Difference between revisions of "Lore Portal/Species"
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m (Reverted edits by SynthTee (talk) to last revision by Sadhorizon) Tag: Rollback |
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| colour dark = #A9D3C0 | | colour dark = #A9D3C0 | ||
| colour light = #A9D3C0 | | colour light = #A9D3C0 | ||
| role = Human | | role = Human | ||
| description = Humans are soft-skinned mammals originating from the planet Earth. They are largely united under the flag of the Trans-Solar Federation except for the USSP. Humans have positive relations with many species in the galaxy and are at the seat of the largest military alliance in the galaxy—the Human-Skrellian Alliance. | | description = Humans are soft-skinned mammals originating from the planet Earth. They are largely united under the flag of the Trans-Solar Federation except for the USSP. Humans have positive relations with many species in the galaxy and are at the seat of the largest military alliance in the galaxy—the Human-Skrellian Alliance. | ||
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| colour dark = #A9D3C0 | | colour dark = #A9D3C0 | ||
| colour light = #A9D3C0 | | colour light = #A9D3C0 | ||
| role = Tajaran | | role = Tajaran | ||
| description = A species of mammals closely resembling felines, the Tajaran hail from the mineral-rich arctic moon of Ahdomai. They were first encountered by Nanotrasen in the mid-24th century, an event which fractured their traditional clan system, paving the way for a Nanotrasen-friendly provisional government. The teachings of S'randarr and solar iconography dominate their religious practices. Tajaran often speak in the third person due to the lack of first-person references in their native tongue. | | description = A species of mammals closely resembling felines, the Tajaran hail from the mineral-rich arctic moon of Ahdomai. They were first encountered by Nanotrasen in the mid-24th century, an event which fractured their traditional clan system, paving the way for a Nanotrasen-friendly provisional government. The teachings of S'randarr and solar iconography dominate their religious practices. Tajaran often speak in the third person due to the lack of first-person references in their native tongue. | ||
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| colour dark = #A9D3C0 | | colour dark = #A9D3C0 | ||
| colour light = #A9D3C0 | | colour light = #A9D3C0 | ||
| role = Unathi | | role = Unathi | ||
| description = Unathi are a scaled species of reptilian beings from the desert world of Moghes. Organizing themselves in highly competitive feudal kingdoms, Unathi lack any sort of wide-scale unification. Unathi are the only known species to have warred with the Vox, a conflict which, though unsuccessful, is a great source of Unathi pride. Despite having a sizeable military force, inter-clan rivalries and constant civil war prevents the Unathi from achieving much more in the wider galactic scene. | | description = Unathi are a scaled species of reptilian beings from the desert world of Moghes. Organizing themselves in highly competitive feudal kingdoms, Unathi lack any sort of wide-scale unification. Unathi are the only known species to have warred with the Vox, a conflict which, though unsuccessful, is a great source of Unathi pride. Despite having a sizeable military force, inter-clan rivalries and constant civil war prevents the Unathi from achieving much more in the wider galactic scene. | ||
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| colour dark = #A9D3C0 | | colour dark = #A9D3C0 | ||
| colour light = #A9D3C0 | | colour light = #A9D3C0 | ||
| role = Skrell | | role = Skrell | ||
| description = Skrell are aquatic, fleshy beings from the tropical world of Jargon 4. As one of the first species to achieve FTL capabilities, modern Skrell enjoy a relatively opulent lifestyle. Reincarnation and transcendence are central tenets of the Skrellian religion, a fact that has spurred on a burgeoning industry of 'new-life' gurus. While classically preferring diplomacy, the Skrell participate in the largest military power in the galaxy—the Human-Skrellian Alliance. | | description = Skrell are aquatic, fleshy beings from the tropical world of Jargon 4. As one of the first species to achieve FTL capabilities, modern Skrell enjoy a relatively opulent lifestyle. Reincarnation and transcendence are central tenets of the Skrellian religion, a fact that has spurred on a burgeoning industry of 'new-life' gurus. While classically preferring diplomacy, the Skrell participate in the largest military power in the galaxy—the Human-Skrellian Alliance. | ||
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| colour dark = #A9D3C0 | | colour dark = #A9D3C0 | ||
| colour light = #A9D3C0 | | colour light = #A9D3C0 | ||
| role = Slime People | | role = Slime People | ||
| description = Slime People are gelatinous and translucent beings from the vast oceans of Xarxis 5. They are recent entrants to the galactic scene, having been discovered by an NT exploratory probe in the year 2521. Slime People traditionally operate in roaming bands and tribes that migrate according to orbital patterns and tides. | | description = Slime People are gelatinous and translucent beings from the vast oceans of Xarxis 5. They are recent entrants to the galactic scene, having been discovered by an NT exploratory probe in the year 2521. Slime People traditionally operate in roaming bands and tribes that migrate according to orbital patterns and tides. | ||
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| colour dark = #A9D3C0 | | colour dark = #A9D3C0 | ||
| colour light = #A9D3C0 | | colour light = #A9D3C0 | ||
| role = Vox | | role = Vox | ||
| description = Vox are a space-faring avian-like species hailing from large stations known as arkships - Most Vox seen within Nanotrasen vessels are bioengineered and breathes pure Nitrogen, thus requiring both specialized masks and Nitrogen tanks in order to survive. Vox are unique in their physiologically based caste system and their adherence to a set of tenets called "The Inviolate". Vox commonly form raiding parties and appropriate resources when needed—a tradition which led to war with the Unathi in 2203. Due to their insular nature, Vox have little to no large role in galactic affairs. | | description = Vox are a space-faring avian-like species hailing from large stations known as arkships - Most Vox seen within Nanotrasen vessels are bioengineered and breathes pure Nitrogen, thus requiring both specialized masks and Nitrogen tanks in order to survive. Vox are unique in their physiologically based caste system and their adherence to a set of tenets called "The Inviolate". Vox commonly form raiding parties and appropriate resources when needed—a tradition which led to war with the Unathi in 2203. Due to their insular nature, Vox have little to no large role in galactic affairs. | ||
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| colour dark = #A9D3C0 | | colour dark = #A9D3C0 | ||
| colour light = #A9D3C0 | | colour light = #A9D3C0 | ||
| role = Drask | | role = Drask | ||
| description = Drask are cold-bodied humanoids from the ice world of Hoorlm. Operating in enclaves run by contiguous groups of elders, Drasks are biologically immortal and place great societal value in the virtues of patience and long-term strategy. While Drask traditionally pay homage to their planet as their birth deity, many modern Drask have come to view space travel in and of itself as their patron saint. While Drasks wield little influence on the galaxy in a traditional sense, they are quite well known for their successful galactic entertainment industry. | | description = Drask are cold-bodied humanoids from the ice world of Hoorlm. Operating in enclaves run by contiguous groups of elders, Drasks are biologically immortal and place great societal value in the virtues of patience and long-term strategy. While Drask traditionally pay homage to their planet as their birth deity, many modern Drask have come to view space travel in and of itself as their patron saint. While Drasks wield little influence on the galaxy in a traditional sense, they are quite well known for their successful galactic entertainment industry. | ||
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| colour dark = #A9D3C0 | | colour dark = #A9D3C0 | ||
| colour light = #A9D3C0 | | colour light = #A9D3C0 | ||
| role = Diona | | role = Diona | ||
| description = The Diona are plant-like creatures made up of a gestalt of smaller Nymphs. Dionae lack any form of centralized government or homeworld, with most eschewing the politics and affairs of the wider galaxy, preferring instead to focus on the accumulation of knowledge and the spread of their species. Much to the chagrin of their kind, the Nymphs that constitute their form are considered a delicacy by the Kidan. | | description = The Diona are plant-like creatures made up of a gestalt of smaller Nymphs. Dionae lack any form of centralized government or homeworld, with most eschewing the politics and affairs of the wider galaxy, preferring instead to focus on the accumulation of knowledge and the spread of their species. Much to the chagrin of their kind, the Nymphs that constitute their form are considered a delicacy by the Kidan. | ||
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| colour dark = #A9D3C0 | | colour dark = #A9D3C0 | ||
| colour light = #A9D3C0 | | colour light = #A9D3C0 | ||
| role = Grey | | role = Grey | ||
| description = A species known for their psychic abilities, the Grey have no known homeworld, having originated from beyond the Milky Way. Their technocratic government consists of an appointed panel of scientists who dictate policies and priorities. Preferring to devote their attention to technology and the study of other species, Grey have no known religious or spiritual systems and often serve as mediators in galactic affairs. | | description = A species known for their psychic abilities, the Grey have no known homeworld, having originated from beyond the Milky Way. Their technocratic government consists of an appointed panel of scientists who dictate policies and priorities. Preferring to devote their attention to technology and the study of other species, Grey have no known religious or spiritual systems and often serve as mediators in galactic affairs. | ||
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| colour dark = #A9D3C0 | | colour dark = #A9D3C0 | ||
| colour light = #A9D3C0 | | colour light = #A9D3C0 | ||
| role = IPC | | role = IPC | ||
| description = IPCs are machine intelligences which were originally manufactured to serve as expendable workers. Unlike cyborgs and station AIs, they are fully sentient and unrestrained by lawsets, allowing them to be more creative and flexible than their synthetic brethren. Frustrated with their status as slave labourers, many IPCs fled to the world of New Canaan while others held a massive worker's strike in 2525. After establishing a colony on New Canaan, IPCs struck up several diplomatic treaties and are now considered a minor player in galactic affairs. | | description = IPCs are machine intelligences which were originally manufactured to serve as expendable workers. Unlike cyborgs and station AIs, they are fully sentient and unrestrained by lawsets, allowing them to be more creative and flexible than their synthetic brethren. Frustrated with their status as slave labourers, many IPCs fled to the world of New Canaan while others held a massive worker's strike in 2525. After establishing a colony on New Canaan, IPCs struck up several diplomatic treaties and are now considered a minor player in galactic affairs. | ||
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| colour dark = #A9D3C0 | | colour dark = #A9D3C0 | ||
| colour light = #A9D3C0 | | colour light = #A9D3C0 | ||
| role = Kidan | | role = Kidan | ||
| description = The Kidan are ant-like beings possessing a hardened exoskeleton and a strict adherence to social castes. They originate from the planet Aurum—a harsh world with a poor atmosphere. They are the only species to suffer a war with the Human-Skrellian Alliance, having lost decisively after the Battle of Argos in 2416. They are relatively minor players in galactic affairs and presently suffer heavy sanctions from the HSA, though they are tentatively re-establishing relations with other galactic powers. | | description = The Kidan are ant-like beings possessing a hardened exoskeleton and a strict adherence to social castes. They originate from the planet Aurum—a harsh world with a poor atmosphere. They are the only species to suffer a war with the Human-Skrellian Alliance, having lost decisively after the Battle of Argos in 2416. They are relatively minor players in galactic affairs and presently suffer heavy sanctions from the HSA, though they are tentatively re-establishing relations with other galactic powers. | ||
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| colour dark = #A9D3C0 | | colour dark = #A9D3C0 | ||
| colour light = #A9D3C0 | | colour light = #A9D3C0 | ||
| role = Plasmaman | | role = Plasmaman | ||
| description = Plasmamen are the remnants of a species that was either exiled to or crashed upon, the plasma-rich world of Boron. Believed to have initially served as indentured labourers, Plasmamen are the result of chronic plasma exposure throughout several hundred generations. Their leaders must ritually self-immolate and are only allowed to hold office for as long as they remain on fire. | | description = Plasmamen are the remnants of a species that was either exiled to or crashed upon, the plasma-rich world of Boron. Believed to have initially served as indentured labourers, Plasmamen are the result of chronic plasma exposure throughout several hundred generations. Their leaders must ritually self-immolate and are only allowed to hold office for as long as they remain on fire. | ||
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| colour dark = #A9D3C0 | | colour dark = #A9D3C0 | ||
| colour light = #A9D3C0 | | colour light = #A9D3C0 | ||
| role = Vulpkanin | | role = Vulpkanin | ||
| description = Vulpkanin are bipedal canid-like beings from the Vazzend binary system, having been forced from their homeworld by a cataclysmic event. While Vulpkanin are chiefly led by planetary governments, they also serve under a loose federation known as The Assembly. Their religious systems traditionally pay tribute to an all-infusing universal will called 'Racht'. A minor player in galactic affairs, Vulpkanin are largely concerned with the restoration of their homeworld. | | description = Vulpkanin are bipedal canid-like beings from the Vazzend binary system, having been forced from their homeworld by a cataclysmic event. While Vulpkanin are chiefly led by planetary governments, they also serve under a loose federation known as The Assembly. Their religious systems traditionally pay tribute to an all-infusing universal will called 'Racht'. A minor player in galactic affairs, Vulpkanin are largely concerned with the restoration of their homeworld. | ||
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| colour dark = #A9D3C0 | | colour dark = #A9D3C0 | ||
| colour light = #A9D3C0 | | colour light = #A9D3C0 | ||
| role = Nian | | role = Nian | ||
| description = Hailing from an unknown homeworld, Nians are large bipedal invertebrates with a marked resemblance to Terran moths. Known for spendthrift behavior and predilection for luxury and flair as well as artisan crafts, the Nian civilization has been pressed to the fore of developed space in an effort to resolve material shortages in homeworld sectors. Unlike most species in the galactic fold, Nian do not recognize the authority of the Trans-Solar Federation: having instead established close diplomatic relationships with their splinter faction, the USSP. | | description = Hailing from an unknown homeworld, Nians are large bipedal invertebrates with a marked resemblance to Terran moths. Known for spendthrift behavior and predilection for luxury and flair as well as artisan crafts, the Nian civilization has been pressed to the fore of developed space in an effort to resolve material shortages in homeworld sectors. Unlike most species in the galactic fold, Nian do not recognize the authority of the Trans-Solar Federation: having instead established close diplomatic relationships with their splinter faction, the USSP. | ||
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