Difference between revisions of "User:Sirryan2002"
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! Regular Eva Suit | ! Regular Eva Suit | ||
[[File:EVASuit.png]] | [[File:EVASuit.png|64px]] | ||
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! Atmospheric Hardsuit | ! Atmospheric Hardsuit | ||
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| [[Atmospherics]] | | [[Atmospherics]] | ||
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! Chief Engineer's Hardsuit | ! Chief Engineer's Hardsuit | ||
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| [[Chief Engineer's Office|CE's Office]] | | [[Chief Engineer's Office|CE's Office]] | ||
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! Mag Boots | ! Mag Boots | ||
[[File: | [[File:Regular Magboots.png]] | ||
| [[Engineering]], [[EVA]] | | [[Engineering]], [[EVA]] | ||
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* Allows you to negate the effects of zero-gravity when adjacent to a structure(walls,lattice,floors, etc) | * Allows you to negate the effects of zero-gravity when adjacent to a structure(walls,lattice,floors, etc) | ||
* Small speed slowdown when activated | * Small speed slowdown when activated | ||
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! Atmospherics Mag Boots | |||
[[File:Atmos Magboots.png]] | |||
| [[Atmospherics]] | |||
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* ??? | |||
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! Advanced Mag Boots | ! Advanced Mag Boots | ||
[[File: | [[File:Advanced Magboots.png]] | ||
| [[Engineering]], [[EVA]] | | [[Engineering]], [[EVA]] | ||
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Revision as of 00:32, 4 January 2021
Sirryan's To-Do List
Upload new sprite for File:GPS.pngFinish Guide to Space Exploration- Mark the wiki's 325 unused files as SFR
Redo Abductors article- Reduce page bloat on Blob
- Polish up the Guide to Security
- Expand the Guide to Engineering
Hunt down any remaining mentions of Engineering Outpost and Construction SiteFigure out what the hell do to with Creating Advanced Rooms- Rewrite/Reformat Revolution
Write Guide to Creating Rooms- Add E-negmatic section to Super Heroes
- Add WIP tag to Lavaland, Megafauna, Guide to Mining, Shaft Miner, etc
- Look at Legal Standard Operating Procedure and scream
Upload File:AbductorShip.png- Upload files for Atmos and CE Hardsuit; Magboots and Advanced Magboots; Jetpack
- Upload files for Emergency Shield Generator, Emergency Flood Light, Space Heater, Portable Air Pump, Portable Air Scrubber, and Radiation Suit
-> DRAFT ARTICLES START HERE <-
Introduction
Resources available
Insert Table here
Tools(advanced and regular)
Basic Tool | Advanced Tool | Usage | Notes |
Crowbar | Jaws of Life | Prying things in/out of place |
|
---|---|---|---|
Wirecutters | Jaws of Life | Snipping wires/grilles |
|
Welding Tool | Experimental Welding Tool | Welding/slicing metal |
|
Cable Coil | Cable Layer | Wiring systems together |
|
Screwdriver | Power Drill | Securing/opening panels |
|
Wrench | Power Drill | Ratcheting/unsecuring objects |
|
Multitool | N/A | Modifying/specifying special parameters |
|
T-Ray Scanner | N/A | Locating Wires and Pipes under floor tiles. |
|
Analyzer | N/A | doing stuff, the fuck do I know? |
|
Rapid Construction Device | Combat RCD | Rapid construction/deconstruction |
|
Pipe Dispenser | Rapid Piping Device | Dispensing disposal/air pipes. |
|
Welding Mask/Goggles | Upgraded Welding Goggles | Protecting your eyes against bright lights |
|
Black Gloves | Insulated Gloves | Protecting your hands from danger |
|
EVA Equipment
Eva Suit | Location | Notes |
Engineering Hardsuit | Secure Storage, Engineering |
|
---|---|---|
Regular Eva Suit | EVA |
|
Atmospheric Hardsuit | Atmospherics |
|
Chief Engineer's Hardsuit | CE's Office |
|
Mag Boots | Engineering, EVA |
|
Atmospherics Mag Boots | Atmospherics |
|
Advanced Mag Boots | Engineering, EVA |
|
Jet Packs | CE's Office, EVA |
|
Misc Items Items
Equipment | Location | Uses |
Space Heater | Engineering, Emergency Storage |
|
---|---|---|
Portable Air Pump | Atmospherics, outside Engineering, Locker Room |
|
Portable Air Scrubber | Atmospherics, outside Engineering, Locker Room |
|
Emergency Shield Projector | Secure Storage |
|
Emergency Floodlight | Secure Storage |
|
P.A.C.M.A.N Generators | Engineering, Protolathe |
|
Radiation Suit | Engineering, Gravity Generator |
|
Fixing Stuff
Introductory shit goes here What to prioritize first
General Destruction
Whether it be your occasional welderbomb or a less than friendly xenobiology mob, the station is bound to be damaged in some way. You will hear about this over comms or find it on your patrols around the station.
The Guide to Construction will be your best friend so go ahead and keep it open.
Flooring
If a floor tile has burn marks on it then you will need to crowbar it and replace it with a new floor tile. In the case that the plating underneath it is damaged(burn marks) then you will need to weld it before you can put a new floor tile on it.
The same is true for wood/carpet tiles. Planks in the wood floor will be missing and the carpet will be burned away.
Walls
If a wall has burn marks on it, all you need to do is use the welder on it.
If the metal is just peeled away, go ahead and use the metal on the girders to rebuild the wall.
If the wall is completely gone, stand on the plating where it used to be and use the metal in your hand to create girders. Once that is done, apply more metal to the girders to complete the wall.
If the wall is a reinforced wall, then you should instead apply titanium to the girders to complete it.
Windows
All the windows on the station use reinforced glass so make sure to utilize that instead of regular glass. If you're out of reinforced glass then use metal rods on glass to create more. Glass shards can be welded to create regular glass.
In order to fix a damaged window, weld it. It's completely gone, then you can click on the grate with reinforced glass to build a new window. This new window needs to be screwed to the floor, crowbar'd into the frame, and screwed again to the frame.
If the grille is destroyed, use two metal bars in your hand to build a grille.
Airlocks
You can get airlock electronics from the Engi-Vend in Engineering.
See the Guide to Construction
Computers and Machines
See the Guide to Advanced Construction
Hull Breaches
The first thing you should do in the case of a hull breach is to seal off the breached area from the general public in order to prevent injuries and further atmospherics loss. Have someone use an Atmospherics Holofan Projector to seal off areas and the engineering barrier projector to keep people from entering spaced areas.
If there is missing floors, use iron bars to create lattice and then use floor tiles on the lattice to create floor plating. Otherwise, replace the walls and windows as needed.
Restoring Atmospherics
This is job for your local Atmos Wizards but if they're not available you'll need to help out. Ensure that all of the air distribution pipes(Blue) are wrenched down and all the unary vents are also wrenched down. If the Air Alarm is intact then air should flow into the room and pressurize it.
If this is an area without vents, then use Oxygen grenades or a portable air injector with an O2 tank to finish the job.
For more information check the Guide to Atmospherics
Too much Damage to Fix
Widespread Destruction
The Power Grid
Power monitoring and Distribution
Power grids are a thing, created in a network of cables. If you create a small network connected to the turbine only for example, that will be its own grid. At start the engine will have its own grid, with the engine being its power source. (If Tesla the Coils, if Singulo the Rad collectors). The power source will if connected make its output available on the engine grid. The Power monitoring computer will show production and use on the net its connected to, and the APCs that are on its grid. If a SMES is connected both under and at its terminal to a grid, its a battery on that grid, the SMES left of the engine is one example of this, they can be useful if the power output is unstable, or as a backup. SMES can also be used as "dams" or floodvalves toother grids, and as such regulate power on said other grids. The SMES to the right of the engine are an example of this. They then need to have the node under them be from its input grid and the terminal node the output grid.
An APC or Area Power Controller is located in every room. It is usually locked, but you can unlock it by swiping your ID on it. It contains a power cell. You can shut off a room's power or disable or enable lighting, equipment or atmospheric systems with it. Every room can have only one APC. The guide to their construction and deconstruction can be found in the Construction. APC's can also be hacked. It's also a good idea to know how to do that. APCs can be turned off, have certain things turned off, or have the power cell changed in the case of poweroutages or lack of power.
Generating Power
The primary purpose of engineering is to maintain the station's power. This can be done in multiple ways, the easiest of which is either an engine (DONT TRY TO SET IT UP IF YOU DO NOT KNOW WHAT YOU ARE DOING) or Solars. The station can run on Solar panels only, but it is advised to secure even more power. An Engine can be either the Tesla Engine or the Singularity Engine, out of which the Tesla is the much safer option. An engine, of either type, is extremely dangerous, as a potential release, either by intention or accident, will result in widespread station destruction, as such they should be kept safe.
Alternatively, the station can run on solars only, but it is then advised you hotwire the solars, so the station is always getting as much power as it can. By choosing a non-Engine approach, expect to be yelled at. No matter what you choose, the Solars should be wired to secure Emergency power. here
Additional power sources are the Atmos Turbine, which does belong to Atmospherics, but if power is needed it is needed. Gas Turbine
One can also construct additional power sources, like a Thermoelectric Generator, thought this will take time to setup.
And lastly, PACMANS. One can be found by the engine, these are basicly small mobile generators that run on plasma sheets. To use one, wire a node under it, and wrench it. Then use its menu to turn it on, on the output you desire. The station can run on solely PACMANs, if you upgrade and/or build more of them.
Wiring
If a part of the station loses power it is likely wires have been cut somewhere. To search for cut wires under floors you will need a T-Ray Scanner. To cut wires, use the wirecutters and to place new ones click on the floor where you'd like them to be placed. The wire will be placed on the targeted tile from the tile you're standing on. You can also place wires on the tile you're currently on by clicking the tile. the wire will be placed in the direction you're currently facing. To place smooth wires, click on the red dot (end point) of an existing wire with more wire in your hand.
Wiring intersections demand special mention. Making an intersection requires all the wire pieces to be end-points. If you make a smooth wire going south to north and place a half-wire going east, they will not be connected. To connect them you have to remove the smooth wire and replace it with two half-wires. Once all of them are placed, if you right click the tile you should see three wire pieces, all of which meet in the center. In case of a knot, just cut the wire, and then hit the knot.
The Anatomy of a Room
The APC
Creating Rooms
Other Scenarios
Creepy Crawlies From the Unknown
Occasionally the station will be infested by various creatures that use the station distribution and waste pipes as a method of transportation. Of the many creatures that can vent crawl, Terror Spiders, Swarmers, and Xenomorphs are the most prolific, common, and dangerous. As an [[Engineer] it's your job to weld vents closed.
You can help the station by welding vents and scrubbers to close off access/exit to pipes across the station. Places like the Mechanic Workshop, Turbine, and the Vault are most commonly forgotten about so make sure to hit those locations. In order to ensure that the vents stay closed it's important that the pressure in the distribution network stays below 1000 kPa. Otherwise, the vents will burst open and will continue to do so until the pressure is reduced.
Keep in mind that some creatures can break open welded vents so make sure to go back and check areas!
DO NOT unwrench pipes to prevent antags from using the pipe networks. This will not only free creatures sealed into the pipes via welded vents but cutoff oxygen/waste access to and from Atmospherics all while attracting the ire of the Gods.
Asteroids
Occasionally you will hear over the intercoms that harrowing words that will send even the most experienced engineer into a fit of rage: "Meteors have been detected on collision course with the station." Do not fear! There is many solutions to this here.
If your station objective is meteor satellites, then simply putting more out all around the station will go a long way towards eliminating the possibility of the NSS Cyberiad turning into Swiss cheese. In the case that you don't have meteor satellites(or enough) then you will need to take more extreme precautions.
In the case of a shorter wave of meteors, it's best to weather the storm and keep an eye on the engine so containment doesn't fail. However, if you're stuck with more meteors than you can realistically wait out you will have to construct defenses.
Utilize Emergency Shield Projectors to provide heavy duty protection to important areas such as Containment, Arrivals, and Escape. You will also need to construct soft barriers(grilles/walls) a little away from the station in order to absorb explosions from large meteor impacts.
Utilize Oxygen grenades and inflatable walls/doors to seal breached areas as well as Atmospherics Tanks.
If you ever encounter the infamous Tungsuka, you have to declare an area as condemned and seal it off from the station for the cleanup crew to deal with later.
Malfunction AI
What happens when your AI becomes bugged and turns into a murderous killer who has full control over the stations electronics? Well, besides not dying, there's a lot you can do as an engineer.
You can go around the station cutting cameras to disable the AI's view of the station. Additionally, all APCs, Air Alarms, and Airlocks have an AI control wire. You should go and cut every one of those so the AI can't shock/bolt doors or disable power.
Borgs are essentially the hands of the AI so you should disable them. Besides the good ol' smash and dash tactic, you can indirectly disable them by destroying all on-station borg recharging ports.
Getting Crew out of Danger
It's your job to save lives when they cry out for help.
Firefighting
Engineers get access to maintenance hallways, which contain several firesuits and extinguishers. If a fire breaks out somewhere, put it out. Firesuits allow you to walk in almost any fire. Extinguishers have a limited capacity. Refill them with water tanks, which can be found all around the station.
Physical rescue
If someone cries that he can't get out of somewhere and no one can get him out, then it's your job to do so. Hacking airlocks, deconstructing walls, basically whatever it takes to get to them. I don't need to point out that you should never put others or yourself at risk in doing so!