]] 1x Sheet of Glass
|Information=[[File:Beaker.png|32px]] '''Beakers:''' <br> Increases maximum buffer.
}}
| style="width:50%;" |
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=Chemical Heater|File=Chemical heater.png
|Components=[[File:Micro-laser.png|32px]]1x Laser <br> [[File:Glass.png|32px]]1x Sheet of Glass
|Information=No effect.
}}
|- style="vertical-align:top;"
|
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=Chem Dispenser 5000|File=Chem Dispenser.gif
|Components=[[File:Capacitor.png|32px]] 1x Capacitor <br>[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 2x Matter Bins <br>[[File:Powercell.png|32px]] 1x Power Cell <br>[[File:Glass.png|32px]] 1x Sheet of Glass
|Information=[[File:Capacitor.png|32px]] '''Capacitators:''' <br> Increases recharging speed of energy. <br>[[File:Femto_manipulator.gif|32px]] '''Femto Manipulators:''' <br> Unlocks more chemicals. <br>[[File:Matter_bin.png|32px]]'''Matter Bins:''' <br>Increases maximum energy. <br>Increases recharging speed of energy. <br>[[File:Powercell.png|32px]] '''Power Cells:''' <br> Increases maximum energy.
}}
|
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=All-In-One Grinder|File=All-In-One_grinder.png
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Increases amount of chemicals generated from grinded items. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases amount of items the Grinder can hold.
}}
|}
</tab>
<tab name="Xenobiology" inline>
{| style="width:100%; text-align:center; background-color:white;"
|- style="vertical-align:top;"
| style="width:50%;" |
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=Slime Processor|File=Processor.png
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br>Increases processing speed. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br>Increases amount of slime extracts produced. <br>
}}
| style="width:50%;" |
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=Monkey Recycler|File=Grinder.png
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br>Decreases amount of dead monkeys required to make monkey cubes. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br>Increases amount of monkey cubes produced. <br>
}}
|- style="vertical-align:top;"
|
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=Slime Extract Storage|File=Smartfridge_empty.png
|Components=[[File:Matter_bin.png|32px]] 1x Matter Bin
|Information=[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br>Increases storage.
}}
|
{{MachineComponents|Background-c=#D4B8EE|Header-c=#64487F|Name=Freezer/ Heater|File=Freezer.gif
|Components=[[File:Micro-laser.png|32px]] 2x Lasers <br>[[File:Matter_bin.png|32px]] 2x Matter Bins <br>[[File:Glass.png|32px]] 1x Sheet of Glass <br>[[File:CableCoils.png|32px]] 1x Piece of Cable
|Information=[[File:Micro-laser.png|32px]] '''Lasers:''' <br>Increases maximum/minimum temperature. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br>Decreases time required to reach the desired temperature.
}}
|}
|}
</tab>
</tabs>


===[[file:MedicalDoctor.png|64px]] Medical===


<tabs style="width:90%">
== Circuit Imprinter ==
<tab name="Medical Lobby" inline>
[[File:Circuit_imprinter.png|left]] This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators.<div style="height:12px"></div>
{| style="width:100%; text-align:center; background-color:white;"
|- style="vertical-align:top;"
| style="width:50%;" |
{{MachineComponents|Background-c=#A1CCE3|Header-c=#36667F|Name=Body Scanner|File=Body_scanner.png
|Components=[[File:Scanning_Module.gif|32px]] 1x Scanning Module <br>[[File:Glass.png|32px]] 2x Sheets of Glass <br>[[File:CableCoils.png|32px]] 2x Pieces of Cable
|Information=No effect.
}}
| style="width:50%;" |
{{MachineComponents|Background-c=#A1CCE3|Header-c=#36667F|Name=Sleeper|File=SleeperSmall.png
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin <br>[[File:Glass.png|32px]] 1x Sheet of Glass <br>[[File:CableCoils.png|32px]] 2x Pieces of Cable
|Information=[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases the total amount of chemicals able to be injected.
}}
|- style="vertical-align:top;"
|
{{MachineComponents|Background-c=#A1CCE3|Header-c=#36667F|Name=Cryo Cell|File=Cryogenics.png|File-s=48px
|Components=[[File:Matter_bin.png|32px]] 1x Matter Bin <br>[[File:Glass.png|32px]] 4x Sheets of Glass <br>[[File:CableCoils.png|32px]] 1x Piece of Cable
|Information=[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases cooling speed. <br> Decreases time required to wake up after ejection.
}}
|
{{MachineComponents|Background-c=#A1CCE3|Header-c=#36667F|Name=Refrigerated Medicine Storage|File=Smartfridge_empty.png
|Components=[[File:Matter_bin.png|32px]] 1x Matter Bin
|Information=[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases storage.
}}
|}
</tab>
<tab name="Chemistry" inline> <!-- litterally stolen from the science tab and given a new paint-->
{| style="width:100%; text-align:center; background-color:white;"
|- style="vertical-align:top;"
| style="width:50%;" |
{{MachineComponents|Background-c=#A1CCE3|Header-c=#36667F|Name=ChemMaster3000|File=ChemMaster.gif
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Beaker.png|32px]] 2x Beakers <br>[[File:Glass.png|32px]] 1x Sheet of Glass
|Information=[[File:Beaker.png|32px]] '''Beakers:''' <br> Increases maximum buffer.
}}
| style="width:50%;" |
{{MachineComponents|Background-c=#A1CCE3|Header-c=#36667F|Name=Chemical Heater|File=Chemical heater.png
|Components=[[File:Micro-laser.png|32px]]1x Laser <br> [[File:Glass.png|32px]]1x Sheet of Glass
|Information=No effect.
}}
|- style="vertical-align:top;"
|
{{MachineComponents|Background-c=#A1CCE3|Header-c=#36667F|Name=Chem Dispenser 5000|File=Chem Dispenser.gif
|Components=[[File:Capacitor.png|32px]] 1x Capacitor <br>[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 2x Matter Bins <br>[[File:Powercell.png|32px]] 1x Power Cell <br>[[File:Glass.png|32px]] 1x Sheet of Glass
|Information=[[File:Capacitor.png|32px]] '''Capacitators:''' <br> Increases recharging speed of energy. <br>[[File:Femto_manipulator.gif|32px]] '''Femto Manipulators:''' <br> Unlocks more chemicals. <br>[[File:Matter_bin.png|32px]]'''Matter Bins:''' <br>Increases maximum energy. <br>Increases recharging speed of energy. <br>[[File:Powercell.png|32px]] '''Power Cells:''' <br> Increases maximum energy.
}}
|
{{MachineComponents|Background-c=#A1CCE3|Header-c=#36667F|Name=All-In-One Grinder|File=All-In-One_grinder.png
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Increases amount of chemicals generated from grinded items. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases amount of items the Grinder can hold.
}}
|}
</tab>
<tab name="Genetics and Cloning" inline>
{| style="width:100%; text-align:center; background-color:white;"
|- style="vertical-align:top;"
| style="width:50%;" |
{{MachineComponents|Background-c=#A1CCE3|Header-c=#36667F|Name=DNA Modifier|File=Scanner.gif
|Components=[[File:Micro-laser.png|32px]] 1x Laser <br>[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Scanning_Module.gif|32px]] 1x Scanning Module <br>[[File:Glass.png|32px]] 1x Sheet of Glass <br>[[File:CableCoils.png|32px]] 2x Pieces of Cable
|Information=[[File:Micro-laser.png|32px]] '''Lasers:''' <br>Decreases radiation damage. <br>[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br>Increases accuracy. <br>[[File:Super_scanning_module.gif|32px]] '''Phasic Scanning Modules:''' <br> Enables autoprocessing and the scanning of husks.
}}
| style="width:50%;" |
{{MachineComponents|Background-c=#A1CCE3|Header-c=#36667F|Name=Cloning Pod|File=Clone.gif
|Components=[[File:Micro_Manipulator.png|32px]] 2x Manipulators <br>[[File:Scanning_Module.gif|32px]] 1x Scanning Module <br>[[File:Matter_bin.png|32px]] 1x Matter Bin <br>[[File:Beaker.png|32px]] 1x Beaker <br>[[File:Glass.png|32px]] 1x Sheet of Glass <br>[[File:CableCoils.png|32px]] 2x Pieces of Cable
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br>Increases the speed at which clones grow. <br>[[File:Scanning_Module.gif|32px]] '''Scanning Modules:''' <br> Increases the health at which clones are ejected. <br>Increases EMP resistance. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br>Increases organ and biomass capacity.
}}
|}
</tab>
</tabs>


===[[File:Generic_engineer.png]] Engineering===
<tabs style="width:91%;"><tab name="AI Modules" inline> <!--91% because the tab wouldnt fit otherwise-->
 
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
<tabs style="width:90%">
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;"
<tab name="General Equipment" inline>
! style='background-color:#64487F; width:64px;'                  |Icon
{| style="width:100%; text-align:center; background-color:white;"
! style='background-color:#64487F; width:150px;'                |Name
|- style="vertical-align:top;"
! style='background-color:#64487F;'                              |Description
| style="width:50%;" |
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
{{MachineComponents|Background-c=#FFC871|Header-c=#FF9D00|Name=Industrial Suit Storage Unit|File=Industrial_Suit_Storage_Unit.png
! style='background-color:#64487F; width:200px;'                |Required Materials
|Components=[[File:Micro-laser.png|32px]] 1x Laser <br>[[File:Matter_bin.png|32px]] 1x Matter Bin <br>[[File:Plasteel.png|32px]] 5x Sheets of Plasteel <br>[[File:CableCoils.png|32px]] 3x Pieces of Cable
|-
|Information=No effect.
![[File:AICircuitboard.png]]
}}
|AI Module (Freeform)
| style="width:50%;" |
|An AI module that allows you to add a single low-priority custom law to an AI.
{{MachineComponents|Background-c=#FFC871|Header-c=#FF9D00|Name=Emitter|File=Emitter.png
|5 Data Theory<br>4 Materials<br>
|Components=[[File:Micro-laser.png|32px]] 1x Laser <br>[[File:Micro_Manipulator.png|32px]] 1x Manipulator
|{{Materials|Glass=1000|Gold=100}}<br>
|Information=[[File:Micro-laser.png|32px]] '''Lasers:''' <br>Increases fire rate.<br>[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br>Decreases power consumption.
|-
}}
![[File:GreenAICircuitboard.png]]
|- style="vertical-align:top;"
|AI Module (oneCrewMember)
|
|Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station.
{{MachineComponents|Background-c=#FFC871|Header-c=#FF9D00|Name=Grounding Rod|File=Grounding_rod.png
|6 Data Theory<br>4 Materials<br>
|Components=[[File:Capacitor.png|32px]] 1x Capacitor
|{{Materials|Glass=1000|Diamond=100}}<br>
|Information=No Effect.
|-
}}
![[File:AICircuitboard.png]]
|
|AI Module (OxygenIsToxicToHumans)
{{MachineComponents|Background-c=#FFC871|Header-c=#FF9D00|Name=Tesla Coil|File=Tesla_coil.png
|A dangerous module that instructs an AI to remove all oxygen from the station.
|Components=[[File:Capacitor.png|32px]] 1x Capacitor
|4 Data Theory<br>2 Biotech<br>4 Materials<br>
|Information=[[File:Capacitor.png|32px]] '''Capacitors:''' <br> Increases power production.<br> Decreases minimum time between tesla zaps.
|{{Materials|Glass=1000|Gold=100}}<br>
}}
|-
|}
![[File:RedAICircuitboard.png]]
</tab>
|AI Module (ProtectStation)
<tab name="Pacmans" inline>
|Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it.
{| style="width:100%; text-align:center; background-color:white;"
|5 Data Theory<br>4 Materials<br>
|- style="vertical-align:top;"
|{{Materials|Glass=1000|Gold=100}}<br>
| style="width:50%;" |
|-
{{MachineComponents|Background-c=#FFC871|Header-c=#FF9D00|Name=P.A.C.M.A.N.-type Portable Generator|File=Pacmannew.png
![[File:AICircuitboard.png]]
|Components=[[File:Capacitor.png|32px]] 1x Capacitor <br>[[File:Micro-laser.png|32px]] 1x Laser <br>[[File:Matter_bin.png|32px]] 1x Matter Bin <br>[[File:CableCoils.png|32px]] 2x Pieces of Cable
|AI Module (Purge)
|Information=[[File:Capacitor.png|32px]] '''Capacitors:''' <br>Increases power production.<br> Decreases heat generation.<br>[[File:Micro-laser.png|32px]] '''Lasers:''' <br>Increases power production.<br> Decreases heat generation.<br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br>Increases material storage.
|Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units.
}}
|5 Data Theory<br>6 Materials<br>
| style="width:50%;" |
|{{Materials|Glass=1000|Diamond=100}}<br>
{{MachineComponents|Background-c=#FFC871|Header-c=#FF9D00|Name=S.U.P.E.R.P.A.C.M.A.N.-type Portable Generator|File=Superpacmannew.png
|-
|Components=[[File:Capacitor.png|32px]] 1x Capacitor <br>[[File:Micro-laser.png|32px]] 1x Laser <br>[[File:Matter_bin.png|32px]] 1x Matter Bin <br>[[File:CableCoils.png|32px]] 2x Pieces of Cable
![[File:AICircuitboard.png]]
|Information=[[File:Capacitor.png|32px]] '''Capacitors:''' <br>Increases power production.<br> Decreases heat generation.<br>[[File:Micro-laser.png|32px]] '''Lasers:''' <br>Increases power production.<br> Decreases heat generation.<br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br>Increases material storage.
|AI Module (Quarantine)
}}
|A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect.
|- style="vertical-align:top;"
|3 Data Theory<br>2 Biotech<br>4 Materials<br>
|
|{{Materials|Glass=1000|Gold=100}}<br>
{{MachineComponents|Background-c=#FFC871|Header-c=#FF9D00|Name=M.R.S.P.A.C.M.A.N.-type Portable Generator|File=Mrspacmannew.png
|-
|Components=[[File:Capacitor.png|32px]] 1x Capacitor <br>[[File:Micro-laser.png|32px]] 1x Laser <br>[[File:Matter_bin.png|32px]] 1x Matter Bin <br>[[File:CableCoils.png|32px]] 2x Pieces of Cable
![[File:AICircuitboard.png]]
|Information=[[File:Capacitor.png|32px]] '''Capacitors:''' <br>Increases power production.<br> Decreases heat generation.<br>[[File:Micro-laser.png|32px]] '''Lasers:''' <br>Increases power production.<br> Decreases heat generation.<br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br>Increases material storage.
|AI Module (Reset)
}}
|Purges all Freeform and Hacked laws from an AI, leaving core laws intact.
|
|4 Data Theory<br>6 Materials<br>
{{MachineComponents|Background-c=#FFC871|Header-c=#FF9D00|Name=Power Storage Unit|File=SMES.png
|{{Materials|Glass=1000|Gold=100}}<br>
|Components=[[File:Capacitor.png|32px]] 1x Capacitor <br>[[File:Powercell.png|32px]] 5x Power Cells <br>[[File:CableCoils.png|32px]] 1x Piece of Cable
|-
|Information=[[File:Capacitor.png|32px]] '''Capacitors:''' <br>Increases maximum input and output rate.<br>[[File:Powercell.png|32px]] '''Power Cells:''' <br>Increases maximum charge.
![[File:LightBlueAICircuitboard.png]]
}}
|AI Module (Safeguard)
|}
|A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew.
</tab>
|3 Data Theory<br>3 Materials<br>
<tab name="Turbine" inline>
|{{Materials|Glass=1000|Gold=100}}<br>
{| style="width:100%; text-align:center; background-color:white;"
|-
|- style="vertical-align:top;"
![[File:GreenAICircuitboard.png]]
| style="width:50%;" |
|Core AI Module (Asimov)
{{MachineComponents|Background-c=#FFC871|Header-c=#FF9D00|Name=Turbine Compressor|File=Gasturbine_compressor.png
|A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence.
|Components=[[File:Micro_Manipulator.png|32px]] 6x Manipulators <br>[[File:CableCoils.png|32px]] 5x Pieces of Cable
|3 Data Theory<br>5 Materials<br>
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br>Increases the speed at which gas is processed.
|{{Materials|Glass=1000|Diamond=100}}<br>
}}
|-
| style="width:50%;" |
![[File:ClownAICircuitboard.png]]
{{MachineComponents|Background-c=#FFC871|Header-c=#FF9D00|Name=Gas Turbine Generator|File=Gasturbine_turbine.png
|Core AI Module (Pranksimov)
|Components=[[File:Capacitor.png|32px]] 6x Capacitors <br>[[File:CableCoils.png|32px]] 5x Pieces of Cable
|A varient of Asimov that allows breakage of laws if doing so is funny
|Information=[[File:Capacitor.png|32px]] '''Capacitors:''' <br> Increases energy production.
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
}}
|{{Materials|Glass=1000|Bananium=100}}<br>
|}
|-
</tab>
![[File:BlueAICircuitboard.png]]
</tabs>
|Core AI Module (Corporate)
 
|A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible.
===[[File:Generic_cargo.png]] Supply===
|5 Data Theory<br>5 Materials<br>
 
|{{Materials|Glass=1000|Diamond=100}}<br>
<tabs style="width:90%">
|-
<tab name="Supply" inline> <!-- if and when there are more machines in cargo I might go and seperate the mining and cargo parts into two or more sections -->
![[File:GreenAICircuitboard.png]]
{| style="width:100%; text-align:center; background-color:white;"
|Core AI Module (Crewsimov)
|- style="vertical-align:top;"
|An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans.
| style="width:50%;" |
|3 Data Theory<br>5 Materials<br>
{{MachineComponents|Background-c=#CAB294|Header-c=#A0743E|Name=Autolathe|File=Autolathe.png
|{{Materials|Glass=1000|Diamond=100}}<br>
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 3x Matter Bins <br>[[File:Glass.png|32px]] 1x Sheet of Glass
|-
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br>Increases production speed.<br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br>Increases material storage.
![[File:RedAICircuitboard.png]]
}}
|Core AI Module (P.A.L.A.D.I.N.)
| style="width:50%;" |
|The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting.
{{MachineComponents|Background-c=#CAB294|Header-c=#A0743E|Name=Recycler|File=Recycler.gif
|5 Data Theory<br>5 Materials<br>
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin
|{{Materials|Glass=1000|Diamond=100}}<br>
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br>Increases amount of materials salvaged.<br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br>Increases material storage.
|-
}}
![[File:RedAICircuitboard.png]]
|- style="vertical-align:top;"
|Core AI Module (Antimov)
|
|For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself.
{{MachineComponents|Background-c=#CAB294|Header-c=#A0743E|Name=Ore Redemption Machine|File=ORM.gif
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
|Components=[[File:Micro-laser.png|32px]] 1x Laser <br>[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin <br>[[File:Glass.png|32px]] 1x Sheet of Glass <br>[[File:Igniter.png|32px]] 1x Igniter
|{{Materials|Glass=1000|Diamond=100}}<br>
|Information=[[File:Micro-laser.png|32px]] '''Lasers:''' <br>Increases point generation.<br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br>Increases the conversion ratio of ore into materials.
|-
}}
![[File:AICircuitboard.png]]
|
|Core AI Module (Freeform)
{{MachineComponents|Background-c=#CAB294|Header-c=#A0743E|Name=Mining Equipment Vendor|File=Mining_Equipment_Vendor.png
|An AI module that allows you to add a single high-priority custom law to an AI.
|Components=[[File:Matter_bin.png|32px]] 3x Matter Bins <br>[[File:Glass.png|32px]] 1x Sheet of Glass
|6 Data Theory<br>6 Materials<br>
|Information=No effect.
|{{Materials|Glass=1000|Diamond=100}}<br>
}}
|-
|}
![[File:RedAICircuitboard.png]]
</tab>
|Core AI Module (T.Y.R.A.N.T.)
</tabs>
|Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do.
 
|5 Data Theory<br>2 Illegal<br>5 Materials<br>
===[[file:Generic_security.png]]Security===
|{{Materials|Glass=1000|Diamond=100}}<br>
 
|-
<tabs style="width:90%">
</tab><tab name="Engineering Machinery" inline>
<tab name="Brig" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{| style="width:100%; text-align:center; background-color:white;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="vertical-align:top;"
! style='background-color:#64487F; width:64px;'                  |Icon
| style="width:50%;" |
! style='background-color:#64487F; width:150px;'                |Name
{{MachineComponents|Background-c=#D17E7E|Header-c=#AD1818|Name=Wall Recharger|File=Wallrecharger_off.gif
! style='background-color:#64487F;'                              |Description
|Components=[[File:Capacitor.png|32px]] 1x Capacitor
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
|Information=[[File:Capacitor.png|32px]] '''Capacitors:''' <br> Increases recharging speed.
! style='background-color:#64487F; width:200px;'                |Required Materials
}}
|-
| style="width:50%;" |
![[File:EngineeringCircuitboard.png]]
|Machine Board (Freezer/Heater)
|The circuit board for a Freezer/Heater.
|3 Data Theory<br>3 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (SMES)
|The circuit board for a SMES.
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Emitter)
|The circuit board for an emitter.
|3 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Computer Design (Power Turbine Console Board)
|The circuit board for a power turbine console.
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Power Turbine Board)
|The circuit board for a power turbine.
|4 Data Theory<br>4 Power Storage<br>5 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Power Compressor Board)
|The circuit board for a power compressor.
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (PACMAN-type Generator)
|The circuit board that for a PACMAN-type portable generator.
|2 Data Theory<br>3 Plasma<br>3 Power Storage<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (MRSPACMAN-type Generator)
|The circuit board that for a MRSPACMAN-type portable generator.
|3 Data Theory<br>4 Plasma<br>5 Power Storage<br>5 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (SUPERPACMAN-type Generator)
|The circuit board that for a SUPERPACMAN-type portable generator.
|3 Data Theory<br>4 Power Storage<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Tesla Coil Board)
|The circuit board  for a tesla coil.
|3 Data Theory<br>3 Power Storage<br>3 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Grounding Rod Board)
|The circuit board  for a grounding rod.
|3 Data Theory<br>2 Plasma<br>3 Power Storage<br>3 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
</tab><tab name="Hydroponics Machinery" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                             |Description
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Seed Extractor Board)
|The circuit board for a seed extractor.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Biogenerator)
|The circuit board for a Biogenerator.
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Hydroponics Tray)
|The circuit board for a Hydroponics Tray.
|2 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Plant DNA Manipulator Board)
|The circuit board for a plant DNA manipulator.
|4 Data Theory<br>3 Biotech
|{{Materials|Glass=1000}}<br>
|-
</tab><tab name="Misc Machinery" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:Circuitboard.png]]
|Machine Board (Smartfridge Board)
|The circuit board for a smartfridge.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Machine Board (Monkey Recycler Board)
|The circuit board for a monkey recycler.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Processor Board)
|The circuit board for a processor.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (AI Holopad Board)
|The circuit board for a holopad.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Battle Arcade Machine)
|Allows for the construction of circuit boards used to build a new Arcade Machine.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Deep Fryer)
|The circuit board for a deep fryer.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Orion Trail Arcade Machine)
|Allows for the construction of circuit boards used to build a new Orion Trail machine.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Claw Game Board)
|The circuit board for a claw game.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SupplyCircuitboard.png]]
|Machine Board (Mining Rewards Vendor Board)
|The circuit board for a Mining Rewards Vendor.
|3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SecurityCircuitboard.png]]
|Machine Board (Weapon Recharger)
|The circuit board for a recharger.
|3 Materials<br>3 Power Storage<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Cell Charger)
|The circuit board for a battery recharger.
|3 Materials<br>3 Power Storage<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Gibber Board)
|The circuit board for a gibber.
|2 Data Theory<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Recycler Board)
|The circuit board for a recycler.
|2 Data Theory<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Microwave)
|The circuit board for a Microwave.
|2 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Oven)
|The circuit board for an Oven.
|2 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Grill)
|The circuit board for a Grill.
|2 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Dish Drive Board)
|The circuit board for a dish drive.
|1 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Candy Maker)
|The circuit board for a Candy Maker.
|2 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SupplyCircuitboard.png]]
|Machine Board (Ore Redemption Board)
|The circuit board for an Ore Redemption machine.
|2 Data Theory<br>2 Engineering<br>3 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Prize Counter)
|The circuit board for a prize counter.
|2 Data Theory<br>2 Materials<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Virtual Gameboard)
|The circuit board for a Virtual Gameboard.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Nanotrasen Merchandise Vendor)
|The circuit board for a Nanotrasen Merchandise Vendor.
|None<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Bottler Board)
|The circuit board for a bottler.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Slot Machine Board)
|The circuit board for a slot machine.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
</tab><tab name="Subspace Telecomms" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Telecommunications Core)
|The circuit board for a Telecommunications Core.
|2 Engineering<br>2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Telecommunications Relay)
||The circuit board for a Telecommunications Relay.
|2 Engineering<br>2 Bluespace<br>2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
</tab><tab name="Computer Boards" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:ScienceCircuitboard.png]]
|Console Board (AI Core)
|Allows for the construction of circuit boards used to build new AI cores.
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Console Board (AI Integrity Restorer)
|Allows for the construction of circuit boards used to build an AI Integrity Restorer.
|4 Data Theory<br>3 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:CommandCircuitboard.png]]
|Console Board (AI Upload)
|Allows for the construction of circuit boards used to build an AI Upload Console.
|5 Data Theory<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Atmospheric Alerts)
|Allows for the construction of circuit boards used to build an atmosphere alert console..
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Atmospheric Monitor)
|Allows for the construction of circuit boards used to build an Atmospheric Monitor.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SecurityCircuitboard.png]]
|Console Board (Camera Monitor)
|Allows for the construction of circuit boards used to build camera monitors.
|2 Data Theory<br>2 Combat<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Console Board (Cloning Machine Console)
|Allows for the construction of circuit boards used to build a new Cloning Machine console.
|4 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Communications Console)
|Allows for the construction of circuit boards used to build a communications console.
|3 Data Theory<br>3 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Console Board (Crew Monitoring Computer)
|Allows for the construction of circuit boards used to build a Crew monitoring computer.
|3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:CommandCircuitboard.png]]
|Console Board (Cyborg Upload)
|Allows for the construction of circuit boards used to build a Cyborg Upload Console.
|5 Data Theory<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Console Board (DNA Machine)
|Allows for the construction of circuit boards used to build a new DNA scanning console.
|2 Data Theory<br>2 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Drone Control Console)
|Allows for the construction of circuit boards used to build a Drone Control console.
|4 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Console Board (Exosuit Control Console)
|Allows for the construction of circuit boards used to build an exosuit control console.
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:CommandCircuitboard.png]]
|Console Board (ID Computer)
|Allows for the construction of circuit boards used to build an ID computer.
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Console Board (Mech Bay Power Control Console)
|Allows for the construction of circuit boards used to build a mech bay power control console.
|3 Data Theory<br>3 Power Storage<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Console Board (Medical Records)
|Allows for the construction of circuit boards used to build a medical records console.
|2 Data Theory<br>2 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Messaging Monitor Console)
|Allows for the construction of circuit boards used to build a messaging monitor console.
|5 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SupplyCircuitboard.png]]
|Console Board (Mining Shuttle)
|Allows for the construction of circuit boards used to build a mining shuttle console.
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Console Board (Operating Computer)
|Allows for the construction of circuit boards used to build an operating computer console.
|2 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Console Board (PanD.E.M.I.C. 2200)
|Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console.
|3 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Power Monitor)
|Allows for the construction of circuit boards used to build a new power monitor
|2 Data Theory<br>2 Power Storage<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SecurityCircuitboard.png]]
|Console Board (Prisoner Management Console)
|Allows for the construction of circuit boards used to build a prisoner management console.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SecurityCircuitboard.png]]
|Console Board (Brig Cell Management Console)
|Allows for the construction of circuit boards used to build a brig cell management console.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Console Board (R&D Console)
|Allows for the construction of circuit boards used to build a new R&D console.
|4 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Console Board (R&D Server Control Console)
|The circuit board for a R&D Server Control Console
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Console Board (Robotics Control Console)
|Allows for the construction of circuit boards used to build a Robotics Control console.
|4 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SecurityCircuitboard.png]]
|Console Board (Security Records Console)
|Allows for the construction of circuit boards used to build a security records console.
|2 Data Theory<br>2 Combat<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Solar Control)
|Allows for the construction of circuit boards used to build a solar control console
|2 Data Theory<br>2 Power Storage<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Supermatter Monitoring)
|Allows for the construction of circuit boards used to build a Supermatter Monitoring Console.
|2 Power Storage<br>2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SupplyCircuitboard.png]]
|Console Board (Supply Ordering Console)
|Allows for the construction of circuit boards used to build a supply ordering console.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:SupplyCircuitboard.png]]
|Console Board (Supply Shuttle Console)
|Allows for the construction of circuit boards used to build a supply shuttle console.
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Teleporter Console)
|Allows for the construction of circuit boards used to build a teleporter control console.
|3 Data Theory<br>3 Bluespace<br>4 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (General Air Control)
|Allows for the construction of circuit boards used to build a general air control computer.
|3 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Large Tank Control)
|Allows for the construction of circuit boards used to build a large tank control computer.
|3 Data Theory<br>2 EM Spectrum<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Console Board (Xenobiology Console)
|Allows for the construction of circuit boards used to build a xenobiology camera console.
|3 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
</tab><tab name="Exosuit Modules" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:Mainboard.png]]
|Exosuit Board (APLU "Ripley" Central Control module)
|Allows for the construction of a "Ripley" Central Control module.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board (APLU "Ripley" Peripherals Control module)
|Allows for the construction of a  "Ripley" Peripheral Control module.
|2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mainboard.png]]
|Exosuit Board ("Odysseus" Central Control module)
|Allows for the construction of a "Odysseus" Central Control module.
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Odysseus" Peripherals Control module)
|Allows for the construction of a "Odysseus" Peripheral Control module.
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mainboard.png]]
|Exosuit Board ("Gygax" Central Control module)
|Allows for the construction of a "Gygax" Central Control module.
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Gygax" Peripherals Control module)
|Allows for the construction of a "Gygax" Peripheral Control module.
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Gygax" Weapons & Targeting Control module)
|Allows for the construction of a "Gygax" Weapons & Targeting Control module.
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mainboard.png]]
|Exosuit Board ("Durand" Central Control module)
|Allows for the construction of a "Durand" Central Control module.
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Durand" Peripherals Control module)
|Allows for the construction of a "Durand" Peripheral Control module.
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Durand" Weapons & Targeting Control module)
|Allows for the construction of a "Durand" Weapons & Targeting Control module.
|5 Data Theory<br>4 Combat<br>4 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mainboard.png]]
|Exosuit Board ("Phazon" Central Control module)
|Allows for the construction of a "Phazon" Central Control module.
|6 Data Theory<br>6 Materials<br>5 Plasma<br>
|{{Materials|Glass=1000|Bluespace=100}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Phazon" Peripherals Control module)
|Allows for the construction of a "Phazon" Peripheral Control module.
|6 Data Theory<br>5 Bluespace<br>5 Plasma<br>
|{{Materials|Glass=1000|Bluespace=100}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Design ("Phazon" Weapons & Targeting Control module)
|Allows for the construction of a "Phazon" Weapons & Targeting Control module.
|6 Data Theory<br>5 EM Spectrum<br>5 Plasma<br>
|{{Materials|Glass=1000|Bluespace=100}}<br>
|-
![[File:Mainboard.png]]
|Exosuit Board ("H.O.N.K" Central Control module)
|Allows for the construction of a "H.O.N.K" Central Control module.
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("H.O.N.K" Peripherals Control module)
|Allows for the construction of a "H.O.N.K" Peripheral Control module.
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("H.O.N.K" Weapons & Targeting Control module)
|Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module.
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mainboard.png]]
|Exosuit Board ("Reticence" Central Control module)
|Allows for the construction of a "Reticence" Central Control module.
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Reticence" Peripherals Control module)
|Allows for the construction of a "Reticence" Peripheral Control module.
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Reticence" Weapons & Targeting Control module)
|Allows for the construction of a "Reticence" Weapons & Targeting Control module.
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
</tab><tab name="Medical Machinery" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (Chemical Heater Board)
|The circuit board for a chemical heater.
|2 Data Theory<br>2 Biotech<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (All-In-One Grinder)
|Allows for the construction of circuit boards used to build a BAll-In-One Grinder.
|2 Materials<br>2 Biotech<br>2 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (Body Scanner)
|Allows for the construction of circuit boards used to build a Body Scanner.
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (Cloning Scanner)
|Allows for the construction of circuit boards used to build a Cloning Scanner.
|4 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (DNA Modifier)
|Allows for the construction of circuit boards used to build a DNA Modifier.
|4 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (Cloning Pod)
|Allows for the construction of circuit boards used to build a Cloning Pod.
|4 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (Cryotube Board)
|Allows for the construction of circuit boards used to build a Cryotube.
|5 Data Theory<br>3 Biotech<br>4 Engineering<br>3 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (Chem Dispenser)
|The circuit board for a Chem Dispenser.
|5 Data Theory<br>3 Biotech<br>4 Materials<br>4 Plasma<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (ChemMaster Board)
|The circuit board for a ChemMaster 3000.
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (Sleeper)
|Allows for the construction of circuit boards used to build a Sleeper.
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
</tab><tab name="Research Machinery" inline>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                  |Icon
! style='background-color:#64487F; width:150px;'                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#64487F; width:150px;'                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                |Required Materials
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Autolathe)
|The circuit board for an Autolathe.
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Machine Board (Circuit Imprinter)
|The circuit board for a Circuit Imprinter.
|2 Data Theory<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Machine Board (Cyborg Recharger)
|The circuit board for a Cyborg Recharger.
|3 Power Storage<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Machine Board (Destructive Analyzer)
|The circuit board for a Destructive Analyzer.
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Machine Board (Exosuit Fabricator)
|The circuit board for an Exosuit Fabricator.
|3 Data Theory<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Machine Board (Mech Bay Recharger)
|The circuit board for a Mech Bay Recharger.
|3 Data Theory<br>4 Power Storage<br>3 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Machine Board (E.X.P.E.R.I-MENTOR Board)
|The circuit board for an E.X.P.E.R.I-MENTOR.
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>2 Bluespace<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Machine Board (Protolathe)
|The circuit board for a Protolathe.
|2 Data Theory<br>2 Engineering<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Machine Board (R&D Server)
|The circuit board for an R&D Server
|3 Data Theory<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|}
</tab><tab name="Teleportation Machinery" inline>
</tab></tabs>
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
 
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
===[[file:Service.gif]]Service===
! style='background-color:#64487F; width:64px;'                 |Icon
 
! style='background-color:#64487F; width:150px;'                 |Name
<tabs style="width:90%">
! style='background-color:#64487F;'                              |Description
<tab name="Hydroponics" inline>
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
{| style="width:100%; text-align:center; background-color:white;"
! style='background-color:#64487F; width:200px;'                 |Required Materials
|- style="vertical-align:top;"
| style="width:50%;" |
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=Hydroponics Tray|File=Hydroponics_tray.png
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 2x Matter Bins
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Decreases the depletion of water and nutrients.<br> Decreases weeds, pests and the chance of weed to occur.<br> Decreases the healthloss of plants.<br> [[File:Matter_bin.png|32px]] '''Matterbins:''' <br> Increases maximum water and nutrients level.
}}
| style="width:50%;" |
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=All-In-One Grinder|File=All-In-One_grinder.png
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Increases amount of chemicals generated from grinded items. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases amount of items the Grinder can hold.
}}
|- style="vertical-align:top;"
|
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=ChemMaster3000|File=ChemMaster.gif
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Beaker.png|32px]] 2x Beakers <br>[[File:Glass.png|32px]] 1x Sheet of Glass
|Information=[[File:Beaker.png|32px]] '''Beakers:''' <br> Increases maximum buffer.
}}
|
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=Seed Extractor|File=Seed_Extractor.gif
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Increases the amount of seeds extracted per plant. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases seed storage.
}}
|}
</tab>
<tab name="Plant Modification" inline>
{| style="width:100%; text-align:center; background-color:white;"
|- style="vertical-align:top;"
| style="width:50%;" |
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=Plant DNA Manipulator|File=Plant_DNA_manipulator.gif
|Components=[[File:Micro-laser.png|32px]] 1x Laser <br>[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Scanning_Module.gif|32px]] 1x Scanning Module <br>[[File:Glass.png|32px]] 1x Sheet of Glass
|Information=[[File:Micro-laser.png|32px]] '''Lasers:''' <br> Enables lower levels of Weed Growth Rate and Weed Vulnerability to be extracted. <br>[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Enables higher levels of Potency and Yield to be extracted. <br> [[File:Scanning Module.gif|32px]] '''Scanning Modules:''' <br> Enables higher levels of Production Speed, Endurance and Lifespan to be extracted.
}}
| style="width:50%;" |
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=Biogenerator|File=Biogenerator.gif
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin <br>[[File:Glass.png|32px]] 1x Sheet of Glass <br>[[File:CableCoils.png|32px]] 1x Piece of Cable
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Increases biomass generated.<br> [[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases biomass generated.<br> Increases amount of items the Biogenerator can hold.
}}
|- style="vertical-align:top;"
|
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=Disk Compartmentalizer|File=Disk_compartmentalizer.png
|Components=[[File:Matter_bin.png|32px]] 1x Matter Bin
|Information=[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases disk storage.
}}
|
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=SmartFridge|File=Smartfridge_empty.png
|Components=[[File:Matter_bin.png|32px]] 1x Matter Bin
|Information=[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases storage.
}}
|}
</tab>
<tab name="Kitchen" inline>
{| style="width:100%; text-align:center; background-color:white;"
|- style="vertical-align:top;"
| style="width:50%;" |
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=Microwave|File=Microwave.png
|Components=[[File:Micro-laser.png|32px]] 1x Laser <br>[[File:Glass.png|32px]] 1x Sheet of Glass <br>[[File:CableCoils.png|32px]] 2x Pieces of Cable
|Information=[[File:Micro-laser.png|32px]] '''Lasers:''' <br> Increases amount of food produced.<br> Increases production speed.
}}
| style="width:50%;" |
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=Grill|File=Grill.png
|Components=[[File:Micro-laser.png|32px]] 2x Lasers <br>[[File:Glass.png|32px]] 1x Sheet of Glass <br>[[File:CableCoils.png|32px]] 5x Pieces of Cable
|Information=[[File:Micro-laser.png|32px]] '''Lasers:''' <br> Increases amount of food produced.<br> Increases production speed.
}}
|- style="vertical-align:top;"
|
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=Oven|File=Oven.png
|Components=[[File:Micro-laser.png|32px]] 2x Lasers <br>[[File:Glass.png|32px]] 1x Sheet of Glass <br>[[File:CableCoils.png|32px]] 5x Pieces of Cable
|Information=[[File:Micro-laser.png|32px]] '''Lasers:''' <br> Increases amount of food produced.<br> Increases production speed.
}}
|
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=Candy Machine|File=Candy_machine.png
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Glass.png|32px]] 1x Sheet of Glass <br>[[File:CableCoils.png|32px]] 5x Pieces of Cable
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Increases amount of food produced.<br> Increases production speed.
}}
|}
</tab>
<tab name="Food Preparation" inline>
{| style="width:100%; text-align:center; background-color:white;"
|- style="vertical-align:top;"
| style="width:50%;" |
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=All-In-One Grinder|File=All-In-One_grinder.png
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Increases amount of chemicals generated from grinded items. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases amount of items the Grinder can hold.
}}
| style="width:50%;" |
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=Deep Fryer|File=Fryer.png
|Components=[[File:Micro-laser.png|32px]] 2x Lasers <br>[[File:CableCoils.png|32px]] 5x Pieces of Cable
|Information=[[File:Micro-laser.png|32px]] '''Lasers:''' <br> Increases production speed.
}}
|- style="vertical-align:top;"
|
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=Food Processor|File=Processor.png
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin
|Information=[[File:Micro_Manipulator.png|32px]] '''Manipulators:''' <br> Increases processing speed. <br>[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases amount of food produced.
}}
|
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=SmartFridge|File=Smartfridge_empty.png
|Components=[[File:Matter_bin.png|32px]] 1x Matter Bin
|Information=[[File:Matter_bin.png|32px]] '''Matter Bins:''' <br> Increases storage.
}}
|}
</tab>
<tab name="Freezer" inline>
{| style="width:100%; text-align:center; background-color:white;"
|- style="vertical-align:top;"
| style="width:50%;" |
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=CondiMaster Neo|File=ChemMaster.gif
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Beaker.png|32px]] 2x Beakers <br>[[File:Glass.png|32px]] 1x Sheet of Glass
|Information=[[File:Beaker.png|32px]] '''Beakers:''' <br> Increases maximum buffer.
}}
| style="width:50%;" |
{{MachineComponents|Background-c=#8CCAA0|Header-c=#30A055|Name=Gibber|File=Grinder.png
|Components=[[File:Micro_Manipulator.png|32px]] 1x Manipulator <br>[[File:Matter_bin.png|32px]] 1x Matter Bin
|Information=No effect.
}}
|}
</tab>
</tabs>
 
====Bar====
 
 
{| style="width:80%" "color: white;" cellpadding="6"
|-style="background-color:#55391a; color: white;"
! style='width: 6em;'|Image
! style='width: 18em;'|Name
! style='width: 20em;'|Components
! Upgrades
 
|-style='background-color:#b89f82;'
| [[File:Booze_dispenser.png]]
! Booze Dispenser
| 1x Capacitor [[File:Capacitor.png]] <br>
1x Manipulator  [[File:Micro_Manipulator.png]] <br>
2x Matter Bins [[File:Matter_bin.png|56px]] <br>
1x Power Cell [[File:Powercell.png]] <br>
1x Sheet of Glass [[File:Glass.png|48px]] <br>
|
'''Note:''' <br> Alt-Click to rotate<br><br>
'''Capacitator:''' <br> Increases recharging speed of energy. <br><br>
'''Femto Manipulator:''' <br> Unlocks more booze.
 
 
'''Matter Bin:''' <br> Increases maximum energy. <br> Increases recharging speed of energy.
 
 
'''Power Cell:''' <br> Increases maximum energy.
 
|-style='background-color:#b89f82;'
| [[File:Soda_fountain.png]]
! Soda Fountain
| 1x Capacitor [[File:Capacitor.png]] <br>
1x Manipulator  [[File:Micro_Manipulator.png]] <br>
2x Matter Bins [[File:Matter_bin.png|56px]] <br>
1x Power Cell [[File:Powercell.png]] <br>
1x Sheet of Glass [[File:Glass.png|48px]] <br>
|
'''Note:''' <br> Alt-Click to rotate<br><br>
'''Capacitator:''' <br> Increases recharging speed of energy. <br><br>
'''Femto Manipulator:''' <br> Unlocks more soda.
 
 
'''Matter Bin:''' <br> Increases maximum energy. <br> Increases recharging speed of energy.
 
 
'''Power Cell:''' <br> Increases maximum energy.
|-
|-
 
![[File:ScienceCircuitboard.png]]
|
|Machine Board (Quantum Pad Board)
 
|The circuit board for a quantum telepad.
|-style='background-color:#b89f82;'
|4 Data Theory<br>4 Bluespace<br>3 Plasma<br>4 Engineering<br>
| [[File:All-In-One_grinder.png]]
|{{Materials|Glass=1000}}<br>
! All-In-One Grinder
| 1x Manipulator [[File:Micro_Manipulator.png]] <br>
1x Matter Bin [[File:Matter_bin.png|56px]] <br>
| '''Manipulator:''' <br> Increases amount of chemicals generated from grinded items. <br><br>
'''Matter Bin:''' <br> Increases amount of items the Grinder can hold.
|-
|-
 
![[File:EngineeringCircuitboard.png]]
|
|Machine Board (Teleportation Hub)
 
|Allows for the construction of circuit boards used to build a Teleportation Hub.
|-style='background-color:#b89f82;'
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
| [[File:Virtual_gameboard.png]]
|{{Materials|Glass=1000}}<br>
! Virtual Gameboard
| 1x Laser [[File:Micro-laser.png]] <br>
1x Sheet of Glass [[File:glass.png|48px]] <br>
3x Pieces of Cable [[File:CableCoils.png|48px]] <br>
| No effect.
|}
 
===General===
 
 
{| style="width:80%" "color: white;" cellpadding="6"
|-style="background-color:#535151; color: white;"
! style='width: 6em;'|Image
! style='width: 18em;'|Name
! style='width: 20em;'|Components
! Upgrades
 
|-style='background-color:#b9b7b7;'
| [[File:Vendcola.gif]]
! Vending Machine
| 1x respective Restocking Unit (screwdriver the board to select the vendor first) [[File:Restocking unit.gif]]
| No effect.
 
|-style='background-color:#b9b7b7;'
| [[File:Holopad.png]]
! Holopad
| 1x Capacitor [[File:Capacitor.png]] <br>
| '''Capacitor:''' <br> Increases the range of holograms.
 
|-style='background-color:#b9b7b7;'
| [[File:Recharger_empty.gif]]
! Recharger
| 1x Capacitor [[File:Capacitor.png]] <br>
| '''Capacitor:''' <br> Increases recharging speed.
|-style='background-color:#b9b7b7;'
| [[File:Cell Charger.png]]
! Cell Charger
| [[File:Capacitor.png|32px]] 1x Capacitor
| [[File:Capacitor.png|32px]] '''Capacitor:''' <br> Increases recharging speed.
 
|-style='background-color:#b9b7b7;'
| [[File:Idbox.png]]
! Identification Card Compartmentalizer
| 1x Matter Bin [[File:Matter_bin.png|56px]] <br>
| '''Matter Bin:''' <br> Increases disk storage.
 
|-style='background-color:#b9b7b7;'
| [[File:Suit Storage Unit.gif]]
! Suit Storage Unit
| 1x Laser [[File:Micro-laser.png]] <br>
1x Matter Bin [[File:Matter_bin.png|48px]] <br>
3x Pieces of Cable [[File:CableCoils.png|48px]] <br>
5x Reinforced Glass [[File:Reinforced Glass.png|48px]] <br>
| No effect.
|}
 
 
====Arcade====
 
 
{| style="width:80%" "color: white;" cellpadding="6"
|-style="background-color:#143555; color: white;"
! style='width: 6em;'|Image
! style='width: 18em;'|Name
! style='width: 20em;'|Components
! Upgrades
 
|-style='background-color:#7a9cba;'
| [[File:Claw_Game1.gif]] <br><br> [[File:Claw_Game2.gif]]
! Claw Game
|1x Manipulator  [[File:Micro_Manipulator.png]] <br>
1x Matter Bin [[File:Matter_bin.png|56px]] <br>
1x Sheet of Glass [[File:Glass.png|48px]] <br>
5x Pieces of Cable [[File:CableCoils.png|48px]] <br>
| '''Matter Bin:''' <br> Increases bonus prize chance.
 
|-style='background-color:#7a9cba;'
| [[File:Prize_Counter.png]]
! Prize Counter
| 1x Manipulator  [[File:Micro_Manipulator.png]] <br>
1x Matter Bin [[File:Matter_bin.png|56px]] <br>
1x Sheet of Glass [[File:Glass.png|48px]] <br>
1x Piece of Cable [[File:CableCoils.png|48px]] <br>
| No effect.
 
|-style='background-color:#7a9cba;'
| [[File:Virtual gameboard.png]]
! Virtual Gameboard
| 1x Laser [[File:Micro-laser.png]] <br>
1x Sheet of Glass [[File:glass.png|48px]] <br>
3x Pieces of Cable [[File:CableCoils.png|48px]] <br>
| No effect.
|}
 
== Teleportation ==
 
 
{| style="width:80%" "color: white;" cellpadding="6"
|-style="background-color:#194d80; color: white;"
! style='width: 6em;'|Image
! style='width: 18em;'|Name
! style='width: 20em;'|Components
! Upgrades
 
|-style="background-color:#99ccff;"
| [[File:Teleportstation.gif]]
! Teleporter Station
| 2x Capacitors [[File:Capacitor.png]] <br>
2x Bluespace Crystals [[File:Crystal.png]] <br>
1x Sheet of Glass [[File:Glass.png|48px]] <br>
| '''Capacitor:''' <br> Decreases calibration time.
 
|-style="background-color:#99ccff;"
| [[File:Teleporthub.gif]]
! Teleporter Hub
| 1x Matter Bin [[File:Matter_bin.png|56px]] <br>
3x Bluespace Crystals [[File:Crystal.png]] <br>
| '''Matter Bin:''' <br> Decreases calibration time. <br> Decreases the chance of missing the designation.
 
|-style="background-color:#99ccff;"
| [[File:Quantumpadanimated.gif]]
! Quantum Pad
| 1x Capacitor [[File:Capacitor.png]] <br>
1x Manipulator [[File:Micro_Manipulator.png]] <br>
1x Bluespace Crystals [[File:Crystal.png]] <br>
1x Piece of Cable [[File:CableCoils.png|48px]] <br>
| '''Capacitor:''' <br> Decreases power consumption. <br><br>
'''Manipulator:''' <br> Decreases cooldown between teleportations <br> Decreases wind up time before a teleportation.
|}
 
 
 
===Telecommunications===
 
 
{| style="width:80%" "color: white;" cellpadding="6"
 
|-style="background-color:#464646; color: white;"
! style='width: 6em;'|Image
! style='width: 18em;'|Name
! style='width: 20em;'|Components
! Upgrades
 
|-style='background-color:#5a5a5a; color: white;'
| [[File:Telecommunications_Core.gif]]
! Telecommunications Core
| 2x Manipulators [[File:Micro_Manipulator.png]] <br>
2x Pieces of Cable [[File:CableCoils.png|48px]] <br>
| No effect.
 
|-style='background-color:#5a5a5a; color: white;'
| [[File:Relay.gif]]
! Telecommunications Relay
| 2x Manipulators [[File:Micro_Manipulator.png]] <br>
2x Pieces of Cable [[File:CableCoils.png|48px]] <br>
| No effect.
|}
 
 
 
===Station Goals===
For more information on the assembly and usage of the [[Station_Goals|Station Goals]] see here.
 
{| style="width:60%; text-align:center; background-color:white;"
|- style="vertical-align:top;"
| colspan='2' |
{| class="wikitable" style="width:100%;"
|- style="vertical-align:top;"
| style="background-color:#FF6721; text-align:center;" | '''The Bluespace Artillery''' <br> [[File:Bluespace_artillery.png]]
|-
|-
|
![[File:EngineeringCircuitboard.png]]
{| style="width:100%;" class="wikitable"
|Machine Board (Teleportation Station)
| style="background-color:#642d5f; color: white; text-align:center;" colspan='3' |'''Segments'''
|Allows for the construction of circuit boards used to build a Teleporter Station.
|-style="background-color:#642d5f; color: white;"
|5 Data Theory<br>4 Bluespace<br>4 Plasma<br>4 Engineering<br>
| '''Bluespace Artillery Generator'''
|{{Materials|Glass=1000}}<br>
| '''Bluespace Artillery Fusor'''
| '''Bluespace Artillery Bore'''
|-style="color:black;"
| [[File:Quadratic capacitor.gif]] 5x Quadratic Capacitors <br>
| [[File:Crystal.png]] 20x Bluespace Crystals <br>
| [[File:Femto manipulator.gif]] 5x Femto Manipulators <br>
|}
|}
|
|- style="vertical-align:top;"
|
{| class="wikitable" style="width:100%;"
|- style="vertical-align:top;"
| style="width:50%; background-color:#87E58C; text-align:center;" | '''DNA Vault''' <br> [[File:DNA_vault.gif]]
|-
|-
|
![[File:EngineeringCircuitboard.png]]
{| style="width:100%;"
|Machine Board (Permanent Teleporter)
| style="background-color:#642d5f; color: white; text-align:center;"|'''Components'''
|Allows for the construction of circuit boards used to build a Permanent Teleporter.
|-
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
| style="text-align:left;" | [[File:Super capacitor.png]] 5x Super Capacitors <br> [[File:Pico manipulator.png]] 5x Pico Manipulators <br> [[File:CableCoils.png]] 2x Pieces of Cable
|{{Materials|Glass=1000}}<br>
|}
|}
|
{| class="wikitable" style="width:100%;"
|- style="vertical-align:top;"
| style="width:50%; background-color:#329FFF; text-align:center;" | '''Bluespace Harvester''' <br> [[File:Bluespace_Harvester.gif]]
|-
|-
|
|}</tab></tabs>
{| style="width:100%;"
| style="background-color:#642d5f; color: white; text-align:center;"|'''Components'''
|-
| style="text-align:left;" | [[File:Quadratic capacitor.gif]] 5x Quadratic Capacitors <br> [[File:Bluespace_Crystal.png]] 5x Bluespace Crystals <br>
|}
|}
|}
 
[[Category:Guides]]

Latest revision as of 08:45, 15 September 2024

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Main Departments
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Service #30A055 #8CCAA0
Supply #A0743E #CAB294
Engineering #FF9D00 #FFC871
Medical #36667F #A1CCE3
Science #64487F #D4B8EE
Security #AD1818 #D17E7E
Legal #7F1E6F #D689C9
Command #127BB7 #7BB5D7

The introductory paragraph went here

Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.



funny flag
Edit from a random vox: This flag is indeed funni

I am the collector of all three bluespace crystals
Bluespace Crystal.pngBspace crystal.pngBSPoly crystal.png

Wiki Pages I edited

The header says it all

I have totally redone six pages:

Pages I probably plan on working on:

Currently editing this page:

My checklist for Research Items
Part One, the Easy Part
Fix that Science Department thing
Compact the Research Computers Section
Remove "MW-Collapsible" from the tables
Standardize the colours for the page
Part One point Five, the Templates
Make Materials Template
Make Levels Template
Part Two, the Trashed Part
Rework the Circuit Imprinter section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Rework the Protolathe section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Rework the Exosuit Fabricator section
Yeah I've totally given up on this from the amount of effort it would take to verify and update all the printable items in the game
Do a final update of Information
Part Two point Five, the Table Part
Work on the Circuit Imprinter Tables formating and display.
Work on the Protolathes Tables formating and display.
Work on the Exosuit Fabricatiors Tables formating and display.


Circuit Imprinter

Circuit imprinter.png

This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including mech suits and power generators.

Icon Name Description Required Tech Levels Required Materials
AICircuitboard.png AI Module (Freeform) An AI module that allows you to add a single low-priority custom law to an AI. 5 Data Theory
4 Materials
Glass.pngGlass1000Gold.pngGold100
GreenAICircuitboard.png AI Module (oneCrewMember) Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station. 6 Data Theory
4 Materials
Glass.pngGlass1000Diamond.pngDiamond100
AICircuitboard.png AI Module (OxygenIsToxicToHumans) A dangerous module that instructs an AI to remove all oxygen from the station. 4 Data Theory
2 Biotech
4 Materials
Glass.pngGlass1000Gold.pngGold100
RedAICircuitboard.png AI Module (ProtectStation) Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it. 5 Data Theory
4 Materials
Glass.pngGlass1000Gold.pngGold100
AICircuitboard.png AI Module (Purge) Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units. 5 Data Theory
6 Materials
Glass.pngGlass1000Diamond.pngDiamond100
AICircuitboard.png AI Module (Quarantine) A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect. 3 Data Theory
2 Biotech
4 Materials
Glass.pngGlass1000Gold.pngGold100
AICircuitboard.png AI Module (Reset) Purges all Freeform and Hacked laws from an AI, leaving core laws intact. 4 Data Theory
6 Materials
Glass.pngGlass1000Gold.pngGold100
LightBlueAICircuitboard.png AI Module (Safeguard) A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew. 3 Data Theory
3 Materials
Glass.pngGlass1000Gold.pngGold100
GreenAICircuitboard.png Core AI Module (Asimov) A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence. 3 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
ClownAICircuitboard.png Core AI Module (Pranksimov) A varient of Asimov that allows breakage of laws if doing so is funny 5 Data Theory
5 Materials
2 Illegal
Glass.pngGlass1000Bananium.pngBananium100
BlueAICircuitboard.png Core AI Module (Corporate) A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible. 5 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
GreenAICircuitboard.png Core AI Module (Crewsimov) An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans. 3 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
RedAICircuitboard.png Core AI Module (P.A.L.A.D.I.N.) The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting. 5 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
RedAICircuitboard.png Core AI Module (Antimov) For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself. 5 Data Theory
5 Materials
2 Illegal
Glass.pngGlass1000Diamond.pngDiamond100
AICircuitboard.png Core AI Module (Freeform) An AI module that allows you to add a single high-priority custom law to an AI. 6 Data Theory
6 Materials
Glass.pngGlass1000Diamond.pngDiamond100
RedAICircuitboard.png Core AI Module (T.Y.R.A.N.T.) Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do. 5 Data Theory
2 Illegal
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
Icon Name Description Required Tech Levels Required Materials
EngineeringCircuitboard.png Machine Board (Freezer/Heater) The circuit board for a Freezer/Heater. 3 Data Theory
3 Plasma
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (SMES) The circuit board for a SMES. 4 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Emitter) The circuit board for an emitter. 3 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Computer Design (Power Turbine Console Board) The circuit board for a power turbine console. 4 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Power Turbine Board) The circuit board for a power turbine. 4 Data Theory
4 Power Storage
5 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Power Compressor Board) The circuit board for a power compressor. 4 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (PACMAN-type Generator) The circuit board that for a PACMAN-type portable generator. 2 Data Theory
3 Plasma
3 Power Storage
3 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (MRSPACMAN-type Generator) The circuit board that for a MRSPACMAN-type portable generator. 3 Data Theory
4 Plasma
5 Power Storage
5 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (SUPERPACMAN-type Generator) The circuit board that for a SUPERPACMAN-type portable generator. 3 Data Theory
4 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Tesla Coil Board) The circuit board for a tesla coil. 3 Data Theory
3 Power Storage
3 EM Spectrum
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Grounding Rod Board) The circuit board for a grounding rod. 3 Data Theory
2 Plasma
3 Power Storage
3 EM Spectrum
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
ServiceCircuitboard.png Machine Board (Seed Extractor Board) The circuit board for a seed extractor. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Biogenerator) The circuit board for a Biogenerator. 2 Data Theory
3 Biotech
3 Materials
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Hydroponics Tray) The circuit board for a Hydroponics Tray. 2 Biotech
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Plant DNA Manipulator Board) The circuit board for a plant DNA manipulator. 4 Data Theory
3 Biotech
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
Circuitboard.png Machine Board (Smartfridge Board) The circuit board for a smartfridge. 1 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Monkey Recycler Board) The circuit board for a monkey recycler. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Processor Board) The circuit board for a processor. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (AI Holopad Board) The circuit board for a holopad. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Battle Arcade Machine) Allows for the construction of circuit boards used to build a new Arcade Machine. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Deep Fryer) The circuit board for a deep fryer. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Orion Trail Arcade Machine) Allows for the construction of circuit boards used to build a new Orion Trail machine. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Claw Game Board) The circuit board for a claw game. 1 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Machine Board (Mining Rewards Vendor Board) The circuit board for a Mining Rewards Vendor. 3 Engineering
Glass.pngGlass1000
SecurityCircuitboard.png Machine Board (Weapon Recharger) The circuit board for a recharger. 3 Materials
3 Power Storage
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Cell Charger) The circuit board for a battery recharger. 3 Materials
3 Power Storage
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Gibber Board) The circuit board for a gibber. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Recycler Board) The circuit board for a recycler. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Microwave) The circuit board for a Microwave. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Oven) The circuit board for an Oven. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Grill) The circuit board for a Grill. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Dish Drive Board) The circuit board for a dish drive. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Candy Maker) The circuit board for a Candy Maker. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
SupplyCircuitboard.png Machine Board (Ore Redemption Board) The circuit board for an Ore Redemption machine. 2 Data Theory
2 Engineering
3 Plasma
Glass.pngGlass1000
Circuitboard.png Machine Board (Prize Counter) The circuit board for a prize counter. 2 Data Theory
2 Materials
Glass.pngGlass1000
Circuitboard.png Machine Board (Virtual Gameboard) The circuit board for a Virtual Gameboard. 2 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Nanotrasen Merchandise Vendor) The circuit board for a Nanotrasen Merchandise Vendor. None
Glass.pngGlass1000
Circuitboard.png Machine Board (Bottler Board) The circuit board for a bottler. 2 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Slot Machine Board) The circuit board for a slot machine. 2 Data Theory
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
EngineeringCircuitboard.png Machine Board (Telecommunications Core) The circuit board for a Telecommunications Core. 2 Engineering
2 Data Theory
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Telecommunications Relay) The circuit board for a Telecommunications Relay. 2 Engineering
2 Bluespace
2 Data Theory
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
ScienceCircuitboard.png Console Board (AI Core) Allows for the construction of circuit boards used to build new AI cores. 3 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (AI Integrity Restorer) Allows for the construction of circuit boards used to build an AI Integrity Restorer. 4 Data Theory
3 EM Spectrum
Glass.pngGlass1000
CommandCircuitboard.png Console Board (AI Upload) Allows for the construction of circuit boards used to build an AI Upload Console. 5 Data Theory
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Atmospheric Alerts) Allows for the construction of circuit boards used to build an atmosphere alert console.. 2 Data Theory
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Atmospheric Monitor) Allows for the construction of circuit boards used to build an Atmospheric Monitor. 2 Data Theory
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Camera Monitor) Allows for the construction of circuit boards used to build camera monitors. 2 Data Theory
2 Combat
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Cloning Machine Console) Allows for the construction of circuit boards used to build a new Cloning Machine console. 4 Data Theory
3 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Communications Console) Allows for the construction of circuit boards used to build a communications console. 3 Data Theory
3 EM Spectrum
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Crew Monitoring Computer) Allows for the construction of circuit boards used to build a Crew monitoring computer. 3 Data Theory
2 EM Spectrum
2 Biotech
Glass.pngGlass1000
CommandCircuitboard.png Console Board (Cyborg Upload) Allows for the construction of circuit boards used to build a Cyborg Upload Console. 5 Data Theory
4 Engineering
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (DNA Machine) Allows for the construction of circuit boards used to build a new DNA scanning console. 2 Data Theory
2 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Drone Control Console) Allows for the construction of circuit boards used to build a Drone Control console. 4 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Exosuit Control Console) Allows for the construction of circuit boards used to build an exosuit control console. 3 Data Theory
Glass.pngGlass1000
CommandCircuitboard.png Console Board (ID Computer) Allows for the construction of circuit boards used to build an ID computer. 3 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Mech Bay Power Control Console) Allows for the construction of circuit boards used to build a mech bay power control console. 3 Data Theory
3 Power Storage
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Medical Records) Allows for the construction of circuit boards used to build a medical records console. 2 Data Theory
2 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Messaging Monitor Console) Allows for the construction of circuit boards used to build a messaging monitor console. 5 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Console Board (Mining Shuttle) Allows for the construction of circuit boards used to build a mining shuttle console. 3 Data Theory
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Operating Computer) Allows for the construction of circuit boards used to build an operating computer console. 2 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (PanD.E.M.I.C. 2200) Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console. 3 Data Theory
3 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Power Monitor) Allows for the construction of circuit boards used to build a new power monitor 2 Data Theory
2 Power Storage
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Prisoner Management Console) Allows for the construction of circuit boards used to build a prisoner management console. 2 Data Theory
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Brig Cell Management Console) Allows for the construction of circuit boards used to build a brig cell management console. 2 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (R&D Console) Allows for the construction of circuit boards used to build a new R&D console. 4 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (R&D Server Control Console) The circuit board for a R&D Server Control Console 3 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Robotics Control Console) Allows for the construction of circuit boards used to build a Robotics Control console. 4 Data Theory
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Security Records Console) Allows for the construction of circuit boards used to build a security records console. 2 Data Theory
2 Combat
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Solar Control) Allows for the construction of circuit boards used to build a solar control console 2 Data Theory
2 Power Storage
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Supermatter Monitoring) Allows for the construction of circuit boards used to build a Supermatter Monitoring Console. 2 Power Storage
2 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Console Board (Supply Ordering Console) Allows for the construction of circuit boards used to build a supply ordering console. 2 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Console Board (Supply Shuttle Console) Allows for the construction of circuit boards used to build a supply shuttle console. 3 Data Theory
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Teleporter Console) Allows for the construction of circuit boards used to build a teleporter control console. 3 Data Theory
3 Bluespace
4 Plasma
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (General Air Control) Allows for the construction of circuit boards used to build a general air control computer. 3 Data Theory
2 EM Spectrum
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Large Tank Control) Allows for the construction of circuit boards used to build a large tank control computer. 3 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Xenobiology Console) Allows for the construction of circuit boards used to build a xenobiology camera console. 3 Data Theory
3 Biotech
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
Mainboard.png Exosuit Board (APLU "Ripley" Central Control module) Allows for the construction of a "Ripley" Central Control module. 2 Data Theory
Glass.pngGlass1000
Mech circuit.png Exosuit Board (APLU "Ripley" Peripherals Control module) Allows for the construction of a "Ripley" Peripheral Control module. 2 Data Theory
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Odysseus" Central Control module) Allows for the construction of a "Odysseus" Central Control module. 3 Data Theory
3 Biotech
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Odysseus" Peripherals Control module) Allows for the construction of a "Odysseus" Peripheral Control module. 3 Data Theory
3 Biotech
3 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Gygax" Central Control module) Allows for the construction of a "Gygax" Central Control module. 4 Data Theory
3 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Gygax" Peripherals Control module) Allows for the construction of a "Gygax" Peripheral Control module. 4 Data Theory
3 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Gygax" Weapons & Targeting Control module) Allows for the construction of a "Gygax" Weapons & Targeting Control module. 4 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Durand" Central Control module) Allows for the construction of a "Durand" Central Control module. 4 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Durand" Peripherals Control module) Allows for the construction of a "Durand" Peripheral Control module. 4 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Durand" Weapons & Targeting Control module) Allows for the construction of a "Durand" Weapons & Targeting Control module. 5 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Phazon" Central Control module) Allows for the construction of a "Phazon" Central Control module. 6 Data Theory
6 Materials
5 Plasma
Glass.pngGlass1000Bluespace Crystal.pngBluespace Mesh100
Mech circuit.png Exosuit Board ("Phazon" Peripherals Control module) Allows for the construction of a "Phazon" Peripheral Control module. 6 Data Theory
5 Bluespace
5 Plasma
Glass.pngGlass1000Bluespace Crystal.pngBluespace Mesh100
Mech circuit.png Exosuit Design ("Phazon" Weapons & Targeting Control module) Allows for the construction of a "Phazon" Weapons & Targeting Control module. 6 Data Theory
5 EM Spectrum
5 Plasma
Glass.pngGlass1000Bluespace Crystal.pngBluespace Mesh100
Mainboard.png Exosuit Board ("H.O.N.K" Central Control module) Allows for the construction of a "H.O.N.K" Central Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("H.O.N.K" Peripherals Control module) Allows for the construction of a "H.O.N.K" Peripheral Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("H.O.N.K" Weapons & Targeting Control module) Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Reticence" Central Control module) Allows for the construction of a "Reticence" Central Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Reticence" Peripherals Control module) Allows for the construction of a "Reticence" Peripheral Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Reticence" Weapons & Targeting Control module) Allows for the construction of a "Reticence" Weapons & Targeting Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
MedicalCircuitboard.png Machine Board (Chemical Heater Board) The circuit board for a chemical heater. 2 Data Theory
2 Biotech
2 Engineering
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (All-In-One Grinder) Allows for the construction of circuit boards used to build a BAll-In-One Grinder. 2 Materials
2 Biotech
2 Data Theory
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Body Scanner) Allows for the construction of circuit boards used to build a Body Scanner. 3 Data Theory
2 Biotech
3 Engineering
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Cloning Scanner) Allows for the construction of circuit boards used to build a Cloning Scanner. 4 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (DNA Modifier) Allows for the construction of circuit boards used to build a DNA Modifier. 4 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Cloning Pod) Allows for the construction of circuit boards used to build a Cloning Pod. 4 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Cryotube Board) Allows for the construction of circuit boards used to build a Cryotube. 5 Data Theory
3 Biotech
4 Engineering
3 Plasma
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Chem Dispenser) The circuit board for a Chem Dispenser. 5 Data Theory
3 Biotech
4 Materials
4 Plasma
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (ChemMaster Board) The circuit board for a ChemMaster 3000. 2 Data Theory
3 Biotech
3 Materials
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Sleeper) Allows for the construction of circuit boards used to build a Sleeper. 3 Data Theory
2 Biotech
3 Engineering
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
EngineeringCircuitboard.png Machine Board (Autolathe) The circuit board for an Autolathe. 3 Data Theory
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Circuit Imprinter) The circuit board for a Circuit Imprinter. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Cyborg Recharger) The circuit board for a Cyborg Recharger. 3 Power Storage
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Destructive Analyzer) The circuit board for a Destructive Analyzer. 2 Data Theory
2 EM Spectrum
2 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Exosuit Fabricator) The circuit board for an Exosuit Fabricator. 3 Data Theory
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Mech Bay Recharger) The circuit board for a Mech Bay Recharger. 3 Data Theory
4 Power Storage
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (E.X.P.E.R.I-MENTOR Board) The circuit board for an E.X.P.E.R.I-MENTOR. 2 Data Theory
2 EM Spectrum
2 Engineering
2 Bluespace
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Protolathe) The circuit board for a Protolathe. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (R&D Server) The circuit board for an R&D Server 3 Data Theory
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
ScienceCircuitboard.png Machine Board (Quantum Pad Board) The circuit board for a quantum telepad. 4 Data Theory
4 Bluespace
3 Plasma
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Teleportation Hub) Allows for the construction of circuit boards used to build a Teleportation Hub. 3 Data Theory
5 Bluespace
4 Materials
5 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Teleportation Station) Allows for the construction of circuit boards used to build a Teleporter Station. 5 Data Theory
4 Bluespace
4 Plasma
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Permanent Teleporter) Allows for the construction of circuit boards used to build a Permanent Teleporter. 3 Data Theory
5 Bluespace
4 Materials
5 Engineering
Glass.pngGlass1000