Difference between revisions of "Apparel"
(Adds the Plasma Envirosuit Helmet, Security Helmet, Bulletproof Helmet, Riot Helmet, SWAT Helmet, Security Hats, Hard-Hat, Firefighter's Helmet, Radiation Hood, Atheist's Fedora, and the Beekeeper Hat.) |
(Once again fixes the same formatting error I keep making) |
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! Beekeeper's Hat <br> [[file:Beekeeperhat.png]] | ! Beekeeper's Hat <br> [[file:Beekeeperhat.png]] | ||
| Used by the aspiring [[Botanist]] and beekeeper, this hat is necessary to protect against bee stings, and must be paired with the beekeeper's suit. | | Used by the aspiring [[Botanist]] and beekeeper, this hat is necessary to protect against bee stings, and must be paired with the beekeeper's suit. | ||
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=== Shoes === | === Shoes === |
Revision as of 20:10, 2 July 2021
REASON: Needs reformatting as well as some better design/structural ideas. Could use some more informational content.
INTRO STUFF PLEASE ADD
TYPES AND USES EXPLANATION OF ARMOR VALUES LABELLED EQUIPMENT UI PICTURE
Jumpsuits
Having a jumpsuit is extremely important. Without a jumpsuit you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and can be used as part of a disguise.
In addition, (most) jumpsuits have a full suite of sensors that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality. Used by the Chief Medical Officer and other Heads of Staff to locate you in case you go missing.
Depending on how high you set yours, more information will be available to Crew Monitoring Consoles.
- Off: Tells them nothing. You don't even show up on the monitor. Useful if security is looking for you.
- Binary Life Signs: Tells them if you are alive or deceased. The name that shows up on the monitor is the same one on the ID that is being worn. If no ID is worn, you will show up as 'Unknown'.
- Vital Tracker: Tells them what your vital statistics are. Separates damage by Suffocation, Toxin, Burn, and Brute.
- Tracking Beacon: The maximum level. Tells anyone who wants to track you your precise location, including coordinates.
Item | Description |
---|---|
Colored Jumpsuits |
A basic full body suit that comes in a variety of colors. |
Deparmental Jumpsuits File:Department jumpsuit.gif |
A full body suit that is themed to the department it was created for |
Command Jumpsuits File:Command jumpsuit.gif |
A full body suit that was specifically tailored for a command member |
Formal Suit |
formal suits |
Formal Suit |
formal suits |
Hawaiian Wear |
non formal suits |
Victorian Wear |
non formal suits |
Costumes |
costumes |
Pants |
Just a pair of pants, usually a good idea to wear a jacket with this |
Tactical Turtleneck |
Many Syndicate operatives use these, including Nuclear Agents and the SIT. A nice, fit yet suspicious-looking turtleneck. You look like you're ready to roll out. |
Tacticool Turtleneck |
For only the coolest people on station. Has no suit sensors attached to it, for when you're too badass to live. |
Wizard Robe |
This is needed in order for Wizards to reach their full potential. It is an iconic blue magical robe worn by the Space Wizard Federation. Feels soft and magical to the touch. |
External Wear
Exosuits are items that can be worn over your jumpsuit in the Exosuit Slot. Some of them contain additional pockets you can fit small items in.
Item | Description |
---|---|
Suit Jacket |
Looks pretty snazzy and lets people know you mean business. Can hold two items in the suit jacket pockets. |
Lab Coat |
All Scientists and most Medical Doctors start with this. Can hold two items. |
Bio Suit |
The Bio Suit, short for bio-hazardous suit, protects from direct exposure to chemicals and disease. Wearing one increases your immunity and is one more barrier between you and the chemist |
EVA Suit |
The Extra-Vehicular Activity (EVA) Suit is worn to keep a person alive in the harsh environment of outer space, vacuums, and extreme temperatures. |
Masks
Items you wear on your face. Some of them can be connected to a gas tank for internals.
Item | Description |
---|---|
Gas Mask |
Inside fire safety lockers. Both types can be found in Engineering and Maintenance tunnels. Using it to filter out any contaminations in the air as well as it functions as an internals mask. |
Breath Mask |
Provided to all employees in their O2 kits. Can be worn in conjunction with a air tank to ensure a steady supply of O2. |
Sterile Mask |
Helps prevent the spread of airborne viruses, as well as preventing infections during surgery. |
Muzzle |
Can prevent vampires from biting people, or prevent annoying people from talking. |
Bandana |
These can be worn on your head as well as your face. If worn on your face they can hide your identity. Also looks pretty gangsta. |
Medical Mask |
Used to administer anesthesia during surgery, as the standard breath mask is incompatible. |
Security Gas-Mask |
Functionally identical to the standard gas mask, but allows the user to shout various phrases at fleeing suspects. |
Vox Breath Mask |
Worn by Vox and paired with an internals tank to maintain a steady supply of nitrogen. |
Mime Mask |
Worn by the Mime as part of their act and costume. Can be connected to an internals tank. |
Syndicate Mask |
Worn by Syndicate personnel, concealing their identity and looking pretty badass. Can also be connected to an internals tank. |
Clown Mask |
Worn by the Clown as a mandatory part of their costume, per their SoP. Can be connected to an internals tank. |
SWAT Mask |
Ordered from Cargo via the SWAT gear crate. The Warden and Head of Security start off with their own personalized variants, with a coloured stripe on top. These security variants are like the sec-hailer, but with the addition of extra one-liners. |
Headgear
For all your head covering needs.
Item | Description |
---|---|
Space Helmet |
Prevents environmental damage in high and low-pressure environments. |
Welding Helmet |
Protects you from eye damage when welding. |
Plasma Envirosuit Helmet |
Worn exclusively by Plasmamen to protect them from the outside atmosphere, as they will combust in a non-plasma environment. |
Helmet |
Worn almost exclusively by Security to provide decent protection from blunt-force trauma, as well as ballistic and laser damage. |
Bulletproof Helmet |
Stored in the Secure Armory, this helmet is worn by security to provide substantial protection from ballistics and explosives, at the cost of lower protection from other forms of damage. |
Riot Helmet |
Stored in the Secure Armory, this helmet is worn by security to provide substantial protection from blunt-force (brute) trauma, at the expense of almost all protection in every other damage type. This helmet covers the face, and can be used to protect against facehuggers. |
SWAT Helmet |
Ordered from Cargo, this helmet provides moderate protection from all kinds of damage, and almost complete damage reduction from biohazards. |
Security Hats |
Worn by Security, these hats provide the same level of protection as the standard helmet, with a slight addition to brute protection. How Nanotrasen made or obtained a bulletproof hat is unknown. |
Hard-Hat |
Most commonly worn by Engineers, this helmet offers protection to the head and has a built-in flashlight that can be toggled on and off. Generally useful if you don't want to waste inventory space on a flashlight. |
Fire Fighter's Helmet |
Uncommonly worn by the local Atmospheric Technicians, this helmet will offer protection from extreme heat and flames when paired with the firesuit, and has a built-in flashlight. Much like the Hard Hat, it's useful for hands-free flashlight use. |
Radiation Hood |
Guaranteed to be worn by an engineer that knows what they're doing, the radiation hood offers total protection from radioactive contamination when paired with the radiation suit. A must-have for working on the Supermatter Engine |
Atheist's Fedora |
One of the possible forms of the Chaplain's Null Rod, this "weapon" can be worn as a hat, but does 25 damage when thrown at a target. Very inconspicuous weapon. |
Beekeeper's Hat |
Used by the aspiring Botanist and beekeeper, this hat is necessary to protect against bee stings, and must be paired with the beekeeper's suit. |
Shoes
Items you wear on your feet. If you step in blood your shoes will get dirty, leaving noticeable bloody shoeprints.
Gloves
For when you don't wanna leave fingerprints lying around, and to keep your hands warm.
Item | Description |
---|---|
Black Gloves File:BGloves.png |
A standard-issue pair of one-size-fits-all gloves. Prevents the wearer from contaminating evidence with their fingerprints. Also come in finger-less styles. |
Forensics Gloves |
A special pair of Detective's gloves, which prevent the wearer from contaminating evidence with their fingerprints. Detectives are always required to wear this during investigations. Also useful for preventing self-incrimination as a traitor. |
Krav Maga Gloves |
These gloves bestow the wearer martial knowledge in the arts of Krav Maga through the use of advanced cybernetics and nanochips embedded inside them. Issued to the warden, they allow the wearer to trip, lung punch, and throat chop enemy combatants. |
Nitrile Gloves |
Prevent the spread of viruses and bacteria. Vital to prevent infections during surgery. |
Botanist's Gloves |
Botanists start with these. A pair of useful gardener gloves that are suited for handling some plants. |
Boxing Gloves |
Padded boxing gloves that are ready to rumble. Only does stamina damage. |
Captain Gloves |
A pair of one-of-a-kind gloves issued to the Captain. |
Insulated Gloves |
Out of all the gloves people wear, these are some of the most important, due to their rarity and necessity in hacking. |
Belts
Items you can wear on your belt slot for additional storage.